mirror of
https://github.com/kilyabin/psysonic.git
synced 2026-07-21 22:15:40 +00:00
* fix(audio): resume playback seamlessly on output device switch (#743) When the OS default output device changed (Bluetooth, USB DAC, HDMI), rodio/cpal had to reopen the stream, which silently stopped the active sink and left the engine with no playback — causing the track to restart from the beginning (or not restart at all after the null-payload bug). Root cause (null-payload): audio_set_device emitted () (unit), which Tauri serialises to JSON null. The null-guard added for the "Rust handled replay internally" signal was therefore also triggered by manual device switches, so playTrack was never called and the engine stayed silent. Fix: audio_set_device now emits the current playback position as f64 (null remains the exclusive "Rust handled" sentinel). Rust-side seamless replay (device watcher path): reopen_output_stream captures a ResumeSnapshot before the blocking stream reopen, then calls try_resume_after_device_change, which: - local files (psysonic-local://): reopens the file, builds a new seekable source, seeks to the saved position — zero frontend round-trip, no audible restart. - fully-cached HTTP tracks (stream_completed_cache / spill file): replays from the in-memory or on-disk bytes — no re-download. - partial downloads / radio / paused: returns false → falls back to the existing frontend path (seekFallbackVisualTarget + playTrack). Frontend (useAudioDeviceBridge): null payload → Rust already resumed; skip playTrack. number payload → call playTrack + seekFallbackVisualTarget(position). Visibility: pub(super) → pub(crate) on the play_input / progress_task helpers that device_watcher.rs needs to call directly. * refactor(audio): split device_resume module; add bridge tests Split the 551-line device_watcher.rs (above the ~500-line soft ceiling) by extracting ResumeSnapshot and try_resume_after_device_change into a dedicated device_resume.rs module. device_watcher.rs is now 320 lines, device_resume.rs 258 lines. Add useAudioDeviceBridge.test.ts: 9 characterisation tests covering the null-payload guard ("Rust replayed, skip playTrack"), the seek-fallback path (position > 0.5 s sets seekFallbackVisualTarget), paused-device branch (resetAudioPause), and the device-reset event path. * chore(changelog): add entry for #765 (device switch seamless resume)
This commit is contained in:
@@ -680,6 +680,14 @@ Foundational work: faster reviews, narrower diffs, and a safety net under the pa
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* Playing or shuffling a large playlist (10 000+ tracks) serialised the entire queue to `localStorage` on every persisted `set`, triggering a `QuotaExceededError` storm that killed playback and stalled the main thread. Controlled test on a 10 509-track playlist: 9 quota errors before, 0 after.
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* `partialize` now persists only a ±250-track window around the current position (≤ 501 tracks), remapping `queueIndex` into the slice. The authoritative full queue is recovered from the server via `getPlayQueue` on startup — no queue data is lost.
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### Audio — seamless playback resume on output device switch
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**By [@cucadmuh](https://github.com/cucadmuh), PR [#765](https://github.com/Psychotoxical/psysonic/pull/765)**
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* Changing the default output device (Bluetooth headphones, USB DAC, HDMI, AirPlay) used to restart the current track from the beginning. Playback now resumes at the exact position it was at, with no audible restart.
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* For local files and fully-cached HTTP tracks the Rust audio engine replays internally on the new device without any frontend round-trip. For partially-buffered HTTP streams and radio the existing frontend-restart path is kept, but resumes from the saved position via `seekFallbackVisualTarget` rather than from the beginning.
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* Root cause was a null-payload collision: `audio_set_device` was emitting a `()` (unit) payload that Tauri serialised to JSON `null`, triggering the new "Rust handled replay" guard in the frontend and silently preventing `playTrack` from being called.
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## [1.45.0] - 2026-05-04
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## Added
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@@ -89,10 +89,19 @@ pub async fn audio_set_device(
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*state.stream_handle.lock().unwrap() = new_handle;
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// Drop active sinks — they were bound to the old stream.
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if let Some(s) = state.current.lock().unwrap().sink.take() { s.stop(); }
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// Capture position and drop the active sink atomically so the position
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// reading is still valid (play_started / paused_at intact before take).
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let current_time = {
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let mut cur = state.current.lock().unwrap();
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let pos = cur.position();
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if let Some(s) = cur.sink.take() { s.stop(); }
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pos
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};
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if let Some(s) = state.fading_out_sink.lock().unwrap().take() { s.stop(); }
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app.emit("audio:device-changed", ()).map_err(|e| e.to_string())?;
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// Emit the saved position so the frontend can use seekFallbackVisualTarget
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// and resume from where the track was, rather than restarting from the beginning.
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// null is reserved for "Rust already resumed internally" (see reopen_output_stream).
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app.emit("audio:device-changed", current_time).map_err(|e| e.to_string())?;
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Ok(())
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}
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@@ -0,0 +1,258 @@
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//! Rust-side seamless replay after an output-device switch.
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//!
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//! `try_resume_after_device_change` is called from `reopen_output_stream`
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//! (device_watcher.rs) after the new CPAL stream is ready and the old sink
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//! has been stopped. It attempts to restart the current track on the new
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//! device without any frontend round-trip.
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//!
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//! Supported source paths (in order of preference):
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//! - `psysonic-local://` — opened directly from disk via `LocalFileSource`.
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//! - HTTP, fully cached in RAM — replayed from `stream_completed_cache`.
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//! - HTTP, spilled to disk — bytes read from `stream_completed_spill`.
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//!
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//! Falls back to the frontend (returns `false`) for:
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//! - paused playback
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//! - radio / live stream
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//! - HTTP track whose download was only partial
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::Instant;
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use rodio::Player;
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use tauri::Emitter;
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use tauri::Manager;
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use super::engine::AudioEngine;
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use super::play_input::{
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build_playback_source_with_probe_fallback, swap_in_new_sink, url_format_hint,
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BuildSourceArgs, PlayInput, PlaybackSource, SinkSwapInputs,
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};
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use super::progress_task::spawn_progress_task;
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use super::stream::LocalFileSource;
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/// Snapshot of playback state captured before the blocking stream reopen.
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pub(crate) struct ResumeSnapshot {
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pub(crate) url: Option<String>,
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pub(crate) current_time_secs: f64,
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pub(crate) duration_secs: f64,
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pub(crate) base_volume: f32,
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pub(crate) gain_linear: f32,
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pub(crate) analysis_track_id: Option<String>,
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pub(crate) is_playing: bool,
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}
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/// Try to replay the current track on the new device without involving the
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/// frontend. Returns `true` if playback was successfully restarted.
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///
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/// Conditions that cause an immediate `false` (frontend fallback):
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/// - Paused playback — user can press play on the new device via the cold path.
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/// - Radio stream — live, non-seekable; frontend handles reconnect.
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/// - No current URL — nothing was playing.
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/// - HTTP track whose download was only partial (cache/spill absent) — frontend
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/// re-fetches from the server via the seekFallbackVisualTarget path.
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pub(crate) async fn try_resume_after_device_change(
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app: &tauri::AppHandle,
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snap: &ResumeSnapshot,
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) -> bool {
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// Only resume actively-playing (not paused) tracks.
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if !snap.is_playing {
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return false;
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}
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let url = match snap.url.as_deref() {
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Some(u) if !u.is_empty() => u,
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_ => return false,
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};
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let Some(engine) = app.try_state::<AudioEngine>() else {
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return false;
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};
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// Skip radio — live streams don't have a resume position.
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if engine.radio_state.lock().unwrap().is_some() {
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return false;
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}
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// Build a PlayInput without re-downloading:
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// - psysonic-local:// → seekable file
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// - HTTP, fully cached → in-memory bytes (stream_completed_cache)
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// - HTTP, spilled → bytes read from spill file
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// - HTTP, partial → return false (frontend will re-fetch)
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let play_input: PlayInput = if url.starts_with("psysonic-local://") {
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let path = url.strip_prefix("psysonic-local://").unwrap_or(url);
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match std::fs::File::open(path) {
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Ok(file) => {
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let len = file.metadata().map(|m| m.len()).unwrap_or(0);
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PlayInput::SeekableMedia {
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reader: Box::new(LocalFileSource { file, len }),
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format_hint: url_format_hint(url),
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tag: "LocalFile[device-resume]",
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mp4_probe_gate: None,
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}
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}
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Err(e) => {
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crate::app_eprintln!("[device-resume] cannot open local file: {e}");
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return false;
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}
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}
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} else {
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// HTTP track — use completed in-memory cache or spill file.
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// If the download was only partial, fall back to the frontend path
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// which will re-fetch from the server.
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let ram_bytes = {
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let guard = engine.stream_completed_cache.lock().unwrap();
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guard.as_ref().filter(|t| t.url == url).map(|t| t.data.clone())
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};
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let bytes = if let Some(b) = ram_bytes {
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b
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} else {
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let spill_path = {
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let guard = engine.stream_completed_spill.lock().unwrap();
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guard.as_ref().filter(|s| s.url == url).map(|s| s.path.clone())
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};
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match spill_path {
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Some(p) => match std::fs::read(&p) {
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Ok(b) => b,
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Err(e) => {
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crate::app_eprintln!("[device-resume] spill read failed: {e}");
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return false;
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}
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},
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None => return false, // not fully cached yet — frontend will re-fetch
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}
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};
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PlayInput::Bytes(bytes)
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};
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// Bump generation so the old progress task exits cleanly.
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let gen = engine.generation.fetch_add(1, Ordering::SeqCst) + 1;
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engine.stream_playback_armed.store(true, Ordering::SeqCst);
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*engine.chained_info.lock().unwrap() = None;
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*engine.current_playback_url.lock().unwrap() = Some(url.to_owned());
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if engine.generation.load(Ordering::SeqCst) != gen {
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return false; // raced with another audio_play
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}
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let format_hint = url_format_hint(url);
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let stream_format_suffix: Option<String> = url
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.rsplit('.')
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.next()
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.and_then(|e| e.split('?').next())
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.map(|s| s.to_lowercase());
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let done_flag = Arc::new(AtomicBool::new(false));
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engine.samples_played.store(0, Ordering::Relaxed);
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let hi_res_enabled = engine.current_sample_rate.load(Ordering::Relaxed) > 48_000;
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let ps: PlaybackSource = match build_playback_source_with_probe_fallback(
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play_input,
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BuildSourceArgs {
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url,
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gen,
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cache_id_for_tasks: snap.analysis_track_id.as_deref(),
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url_format_hint: format_hint.as_deref(),
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stream_format_suffix: stream_format_suffix.as_deref(),
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done_flag: done_flag.clone(),
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fade_in_dur: std::time::Duration::from_millis(5),
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hi_res_enabled,
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duration_hint: snap.duration_secs,
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},
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&engine,
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app,
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)
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.await
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{
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Ok(ps) => ps,
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Err(e) => {
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crate::app_eprintln!("[device-resume] source build failed: {e}");
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return false;
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}
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};
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if engine.generation.load(Ordering::SeqCst) != gen {
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return false;
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}
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engine
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.current_is_seekable
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.store(ps.is_seekable, Ordering::SeqCst);
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engine
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.current_sample_rate
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.store(ps.built.output_rate, Ordering::Relaxed);
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engine
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.current_channels
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.store(ps.built.output_channels as u32, Ordering::Relaxed);
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let sink = Arc::new(Player::connect_new(
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engine.stream_handle.lock().unwrap().mixer(),
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));
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let effective_volume = (snap.base_volume * snap.gain_linear).clamp(0.0, 1.0);
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sink.set_volume(effective_volume);
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sink.append(ps.built.source);
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swap_in_new_sink(
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&engine,
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SinkSwapInputs {
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sink,
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duration_secs: ps.built.duration_secs,
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volume: snap.base_volume,
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gain_linear: snap.gain_linear,
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fadeout_trigger: ps.built.fadeout_trigger,
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fadeout_samples: ps.built.fadeout_samples,
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crossfade_enabled: false,
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actual_fade_secs: 0.0,
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},
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);
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// Seek to the saved position for seekable sources (local files, ranged HTTP).
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if ps.is_seekable && snap.current_time_secs > 0.5 {
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let seek_sink = engine.current.lock().unwrap().sink.as_ref().map(Arc::clone);
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if let Some(sk) = seek_sink {
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let target = std::time::Duration::from_secs_f64(snap.current_time_secs.max(0.0));
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let (tx, rx) = std::sync::mpsc::channel::<Result<(), String>>();
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std::thread::spawn(move || {
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let _ = tx.send(sk.try_seek(target).map_err(|e| e.to_string()));
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});
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match rx.recv_timeout(std::time::Duration::from_millis(700)) {
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Ok(Ok(())) => {
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let mut cur = engine.current.lock().unwrap();
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cur.seek_offset = snap.current_time_secs;
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cur.play_started = Some(Instant::now());
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}
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Ok(Err(e)) => {
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crate::app_eprintln!("[device-resume] seek failed: {e}");
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}
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Err(_) => {
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crate::app_eprintln!("[device-resume] seek timed out");
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}
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}
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}
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}
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// Inform the frontend of the new duration (keeps seekbar range correct).
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app.emit("audio:playing", ps.built.duration_secs).ok();
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spawn_progress_task(
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gen,
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engine.generation.clone(),
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engine.current.clone(),
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engine.chained_info.clone(),
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engine.crossfade_enabled.clone(),
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engine.crossfade_secs.clone(),
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done_flag,
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app.clone(),
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engine.samples_played.clone(),
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engine.current_sample_rate.clone(),
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engine.current_channels.clone(),
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engine.gapless_switch_at.clone(),
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engine.current_playback_url.clone(),
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engine.stream_playback_armed.clone(),
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);
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crate::app_deprintln!(
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"[device-resume] internal replay ok — url={url:?} resume_at={:.2}s seekable={}",
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snap.current_time_secs,
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ps.is_seekable
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);
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true
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}
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@@ -6,6 +6,7 @@ use std::time::{Duration, Instant};
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use tauri::Emitter;
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use tauri::Manager;
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use super::device_resume::{try_resume_after_device_change, ResumeSnapshot};
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use super::engine::AudioEngine;
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#[cfg(not(target_os = "linux"))]
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use super::dev_io::output_enumeration_includes_pinned;
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@@ -21,6 +22,15 @@ pub(crate) enum ReopenNotify {
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/// Opens a new CPAL/rodio output stream with the given rate and device name (same path as
|
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/// manual device switch). Used by the device watcher and Windows suspend/resume notifications.
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///
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/// If the interrupted track is a seekable local file or a fully-cached HTTP download
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/// (in-memory or spill file), the function replays it internally from the saved position —
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/// no frontend round-trip, no audible restart. On success it emits
|
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/// `audio:device-changed` / `audio:device-reset` with a `null` payload so the frontend
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/// knows Rust already handled playback.
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/// For radio, partially-buffered HTTP tracks, or paused playback, it falls back to the
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/// previous behaviour: emit with the captured `current_time_secs` so the frontend calls
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/// `playTrack`.
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pub(crate) async fn reopen_output_stream(
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app: &tauri::AppHandle,
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device_name: Option<String>,
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@@ -36,6 +46,22 @@ pub(crate) async fn reopen_output_stream(
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let current = engine.current.clone();
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let fading_out = engine.fading_out_sink.clone();
|
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|
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// Snapshot state we need BEFORE the blocking stream reopen (while the old sink
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// is still live and position() is still valid).
|
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let snapshot = {
|
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let cur = current.lock().unwrap();
|
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let is_playing = cur.play_started.is_some() && cur.paused_at.is_none();
|
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ResumeSnapshot {
|
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url: engine.current_playback_url.lock().unwrap().clone(),
|
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current_time_secs: cur.position(),
|
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duration_secs: cur.duration_secs,
|
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base_volume: cur.base_volume,
|
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gain_linear: cur.replay_gain_linear,
|
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analysis_track_id: engine.current_analysis_track_id.lock().unwrap().clone(),
|
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is_playing,
|
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}
|
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};
|
||||
|
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let new_handle = tauri::async_runtime::spawn_blocking(move || {
|
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let (reply_tx, reply_rx) =
|
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std::sync::mpsc::sync_channel::<Arc<rodio::MixerDeviceSink>>(0);
|
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@@ -61,18 +87,34 @@ pub(crate) async fn reopen_output_stream(
|
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if let Some(s) = fading_out.lock().unwrap().take() {
|
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s.stop();
|
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}
|
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|
||||
// Attempt a Rust-side internal replay (no frontend involvement).
|
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// Falls back gracefully to the frontend path if conditions aren't met.
|
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let resumed = try_resume_after_device_change(app, &snapshot).await;
|
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|
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match notify {
|
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ReopenNotify::DeviceChanged => {
|
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app.emit("audio:device-changed", ()).ok();
|
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// null → Rust already resumed; frontend skips playTrack
|
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// f64 → fallback; frontend calls playTrack + seek
|
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if resumed {
|
||||
app.emit("audio:device-changed", Option::<f64>::None).ok();
|
||||
} else {
|
||||
app.emit("audio:device-changed", snapshot.current_time_secs).ok();
|
||||
}
|
||||
}
|
||||
#[cfg(not(target_os = "linux"))]
|
||||
ReopenNotify::DeviceReset => {
|
||||
app.emit("audio:device-reset", ()).ok();
|
||||
if resumed {
|
||||
app.emit("audio:device-reset", Option::<f64>::None).ok();
|
||||
} else {
|
||||
app.emit("audio:device-reset", snapshot.current_time_secs).ok();
|
||||
}
|
||||
}
|
||||
}
|
||||
true
|
||||
}
|
||||
|
||||
|
||||
pub fn start_device_watcher(engine: &AudioEngine, app: tauri::AppHandle) {
|
||||
let selected_device = engine.selected_device.clone();
|
||||
let samples_played = engine.samples_played.clone();
|
||||
|
||||
@@ -18,6 +18,7 @@ pub mod preload_commands;
|
||||
pub(crate) mod progress_task;
|
||||
pub mod radio_commands;
|
||||
pub mod transport_commands;
|
||||
mod device_resume;
|
||||
mod device_watcher;
|
||||
mod engine;
|
||||
#[cfg(any(target_os = "windows", target_os = "linux"))]
|
||||
|
||||
@@ -26,7 +26,7 @@ use super::stream::{
|
||||
};
|
||||
|
||||
/// What `audio_play` will hand to `build_source` / `build_streaming_source`.
|
||||
pub(super) enum PlayInput {
|
||||
pub(crate) enum PlayInput {
|
||||
Bytes(Vec<u8>),
|
||||
/// Seekable on-demand source — `RangedHttpSource` for HTTP streams,
|
||||
/// `LocalFileSource` for `psysonic-local://` files. Goes through
|
||||
@@ -436,7 +436,7 @@ pub(super) fn spawn_legacy_stream_start_when_armed(
|
||||
/// query string first so Subsonic-style URLs (`stream.view?...&v=1.16.1&...`)
|
||||
/// don't latch onto random query-param substrings; only accept short
|
||||
/// alphanumeric tails that look like an actual audio extension.
|
||||
pub(super) fn url_format_hint(url: &str) -> Option<String> {
|
||||
pub(crate) fn url_format_hint(url: &str) -> Option<String> {
|
||||
url.split('?').next()
|
||||
.and_then(|path| path.rsplit('.').next())
|
||||
.filter(|ext| {
|
||||
@@ -455,7 +455,7 @@ pub(super) fn url_format_hint(url: &str) -> Option<String> {
|
||||
/// Bundles the format-hint inputs, playback-shaping parameters and the shared
|
||||
/// done flag so that `build_playback_source_with_probe_fallback` stays below
|
||||
/// the `clippy::too_many_arguments` threshold.
|
||||
pub(super) struct BuildSourceArgs<'a> {
|
||||
pub(crate) struct BuildSourceArgs<'a> {
|
||||
pub url: &'a str,
|
||||
pub gen: u64,
|
||||
pub cache_id_for_tasks: Option<&'a str>,
|
||||
@@ -470,28 +470,28 @@ pub(super) struct BuildSourceArgs<'a> {
|
||||
/// Output of `build_source_from_play_input`: the wrapped rodio source plus
|
||||
/// whether the chosen source path is seekable (only the Streaming variant
|
||||
/// is not).
|
||||
pub(super) struct PlaybackSource {
|
||||
pub(super) built: BuiltSource,
|
||||
pub(super) is_seekable: bool,
|
||||
pub(crate) struct PlaybackSource {
|
||||
pub(crate) built: BuiltSource,
|
||||
pub(crate) is_seekable: bool,
|
||||
}
|
||||
|
||||
/// State + decisions audio_play computed before the sink swap.
|
||||
pub(super) struct SinkSwapInputs {
|
||||
pub(super) sink: Arc<rodio::Player>,
|
||||
pub(super) duration_secs: f64,
|
||||
pub(super) volume: f32,
|
||||
pub(super) gain_linear: f32,
|
||||
pub(super) fadeout_trigger: Arc<AtomicBool>,
|
||||
pub(super) fadeout_samples: Arc<std::sync::atomic::AtomicU64>,
|
||||
pub(super) crossfade_enabled: bool,
|
||||
pub(super) actual_fade_secs: f32,
|
||||
pub(crate) struct SinkSwapInputs {
|
||||
pub(crate) sink: Arc<rodio::Player>,
|
||||
pub(crate) duration_secs: f64,
|
||||
pub(crate) volume: f32,
|
||||
pub(crate) gain_linear: f32,
|
||||
pub(crate) fadeout_trigger: Arc<AtomicBool>,
|
||||
pub(crate) fadeout_samples: Arc<std::sync::atomic::AtomicU64>,
|
||||
pub(crate) crossfade_enabled: bool,
|
||||
pub(crate) actual_fade_secs: f32,
|
||||
}
|
||||
|
||||
/// Atomically swap the new sink into `state.current`, then handle the old
|
||||
/// sink: trigger sample-level fade-out (crossfade enabled) or stop it
|
||||
/// immediately (hard cut). The fade-out is handed off to a small spawned
|
||||
/// task that drops the old sink ~`actual_fade_secs + 0.5 s` later.
|
||||
pub(super) fn swap_in_new_sink(state: &State<'_, AudioEngine>, inputs: SinkSwapInputs) {
|
||||
pub(crate) fn swap_in_new_sink(state: &State<'_, AudioEngine>, inputs: SinkSwapInputs) {
|
||||
use std::time::Instant;
|
||||
|
||||
let SinkSwapInputs {
|
||||
@@ -676,7 +676,7 @@ fn is_in_memory_probe_failure(err: &str) -> bool {
|
||||
|
||||
/// Like [`build_source_from_play_input`], but on ranged-stream probe failure waits
|
||||
/// for a full download (or fetches it) and retries from in-memory bytes.
|
||||
pub(super) async fn build_playback_source_with_probe_fallback(
|
||||
pub(crate) async fn build_playback_source_with_probe_fallback(
|
||||
play_input: PlayInput,
|
||||
args: BuildSourceArgs<'_>,
|
||||
state: &State<'_, AudioEngine>,
|
||||
|
||||
@@ -53,7 +53,7 @@ impl<R: Runtime> ProgressEmitter for AppHandle<R> {
|
||||
/// • Immediate `audio:track_switched` event at decoder boundary
|
||||
/// • `audio:ended` only fires when no chained successor exists
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub(super) fn spawn_progress_task<E: ProgressEmitter>(
|
||||
pub(crate) fn spawn_progress_task<E: ProgressEmitter>(
|
||||
gen: u64,
|
||||
gen_counter: Arc<AtomicU64>,
|
||||
current_arc: Arc<Mutex<AudioCurrent>>,
|
||||
|
||||
@@ -0,0 +1,132 @@
|
||||
/**
|
||||
* useAudioDeviceBridge — characterisation tests for the payload-shape contract
|
||||
* introduced in PR #743.
|
||||
*
|
||||
* Payload shapes:
|
||||
* null → Rust replayed internally; frontend must NOT call playTrack.
|
||||
* number → position captured by Rust; frontend calls playTrack + optionally
|
||||
* sets seekFallbackVisualTarget (only when > 0.5 s).
|
||||
*
|
||||
* Both `audio:device-changed` and `audio:device-reset` share the same logic
|
||||
* (device-reset also clears the stored output device).
|
||||
*/
|
||||
import { beforeEach, describe, expect, it, vi } from 'vitest';
|
||||
import { renderHook } from '@testing-library/react';
|
||||
import { emitTauriEvent } from '@/test/mocks/tauri';
|
||||
import { resetAllStores } from '@/test/helpers/storeReset';
|
||||
import { makeTrack } from '@/test/helpers/factories';
|
||||
import { usePlayerStore } from '@/store/playerStore';
|
||||
import { useAuthStore } from '@/store/authStore';
|
||||
import { getSeekFallbackVisualTarget, setSeekFallbackVisualTarget } from '@/store/seekFallbackState';
|
||||
import { useAudioDeviceBridge } from './useAudioDeviceBridge';
|
||||
|
||||
const track = makeTrack({ id: 't1', duration: 300 });
|
||||
|
||||
function mountBridge() {
|
||||
renderHook(() => useAudioDeviceBridge());
|
||||
}
|
||||
|
||||
beforeEach(() => {
|
||||
resetAllStores();
|
||||
setSeekFallbackVisualTarget(null);
|
||||
// Default: a track is playing.
|
||||
usePlayerStore.setState({ currentTrack: track, isPlaying: true });
|
||||
});
|
||||
|
||||
// ─── audio:device-changed ───────────────────────────────────────────────────
|
||||
|
||||
describe('audio:device-changed', () => {
|
||||
it('skips playTrack when Rust handled replay (null payload)', () => {
|
||||
const playTrack = vi.fn();
|
||||
usePlayerStore.setState({ playTrack } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-changed', null);
|
||||
|
||||
expect(playTrack).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('calls playTrack and sets seek target when position > 0.5', () => {
|
||||
const playTrack = vi.fn();
|
||||
usePlayerStore.setState({ playTrack } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-changed', 120.5);
|
||||
|
||||
expect(playTrack).toHaveBeenCalledWith(track);
|
||||
expect(getSeekFallbackVisualTarget()).toMatchObject({
|
||||
trackId: track.id,
|
||||
seconds: 120.5,
|
||||
});
|
||||
});
|
||||
|
||||
it('calls playTrack without seek target when position ≤ 0.5', () => {
|
||||
const playTrack = vi.fn();
|
||||
usePlayerStore.setState({ playTrack } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-changed', 0.0);
|
||||
|
||||
expect(playTrack).toHaveBeenCalledWith(track);
|
||||
expect(getSeekFallbackVisualTarget()).toBeNull();
|
||||
});
|
||||
|
||||
it('calls resetAudioPause instead of playTrack when paused', () => {
|
||||
const playTrack = vi.fn();
|
||||
const resetAudioPause = vi.fn();
|
||||
usePlayerStore.setState({ playTrack, resetAudioPause, isPlaying: false } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-changed', 45.0);
|
||||
|
||||
expect(playTrack).not.toHaveBeenCalled();
|
||||
expect(resetAudioPause).toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('does nothing when there is no current track', () => {
|
||||
const playTrack = vi.fn();
|
||||
usePlayerStore.setState({ playTrack, currentTrack: null } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-changed', 30.0);
|
||||
|
||||
expect(playTrack).not.toHaveBeenCalled();
|
||||
});
|
||||
});
|
||||
|
||||
// ─── audio:device-reset ─────────────────────────────────────────────────────
|
||||
|
||||
describe('audio:device-reset', () => {
|
||||
it('always clears the stored output device', () => {
|
||||
useAuthStore.setState({ audioOutputDevice: 'My DAC' } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-reset', null);
|
||||
|
||||
expect(useAuthStore.getState().audioOutputDevice).toBeNull();
|
||||
});
|
||||
|
||||
it('skips playTrack when Rust handled replay (null payload)', () => {
|
||||
const playTrack = vi.fn();
|
||||
usePlayerStore.setState({ playTrack } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-reset', null);
|
||||
|
||||
expect(playTrack).not.toHaveBeenCalled();
|
||||
});
|
||||
|
||||
it('calls playTrack and sets seek target when position > 0.5', () => {
|
||||
const playTrack = vi.fn();
|
||||
usePlayerStore.setState({ playTrack } as never);
|
||||
mountBridge();
|
||||
|
||||
emitTauriEvent('audio:device-reset', 90.0);
|
||||
|
||||
expect(playTrack).toHaveBeenCalledWith(track);
|
||||
expect(getSeekFallbackVisualTarget()).toMatchObject({
|
||||
trackId: track.id,
|
||||
seconds: 90.0,
|
||||
});
|
||||
});
|
||||
});
|
||||
@@ -2,20 +2,35 @@ import { useEffect } from 'react';
|
||||
import { listen } from '@tauri-apps/api/event';
|
||||
import { usePlayerStore } from '../../store/playerStore';
|
||||
import { useAuthStore } from '../../store/authStore';
|
||||
import { setSeekFallbackVisualTarget } from '../../store/seekFallbackState';
|
||||
|
||||
/** Audio output device lifecycle: device switches (Bluetooth headphones, USB
|
||||
* DAC, …) and pinned-device-unplugged fallbacks emitted by the Rust
|
||||
* device-watcher. */
|
||||
* device-watcher.
|
||||
*
|
||||
* Rust emits two different payload shapes:
|
||||
* null → Rust replayed the track internally; no frontend restart needed.
|
||||
* number → Rust could not replay (radio, uncached HTTP, paused); frontend
|
||||
* must call playTrack and seek to that position.
|
||||
*/
|
||||
export function useAudioDeviceBridge() {
|
||||
// Audio output device changed (Bluetooth headphones, USB DAC, etc.)
|
||||
// The Rust device-watcher has already reopened the stream on the new device
|
||||
// and dropped the old Sink, so we just need to restart playback.
|
||||
useEffect(() => {
|
||||
let unlisten: (() => void) | undefined;
|
||||
listen('audio:device-changed', () => {
|
||||
listen('audio:device-changed', (event) => {
|
||||
// null payload = Rust handled internal replay; nothing to do here.
|
||||
if (event.payload === null) return;
|
||||
|
||||
const resumeAt = typeof event.payload === 'number' ? event.payload : 0;
|
||||
const { currentTrack, isPlaying, playTrack, resetAudioPause } = usePlayerStore.getState();
|
||||
if (!currentTrack) return;
|
||||
if (isPlaying) {
|
||||
if (resumeAt > 0.5 && currentTrack.duration > 0) {
|
||||
setSeekFallbackVisualTarget({
|
||||
trackId: currentTrack.id,
|
||||
seconds: resumeAt,
|
||||
setAtMs: Date.now(),
|
||||
});
|
||||
}
|
||||
playTrack(currentTrack);
|
||||
} else {
|
||||
// Paused: clear warm-pause flag so the next resume uses the cold path
|
||||
@@ -27,14 +42,27 @@ export function useAudioDeviceBridge() {
|
||||
}, []);
|
||||
|
||||
// Pinned output device was unplugged — Rust already fell back to system default.
|
||||
// Clear the stored device so the Settings dropdown resets to "System Default".
|
||||
// Always clear the stored device so the Settings dropdown resets to "System Default",
|
||||
// even when Rust handled internal replay (null payload).
|
||||
useEffect(() => {
|
||||
let unlisten: (() => void) | undefined;
|
||||
listen('audio:device-reset', () => {
|
||||
listen('audio:device-reset', (event) => {
|
||||
useAuthStore.getState().setAudioOutputDevice(null);
|
||||
const { currentTrack, currentTime, isPlaying, playTrack, resetAudioPause } = usePlayerStore.getState();
|
||||
|
||||
// null payload = Rust handled internal replay on the new default device.
|
||||
if (event.payload === null) return;
|
||||
|
||||
const resumeAt = typeof event.payload === 'number' ? event.payload : 0;
|
||||
const { currentTrack, isPlaying, playTrack, resetAudioPause } = usePlayerStore.getState();
|
||||
if (!currentTrack) return;
|
||||
if (isPlaying) {
|
||||
if (resumeAt > 0.5 && currentTrack.duration > 0) {
|
||||
setSeekFallbackVisualTarget({
|
||||
trackId: currentTrack.id,
|
||||
seconds: resumeAt,
|
||||
setAtMs: Date.now(),
|
||||
});
|
||||
}
|
||||
playTrack(currentTrack);
|
||||
} else {
|
||||
resetAudioPause();
|
||||
|
||||
Reference in New Issue
Block a user