refactor(queue): persist thin QueueItemRef list (thin-state phase 1) (#858)

* refactor(queue): persist thin QueueItemRef list (thin-state phase 1)

Introduce QueueItemRef ({ serverId, trackId, autoAdded?, radioAdded?,
playNextAdded? }) and persist the whole queue as a thin queueItems list,
superseding the queueRefs id list. Dual-write: the windowed queue: Track[]
stays as the index-off fallback; the in-memory store is unchanged.

hydrateQueueFromIndex now prefers queueItems (per-item serverId) and carries
the queue-only flags onto the hydrated tracks (the index doesn't store them),
with a queueRefs fallback for stores persisted before this change.

Phase 1 of the queue thin-state plan; no store/consumer changes yet.

* test(queue): cover legacy queueRefs-only upgrade in hydrate

* docs(changelog): queue section dividers kept on index restore (#858)
This commit is contained in:
Frank Stellmacher
2026-05-22 22:43:41 +02:00
committed by GitHub
parent 06213cb5d8
commit d15e270499
6 changed files with 164 additions and 22 deletions
+8
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@@ -133,6 +133,14 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Queue — section dividers kept when restoring from the local index
**By [@Psychotoxical](https://github.com/Psychotoxical), PR [#858](https://github.com/Psychotoxical/psysonic/pull/858)**
* When the queue is rebuilt from the local library index on startup, the **Radio** and **Auto-added** section dividers are now preserved. Groundwork toward keeping very large queues fast and light.
## Fixed
### In-page browse — virtual scroll and cover-art priority
+21
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@@ -285,4 +285,25 @@ describe('partialize: localStorage queue window', () => {
expect((partial.queue as unknown[]).length).toBe(0);
expect(partial.queueIndex).toBe(0);
});
it('persists the whole queue as thin queueItems (refs + serverId + flags), not just the window', () => {
const tracks = makeTracks(600);
tracks[3].radioAdded = true;
tracks[4].autoAdded = true;
usePlayerStore.setState({ queue: tracks, queueIndex: 300, queueServerId: 's1' });
const partial = getPartialize()(usePlayerStore.getState());
const items = partial.queueItems as {
serverId: string; trackId: string; radioAdded?: boolean; autoAdded?: boolean;
}[];
// windowed `queue` is capped, but queueItems carries the WHOLE queue
expect((partial.queue as unknown[]).length).toBe(501);
expect(items.length).toBe(600);
expect(partial.queueItemsIndex).toBe(300);
expect(items[0].serverId).toBe('s1');
expect(items[3].radioAdded).toBe(true);
expect(items[4].autoAdded).toBe(true);
expect(items[0].radioAdded).toBeUndefined();
});
});
+14 -7
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@@ -1,7 +1,7 @@
import { create } from 'zustand';
import { persist, createJSONStorage } from 'zustand/middleware';
import { emitPlaybackProgress } from './playbackProgress';
import type { PlayerState } from './playerStoreTypes';
import type { PlayerState, QueueItemRef } from './playerStoreTypes';
import { readInitialQueueVisibility } from './queueVisibilityStorage';
import { createLastfmActions } from './lastfmActions';
import { createMiscActions } from './miscActions';
@@ -94,12 +94,19 @@ export const usePlayerStore = create<PlayerState>()(
queue: windowedQueue,
queueServerId: state.queueServerId,
queueIndex: qi - start, // remap into the windowed slice
// F5: full ordered ref list (ids are tiny) so the *whole* queue can be
// rehydrated from the local index on startup. The windowed `queue`
// above stays as the no-index fallback (queue never empty when the
// index is off the P6 default).
queueRefs: state.queue.map(t => t.id),
queueRefsIndex: qi,
// Phase 1: full ordered thin-ref list (tiny) so the *whole* queue can
// be rehydrated from the local index on startup. Dual-write — the
// windowed `queue` above stays as the no-index fallback (queue never
// empty when the index is off, the P6 default). Per-item serverId is
// the playback server (single-server v1); supersedes `queueRefs`.
queueItems: state.queue.map((t): QueueItemRef => {
const ref: QueueItemRef = { serverId: state.queueServerId ?? '', trackId: t.id };
if (t.autoAdded) ref.autoAdded = true;
if (t.radioAdded) ref.radioAdded = true;
if (t.playNextAdded) ref.playNextAdded = true;
return ref;
}),
queueItemsIndex: qi,
isQueueVisible: state.isQueueVisible,
// currentTime is intentionally NOT persisted here.
// handleAudioProgress fires every 100ms and each setState with a
+21
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@@ -34,6 +34,21 @@ export interface Track {
playNextAdded?: boolean;
}
/**
* Thin canonical queue item (queue thin-state plan, §5.10). Identity plus the
* queue-only flags; library metadata (title/artist/cover/…) is resolved from
* the local index or network on demand from Phase 2 on. `serverId` is per-item
* (day-1 schema for mixed-server queues); v1 fills it with the single playback
* server.
*/
export interface QueueItemRef {
serverId: string;
trackId: string;
autoAdded?: boolean;
radioAdded?: boolean;
playNextAdded?: boolean;
}
export interface PlayerState {
currentTrack: Track | null;
waveformBins: number[] | null;
@@ -64,6 +79,12 @@ export interface PlayerState {
* are then cleared. Absent / index-off → the windowed `queue` is used as-is. */
queueRefs?: string[];
queueRefsIndex?: number;
/** Phase 1 (transient): thin canonical ref list persisted alongside the
* windowed `queue`, superseding `queueRefs`. Carries per-item `serverId` +
* queue-only flags. Rehydrated like `queueRefs` and cleared after a full
* hydrate from the index. The in-memory queue stays `Track[]` until Phase 2. */
queueItems?: QueueItemRef[];
queueItemsIndex?: number;
isPlaying: boolean;
/** HTTP stream still buffering (network / demux probe) — show loading on cover art. */
isPlaybackBuffering: boolean;
+57
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@@ -98,4 +98,61 @@ describe('hydrateQueueFromIndex', () => {
await hydrateQueueFromIndex();
expect(usePlayerStore.getState().queue.map(t => t.id)).toEqual(['w1']); // unchanged
});
it('hydrates from queueItems (preferred) and clears the ref lists', async () => {
ready();
echoBatch();
seedStore({
queueItems: [
{ serverId: 's1', trackId: 't1' },
{ serverId: 's1', trackId: 't2' },
{ serverId: 's1', trackId: 't3' },
],
queueItemsIndex: 1,
currentTrack: track('t2'),
});
await hydrateQueueFromIndex();
const s = usePlayerStore.getState();
expect(s.queue.map(t => t.id)).toEqual(['t1', 't2', 't3']);
expect(s.queueIndex).toBe(1); // re-located to current track t2
expect(s.queueItems).toBeUndefined();
expect(s.queueRefs).toBeUndefined();
});
it('upgrades a legacy queueRefs-only store (no queueItems) via queueServerId', async () => {
ready();
echoBatch();
seedStore({
queueItems: undefined, // pre-Phase-1 persist shape
queueRefs: ['t1', 't2', 't3'],
queueRefsIndex: 1,
queueServerId: 's1',
currentTrack: track('t2'),
});
await hydrateQueueFromIndex();
const s = usePlayerStore.getState();
expect(s.queue.map(t => t.id)).toEqual(['t1', 't2', 't3']);
expect(s.queueIndex).toBe(1);
expect(s.queueRefs).toBeUndefined(); // both ref lists cleared after success
expect(s.queueItems).toBeUndefined();
});
it('carries queue-only flags from queueItems onto hydrated tracks', async () => {
ready();
echoBatch();
seedStore({
queueItems: [
{ serverId: 's1', trackId: 't1' },
{ serverId: 's1', trackId: 't2', radioAdded: true },
{ serverId: 's1', trackId: 't3', autoAdded: true, playNextAdded: true },
],
queueItemsIndex: 0,
});
await hydrateQueueFromIndex();
const q = usePlayerStore.getState().queue;
expect(q.find(t => t.id === 't1')?.radioAdded).toBeUndefined();
expect(q.find(t => t.id === 't2')?.radioAdded).toBe(true);
expect(q.find(t => t.id === 't3')?.autoAdded).toBe(true);
expect(q.find(t => t.id === 't3')?.playNextAdded).toBe(true);
});
});
+43 -15
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@@ -10,25 +10,43 @@ import { libraryIsReady } from './libraryReady';
const BATCH = 100;
/**
* F5 — full-queue restore. The player store rehydrates a *windowed* `queue`
* plus a full `queueRefs` id list. When the library index is ready for the
* queue's server, hydrate the entire queue from the index
* (`library_get_tracks_batch`, ≤100 refs/call) and swap it in, re-locating the
* current track so the playback position stays correct even if some refs were
* dropped (unknown to the index).
* Full-queue restore. The player store rehydrates a *windowed* `queue` plus a
* full thin-ref list. When the library index is ready for the queue's server,
* hydrate the entire queue from the index (`library_get_tracks_batch`, ≤100
* refs/call) and swap it in, re-locating the current track so the playback
* position stays correct even if some refs were dropped (unknown to the index).
*
* Phase 1: prefers `queueItems` (per-item serverId + queue-only flags) and
* carries those flags onto the hydrated tracks; falls back to the legacy
* `queueRefs` string list for stores persisted before Phase 1.
*
* Best-effort: missing refs / index not ready / any failure leave the windowed
* `queue` untouched — no regression when the index is off (the P6 default).
* Clears `queueRefs` once a full hydrate succeeds so it runs at most once.
* Clears the ref lists once a full hydrate succeeds so it runs at most once.
*/
export async function hydrateQueueFromIndex(): Promise<void> {
const player = usePlayerStore.getState();
const refs = player.queueRefs;
const items = player.queueItems;
let refs: TrackRefDto[] | null = null;
if (items?.length) {
refs = items.map(it => ({ serverId: it.serverId, trackId: it.trackId }));
} else if (player.queueRefs?.length) {
const sid = player.queueServerId ?? useAuthStore.getState().activeServerId;
if (sid) refs = player.queueRefs.map(trackId => ({ serverId: sid, trackId }));
}
if (!refs || refs.length === 0) return;
const serverId = player.queueServerId ?? useAuthStore.getState().activeServerId;
const clearRefs = () =>
usePlayerStore.setState({
queueItems: undefined, queueItemsIndex: undefined,
queueRefs: undefined, queueRefsIndex: undefined,
});
// v1 is single-server; gate readiness on the queue's server.
const serverId = refs[0].serverId || player.queueServerId || useAuthStore.getState().activeServerId;
if (!serverId) {
usePlayerStore.setState({ queueRefs: undefined, queueRefsIndex: undefined });
clearRefs();
return;
}
// Keep the windowed fallback (and the refs, for a later ready startup) when
@@ -38,12 +56,22 @@ export async function hydrateQueueFromIndex(): Promise<void> {
try {
const dtos: LibraryTrackDto[] = [];
for (let i = 0; i < refs.length; i += BATCH) {
const chunk: TrackRefDto[] = refs.slice(i, i + BATCH).map(trackId => ({ serverId, trackId }));
dtos.push(...(await libraryGetTracksBatch(chunk)));
dtos.push(...(await libraryGetTracksBatch(refs.slice(i, i + BATCH))));
}
if (dtos.length === 0) return; // index has none of them → keep fallback
const hydrated: Track[] = dtos.map(d => songToTrack(trackToSong(d)));
// The index doesn't store queue-only flags (radio/auto/play-next dividers),
// so carry them from the refs onto the hydrated tracks.
const flags = new Map(items?.map(it => [it.trackId, it]));
const hydrated: Track[] = dtos.map(d => {
const t = songToTrack(trackToSong(d));
const f = flags.get(t.id);
if (f?.autoAdded) t.autoAdded = true;
if (f?.radioAdded) t.radioAdded = true;
if (f?.playNextAdded) t.playNextAdded = true;
return t;
});
// Re-locate the current track so queueIndex stays aligned with playback.
const cur = usePlayerStore.getState().currentTrack;
const idx = cur ? hydrated.findIndex(t => t.id === cur.id) : -1;
@@ -52,8 +80,8 @@ export async function hydrateQueueFromIndex(): Promise<void> {
usePlayerStore.setState({
queue: hydrated,
queueIndex: idx >= 0 ? idx : 0,
queueRefs: undefined,
queueRefsIndex: undefined,
queueItems: undefined, queueItemsIndex: undefined,
queueRefs: undefined, queueRefsIndex: undefined,
});
} catch {
// best-effort; the windowed fallback stays in place