fix(queue): Lucky Mix uses one undo snapshot for Ctrl+Z (#728)

Many prune/play/enqueue steps exhausted QUEUE_UNDO_MAX and dropped the
pre-mix snapshot. Push undo once before the macro rebuild; add skipQueueUndo
for enqueue and pruneUpcomingToCurrent; Lucky Mix playTrack uses manual=false.

CHANGELOG: document fix under 1.46.0 Fixed (PR #728).
This commit is contained in:
cucadmuh
2026-05-15 21:32:04 +03:00
committed by GitHub
parent c16134dab5
commit 603660d407
4 changed files with 34 additions and 20 deletions
+6
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@@ -540,6 +540,12 @@ Foundational work: faster reviews, narrower diffs, and a safety net under the pa
* The three header dropdowns (Orbit launch, Server picker, Live listeners) each had their own container styling. Live in particular used a glass / backdrop-filter utility that read poorly on many themes. All three now share the **`.nav-library-dropdown-panel`** container — same background, border, shadow and radius via the existing semantic tokens. Item layouts per dropdown stay case-specific.
### Queue — Lucky Mix coalesced into one Ctrl+Z / Cmd+Z undo step
**By [@cucadmuh](https://github.com/cucadmuh), PR [#728](https://github.com/Psychotoxical/psysonic/pull/728)**
* **Lucky Mix** ran many queue edits (`pruneUpcomingToCurrent`, **`playTrack`**, **`enqueue`** batches). Each pushed onto the bounded **`QUEUE_UNDO_MAX`** stack, so the snapshot taken **before** Lucky Mix was usually shifted off — Ctrl+Z only stepped through small edits or could not restore the prior queue. The mix flow now pushes **one** undo snapshot up-front and skips intermediate **`enqueue`** / prune snapshots (**`skipQueueUndo`**) so a single undo restores the queue from immediately **before** Lucky Mix.
## [1.45.0] - 2026-05-04
## Added
+5 -3
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@@ -107,7 +107,8 @@ export interface PlayerState {
updateReplayGainForCurrentTrack: () => void;
reanalyzeLoudnessForTrack: (trackId: string) => Promise<void>;
setProgress: (t: number, duration: number) => void;
enqueue: (tracks: Track[], _orbitConfirmed?: boolean) => void;
/** `_orbitConfirmed` bypasses the bulk-append gate. `skipQueueUndo` skips the undo snapshot (macro builders such as Lucky Mix push once up-front). */
enqueue: (tracks: Track[], _orbitConfirmed?: boolean, skipQueueUndo?: boolean) => void;
enqueueAt: (tracks: Track[], insertIndex: number, _orbitConfirmed?: boolean) => void;
/** "Play Next" — inserts after the current track. When
* `preservePlayNextOrder` is on, appends to the existing Play-Next streak
@@ -117,8 +118,9 @@ export interface PlayerState {
playNext: (tracks: Track[]) => void;
enqueueRadio: (tracks: Track[], artistId?: string) => void;
setRadioArtistId: (artistId: string) => void;
/** For Lucky Mix: drop upcoming tail; keep the currently playing item only. */
pruneUpcomingToCurrent: () => void;
/** For Lucky Mix: drop upcoming tail; keep the currently playing item only.
* When `skipQueueUndo` is true, callers must push undo separately (macro rebuild). */
pruneUpcomingToCurrent: (skipQueueUndo?: boolean) => void;
clearQueue: () => void;
isQueueVisible: boolean;
+8 -6
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@@ -36,6 +36,8 @@ function blockCrossServerEnqueue(): boolean {
* Eleven queue-mutation actions. Shared invariant: every action except
* `setRadioArtistId` pushes a queue-undo snapshot and calls
* `syncQueueToServer` so the Navidrome `savePlayQueue` stays in sync.
* Exceptions: `enqueue`'s optional third argument **`skipQueueUndo`** and
* **`pruneUpcomingToCurrent(true)`** — Lucky Mix pushes one snapshot up-front.
*/
export function createQueueMutationActions(set: SetState, get: GetState): Pick<
PlayerState,
@@ -52,15 +54,15 @@ export function createQueueMutationActions(set: SetState, get: GetState): Pick<
| 'removeTrack'
> {
return {
enqueue: (tracks, _orbitConfirmed = false) => {
enqueue: (tracks, _orbitConfirmed = false, skipQueueUndo = false) => {
if (blockCrossServerEnqueue()) return;
if (!_orbitConfirmed && tracks.length > 1) {
void orbitBulkGuard(tracks.length).then(ok => {
if (ok) get().enqueue(tracks, true);
if (ok) get().enqueue(tracks, true, skipQueueUndo);
});
return;
}
pushQueueUndoFromGetter(get);
if (!skipQueueUndo) pushQueueUndoFromGetter(get);
set(state => {
// Insert before the first upcoming auto-added track so the
// "Added automatically" separator always stays at the boundary.
@@ -181,17 +183,17 @@ export function createQueueMutationActions(set: SetState, get: GetState): Pick<
get().enqueueAt(tagged, insertIdx);
},
pruneUpcomingToCurrent: () => {
pruneUpcomingToCurrent: (skipQueueUndo = false) => {
const s = get();
if (s.currentRadio) return;
if (!s.currentTrack) {
if (s.queue.length === 0) return;
pushQueueUndoFromGetter(get);
if (!skipQueueUndo) pushQueueUndoFromGetter(get);
set({ queue: [], queueIndex: 0 });
syncQueueToServer([], null, 0);
return;
}
pushQueueUndoFromGetter(get);
if (!skipQueueUndo) pushQueueUndoFromGetter(get);
const at = s.queue.findIndex(t => t.id === s.currentTrack!.id);
const newQueue: Track[] =
at >= 0
+15 -11
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@@ -6,6 +6,7 @@ import { songToTrack } from '../playback/songToTrack';
import { invoke } from '@tauri-apps/api/core';
import i18n from '../../i18n';
import { useAuthStore } from '../../store/authStore';
import { pushQueueUndoFromGetter } from '../../store/queueUndo';
import { usePlayerStore } from '../../store/playerStore';
import { useLuckyMixStore } from '../../store/luckyMixStore';
import { isLuckyMixAvailable } from '../../hooks/useLuckyMixAvailable';
@@ -89,18 +90,20 @@ export async function buildAndPlayLuckyMix(): Promise<void> {
queueIndex: playerStateBefore.queueIndex,
};
// Drop the old "upcoming" tail immediately so the queue UI does not show stale
// next tracks while the mix is still building (first playTrack may be delayed).
usePlayerStore.getState().pruneUpcomingToCurrent();
// One undo step for the whole Lucky Mix run — internal prune/play/enqueue
// batches must not each push (QUEUE_UNDO_MAX would drop this snapshot).
pushQueueUndoFromGetter(() => usePlayerStore.getState());
lucky.start();
// Per-run handles. Live outside the try so `finally`/`catch` can read
// `startedPlayback` (drives the queue-restore decision) and clean up the
// player-store subscription unconditionally.
let unsubPlayer: (() => void) | null = null;
let startedPlayback = false;
try {
let allSeedSongs: SubsonicSong[] = [];
// Drop the old "upcoming" tail immediately so the queue UI does not show stale
// next tracks while the mix is still building (first playTrack may be delayed).
usePlayerStore.getState().pruneUpcomingToCurrent(true);
lucky.start();
let startedPlayback = false;
try {
let allSeedSongs: SubsonicSong[] = [];
const mixQueueSize = () => usePlayerStore.getState().queue.length;
const mixQueueTrackIds = () => new Set(usePlayerStore.getState().queue.map(t => t.id));
@@ -117,7 +120,7 @@ export async function buildAndPlayLuckyMix(): Promise<void> {
const play = allowed[0];
startedPlayback = true;
const track = songToTrack(play);
usePlayerStore.getState().playTrack(track, [track], true);
usePlayerStore.getState().playTrack(track, [track], false);
logStep('start_immediate_playback', {
source,
song: songDebug([play])[0],
@@ -160,7 +163,7 @@ export async function buildAndPlayLuckyMix(): Promise<void> {
const toAdd = sampleRandom(candidates, Math.min(remaining, candidates.length));
if (!toAdd.length) return 0;
const before = mixQueueSize();
usePlayerStore.getState().enqueue(toAdd.map(songToTrack), true);
usePlayerStore.getState().enqueue(toAdd.map(songToTrack), true, true);
const added = mixQueueSize() - before;
logStep('append_queue_batch', {
reason,
@@ -373,6 +376,7 @@ export async function buildAndPlayLuckyMix(): Promise<void> {
});
}
showToast(i18n.t('luckyMix.failed'), 5000, 'error');
}
} finally {
if (unsubPlayer) { try { unsubPlayer(); } catch { /* noop */ } }
useLuckyMixStore.getState().stop();