Commit Graph

811 Commits

Author SHA1 Message Date
cucadmuh dc7a785f94 feat(ui): bulk entity ratings, Random Albums multi-select, album New badge (#446)
Add star rating rows to multi-artist and multi-album context menus so the
selection shares one rating control (mixed ratings show empty until set;
keyboard navigation supported). Pass selectedAlbums into AlbumCard on Random
Albums so multi-select context menu works. Add i18n aria labels for bulk
rating controls. Move the New album badge to the top-right of the cover and
stack it with the offline badge to avoid overlap.
2026-05-04 01:56:26 +03:00
Frank Stellmacher 3b4d54431b feat(random-mix): playlist size selector + filter panel layout cleanup (#445)
* feat(random-mix): playlist size selector + filter panel layout cleanup

Adds a 5-button playlist-size picker (50/75/100/125/150) at the top of
the Random Mix filter panel, persisted via authStore. Clicking a size
immediately reruns the current mix (genre-scoped or All Songs) at the
new size — no second click on Remix needed.

Filter panel layout cleaned up:

- Two sub-sections "MIX SETTINGS" and "EXCLUSIONS" with a divider
  between them so the panel reads cleanly with the new size row.
- Larger panel-level headers (FILTERS / GENRE MIX) so the hierarchy
  panel-title > sub-section is visually unambiguous.
- Italic muted note under MIX SETTINGS calling out that large mix
  sizes may return fewer unique tracks if the server's random pool
  runs short — sets honest expectations instead of users wondering
  why a 150 request returned ~126.

fetchRandomMixSongsUntilFull now scales batch size, max-batch ceiling
and dup-streak budget with target size; when no Settings-level mix
filter is active, the first call asks for the full target so a 150
mix can finish in a single round-trip on most libraries. The loop
falls through to top up with deduped follow-up calls if the server
returns fewer than requested.

* docs(changelog): add #445 Random Mix playlist size selector entry

* chore(credits): add #445 to Psychotoxical contributions
2026-05-03 19:57:08 +02:00
Frank Stellmacher 1799e90e04 feat(tracks): Highly Rated rail + per-card star display (#443)
* feat(tracks): Highly Rated rail + per-card star display

Adds a new SongRail above the Random Pick on the Tracks page that
surfaces the user's highly-rated tracks (sorted by rating DESC).
Auto-hides on non-Navidrome servers and when the library has no
rated tracks yet. Reuses the existing SongRail layout, with the
standard reroll button forcing a cache bypass.

Per-card stars: any SongCard whose `userRating > 0` now shows a
small five-star row (filled to the rating value) below the artist
line — visible everywhere SongCard is used, not only in the new
rail. Read-only display; rating is still done via the row's
context menu or the Now Playing star widget.

Cache layer in `ndListSongs`: opt-in `cacheMs` parameter (skipped
by VirtualSongList; used only by the Highly Rated rail with a 60 s
TTL). Cleared on `setRating` mutation so a freshly-rated track
shows up on the next page revisit, and on server switch alongside
the existing token cache. The reroll button explicitly invalidates
before refetching, so a manual refresh always hits the network.

* docs(changelog): add #443 Tracks Highly Rated rail entry

* chore(credits): add #443 to Psychotoxical contributions
2026-05-03 18:54:07 +02:00
Frank Stellmacher 98ff73d17a feat(perf): 3-state animation mode (Full / Reduced / Static) (#441)
* feat(perf): 3-state animation mode (Full / Reduced / Static)

Replaces the boolean `reducedAnimations` toggle with a three-way
`animationMode` setting, suggested by Viktor Petrovich after the
Windows audio fix (PR #426) shipped and confirmed a measurable
GPU drop:

- `full` (default): native frame rate, marquee scrolls normally
- `reduced`: 30 fps cap on the animated seekbar wave; player
  marquee runs at half speed
- `static`: rAF loop disabled; the seekbar repaints from the
  ~2 Hz audio:progress heartbeat. Player title/artist truncate
  with ellipsis instead of scrolling.

Migration in `onRehydrateStorage` maps legacy
`reducedAnimations: true` to `'reduced'`, anything else to
`'full'`. Static is opt-in only.

Settings UI follows the ReplayGain Auto/Track/Album pattern with
a contextual hint that explains what each mode does.

i18n: 5 new keys across 8 locales, 2 legacy keys removed.

* docs(changelog): add #441 3-state animation mode entry

* chore(credits): add #441 to Psychotoxical contributions
2026-05-03 14:12:27 +02:00
Frank Stellmacher 364b29ceee fix(queue): restore PR #420 QueuePanel.tsx parts lost in #419 squash (#440)
The drag-row-outside-queue-to-remove feature shipped in #420 (by
cucadmuh) had its QueuePanel.tsx wiring wiped when #419 was squash-
merged from a branch that pre-dated #420. The DragDropContext and
MiniPlayer parts of #420 survived; only QueuePanel.tsx was overwritten.

Restored to the state on commit 274ac5b3:
- Import `registerQueueDragHitTest` from DragDropContext
- Subscribe to `removeTrack` from playerStore
- Register the queue rect as a hit-test region on mount
- Document-level psy-drop listener that removes the dragged row when
  the drop coordinates fall outside the queue rect

Co-authored-by: cucadmuh <49571317+cucadmuh@users.noreply.github.com>
2026-05-03 14:03:07 +02:00
Frank Stellmacher dcec30166a fix(audio): frame-align gapless-off track-separation silence (#439)
* fix(audio): frame-align gapless-off track-separation silence

The 500 ms silence prepended between tracks when gapless playback is
disabled and the previous track ended naturally was built with
`Zero<f32>::new(ch, sr).take_duration(500ms)`. Rodio's `TakeDuration`
computes its sample count via integer-nanosecond division
(`1_000_000_000 / (sr * ch)`), which truncates: at 44.1 kHz / 2 ch
this emits 44103 samples = 22051.5 frames, half a frame short.

That half-frame leak shifts the next source's L/R parity in the
device frame stream. Multiple users have reported the next track
playing only on the right channel — exactly when gapless is OFF and
the previous track ended naturally (manual skip and album-first-play
bypass the silence prepend, which matches the reproducer report).

Replace with `SamplesBuffer::new(ch, sr, vec![0; frames * ch])`
where `frames = sr / 2`. Frame-aligned by construction, same
audible effect.

* docs(changelog): add #439 mono-channel fix entry

* chore(credits): add #439 to Psychotoxical contributions

* docs(changelog): strip @ from non-contributor mention in #435 entry

Plain-text 'zunoz on Discord' instead of '@zunoz' so GitHub does not
attribute the requester as a contributor on subsequent merges.
2026-05-03 13:55:56 +02:00
Frank Stellmacher 6019a253cd fix(queue): keep EQ bars animating when window loses focus (#438)
The blur-pause selector added in #434 included `.eq-bars .eq-bar`,
which caused the now-playing equalizer indicator in the queue to
freeze whenever the window lost OS focus (alt-tab, hover-focus
WMs, DevTools opening on WebKitGTK). Three small scaleY transforms
cost effectively nothing GPU-wise, so dropping them from the pause
list trades negligible idle GPU for a much less broken-looking UI.
2026-05-03 09:57:53 +02:00
Frank Stellmacher 4483552c94 fix(i18n): backfill shortcut labels for #435 in 7 locales (#436)
* fix(i18n): backfill 10 settings.shortcut* keys for #435

PR #435 added 10 new settings.shortcut* labels to en.ts (start search,
advanced search, toggle sidebar, mute, equalizer, repeat, open now
playing, lyrics, favorite current track, open help) but left the other
7 locales without translations — i18next would fall back to English at
runtime.

Adding translations for de, fr, nl, zh, nb, ru, es in the same position
as en.ts (right after shortcutOpenMiniPlayer), styled after the
existing shortcut* entries in each locale.

* docs(changelog): add #435 shortcuts action-registry entry

* chore(credits): add #435 to cucadmuh's contributions
2026-05-03 00:33:28 +02:00
cucadmuh 1e05180418 feat(shortcuts): action registry + dynamic CLI help + new input targets (#435)
* feat(shortcuts): unify action-driven shortcut and CLI routing

Centralize shortcut action metadata in one TypeScript registry and route keyboard, global shortcut, mini-window, and CLI inputs through shared runtime handlers.
Keep CLI as an abstract transport layer by emitting player-command payloads without depending on shortcut definitions.

* feat(shortcuts): generate CLI action help from shortcut registry

Move no-arg player commands and their descriptions into the central action registry so CLI parsing and --player help are derived dynamically from one source of truth. Also route runtime action execution through the registry and remove duplicated shortcut runtime handling.

* feat(shortcuts): add new input actions and hidden F1 help binding

Add the requested input actions (search, advanced search, sidebar, mute, equalizer, repeat, now playing, lyrics, favorite current track) to the central shortcut action registry and wire runtime handlers for sidebar/equalizer toggles. Keep Help bound to F1 by default while hiding it from Settings input lists, and backfill persisted keybindings with new defaults so F1 works for existing users.

Requested by @zunoz (Discord community).
2026-05-03 00:37:43 +03:00
Frank Stellmacher 402e288a24 fix(css): scope data-app-blurred animation pause away from * (#434)
* fix(css): scope data-app-blurred animation pause away from `*`

The `data-app-blurred="true"` rule used a `*` selector to pause every
animation while the window was unfocused. On WebKitGTK + no-compositing
(Linux dev mode) this triggered a stale rendering bug after Vite HMR
reloads — the sidebar and main content stayed invisible until any user
interaction nudged a re-render.

Splitting the rule:

* `data-app-hidden` and `data-psy-native-hidden` keep `*` because the
  window is fully invisible to the user in those states.
* `data-app-blurred` now lists only the concrete heaviest infinite
  animations (eq bars, marquees, np dot pulse, fullscreen mesh blob /
  portrait, generic spin). The other small animations keep running
  while blurred — minor GPU cost compared to the broken HMR experience.

The JS-side `__psyBlurred` flag in WaveformSeek is unchanged.

* docs(changelog): add #434 entry to [1.45.0] / Fixed
2026-05-02 23:20:01 +02:00
Frank Stellmacher e6a20f03cd fix(i18n): restore reducedAnimations + statistics.export* strings dropped by #419 squash (#433)
* fix(i18n): restore reducedAnimations locale strings dropped by #419 squash

The 'Reduce animations' toggle introduced in PR #426 ships with two
i18n keys (settings.reducedAnimations + settings.reducedAnimationsDesc).
The #419 squash-merge silently removed them from all 8 locales, and
the #429 restore took the locale files from HEAD instead of merging
them, so the keys never came back. The toggle was rendering as raw
keys in the UI.

Restoring the strings to the 5662dafe state for all 8 supported
languages (en, de, fr, nl, zh, nb, ru, es).

* fix(i18n): restore statistics.export* locale strings dropped by #419 squash

Same root cause as the previous commit on this branch: the #419
squash-merge silently dropped 18 statistics.export* keys (introduced
by the Stats-Card-Export PR #425) from en.ts and de.ts. Stats →
"Share Top Albums" modal and the export button tooltip showed raw
keys.

Restoring all 18 keys verbatim from the 5662dafe state in en + de.

Note: PR #425 only ever shipped en + de translations for these keys —
the other 6 locales (fr, nl, zh, nb, ru, es) never had them and are
not in scope for this restore. i18next falls back to en for those, so
users on those languages see the English strings rather than raw keys.
A follow-up to fully translate the export modal across the remaining
locales is tracked separately.
2026-05-02 23:01:29 +02:00
Frank Stellmacher fca8fc5318 fix(seekbar): blank canvas after update from legacy build (#432)
After PR #316 split the 'waveform' seekbar style into 'truewave' /
'pseudowave', users who carried any other unrecognised persisted value
(legacy variants, undefined, tampered strings) ended up with a blank
seekbar — the rehydrate migration matched only the literal 'waveform'
string, and the drawSeekbar dispatcher had no default branch, so an
unknown style drew nothing.

Two-layer fix:

* authStore migration now treats *any* value not in the current
  SeekbarStyle union as legacy and resets it to 'truewave'.
* drawSeekbar gains a default case that falls back to the truewave
  renderer, so even if a future style mismatch slips through the
  store-level guard the user still sees a usable seekbar.

Visible to affected users on next app start (rehydrate runs once per
session). Clicking a style in Settings has always worked around the
issue; this fix removes that workaround.
2026-05-02 22:50:22 +02:00
Frank Stellmacher 0785385c7f chore(credits): catch up Settings contributors for 1.45.0 cycle (#431)
Adds the contributions that landed since the last credits sync:

* kveld9 — PR #419 (queue UX improvements)
* Psychotoxical — PRs #365, #384, #390, #392+#394, #395, #423, #425, #426
* cucadmuh — PRs #337, #344, #357, #380, #397, #420, #422
2026-05-02 22:40:18 +02:00
Frank Stellmacher c28cc58185 docs(changelog): restore #420/#423/#425/#426 entries dropped by #429 (#430)
PR #429 took CHANGELOG.md from HEAD (post-#419 squash) instead of
merging it from the pre-squash main state, so the four entries that
had landed via #428 backfill (#426) and the squashes of #420/#423/#425
were silently dropped from [1.45.0].

This restores all four to the same positions they originally had,
keeping the existing #419 entry intact.
2026-05-02 22:14:30 +02:00
Frank Stellmacher e44e6dcdf4 fix: restore audio refactor + features lost in #419 squash-merge (#429)
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).

This commit:

* Restores all collateral-damage files to their pre-#419 main state
  (5662dafe), including the audio module split, lib decompose,
  Cargo.toml `windows` dep, animation-pause-on-blur logic, and
  `reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
  position counter, persistent Now Playing collapse, animated EQ
  indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
  `queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
  needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
  is `RefObject<T>` / read-only under current `@types/react`; widened to
  `useRef<T | null>(null)` so the existing `wrapRef.current = el`
  assignment compiles).

Verified locally with `cargo check` and `npm run build` — both green.
2026-05-02 22:01:51 +02:00
Kveld. 18b4a982ef feat: queue-ux-improvements (#419)
* feat(queue): add ETA display, equalizer indicator and collapsible now playing

* deleted endsAt and showDuration strings, changed eta update to 30s

* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon

* feat(queue): fold ETA into existing total/remaining toggle as third mode

The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.

ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.

i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.

* docs(changelog): add #419 queue UX improvements entry

Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-02 21:45:55 +02:00
Frank Stellmacher 5662dafe97 docs(changelog): backfill #426 Windows stutter fix entry (#428)
PR #426 was merged earlier today without a CHANGELOG entry; adding it
under [1.45.0] / Fixed retroactively. From now on the entry should ship
inside the PR itself rather than as a follow-up commit on main.
2026-05-02 21:37:15 +02:00
Frank Stellmacher 2e9618cf54 fix(audio): Windows playback stutter under GPU load (#334) (#426)
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows

Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).


* fix(build): repair Windows compile after audio split + lib decompose

Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):

- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
  import. Add it cfg-gated to `not(target_os = "linux")` since it's only
  called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
  but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
  Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.

No behavior change on Linux. Restores `cargo build` on Windows + macOS.

* perf(ui): pause cosmetic animations when window loses OS focus

Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.

Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.

Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.

Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.

Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.

* chore: remove stale app-icon.png from repo root

* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps

Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.

Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
2026-05-02 21:10:32 +02:00
Frank Stellmacher 7064ca500e feat(stats): shareable Top-Albums card export (#425)
* feat(stats): add shareable Top-Albums card export

Adds a shareable PNG export of the user's most-played albums,
available from the Statistics page under the "Most Played Albums"
section header.

Layout:
* 3 formats — Story (1080×1920, 9:16), Square (1080×1080), Twitter
  Card (1200×675, 16:9). Story and Square stack a centered URL footer;
  Twitter packs logo + label + URL into a single header row.
* 3 grid sizes — 3×3 (default), 4×4, 5×5. Modal fetches up to 25
  frequent albums on open so larger grids work even when the entry
  surface only loaded a handful.
* Cover tiles render the rank + play count in a thin black info strip
  at the bottom of the cover (rank left, "N Plays" right).
* Header label is hardcoded English ("Top Albums") so a shared image
  remains legible to followers who don't share the user's UI language.
  Caller can override via `opts.meta`.

Source path is local-only — `getAlbumList(type='frequent')` from
Subsonic. Last.fm is intentionally not used.

Implementation:
* `src/utils/exportAlbumCard.ts` — pure Canvas-API renderer. Reads
  theme accent / bg from the document's CSS variables so the export
  matches the active theme. Cover art is loaded through the existing
  `getCachedBlob` IndexedDB cache, so repeated exports are cheap.
  Wordmark is rendered from the `PsysonicLogo` React component via
  `renderToStaticMarkup`, with both gradient stops baked to a single
  accent color for crisp single-tone branding.
* `src/components/StatsExportModal.tsx` — UI: format + grid pickers,
  live downscaled preview, native save dialog via
  `@tauri-apps/plugin-dialog` + `plugin-fs`.
* `src/components/AlbumRow.tsx` — adds optional `headerExtra` slot so
  the share button sits next to the existing scroll-nav arrows.
* i18n keys added under `statistics.*` (`en`, `de`) — other locales
  fall back to English.

* docs(changelog): add Top-Albums card export for PR #425
2026-05-02 16:44:29 +02:00
Frank Stellmacher 297c9f1125 fix(preview): sync audio start, ring animation, and download timeout (#423)
* fix(preview): sync audio start, ring animation, and download timeout

Three coupled fixes for the track-preview engine:

1. Audio sync. `Sink::try_seek` was running on a worker thread after
   `sink.append(source)`, so the sink began playing position 0 while
   the seek was still iterating to the mid-track target. With the
   30 s `take_duration` cap counting wall-clock from append, audio
   could only become audible ~25% into the preview window. The seek
   now runs on the bare source before append, then `take_duration`
   wraps it — playback starts at the seek position with the cap
   measured from there.

2. Ring animation gating. The CSS progress-ring animation was
   bound to `is-previewing` (set on click), so the ring sprinted
   ahead of any download/decode/seek warmup and didn't reset
   cleanly when switching from one preview to another. Added an
   `audioStarted` flag in `previewStore` that flips on
   `audio:preview-start` from the engine; CSS animation is now
   gated on `audio-started` instead. `is-previewing` still drives
   tooltip/icon for instant click feedback. Same SVG is reused for
   a 25%-arc rotating loading spinner while waiting for audio,
   with a 150 ms delay so cached/short previews don't flash.

3. Download timeout. The shared `audio_http_client` caps at 30 s,
   which aborts mid-download on multi-hundred-MB uncompressed
   files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
   builds a dedicated client with a 5 min timeout for the bytes
   fetch. Watchdog still bounds the playback window at 30 s once
   the audio actually starts.

Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs(changelog): add preview audio sync fix for PR #423

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:44:49 +02:00
Psychotoxical 9cc74a7f88 style(tauri): drop redundant use super::*; imports
Five lib_commands submodules either had `use super::*;` duplicated
during the split (core.rs, offline.rs, mini.rs — leftover line 3) or
didn't reference the parent scope at all (navidrome.rs, bandsintown.rs).
Removing them silences all five `unused import` warnings; cargo check
is now warning-free.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 13:44:25 +03:00
Maxim Isaev cfeec22c82 refactor(tauri): decompose lib command surface into domain modules
Split the large lib command module into nested app_api, cache, sync, and ui submodules while preserving command signatures and behavior. This keeps command responsibilities isolated and makes further extraction safer.
2026-05-02 13:44:25 +03:00
Maxim Isaev c917ee1071 refactor(audio): split monolithic audio module into submodules
Move audio engine functionality from a single large file into focused Rust modules while preserving behavior and command surface. This keeps boundaries clearer for future extraction and the upcoming lib.rs split.
2026-05-02 13:44:25 +03:00
cucadmuh 274ac5b3b4 feat(queue): drag rows outside queue to remove; trash ghost outside bounds (#420)
* feat(queue): drag rows outside queue to remove; trash ghost outside bounds

- Document-level psy-drop when cursor leaves queue rect (main + mini)
- DragDropContext: drop coordinates on psy-detail; optional wrapRef on OverlayScrollArea
- Trash icon on drag ghost only outside registered queue hit-test regions

* docs(changelog): add queue drag-out removal for PR #420
2026-05-02 02:36:35 +03:00
cucadmuh fca084acf9 fix(ci): upgrade github-script action to v9 (#418)
Move reusable channel publish release step from actions/github-script v7 to v9 to stay compatible with Node 24 on GitHub runners.
2026-05-01 21:09:59 +00:00
cucadmuh 267f732397 fix(tray): gate playback_state cfg for Windows and Linux only (#416)
playback_state is only used for the Windows tray tooltip icon and the Linux
now-playing menu row; compiling it on macOS triggered an unused_variables
warning in CI.
2026-05-01 21:03:19 +00:00
cucadmuh 3f225951e6 fix(release): restore known-good publish workflow baseline (#415)
Reset reusable channel publish to the last known-good release flow from b83c0f5 and keep build_platform_artifacts gating for source-only dispatch compatibility.
2026-05-01 23:51:00 +03:00
cucadmuh 32e249c411 fix(release): tolerate delayed tag ref visibility checks (#414)
When release and target_commitish are already valid, treat temporary git ref 404 responses as a warning so release jobs continue instead of failing on API propagation lag.
2026-05-01 20:38:37 +00:00
cucadmuh 47f88374e5 fix(release): avoid pre-creating tags before release API call (#413)
Let createRelease own tag creation with target_commitish and remove preflight tag-ref waits to reduce tag visibility races that lead to untagged release behavior.
2026-05-01 20:29:21 +00:00
cucadmuh ade4bd8675 fix(release): restore github-script release creation flow (#412)
Use GitHub REST create/update via actions/github-script with target_commitish and release id from API responses to avoid tag lookup races in the gh CLI path.
2026-05-01 20:21:57 +00:00
cucadmuh 484068e83b fix(release): remove untagged fallback and validate binding by id (#411)
Create and update releases through explicit API payloads, include target_commitish, and verify tag binding through release id to avoid transient tag-endpoint inconsistencies.
2026-05-01 20:14:08 +00:00
cucadmuh 61430e147d fix(release): create releases from verified tags without target_commitish (#410)
Use gh release create --verify-tag and remove target_commitish from release payload
now that tags are created upfront. This avoids server-side untagged release fallback
while preserving deterministic tag-to-release publication.
2026-05-01 20:06:27 +00:00
cucadmuh 4609a09a74 fix(release): create/update releases by id with gh api payloads (#409)
Stop depending on tag lookup right after publish. Resolve release by tag with a
name fallback, then patch/create by id using the same payload and force a final
id-based patch to heal untagged placeholders before downstream upload steps.
2026-05-01 22:57:33 +03:00
cucadmuh d35d199f8d fix(release): switch release create/edit to gh CLI path (#408)
Replace github-script release creation with gh release create/edit plus explicit
release-id resolution and patching. This avoids inconsistent REST createRelease
untagged behavior and keeps publication pinned to app-v tags.
2026-05-01 19:50:47 +00:00
cucadmuh 9ad345e43d Fix/release create tag before verify (#407)
* fix(release): rebind untagged draft releases to expected app-v tag

After create/update, fetch release by id and force tag_name/target_commitish when
GitHub returns an unexpected tag (including untagged placeholders). This self-heals
release metadata before downstream upload steps consume release_id.

* fix(release): remove tauri-action release publishing side effects

Build macOS/Windows bundles with tauri CLI and upload artifacts explicitly via
gh release upload to the expected app-v tag. This prevents tauri-action from
creating untagged releases while keeping release assets deterministic.

* fix(release): wait for tag ref visibility before release API calls

Before create/update release, poll GitHub REST git.getRef(tags/app-v...) until the
new tag is visible. This avoids release API timing gaps where tag exists in git
but release endpoints still return inconsistent not-found/untagged behavior.
2026-05-01 19:43:36 +00:00
cucadmuh 951f2d6163 fix(release): rebind untagged draft releases to expected app-v tag (#406)
After create/update, fetch release by id and force tag_name/target_commitish when
GitHub returns an unexpected tag (including untagged placeholders). This self-heals
release metadata before downstream upload steps consume release_id.
2026-05-01 19:19:11 +00:00
cucadmuh 0646f6884f Fix/release create tag before verify (#405)
* fix(release): create missing app-v tag before release verification

Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.

* fix(release): pin tauri publish to tagged release metadata

Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.

* chore(ci): align workflow action versions for release flow

Update github-script usage to v9 across release-related workflows and keep
the current tauri-action release binding changes in the same branch for testing.

* fix(release): harden tagged release resolution for source-only promote

Canonicalize release_id via getReleaseByTag after create/update and fail fast on
invalid tag/commit inputs to avoid untagged release binding. Also propagate
source-only marker through promote push events so push-triggered channel runs
skip platform artifacts and verify-nix consistently.

* fix(release): avoid tag lookup hard-fail during release creation

Remove immediate getReleaseByTag canonicalization after create/update because
GitHub can return 404 for tag-based release lookup while the release id is valid.
Keep release_id flow and downstream release-id validation to prevent regressions.
2026-05-01 19:13:09 +00:00
cucadmuh 8d424fbc98 Fix/release create tag before verify (#404)
* fix(release): create missing app-v tag before release verification

Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.

* fix(release): pin tauri publish to tagged release metadata

Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.

* chore(ci): align workflow action versions for release flow

Update github-script usage to v9 across release-related workflows and keep
the current tauri-action release binding changes in the same branch for testing.

* fix(release): harden tagged release resolution for source-only promote

Canonicalize release_id via getReleaseByTag after create/update and fail fast on
invalid tag/commit inputs to avoid untagged release binding. Also propagate
source-only marker through promote push events so push-triggered channel runs
skip platform artifacts and verify-nix consistently.
2026-05-01 19:04:26 +00:00
cucadmuh 090d129283 Fix/release create tag before verify (#403)
* fix(release): create missing app-v tag before release verification

Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.

* fix(release): pin tauri publish to tagged release metadata

Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.

* chore(ci): align workflow action versions for release flow

Update github-script usage to v9 across release-related workflows and keep
the current tauri-action release binding changes in the same branch for testing.
2026-05-01 18:44:44 +00:00
cucadmuh dbc814da4c Fix/release create tag before verify (#402)
* fix(release): create missing app-v tag before release verification

Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.

* fix(release): pin tauri publish to tagged release metadata

Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.
2026-05-01 18:37:03 +00:00
cucadmuh 59f3a194d8 fix(release): create missing app-v tag before release verification (#401)
Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.
2026-05-01 18:24:27 +00:00
cucadmuh f91c57ca68 fix(release): retry tag ref visibility checks after publish (#400)
GitHub ref APIs can briefly return 404 right after create/update release.
Retry getRef(tags/...) before failing binding verification to avoid false
negatives that interrupt next/release channel publishing.
2026-05-01 21:19:07 +03:00
cucadmuh fef13fefd1 Fix/release untagged guard (#399)
* fix(release): prevent untagged fallback from tauri publish

Set explicit github-script output for release_id and validate it before build jobs.
This prevents tauri-action from creating untagged releases when release id wiring
breaks and keeps assets attached to the intended app-v tag release.

* fix(release): add source-only promote mode and harden release binding

Add a source_only dispatch option to promote workflows and propagate it into
channel publish so maintainers can skip platform builds and verify-nix when needed.
Also validate release/tag/commit binding to prevent untagged fallback and ensure
source archives stay aligned with the intended app-v tag.
2026-05-01 21:09:09 +03:00
cucadmuh 9ad0f8af6d feat(ui): UI refinements — sidebar indicators, adaptive header, and interaction polish (#397)
* feat(ui): unify queue toggle handle behavior

Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.

* feat(ui): add adaptive header search collapse behavior

Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.

* chore(ui): remove leftover search prototype artifacts

Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.

* feat(ui): persist sidebar and queue visibility state

Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.

* feat(ui): unify player overflow menu behavior

Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.

* feat(ui): add wheel seek controls to waveform

Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.

* fix(now-playing): stabilize narrow dashboard layout

Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.

* fix(search): reduce collapse jitter and avoid header overlap

Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.

* fix(i18n): localize player overflow controls across locales

Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.

* fix(search): keep advanced control clickable in collapsed mode

Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.

* fix(i18n): restore queue translation in offline library

Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.

* fix(ui): apply overlay scrollbar to right-panel text tabs

Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.

* fix(ui): add unread indicator for new releases and guard sidebar drag clicks

Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.

* fix(ui): stabilize live dropdown layering and unread reset flow

Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.

* feat(ui): add localized New badges for recently added albums

Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.

* fix(album): prevent tracklist jump when entering multiselect

Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.

* fix(tray): add playback-state badge and finalize queue handle tooltip

Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.

* fix(header): prioritize search collapse before Live/Orbit labels

Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.

* fix(ui): stabilize header compaction and show tray state icons

Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.

* fix(tray): keep tooltip iconization Windows-only

Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.

* fix(ui): restore queue resize response after overlay scroll interactions

Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.

* docs(changelog): summarize ui-refinements branch features

Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.

* docs(changelog): add PR #397 references for ui-refinements

Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
2026-05-01 15:42:40 +03:00
Frank Stellmacher 2ea22635e5 feat(tray): show now-playing track in tray + i18n menu labels (#395)
* feat(tray): show now-playing track in tray icon tooltip

Mirrors the current track to the tray tooltip ("Artist – Title") on every
play/pause/track change, falling back to "Psysonic" when nothing is playing.
The cached value survives tray hide/show via a new TrayTooltip state, and
is truncated to 127 chars for Windows NOTIFYICONDATA.szTip.

Closes #383


* feat(tray): linux fallback — disabled menu item shows now-playing track

AppIndicator on Linux has no hover-tooltip API, so the tooltip command was
a silent no-op there. Adds a disabled menu entry at the top of the tray
right-click menu that mirrors the same text. Updated in lockstep with the
Win/macOS tooltip via set_tray_tooltip.

* i18n(tray): localize tray menu labels

Adds a `tray` namespace in all 8 locales (en/de/fr/nl/zh/nb/ru/es) for
Play/Pause, Next/Previous, Show/Hide, Exit, and the Linux-only
"Nothing playing" placeholder.

Rust side: TrayMenuLabels state holds the cached translations and
TrayMenuItems holds the live MenuItem handles. New set_tray_menu_labels
command pushes new strings + applies them via set_text without rebuilding
the tray icon.

Frontend pushes the labels on mount and on every i18n.on('languageChanged').
2026-05-01 12:58:16 +02:00
Frank Stellmacher 20a083a9a6 feat(player): preview indicator in player bar + smart stop semantics (#394)
* feat(player): preview-active state on play button (ring + stop icon)

Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.

i18n key player.previewActive in all 8 locales for tooltip + aria-label.


* feat(player): show preview track in player bar + smart stop semantics

The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.

Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
  if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
  preview AND leaves main paused, so "Stop = silence" actually goes silent.

previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
2026-05-01 12:57:34 +02:00
Frank Stellmacher 9cef3da1bb Update CHANGELOG.md (#396) 2026-05-01 12:55:46 +02:00
Frank Stellmacher 33473808ae Update CHANGELOG.md (#393) 2026-05-01 09:14:27 +02:00
Frank Stellmacher a14dba8167 feat(audio): rust track preview engine + inline play/preview buttons (#392)
* feat(audio): rust preview engine with secondary sink

Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.


* feat(playlists): migrate suggestion preview to rust audio engine

Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.

Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.


* feat(albums): inline play + preview buttons in tracklist rows

Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.

Pilot for the wider rollout to other tracklists.

* feat(tracklists): roll out inline play + preview buttons

Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).

Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.

* feat(settings): track preview toggle + configurable position and duration

Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.

i18n keys added in all 8 locales.

* fix(audio): cancel preview when main playback (re)starts

audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.


* feat(settings): per-location track preview toggles

Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.


* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
2026-05-01 09:11:28 +02:00
Frank Stellmacher ff47170736 Update CHANGELOG.md (#391) 2026-05-01 08:56:13 +02:00