Files
Psychotoxical-psysonic/src/components/QueuePanel.tsx
T
Frank Stellmacher 45b9229ceb refactor(queue): thin-state refs as canonical, full Track via resolver (#872)
* refactor(queue): wire queue UI to the track resolver (thin-state phase 3)

cucadmuh's phase-3 steps:
- Selectors (useQueueTracks) read resolver-first: getCachedTrack → queue: Track[]
  fallback (until phase 4), F4 star/rating overrides merged on read.
- QueueList rows source their track from the resolver (queue fallback); rows show
  title/artist/duration only, so no override merge there.
- pendingStarSync star/rating success → invalidateQueueResolver so the cache
  reflects the synced value.
- queueResolverBridge re-seeds on queueIndex change too — the prefetch window
  travels with the playing track.

Additive: queue: Track[] stays canonical and behaviour is unchanged (rows
resolve to the same data). Phase 4 drops queue: Track[] and the fallbacks.

* docs(changelog): queue panel reads through track cache (#860)

* fix(queue): stop a render loop that froze the UI on long queues

A long virtualized queue + a track change could lock the WebView for ~2 min:
- useVirtualizer was handed a fresh `initialRect` object literal every render, so
  it kept re-initializing in a loop. Hoisted it to a stable module constant.
- getCachedTrack did an LRU bump (Map delete+set) during render — a render-time
  side effect. Made it a pure read; recency is set at write time in cacheSet.

* perf(mobile): virtualize the mobile player queue drawer

The mobile now-playing queue drawer rendered the full queue with .map; a
multi-thousand-track queue meant thousands of DOM nodes. Virtualize it with
@tanstack/react-virtual (uniform rows, stable initialRect) so the DOM stays at
O(visible rows), matching the desktop QueuePanel. Active track is centred on open
via scrollToIndex.

* perf(mini): virtualize the mini-player queue list

The mini-player queue rendered the full MiniSyncPayload queue with .map.
Virtualize it against the OverlayScrollArea viewport (stable initialRect) so the
mini window's DOM stays at O(visible rows). Drag-reorder is preserved: rows keep
data-mq-idx alongside the virtualizer's measureElement.

* refactor(queue): add resolveQueueTrack/getQueueTracksView helper (thin-state phase 4)

Render-safe ref→Track view for the phase-4 consumer migration off queue: Track[].
Resolver cache → caller fallback (legacy queue[idx] during dual-write) →
placeholder; ref queue-only flags carried, F4 overrides merged. Pure synchronous
read, no cache mutation (the freeze landmine), so it is safe in render.

* refactor(queue): keep queueItems as the canonical in-memory mirror (thin-state phase 4)

Step 1b: dual-write the thin queueItems ref list at every queue write site
(the 11 mutations, next/radio top-up, playTrack, undo/redo restore, instant-mix,
radio, server-queue init, lucky-mix rollback, and hydrate) so it tracks
queue: Track[] in memory, not only at persist time. Identity-preserving maps
(star/rating overrides) keep the same refs and are intentionally left untouched.

Resolves the restore double-role flagged for 1b: queueItemsIndex is now the
restore-pending sentinel that gates hydrateQueueFromIndex, while queueItems
stays canonical -- rebuilt from the whole queue after a full hydrate instead of
cleared. Normal mutations never set the sentinel, so it only fires on a fresh
cold-start restore, not on later server switches.

No behaviour change; queue: Track[] stays the source consumers read until
phase 3. tsc + full vitest suite (1119 tests) green.

* refactor(queue): mobile queue drawer reads through the track resolver (thin-state phase 4)

Step 2: the mobile now-playing queue drawer resolves each row's track from the
resolver cache (→ queue: Track[] fallback until phase 4), matching the desktop
QueueList wired in the phase-3 commit. Subscribes to the resolver version so
rows re-render as the cache fills. Structure (count, order, keys, the playTrack
arg) still comes from queue: Track[] until it is dropped in the final step.

The mobile drawer was the last queue display surface still reading track
metadata straight off the fat queue. tsc + full vitest suite green.

* refactor(queue): ref-native queue mutations + dual-write bridge (thin-state phase 4)

Step 3a: the 11 queueMutationActions now splice/filter/reorder QueueItemRef[]
(matching by trackId + the ref's queue-only flags) instead of Track[].
`bridgeQueueFromItems` rebuilds the dual-written queue: Track[] from the new
refs by id — purely structural (no resolver/override merge), so behaviour is
byte-identical and playerStore.queue.test.ts stays unchanged green. The working
ref list comes from `itemsOf(state)` (derived from queue: Track[] for now); the
final step swaps that one line to state.queueItems once the fat queue is gone.

enqueue / enqueueAt / enqueueRadio seed the resolver cache with incoming tracks
(seed-before-splice) so they resolve without a network round-trip after the fat
queue is dropped. Adds a DEV-only id-parity guardrail (queue vs queueItems);
dev-runtime only, silent in vitest and prod.

tsc + full vitest suite (1119) green; contract test unchanged.

* refactor(queue): ref-native radio/infinite top-ups (thin-state phase 4)

Step 3b: nextAction's proactive infinite-queue and radio top-ups build the new
queue as QueueItemRef[] and bridge back to queue: Track[] (same as the queue
mutations), and seed the resolver cache with the freshly fetched tracks so they
resolve without a network round-trip after the fat queue is dropped. The radio
top-up keeps its HISTORY_KEEP front-trim, now expressed on refs.

The exhausted-queue refill paths hand their new queue to playTrack, which keeps
its fat-queue handling until the final step (its no-arg case needs the resolver-
derived queue that lands with the queue: Track[] removal). tsc + full vitest
(1119) green; contract test unchanged.

* refactor(queue): undo snapshots store thin refs, not Track[] (thin-state phase 4)

Step 4: QueueUndoSnapshot.queue: Track[] becomes queueItems: QueueItemRef[],
killing the undo "hidden multiplier" — 32 snapshots of a 50k queue now cost
refs, not 32×50k full tracks. applyQueueHistorySnapshot rebuilds the display
queue from the refs via resolveQueueTrack: resolver cache → the live queue by id
(covers tracks the edit didn't remove) → placeholder. currentTrack stays a full
track in the snapshot and is restored to the engine unchanged.

The snapshot refs derive from queue: Track[] for now (so the undo/redo contract
cases, which seed only `queue`, stay green); the final step swaps that to
[...s.queueItems]. tsc + full vitest suite (1119) green.

* perf(mini): cap the mini-player queue snapshot to ±100 around the current track (thin-state phase 4)

Step 5: the mini bridge no longer serializes the full queue over IPC on every
push — a 50k Artist-Radio queue would otherwise re-encode in full on every track
advance. snapshot() sends a window of 100 tracks before/after the playing song;
queueIndex is made slice-relative. The mini component stays unchanged (slice-
relative); jump/reorder/remove control events are translated back to absolute
queue indices via the window offset captured on the last push.

tsc + full vitest suite (1119) green. Mini bridge has no unit tests — needs a
quick mini-player smoke (queue shows ±100, jump/reorder/remove land correctly).

* refactor(queue): make queueItems a required PlayerState field (thin-state phase 4)

Foundation for the final consumer migration off queue: Track[]: queueItems has
been written at every queue write site since phase 1b, so promoting it from
optional to required is a no-op at runtime (tsc confirms zero new errors) and
lets the upcoming reader migrations read state.queueItems without `?? []` noise.

* refactor(queue): migrate structural queue readers off queue: Track[] (thin-state phase 4)

First reader batch toward dropping queue: Track[]: the queue-length selectors
(usePlaybackServerId, usePlaybackCoverArt, useQueuePanelDrag, useMiniQueueDrag)
now read state.queueItems.length, and FullscreenPlayer's next-track cover prefetch
resolves through useQueueTrackAt instead of indexing the fat queue. All behaviour-
identical during dual-write (queueItems is in lockstep with queue). tsc + full
vitest suite (1119) green.

Note: getPlaybackServerId() (playbackServer.ts) deliberately stays on queue for
now — it is called from many partially-mocked test stores, so it migrates with
the final field removal where the seedQueue helper covers those tests.

* refactor(queue): QueuePanel save/share/playlist read queueItems (thin-state phase 4)

The id/length reads (save to playlist, share link, create playlist, empty-queue
guards, next-tracks divider) now read state.queueItems instead of the fat queue.
Behaviour-identical during dual-write; queue: Track[] stays for the rendered
QueueList + auto-scroll until the field is dropped. tsc + full suite (1119) green.

* refactor(queue): drop queue: Track[] — thin queueItems is the only queue (thin-state phase 4)

The store no longer holds the fat queue. `queueItems: QueueItemRef[]` is the sole
canonical queue; full `Track`s resolve on demand via the resolver (index batch →
getSong fallback, bounded LRU cache); only `currentTrack` stays a full Track. At
50k tracks the store holds ~hundreds of resolved tracks + the refs, not 50k Track
objects.

- **Persist:** partialize is refs-only (no windowed slice / PERSIST_QUEUE_HALF).
  A `merge` migrates every historical blob shape → `queueItems` (existing
  `queueItems` → legacy `queueRefs` → pre-ref windowed `queue: Track[]`) and drops
  the obsolete `queue` key, so saved queues survive the upgrade.
- **Restore (decision B):** `hydrateQueueFromIndex` eager-resolves the whole
  ref list into the cache on cold start (index → getSong, so an index-off queue
  still plays), clears the restore sentinel.
- **Resolver bridge:** keeps `[idx-50, idx+200]` warm via `resolveVisibleRange`.
- **Mutations / actions / playback:** operate on refs; the playing track is
  `currentTrack`, the next/neighbour tracks resolve from the cache. Navigation
  (next/previous/row-jump) keeps `queueItems` and only moves the index — no full
  resolve or queue rebuild per track change.
- **Persist tests** cover the three old-blob migrations; `seedQueue` test helper
  replaces the `setState({ queue })` seeds.

tsc + full vitest suite (1115) green. Behaviour-preserving by the test contract;
the gapless track change + cold-start restore + mini cap still want a live smoke
before merge.

* fix(queue): star/rating keeps the queue row resolved instead of blanking to "…" (thin-state)

Rating/starring a queue song flashed the row's title to the "…" placeholder
until the next track change. Root cause: on sync success pendingStarSync called
invalidateQueueResolver, which DROPPED the cached track — and with queue: Track[]
gone there's no fat fallback, so the row resolved to a placeholder until the
resolver bridge re-fetched the window.

Fix: add patchCachedTrack(trackId, patch) and use it on star/rating success to
update the cached entry in place (title kept, synced starred/userRating applied)
instead of dropping it. No placeholder flash, no re-fetch.

tsc + full vitest suite (1115) green.

* fix(player): quota-safe persist so a full localStorage can't kill playback

A very large queue (~50k refs) overflows the localStorage quota; the persist
write then threw QuotaExceededError from inside set(), which aborted playTrack
before audio_play — no audio output at all. Back the player persist with a
quota-safe storage wrapper so a failed write degrades to a no-op instead of
throwing. Restoring the full ref list at that ceiling (vs a windowed cap) is
left as a follow-up.

* polish(player): throttle the quota-skip persist warning to once per key

The quota-safe persist logs a skip on every failed write; on a huge queue that
floods the dev console once per mutation. Warn once per key per quota-exceeded
streak, re-armed when a write to that key next succeeds.

* fix(queue): port new cover-pipeline readers to thin-state

Main's cover pipeline (#870) reads s.queue.length and seeds the player
store with queue: [track] in its tests. Under thin-state, queue: Track[]
no longer exists — the canonical queue is queueItems: QueueItemRef[].
These four files were brought across in the merge but still spoke the
old shape; this commit aligns them with the thin-state contract.

- src/cover/usePlaybackCoverArt: queueLength = queueItems.length
- src/cover/usePlaybackCoverArt.test: seed via toQueueItemRefs
- src/api/coverCache.test: same
- src/hooks/useNowPlayingPrewarm.test: same (two test cases)

* fix(queue): canonicalize thin-state server identity for mixed-server queues

`QueueItemRef.serverId` and `PlayerState.queueServerId` are now written as
the URL-derived index key on every writer path, matching the library index
direction. Mixed-server queues with duplicate `trackId` across servers stay
unambiguous because the resolver cache, persistence, and playback bindings
all share one key shape.

- new `canonicalQueueServerKey()` helper (idempotent UUID-or-key normalizer)
- `toQueueItemRefs`, `bindQueueServerForPlayback`, `seedQueueResolver`, and
  `hydrateQueueFromIndex` emit canonical keys
- `getCachedTrack` falls back to the canonical lookup so refs persisted in
  the legacy UUID shape still resolve through the migration window
- persist `merge` rewrites `queueServerId` and every ref `serverId` on
  rehydrate, so the live store never holds mixed shapes
- `removeServer` compares against the resolved id so a profile delete still
  clears the matching queue binding
- the two `playbackServer.test.ts` asserts that hard-coded the UUID shape
  are updated to the canonical key (existing reader-tolerance is unchanged)

* fix(queue-undo): bind snapshot prepend to snapshot-canonical server identity

When `applyQueueHistorySnapshot` has to prepend the still-playing track
(the snapshot's queue does not contain it), the new ref must follow the
snapshot's playback server, not the live `queueServerId`. A server switch
racing the undo would otherwise stamp the prepended ref with the new
server, mis-resolving the playing track on the very next render.

- `QueueUndoSnapshot` now carries `queueServerId` (captured by
  `queueUndoSnapshotFromState`); older in-memory entries fall back through
  the snapshot's own refs and finally the live store value
- the prepend in `applyQueueHistorySnapshot` plus the post-restore
  `seedQueueResolver` both source the server identity from this snapshot
  context, run through `canonicalQueueServerKey` so cache bucket and ref
  shape stay in lockstep

* test(queue): regression cluster for mixed-server queues with duplicate trackId

Covers the four invariants the thin-state review called out:

- resolver correctness: same `trackId` on two servers maps to two distinct
  cache entries via canonical keys, and legacy UUID-shaped refs still read
  the same entries through the compat lookup path
- restore/hydrate: persist `merge` forward-migrates UUID-form blobs in
  three shapes (canonical `queueItems`, legacy `queueRefs`, mixed-server
  `queueItems`) to canonical keys
- undo snapshot application: prepended ref follows the snapshot's playback
  server even when the live queue has been rebound to a different one,
  with fallback to snapshot refs and live state for legacy entries
- queue sync id emission: `flushPlayQueuePosition` -> `savePlayQueue`
  passes plain track ids and the playback server out of band, no per-ref
  `serverId` ever leaks into the request body

Also asserts the write helpers (`toQueueItemRefs`,
`bindQueueServerForPlayback`) emit canonical keys directly.

* perf(queue-header): coalesce resolver burst updates and aggregate in one pass

`QueueHeader` recomputed total and remaining queue durations on every
resolver cache version bump via two separate full-queue reduces. A mass
resolve burst (queue restore, prefetch window slide) bumps the version
dozens of times in one frame, and very long queues turned that into
visible main-thread stutter.

- one pass: a single for-loop produces both total and future-tracks
  duration; a 50k-track queue costs one walk per recompute, not two
- `useDeferredValue(version)` coalesces the burst into a single
  low-priority commit so the cache version is only sampled once per
  React frame instead of once per cache write

* fix(queue): use stable artist seed for radio top-up

The proactive radio top-up in `runNext` seeded `getSimilarSongs2` and
`getTopSongs` from `resolveQueueTrack(nextRef)` metadata. When the next
ref is still cold in the resolver cache, the placeholder track has empty
artist fields, and the top-up would fire `getSimilarSongs2('')` -- silently
returning nothing and leaving the queue dry just before the radio rail
would have refilled.

- prefer the just-played `currentTrack` (always fully resolved in the
  player store) and the stored radio seed artist id
- fall back to the next-track metadata only when those are missing
- skip the top-up entirely when no stable seed is available, instead of
  emitting a non-deterministic empty request

* docs(changelog): queue mixed-server routing and quota-safe persist (#872)
2026-05-27 00:10:34 +02:00

374 lines
15 KiB
TypeScript

import { getPlaylist, updatePlaylist } from '../api/subsonicPlaylists';
import { songToTrack } from '../utils/playback/songToTrack';
import type { Track } from '../store/playerStoreTypes';
import { useState, useRef, useMemo } from 'react';
import { usePlayerStore } from '../store/playerStore';
import { useOrbitStore } from '../store/orbitStore';
import OrbitGuestQueue from './OrbitGuestQueue';
import OrbitQueueHead from './OrbitQueueHead';
import HostApprovalQueue from './HostApprovalQueue';
import { usePlaylistStore } from '../store/playlistStore';
import { useTranslation } from 'react-i18next';
import { usePlaybackLibraryNavigate } from '../hooks/usePlaybackLibraryNavigate';
import { useAuthStore } from '../store/authStore';
import { encodeSharePayload } from '../utils/share/shareLink';
import { copyTextToClipboard } from '../utils/server/serverMagicString';
import { showToast } from '../utils/ui/toast';
import { useThemeStore } from '../store/themeStore';
import { useLyricsStore } from '../store/lyricsStore';
import LyricsPane from './LyricsPane';
import NowPlayingInfo from './NowPlayingInfo';
import { TFunction } from 'i18next';
import { useLuckyMixStore } from '../store/luckyMixStore';
import { useQueueToolbarStore } from '../store/queueToolbarStore';
import { SavePlaylistModal } from './queuePanel/SavePlaylistModal';
import { LoadPlaylistModal } from './queuePanel/LoadPlaylistModal';
import { QueueHeader } from './queuePanel/QueueHeader';
import { QueueCurrentTrack } from './queuePanel/QueueCurrentTrack';
import { useQueuePanelDrag } from '../hooks/useQueuePanelDrag';
import { useQueueLufsTgtPopover } from '../hooks/useQueueLufsTgtPopover';
import { QueueToolbar } from './queuePanel/QueueToolbar';
import { QueueList } from './queuePanel/QueueList';
import { QueueTabBar } from './queuePanel/QueueTabBar';
import { useQueueAutoScroll } from '../hooks/useQueueAutoScroll';
import { usePlaybackCoverArt } from '../hooks/usePlaybackCoverArt';
export default function QueuePanel() {
const orbitRole = useOrbitStore(s => s.role);
if (orbitRole === 'guest') {
return (
<aside className="queue-panel queue-panel--orbit-guest">
<OrbitGuestQueue />
</aside>
);
}
return <QueuePanelHostOrSolo />;
}
function QueuePanelHostOrSolo() {
const { t } = useTranslation();
const navigatePlaybackLibrary = usePlaybackLibraryNavigate();
const orbitRole = useOrbitStore(s => s.role);
const orbitState = useOrbitStore(s => s.state);
/** trackId → addedBy (host username or guest username) — only populated while
* hosting an Orbit session, so the queue rows can surface attribution. */
const orbitAddedByByTrack = useMemo(() => {
const map = new Map<string, string>();
if (orbitRole !== 'host' || !orbitState) return map;
if (orbitState.currentTrack) {
map.set(orbitState.currentTrack.trackId, orbitState.currentTrack.addedBy);
}
for (const q of orbitState.queue) map.set(q.trackId, q.addedBy);
return map;
}, [orbitRole, orbitState]);
const orbitHostUsername = orbitState?.host ?? '';
/** Attribution label for a queue row / current track while hosting. Null when
* not in a hosted session. Bulk-adds (album / playlist enqueue) bypass
* `hostEnqueueToOrbit` and therefore never land in `state.queue`, so we
* default those to "Added by you" rather than showing nothing. */
const orbitAttributionLabel = (trackId: string): string | null => {
if (orbitRole !== 'host' || !orbitState) return null;
const addedBy = orbitAddedByByTrack.get(trackId);
if (!addedBy || addedBy === orbitHostUsername) return t('orbit.queueAddedByYou');
return t('orbit.queueAddedByUser', { user: addedBy });
};
// Thin-state: the queue is the canonical `QueueItemRef[]`; rows resolve their
// Track from the resolver. List, header, toolbar and id/length reads (save /
// share / playlist) all read off the refs.
const queueItems = usePlayerStore(s => s.queueItems);
const queueIndex = usePlayerStore(s => s.queueIndex);
const currentTrack = usePlayerStore(s => s.currentTrack);
const userRatingOverrides = usePlayerStore(s => s.userRatingOverrides);
const { src: currentCoverSrc } = usePlaybackCoverArt(currentTrack?.coverArt, 128);
const isQueueVisible = usePlayerStore(s => s.isQueueVisible);
const playTrack = usePlayerStore(s => s.playTrack);
const clearQueue = usePlayerStore(s => s.clearQueue);
const reorderQueue = usePlayerStore(s => s.reorderQueue);
const removeTrack = usePlayerStore(s => s.removeTrack);
const shuffleQueue = usePlayerStore(s => s.shuffleQueue);
const enqueue = usePlayerStore(s => s.enqueue);
const enqueueAt = usePlayerStore(s => s.enqueueAt);
const contextMenu = usePlayerStore(s => s.contextMenu);
// When the user picks a track *from* the queue list, suppress the
// upcoming auto-scroll so their click target stays in view instead of
// the list rebasing onto the next track. Auto-advance (natural playback)
// never sets this flag, so it keeps its original "show what's next" behavior.
const suppressNextAutoScrollRef = useRef(false);
const playbackSource = usePlayerStore(s => s.currentPlaybackSource);
const normalizationNowDb = usePlayerStore(s => s.normalizationNowDb);
const normalizationTargetLufs = usePlayerStore(s => s.normalizationTargetLufs);
const normalizationEngineLive = usePlayerStore(s => s.normalizationEngineLive);
const crossfadeEnabled = useAuthStore(s => s.crossfadeEnabled);
const crossfadeSecs = useAuthStore(s => s.crossfadeSecs);
const gaplessEnabled = useAuthStore(s => s.gaplessEnabled);
const infiniteQueueEnabled = useAuthStore(s => s.infiniteQueueEnabled);
const setCrossfadeEnabled = useAuthStore(s => s.setCrossfadeEnabled);
const setCrossfadeSecs = useAuthStore(s => s.setCrossfadeSecs);
const setGaplessEnabled = useAuthStore(s => s.setGaplessEnabled);
const setInfiniteQueueEnabled = useAuthStore(s => s.setInfiniteQueueEnabled);
const normalizationEngine = useAuthStore(s => s.normalizationEngine);
const activeTab = useLyricsStore(s => s.activeTab);
const setTab = useLyricsStore(s => s.setTab);
const luckyRolling = useLuckyMixStore(s => s.isRolling);
const isNowPlayingCollapsed = useAuthStore(s => s.queueNowPlayingCollapsed);
const setIsNowPlayingCollapsed = useAuthStore(s => s.setQueueNowPlayingCollapsed);
const toolbarButtons = useQueueToolbarStore(s => s.buttons);
const durationMode = useAuthStore(s => s.queueDurationDisplayMode);
const setDurationMode = useAuthStore(s => s.setQueueDurationDisplayMode);
const expandReplayGain = useThemeStore(s => s.expandReplayGain);
const setExpandReplayGain = useThemeStore(s => s.setExpandReplayGain);
const reanalyzeLoudnessForTrack = usePlayerStore(s => s.reanalyzeLoudnessForTrack);
const authLoudnessTargetLufs = useAuthStore(s => s.loudnessTargetLufs);
const setLoudnessTargetLufs = useAuthStore(s => s.setLoudnessTargetLufs);
const loudnessPreAnalysisAttenuationDb = useAuthStore(s => s.loudnessPreAnalysisAttenuationDb);
const {
lufsTgtOpen,
setLufsTgtOpen,
lufsTgtPopStyle,
lufsTgtBtnRef,
lufsTgtMenuRef,
} = useQueueLufsTgtPopover(expandReplayGain);
const queueListRef = useRef<HTMLDivElement>(null);
const asideRef = useRef<HTMLElement>(null);
const {
psyDragFromIdxRef,
externalDropTarget,
externalDropTargetRef,
setExternalDropTarget,
isQueueDrag,
startDrag,
} = useQueuePanelDrag({
asideRef,
isQueueVisible,
reorderQueue,
enqueueAt,
removeTrack,
});
useQueueAutoScroll({
queue: queueItems,
queueIndex,
currentTrack,
queueListRef,
suppressNextAutoScrollRef,
});
const [activePlaylist, setActivePlaylist] = useState<{ id: string; name: string } | null>(null);
const [saveState, setSaveState] = useState<'idle' | 'saving' | 'saved'>('idle');
const [saveModalOpen, setSaveModalOpen] = useState(false);
const [loadModalOpen, setLoadModalOpen] = useState(false);
const handleSave = async () => {
if (queueItems.length === 0) return;
if (activePlaylist) {
setSaveState('saving');
try {
await updatePlaylist(activePlaylist.id, queueItems.map(r => r.trackId));
setSaveState('saved');
setTimeout(() => setSaveState('idle'), 1500);
} catch (e) {
console.error('Failed to update playlist', e);
setSaveState('idle');
}
} else {
setSaveModalOpen(true);
}
};
const handleLoad = () => {
setLoadModalOpen(true);
};
const handleClear = () => {
clearQueue();
setActivePlaylist(null);
};
const handleCopyQueueShare = async () => {
if (queueItems.length === 0) {
showToast(t('queue.shareQueueEmpty'), 3000, 'info');
return;
}
const srv = useAuthStore.getState().getBaseUrl();
if (!srv) return;
const ids = queueItems.map(r => r.trackId);
const ok = await copyTextToClipboard(encodeSharePayload({ srv, k: 'queue', ids }));
if (ok) showToast(t('contextMenu.shareCopied'));
else showToast(t('contextMenu.shareCopyFailed'), 4000, 'error');
};
return (
<aside
ref={asideRef}
className={`queue-panel${isQueueDrag ? ' queue-drop-active' : ''}`}
onMouseMove={e => {
if (!isQueueDrag || !queueListRef.current) return;
const items = queueListRef.current.querySelectorAll<HTMLElement>('[data-queue-idx]');
let found = false;
for (let i = 0; i < items.length; i++) {
const rect = items[i].getBoundingClientRect();
if (e.clientY >= rect.top && e.clientY <= rect.bottom) {
const before = e.clientY < rect.top + rect.height / 2;
const idx = parseInt(items[i].dataset.queueIdx!);
const target = { idx, before };
externalDropTargetRef.current = target;
setExternalDropTarget(target);
found = true;
break;
}
}
if (!found) {
externalDropTargetRef.current = null;
setExternalDropTarget(null);
}
}}
style={{
borderLeftWidth: isQueueVisible ? 1 : 0,
}}
>
{orbitRole === 'host' && orbitState && (
<>
<OrbitQueueHead state={orbitState} />
<HostApprovalQueue />
</>
)}
<QueueHeader
queue={queueItems}
queueIndex={queueIndex}
activePlaylist={activePlaylist}
isNowPlayingCollapsed={isNowPlayingCollapsed}
setIsNowPlayingCollapsed={setIsNowPlayingCollapsed}
durationMode={durationMode}
setDurationMode={setDurationMode}
t={t}
/>
{currentTrack && !isNowPlayingCollapsed && (
<QueueCurrentTrack
currentTrack={currentTrack}
currentCoverSrc={currentCoverSrc}
userRatingOverrides={userRatingOverrides}
orbitAttributionLabel={orbitAttributionLabel}
navigate={navigatePlaybackLibrary}
playbackSource={playbackSource}
normalizationEngine={normalizationEngine}
normalizationEngineLive={normalizationEngineLive}
normalizationNowDb={normalizationNowDb}
normalizationTargetLufs={normalizationTargetLufs}
authLoudnessTargetLufs={authLoudnessTargetLufs}
loudnessPreAnalysisAttenuationDb={loudnessPreAnalysisAttenuationDb}
expandReplayGain={expandReplayGain}
setExpandReplayGain={setExpandReplayGain}
reanalyzeLoudnessForTrack={reanalyzeLoudnessForTrack}
setLoudnessTargetLufs={setLoudnessTargetLufs}
lufsTgtOpen={lufsTgtOpen}
setLufsTgtOpen={setLufsTgtOpen}
lufsTgtBtnRef={lufsTgtBtnRef}
lufsTgtMenuRef={lufsTgtMenuRef}
lufsTgtPopStyle={lufsTgtPopStyle}
t={t}
/>
)}
{activeTab === 'queue' ? (<>
{!isNowPlayingCollapsed && toolbarButtons.some(b => b.visible && b.id !== 'separator') && (
<QueueToolbar
queue={queueItems}
activePlaylist={activePlaylist}
saveState={saveState}
toolbarButtons={toolbarButtons}
shuffleQueue={shuffleQueue}
handleSave={handleSave}
handleLoad={handleLoad}
handleCopyQueueShare={handleCopyQueueShare}
handleClear={handleClear}
gaplessEnabled={gaplessEnabled}
setGaplessEnabled={setGaplessEnabled}
crossfadeEnabled={crossfadeEnabled}
setCrossfadeEnabled={setCrossfadeEnabled}
crossfadeSecs={crossfadeSecs}
setCrossfadeSecs={setCrossfadeSecs}
infiniteQueueEnabled={infiniteQueueEnabled}
setInfiniteQueueEnabled={setInfiniteQueueEnabled}
t={t}
/>
)}
{currentTrack && queueItems.length > 0 && <div className="queue-divider"><span style={{ fontSize: '12px', fontWeight: 600, color: 'var(--text-muted)' }}>{t('queue.nextTracks')}</span></div>}
<QueueList
queue={queueItems}
queueIndex={queueIndex}
contextMenu={contextMenu}
playTrack={playTrack}
activeTab={activeTab}
queueListRef={queueListRef}
suppressNextAutoScrollRef={suppressNextAutoScrollRef}
isQueueDrag={isQueueDrag}
psyDragFromIdxRef={psyDragFromIdxRef}
externalDropTarget={externalDropTarget}
startDrag={startDrag}
orbitAttributionLabel={orbitAttributionLabel}
luckyRolling={luckyRolling}
t={t}
/>
</>) : activeTab === 'lyrics' ? (
<LyricsPane currentTrack={currentTrack} />
) : (
<NowPlayingInfo />
)}
<QueueTabBar activeTab={activeTab} setTab={setTab} t={t} />
{saveModalOpen && (
<SavePlaylistModal
onClose={() => setSaveModalOpen(false)}
onSave={async (name) => {
try {
const createPlaylist = usePlaylistStore.getState().createPlaylist;
const pl = await createPlaylist(name, queueItems.map(r => r.trackId));
if (pl) setActivePlaylist({ id: pl.id, name: pl.name });
setSaveModalOpen(false);
} catch (e) {
console.error('Failed to save playlist', e);
}
}}
/>
)}
{loadModalOpen && (
<LoadPlaylistModal
onClose={() => setLoadModalOpen(false)}
onLoad={async (id, name, mode) => {
try {
const data = await getPlaylist(id);
const tracks: Track[] = data.songs.map(songToTrack);
if (tracks.length > 0) {
if (mode === 'append') {
enqueue(tracks);
} else {
clearQueue();
playTrack(tracks[0], tracks);
}
}
setActivePlaylist({ id, name });
setLoadModalOpen(false);
} catch (e) {
console.error('Failed to load playlist', e);
}
}}
/>
)}
</aside>
);
}