* feat(crossfade): add "trim silence between tracks" toggle
New persisted setting `crossfadeTrimSilence` (default off; existing
installs rehydrate off via the persist default-merge). Surfaced in
Settings -> Audio and in the crossfade popovers of the queue toolbar
and the mini-player.
Crossfade buttons now separate the two actions: left-click toggles
crossfade on/off, right-click opens the settings popover (seconds +
trim). Shared the mini popover positioning into useMiniAnchoredPopover
(now backing both volume and crossfade). Mini bridge carries
crossfadeSecs/crossfadeTrimSilence and gains mini:set-crossfade-secs /
mini:set-crossfade-trim-silence.
The actual silence-trimming playback behaviour is wired in a follow-up;
this commit only persists the user intent. i18n added across 9 locales.
* feat(crossfade): trim silence between tracks (waveform-driven)
Wire the actual silence-aware crossfade behind the (default-off)
crossfadeTrimSilence toggle. Detection is derived on the fly from the
cached 500-bin waveform + track duration — no new analysis pass or
cache fields.
- waveformSilence.ts: computeWaveformSilence(bins, duration) → lead/trail
silence + content bounds, using the peak curve, a low absolute cut and
a per-side cap. Unit-tested.
- A-tail (JS): handleAudioProgress advances the crossfade early, at
contentEnd - crossfadeSecs, when the current track ends in real
trailing silence, so the fade overlaps music. Guarded once per play
generation.
- B-head: audio_play gains an additive optional start_secs; the freshly
built source is try_seek'd past the next track's leading silence before
append, then seek_offset/samples_played are re-anchored so position is
content-relative. Non-seekable / cold sources degrade to today.
- Pre-buffer: crossfade next-track download + B-head probe moved to
crossfadePreload.ts with a fixed ~30 s budget before the track needs to
play (widened by trailing silence so the early advance keeps the
budget). Also fired right after a seek into the window so jumping near
the end still buffers in time.
Checks: tsc, vitest (store suite + new units), cargo test/clippy for
psysonic-audio.
* feat(crossfade): recommend hot cache for trim; probe B-head regardless
Add a "for reliable results, enable the Hot playback cache" note to the
trim-silence toggle description across all 9 locales — hot cache keeps
the next track on disk so it starts instantly past its lead silence.
Fix: the leading-silence probe (B-head) now runs even when hot cache is
on; only the redundant byte pre-download is gated on !hotCache. Without
this, enabling hot cache (the recommended setting) would have skipped the
probe and disabled leading-silence trimming.
* feat(crossfade): content-driven smart crossfade overlap
Smart crossfade derives the per-transition overlap purely from the
waveform envelopes — max(A outro fade, B intro rise) clamped 0.5–12s —
instead of the fixed crossfadeSecs ("work by fact"). The JS early
advance arms the computed overlap and audio_play applies it through a
new crossfade_secs_override (capping only this swap's fade); plain
loud→loud endings fall back to the engine crossfade at crossfadeSecs.
* feat(crossfade): "Crossfade | Smart crossfade" mode switch in UI
Replace the standalone "trim silence" toggle with a Crossfade / Smart
crossfade segmented control in settings and both crossfade popovers
(queue toolbar + mini-player). Classic Crossfade shows the seconds
slider; Smart crossfade is content-driven with no duration to set.
Adds smartCrossfade / smartCrossfadeDesc strings to all nine locales
and the "smart crossfade" search keyword.
* feat(crossfade): don't double-fade a track that already fades out
Decouple the outgoing track's fade-out from the incoming fade-in. When
A carries its own recorded fade-out (outroFadeA ≥ 1s and ≥ B's intro
rise), planCrossfadeTransition now sets outgoingFadeSec = 0; the engine
then skips A's TriggeredFadeOut so A keeps full gain and its recording
carries it down while B rises underneath — no more double attenuation
that made A vanish early and B blare in. Hard-cut endings still get an
engine fade over the overlap.
audio_play gains outgoing_fade_secs_override (Some(0) = ride A's own
fade), threaded via SinkSwapInputs.outgoing_fade_secs; the JS advance
arms it alongside the overlap.
* feat(crossfade): rename the smart crossfade mode to "AutoDJ"
User-facing rename of the content-driven crossfade mode from "Smart
crossfade" to "AutoDJ" across the settings segmented switch, the queue
and mini-player popovers, all nine locales, and the settings search
keywords. The underlying store flag (crossfadeTrimSilence) is unchanged.
* feat(crossfade): standard ~2s blend for hard loud→loud meetings
When AutoDJ trims a track's protective trailing silence and the loud
ending butts straight into a loud intro, neither edge fades, so the old
0.5s anti-click floor sounded like an abrupt cut. Use a standard ~2s
equal-power crossfade for that case (both edges analysed, nothing
fades); real fade-outs/buildups keep their longer content-driven span,
and the bare floor only survives when an envelope is missing.
* fix(crossfade): keep B's fade-in across the B-head start-offset seek
EqualPowerFadeIn::try_seek jumped straight to unity gain for any seek
≥100ms, which also hit the initial start-offset seek that skips the
incoming track's leading silence — so a crossfaded track with trimmed
lead silence popped in at full gain instead of fading in. Only skip the
fade-in for mid-playback seeks (sample_count > 0); a seek before any
audio has played keeps the fade-in.
* feat(crossfade): gate AutoDJ early fade on next-track readiness
The early, content-driven advance now fires only when the next track's
audio is actually available — in the engine RAM preload slot
(enginePreloadedTrackId) or local on disk (offline library, favourite-auto
or hot-cache ephemeral) — via isCrossfadeNextReady(). Analysis alone is
not enough: a cold, still-buffering stream would fade in over silence.
When B isn't ready the gen guard stays unset so it re-checks on later
ticks; if B never readies, the plain engine crossfade handles the
transition (graceful degrade) instead of a broken fade. A RAM preload
copy suffices — the full track need not be cached to disk.
* feat(crossfade): suppress engine auto-crossfade for AutoDJ + eager preload
With the hot cache off the readiness gate alone wasn't enough: the engine's
progress task autonomously fires its crossfade audio:ended ~crossfadeSecs
before the end, independently of JS, and would start a still-buffering next
track and fade over it — an audible jump.
- Engine: add autodj_suppress_autocrossfade flag (audio_set_autodj_suppress);
the progress task treats it like crossfade-off, so the early timer never
fires and audio:ended only comes from real source exhaustion / watchdog.
- JS drives the transition: set the flag when a content fade is pending
(wantEarly) and clear it for plain loud→loud / non-AutoDJ, so the normal
engine crossfade is preserved there. When the next track never readies, A
plays out and we degrade to a clean sequential start instead of a jump.
- audio_preload gains an `eager` flag; the crossfade/AutoDJ pre-buffer passes
it to skip the 8s start throttle so the RAM slot fills before the fade.
* docs(changelog): AutoDJ content-aware crossfade (PR #1122)
Add the 1.49.0 Added entry and the cucadmuh credits line for AutoDJ.
A modern desktop client for self-hosted music libraries
Fast. Native. Beautiful. Built for people who actually care about their music collection.
Psysonic is built primarily for Navidrome and also works with Gonic, Airsonic, LMS and other Subsonic-compatible servers, depending on the features supported by your server.
Available languages: English, German, Spanish, French, Norwegian Bokmål, Dutch, Romanian, Russian and Chinese.
More translations are added over time.
No telemetry • Native performance • Navidrome-first • Community driven
What is Psysonic?
Psysonic is a desktop music client for self-hosted music libraries. It is designed for people who want the freedom of their own server without giving up the comfort, polish and speed of a modern music app.
It is built with Rust, Tauri v2 and React, with a strong focus on responsiveness, customization, practical music-library workflows and a user interface that does not require a manual before you can press play.
Psysonic is optimized first and foremost for Navidrome. Other Subsonic-compatible servers can work well too, but advanced features may depend on server-side support.
Highlights
Playback & Queue
- Gapless playback
- Crossfade
- ReplayGain support
- LUFS-based Smart Loudness Normalization
- AudioMuse-AI support
- Infinite Queue
- Smart Radio sessions
- Fast and responsive playback handling
- Low memory usage compared to heavy web-first clients
Audio Tools
- 10-band Equalizer
- Equalizer presets
- AutoEQ headphone correction
- Per-device optimization
- Loudness-aware playback options
Library Management
- Fast search across large libraries
- Albums, artists, tracks and genres
- Ratings support
- Multi-select bulk actions
- Drag & drop playlist management
- Smart Playlists
- Built for large self-hosted collections
Lyrics & Discovery
- Synced lyrics with seek support
- Lyrics provider support: YouLy+, LRCLIB and NetEase
- Auto-scrolling sidebar lyrics
- Fullscreen lyric mode
- Last.fm scrobbling
- Similar artists
- Loved tracks and listening stats
Sharing & Social Listening
-
Magic Strings sharing:
- share albums, artists and queues
- Navidrome user management helpers
- fast account sharing
-
Orbit shared listening sessions:
- host-controlled synchronized playback
- session invites via link
- guest song suggestions
- real-time queue interaction
Personalization & Accessibility
- Large theme collection
- Catppuccin and Nord inspired styles
- Glassmorphism effects
- Font customization
- Zoom controls
- Keybind remapping
- Theme Scheduler for automatic day/night switching
- Colorblind-friendly theme options
- Keyboard-friendly navigation
Power User Extras
- CLI controls
- USB / portable sync
- Backup and restore settings
- In-app auto updater
- LAN / remote auto switching
Orbit brings synchronized shared listening sessions directly into Psysonic.
Start a session, invite others with a link and listen together with host-controlled playback, shared queue interaction and guest song suggestions. It is built for real-world music sharing without turning your self-hosted setup into a social-media circus.
Platforms
| OS | Support |
|---|---|
| Windows | Native installer |
| macOS | Signed DMG |
| Linux | AppImage / DEB / RPM / AUR (psysonic, psysonic-bin) / NixOS |
Install
Linux
curl -fsSL https://raw.githubusercontent.com/Psychotoxical/psysonic/main/scripts/install.sh | sudo bash
Linux builds are also available through GitHub Releases, AUR and Cachix/Nix.
AppImage runs under X11/XWayland — it pins
GDK_BACKEND=x11for a stable WebKitGTK stack. For a native-Wayland launch, use the.deb,.rpm, AUR, or Nix packages, which follow your session's display server.
Windows
Download the latest installer from the GitHub Releases.
macOS
Download the signed DMG from the GitHub Releases.
Development
Contributor expectations (PRs, CI, Tauri boundary, UI): CONTRIBUTING.md.
git clone https://github.com/Psychotoxical/psysonic.git
cd psysonic
npm install
npm run tauri:dev
Build release:
npm run tauri:build
Privacy
Psysonic is built for self-hosted music collections. Your library is yours.
- No telemetry
- No spyware nonsense
- No analytics harvesting
- No hidden tracking
See TELEMETRY.md for the telemetry stance and PRIVACY.md for how each opt-in integration handles data.
Community & Support
Join the community, report bugs, suggest features, share themes and help shape the future of Psysonic.
License
Psysonic is licensed under the GNU GPL v3.0.
Forks and Attribution
Psysonic is free and open-source software under the GPLv3. You are welcome to fork it, modify it and build upon it under the terms of the license.
If you publish a modified or rebranded version, please make it clear that your project is based on Psysonic and preserve proper attribution to the original project.
That is not about preventing forks. Forks are part of open source. It is about being honest with users and contributors about where the work comes from.
Features, design work and implementation ideas developed in Psysonic should not be presented as unrelated original work in downstream projects.
Own your music. Enjoy the client too.
Psysonic brings a modern desktop experience to self-hosted music libraries.

