mirror of
https://github.com/kilyabin/psysonic.git
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8569a17797
progress.test.ts: getPlaybackProgressSnapshot shape + post-emit reflection, subscribePlaybackProgress (notify, (next, prev) pair, near-duplicate epsilon coalesce at 0.005 s, unsub stops notifications, multiple subscribers independent), live-emit throttling guard (drops within 1500 ms + < 0.9 s delta; large delta passes; time threshold passes). persistence.test.ts: flushPlayQueuePosition forwards (ids, currentId, posMs) to savePlayQueue, caps song-id list at 1000, no-ops on radio / no-track / empty queue, swallows backend errors, floors position to whole ms. playerStore.ts coverage 39.55% -> 40.48%. F1 50% floor not met -- remaining ~10pp lives in playTrack's async hot-cache/replay-gain body, shuffleQueue, stop, enqueueRadio, initializeFromServerQueue and the orbit auto-merge paths. Either a follow-up PR 2d or a revised F1 floor; flagged in the PR body. Gate unchanged -- playerStore.ts stays out until the floor is met. Discovered + fixed during this PR: the spread ...await vi.importActual() mock pattern lets the real savePlayQueue leak through to playerStore.ts's relative import (../api/subsonic) even when the alias-form is mocked. Switched persistence.test.ts to an explicit non-spread mock map listing every export the store uses.
191 lines
6.5 KiB
TypeScript
191 lines
6.5 KiB
TypeScript
/**
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* Server play-queue persistence flush characterization (Phase F1 / PR 2c).
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*
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* `flushPlayQueuePosition` is the synchronous-from-the-caller's-view path
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* that the playback heartbeat / close handler / `pause()` use to push the
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* current position to the Subsonic server so cross-device resume works.
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*
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* Mocks `savePlayQueue` at the module boundary so we can assert the exact
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* args passed to the Subsonic API call.
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*/
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import { afterEach, beforeEach, describe, expect, it, vi } from 'vitest';
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// Explicit (non-spread) mock map — the `...actual` spread pattern lets the
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// real `savePlayQueue` leak through to `playerStore.ts`'s relative import.
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// Listing every export the store uses keeps the override stable.
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vi.mock('@/api/subsonic', () => ({
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savePlayQueue: vi.fn(async () => undefined),
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getPlayQueue: vi.fn(async () => ({ songs: [], current: undefined, position: 0 })),
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buildStreamUrl: vi.fn((id: string) => `https://mock/stream/${id}`),
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buildCoverArtUrl: vi.fn((id: string) => `https://mock/cover/${id}`),
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buildDownloadUrl: vi.fn((id: string) => `https://mock/download/${id}`),
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coverArtCacheKey: vi.fn((id: string, size = 256) => `mock:cover:${id}:${size}`),
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getSong: vi.fn(async () => null),
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getRandomSongs: vi.fn(async () => []),
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getSimilarSongs2: vi.fn(async () => []),
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getTopSongs: vi.fn(async () => []),
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getAlbumInfo2: vi.fn(async () => null),
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reportNowPlaying: vi.fn(async () => undefined),
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scrobbleSong: vi.fn(async () => undefined),
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setRating: vi.fn(async () => undefined),
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probeEntityRatingSupport: vi.fn(async () => 'track_only'),
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pingWithCredentials: vi.fn(async () => ({ ok: true })),
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}));
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vi.mock('@/api/lastfm', () => ({
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lastfmScrobble: vi.fn(async () => undefined),
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lastfmUpdateNowPlaying: vi.fn(async () => undefined),
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lastfmGetTrackLoved: vi.fn(async () => false),
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lastfmGetAllLovedTracks: vi.fn(async () => []),
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}));
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import { savePlayQueue } from '@/api/subsonic';
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import {
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flushPlayQueuePosition,
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initAudioListeners,
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usePlayerStore,
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} from './playerStore';
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import { emitTauriEvent, onInvoke } from '@/test/mocks/tauri';
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import { resetPlayerStore, resetAuthStore } from '@/test/helpers/storeReset';
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import { makeTrack, makeTracks } from '@/test/helpers/factories';
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function stubInvokes(): void {
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onInvoke('audio_play', () => undefined);
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onInvoke('audio_pause', () => undefined);
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onInvoke('audio_resume', () => undefined);
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onInvoke('audio_stop', () => undefined);
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onInvoke('audio_seek', () => undefined);
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onInvoke('audio_get_state', () => ({ playing: false }));
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onInvoke('audio_update_replay_gain', () => undefined);
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onInvoke('audio_set_normalization', () => undefined);
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onInvoke('discord_update_presence', () => undefined);
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onInvoke('frontend_debug_log', () => undefined);
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}
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let cleanupListeners: (() => void) | null = null;
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beforeEach(() => {
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vi.useFakeTimers();
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resetPlayerStore();
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resetAuthStore();
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stubInvokes();
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vi.mocked(savePlayQueue).mockClear();
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cleanupListeners = initAudioListeners();
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});
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afterEach(() => {
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cleanupListeners?.();
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cleanupListeners = null;
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vi.runOnlyPendingTimers();
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vi.useRealTimers();
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});
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describe('flushPlayQueuePosition', () => {
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it('forwards the queue, current track, and millisecond position to savePlayQueue', async () => {
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const [t1, t2, t3] = makeTracks(3);
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usePlayerStore.setState({
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queue: [t1, t2, t3],
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queueIndex: 1,
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currentTrack: t2,
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isPlaying: true,
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});
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// Drive a live-progress snapshot so flushPlayQueuePosition has a non-zero
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// position to flush — readonly snapshot is what the API call samples.
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emitTauriEvent('audio:progress', { current_time: 12.345, duration: t2.duration });
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// The audio:progress handler itself fires the 15 s heartbeat flush on the
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// first event (lastQueueHeartbeatAt starts at 0). Discard that call so the
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// assertion below targets only our explicit flushPlayQueuePosition().
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vi.mocked(savePlayQueue).mockClear();
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await flushPlayQueuePosition();
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expect(savePlayQueue).toHaveBeenCalledTimes(1);
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expect(savePlayQueue).toHaveBeenCalledWith(
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[t1.id, t2.id, t3.id],
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t2.id,
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12345, // Math.floor(12.345 * 1000)
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);
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});
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it('caps the song-id list at 1000 entries', async () => {
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const tracks = makeTracks(1100);
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usePlayerStore.setState({
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queue: tracks,
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queueIndex: 0,
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currentTrack: tracks[0],
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});
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emitTauriEvent('audio:progress', { current_time: 1, duration: tracks[0].duration });
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vi.mocked(savePlayQueue).mockClear(); // discard heartbeat call from emit
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await flushPlayQueuePosition();
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expect(savePlayQueue).toHaveBeenCalledTimes(1);
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const idsArg = vi.mocked(savePlayQueue).mock.calls[0]?.[0];
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expect(idsArg).toHaveLength(1000);
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expect(idsArg?.[999]).toBe(tracks[999].id);
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});
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it('is a no-op when a radio stream is active', async () => {
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const track = makeTrack();
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usePlayerStore.setState({
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queue: [track],
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queueIndex: 0,
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currentTrack: track,
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currentRadio: { id: 'r1', name: 'Test FM', streamUrl: 'https://radio.test/stream' },
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});
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await flushPlayQueuePosition();
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expect(savePlayQueue).not.toHaveBeenCalled();
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});
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it('is a no-op when there is no current track', async () => {
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usePlayerStore.setState({
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queue: makeTracks(2),
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queueIndex: 0,
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currentTrack: null,
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});
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await flushPlayQueuePosition();
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expect(savePlayQueue).not.toHaveBeenCalled();
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});
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it('is a no-op when the queue is empty', async () => {
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usePlayerStore.setState({
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queue: [],
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queueIndex: 0,
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currentTrack: null,
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});
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await flushPlayQueuePosition();
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expect(savePlayQueue).not.toHaveBeenCalled();
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});
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it('swallows backend errors without propagating to the caller', async () => {
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const track = makeTrack();
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usePlayerStore.setState({ queue: [track], queueIndex: 0, currentTrack: track });
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vi.mocked(savePlayQueue).mockRejectedValueOnce(new Error('offline'));
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await expect(flushPlayQueuePosition()).resolves.toBeUndefined();
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});
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it('floors the position to whole milliseconds', async () => {
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const track = makeTrack({ duration: 200 });
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usePlayerStore.setState({
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queue: [track],
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queueIndex: 0,
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currentTrack: track,
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isPlaying: true,
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});
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emitTauriEvent('audio:progress', { current_time: 12.9999, duration: 200 });
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vi.mocked(savePlayQueue).mockClear(); // discard heartbeat call from emit
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await flushPlayQueuePosition();
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const posArg = vi.mocked(savePlayQueue).mock.calls[0]?.[2];
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expect(posArg).toBe(12999); // Math.floor(12.9999 * 1000)
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});
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});
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