Commit Graph

130 Commits

Author SHA1 Message Date
Frank Stellmacher 0cb7fba272 refactor(player): E.26 — extract Rust audio event handlers cluster (#590)
The five `handleAudio*` functions + the `NormalizationStatePayload`
type move into `src/store/audioEventHandlers.ts`:

  - `handleAudioPlaying` — flips isPlaying true + resets progress emit
    throttles + lets hot-cache prefetch resume
  - `handleAudioProgress` (~220 LOC) — the big one: seek-guard, visual
    target apply, live progress emit, store commit, scrobble@50%,
    server heartbeat, byte-preload + gapless-chain triggers
  - `handleAudioEnded` — gapless-switch suppression + radio cleanup +
    repeat-one branch with hot-cache promote + queue advance
  - `handleAudioTrackSwitched` — gapless auto-advance UI sync + Now
    Playing + waveform/loudness refresh
  - `handleAudioError` — toast + skip-after-1.5 s with generation
    guard

`initAudioListeners` (still in playerStore) imports the handlers from
the new module. Side-cleanup: 24 imports in playerStore that were
only consumed by these handlers are gone (bumpPerfCounter,
getPerfProbeFlags, the throttle accessor pair, the playback-progress
emit pair, scrobbleSong, lastfmScrobble, seek target / debounce
accessors, gapless-preload accessors, plus a handful of constants).

Behaviour preserved verbatim — existing `playerStore.events.test.ts`
+ `playerStore.progress.test.ts` characterization suites still pin
the handlers via the live Tauri event channel.

playerStore 2779 → 2394 LOC (−385).
2026-05-12 19:09:32 +02:00
Frank Stellmacher a5aadeea67 refactor(player): E.25 — extract audio-orchestration cluster (#589)
Two thematic cuts in one PR:

  - `src/store/queueUndoAudioRestore.ts` — `queueUndoRestoreAudioEngine`
    (~70 LOC). Reload the Rust audio engine to match a queue-undo
    snapshot: audio_play with snapshot track params, optional
    audio_seek to the snapshot position, audio_pause if the snapshot
    captured a paused state. Generation-guard bails on concurrent
    playTrack. Drives recordEnginePlayUrl, setDeferHotCachePrefetch,
    and touchHotCacheOnPlayback.
  - `src/store/loudnessPrefetch.ts` — `prefetchLoudnessForEnqueuedTracks`.
    Warms the loudness cache for the current track + next-N window
    after a bulk enqueue, no-op when normalization isn't loudness.

Both file-private; no caller-side changes outside playerStore's own
imports. Removes the unused `collectLoudnessBackfillWindowTrackIds`
import that was only feeding the moved prefetch helper.

11 tests across the two modules pin the orchestration: audio_play
payload + seek-when-near-zero + wantPlaying=false → audio_pause +
generation-mismatch bail + .finally clears the hot-cache gate even
on errors; engine guard + window forwarding + sync-flag for prefetch.

playerStore 2865 → 2779 LOC.
2026-05-12 18:08:09 +02:00
Frank Stellmacher 14bdcde33f refactor(player): E.24 — extract radio session + infinite-queue guards (#588)
Cluster of four small mutables in two modules:

  - `src/store/radioSessionState.ts` — `radioFetching` (concurrent
    fetch guard) + `currentRadioArtistId` (seed artist that survives
    track advances) + `radioSessionSeenIds` (dedupe set including
    HISTORY_KEEP-evicted entries, fixes issue #500).
  - `src/store/infiniteQueueState.ts` — `infiniteQueueFetching`
    concurrent fetch guard.

Sed-driven bulk rewrite for the >35 direct-access sites. The four
`= new Set()` resets become `clearRadioSessionSeenIds()` calls and
the `setRadioArtistId` / `enqueueRadio` actions read through
`getCurrentRadioArtistId()` instead of touching the mutable directly.

15 focused tests across the two modules.

playerStore 2867 → 2865 LOC.
2026-05-12 17:26:15 +02:00
Frank Stellmacher 6355946610 refactor(player): E.23 — extract engine state + seek debounce cluster (#587)
Two thematic cuts in one PR:

  - `src/store/engineState.ts` — `isAudioPaused` (warm-vs-cold-resume
    decision flag) + `playGeneration` (monotonically bumped guard
    counter used by long-running async callbacks to detect concurrent
    playTrack and bail). Get/set accessors + `bumpPlayGeneration()`
    that returns the new value (mirrors the original `++playGeneration`
    pattern).
  - `src/store/seekDebounce.ts` — seek-slider debounce timer behind
    `armSeekDebounce(delayMs, onFire)` / `clearSeekDebounce()` /
    `isSeekDebouncePending()`. Collapses the recurring inline
    `if (seekDebounce) { clearTimeout(...); seekDebounce = null; }`
    triple into single calls.

Sed-driven bulk rewrite for the >60 direct-access sites preserved
semantics verbatim (one JSDoc reference to `isAudioPaused` kept as
comment text). 14 tests across the two modules.

playerStore 2869 → 2867 LOC net (small delta — the imports are bigger
than the savings, but the mutables are no longer reachable from
outside their owning modules).
2026-05-12 17:14:37 +02:00
Frank Stellmacher 0eb084c5f8 refactor(player): E.22 — extract seek-fallback retry + visual target state (#586)
The streaming-fallback seek recovery loop + its visual coverup move
into `src/store/seekFallbackState.ts`:

  - 6 module mutables (retry timer + start + target; fallback trackId +
    restartAt; visual target)
  - 3 const gates (180 ms retry interval, 6 s retry budget, 1.6 s
    visual guard)
  - `scheduleSeekFallbackRetry(trackId, seconds)` — bounded retry loop
    that hits `audio_seek` every 180 ms up to 6 s, re-scheduling on
    recoverable errors and clearing the visual target on success or
    hard failure
  - `clearSeekFallbackRetry()` — cancel timer + reset state
  - get/set accessors for the three caller-touched fields
    (`SeekFallbackVisualTarget`, trackId, restartAt)

playerStore's ~30 direct-access sites become accessor calls. Inside
the progress handler the visual target is captured into a local once
per call so type narrowing + repeated reads stay clean.

17 focused tests pin the constants, get/set round-trips, the retry
loop's happy path (setSeekTarget + clear visual), recoverable retry
re-schedule, non-recoverable abort, track-change abort, retry-budget
exhaustion, and the three coalesce cases (different track id /
seconds delta > 0.25 s / seconds delta ≤ 0.25 s).

playerStore 2909 → 2869 LOC.
2026-05-12 17:01:22 +02:00
Frank Stellmacher c10eabe114 refactor(player): E.21 — extract playback-progress throttle timestamps (#585)
Three time-based throttles used by the audio-progress handler move into
`src/store/playbackThrottles.ts`:

  - **Live progress emit** (1.5 s / 0.9 s position delta) — feeds the
    high-frequency pub/sub
  - **Store progress commit** (20 s / 5 s position delta) — writes the
    Zustand store
  - **Normalization UI update** (120 ms) — live dB readout throttle

Module owns three private mutables, exports five constants (the four
window/delta gates + NORMALIZATION_UI_THROTTLE_MS) and six accessors
(get / mark for each), plus `resetProgressEmitThrottles` for the
track-boundary reset path that handleAudioPlaying calls.

playerStore's six direct-access sites + two reset writes collapse to
imports. Behaviour preserved verbatim.

13 focused tests pin each throttle's get/mark cycle, the partial reset
(progress only, not normalization), and constant values.

playerStore +6 LOC net (more import surface than freed mutables) —
shrinkage will come back on the next bigger encapsulation; this PR's
win is logical separation + testability rather than line count.
2026-05-12 16:45:57 +02:00
Frank Stellmacher 6d07720b4f refactor(player): E.20 — extract HTML5 radio player (#584)
The HTMLAudioElement that handles internet-radio streams + its six
event listeners + the bounded stalled-reconnect loop move into
`src/store/radioPlayer.ts`. The module owns the singleton audio
element, the `radioStopping` suppression flag, the reconnect counter
and timer, and `MAX_RADIO_RECONNECTS`. Public API:

  - `playRadioStream(url, volume)` — sets src + clamped volume + play,
    resets reconnect counter
  - `pauseRadio()` / `resumeRadio()` — soft pause/resume (keep src)
  - `stopRadio()` — full stop (flag + pause + clear src + cancel
    reconnect timer)
  - `setRadioVolume(v)` — direct volume with clamp
  - `clearRadioReconnectTimer()` — exposed for cleanup paths

playerStore's seven direct-access patterns become API calls. The
three `radioStopping = true; pause; src = ''` triples collapse to
single `stopRadio()` calls.

18 tests pin the imperative API + the listener loop: ended/error
state-clear, stalled → 4 s reconnect, stalled coalescing, the
MAX_RADIO_RECONNECTS hard stop, playing-resets-counter, and the
suspend → cancel.

playerStore 2983 → 2909 LOC.
2026-05-12 16:28:10 +02:00
Frank Stellmacher 7dc4888a06 refactor(player): E.19 — extract analysis-refresh helpers cluster (#583)
Two thematic cuts in one PR:

  - `src/store/waveformRefresh.ts` — `refreshWaveformForTrack` plus its
    `WaveformCachePayload` type. Fetches the cached waveform row and
    applies bins to the player store, guarded by both the refresh
    generation snapshot and the current-track check so a stale read
    can't overwrite fresh data.
  - `src/store/loudnessRefresh.ts` — `refreshLoudnessForTrack` plus the
    `loudnessRefreshInflight` coalescing map and `LoudnessCachePayload`
    type. Orchestrates the loudness fetch: dedupe concurrent calls by
    (trackId, syncEngine, target), distinguish hit vs miss, enqueue
    bounded backfill, suppress stale-target results by recursive retry.

Both file-private; no caller-side changes outside playerStore's own
imports. Imports of helpers that were only used by these two functions
get cleaned up out of playerStore (coerceWaveformBins, getBackfillAttempts,
forgetLoudnessGain, redactSubsonicUrlForLog, LOUDNESS_BACKFILL_WINDOW_AHEAD,
isTrackInsideLoudnessBackfillWindow, etc.).

20 tests across the two modules pin the orchestration: gen + current-track
guards on waveform; coalesce + hit/miss/backfill/stale-target/sync-flag
branches on loudness.

playerStore 3139 → 2983 LOC — first sub-3000 milestone for Phase E.
2026-05-12 16:15:34 +02:00
Frank Stellmacher 4c64844349 refactor(player): E.18 — extract three transport-coordination modules (#581)
Cluster of three small thematically-related cuts in one PR (per the new
'cluster, don't single-shot' convention):

  - `src/store/seekTargetState.ts` — the seek-target guard (`seekTarget`,
    `seekTargetSetAt`, `SEEK_TARGET_GUARD_TIMEOUT_MS`, set/clear/get
    accessors) that suppresses stale Rust progress ticks until the
    engine catches up to the requested position
  - `src/store/togglePlayLock.ts` — the 300 ms double-click cooldown
    behind a `tryAcquireTogglePlayLock()` helper that auto-releases on
    a timer (collapses the three-line inline pattern in `togglePlay`)
  - `src/store/loudnessReseed.ts` — the full `reseedLoudnessForTrackId`
    pipeline (gen-bump → cache + backfill wipe → state reset → server
    row delete → forced seed enqueue), pulled out of playerStore as a
    single async helper

All three were file-private; no caller-side changes outside
playerStore's own imports. The progress handler's seek-guard branch is
now ~3 lines shorter and reads through accessors. `togglePlay` collapses
to one guard check.

24 tests across the three modules pin the API contracts.

playerStore 3189 → 3139 LOC.
2026-05-12 15:23:40 +02:00
Frank Stellmacher 9029ab8ec5 refactor(player): E.17 — extract stream-cache-to-hot-cache promoter (#580)
`promoteCompletedStreamToHotCache` — wraps the `promote_stream_cache_to_hot_cache`
Rust IPC, forwards the resolved path + size into `useHotCacheStore` as a
`'stream-promote'` entry — moves into `src/store/promoteStreamCache.ts`.
File-private with four call sites; no caller-side changes outside
playerStore's own import.

9 focused tests pin the payload shape (incl. the `'mp3'` suffix fallback
and the null customDir pass-through), the success path that records the
entry, the early-returns for null / empty path, the `size || 0` fallback,
and the silent error swallow.

playerStore 3207 → 3189 LOC.
2026-05-12 15:02:46 +02:00
Frank Stellmacher 3a99be4daa refactor(player): E.16 — extract gapless-preload coordination state (#579)
Three coordinating mutables move into `src/store/gaplessPreloadState.ts`
behind a thin API:

  - `gaplessPreloadingId` / `bytePreloadingId` — guards so the runtime
    doesn't fire a chain-/byte-preload twice for the same id
  - `lastGaplessSwitchTime` — timestamp used by the 500–600 ms
    ghost-IPC suppression guards in `handleAudioEnded` and `playTrack`

Public API: `get…` / `set…` accessors plus `clearPreloadingIds`
(atomic clear of both guards — collapses three `= null; = null;`
duplications) and `markGaplessSwitch` (`Date.now()` stamp). The
mutables are no longer reachable from outside the module.

13 focused tests pin the get/set round-trips, independence between
the two guards, the atomic clear, and the timestamp progression.

playerStore 3208 → 3207 LOC (small delta because the `= null; = null;`
inlines compress to single `clearPreloadingIds()` calls but the
module itself adds the accessor functions to the import list).
2026-05-12 14:53:37 +02:00
Frank Stellmacher 2ad0be6a71 refactor(player): E.15 — extract server queue sync into module (#578)
The server-side queue persistence (Subsonic `savePlayQueue`) helpers
move into `src/store/queueSync.ts`:

  - `syncQueueToServer` — 5-second debounce for rapid edits
  - `flushQueueSyncToServer` — immediate flush (heartbeat, pause,
    app close)
  - `flushPlayQueuePosition` — exported wrapper that reads the live
    playerStore queue + playback-progress current-time, skips radio
    sessions
  - `getLastQueueHeartbeatAt` — accessor the 15-second heartbeat
    throttle in `handleAudioProgress` reads

The two timer/heartbeat mutables (`syncTimeout`, `lastQueueHeartbeatAt`)
are no longer reachable from outside the module. `flushPlayQueuePosition`
is re-exported from playerStore so TauriEventBridge + the persistence
characterization test keep their existing imports.

13 focused tests pin the debounce window, the 1000-id queue cap, the
cancel-on-immediate-flush behaviour, the no-op guards (empty queue /
null currentTrack / radio session), and the heartbeat-timestamp
contract.

playerStore 3238 → 3208 LOC.
2026-05-12 14:43:53 +02:00
Frank Stellmacher 08d098d5aa refactor(player): E.14 — extract loudness-backfill-window helpers (#577)
The `LOUDNESS_BACKFILL_WINDOW_AHEAD` constant, the predicate
`isTrackInsideLoudnessBackfillWindow`, and the id-list collector
`collectLoudnessBackfillWindowTrackIds` move into
`src/store/loudnessBackfillWindow.ts`.

`isTrackInsideLoudnessBackfillWindow` was rewritten to be pure — it
now takes the queue / queueIndex / currentTrack as explicit
parameters instead of reading `usePlayerStore.getState()` internally.
The one call site in `refreshLoudnessForTrack` reads state once and
passes it through. Net: zero behaviour change, clearer test surface
(no store mocks), no top-level coupling back to playerStore.

`prefetchLoudnessForEnqueuedTracks` stays in playerStore — it calls
`refreshLoudnessForTrack` which lives there too.

13 focused tests pin the window-slides-with-queueIndex contract, the
clamp at the end of the queue, the empty-input fallbacks, and the
duplicate collapse when currentTrack is also in the ahead range.

playerStore 3261 → 3238 LOC.
2026-05-12 14:36:55 +02:00
Frank Stellmacher c88649836e refactor(player): E.13 — extract loudness-backfill retry state (#576)
The two parallel maps that bound the per-track loudness backfill
retries (`analysisBackfillInFlightByTrackId`,
`analysisBackfillAttemptsByTrackId`) plus the `MAX_BACKFILL_ATTEMPTS_PER_TRACK`
constant and the `resetLoudnessBackfillStateForTrackId` reseed helper
move into `src/store/loudnessBackfillState.ts`. The new module exposes
a thin API:

  - `isBackfillInFlight` / `getBackfillAttempts` (reads)
  - `markBackfillInFlight(trackId, nextAttempt)` (atomic flag + counter)
  - `clearBackfillInFlight` (after promise settles)
  - `resetBackfillAttempts` (after refresh-hit)
  - `resetLoudnessBackfillStateForTrackId` (full reset across both id forms)

playerStore's five direct-access sites inside `refreshLoudnessForTrack`
become API calls; the mutables are no longer reachable from outside the
module. 13 focused tests pin atomicity, independence between tracks,
the partial-clear shapes (flag-only / counter-only), and the two-form
reseed expansion.

playerStore 3263 → 3261 LOC (small line delta because the inflight
flag + counter setup collapses to one call but the reset helper is no
longer inline).
2026-05-12 14:29:33 +02:00
Frank Stellmacher 85df3e42c1 refactor(player): E.12 — extract skip-to-1★ helper (#575)
`applySkipStarOnManualNext` — the helper that records a manual `next()`
into the per-track skip counter and auto-rates the track 1★ once the
configured threshold crosses — moves into `src/store/skipStarRating.ts`.
File-private with one call site; no caller-side changes outside
playerStore's own import.

10 focused tests pin each early-return branch (manual=false, null
track, threshold not crossed, recordSkipStarManualAdvance returning
null, already-rated via override / queue / passed-track) plus the
happy path that calls setRating(1) + the state update for the queue,
currentTrack, and override map. Promise rejections are verified to
be swallowed.

playerStore 3291 → 3263 LOC.
2026-05-12 14:22:38 +02:00
Frank Stellmacher ddead24678 refactor(player): E.11 — extract two playback-coordination helpers (#574)
Two small file-private helpers move into dedicated modules under
src/store/:

- `waveformRefreshGen.ts` — the per-track generation counter that
  guards against applying a stale waveform read after the cache was
  invalidated. Exposes `bumpWaveformRefreshGen` (existing) +
  `getWaveformRefreshGen` (new accessor that replaces the two direct
  reads at `refreshWaveformForTrack`).
- `hotCacheTouch.ts` — `touchHotCacheOnPlayback` with its empty-id
  guards, called from every `audio_play` entry point.

Both file-private; no caller-side changes outside playerStore's own
imports. 8 focused tests pin the generation-increment + isolation
contract and the touch helper's empty-id guards.

playerStore 3302 → 3291 LOC.
2026-05-12 14:14:50 +02:00
Frank Stellmacher 86b13dd4d0 refactor(player): E.10 — extract normalization-IPC deduplicators (#573)
`invokeAudioSetNormalizationDeduped` (450 ms window for
`audio_set_normalization`) and `invokeAudioUpdateReplayGainDeduped`
(250 ms window for `audio_update_replay_gain`, with LUFS-target /
pre-trim implicitly contributing to the dedupe key) move into
`src/store/normalizationIpcDedupe.ts` along with their four
"last-invoked" mutables.

File-private throughout; three internal call sites become plain
imports. 11 focused tests cover the window-boundary behaviour, the
payload-field sensitivity, the engine-mode key contribution
(re-fires when LUFS target changes even with identical gain), and
the null / NaN serialization.

playerStore 3369 → 3302 LOC.
2026-05-12 14:07:44 +02:00
Frank Stellmacher 89bf7e2364 refactor(player): E.9 — extract scheduled pause/resume timer lifecycle (#572)
Two timer mutables (`scheduledPauseTimer`, `scheduledResumeTimer`) plus
the three clear helpers move into `src/store/scheduleTimers.ts`. The
module also gains `schedulePauseTimer(delayMs, onFire)` /
`scheduleResumeTimer(delayMs, onFire)` so callers no longer need to do
the `window.setTimeout(...) as unknown as number` cast or null the
handle inside the fire callback — the module auto-clears its own
reference before invoking the user callback.

`schedulePauseIn` / `scheduleResumeIn` store actions are now four lines
shorter each and don't reach into the timer mutables.

playerStore 3389 → 3369 LOC. 9 focused tests cover schedule + fire +
clear + replace-on-reschedule + independence between the two timers.
2026-05-12 14:01:36 +02:00
Frank Stellmacher 18b88e3ae0 refactor(player): E.8 — extract loudness-gain cache encapsulation (#571)
The two parallel maps (`cachedLoudnessGainByTrackId`,
`stableLoudnessGainByTrackId`) plus their helpers
(`isReplayGainActive`, `loudnessCacheStateKeysForTrackId`,
`clearLoudnessCacheStateForTrackId`, `loudnessGainDbForEngineBind`)
move into `src/store/loudnessGainCache.ts`. The new module exposes a
thin API:

  - `getCachedLoudnessGain` / `setCachedLoudnessGain`
  - `hasStableLoudness` / `markLoudnessStable` (atomic set + stable)
  - `forgetLoudnessGain` (single-key delete) vs
    `clearLoudnessCacheStateForTrackId` (two-form delete)
  - existing names kept for `isReplayGainActive`,
    `loudnessGainDbForEngineBind`, `loudnessCacheStateKeysForTrackId`

playerStore's seven direct-access sites (delete pairs, set-pair, stable
flag check, cached read, neighbour-cache write) become API calls — the
mutables are no longer reachable from outside the module.

All helpers were file-private; no caller-side changes outside
playerStore's own imports. 22 focused tests pin the API surface including
the partial-vs-stable visibility split and the two delete-shape variants.

playerStore 3415 → 3389 LOC.
2026-05-12 13:54:41 +02:00
Frank Stellmacher a1d7cf330d refactor(player): E.7 — extract two small file-private helpers (#570)
`emitNormalizationDebug` (debug-mode trace forwarder, 15+ internal call
sites) and `isInOrbitSession` (Orbit-active guard used by next() and the
async fallback paths to suppress local queue extensions, 5 call sites)
move into dedicated modules under src/store/. Both were file-private —
no caller-side changes outside playerStore's own imports.

playerStore 3434 → 3415 LOC.
2026-05-12 12:35:01 +02:00
Frank Stellmacher 81b161a418 refactor(player): E.6 — extract deriveNormalizationSnapshot into module (#569)
`deriveNormalizationSnapshot` — the loudness / replaygain / off branch
that the runtime uses to compute the normalization fields on every track
switch and queue rewrite — moves into src/store/normalizationSnapshot.ts.
File-private, four internal call sites updated to import from the new
module. Adds 8 focused tests pinning each branch (off, loudness with
target LUFS, replaygain enabled with tag + pre-gain, replaygain enabled
with fallback) plus neighbour-track context for album-mode resolution.

playerStore 3470 → 3434 LOC.
2026-05-12 12:21:51 +02:00
Frank Stellmacher b68bddd034 refactor(player): E.5 — extract playback-URL routing into module (#568)
Three file-private helpers + their shared module-scoped track id move
into src/store/playbackUrlRouting.ts: recordEnginePlayUrl,
playbackSourceHintForResolvedUrl, shouldRebindPlaybackToHotCache. The
`lastOpenedWithHttpTrackId` mutable goes with them — only those three
read it. No external callers, no re-exports needed.

Adds 12 focused tests covering the source-kind classifier
(stream / hot / offline), the rebind decision across stream:-prefix
forms, the empty-serverId / un-recorded edge cases, and the
test-only reset helper.

playerStore 3490 → 3470 LOC.
2026-05-12 12:07:30 +02:00
Frank Stellmacher 5b89051817 refactor(player): E.4 — extract playback-progress pub/sub into module (#567)
The high-frequency PlaybackProgressSnapshot channel — type, mutable
snapshot, listener Set, emit/get/subscribe — moves into a dedicated
src/store/playbackProgress.ts. playerStore re-exports the public 3
(getPlaybackProgressSnapshot, subscribePlaybackProgress, the type) so
the 5+ external callers (PlayerBar, FullscreenPlayer, WaveformSeek,
LyricsPane, MobilePlayerView, TauriEventBridge) keep their existing
imports.

Direct unit tests pin the delta short-circuit (`currentTime <0.005`,
`progress/buffered <0.0002`) that keeps idle CPU bounded. The
end-to-end Tauri-event drive path remains covered by the existing
playerStore.progress characterization test (unchanged).

playerStore 3516 → 3490 LOC.
2026-05-12 11:58:17 +02:00
Frank Stellmacher d24514d67e refactor(player): E.3 — extract waveform/normalization/seek pure helpers (#566)
Three small tranches out of playerStore.ts:
- src/utils/waveformParse.ts — waveformBlobLenOk + coerceWaveformBins (the
  parser that handles number[] / Uint8Array / ArrayLike payloads Rust
  serializes as).
- src/utils/normalizationCompare.ts — normalizationAlmostEqual (tolerant
  null-aware dB comparison).
- src/utils/seekErrors.ts — isRecoverableSeekError (retry classifier for
  the Rust seek pipeline).

Each gets focused unit tests. All four were file-private, no external
callers — pure code move. playerStore 3556 → 3516 LOC.
2026-05-12 11:45:09 +02:00
Frank Stellmacher 1521e4ea8f refactor(player): E.2 — extract queue-undo machinery into queueUndo.ts (#565)
Move the bounded undo/redo stacks, snapshot factory, scroll-top reader
registry, and pending-scroll-top channel into a dedicated module under
src/store/. playerStore re-exports the three public APIs that QueuePanel
and the test harness already imported (registerQueueListScrollTopReader,
consumePendingQueueListScrollTop, _resetQueueUndoStacksForTest), so no
caller-side changes are needed.

The new module adds explicit push/pop accessors so the undo/redo store
actions stop reaching into module-scoped arrays directly. Inline
`pendingQueueListScrollTop = …` writes inside applyQueueHistorySnapshot
become `setPendingQueueListScrollTop(…)` calls — same effect, scoped
through the module.

PlayerState gets the `export` keyword so queueUndo.ts can type its
state-shaped parameters.

playerStore.ts 3618 → 3576 LOC. queueUndo gains a focused test file
covering snapshot deep-cloning, the redo-stack invalidation on a fresh
undo push, max-size enforcement, and the scroll-top channel.

Pre-PR check: PASS.
2026-05-12 11:25:26 +02:00
Frank Stellmacher dcf3dd98e0 refactor(player): E.1 — extract queue-identity helpers to utils/ (#563)
Four pure helpers move out of playerStore: normalizeAnalysisTrackId,
sameQueueTrackId, queuesStructuralEqual, shallowCloneQueueTracks.
Adds focused unit tests for the stream:-prefix normalization and the
no-op detection that prevents unnecessary queue rewrites.

Behaviour preserved verbatim. playerStore 3618 → 3598 LOC.
2026-05-12 11:08:21 +02:00
Frank Stellmacher 0cd8998dc9 refactor(app): Phase B.1 — extract pre-React bootstrap into src/app/ (#555)
main.tsx shrinks from 56 -> 17 LOC. New module surface:

  - src/app/windowKind.ts: cached getWindowKind() detector,
    replaces the global __PSY_WINDOW_LABEL__ string everywhere
  - src/app/bootstrap.ts: pushUserAgentToBackend +
    pushLoggingModeToBackend + runPreReactBootstrap orchestrator

App.tsx + playerStore.ts now read getWindowKind() instead of poking
window.__PSY_WINDOW_LABEL__ directly. Behaviour-preserving.
2026-05-12 01:39:39 +02:00
Frank Stellmacher d3a8160b37 refactor(player): M0 — extract pure helpers from playerStore.ts (#554)
Moves four self-contained helpers into src/utils/, each with co-located
characterization tests. playerStore re-exports them for the ~30 existing
call sites; Phase E will migrate those imports.

  - shuffleArray              (Fisher-Yates, generic)
  - resolveReplayGainDb       (track/album/auto mode resolution)
  - songToTrack               (Subsonic -> Track shape)
  - buildInfiniteQueueCandidates  (Instant-Mix top-up source)

playerStore.ts: 3732 -> 3618 LOC (-114).
2026-05-12 01:24:04 +02:00
Frank Stellmacher 42e3fdb976 test(playerStore): characterize pure helpers + queue mutations (Phase F1 / PR 2a) (#540)
trackShape.test.ts: songToTrack mapping (required, optional, replayGain
flattening, missing-block fallback, no invented flags); resolveReplayGainDb
precedence (disabled, track, album, auto with prev/next neighbour match,
missing albumId fallback, both gains missing); shuffleArray (non-mutating,
preserves multiset, copies, empty/single, deterministic under mocked RNG).

queue.test.ts: enqueue / enqueueAt (auto-added separator placement,
queueIndex shift, index clamping), playNext (playNextAdded tag, position,
empty input), clearQueue (state reset, audio_stop call), reorderQueue
(splice, currentTrack-id-following queueIndex), removeTrack (clamp on
shrink, keep when after cursor), undo / redo (empty stacks return false,
rollback, replay, new edit drops pending redo).

Adds a 5-line test-only export _resetQueueUndoStacksForTest in playerStore.ts
because the undo/redo arrays live at module scope outside the Zustand state
graph; storeReset.ts now calls it so resetPlayerStore is fully complete.

playerStore.ts coverage 4.76% -> 18.1% lines. PR 2b + 2c push further toward
the F1 floor of 50%.
2026-05-11 21:40:47 +02:00
Maxim Isaev 308eb36f05 feat(analysis): re-analyze waveform when clearing loudness cache
Add analysis_delete_waveform_for_track, invoke it from loudness reseed,
clear waveformBins in the UI, and extend queue strings for tooltips/toast.
2026-05-10 01:34:40 +03:00
Frank Stellmacher 25507888a9 fix(orbit): host single-track playTrack appends instead of replacing (#529)
* fix(orbit): host single-track playTrack appends instead of replacing

Reported by cucadmuh: "When playing from offline, the Orbit queue
doesn't get appended to — it gets overwritten."

Root cause: the Orbit bulk-guard fires only when `queue.length > 1`.
A `playTrack(track, [track])` call (one example: OfflineLibrary's
"Play this album" on a single-track album, but any UI that passes an
explicit 1-track replacement queue triggers it) slips past the guard
and replaces the host's `playerStore.queue`. The host's queue *is* the
shared Orbit queue — replacing it wipes every guest suggestion + every
upcoming track in one click.

Re-route to append + jump when role is host: if the track is already
in the queue, jump to that slot; otherwise append it and jump to the
new tail. The guest path is intentionally left alone — guests opting
out of host-sync via a local Play is the existing "guest running
their own show" divergence behaviour. `useOrbitGuest`'s `syncToHost`
is the only guest-side caller of `playTrack(track, [track])`, and it
never matches `role === 'host'` so it's never intercepted.

* docs(changelog): add host single-track Orbit-queue protection bullet
2026-05-09 22:53:04 +02:00
Frank Stellmacher af1b9661f5 fix(orbit): three interlocking guest playback bugs (#525)
* fix(orbit): guest short-circuits queue-exhaustion fallback paths

When a guest's local queue runs out (single-track queue from `syncToHost`
empties on `audio:ended`), the player walks the standard fallback chain
in `next()`: radio top-up → infinite-queue → stop. The infinite-queue
branch builds a 6-track queue and calls `playTrack`, which trips
`orbitBulkGuard` and pops a "Add 6 tracks to the Orbit queue?" modal.
Hitting Cancel leaves playback frozen; "Add them all" injects unrelated
tracks into the host's shared queue.

In an active Orbit guest session the host owns the queue. Skip the
fallback paths entirely and just stop — the next `useOrbitGuest` pull
tick will sync to whatever the host advanced to.

Bonus side-effect: kills the deferred-promise race where a
`buildInfiniteQueueCandidates().then(...)` from a guest's track end
could resolve *after* a Catch Up replaced the queue and pop the modal
a second time against the now-current 1-track queue.

* fix(orbit): treat natural track-end as not-diverged in guest sync

When a guest's track ended naturally before the host advanced, the
divergence-detection branch read `player.isPlaying === false` and
classified it as the user manually paused — so it refused to load the
host's next track. The guest sat silent until they clicked Catch Up.

`handleAudioEnded` keeps `currentTrack` pinned to the just-ended track
and resets `currentTime` to 0, while a real manual pause leaves
`currentTime` somewhere mid-track. Use the 0-position discriminator to
classify natural-end as not-diverged so the host's new track loads.

Confirmed via the captured guest log buffer:
  18:43:08.598 [track-change] host: VJkV5… → 6i6RP… BUT guest diverged
                              (player.isPlaying=false ≠ last.isPlaying=true)
  — guest stuck for ~33s until Catch Up was pressed.

* fix(orbit): Catch Up polls until engine is ready before seeking

The 400 ms blind setTimeout in `onCatchUp` was too short for an
HTTP-streamed cold-start on high-latency links. If the audio engine
wasn't ready by then, `seek(fraction)` silently no-oped and playback
started at 0:00, making Catch Up effectively useless on exactly the
slow links where it's needed. Captured log shows a Catch Up bringing
the guest to posSec=30, then 5 s later the guest was at posSec=6
(playback restarted from the head).

Replace with the same poll-until-ready pattern `syncToHost` already
uses: check every 100 ms, fire the seek as soon as the engine reports
playing, fall back to a blind apply at the 4 s deadline.

* docs(changelog): add orbit guest playback fixes entry

* fix(orbit): debounce Catch Up button + match bar item height

Two follow-on UX fixes after PR #525's three primary bugs landed:

1. **Debounce visibility.** Drift is computed from an asymmetric signal:
   guest's `currentTime` updates in coarse ~5 s chunks, while host's
   position is extrapolated linearly via `(nowMs - posAt)`. Even on a
   perfectly-synced session the diff swings ±5 s every tick, so the
   button flickered in and out continuously. Show only after drift has
   stayed over the 3 s threshold for ≥ 3 s of wall clock — measurement
   noise is filtered out, real sustained drift still surfaces in time.

2. **Match neighbour height.** The button was 32 px tall against 26 px
   for the other action buttons (.orbit-bar__settings) so every flicker
   shifted the entire bar height. Set `height: 26 px` and tighten the
   padding/font so the layout is stable regardless of visibility.

* fix(orbit): tighten queue-extension lockout + reliable initial-sync seek

Two follow-on fixes after the 4-bug umbrella:

**1. Local queue-extension paths fully off during Orbit.**
Phase check broadened from `active` to cover `starting` / `joining` /
`active` so a fetch-then-join race can't pop the bulk-add modal *after*
the join. The proactive infinite-queue topper inside `next()` (which
fires when ≤ 2 auto-tracks remain ahead) is now also gated, plus each
async `.then()` callback in the radio + infinite-queue paths re-checks
at resolution time. A `playTrack(... 6-track queue ...)` after the user
joined Orbit was the path that re-triggered the "Add 5 tracks?" modal
on a freshly-joined guest.

**2. `syncToHost` only seeks once the engine reports playing.**
The previous 2 s deadline-fallback applied the seek even when the
engine hadn't started, where the seek silently no-ops and the track
plays from 0:00. Symptom: clicking Catch Up makes the song "jump 50 %
forward" — that's the seek finally landing because the engine is now
ready, the initial-sync seek had already failed silently. New deadline
is 5 s, and on timeout we return `false` so the outer pull tick keeps
`lastAppliedRef` null and the 500 ms fast-poll retries.

* fix(orbit): double-click play button + hide preview during session

Two cucadmuh-flagged gaps:

**1. Double-click on the inline play button now reaches the orbit-add
   path.** The album-track row's onDoubleClick already routes to
   `addTrackToOrbit` when in Orbit, but the inline play button stopped
   propagation on click — so clicking it twice just fired the "double-
   click to add" hint toast and never touched the orbit queue. Add an
   onDoubleClick on the button itself that delegates to the parent's
   `onDoubleClickSong`.

**2. Track preview is suppressed during an Orbit session.** Preview
   shares the Rust audio engine with the shared playback, so starting
   one as a guest yanks the host's track out from under everyone. A new
   `[data-orbit-active]` attribute on `<html>` (set whenever role is
   host/guest and phase is starting/joining/active) hides every
   preview button via a single CSS rule, and `previewStore.startPreview`
   short-circuits as a defensive guard for keyboard shortcuts and any
   programmatic callers.
2026-05-09 21:50:52 +02:00
Frank Stellmacher 726f3f0ff2 fix(radio): queue navigation, dedup, and similar-first variety (#500) (#503)
* fix(radio): queue navigation, dedup, and similar-first variety (#500)

After a Radio session ran a while, three things broke:

Queue navigation through duplicates. playTrack re-resolved the active
queue index by `findIndex(t.id === track.id)`, returning the *first*
matching id, so reaching the second occurrence of a track snapped
queueIndex back to the earlier slot — highlight jumped and the next
advance played the wrong follow-up. Added an optional
`targetQueueIndex` to playTrack, threaded through next(), previous(),
the audio:ended repeat-one path, queue-row click, and the queue-item
context menu. findIndex stays as the fallback for callers that just
have a track and a fresh queue.

Queue accumulation. enqueueRadio didn't dedupe incoming tracks; the
next() top-up deduped against the live queue but trimmed the played
tail down to HISTORY_KEEP=5, so a song heard 8 ago was gone from
`existingIds` and a later Last.fm/topSongs response could re-add it;
and the `.filter(...)` pass admitted intra-batch repeats (top +
similar overlap is common) because it read the dedup set before
mutating it. A module-level radioSessionSeenIds set, fed by
enqueueRadio and both top-up paths and reset on artist change and
clearQueue, closes all three: trimmed ids stay in the set, ids about
to be replaced (fresh enqueueRadio wiping the pending radio block)
are removed first so callers can re-introduce them, and the dedup
pass mutates the set inline.

Variety. Starting Radio on a track stacked five top tracks of the
seed artist before any similar-artist material played. Switched the
seed path and both top-up paths to lead with similar songs (other
artists) and only fall back to top tracks when similar comes back
empty — preserves the "no Last.fm" graceful degradation but stops
the seed artist from monopolising the front of the queue.

Not affected: gapless audio:track_switched (already index-based, no
findIndex), AudioMuse Instant Mix / Lucky Mix (single-element queues
or enqueue-only paths), the artist-radio path (no seedTrack — already
picks just one top track and fills the rest from similar).

Reported by netherguy4.

* docs: changelog entry for PR #503

Logs the radio queue navigation/dedup/similar-first fix in v1.46.0
"## Fixed".
2026-05-07 19:56:57 +02:00
Frank Stellmacher 59744601d4 feat(composer): Browse by Composer page (issue #465) (#487)
* feat(composer): Browse by Composer page (issue #465)

New library section listing every artist credited as composer on at
least one track, with a detail page showing all works they're credited
on in that role. Targeted at classical-music libraries where the
"recording artist" tag carries the orchestra and the "composer" tag
carries Bach / Mozart / Chopin.

Hits Navidrome's native /api/artist?_filters={"role":"composer"} for
the listing and /api/album?_filters={"role_composer_id":"…"} for the
works grid — Subsonic getArtist only follows AlbumArtist relations and
returns 0 albums for composer-only credits, so the native API is the
only path that works. Requires Navidrome 0.55+ (uses
library_artist.stats role aggregation); on older / pure-Subsonic
servers the page shows a one-line capability banner.

- Two new Tauri commands: nd_list_artists_by_role +
  nd_list_albums_by_artist_role, generic over participant role so
  conductor / lyricist / arranger pages are trivial to add later.
- Composers grid: text-only compact tiles (name + participation count
  pulled from stats[role].albumCount). No avatars — composer libraries
  carry no useful imagery and the listing endpoint exposes no image
  URLs anyway.
- ComposerDetail: hero with Last.fm bio (via getArtistInfo2) plus the
  full work grid, with a graceful fallback when the artist has no
  external info synced.
- Sidebar entry default off (Feather icon) — opt-in for the niche
  classical use case.
- nd_retry backoffs widened from [500] to [300, 800, 1800] — helps
  every nd_* call survive intermittent TLS-handshake-EOF errors that
  some reverse-proxy setups produce when keep-alive pools churn.
- Distinguishes "server can't do this" (HTTP 400/404/422/501) from
  transient errors so the capability banner only fires when the server
  actually rejects the request shape; everything else gets a retry
  button.
- i18n in all 8 supported locales.

* fix(composer): address review feedback on detail page + role queries

- Re-fetch ComposerDetail when music-library scope changes; previously
  the album grid stayed stale until navigation while the list refreshed.
- Thread library_id through nd_list_artists_by_role and
  nd_list_albums_by_artist_role so role queries respect the active
  Navidrome library, matching the Subsonic musicFolderId already piped
  through libraryFilterParams().
- Fix CachedImage cache-key mismatch on ComposerDetail: a Last.fm header
  image was stored under the Subsonic cover-art key, aliasing cache
  entries and risking cross-source pollution.
- Consolidate the two contradictory composer-imagery comments in
  Composers.tsx into a single accurate one (the older one referenced an
  Images toggle that was never implemented).
- Align openLink toast duration with ArtistDetail (1500ms -> 2500ms).

* fix(composer): keep bio across scope changes, add share, degrade gracefully

Three remaining items from the latest review pass on the composer flow.

1. Bio survives a music-library scope change.
   The previous fix added musicLibraryFilterVersion to the load effect,
   but that effect also did setInfo(null) while the getArtistInfo effect
   still depended on [id] alone — so a scope bump on the open page
   wiped the bio without re-fetching it. Move the info reset into the
   bio effect (keyed on id) and out of the load effect: the album grid
   still refreshes on scope change; the Last.fm header image and
   biography survive untouched, since both are library-independent.

2. Composers join the share pipeline as a first-class entity kind.
   Extend EntityShareKind with 'composer' (and isEntityKind), branch
   applySharePastePayload to validate via getArtist (same id pool) and
   navigate to /composer/:id, and wire a Share button into
   ComposerDetail. A pasted composer link now opens the composer view
   instead of the artist view, matching what was copied. i18n added in
   all 8 locales (sharePaste.composerUnavailable, openedComposer;
   composerDetail.shareComposer, unknownComposer).

3. Partial server failure no longer hides the works.
   If getArtist rejects but ndListAlbumsByArtistRole succeeds, the page
   used to show full "not found" despite having data to display. Switch
   the not-found gate to require both empty (`!artist && !albums`) and
   render a degraded header (placeholder name, no Wikipedia / favourite
   / share / Last.fm image) when only metadata is missing.

* fix(composer): right-click share copies a composer link, not an artist link

The context menu opened from a composer card / row uses type='artist'
because every composer-action (radio, favourite, rating, add-to-playlist)
is identical to the artist counterpart — they share an id space and a
backend representation. Sharing was the one exception: the "Share Link"
entry produced a 'psysonic2-' string with k='artist', so a paste opened
/artist/:id even though the user came from /composers.

Add an optional shareKindOverride to openContextMenu (default: undefined,
preserves existing behaviour) and have the artist-typed branch consult
it when calling copyShareLink. Composers.tsx now passes 'composer' on
both right-click sites; nothing else changes downstream because the
override only affects the share kind.

* polish(composer): show Last.fm avatar even without server metadata

Two minor follow-ups from the latest review.

- ComposerDetail: drop the `&& artist` guard on the header-avatar render
  path. info?.largeImageUrl can resolve through getArtistInfo(id) without
  ever needing the SubsonicArtist record, so the previous gate hid a
  perfectly good Last.fm portrait whenever getArtist failed but the
  bio fetch succeeded. Replace artist.name with displayName so the
  alt / aria-label degrade to the localised "Composer" placeholder
  instead of empty strings.
- copyEntityShareLink: doc comment now mentions composer alongside
  track / album / artist.

* fix(composer): derive Last.fm cache key from route id, not from artist record

Follow-up to the previous polish: the avatar render path no longer
requires `artist` to be populated, but the cache-key gate still did. So
when getArtist failed but getArtistInfo returned a Last.fm portrait, the
key fell through to coverKey — which is empty without an artist record,
re-creating the very aliasing bug the earlier Subsonic-vs-Last.fm fix
was meant to close.

Switch the Last.fm branch to the route id (same id namespace as the
SubsonicArtist record), so the key stays stable whenever Last.fm art is
shown, independent of getArtist succeeding.

* docs: CHANGELOG + Contributors entry for composer browsing (PR #487)
2026-05-07 00:36:09 +02:00
cucadmuh b084e96c1f fix: prune stale analysis queues and cap loudness backfill window (#480)
* fix(analysis): prune stale backfill jobs and limit prefetch window

Drop pending backfill and cpu-seed jobs that are no longer in the active playback queue, and add debug counters for pruned work. Limit loudness backfill scheduling to the current track plus the next five tracks to prevent runaway queue growth in dev sessions.

* chore(analysis): remove unused loudness prefetch parameter

Drop the now-unused incoming-tracks parameter from the loudness prefetch helper and update internal call sites to match the current queue-window scheduling logic.

* docs(changelog): document analysis queue control fix (#480)

Add a short 1.46.0 Fixed entry describing stale backfill pruning, the current+5 loudness backfill window cap, and debug prune counters for diagnostics.

* docs(contributors): add cucadmuh entry for PR #480

Logs the analysis-queue prune + loudness backfill window cap in the
Settings → System → Contributors list.
2026-05-06 16:42:48 +03:00
Frank Stellmacher 0fab2849e5 feat(queue): preserve Play Next order toggle (#464)
* feat(queue): add preservePlayNextOrder setting + playNext store action

- New Track.playNextAdded flag (analogous to autoAdded / radioAdded).
  Stale flags behind queueIndex are harmless — only forward streak scan.
- New playerStore action playNext(tracks): tags incoming tracks and
  delegates to enqueueAt for unified undo + server sync.
- New authStore boolean preservePlayNextOrder (default false). When on,
  playNext appends behind the existing Play-Next streak (Spotify-style)
  instead of inserting directly after the current track.

* refactor(context-menu): centralise Play Next; add Settings toggle + i18n

- Replace 3 inline splice/enqueueAt call sites in ContextMenu with the
  new playNext action. Side-benefit: the single-song path now goes
  through enqueueAt and gets undo + queue sync (previously missing).
- Settings → Audio → Playback: new toggle below Gapless.
- 8 locales: preservePlayNextOrder + preservePlayNextOrderDesc.

* docs(contributors): credit + changelog entry for #464
2026-05-05 22:33:15 +02:00
Sayykii e1f2cb4c37 feat(discord): add server cover art source (#462)
* feat(discord): add server cover art source

The old Apple Music toggle is replaced with a radio selector which let's you choose
between Apple Music, Server and no image.

It's important to note that the server needs to be publicly accessible.

Translations have been added for all locales

* feat(discord): toggle UI for cover source and tightened defaults

- Replace cover-source radio buttons with three indented sub-toggles
  (none / server / apple) under Discord Rich Presence; mutex via
  setDiscordCoverSource — turning one on flips the others off.
- Default discordCoverSource is now 'server' for fresh installs
  (opt-in friendly: own server, no third-party data leak). Existing
  users keep their state via the legacy bool migration.
- Tighten template defaults: details {artist}, state {title}, largeText
  unchanged. Existing users keep their persisted values.

* docs(contributors): credit Sayykii + changelog entry for #462

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-05 21:30:23 +02:00
cucadmuh 8d8c1aa8a3 Environment upgrade & hot-cache playback (#463)
* chore: upgrade dependencies and migrate playback to rodio 0.22

Bump npm and Rust crates; adapt symphonia decoding, ringbuf 0.5, lofty tags,
and discord-rich-presence usage. Use native rodio Player/MixerDeviceSink and
cpal device descriptions; drop the unused cpal patch. Align Vite 8 build
targets and chunking; remove redundant dynamic imports and fix hot-cache debug
logging imports.

* perf(build): lazy-load routes and restore default chunk warnings

Lazy-load all routed pages with React.lazy to shrink the main bundle; wrap root
Routes in Suspense for lazy Login. Drop chunkSizeWarningLimit override so Vite
uses the default 500 kB threshold.

* fix(windows): tray double-click without spurious menu; clean unused import

Disable tray menu on left mouse-up on Windows so a double-click to hide the
main window does not immediately reopen the context menu (tray-icon default
menu_on_left_click). Gate std::fs in app_api/core behind cfg(linux) for
/proc-only code so Windows builds stay warning-free.

* fix(sidebar): preserve new-releases read state under storage cap

When merging seen album ids, keep the current newest sample first so the
500-id localStorage limit does not truncate freshly marked reads and bring
back the unread badge.

* fix(audio): hot-cache replay, analysis no-op skips, playback source UI

Retain stream_completed_cache across audio_stop so end-of-queue replay can
use RAM promote or disk hot file instead of re-ranging HTTP.

Add cpu_seed_redundant_for_track gate before file/bytes seeds and local-file
spawn; emit analysis:waveform-updated only on Upserted. Ranged/legacy promote
checks generation after await before filling the slot.

Frontend: promote on same-track and cold resume; set currentPlaybackSource on
resume, queue undo restore, and gapless track switch so cache/stream icons stay
accurate. Import tauri::Manager for try_state in audio_play.

* fix(ts): narrow activeServerId for hot-cache promote calls

promoteCompletedStreamToHotCache expects a string; bind non-null server ids
in repeat-one, playTrack prev/same-track, and cold resume paths so tauri
production build (tsc) succeeds.

* fix(player): handle same-track hot-cache promote promise chain

Add .catch for promoteCompletedStreamToHotCache → runPlayTrackBody so sync
throws and unexpected rejections do not surface as unhandled in DevTools;
reset defer-hot-cache prefetch and isPlaying on failure.

* chore(nix): sync npmDepsHash with package-lock.json

* chore(release): finalize 1.46.0 CHANGELOG with PR #463 links

Document the release with full GitHub PR #463 on every subsection so
entries stay attributable if sections are reordered. Fix ContextMenu
lines where dynamic imports were accidentally merged onto one line.

* docs(contributors): credit cucadmuh for #463
2026-05-05 22:00:29 +03:00
cucadmuh a6cc2e2ad4 perf(linux): WebKit probe, throttled progress IPC, snapshot playback UI (#452)
* feat(linux): optional native GDK for Nix gdk-session

Introduce PSYSONIC_ALLOW_NATIVE_GDK so main skips the default GDK_BACKEND=x11
pin when the Nix gdk-session wrapper sets the flag. Remove GDK_BACKEND from
the npm tauri:dev script so it does not override nix develop defaults.

* fix(ui): portal server switch menu above sidebar

Main column stacks below the sidebar (layout z-index), so an in-tree dropdown
could never win over the left nav. Render the menu via createPortal to
document.body with fixed coordinates, matching the library scope picker.

* feat(perf): add mainstage probe controls and cut WebKit repaint load

Add a dedicated performance probe surface for mainstage/home toggles and wire Linux CPU diagnostics to isolate expensive UI paths. Tune waveform drawing and Home artwork clipping/windowing so visible content loads immediately while reducing WebKit compositor pressure during playback.

* fix(perf): stop hero rotation when section is off-screen

Gate hero auto-rotation and backdrop crossfade by real viewport visibility using the actual scrolling ancestor. This prevents periodic 10-second CPU spikes from hidden hero updates while preserving normal behavior when the hero is visible.

* fix(perf): isolate player progress updates from mainstage diagnostics

Add probe toggles for PlayerBar waveform and live progress UI updates to confirm playback progress churn as the main CPU driver.
Restore Home artwork quality defaults and keep visual-degradation modes opt-in via debug flags only.

* fix(hero): resume background and autoplay after viewport return

Re-check hero visibility on focus/visibility changes and add a short recovery poll while off-screen so missed scroll/RAF events cannot leave hero animation paused.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(perf): decouple playback progress from mainstage compositing pressure

Throttle audio progress delivery and route live seekbar timing through a lightweight progress channel to cut focus-time WebKit CPU spikes.
Add focused diagnostics in Performance Probe and restore hero/waveform behavior so visuals remain stable while profiling.

* fix(debug): open performance probe with Ctrl+Shift+D

Replace logo-triggered opening with a keyboard shortcut and keep logo purely decorative to avoid accidental probe activation.

* docs(changelog): document experiment/performance probe and playback work

Add an [Unreleased] section for the performance probe, throttled audio
progress IPC, snapshot-based live UI updates, WaveformSeek scheduling
over the same canvas bar renderer, Hero/Home rail fixes, and Linux/Nix
GDK dev ergonomics.

* perf(linux): add WebKit probe, throttle progress IPC, snapshot playback UI

Ship Performance Probe (Ctrl+Shift+D), Rust-throttled audio:progress, a
playback progress snapshot channel with coarse Zustand timeline commits,
Linux /proc CPU readout for the probe, Hero and Home rail artwork fixes,
Tracks SongRail windowing parity, MPRIS cleanup, gated perf counters, and
WaveformSeek paused-seek correctness. Documented in CHANGELOG for PR #452.

* docs(changelog): fold perf work into 1.45.0 and refresh date

Drop the separate 1.45.1 heading; keep PR #452 notes under 1.45.0 Added and
set the section date to 2026-05-04. Restore the safety preface before the
versioned sections.

* docs(changelog): order 1.45.0 Added entries by PR number

Sort the 1.45.0 release notes so subsections follow ascending PR id (390
through 452), with PR #452 last.

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-04 20:06:49 +03:00
cucadmuh 9ad0f8af6d feat(ui): UI refinements — sidebar indicators, adaptive header, and interaction polish (#397)
* feat(ui): unify queue toggle handle behavior

Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.

* feat(ui): add adaptive header search collapse behavior

Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.

* chore(ui): remove leftover search prototype artifacts

Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.

* feat(ui): persist sidebar and queue visibility state

Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.

* feat(ui): unify player overflow menu behavior

Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.

* feat(ui): add wheel seek controls to waveform

Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.

* fix(now-playing): stabilize narrow dashboard layout

Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.

* fix(search): reduce collapse jitter and avoid header overlap

Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.

* fix(i18n): localize player overflow controls across locales

Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.

* fix(search): keep advanced control clickable in collapsed mode

Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.

* fix(i18n): restore queue translation in offline library

Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.

* fix(ui): apply overlay scrollbar to right-panel text tabs

Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.

* fix(ui): add unread indicator for new releases and guard sidebar drag clicks

Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.

* fix(ui): stabilize live dropdown layering and unread reset flow

Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.

* feat(ui): add localized New badges for recently added albums

Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.

* fix(album): prevent tracklist jump when entering multiselect

Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.

* fix(tray): add playback-state badge and finalize queue handle tooltip

Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.

* fix(header): prioritize search collapse before Live/Orbit labels

Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.

* fix(ui): stabilize header compaction and show tray state icons

Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.

* fix(tray): keep tooltip iconization Windows-only

Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.

* fix(ui): restore queue resize response after overlay scroll interactions

Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.

* docs(changelog): summarize ui-refinements branch features

Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.

* docs(changelog): add PR #397 references for ui-refinements

Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
2026-05-01 15:42:40 +03:00
cucadmuh 8a38127bf7 fix(queue): respect rating filter in infinite queue top-up (#357)
Apply mix rating settings to infinite queue candidates and keep fetching random batches when filtered results are below the target size, so top-ups can still reach five tracks when possible.
2026-04-29 10:33:50 +03:00
Frank Stellmacher d2080588b9 fix(player): persist queue panel visibility + drop dead loudness binding (#336)
* feat(player): persist queue panel visibility across restarts

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore(audio): drop unused resolved_loudness_gain_db binding

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 17:37:22 +02:00
cucadmuh 87373edb17 fix(loudness): target sync, effective pre-analysis trim, and queue/settings copy (#333)
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed

- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
  include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
  from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
  offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.

* fix(i18n): simplify loudness pre-analysis helper copy

Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
2026-04-27 02:54:58 +03:00
Maxim Isaev 55a49a9fb0 feat(player): restore queue list scroll on queue undo/redo
Store the main queue panel viewport scrollTop in undo snapshots and
reapply it after undo/redo so Ctrl+Z / Ctrl+Shift+Z restores scroll
position alongside queue state.
2026-04-27 00:33:47 +03:00
Maxim Isaev 39f4d03da5 feat(player): queue undo/redo with hotkeys and playback-aware restore
Snapshot queue, current track, time, and pause before queue mutations.
Ctrl+Z/Cmd+Z restores prior state; Ctrl+Shift+Z/Cmd+Shift+Z reapplies undone
edits when the redo stack is non-empty; new edits clear redo.

Resync the Rust audio engine only when the current song identity changes
from the pre-apply state so reorder/enqueue-style edits keep live playback.

Register the document capture listener from main.tsx after the window label
is set. Mini player forwards undo/redo via mini:undo-queue and mini:redo-queue.
2026-04-27 00:17:10 +03:00
Maxim Isaev 8f603e8de9 feat(waveform): store peak+mean bins and blend at 70/30
Persist waveform v4 as paired curves per bin (peak and mean absolute value),
invalidate cache rows with insufficient data shape, and render the seekbar as
0.7 * mean + 0.3 * peak for a denser, more stable contour.

Thanks to @peri4ko for proposing this waveform improvement.
2026-04-26 21:43:39 +03:00
cucadmuh 218aa00718 fix(analysis): CPU seed queue, single waveform emit, and log URL redaction
Serialize heavy PCM seeding through a dedicated queue with optional priority
for the current track. Emit waveform-updated once per completed seed, fix
Lucky Mix waveform refresh tokens, redact Subsonic URLs in logs, and align
hot-cache prefetch with the queued path.
2026-04-26 20:59:33 +03:00
Psychotoxical 2d222e2691 fix(loudness): break feedback loop that froze Windows UI when LUFS active
When loudness normalization is on, every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS
(900 ms per active stream task) the backend emits analysis:loudness-partial.
The frontend listener wrote cachedLoudnessGainByTrackId and unconditionally
called updateReplayGainForCurrentTrack, which invoked audio_update_replay_gain,
which in turn emitted audio:normalization-state back to the renderer — closing
a loop the UI had to drain on every tick. WebKitGTK absorbed it; WebView2 did
not, and after a few minutes the renderer thread stalled while Rust analysis
tasks kept progressing (visible in logs).

Five gates close the loop, smallest first:

Frontend (src/store/playerStore.ts):
- analysis:loudness-partial listener now short-circuits when the new gainDb is
  within 0.05 dB of the cached value.
- audio_update_replay_gain calls go through invokeAudioUpdateReplayGainDeduped
  (250 ms key-based dedupe), mirroring the audio_set_normalization helper from
  #320.
- refreshLoudnessForTrack now coalesces concurrent calls per (trackId, mode)
  via loudnessRefreshInflight, mirroring waveformRefreshInflight.

Backend (src-tauri/src/audio.rs):
- audio:normalization-state emits go through maybe_emit_normalization_state,
  which keeps the last-emitted payload behind a Mutex and skips when engine
  matches and current_gain_db (±0.05 dB) / target_lufs (±0.02) are unchanged.
  Applied at all three emit sites: audio_play, audio_update_replay_gain,
  audio_set_normalization.
- analysis:loudness-partial emits are gated by partial_loudness_should_emit:
  per-track-identity last-emitted-gain map; an emit is suppressed when the new
  gain is within PARTIAL_LOUDNESS_DELTA_THRESHOLD_DB (0.1 dB) of the previous
  one. Applied to both emit_partial_loudness_from_bytes (legacy path) and the
  inline ranged_download_task progress emit.

Drive-by: split estimated_output_latency_secs into two #[cfg]-gated
definitions so the sample_rate_hz parameter is no longer flagged as unused on
Windows / macOS builds. Function originally added in c6fc3ec.

Net effect: when loudness is steady (the common case), zero IPC traffic on
this path. UI stays responsive on Windows. Tested on Windows + Linux.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 20:59:32 +03:00
cucadmuh a910162cfe fix(analysis): gate partial LUFS, seed RAM paths, clarify logs, dedupe IPC (#320)
- Emit streaming partial loudness only when the loudness normalization engine is active
- Seed waveform/loudness from in-memory full buffers (preloaded, stream cache, gapless reuse) so offline hot cache does not rely on HTTP backfill
- Add explicit ranged/local/preload logs before full-file Symphonia + EBU analysis
- Coalesce concurrent waveform DB reads and skip duplicate audio_set_normalization within 450ms (e.g. StrictMode double init)
2026-04-26 14:25:26 +02:00
Psychotoxical 4217e8e6a0 fix(player): cross-device resume — push queue position on pause + all exit paths
Server queue position was effectively pinned at 0 because syncQueueToServer
only fired on track-change, seek, and queue edits (with a 5s debounce). A
user listening for minutes without seeking would close the app and the
server still held position=0, so a second device restarted the track.

Three pieces:
- 15s heartbeat from audio:progress flushes the live position while playing.
- pause() flushes immediately so a quick close after pause is captured.
- Tray "Exit" and macOS Cmd+Q used to call app.exit(0) directly, bypassing
  the JS close handler. Both now emit a new app:force-quit event that
  shares the same flush + Orbit-teardown path as window:close-requested,
  and exit_app stops the audio engine on its way out.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 11:15:12 +02:00