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80 Commits

Author SHA1 Message Date
Frank Stellmacher 45b9229ceb refactor(queue): thin-state refs as canonical, full Track via resolver (#872)
* refactor(queue): wire queue UI to the track resolver (thin-state phase 3)

cucadmuh's phase-3 steps:
- Selectors (useQueueTracks) read resolver-first: getCachedTrack → queue: Track[]
  fallback (until phase 4), F4 star/rating overrides merged on read.
- QueueList rows source their track from the resolver (queue fallback); rows show
  title/artist/duration only, so no override merge there.
- pendingStarSync star/rating success → invalidateQueueResolver so the cache
  reflects the synced value.
- queueResolverBridge re-seeds on queueIndex change too — the prefetch window
  travels with the playing track.

Additive: queue: Track[] stays canonical and behaviour is unchanged (rows
resolve to the same data). Phase 4 drops queue: Track[] and the fallbacks.

* docs(changelog): queue panel reads through track cache (#860)

* fix(queue): stop a render loop that froze the UI on long queues

A long virtualized queue + a track change could lock the WebView for ~2 min:
- useVirtualizer was handed a fresh `initialRect` object literal every render, so
  it kept re-initializing in a loop. Hoisted it to a stable module constant.
- getCachedTrack did an LRU bump (Map delete+set) during render — a render-time
  side effect. Made it a pure read; recency is set at write time in cacheSet.

* perf(mobile): virtualize the mobile player queue drawer

The mobile now-playing queue drawer rendered the full queue with .map; a
multi-thousand-track queue meant thousands of DOM nodes. Virtualize it with
@tanstack/react-virtual (uniform rows, stable initialRect) so the DOM stays at
O(visible rows), matching the desktop QueuePanel. Active track is centred on open
via scrollToIndex.

* perf(mini): virtualize the mini-player queue list

The mini-player queue rendered the full MiniSyncPayload queue with .map.
Virtualize it against the OverlayScrollArea viewport (stable initialRect) so the
mini window's DOM stays at O(visible rows). Drag-reorder is preserved: rows keep
data-mq-idx alongside the virtualizer's measureElement.

* refactor(queue): add resolveQueueTrack/getQueueTracksView helper (thin-state phase 4)

Render-safe ref→Track view for the phase-4 consumer migration off queue: Track[].
Resolver cache → caller fallback (legacy queue[idx] during dual-write) →
placeholder; ref queue-only flags carried, F4 overrides merged. Pure synchronous
read, no cache mutation (the freeze landmine), so it is safe in render.

* refactor(queue): keep queueItems as the canonical in-memory mirror (thin-state phase 4)

Step 1b: dual-write the thin queueItems ref list at every queue write site
(the 11 mutations, next/radio top-up, playTrack, undo/redo restore, instant-mix,
radio, server-queue init, lucky-mix rollback, and hydrate) so it tracks
queue: Track[] in memory, not only at persist time. Identity-preserving maps
(star/rating overrides) keep the same refs and are intentionally left untouched.

Resolves the restore double-role flagged for 1b: queueItemsIndex is now the
restore-pending sentinel that gates hydrateQueueFromIndex, while queueItems
stays canonical -- rebuilt from the whole queue after a full hydrate instead of
cleared. Normal mutations never set the sentinel, so it only fires on a fresh
cold-start restore, not on later server switches.

No behaviour change; queue: Track[] stays the source consumers read until
phase 3. tsc + full vitest suite (1119 tests) green.

* refactor(queue): mobile queue drawer reads through the track resolver (thin-state phase 4)

Step 2: the mobile now-playing queue drawer resolves each row's track from the
resolver cache (→ queue: Track[] fallback until phase 4), matching the desktop
QueueList wired in the phase-3 commit. Subscribes to the resolver version so
rows re-render as the cache fills. Structure (count, order, keys, the playTrack
arg) still comes from queue: Track[] until it is dropped in the final step.

The mobile drawer was the last queue display surface still reading track
metadata straight off the fat queue. tsc + full vitest suite green.

* refactor(queue): ref-native queue mutations + dual-write bridge (thin-state phase 4)

Step 3a: the 11 queueMutationActions now splice/filter/reorder QueueItemRef[]
(matching by trackId + the ref's queue-only flags) instead of Track[].
`bridgeQueueFromItems` rebuilds the dual-written queue: Track[] from the new
refs by id — purely structural (no resolver/override merge), so behaviour is
byte-identical and playerStore.queue.test.ts stays unchanged green. The working
ref list comes from `itemsOf(state)` (derived from queue: Track[] for now); the
final step swaps that one line to state.queueItems once the fat queue is gone.

enqueue / enqueueAt / enqueueRadio seed the resolver cache with incoming tracks
(seed-before-splice) so they resolve without a network round-trip after the fat
queue is dropped. Adds a DEV-only id-parity guardrail (queue vs queueItems);
dev-runtime only, silent in vitest and prod.

tsc + full vitest suite (1119) green; contract test unchanged.

* refactor(queue): ref-native radio/infinite top-ups (thin-state phase 4)

Step 3b: nextAction's proactive infinite-queue and radio top-ups build the new
queue as QueueItemRef[] and bridge back to queue: Track[] (same as the queue
mutations), and seed the resolver cache with the freshly fetched tracks so they
resolve without a network round-trip after the fat queue is dropped. The radio
top-up keeps its HISTORY_KEEP front-trim, now expressed on refs.

The exhausted-queue refill paths hand their new queue to playTrack, which keeps
its fat-queue handling until the final step (its no-arg case needs the resolver-
derived queue that lands with the queue: Track[] removal). tsc + full vitest
(1119) green; contract test unchanged.

* refactor(queue): undo snapshots store thin refs, not Track[] (thin-state phase 4)

Step 4: QueueUndoSnapshot.queue: Track[] becomes queueItems: QueueItemRef[],
killing the undo "hidden multiplier" — 32 snapshots of a 50k queue now cost
refs, not 32×50k full tracks. applyQueueHistorySnapshot rebuilds the display
queue from the refs via resolveQueueTrack: resolver cache → the live queue by id
(covers tracks the edit didn't remove) → placeholder. currentTrack stays a full
track in the snapshot and is restored to the engine unchanged.

The snapshot refs derive from queue: Track[] for now (so the undo/redo contract
cases, which seed only `queue`, stay green); the final step swaps that to
[...s.queueItems]. tsc + full vitest suite (1119) green.

* perf(mini): cap the mini-player queue snapshot to ±100 around the current track (thin-state phase 4)

Step 5: the mini bridge no longer serializes the full queue over IPC on every
push — a 50k Artist-Radio queue would otherwise re-encode in full on every track
advance. snapshot() sends a window of 100 tracks before/after the playing song;
queueIndex is made slice-relative. The mini component stays unchanged (slice-
relative); jump/reorder/remove control events are translated back to absolute
queue indices via the window offset captured on the last push.

tsc + full vitest suite (1119) green. Mini bridge has no unit tests — needs a
quick mini-player smoke (queue shows ±100, jump/reorder/remove land correctly).

* refactor(queue): make queueItems a required PlayerState field (thin-state phase 4)

Foundation for the final consumer migration off queue: Track[]: queueItems has
been written at every queue write site since phase 1b, so promoting it from
optional to required is a no-op at runtime (tsc confirms zero new errors) and
lets the upcoming reader migrations read state.queueItems without `?? []` noise.

* refactor(queue): migrate structural queue readers off queue: Track[] (thin-state phase 4)

First reader batch toward dropping queue: Track[]: the queue-length selectors
(usePlaybackServerId, usePlaybackCoverArt, useQueuePanelDrag, useMiniQueueDrag)
now read state.queueItems.length, and FullscreenPlayer's next-track cover prefetch
resolves through useQueueTrackAt instead of indexing the fat queue. All behaviour-
identical during dual-write (queueItems is in lockstep with queue). tsc + full
vitest suite (1119) green.

Note: getPlaybackServerId() (playbackServer.ts) deliberately stays on queue for
now — it is called from many partially-mocked test stores, so it migrates with
the final field removal where the seedQueue helper covers those tests.

* refactor(queue): QueuePanel save/share/playlist read queueItems (thin-state phase 4)

The id/length reads (save to playlist, share link, create playlist, empty-queue
guards, next-tracks divider) now read state.queueItems instead of the fat queue.
Behaviour-identical during dual-write; queue: Track[] stays for the rendered
QueueList + auto-scroll until the field is dropped. tsc + full suite (1119) green.

* refactor(queue): drop queue: Track[] — thin queueItems is the only queue (thin-state phase 4)

The store no longer holds the fat queue. `queueItems: QueueItemRef[]` is the sole
canonical queue; full `Track`s resolve on demand via the resolver (index batch →
getSong fallback, bounded LRU cache); only `currentTrack` stays a full Track. At
50k tracks the store holds ~hundreds of resolved tracks + the refs, not 50k Track
objects.

- **Persist:** partialize is refs-only (no windowed slice / PERSIST_QUEUE_HALF).
  A `merge` migrates every historical blob shape → `queueItems` (existing
  `queueItems` → legacy `queueRefs` → pre-ref windowed `queue: Track[]`) and drops
  the obsolete `queue` key, so saved queues survive the upgrade.
- **Restore (decision B):** `hydrateQueueFromIndex` eager-resolves the whole
  ref list into the cache on cold start (index → getSong, so an index-off queue
  still plays), clears the restore sentinel.
- **Resolver bridge:** keeps `[idx-50, idx+200]` warm via `resolveVisibleRange`.
- **Mutations / actions / playback:** operate on refs; the playing track is
  `currentTrack`, the next/neighbour tracks resolve from the cache. Navigation
  (next/previous/row-jump) keeps `queueItems` and only moves the index — no full
  resolve or queue rebuild per track change.
- **Persist tests** cover the three old-blob migrations; `seedQueue` test helper
  replaces the `setState({ queue })` seeds.

tsc + full vitest suite (1115) green. Behaviour-preserving by the test contract;
the gapless track change + cold-start restore + mini cap still want a live smoke
before merge.

* fix(queue): star/rating keeps the queue row resolved instead of blanking to "…" (thin-state)

Rating/starring a queue song flashed the row's title to the "…" placeholder
until the next track change. Root cause: on sync success pendingStarSync called
invalidateQueueResolver, which DROPPED the cached track — and with queue: Track[]
gone there's no fat fallback, so the row resolved to a placeholder until the
resolver bridge re-fetched the window.

Fix: add patchCachedTrack(trackId, patch) and use it on star/rating success to
update the cached entry in place (title kept, synced starred/userRating applied)
instead of dropping it. No placeholder flash, no re-fetch.

tsc + full vitest suite (1115) green.

* fix(player): quota-safe persist so a full localStorage can't kill playback

A very large queue (~50k refs) overflows the localStorage quota; the persist
write then threw QuotaExceededError from inside set(), which aborted playTrack
before audio_play — no audio output at all. Back the player persist with a
quota-safe storage wrapper so a failed write degrades to a no-op instead of
throwing. Restoring the full ref list at that ceiling (vs a windowed cap) is
left as a follow-up.

* polish(player): throttle the quota-skip persist warning to once per key

The quota-safe persist logs a skip on every failed write; on a huge queue that
floods the dev console once per mutation. Warn once per key per quota-exceeded
streak, re-armed when a write to that key next succeeds.

* fix(queue): port new cover-pipeline readers to thin-state

Main's cover pipeline (#870) reads s.queue.length and seeds the player
store with queue: [track] in its tests. Under thin-state, queue: Track[]
no longer exists — the canonical queue is queueItems: QueueItemRef[].
These four files were brought across in the merge but still spoke the
old shape; this commit aligns them with the thin-state contract.

- src/cover/usePlaybackCoverArt: queueLength = queueItems.length
- src/cover/usePlaybackCoverArt.test: seed via toQueueItemRefs
- src/api/coverCache.test: same
- src/hooks/useNowPlayingPrewarm.test: same (two test cases)

* fix(queue): canonicalize thin-state server identity for mixed-server queues

`QueueItemRef.serverId` and `PlayerState.queueServerId` are now written as
the URL-derived index key on every writer path, matching the library index
direction. Mixed-server queues with duplicate `trackId` across servers stay
unambiguous because the resolver cache, persistence, and playback bindings
all share one key shape.

- new `canonicalQueueServerKey()` helper (idempotent UUID-or-key normalizer)
- `toQueueItemRefs`, `bindQueueServerForPlayback`, `seedQueueResolver`, and
  `hydrateQueueFromIndex` emit canonical keys
- `getCachedTrack` falls back to the canonical lookup so refs persisted in
  the legacy UUID shape still resolve through the migration window
- persist `merge` rewrites `queueServerId` and every ref `serverId` on
  rehydrate, so the live store never holds mixed shapes
- `removeServer` compares against the resolved id so a profile delete still
  clears the matching queue binding
- the two `playbackServer.test.ts` asserts that hard-coded the UUID shape
  are updated to the canonical key (existing reader-tolerance is unchanged)

* fix(queue-undo): bind snapshot prepend to snapshot-canonical server identity

When `applyQueueHistorySnapshot` has to prepend the still-playing track
(the snapshot's queue does not contain it), the new ref must follow the
snapshot's playback server, not the live `queueServerId`. A server switch
racing the undo would otherwise stamp the prepended ref with the new
server, mis-resolving the playing track on the very next render.

- `QueueUndoSnapshot` now carries `queueServerId` (captured by
  `queueUndoSnapshotFromState`); older in-memory entries fall back through
  the snapshot's own refs and finally the live store value
- the prepend in `applyQueueHistorySnapshot` plus the post-restore
  `seedQueueResolver` both source the server identity from this snapshot
  context, run through `canonicalQueueServerKey` so cache bucket and ref
  shape stay in lockstep

* test(queue): regression cluster for mixed-server queues with duplicate trackId

Covers the four invariants the thin-state review called out:

- resolver correctness: same `trackId` on two servers maps to two distinct
  cache entries via canonical keys, and legacy UUID-shaped refs still read
  the same entries through the compat lookup path
- restore/hydrate: persist `merge` forward-migrates UUID-form blobs in
  three shapes (canonical `queueItems`, legacy `queueRefs`, mixed-server
  `queueItems`) to canonical keys
- undo snapshot application: prepended ref follows the snapshot's playback
  server even when the live queue has been rebound to a different one,
  with fallback to snapshot refs and live state for legacy entries
- queue sync id emission: `flushPlayQueuePosition` -> `savePlayQueue`
  passes plain track ids and the playback server out of band, no per-ref
  `serverId` ever leaks into the request body

Also asserts the write helpers (`toQueueItemRefs`,
`bindQueueServerForPlayback`) emit canonical keys directly.

* perf(queue-header): coalesce resolver burst updates and aggregate in one pass

`QueueHeader` recomputed total and remaining queue durations on every
resolver cache version bump via two separate full-queue reduces. A mass
resolve burst (queue restore, prefetch window slide) bumps the version
dozens of times in one frame, and very long queues turned that into
visible main-thread stutter.

- one pass: a single for-loop produces both total and future-tracks
  duration; a 50k-track queue costs one walk per recompute, not two
- `useDeferredValue(version)` coalesces the burst into a single
  low-priority commit so the cache version is only sampled once per
  React frame instead of once per cache write

* fix(queue): use stable artist seed for radio top-up

The proactive radio top-up in `runNext` seeded `getSimilarSongs2` and
`getTopSongs` from `resolveQueueTrack(nextRef)` metadata. When the next
ref is still cold in the resolver cache, the placeholder track has empty
artist fields, and the top-up would fire `getSimilarSongs2('')` -- silently
returning nothing and leaving the queue dry just before the radio rail
would have refilled.

- prefer the just-played `currentTrack` (always fully resolved in the
  player store) and the stored radio seed artist id
- fall back to the next-track metadata only when those are missing
- skip the top-up entirely when no stable seed is available, instead of
  emitting a non-deterministic empty request

* docs(changelog): queue mixed-server routing and quota-safe persist (#872)
2026-05-27 00:10:34 +02:00
cucadmuh 418b25914a feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub

Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands
in cover_cache/mod.rs (no-op returns until phase B).

* feat(cover): add unified cover module and tier resolver (phase A)

Wave 1A: tiers, storage keys, resolveJs with cold/sibling races,
useCoverArt, CoverArtImage, layoutSizes, playback scope helpers,
coverSiblings tier ladder, deprecated shims on subsonicStreamUrl.

* feat(cover): rust disk cache and tier-ready events (phase B)

Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch,
cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests.

* feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C)

Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB
cover key clear, prefetch registry drain, MainApp wiring.

* feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D)

Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense,
coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid.

* feat(cover): migrate sparse surfaces and integrations (phase E sparse)

Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover,
MPRIS/Discord/export integrations, playback chrome and detail heroes.

* feat(cover): revalidation scheduler and disk pressure gate (phase E+)

Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure,
useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks.

* docs: CHANGELOG and credits for cover art pipeline PR #869

* fix(cover): stop webview getCoverArt storm on dense grids (429)

Dense surfaces no longer put rotating getCoverArt URLs in img src; load
disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead
of invalidating IDB. Throttle background prefetch and cap Home registry.

* fix(cover): omit empty img src until cover URL is ready

React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB
resolves; queue current track shows placeholder when src is still empty.

* fix(cover): disk cache by host index key, parallel ensure, asset protocol

Bind cover storage to serverIndexKey (library host), rename cover IPC/events,
fix REST base URL and Tauri flat args, enable protocol-asset for disk paths,
add prioritized ensure queue, and wipe legacy profile-UUID cache once.
Limit Vite dep scan to index.html so research/target HTML is ignored.

* fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage

Encode lossy WebP (~82), write only missing tiers, library cover backfill,
and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP
asset protocol; no IDB fallback when server is up. Session Home feed cache
with warm peek on return; BecauseYouLike deduped cover hook and high prefetch.

* feat(cover): per-server cache strategy and native library backfill

Move cover disk cache settings to Offline & cache with Lazy/Aggressive
per server, per-server clear, and no size cap. Run full-catalog backfill
on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes
without flooding the webview). Drop global prefetch limits from auth store
and waveform clear from the offline storage block.

* fix(build): CSP connect-src for Subsonic API; quieter prod nix build

Prod webview blocked axios ping after cover CSP (missing connect-src).
Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo.

* fix(cover): complete WebP ladder in library bulk backfill

Aggressive backfill now writes all derived tiers (128–800), skips IDs
only when the full ladder exists (not 800 alone), avoids fetch-failed
markers on bulk HTTP errors, and stops the pass when the active server
changes.

* fix(cover,home): navigation-priority backfill and Because You Like UX

Pause library cover backfill while navigating; split peek/ensure traffic
so grids and rails win over bulk work. Disk src lookup, grid warm hooks,
and non-blocking mainstage prime for faster visible covers.

Because You Like: session snapshot, staggered horizontal skeleton row,
text hidden until cover is ready, and layout aligned with loaded cards.

* feat(random-albums,library): local-first album fetch + cover art pipeline

Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM()
LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер
исчезает практически мгновенно; сеть используется только как фолбэк.

- advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок
- browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums
- RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра
  и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve
  прогревает следующий батч в фоне после каждого Refresh

Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue,
diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers,
useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие
компоненты/хуки).

* fix(random-albums): prevent double-load on Zustand rehydration

useEffect([selectedGenres, load]) fired twice on every visit: first with
default store values, then again ~50 ms later when Zustand rehydrated
mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage.

Previously this was invisible because the first network fetch took ~1.5 s,
so loadingRef.current was still true on the second fire. With the new
local-first SQLite path the first load completes in ~50 ms, leaving the
guard cleared before rehydration triggers a second random batch.

Fix: ref-pattern — keep loadRef.current fresh on every render, effect
depends only on selectedGenres. Manual Refresh and genre-filter changes
still call the latest closure correctly.

* fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash

fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что
вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило
всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку
примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает
сетевые запросы к рейтингам артистов).

- fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при
  consume резерва через primeAlbumCoversForDisplay
- reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums
  (аналогично non-reserve пути; при уже прогретом кэше — мгновенно)

* feat(because-you-like): reserve-first pattern — instant display on return visits

Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку
мгновенно, вместо spinner → сетевые запросы → контент.

Архитектура:
- resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из
  замыкания useEffect); читают текущий localStorage, возвращают
  { anchor, recs, nextAnchorHistory, nextPicksHistory }
- fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу
  после отображения результата, кладёт следующий батч в _becauseReserve.
  Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не
  нужен); они прогреваются через primeAlbumCoversForDisplay при consume.
- useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton
  (контент появляется без мигания)
- useEffect: reserve-first path — consume → primeCovers → setState → fill;
  full-fetch path сохранён как fallback при первом визите или промахе

Поведение:
- Визит 1: full fetch (как раньше) → показ → fillReserve R1
- Визит 2+: consume R1 → мгновенный показ → fillReserve R2
- При сетевом сбое: restore из session cache (как раньше)

* fix(because-you-like): initialise state from reserve — no skeleton flash on remount

При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и
показывал skeleton на один тик до того как useEffect отработает.

Теперь useState() использует lazy initializers, которые читают _becauseReserve
прямо в первом рендере: если reserve валиден — state сразу refreshing=false,
anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache
(из предыдущего показа) и появляются без дополнительных запросов.

useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton
только если reserve отсутствует (для случая navigation без ремаунта).

* fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival

Lazy initializers не могли применить reserve при первом рендере, потому что
mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[]
на первом рендере, poolKey не совпадает с reserve.

useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает):
когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно
до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false.
При отсутствии reserve — сбрасывает в skeleton как прежде.

* fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount

Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect,
поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным
poolKey → mismatch → lazy initializers запускали skeleton.

Теперь двухуровневый fallback без зависимости от poolKey:
1. reserve (serverId + poolKey совпадают) → мгновенный новый батч
2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент
   доступен сразу с mount, обновляется тихо в фоне
3. skeleton → только при полном отсутствии данных (первый визит)

Применяется одинаково в lazy useState initializers, useLayoutEffect и
full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент).

* fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool

Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey=''
→ mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал
mostPlayed.

Исправления:
- BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния
  на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать
  reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms
- hasValidReserve: проверяет только serverId
- fillBecauseReserve: убран poolKey из сигнатуры и хранилища
- useEffect: guard pool.length === 0 → возврат без fetch/consume;
  effect перезапустится когда pool заполнится (реальные deps изменятся)
  → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша

Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate)
> skeleton (только первый визит)

* fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch

Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps
useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId,
потом mix-rating значения. Это вызывало двойной запуск эффекта:
- Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра
- Второй запуск (после rehydration): cache miss или повторный fetch с
  реальными mix-настройками → ~500ms → новый набор

Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор
первые ~500ms при каждом возврате на Mainstage.

Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth()
читается внутри эффекта через getState() — всегда актуальные значения без
пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch,
но не вызывают двойной запуск при rehydration.

* feat(home): local-first discover songs via SQLite ORDER BY RANDOM()

Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков)
в browseTextSearch.ts — использует libraryAdvancedSearch с sort random,
field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку.

В Home.tsx: discoverSongs теперь сначала пробует локальный индекс,
и только при недоступности (индекс не готов, ошибка) падает обратно
на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки
берутся из SSD вместо сети.

* fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits

Причина: Home.tsx размонтируется при навигации. При возврате первый рендер
всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом
useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым
состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]).

Решение: getInitialHomeFeed() читает homeFeedCache синхронно через
useAuthStore.getState() (не hook) в lazy useState initializers. К моменту
повторного визита store уже rehydrated — все state получают кэшированные
данные до первого рендера.

Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot
в useEffect когда state уже заполнен — иначе новые ссылки на массивы
вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными.

* fix(mainstage): keep refresh without return flicker

Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation.

* fix(mainstage): stabilize because rail and hero background framing

Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount.

* fix(now-playing): prewarm track data and prevent stale carry-over

Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track.

* fix(cover,test): refresh playback scope and default tauri cover mocks

Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI.

* fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks

Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs.

* test(cover): hoist mocked useCoverArt and clean EOF whitespace

Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line.

* fix(cover): align playback ensure auth and harden backfill retry flow

Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch.

* fix(ci): resolve clippy lint and update frontend node runtime

Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20.

* chore(settings): simplify cover and analytics strategy copy

Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon.
2026-05-26 19:35:08 +03:00
Frank Stellmacher 06213cb5d8 perf(queue): virtualize the queue list (#857)
* perf(queue): virtualize the queue list

Render the QueuePanel queue through @tanstack/react-virtual so the DOM stays
O(visible rows) instead of O(queue length) — a 10k+ Artist Radio queue no
longer creates tens of thousands of DOM nodes. Row logic (reorder DnD, radio/
auto dividers, lucky-mix loader, context menu) is unchanged, just wrapped in
the virtual rows. Auto-scroll to the next track moves out of useQueueAutoScroll
(which relied on every row being in the DOM) to a virtualizer scroll plus an
exact scrollIntoView on the real target row.

Phase 0 of the queue thin-state plan; no store/persist changes.

* docs(changelog): virtualized queue list (#857)
2026-05-22 22:17:32 +02:00
Frank Stellmacher ccf4d5d8cb feat(queue): persist queue header duration mode (#724)
* feat(queue): persist header duration mode (#625)

The queue header chip cycles total / remaining / ETA, but the choice
lived in QueuePanel `useState` and reset to 'total' on every app launch.
Move it into `authStore` (persisted under `psysonic-auth`) so the chosen
mode survives restarts like other UI preferences.

- `DurationMode` consolidated in `authStoreTypes` (re-exported from
  `queuePanelHelpers` so existing component imports stay valid).
- New `queueDurationDisplayMode` field + `setQueueDurationDisplayMode`
  setter wired through `createUiAppearanceActions`, default `'total'`.
- `computeAuthStoreRehydration` validates the persisted value against
  the three known modes (pattern matches the existing seekbarStyle
  block) — garbage, null, undefined, or a missing key map back to
  `'total'` so the chip never receives an unknown mode.
- `QueuePanel` reads / writes via `useAuthStore` selectors instead of
  local `useState`.
- Tests: trivial-setter coverage in `authStore.settings.test.ts` and a
  new `authStoreRehydrate.test.ts` covering corrupt, missing, and
  valid rehydration cases.

Reuses kveld9's design from PR #625; not merged because the 1.46
refactor split locales and reshuffled queue-helper exports. Credited
via Co-Authored-By trailer.

Co-Authored-By: Kveld. <kveld912@proton.me>

* docs(changelog): queue header duration mode persistence (#724)

Adds the CHANGELOG entry + kveld9 credits line referencing the real PR
numbers (no #TBD placeholder) — feedback.md §2.7+§2.8 workflow: commit
docs as a second push onto the open PR.

---------

Co-authored-by: Kveld. <kveld912@proton.me>
2026-05-15 19:14:06 +02:00
cucadmuh 45e0e1206f fix(playback): pin queue playback to source server when browsing another library (#717)
* fix(playback): pin queue streams, cover art, and library links to queue server

When the active server changes while a queue from another server is playing,
keep streams and UI on queueServerId; switch back for artist/album links and
queue or player-bar context menus.

* fix(playback): switch to queue server when opening Now Playing

Ensure active server matches queueServerId before Subsonic fetches on the
Now Playing page, mobile player route, and queue info panel; scope caches
by server id.

* docs(credits): mention Now Playing in PR #717 contribution line

* fix(playback): route scrobble and queue sync to queue server

Address PR review: apiForServer for scrobble/now-playing/savePlayQueue,
clear queueServerId on server removal, mini-player queueServerId sync,
block cross-server enqueue with toast, and regression tests.
2026-05-15 16:08:41 +03:00
Frank Stellmacher 5231169a71 refactor(format): consolidate duration formatters into format/formatDuration (Phase L, part 2) (#690)
The mm:ss track-time formatter was hand-rolled in 11 places and the
h:mm:ss total-duration formatter in 4 — extract two tested functions:

- formatTrackTime(seconds, fallback='0:00')  — m:ss, used for track /
  playback times. fallback param covers the '–' placeholder rows.
- formatLongDuration(seconds)                — h:mm:ss when >=1h, else
  m:ss, used for album / queue totals.

Behaviour preserved per call site: the unified guard
(!seconds || !isFinite || <0 -> fallback) produces identical output to
every prior variant for all real inputs; SongRow keeps its '–' via the
fallback arg. Removes the formatter exports from 6 componentHelpers
files (playerBarHelpers / fullscreenPlayerHelpers deleted — they only
exported the formatter) and 7 inline component copies.

+ formatDuration.test.ts
2026-05-14 14:50:10 +02:00
Frank Stellmacher 7a7a9f5e6b refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.

Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
2026-05-14 14:27:44 +02:00
Frank Stellmacher 8ff630cb5c refactor(queue-panel): H4 — split QueuePanel.tsx 1256 → 383 LOC across 11 files (#667)
* refactor(queue-panel): H4 — extract helpers + Save/LoadPlaylistModal

Pure code-move: formatTime, formatQueueReplayGainParts, renderStars and the
DurationMode type → utils/queuePanelHelpers.tsx; the two playlist modals → own
files under components/queuePanel/.

QueuePanel.tsx: 1256 → 1104 LOC.

* refactor(queue-panel): H4 — extract QueueHeader

Pure code-move: the title/count/duration/collapse-button header → its own
component file. No prop or behaviour changes.

QueuePanel.tsx: 1104 → 1004 LOC.

* refactor(queue-panel): H4 — extract QueueCurrentTrack + QueueLufsTargetMenu

The currently-playing track block (cover, info, replay-gain / LUFS badge with
its target-listbox portal) moves into two own files. Pure code-move via prop
plumbing. setLoudnessTargetLufs is typed as LoudnessLufsPreset throughout the
new components.

QueuePanel.tsx: 1004 → 812 LOC.

* refactor(queue-panel): H4 — extract useQueuePanelDrag hook

Moves the psy-drag wiring (hit-test registration, drop-inside dispatch
for song/songs/album/queue_reorder payloads, drop-outside removal) into
its own hook. Drops the dead isRadioDrag variable since the
parsedData.type === 'radio' guard inside onPsyDrop already handles that
case.

QueuePanel.tsx: 812 → 715 LOC.

* refactor(queue-panel): H4 — extract useQueueLufsTgtPopover hook

Pulls the LUFS-target popover open-state, button/menu refs, fixed-position
recompute on open/resize/scroll, and auto-close-when-RG-collapses out of
QueuePanel.

QueuePanel.tsx: 715 → 662 LOC.

* refactor(queue-panel): H4 — extract QueueToolbar

The toolbar-button switch (shuffle/save/load/share/clear/gapless/crossfade/
infinite) and the crossfade popover (with its close-on-outside-click effect)
move into one component. crossfadeBtnRef / crossfadePopoverRef and
showCrossfadePopover state are now component-local — QueuePanel no longer
sees them.

QueuePanel.tsx: 662 → 541 LOC.

* refactor(queue-panel): H4 — extract QueueList

The OverlayScrollArea + queue.map block (with track rows, lucky-mix dice
overlay, and radio/auto-added section dividers) moves into its own
component. PlayerState['contextMenu'] + PlayerState['playTrack'] are
re-used for prop typing, the local StartDrag alias matches the
DragDropContext signature.

QueuePanel.tsx: 541 → 434 LOC.

* refactor(queue-panel): H4 — extract QueueTabBar + useQueueAutoScroll, final cleanup

QueueTabBar is the bottom queue/lyrics/info tab switcher. useQueueAutoScroll
groups the three list-scroll effects (publish scrollTop reader, restore
pending snapshot, scroll next track into view on advance). Drops the dead
toggleQueue and replayGainMode selectors plus the now-unused Play, Radio,
MicVocal, ListMusic, Info imports and OverlayScrollArea.

QueuePanel.tsx: 434 → 383 LOC. Every new file under 400.
2026-05-13 22:33:02 +02:00
Frank Stellmacher f7b2799d39 refactor(api): F.51 — extract playlists + play queue + radio + statistics (#616)
Four more domain-eng modules out of `api/subsonic.ts`:

- `subsonicPlaylists.ts` — `getPlaylists`/`getPlaylist`/`createPlaylist`
  /`updatePlaylist`/`updatePlaylistMeta`/`uploadPlaylistCoverArt`/
  `uploadArtistImage`/`deletePlaylist`. The two upload helpers use
  the Tauri-side CORS bypass (`upload_playlist_cover` /
  `upload_artist_image`).
- `subsonicPlayQueue.ts` — `getPlayQueue`/`savePlayQueue`.
- `subsonicRadio.ts` — Internet Radio CRUD (4 fns), Tauri-side cover
  art ops (3 fns), RadioBrowser search/top + `fetchUrlBytes`.
- `subsonicStatistics.ts` — `fetchStatisticsLibraryAggregates`/
  `fetchStatisticsOverview`/`fetchStatisticsFormatSample` with their
  three per-server-folder caches and the `statisticsPageCacheKey`
  helper. `STATS_CACHE_TTL` renamed from the misleadingly-shared
  `RATING_CACHE_TTL` constant.

Also: drop ~20 now-unused type/value imports from `subsonic.ts`, trim
three orphan jsdoc comments left behind by earlier slices, fix four
`vi.mock` targets (`queueSync`, `playerStore.persistence`) plus the
dynamic `await import('../api/subsonic')` calls in `ContextMenu.tsx`
to point at the new module paths.

Pure code-move. subsonic.ts: 561 → 144 LOC (−417). What's left:
ping/pingWithCredentials/probeInstantMix/scheduleInstantMixProbe +
internal `apiWithCredentials`/`restBaseFromUrl`.
2026-05-13 01:03:13 +02:00
Frank Stellmacher 9606a99efb refactor(api): F.50 — extract 7 small domain modules (#615)
Seven domain-eng splits peel ~200 LOC of read endpoints out of
`api/subsonic.ts`:

- `subsonicStreamUrl.ts` — `buildStreamUrl`, `coverArtCacheKey`,
  `buildCoverArtUrl`, `buildDownloadUrl` (token-signed URL builders
  for the four /rest endpoints we hand to the browser).
- `subsonicStarRating.ts` — `getStarred`, `star`, `unstar`,
  `setRating`, `probeEntityRatingSupport`. `setRating` still triggers
  the lazy `navidromeBrowse` cache invalidation; the same-folder
  lazy import path is preserved.
- `subsonicSearch.ts` — `search`, `searchSongsPaged`.
- `subsonicScrobble.ts` — `scrobbleSong`, `reportNowPlaying`,
  `getNowPlaying`.
- `subsonicAlbumInfo.ts` — `getAlbumInfo2`.
- `subsonicLyrics.ts` — `getLyricsBySongId`.
- `subsonicGenres.ts` — `getGenres`, `getAlbumsByGenre`.

63 external call sites migrated to direct imports. Four `vi.mock`
targets in the store-level tests pointed at `../api/subsonic` and
were updated to the new module paths.

Pure code-move. subsonic.ts: 762 → 561 LOC (−201).
2026-05-13 00:46:13 +02:00
Frank Stellmacher 006635de4b refactor(api): F.49 — extract library + artists + ratings (#614)
Three domain-eng modules peel ~316 LOC of fetch/mapping out of
`api/subsonic.ts`:

- `subsonicLibrary.ts` — browse + random + per-song fetch
  (`getMusicDirectory`, `getMusicIndexes`, `getMusicFolders`,
  `getRandomAlbums`, `getAlbumList`, `getRandomSongs`,
  `getRandomSongsFiltered`, `getSong`, `getAlbum`,
  `filterSongsToActiveLibrary`, `similarSongsRequestCount`, plus
  the private `albumIdsInActiveLibraryScope` cache).
- `subsonicArtists.ts` — artist endpoints (`getArtists`, `getArtist`,
  `getArtistInfo`, `getTopSongs`, `getSimilarSongs2`,
  `getSimilarSongs`). Uses Library's `filterSongsToActiveLibrary` and
  `similarSongsRequestCount` for the per-library scoping fallback.
- `subsonicRatings.ts` — `parseSubsonicEntityStarRating` parser plus
  `prefetchArtistUserRatings` and `prefetchAlbumUserRatings` workers
  with the shared 7-min cache. Calls back into Library/Artists for
  the per-id fetch.

51 external call sites migrated to direct imports. No re-export
shims in `subsonic.ts`. Statistics endpoints still in `subsonic.ts`
keep their `RATING_CACHE_TTL` constant locally (same 7-min window).

subsonic.ts: 1078 → 762 LOC (−316).
2026-05-13 00:23:53 +02:00
Frank Stellmacher 72030f17fd refactor(api): F.48 — extract subsonic types + client primitives (#613)
First Phase F slice. Splits the 1333-LOC `api/subsonic.ts` along its
two most obvious axes:

- `subsonicTypes.ts` — all ~24 exported interfaces + type aliases
  (album/song/artist/playlist/directory/genre/now-playing/radio,
  random-songs filters, three statistics shapes, search + starred
  results, AlbumInfo, structured-lyrics types, etc.) plus the
  `RADIO_PAGE_SIZE` constant.
- `subsonicClient.ts` — token-auth + `getClient` + `api<T>()` +
  `libraryFilterParams` + `secureRandomSalt` / `getAuthParams` /
  `SUBSONIC_CLIENT`. The credential-bearing API helpers
  (`pingWithCredentials`, `apiWithCredentials`, `restBaseFromUrl`,
  `probeInstantMixWithCredentials`) stay in `subsonic.ts` for now —
  they could move into the client module in a follow-up.

66 external call sites migrated to direct imports from the new
modules (no re-export shims in `subsonic.ts`). Pure code-move;
contract test stays green.

subsonic.ts: 1333 → 1078 LOC (−255).
2026-05-13 00:05:58 +02:00
Frank Stellmacher 9fac6eb490 refactor(player): E.42 — migrate playerStore re-exports to direct imports (#607)
Migrates ~74 call sites away from the playerStore re-export shims that
were kept during M0–E.41 to avoid touching 30+ imports per PR. Now
that the bigger refactor work is done, each helper goes back to its
real home:

- `initAudioListeners`, `installQueueUndoHotkey`, `flushPlayQueuePosition`
  → from their own store modules
- `getPlaybackProgressSnapshot`, `subscribePlaybackProgress`,
  `PlaybackProgressSnapshot` → from `playbackProgress`
- `resolveReplayGainDb`, `shuffleArray`, `songToTrack`
  → from `utils/*`
- `_resetQueueUndoStacksForTest`, `consumePendingQueueListScrollTop`,
  `registerQueueListScrollTopReader` → from `queueUndo`
- `PlayerState`, `Track` types → from `playerStoreTypes`

Drops the corresponding 13 re-export stubs from `playerStore.ts` and
the now-unused imports. Also drops dead section banners + per-wrapper
comments above one-line action delegates. Trims one stale "(separate
PR)" note in `transportLightActions.ts` since that follow-up landed
in E.39.

`playerStore.ts`: 180 → 112 LOC (−68). Down from Phase E's starting
3732 LOC.

`bootstrap.test.ts` mock target updated from `../store/playerStore`
to `../store/queueUndoHotkey` to keep the spy reachable after the
import change.
2026-05-12 22:46:13 +02:00
Kveld. 64b33e6941 feat: customizable queue toolbar with drag-and-drop reordering and visibility toggles (#534)
* Add drag-and-drop reordering and visibility toggles for queue toolbar

* docs(changelog): credit PR #534 (queue toolbar customization)

Adds the v1.46.0 CHANGELOG entry and a new bullet on kveld9's
contributors block in Settings → System.

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-11 12:35:38 +02:00
Maxim Isaev 308eb36f05 feat(analysis): re-analyze waveform when clearing loudness cache
Add analysis_delete_waveform_for_track, invoke it from loudness reseed,
clear waveformBins in the UI, and extend queue strings for tooltips/toast.
2026-05-10 01:34:40 +03:00
Frank Stellmacher 726f3f0ff2 fix(radio): queue navigation, dedup, and similar-first variety (#500) (#503)
* fix(radio): queue navigation, dedup, and similar-first variety (#500)

After a Radio session ran a while, three things broke:

Queue navigation through duplicates. playTrack re-resolved the active
queue index by `findIndex(t.id === track.id)`, returning the *first*
matching id, so reaching the second occurrence of a track snapped
queueIndex back to the earlier slot — highlight jumped and the next
advance played the wrong follow-up. Added an optional
`targetQueueIndex` to playTrack, threaded through next(), previous(),
the audio:ended repeat-one path, queue-row click, and the queue-item
context menu. findIndex stays as the fallback for callers that just
have a track and a fresh queue.

Queue accumulation. enqueueRadio didn't dedupe incoming tracks; the
next() top-up deduped against the live queue but trimmed the played
tail down to HISTORY_KEEP=5, so a song heard 8 ago was gone from
`existingIds` and a later Last.fm/topSongs response could re-add it;
and the `.filter(...)` pass admitted intra-batch repeats (top +
similar overlap is common) because it read the dedup set before
mutating it. A module-level radioSessionSeenIds set, fed by
enqueueRadio and both top-up paths and reset on artist change and
clearQueue, closes all three: trimmed ids stay in the set, ids about
to be replaced (fresh enqueueRadio wiping the pending radio block)
are removed first so callers can re-introduce them, and the dedup
pass mutates the set inline.

Variety. Starting Radio on a track stacked five top tracks of the
seed artist before any similar-artist material played. Switched the
seed path and both top-up paths to lead with similar songs (other
artists) and only fall back to top tracks when similar comes back
empty — preserves the "no Last.fm" graceful degradation but stops
the seed artist from monopolising the front of the queue.

Not affected: gapless audio:track_switched (already index-based, no
findIndex), AudioMuse Instant Mix / Lucky Mix (single-element queues
or enqueue-only paths), the artist-radio path (no seedTrack — already
picks just one top track and fills the rest from similar).

Reported by netherguy4.

* docs: changelog entry for PR #503

Logs the radio queue navigation/dedup/similar-first fix in v1.46.0
"## Fixed".
2026-05-07 19:56:57 +02:00
Frank Stellmacher 072bef473f fix(queue): restore pre-#419 Play-icon prefix on the active row (#469)
PR #419 replaced the small (10px) Play icon next to the active queue
title with an animated 3-bar eq-bars block prefixed before the row.
Restore the original Play-icon-in-title behaviour and drop the unused
isStorePlaying selector.
2026-05-05 23:40:07 +02:00
Frank Stellmacher 364b29ceee fix(queue): restore PR #420 QueuePanel.tsx parts lost in #419 squash (#440)
The drag-row-outside-queue-to-remove feature shipped in #420 (by
cucadmuh) had its QueuePanel.tsx wiring wiped when #419 was squash-
merged from a branch that pre-dated #420. The DragDropContext and
MiniPlayer parts of #420 survived; only QueuePanel.tsx was overwritten.

Restored to the state on commit 274ac5b3:
- Import `registerQueueDragHitTest` from DragDropContext
- Subscribe to `removeTrack` from playerStore
- Register the queue rect as a hit-test region on mount
- Document-level psy-drop listener that removes the dragged row when
  the drop coordinates fall outside the queue rect

Co-authored-by: cucadmuh <49571317+cucadmuh@users.noreply.github.com>
2026-05-03 14:03:07 +02:00
Kveld. 18b4a982ef feat: queue-ux-improvements (#419)
* feat(queue): add ETA display, equalizer indicator and collapsible now playing

* deleted endsAt and showDuration strings, changed eta update to 30s

* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon

* feat(queue): fold ETA into existing total/remaining toggle as third mode

The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.

ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.

i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.

* docs(changelog): add #419 queue UX improvements entry

Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-02 21:45:55 +02:00
cucadmuh 274ac5b3b4 feat(queue): drag rows outside queue to remove; trash ghost outside bounds (#420)
* feat(queue): drag rows outside queue to remove; trash ghost outside bounds

- Document-level psy-drop when cursor leaves queue rect (main + mini)
- DragDropContext: drop coordinates on psy-detail; optional wrapRef on OverlayScrollArea
- Trash icon on drag ghost only outside registered queue hit-test regions

* docs(changelog): add queue drag-out removal for PR #420
2026-05-02 02:36:35 +03:00
cucadmuh 87373edb17 fix(loudness): target sync, effective pre-analysis trim, and queue/settings copy (#333)
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed

- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
  include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
  from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
  offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.

* fix(i18n): simplify loudness pre-analysis helper copy

Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
2026-04-27 02:54:58 +03:00
Maxim Isaev 55a49a9fb0 feat(player): restore queue list scroll on queue undo/redo
Store the main queue panel viewport scrollTop in undo snapshots and
reapply it after undo/redo so Ctrl+Z / Ctrl+Shift+Z restores scroll
position alongside queue state.
2026-04-27 00:33:47 +03:00
Psychotoxical 185cb8f7cd Merge branch 'main' into feat/waveform-loudness-cache 2026-04-26 02:05:10 +02:00
Psychotoxical 77b2a5401a fix(queue): preserve scroll context when user clicks a track in the queue
Auto-scroll used to fire on every currentTrack change, including manual
clicks inside the queue list itself. The clicked track would slide off
screen as the list rebased onto the new "next track", which is
disorienting — the user just acted on something specific and expects to
keep seeing it.

Set a one-shot suppression flag from the queue-item onClick handler so
the immediately following auto-scroll effect skips its scrollIntoView
call. Natural advance (track end, prev/next button, anything that does
not originate inside the queue list) leaves the flag untouched and keeps
the original "show what's coming next" behavior.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 01:41:25 +02:00
Maxim Isaev 53cab7654c feat(player,queue): loudness strip controls and normalization readout fixes
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache.
- Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome).
- Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter.
- audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
2026-04-25 23:38:27 +03:00
Psychotoxical 453151f1fc Merge branch 'main' into feat/waveform-loudness-cache
# Conflicts:
#	src/store/playerStore.ts
2026-04-25 21:47:48 +02:00
Maxim Isaev e009fd1823 fix(settings): make normalization modes exclusive and refine LUFS UI
Replace the mixed ReplayGain/Loudness controls with a single exclusive mode selector, hide RG-specific controls when LUFS is active, and align the queue tech badge behavior between RG and LUFS. Also update LUFS targets to -10..-16 ordering and default loudness target to -12.
2026-04-25 22:36:55 +03:00
Maxim Isaev 86704473ed fix(audio): stabilize loudness normalization and streaming startup behavior
Improve normalization consistency by separating cache refresh for non-playing tracks, hardening track-id cache lookups, and keeping UI gain state aligned with actual playback. Also reduce startup stalls by preferring non-seekable streaming when format hints are missing and by tuning ALSA/analysis paths to avoid underrun-prone churn.
2026-04-25 22:09:38 +03:00
Psychotoxical 6ca678547b fix(orbit): attribute bulk-added tracks to host in queue view
Album and playlist enqueues go through usePlayerStore.enqueue() directly,
never through hostEnqueueToOrbit, so the tracks never land in
state.queue. Our attribution map only covered state.queue entries, so
bulk-added rows rendered with no label at all.

Fall back to "Added by you" when a track is in the host's player queue
but has no state.queue entry — the host added it themselves by
definition (pre-session or bulk-add). The guest-side view already had
this fallback via base.host in useOrbitHost.ts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 00:34:00 +02:00
Psychotoxical a84be98140 feat(orbit): show track attribution in host queue + host label in guest queue
Before: the guest queue already labelled guest-suggested tracks with
"Suggested by {user}", but host picks had no label — and the host's own
queue had no attribution at all. The host couldn't tell which upcoming
rows came from guests without checking the pending-approvals list.

- Guest queue: host-pick rows now show "Added by host" instead of hiding
  the attribution line.
- Host queue: each row (and the current track) shows "Added by you" or
  "Added by {user}" while an Orbit session is active. Lookup uses the
  existing OrbitState.queue / currentTrack addedBy field, so no new
  protocol fields.

New i18n keys (en+de+fr+nl+zh+nb+ru+es):
  orbit.queueAddedByHost · queueAddedByYou · queueAddedByUser

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 00:28:46 +02:00
Psychotoxical 17bcac7155 chore(orbit): manual approval flow for guest suggestions
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 17:36:44 +02:00
Psychotoxical 1a470b51b5 chore(orbit): participant strip at the top of the queue for host and guest
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:29:03 +02:00
Psychotoxical fe7dc7af54 Merge branch 'main' into exp/orbit
# Conflicts:
#	src/components/QueuePanel.tsx
2026-04-24 01:06:51 +02:00
Frank Stellmacher e86133738d fix(ui): swap Gapless / Infinite Queue toolbar icons (#284)
Reported in #274 — the icons for the Gapless and Infinite Queue toggles
were the wrong way round. The infinity symbol was on Gapless, but reads
much more naturally on Infinite Queue (a queue that never ends), and the
arrow-up-to-line on Infinite Queue had no obvious mapping at all.

Move infinity to Infinite Queue. Use MoveRight (right-pointing arrow) for
Gapless — visualises 'flows straight through to the next track without
stopping' and stays distinct from the chain/link family at 13 px in both
the QueuePanel and Mini Player toolbars.

Closes #274
2026-04-24 00:48:55 +02:00
Psychotoxical 861798ea7a Merge branch 'main' into exp/orbit 2026-04-24 00:19:14 +02:00
Psychotoxical e9e61b9a05 refactor(lucky-mix): review follow-ups from Psychotoxical
- Drop the ~110 lines of dead full-screen overlay CSS that was never
  referenced in JSX (.lucky-mix-overlay*, .lucky-mix-cube*, full-screen
  @keyframes). Keep the .lucky-mix-pip* rules since the inline queue
  variant re-uses them.

- Extract availability gate into hooks/useLuckyMixAvailable.ts (pure
  predicate + hook). Replaces five duplicated inline checks in Sidebar,
  MobileMoreOverlay, RandomLanding, Settings/SidebarCustomizer, and the
  internal re-check in buildAndPlayLuckyMix.

- Add a cancel mechanic:
  * luckyMixStore gets a cancelRequested flag + cancel() method
  * LuckyMixCancelled sentinel is thrown from a bailIfCancelled() helper
    sprinkled between await boundaries in the build loop
  * catch-block swallows the sentinel silently (no toast, no error state)
  * auto-cancel subscription on playerStore detects manual user track
    changes (anything not in queuedIds) and flips cancelRequested so the
    finished mix does not later overwrite the user's choice
  * inline .queue-lucky-loading dice indicator is now a button — click
    triggers explicit cancel, hover fades the dice to signal the action

- Restore the queue snapshot when the build fails before ever starting
  playback, so the user does not land in an empty player after an error.
  If playTrack already ran, leave current state alone (their track plus
  whatever was enqueued is more useful than a stale pre-click queue).

- Rework locale labels to consistently carry the "Mix" suffix so the
  entry reads well next to "Random Mix" / "Random Albums" in the
  sidebar: DE Glücks-Mix, ES Mezcla Suerte, FR Mix Chance, NB Lykkemiks,
  NL Geluksmix, ZH 好运混音. EN stays "Lucky Mix", RU stays
  «Мне повезёт». Toast/settings/randomNavSplit copy aligned to the new
  names. New luckyMix.cancelTooltip key added in all 8 locales.

AudioMuse gating stays — as Cuca confirmed, the feature's quality relies
on a correct similar-track selection, so the requirement is intentional.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 18:41:46 +02:00
Maxim Isaev ab5c8e0b48 feat(lucky-mix): instant mix from your preferences
Lucky Mix targets ~50 tracks in one run: pick seeds from your most-played artists/albums and 4+ rated songs, add similar tracks, then fill the mix with random library picks, skipping anything you rated 1–2.
On start it trims the old “upcoming” tail so the queue does not show stale next tracks, starts playback on the first viable seed, routes to Now Playing, and can emit structured steps to the backend debug log.
2026-04-23 18:42:52 +03:00
Psychotoxical 2b97a7b01e exp(orbit): host merge, guest queue view, settings popover, i18n
Guest suggestions now auto-merge into the host's play queue at random
positions inside the upcoming range, so they actually surface alongside
host-picked tracks instead of piling up at the end. Per-item dedupe via
addedBy:addedAt:trackId keys survives reshuffles.

Guests get a read-only mirror of the session in place of their queue
panel — live-card for the host's current track, suggestion list with
submitter attribution, and a footer reminding them the host owns
playback. Track metadata is resolved lazily and cached locally.

New host-only settings popover (gear in the bar) with auto-approve and
auto-shuffle toggles plus a "Shuffle now" action. Settings live in the
OrbitState blob and push immediately to Navidrome; missing fields on
older blobs default to "both on".

15-min shuffle now touches the real playerStore queue via a new
shuffleUpcomingQueue action — previous behaviour only reshuffled the
guest-facing suggestion history. A manual shuffle is available from the
settings popover so the interval can be verified without waiting.

Start-modal reworked into a single step: share-link is visible and
copy-able from the start, auto-copied on Start if the host hasn't
already hit Copy. Link carries a live name-derived slug (parser strips
it, SID is authoritative). LAN/remote-server hint above the facts.
Random session-name suggester pulls from three pattern pools for ~10k
unique combinations.

All user-visible Orbit strings moved to a dedicated orbit i18n
namespace (en + de); other locales fall back to en via i18next.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 02:49:42 +02:00
Psychotoxical 7fe492d233 exp(orbit): start modal, paste-to-join, suggest track from context menu
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 01:21:19 +02:00
Frank Stellmacher 7c9a300022 feat(share): library deep links (psysonic2) with paste + toolbar actions (#261)
* feat(share): library deep links (psysonic2) with paste and toolbar actions

Add base64url-encoded payloads for track, album, artist, and ordered queue.
Handle paste outside inputs to switch server, validate entities, navigate or
play. Reuse clipboard helper for context menu, queue panel, album and artist
headers. Tests distinguish server invite strings from library shares.

* fix(share): play partial queue when some shared tracks are missing

Skip unavailable song IDs when pasting a queue share while preserving order.
Toast when some tracks are missing; error only if none resolve. Add
openedQueuePartial and queueAllUnavailable i18n; remove queueTracksMissing.

* feat(settings): paste server invites globally and scroll to add form

Handle psysonic1- magic strings outside inputs: navigate to settings or login
with prefilled add-server fields. Decode invites embedded in surrounding text.
Scroll the add-server block into view when opening from a paste so long server
lists stay oriented.

---------

Co-authored-by: Maxim Isaev <im@friclub.ru>
2026-04-22 11:21:00 +02:00
cucadmuh b61c168430 fix(ui): overlay scrollbars, resizer hit-test, and Linux mini wheel (#255)
Add OverlayScrollArea with shared thumb metrics and drag handling; size the
thumb against the rail track height so panel insets cannot push it past the
visible rail. Route scroll uses a stable viewport id; Genres restores scroll
and infinite-scroll observation against that viewport (merged with upstream
virtualized genres list and lazy routes behind Suspense).

Suppress queue resizer activation when the pointer targets the main-route
overlay scrollbar; disable the resizer while dragging the thumb and use a
grabbing cursor on the body.

Apply WebKitGTK smooth wheel to the mini webview as well as main; the mini
window reapplies the persisted setting after auth store hydration.
2026-04-21 22:44:28 +02:00
Frank Stellmacher 06140a490b feat(queue): add Now-Playing Info tab with artist bio, song credits and Bandsintown tour dates (#244)
* feat(queue): add Now-Playing Info tab with artist bio, song credits and Bandsintown tour dates

A third tab in the right-side queue panel surfaces context for the
currently playing track:

- Artist card: image + biography from Subsonic getArtistInfo (Last.fm
  "Read more on Last.fm" anchor stripped), with read-more toggle that
  only appears when the bio actually overflows the 4-line clamp.
- Song info: contributor credits from OpenSubsonic contributors[]
  rendered stacked (name prominent, role muted). Section is hidden
  entirely on servers without contributor support, and rows that just
  re-state the main artist under role "artist" are filtered out.
- On tour: optional Bandsintown integration (opt-in, off by default).
  HTTP fetch + JSON parsing happen entirely on the Rust side; the
  frontend wrapper deduplicates concurrent calls and caches results in
  RAM for the session. Limited to 5 events with a "Show N more" toggle.
  When the toggle is off, the section becomes an in-place opt-in card
  with a privacy info-tooltip explaining what data is sent — same
  tooltip is also exposed on the matching toggle in Settings.

Caching: artist info and song detail are memoised by stable IDs across
component remounts, so jumping between tracks of the same album/artist
does not refire the network calls.

Implementation notes:
- Bandsintown app_id "js_app_id" — arbitrary strings (e.g. "psysonic")
  now return HTTP 403 from rest.bandsintown.com; js_app_id is the ID
  Bandsintown's own embeddable widget uses and is broadly accepted.
- Tour items use negative left/right margins so the date badge stays
  visually aligned with the section title while the hover background
  extends slightly past the section edges.
- New i18n namespace nowPlayingInfo across all 8 locales (en, de, fr,
  nl, zh, nb, ru, es) including pluralised "Show N more" forms.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(now-playing-info): switch nested flex-columns to block layout to stop content-dependent drift

Repeated reports of the Tour and Song-info sections rendering at
inconsistent x-positions (sometimes left of the section title,
sometimes centred, sometimes correctly aligned) — varying by artist,
sidebar width, and even whether "Show more" was clicked.

Root cause: nested flex-direction: column containers
(.np-info → .np-info-section → .np-info-tour / .np-info-credits) where
the cross-axis (horizontal) sizing on WebKitGTK occasionally inherits
the intrinsic min-content of the longest child. With one
"Naherholungsgebiet/Freizeitgelände Lago Alfredo"-style venue name
that overflows the sidebar, the parent ul gets pushed past 100% width
and the entire layout drifts. min-width: 0 on every level didn't help
because cross-axis stretch in flex-column ignores it for content-driven
overflow.

Fix: collapse all the section/list containers to display: block. Block
layout is content-agnostic — children always render at 100% parent
width, left-aligned, deterministically. Spacing between siblings now
uses the lobotomy selector (`> * + * { margin-top }`).

Only the tour item itself stays flex (badge ↔ meta horizontal layout),
and that one still has overflow: hidden + flex: 1 1 0 + min-width: 0
on the meta column to truncate venue/place text with ellipsis.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 19:13:18 +02:00
Psychotoxical e07ef0ebf1 feat(queue): collapse ReplayGain into a click-to-expand badge
Per @cucadmuh's feedback: the presence of ReplayGain matters more than
the actual numbers. The tech bar now shows a small 'RG' pill on line 1
whenever the track has any RG metadata; hovering reveals the values via
tooltip, clicking persistently expands the second line.

- Source icon stays inline before the format string (was getting
  separated from FLAC by the centred stack layout)
- Pill uses --accent-tinted color-mix so it adapts to every theme
- ChevronDown rotates on expand for a clear affordance
- New persisted state: themeStore.expandReplayGain (default collapsed)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 12:34:52 +02:00
Psychotoxical a48159d302 feat(queue): split tech bar into two lines when ReplayGain is present
The tech info strip in the queue header was a single ellipsised line, so
ReplayGain values (Track / Album / Peak) got cut off on tracks with a
full codec + bitrate + samplerate prefix. Now the strip wraps into two
lines whenever RG values exist:

- Line 1: codec · bitrate · bit depth/sample rate (unchanged)
- Line 2: 'ReplayGain · T … dB · A … dB · Peak …' — slightly smaller
  and dimmed for hierarchy, ellipsises independently if it still
  overflows.

Tracks without RG metadata stay one line as before. New i18n key
`queue.replayGain` ('ReplayGain') added to all 8 locales.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-19 12:24:46 +02:00
Psychotoxical cd1c785e43 fix(queue): use data-tooltip instead of title for source badge
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-17 15:55:48 +02:00
Maxim Isaev c165669db5 feat(queue): show playback source in tech strip with preload tracking
Add source badges for offline, cache, and stream playback in the queue tech line, including localized tooltips across shipped locales.

Track Rust preload-ready events by stream track id and latch the selected source per track, with dev logs to debug preload/source mismatches during next-track handoff.
2026-04-17 16:34:11 +03:00
Maxim Isaev 572eb81927 feat(queue): show ReplayGain metadata in current-track tech strip
Display track gain, album gain, and peak from file tags next to format,
bitrate, and sample rate so missing ReplayGain tags are obvious.

Refs: https://github.com/Psychotoxical/psysonic/issues/195
2026-04-16 23:15:13 +03:00
kveld9 94323e91fa fixed bugs 2026-04-12 17:53:52 -03:00
Psychotoxical b9b8f3fc15 feat(tracklist): multi-select + psyDnD, filter/sort, settings & UI polish
- AlbumTrackList: extract TrackRow as React.memo, selection state moved to
  selectionStore (Zustand) for O(1) re-renders per toggle; Ctrl/Cmd+Click
  enters select mode; drag selected tracks as {type:'songs'} payload;
  selection clears on outside click or song-list change
- QueuePanel: handle 'songs' multi-track drop type; whitelist drag types to
  suppress drop feedback for non-queue drags (lyrics grip etc.)
- AlbumDetail + PlaylistDetail: filter/sort toolbar (title/artist, natural
  order); disc grouping bypassed when sorted; playlist reorder DnD disabled
  while filter active
- useTracklistColumns: 'known' field auto-shows newly added columns for
  existing users
- PlayerBar: mute/unmute restores previous volume via premuteVolumeRef
  instead of hardcoded 0.7
- Settings/Input: reset buttons restyled as RotateCcw icon above card,
  matching HomeCustomizer layout
- i18n: filterSongs, sortNatural, sortByTitle, sortByArtist keys across
  all 7 locales
- components.css: album-card-title/artist nowrap to keep playlist grid
  cards uniform height

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-11 11:42:47 +02:00
Maxim Isaev 1624880c2a feat(ratings): mix cutoff filter for random flows and home, i18n
Apply the same per-axis star cutoff to random mix (multi-batch fetch until
full), random albums, Hero, and Home hero/discover rows. Prefetch artist and
album ratings via Subsonic when list payloads omit them. Exclude items when
0 < rating ≤ threshold; 0 or missing counts as unrated.

Settings: rating filter description interpolates sidebar menu labels; Russian
strings for custom title bar; short axis labels aligned across locales.
2026-04-08 04:57:26 +03:00