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7 Commits
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b950d4704b |
feat(cover): artist artwork from fanart.tv (off by default) (#1137)
* feat(cover): add artist_artwork_lookup table + accessors
Image-scraper P0 (design-review §12): additive library-SQLite migration 013
plus get/upsert/clear-per-server accessors for the external artist-artwork
lookup (fanart.tv). Render never reads it; the on-demand cover ensure path
and the mbid_ambiguous 24h negative cache use it. server_id = serverIndexKey.
* feat(cover): add fanart.tv + getArtistInfo2 provider layer
Image-scraper P0 (§7/§19/§23): new cover_cache/external.rs — Rust-side
getArtistInfo2 tag-MBID resolution plus fanart.tv v3/music URL + first
artistbackground fetch (BYOK client_key sent in addition to the project
api_key per fanart.tv ToS, §22). Extract a shared build_subsonic_url helper
in fetch.rs (cover URL behaviour unchanged). Add a dedicated low-concurrency
fanart_http_sem so external HTTP never starves Navidrome (§26). URL builders
unit-tested; wired into ensure_inner next.
* feat(cover): wire fanart.tv external branch into ensure_inner
Image-scraper P0 (§16): on-demand artist `fanart` ensures try fanart.tv
before the Navidrome fallback. MBID resolved Rust-side via getArtistInfo2
(§23, tag MBID); on a miss it falls through WITHOUT a .fetch-failed marker so
Navidrome stays the display fallback (§28). External tiers are written as
{tier}-fanart.webp in the same entity dir (same cacheKind, §16) — 2000 + 512
(matryoshka §17); peek prefers them for the fanart surface. Dedicated
low-concurrency fanart lane (§26); .miss-fanart ~30min negative marker.
Additive IPC args (externalArtworkEnabled, surfaceKind), off by default and
gated by PSYSONIC_FANART_KEY — inert until a render surface opts in (P1).
Quality gate (§11), name->MusicBrainz (§19), and lookup-table writes are P1.
* feat(cover): fanart-first peek for the fanart surface
Image-scraper P0: for an artist `fanart` ensure, the early peek serves only
the external {tier}-fanart.webp tiers; if none exist yet it returns None so
ensure runs the external branch (fetch fanart) instead of short-circuiting on
a cached Navidrome tier. Realises "fanart prioritised" (§18) for the opt-in
surface; Navidrome stays the fallback inside the branch's miss path.
* chore(cover): dev-only artist-fanart spike helper
DEV-only window.psyFanartSpike(name) — resolves an artist by name and fires
the real cover_cache_ensure with externalArtworkEnabled+surfaceKind=fanart to
verify the P0 pipeline against a live server (with PSYSONIC_FANART_KEY set).
Not wired in production.
* feat(cover): §11 quality gate for the fanart surface
Before an external fanart fetch, check whether a Navidrome tier already on
disk is an HQ ~16:9 image (width >= 1280, aspect 1.6-2.0) and skip the fetch
if so — square artist portraits never satisfy it, so the common case still
fetches. Reads tier dimensions only (no full decode). Rust consts per the
design review. Unit-tested predicate.
* feat(cover): persist fanart resolution in artist_artwork_lookup (§12)
Wire the lookup table as both the MBID resolution cache and the negative
cache: a cached MBID skips the getArtistInfo2 round-trip; no_mbid/mbid_ambiguous
back off 24h and miss 30min from updated_at before re-querying. Writes
hit/miss/no_mbid with mbid/mbid_source/provider; transient network errors are
not cached. All store reads/writes run off the async executor via
spawn_blocking and no-op before login. Store reached via app.try_state::<LibraryRuntime>().
* feat(cover): compile-time fanart key fallback + album/name IPC args
A runtime PSYSONIC_FANART_KEY still wins (dev), else the key baked in at build
time via option_env! (release). Add additive artistName/albumTitle ensure args
as context for the §19 name->MusicBrainz fallback (inert until the render
passes them). Library backfill passes None.
* feat(settings): add External Artwork Scraper toggle under Integrations
Master toggle (themeStore, off by default per §20) in a new Integrations
subsection, alongside the other opt-in third-party categories. Contacts
fanart.tv only when enabled. i18n across all 9 locales.
* feat(cover): wire fanart background into the fullscreen player (§28)
New useArtistFanart hook resolves a fanart.tv 16:9 background via a dedicated
cover_cache_ensure (surfaceKind=fanart) — it bypasses the shared peek/disk-src
cache (the {tier}-fanart.webp surface is keyed differently) and reuses
coverDiskUrl for the asset URL. Fullscreen background priority is now
fanart -> Navidrome artist image (cover pipeline) -> album cover; the live
useFsArtistPortrait probe is deleted (§28). Additive ensure opts
(surfaceKind/artistName/albumTitle); externalArtworkEnabled is derived in
ensureArgsFromRef from the master toggle and restricted to the artist fanart
surface, so plain cover ensures are unaffected.
* feat(cover): generalize external surface to fanart + banner (§13)
surfaceKind='banner' fetches the fanart.tv musicbanner array -> {tier}-banner.webp
in the same entity dir; fanart stays the 16:9 artistbackground. The ensure
branch, peek, lookup rows (per-surface surface_kind), miss marker
(.miss-<surface>) and tier suffix are all surface-parameterised. The §11
quality gate stays fanart-only (the banner strip has its own aspect). Unit
test for the surface->fanart JSON key map.
* feat(artist): fanart banner on the artist-detail header (§13, Option B)
The artist-detail header gets an album-detail-style background layer: fanart.tv
banner (musicbanner) -> the 16:9 fanart background cropped to the strip ->
empty. Both via a shared useArtistExternalImage hook (useArtistBanner /
useArtistFanart); each fetches on demand and shares the Rust cache, so the
header and the fullscreen player warm each other's images. The header is its
own stacking context (isolation) so a z-index:-1 banner clips behind the avatar
+ meta with no content wrapper; the album-style framing (padding/radius/clip)
is applied only when a banner is shown, so the off-by-default case stays
pixel-identical.
* refactor(artist): reuse album-detail header structure for the fanart banner
The artist-detail header now uses the same album-detail-* container classes as
AlbumHeader (header/bg/overlay/content/hero) with the fanart banner as the
background; the Back button moves inside the header. A surgical
`artist-detail-bleed` cancels the artist page's .content-body padding so the
banner is full-bleed to the container edges, matching the album header exactly
instead of the earlier inset card. Reverts the experimental artist-specific bg
CSS.
* feat(cover): drop artist_artwork_lookup rows on clear-cover-cache (§12/B.4)
cover_cache_clear_server already removed the server's whole cover dir (so the
{tier}-fanart.webp / -banner.webp tiers + .miss-* markers go with it); also
clear the artist_artwork_lookup rows for that server (off-thread) so no stale
resolution state lingers. Automatic toggle-off purge deferred — turning the
toggle off already hides external artwork (render is gated), and explicit
cache-clear now cleans external state too.
* feat(cover): name->MusicBrainz album-confirmed MBID resolution (§19)
When getArtistInfo2 has no tag MBID and the ensure carries the artist name +
an album in context (fullscreen), one MusicBrainz release-search query resolves
the artist MBID: the primary artist across score>=90 releases wins, conflicting
ids -> mbid_ambiguous (24h backoff), none -> no_mbid. Sends the required
User-Agent; a single-permit musicbrainz_sem + >=1s spacing holds us under MB's
rate limit. mbid_source=musicbrainz persisted. Banner surface (no album
context) correctly skips this. Pure classify/escape helpers unit-tested.
* fix(cover): enable banner surface in ensureArgsFromRef
externalEnsureFields only set externalArtworkEnabled for surfaceKind 'fanart',
so the 'banner' surface never fired — the artist-detail header always fell back
to the fanart image instead of the fanart.tv musicbanner. Both external artist
surfaces (fanart/banner) now enable the external branch.
* feat(settings): optional BYOK personal fanart key field
Add an optional personal fanart.tv API key field to the External Artwork
Scraper block (shown when the toggle is on): a masked input, a saved/in-use
status line, and the simple note that it is sent in addition to the app key.
Persisted in themeStore and plumbed through cover_cache_ensure
(externalArtworkByok); Rust prefers the settings key, falling back to the
PSYSONIC_FANART_CLIENT_KEY dev env. i18n x9.
* fix(cover): resolve artist-page fanart image collision on navigation
The artist-detail header keyed its fanart/banner hooks on the route `id`,
which flips immediately on navigation while `artist`/`albums` refetch a beat
later. The mismatched ensure wrote the previous artist's image under the new
artist's id (e.g. Sepultura's image under Lordi's id).
- key on the loaded `artist.id`, not the route `id`, so id/name/album always
describe the same artist
- pick the §19 album context from an album that actually belongs to this
artist (`albums.find(a => a.artistId === artist.id)`), so a stale album can't
run a mismatched name→MusicBrainz query or cache a wrong `no_mbid`
- reset `src` on every input change in `useArtistExternalImage` so a previous
artist's image never lingers while the new one resolves
* fix(cover): strip trailing album qualifier before MusicBrainz lookup
Library titles like "Show No Mercy (2004 Remastered)" or "Album [Deluxe
Edition]" failed the §19 MusicBrainz release query, blocking name-confirmed
MBID resolution. `normalize_album_for_mb` strips a single trailing
parenthetical/bracketed qualifier; leading qualifiers (e.g. "(What's the
Story) Morning Glory?") are left intact. Unit-tested.
* fix(cover): don't cache no_mbid when album context is unavailable
The banner ensure could fire before the artist's albums loaded, with no album
in context. The old code cached `no_mbid` there and the 24h backoff then
blocked the later ensure that arrived *with* album context. Could-not-attempt
is not tried-and-failed: the no-album branch now returns without persisting.
* fix(cover): don't emit tier-ready for external fanart/banner surfaces
`try_external_fanart` emitted `cover:tier-ready` with the `{tier}-{surface}.webp`
path. That event is keyed by the canonical cover key (cacheKind/cacheEntityId/
tier, no surface), so the frontend `useCoverArtBridge` listener seeded the
Navidrome artist cover's disk-src cache with the external image — leaking
fanart/banner into the plain artist cover (avatar, fullscreen "navidrome-artist"
fallback) even with the scraper toggled off.
Remove the emit: the fanart/banner hooks read the path from the
`cover_cache_ensure` return value, so no event is needed. (No disk-level
overwrite — the suffixed files are never matched by `tier_exists`; this was
frontend disk-src-cache cross-contamination.)
* fix(cover): wait for the final external background before showing it, with fade-in
The fullscreen player and artist-detail header flashed several backgrounds in
sequence while the fanart resolved (upscaled album cover → Navidrome artist
image → fanart), and the artist header could show the fanart first and then
swap to the banner.
- the album cover is no longer a background source — it only feeds the
foreground thumbnail
- the external-artwork hooks return `{ src, pending }` so callers can tell
"still resolving" (hold back) from "resolved, no image" (fall back now)
- fullscreen background: scraper on → fanart, empty while it resolves, Navidrome
artist image only on a confirmed miss; scraper off → Navidrome artist image
- artist header: the banner is preferred — nothing shows while it resolves
(no fanart flash), fanart is the fallback only once the banner misses
- both backgrounds preload the chosen image and fade it in (`onLoad` plus a
`ref` `complete` check so an already-cached image, whose load event can fire
before React attaches the handler, still appears). The header fade is a
scoped inline opacity so the shared `album-detail-bg` class is untouched.
* ci(release): pass PSYSONIC_FANART_KEY into the macOS + Linux builds
* refactor(cover): extract external-artwork ensure into its own module
Pure code move: the on-demand fanart/banner fetch, the quality gate, the
surface-aware peek and the lookup-table cache move from cover_cache/mod.rs
into cover_cache/external_ensure.rs. Behaviour unchanged; mod.rs 1877 -> 1488.
* chore(cover): remove dev-only fanart spike helper
The real render wiring now exercises the external ensure branch, so the
dev-only window.psyFanartSpike helper is redundant.
* feat(cover): purge external artwork on opt-out (B3)
New cover_cache_purge_external command: when the External Artwork toggle is
turned off, drop every fetched {tier}-{provider}.webp, .miss-{provider}
marker and artist_artwork_lookup row across all configured servers, leaving
the canonical Navidrome covers intact. Opting out now removes the
third-party-sourced data instead of just hiding it (design-review §9/§12/B.4).
* docs: changelog, credits and what's new for artist fanart (PR #1137)
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47832632fd |
fix(cover): follow connect-URL flips in library cover backfill (#952)
* fix(cover): follow connect-URL flips in library cover backfill The native cover backfill was configured once with a snapshot of the runtime connect URL. When a laptop moved off the LAN, the smart endpoint switch flipped the sticky connect URL to the public address (playback/UI covers rebuild it per request and followed it), but backfill kept fetching from the now-unreachable local address — flooding the log with "error sending request" failures. Make the connect cache observable (notify on effective flips) and have the backfill hook reconfigure when the resolved URL changes, forcing a pass so the .fetch-failed backoff from the stale address is cleared and those covers retry on the reachable endpoint. * docs(changelog): note cover backfill endpoint-switch fix (PR #952) * fix(cover): abort stale backfill pass + rerun on connect-URL flip Frontend reconfigure alone didn't fully cover the boot case: at startup the first backfill pass starts on the primary (LAN) URL before the reachability probe resolves, so when the probe flips to public the forced rerun was dropped by the pass_running guard and the slow LAN pass (every cover timing out) ran to completion with nothing re-running on the reachable address. set_session now bumps a session generation; the running pass checks it on every focus gate and abandons promptly when the URL flips (same server_index_key, new rest_base_url). try_schedule_full_pass records a rerun when a pass is in flight and drains it once the abandoned pass returns, so a fresh forced pass runs on the new address. * fix(cover-backfill): resolve connect URL per fetch instead of baking it into the queue The backfill worklist no longer carries a URL. Each cover fetch reads the current reachable address live from a single worker cell, so a LAN↔public flip is honoured even by the pass already in flight — its remaining covers download against the new endpoint without aborting/rebuilding the worklist. - Drop rest_base_url from CoverBackfillSession; add live base_url cell read in ensure_one. Remove the session-generation abort machinery (no longer needed). - New lightweight library_cover_backfill_set_base_url command pushes the URL on every connect-cache flip; a real change clears the stale .fetch-failed backoff and runs a forced pass so covers that timed out on the old address retry. - Split useLibraryCoverBackfill into a configure effect (server/creds/strategy) and a flip effect that only pushes the URL. - Keep a single rerun_pending flag for the boot case (flip mid-pass), since the finished pass re-arms the idle gate. |
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42aec6720c |
fix(cover): stop per-song over-fetch + log failed cover downloads (#944)
* fix(cover): stop per-song cover over-fetch (album/mf-* explosion) album_has_distinct_disc_covers returned true as soon as two tracks on the same disc had different cover ids. On Navidrome every song has its own mf-<id> coverArt, so almost every album was flagged "distinct disc covers" and backfill warmed one cover per track (~520k for ~170k tracks), filling album/ with mf-* dirs instead of ~one cover per album. Treat a release as having distinct disc covers only when each disc has a single consistent cover that differs across discs (genuine box set); per-song ids now collapse to one cover per album. Mirror the same fix in the TS albumHasDistinctDiscCovers used by on-demand warming. Adds regression tests on both sides. * docs(changelog): record per-song cover over-fetch fix (PR #944) Give the album/mf-* over-fetch fix its own [1.47.0] Fixed entry and a settingsCredits line under PR #944. * feat(cover): log failed cover downloads with album/artist name A non-200 (or network-failed) getCoverArt download was swallowed silently. Now the failure is logged with the resolved album/artist name and the server error, so a server refusing covers under backfill load (5xx/429/timeouts) is visible. - cover_resolve: describe_cover_entity() resolves a human label from the local index (album "Name" — Artist / artist "Name"), best-effort with id fallback. - cover_cache: log_cover_fetch_failure() in ensure_inner logs on the download error path; threads optional library_server_id through CoverCacheEnsureArgs so the name lookup happens only on failure. Backfill logs at normal level, on-demand misses at debug level. |
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a63ba3c9cb |
fix(cover-backfill): kill idle CPU spin and offline-cache menu re-walks (#943)
* fix(cover-backfill): snapshot-diff worklist and live-tunable parallelism Aggressive cover backfill pegged one tokio worker at ~100% on large, fully-synced libraries while the download queues stayed empty. - Take two snapshots once per pass — the DB catalog (single GROUP BY) and the on-disk cover bucket (one directory walk) — and download the set-difference. No per-row `stat` syscalls and no re-scan loop; the empty cache case (heavy backfill) costs zero per-item disk hits. - Replace the front-loaded enumeration with a producer/consumer pipeline: the producer streams the catalog in chunks and feeds misses into a bounded channel; a fixed consumer pool keeps the download/encode pools saturated. - Make cover backfill parallelism runtime-tunable from the Performance Probe (threads slider + "Run full pass now"); HTTP download and CPU encode semaphores resize live. Not surfaced in app settings. - Add a "nothing changed" idle gate (catalog signature) so a settled pass is not re-run on every library:sync-idle, mirroring the analysis worker. - Cancel promptly on switch to lazy: consumers bail on enabled/focus change and the producer feeds via try_send so a full channel cannot deadlock. - Drop the per-item recursive disk walk from the ensure hot path. * fix(cover-backfill): cheap idle gate, settle on 404s, transient retries Follow-up to the snapshot-diff backfill: stop the periodic CPU spikes and the 89%-plateau wake storm on libraries whose covers can never reach 100%. - Idle gate is now disk-free: compare only the catalog COUNT(DISTINCT) instead of walking ~all cover dirs on every sync-idle. "Did the server change?" never touches the filesystem. Clear-cache commands re-arm the gate (rearm_idle_gate) since a clear leaves the catalog total unchanged, and the settings UI wakes the active server after a clear. - Settle the gate on any completed pass regardless of pending: remaining items are unfetchable-for-now (404), so the wake/sync-idle storm stops once the fetchable set is exhausted. - Stop auto-clearing .fetch-failed markers every pass (it defeated the 30-min backoff and re-attempted 404s forever). The manual "Run full pass now" sends force=true to clear them and retry; wake/sync-idle/configure stay opportunistic. - Rate-limit sync-idle passes (60s cooldown) as defence against chatty syncs. - Retry cover downloads up to 3x with backoff on transient failures (5xx / 429 / network), but never on a real 4xx so missing covers don't hammer the server. * fix(cover-cache): stop re-walking cover dirs from offline & cache menu The settings cover-cache section polled disk usage + progress every 15s for every server, each call doing a full recursive walk of the per-server cover directory. On a fully populated cache this caused periodic CPU spikes whenever that menu was open. - mod.rs: add a 10s TTL memo around the per-server cover dir walk (cached_dir_usage_for_server), shared by cover_cache_stats_server and library_cover_progress; invalidate on clear (per-server and clear-all). - CoverCacheStrategySection: recompute on entry only; rely on the cover:library-progress and cover:cache-cleared events for live updates; drop the per-cover cover:tier-ready refresh storm; turn the 15s loop into a 5-minute safety net. * fix(cover-backfill): keep emitting progress during the whole pass The producer finishes enumerating the worklist long before the consumer pool finishes downloading it, so progress was only emitted while feeding the channel — the "offline & cache" menu and overlay then froze through the entire drain phase. Replace the per-chunk emit with a 3s progress ticker that runs for the lifetime of the pass and is aborted once the consumers drain (final accurate emit still happens at settle). * docs(changelog): record cover-backfill idle-CPU fix (PR #943) Add [1.47.0] Fixed + Changed entries and a settingsCredits line for the cover-backfill idle CPU / offline & cache menu work. |
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9925771a86 |
feat(browse,cover,perf): lazy catalogs, cover pipeline, and Performance Probe (#890)
* fix(cover): per-server cache stats and cover pipeline perf probe Stop count_cached_cover_ids from borrowing sibling bucket counts so Settings progress no longer attributes one server's disk cache to another. Add cover pipeline queue stats (ui ensure queue, ui vs lib HTTP/WebP semaphores) to Performance Probe overlay, with clearer ui/lib labels. * fix(browse): stabilize in-page infinite scroll and cap cover memory caches Extract useInpageScrollSentinel for album grids and song lists so sentinel reconnects do not spam loadMore during scroll. Harden useAlbumBrowseData with sync loading refs, tighter root margin, and hasMore termination when dedupe adds nothing. Pause middle-priority cover work during SQL pagination and bound diskSrc/resolve/ensure tail maps on long cold-cache sessions. * refactor(browse): unify in-page infinite scroll hooks and sentinel UI Extract shared transport (viewport ref, async pagination guards, client slice) and InpageScrollSentinel so Albums, New Releases, Artists, and song lists use one pagination pattern instead of duplicated IntersectionObserver wiring. * fix(browse): prioritize album SQL pagination over cover ensures Pause the entire webview ensure pump during grid page fetches, resume after SQL settles, add cover-queue backpressure before load-more, and re-probe the sentinel when pagination finishes so cold-cache scroll does not stall. * fix(browse): unblock covers, SQL spawn_blocking, and pagination retry Pair grid-pagination hold begin/end on stale fetches, resume the ensure pump after SQL, retry load-more when the cover backlog drains while the sentinel stays visible, and run album browse SQL on spawn_blocking so Tokio stays responsive during library_advanced_search. * feat(browse): All Albums client-slice scroll on local index (Artists-style) Load the filtered catalog once from SQLite when the library index is ready, then grow the visible grid with useClientSliceInfiniteScroll instead of offset SQL pagination per scroll. Network-only servers keep page mode. * fix(browse): lazy local catalog chunks instead of full 50k SQL fetch All Albums slice mode now loads 200 albums first, shows the grid immediately, then appends catalog chunks in the background as the user scrolls. Avoids the blocking library_advanced_search that hung the app on large libraries. * fix(browse): keep album covers loading during active grid scroll Pass high ensure priority and the in-page scroll root to AlbumCard on All Albums, stop pausing cover traffic for background catalog chunks, and never trim high-priority ensure jobs from the queue during scroll bursts. * fix(cover): viewport priority tiers and unstick ensure invoke pump All Albums uses IO-driven high/middle instead of blanket high; release only on unmount so scroll-ahead jobs are not dropped on reprioritize. Ensure queue shares one Rust flight per cover id, attaches duplicate waiters without consuming invoke slots, and times out wedged calls. Warm the first viewport slice on large grids; acquire CPU permits before spawn_blocking in cover_cache to avoid blocking-thread deadlocks. * fix(cover): wire in-page scroll root on New Releases and Lossless grids AlbumCard IO uses the same viewport id as VirtualCardGrid so cover ensure priority tracks visible in-page rows like All Albums. * fix(browse): lazy local artist catalog in 200-row chunks Replace runLocalBrowseAllArtists bulk fetch with paginated local-index chunks so large libraries do not hang on open; preserve text search, starred, letter filter, and client-slice scroll behavior. * feat(perf): add RSS and thread CPU groups to Performance Probe Extend performance_cpu_snapshot with process RSS (psysonic + WebKit children) and in-process thread CPU breakdown. Classify tokio-rt-worker and tokio-* workers separately from glib, audio/pipewire, reqwest, and other misc threads (Linux /proc only). * feat(perf): redesign Performance Probe with tabs, pins, and overlay layout Split the probe into Monitor (live metric cards, per-metric overlay pins, corner and opacity controls) and Toggles (diagnostic tree). Share live polling via perfLiveStore; label analysis/cover pipeline blocks in the HUD. * feat(perf): overlay sparklines, macOS CPU/memory, and sync fixes Add 1-minute pinned-metric sparklines with right-aligned growth and a shared poll clock. Enable macOS performance snapshots via sysinfo. Fix overlay infinite loop from unstable history snapshots, bar/sparkline tick jitter, and probe bar rescale flicker. * docs: CHANGELOG and credits for PR #890 * perf(probe): scoped CPU poll, adjustable interval, lazy thread groups Read only psysonic + WebKit children instead of the full process table; macOS uses sysctl host CPU and refreshes cached child PIDs. Add 0.5–10s poll slider (default 2s). Collect /proc thread groups only when the Monitor section is open or a thread metric is pinned. * feat(perf): three-way overlay mode switch (off / FPS / pinned) Add Monitor control for overlay visibility: hidden, FPS-only, or pinned metrics from Monitor. Live CPU poll runs only in pinned mode with live pins. |
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df3533bb5a |
fix(cover): Windows thumbnails, tier fallback, PNG decode, coverArt id (#878)
* fix(cover): tier fallback for sparse surfaces and Windows asset URLs Sparse UI (player bar, queue) now reads disk covers via the same tier ladder as dense grids, so a warm 800.webp satisfies a 128px request. Reject non-asset convertFileSrc results on Windows, widen Tauri asset scope, and seed ladder keys on cover:tier-ready. applyDiskPath uses seedGridDiskSrcCache only to avoid notify/subscriber infinite loops. * fix(artist): top-track thumb uses album coverArt already warm in grid Song coverArt ids often differ from album cover ids (e.g. Octastorium in the grid vs empty track thumb). Prefer the album row's coverArt on artist pages and ensure high priority for 32px dense cells. * fix(cover): albumId for playback/queue; no broken img until disk URL ready Prefer albumId over track-id coverArt (Navidrome). Wire queue to CoverArtImage with playback scope. CoverArtImage renders a placeholder div until asset src exists to avoid the browser broken-image icon. * fix(test): add song id to resolveArtistPageSongCoverArtId fixture Pick<SubsonicSong, …> requires id; fixes tsc in CI/build. * fix(cover): resolve albumId for Now Playing and artist top tracks Prefer albumId when album.coverArt echoes track id; use sparse surface on artist suggestion thumbs; apply resolveSubsonicSongCoverArtId across playback surfaces (Now Playing, fullscreen, mobile, mini). * fix(cover): decode PNG from Subsonic before WebP tier encode Enable `png` in the image crate — some servers return PNG cover art; failed decode left `.fetch-failed` and empty thumbs for those albums. * refactor(cover): consolidate cover id resolution and align tests Move resolveSubsonicSongCoverArtId helpers to src/cover/resolveCoverArtId.ts with resolvePlaybackTrackCoverArtId for player surfaces; co-locate tests; fix FullscreenPlayer expectations for albumId-first resolution. * docs: CHANGELOG and credits for PR #878 * fix(cover): keep per-track coverArt when distinct from song id Address PR #878 review (b): albumId only when coverArt is missing or echoes track id; pin case with unit test; comment isRawFsPath symmetry. * chore(cover): address PR #878 review nits (scope, tests, rename) Narrow asset scope to cover-cache dirs only; add diskSrcCache Windows-path tests; rename ArtistTopTrackCover; CHANGELOG symptom-first wording. * fix(cover): restore asset scope to app data dirs (Windows regression) $APPDATA/cover-cache/** did not match Tauri scope resolution — covers were blocked after load. Use $APPDATA/** and $APPLOCALDATA/** (no $DATA). * fix(cover): Windows asset URLs — restore DATA scope, path normalize Regression after review nits: dropped $DATA/** and strict isAssetProtocolUrl blocked valid http://asset.localhost URLs on Windows. Normalize C:/ paths before convertFileSrc; CoverArtImage/Hero hide broken img on load error. * fix(cover): disk peek fallbacks when cache folder id differs Small surfaces resolve albumId while cover-cache often stores WebP under track id or album.coverArt from the grid. Peek batch now tries legacy ids; playback scope resolves server index key by URL key, not UUID-only lookup. * fix(cover): Navidrome al-* vs mf-* disk id mismatch UI used mf-* coverArtId while library backfill only cached al-* folders. Prefer album id for display/peek when coverArt is mf-*; backfill now queues both distinct album_id and cover_art_id values. * fix(cover): mf→al disk peek when mf folder missing in cache Navidrome Subsonic often returns mf-* coverArtId while backfill only creates al-* folders. Peek mf first, then al-* from hints; load albumId from library when Subsonic omits it; ensure fallback uses al-* id. * feat(cover): CoverArtRef, segment disk layout, library-index backfill Normalize cover caching around stable entity ids from the local library and Navidrome fetch ids. Disk paths live in psysonic_core::cover_cache_layout (album/<entityId>/); UI uses CoverArtRef with cacheEntityId + fetchCoverArtId. - Remove SQLite/mf peek helpers (diskPeekIds, peekCoverOnDisk, mergeDiskIdHints) - Backfill reads album/artist rows from library SQLite (bare Navidrome ids ok) - Use stored cover_art_id for HTTP; per-disc dirs only when discs differ - Migrate call sites to albumCoverRef / albumCoverRefForPlayback * feat(cover): central CoverEntry resolver (artist, album, track) Add resolveEntry.ts and Rust CoverEntry helpers as the single source of truth for cache_entity_id vs fetch_cover_art_id. ref.ts delegates to them; resolveCoverArtId becomes a thin compatibility shim. * feat(cover): resolve cover entries from local library index Add library_resolve_cover_entry IPC and cover_resolve.rs so album, artist, and track covers use SQLite cover_art_id + disc detection. TypeScript helpers in resolveEntryLibrary.ts prefer the index over live API fields when rows exist. * feat(cover): library-first hooks for grids and playback UI Add useAlbumCoverRef, useArtistCoverRef, useTrackCoverRef, and usePlaybackTrackCoverRef — sync fallback then SQLite index upgrade. Wire album/artist cards, album header, song card, and all player surfaces to resolve covers from the local library when indexed. * feat(cover): complete library-first migration across all UI surfaces Add Album/Artist/TrackCoverArtImage, useLibraryCoverPrefetch, and batch resolve helpers. Migrate grids, search, home, playback sidecars, warm peek, playlists, and share flows to hooks that upgrade from SQLite. Backfill normalizes album rows through cover_resolve; document paths in COVER_PATHS.md. Radio remains a deliberate non-library exception. * fix(cover): stop render loop from unstable serverScope in library hooks Default param `{ kind: 'active' }` created a new object every render, so every grid cell re-ran library_resolve IPC and setState in a loop. Use COVER_SCOPE_ACTIVE singleton, coverScopeKey deps, and guarded sync updates. * chore(cover): remove COVER_PATHS.md from app tree (lives in workdocs) Audit doc is team spec — see workdocs 2026-05-cover-art-pipeline/cover-paths-audit.md. * fix(cover): unstick library backfill after route changes (PR #870 regression) useCoverNavigationPriority cleanup called beginNavigation instead of end, leaking navigationHoldDepth so ui_priority_hold never released and backfill never downloaded. Also skip disk check after cover_resolve normalization. * fix(cover): segment progress, cap backfill CPU, include artists in catalog Progress and disk size now scan album/ and artist/ segments (canonical 800.webp). Prune legacy flat server/al-* dirs on startup and backfill pass. Backfill: max 2 concurrent ensures; JPEG decode and WebP encode run on the blocking pool behind a shared 2-permit semaphore so Tokio workers stay cool. Artists were missing because the catalog only read the empty artist table; add distinct artist_id from track and album rows. Paginate with a composite (kind, id) cursor so album and artist rows are not skipped. * fix(cover): drop legacy prune; backfill per-disc and artist catalog Remove prune_legacy_* and cover_cache_catalog_entry — layout is only cover_dir (album|artist segments); stale flat dirs clear on LAYOUT_STAMP change. Backfill: artists from track/album artist_id; expand albums to per-CD mf-* slots when discs differ; fix resolve_album_cover_entry when album row is missing. * fix(cover): reduce library IPC storms and fix multi-disc player art Skip per-row library_resolve on live search and artist album grids; warm grids from API coverArt after mount instead of blocking layout. Dedupe and cap concurrent library_resolve calls. Restore per-disc cache keys in the player and queue when track mf-* art differs from the album bucket. * fix(cover): skip library resolve on advanced and full search rows Use API coverArt for album/artist rails and lazy viewport artwork so result pages do not fire hundreds of library_resolve IPC calls at once. * fix(cover): default libraryResolve off for browse grids and rails Skip per-card library_resolve on album/artist/song browse UI by default; keep it on album/artist headers, playback queue rows, and orbit approval. * fix(cover): split UI/backfill CPU pools and restore mainstage hero carousel Library backfill no longer shares the 2-permit JPEG/WebP semaphore with visible cover ensures. Hero initializes albums from props, re-binds scroll visibility after mount, updates backdrop on slide change, and uses library resolve for correct cover art on the banner. * fix(analysis): resume full-library scan after candidates phase Reset the SQL cursor when entering full-library mode so tracks with partial analysis are not skipped. Tighten TS backfill completion and CPU queue watermarking; align cover-cache key tests with album-scoped storage keys. * fix(library): remove useless map_err in cover_resolve (clippy) CI treats clippy::useless-conversion as error on rusqlite optional() chains. * fix(cover): satisfy clippy on cover_cache_ensure IPC args Pass CoverCacheEnsureArgs as a single Tauri parameter instead of nine positional fields; align frontend invoke payload with { args }. |
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feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands in cover_cache/mod.rs (no-op returns until phase B). * feat(cover): add unified cover module and tier resolver (phase A) Wave 1A: tiers, storage keys, resolveJs with cold/sibling races, useCoverArt, CoverArtImage, layoutSizes, playback scope helpers, coverSiblings tier ladder, deprecated shims on subsonicStreamUrl. * feat(cover): rust disk cache and tier-ready events (phase B) Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch, cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests. * feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C) Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB cover key clear, prefetch registry drain, MainApp wiring. * feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D) Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense, coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid. * feat(cover): migrate sparse surfaces and integrations (phase E sparse) Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover, MPRIS/Discord/export integrations, playback chrome and detail heroes. * feat(cover): revalidation scheduler and disk pressure gate (phase E+) Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure, useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks. * docs: CHANGELOG and credits for cover art pipeline PR #869 * fix(cover): stop webview getCoverArt storm on dense grids (429) Dense surfaces no longer put rotating getCoverArt URLs in img src; load disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead of invalidating IDB. Throttle background prefetch and cap Home registry. * fix(cover): omit empty img src until cover URL is ready React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB resolves; queue current track shows placeholder when src is still empty. * fix(cover): disk cache by host index key, parallel ensure, asset protocol Bind cover storage to serverIndexKey (library host), rename cover IPC/events, fix REST base URL and Tauri flat args, enable protocol-asset for disk paths, add prioritized ensure queue, and wipe legacy profile-UUID cache once. Limit Vite dep scan to index.html so research/target HTML is ignored. * fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage Encode lossy WebP (~82), write only missing tiers, library cover backfill, and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP asset protocol; no IDB fallback when server is up. Session Home feed cache with warm peek on return; BecauseYouLike deduped cover hook and high prefetch. * feat(cover): per-server cache strategy and native library backfill Move cover disk cache settings to Offline & cache with Lazy/Aggressive per server, per-server clear, and no size cap. Run full-catalog backfill on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes without flooding the webview). Drop global prefetch limits from auth store and waveform clear from the offline storage block. * fix(build): CSP connect-src for Subsonic API; quieter prod nix build Prod webview blocked axios ping after cover CSP (missing connect-src). Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo. * fix(cover): complete WebP ladder in library bulk backfill Aggressive backfill now writes all derived tiers (128–800), skips IDs only when the full ladder exists (not 800 alone), avoids fetch-failed markers on bulk HTTP errors, and stops the pass when the active server changes. * fix(cover,home): navigation-priority backfill and Because You Like UX Pause library cover backfill while navigating; split peek/ensure traffic so grids and rails win over bulk work. Disk src lookup, grid warm hooks, and non-blocking mainstage prime for faster visible covers. Because You Like: session snapshot, staggered horizontal skeleton row, text hidden until cover is ready, and layout aligned with loaded cards. * feat(random-albums,library): local-first album fetch + cover art pipeline Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM() LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер исчезает практически мгновенно; сеть используется только как фолбэк. - advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок - browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums - RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve прогревает следующий батч в фоне после каждого Refresh Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue, diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers, useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие компоненты/хуки). * fix(random-albums): prevent double-load on Zustand rehydration useEffect([selectedGenres, load]) fired twice on every visit: first with default store values, then again ~50 ms later when Zustand rehydrated mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage. Previously this was invisible because the first network fetch took ~1.5 s, so loadingRef.current was still true on the second fire. With the new local-first SQLite path the first load completes in ~50 ms, leaving the guard cleared before rehydration triggers a second random batch. Fix: ref-pattern — keep loadRef.current fresh on every render, effect depends only on selectedGenres. Manual Refresh and genre-filter changes still call the latest closure correctly. * fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает сетевые запросы к рейтингам артистов). - fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при consume резерва через primeAlbumCoversForDisplay - reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums (аналогично non-reserve пути; при уже прогретом кэше — мгновенно) * feat(because-you-like): reserve-first pattern — instant display on return visits Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку мгновенно, вместо spinner → сетевые запросы → контент. Архитектура: - resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из замыкания useEffect); читают текущий localStorage, возвращают { anchor, recs, nextAnchorHistory, nextPicksHistory } - fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу после отображения результата, кладёт следующий батч в _becauseReserve. Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не нужен); они прогреваются через primeAlbumCoversForDisplay при consume. - useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton (контент появляется без мигания) - useEffect: reserve-first path — consume → primeCovers → setState → fill; full-fetch path сохранён как fallback при первом визите или промахе Поведение: - Визит 1: full fetch (как раньше) → показ → fillReserve R1 - Визит 2+: consume R1 → мгновенный показ → fillReserve R2 - При сетевом сбое: restore из session cache (как раньше) * fix(because-you-like): initialise state from reserve — no skeleton flash on remount При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и показывал skeleton на один тик до того как useEffect отработает. Теперь useState() использует lazy initializers, которые читают _becauseReserve прямо в первом рендере: если reserve валиден — state сразу refreshing=false, anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache (из предыдущего показа) и появляются без дополнительных запросов. useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton только если reserve отсутствует (для случая navigation без ремаунта). * fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival Lazy initializers не могли применить reserve при первом рендере, потому что mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[] на первом рендере, poolKey не совпадает с reserve. useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает): когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false. При отсутствии reserve — сбрасывает в skeleton как прежде. * fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect, поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным poolKey → mismatch → lazy initializers запускали skeleton. Теперь двухуровневый fallback без зависимости от poolKey: 1. reserve (serverId + poolKey совпадают) → мгновенный новый батч 2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент доступен сразу с mount, обновляется тихо в фоне 3. skeleton → только при полном отсутствии данных (первый визит) Применяется одинаково в lazy useState initializers, useLayoutEffect и full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент). * fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey='' → mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал mostPlayed. Исправления: - BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms - hasValidReserve: проверяет только serverId - fillBecauseReserve: убран poolKey из сигнатуры и хранилища - useEffect: guard pool.length === 0 → возврат без fetch/consume; effect перезапустится когда pool заполнится (реальные deps изменятся) → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate) > skeleton (только первый визит) * fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId, потом mix-rating значения. Это вызывало двойной запуск эффекта: - Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра - Второй запуск (после rehydration): cache miss или повторный fetch с реальными mix-настройками → ~500ms → новый набор Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор первые ~500ms при каждом возврате на Mainstage. Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth() читается внутри эффекта через getState() — всегда актуальные значения без пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch, но не вызывают двойной запуск при rehydration. * feat(home): local-first discover songs via SQLite ORDER BY RANDOM() Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков) в browseTextSearch.ts — использует libraryAdvancedSearch с sort random, field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку. В Home.tsx: discoverSongs теперь сначала пробует локальный индекс, и только при недоступности (индекс не готов, ошибка) падает обратно на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки берутся из SSD вместо сети. * fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits Причина: Home.tsx размонтируется при навигации. При возврате первый рендер всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]). Решение: getInitialHomeFeed() читает homeFeedCache синхронно через useAuthStore.getState() (не hook) в lazy useState initializers. К моменту повторного визита store уже rehydrated — все state получают кэшированные данные до первого рендера. Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot в useEffect когда state уже заполнен — иначе новые ссылки на массивы вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными. * fix(mainstage): keep refresh without return flicker Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation. * fix(mainstage): stabilize because rail and hero background framing Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount. * fix(now-playing): prewarm track data and prevent stale carry-over Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track. * fix(cover,test): refresh playback scope and default tauri cover mocks Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI. * fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs. * test(cover): hoist mocked useCoverArt and clean EOF whitespace Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line. * fix(cover): align playback ensure auth and harden backfill retry flow Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch. * fix(ci): resolve clippy lint and update frontend node runtime Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20. * chore(settings): simplify cover and analytics strategy copy Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon. |