Commit Graph

226 Commits

Author SHA1 Message Date
Frank Stellmacher e44e6dcdf4 fix: restore audio refactor + features lost in #419 squash-merge (#429)
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).

This commit:

* Restores all collateral-damage files to their pre-#419 main state
  (5662dafe), including the audio module split, lib decompose,
  Cargo.toml `windows` dep, animation-pause-on-blur logic, and
  `reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
  position counter, persistent Now Playing collapse, animated EQ
  indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
  `queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
  needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
  is `RefObject<T>` / read-only under current `@types/react`; widened to
  `useRef<T | null>(null)` so the existing `wrapRef.current = el`
  assignment compiles).

Verified locally with `cargo check` and `npm run build` — both green.
2026-05-02 22:01:51 +02:00
Kveld. 18b4a982ef feat: queue-ux-improvements (#419)
* feat(queue): add ETA display, equalizer indicator and collapsible now playing

* deleted endsAt and showDuration strings, changed eta update to 30s

* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon

* feat(queue): fold ETA into existing total/remaining toggle as third mode

The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.

ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.

i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.

* docs(changelog): add #419 queue UX improvements entry

Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-02 21:45:55 +02:00
Frank Stellmacher 2e9618cf54 fix(audio): Windows playback stutter under GPU load (#334) (#426)
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows

Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).


* fix(build): repair Windows compile after audio split + lib decompose

Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):

- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
  import. Add it cfg-gated to `not(target_os = "linux")` since it's only
  called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
  but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
  Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.

No behavior change on Linux. Restores `cargo build` on Windows + macOS.

* perf(ui): pause cosmetic animations when window loses OS focus

Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.

Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.

Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.

Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.

Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.

* chore: remove stale app-icon.png from repo root

* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps

Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.

Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
2026-05-02 21:10:32 +02:00
Frank Stellmacher 297c9f1125 fix(preview): sync audio start, ring animation, and download timeout (#423)
* fix(preview): sync audio start, ring animation, and download timeout

Three coupled fixes for the track-preview engine:

1. Audio sync. `Sink::try_seek` was running on a worker thread after
   `sink.append(source)`, so the sink began playing position 0 while
   the seek was still iterating to the mid-track target. With the
   30 s `take_duration` cap counting wall-clock from append, audio
   could only become audible ~25% into the preview window. The seek
   now runs on the bare source before append, then `take_duration`
   wraps it — playback starts at the seek position with the cap
   measured from there.

2. Ring animation gating. The CSS progress-ring animation was
   bound to `is-previewing` (set on click), so the ring sprinted
   ahead of any download/decode/seek warmup and didn't reset
   cleanly when switching from one preview to another. Added an
   `audioStarted` flag in `previewStore` that flips on
   `audio:preview-start` from the engine; CSS animation is now
   gated on `audio-started` instead. `is-previewing` still drives
   tooltip/icon for instant click feedback. Same SVG is reused for
   a 25%-arc rotating loading spinner while waiting for audio,
   with a 150 ms delay so cached/short previews don't flash.

3. Download timeout. The shared `audio_http_client` caps at 30 s,
   which aborts mid-download on multi-hundred-MB uncompressed
   files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
   builds a dedicated client with a 5 min timeout for the bytes
   fetch. Watchdog still bounds the playback window at 30 s once
   the audio actually starts.

Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs(changelog): add preview audio sync fix for PR #423

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:44:49 +02:00
cucadmuh 9ad0f8af6d feat(ui): UI refinements — sidebar indicators, adaptive header, and interaction polish (#397)
* feat(ui): unify queue toggle handle behavior

Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.

* feat(ui): add adaptive header search collapse behavior

Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.

* chore(ui): remove leftover search prototype artifacts

Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.

* feat(ui): persist sidebar and queue visibility state

Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.

* feat(ui): unify player overflow menu behavior

Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.

* feat(ui): add wheel seek controls to waveform

Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.

* fix(now-playing): stabilize narrow dashboard layout

Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.

* fix(search): reduce collapse jitter and avoid header overlap

Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.

* fix(i18n): localize player overflow controls across locales

Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.

* fix(search): keep advanced control clickable in collapsed mode

Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.

* fix(i18n): restore queue translation in offline library

Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.

* fix(ui): apply overlay scrollbar to right-panel text tabs

Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.

* fix(ui): add unread indicator for new releases and guard sidebar drag clicks

Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.

* fix(ui): stabilize live dropdown layering and unread reset flow

Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.

* feat(ui): add localized New badges for recently added albums

Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.

* fix(album): prevent tracklist jump when entering multiselect

Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.

* fix(tray): add playback-state badge and finalize queue handle tooltip

Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.

* fix(header): prioritize search collapse before Live/Orbit labels

Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.

* fix(ui): stabilize header compaction and show tray state icons

Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.

* fix(tray): keep tooltip iconization Windows-only

Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.

* fix(ui): restore queue resize response after overlay scroll interactions

Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.

* docs(changelog): summarize ui-refinements branch features

Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.

* docs(changelog): add PR #397 references for ui-refinements

Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
2026-05-01 15:42:40 +03:00
Frank Stellmacher 20a083a9a6 feat(player): preview indicator in player bar + smart stop semantics (#394)
* feat(player): preview-active state on play button (ring + stop icon)

Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.

i18n key player.previewActive in all 8 locales for tooltip + aria-label.


* feat(player): show preview track in player bar + smart stop semantics

The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.

Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
  if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
  preview AND leaves main paused, so "Stop = silence" actually goes silent.

previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
2026-05-01 12:57:34 +02:00
Frank Stellmacher a14dba8167 feat(audio): rust track preview engine + inline play/preview buttons (#392)
* feat(audio): rust preview engine with secondary sink

Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.


* feat(playlists): migrate suggestion preview to rust audio engine

Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.

Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.


* feat(albums): inline play + preview buttons in tracklist rows

Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.

Pilot for the wider rollout to other tracklists.

* feat(tracklists): roll out inline play + preview buttons

Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).

Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.

* feat(settings): track preview toggle + configurable position and duration

Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.

i18n keys added in all 8 locales.

* fix(audio): cancel preview when main playback (re)starts

audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.


* feat(settings): per-location track preview toggles

Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.


* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
2026-05-01 09:11:28 +02:00
Frank Stellmacher 225f7c1406 feat(themes): add Kanagawa, Atom One, 1984 palettes; regroup OSS Classics by family (#390)
* feat(themes): add Kanagawa, Atom One, 1984 palettes; group OSS Classics by family

Adds three upstream-faithful theme families to Open Source Classics and
restructures the picker so the section is no longer alphabetically wild.

New themes (9 total):
- Kanagawa (rebelot/kanagawa.nvim): Wave, Dragon, Lotus
- Atom One (Th3Whit3Wolf/one-nvim): Dark, Light
- 1984 (juanmnl/vs-1984): Default, Cyberpunk, Light, Orwell
  (Fancy + Unbolded skipped — identical palette to Default, style-only)

Each theme defines the full token set (--bg-*, --accent, --text-*, all
--ctp-*, --waveform-*, --positive/warning/danger, --select-arrow), so
login screen, queue sidebar tabs, and all subpages inherit the palette
without component-level overrides.

Picker restructure:
- ThemeDef gains optional `family?: string`
- Open Source Classics regrouped: 1984, Atom One, Catppuccin, Dracula,
  Gruvbox, Kanagawa, Nightfox, Nord
- Family headings rendered inline (grid-column: 1 / -1) when family
  changes; new .theme-family-header style in components.css
- Theme scheduler dropdown labels prefixed with family for context

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore(release): sync Cargo.lock to 1.45.0-dev
2026-05-01 08:51:34 +02:00
cucadmuh 8a38127bf7 fix(queue): respect rating filter in infinite queue top-up (#357)
Apply mix rating settings to infinite queue candidates and keep fetching random batches when filtered results are below the target size, so top-ups can still reach five tracks when possible.
2026-04-29 10:33:50 +03:00
Frank Stellmacher d2080588b9 fix(player): persist queue panel visibility + drop dead loudness binding (#336)
* feat(player): persist queue panel visibility across restarts

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore(audio): drop unused resolved_loudness_gain_db binding

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-27 17:37:22 +02:00
cucadmuh 87373edb17 fix(loudness): target sync, effective pre-analysis trim, and queue/settings copy (#333)
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed

- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
  include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
  from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
  offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.

* fix(i18n): simplify loudness pre-analysis helper copy

Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
2026-04-27 02:54:58 +03:00
Maxim Isaev 55a49a9fb0 feat(player): restore queue list scroll on queue undo/redo
Store the main queue panel viewport scrollTop in undo snapshots and
reapply it after undo/redo so Ctrl+Z / Ctrl+Shift+Z restores scroll
position alongside queue state.
2026-04-27 00:33:47 +03:00
Maxim Isaev 39f4d03da5 feat(player): queue undo/redo with hotkeys and playback-aware restore
Snapshot queue, current track, time, and pause before queue mutations.
Ctrl+Z/Cmd+Z restores prior state; Ctrl+Shift+Z/Cmd+Shift+Z reapplies undone
edits when the redo stack is non-empty; new edits clear redo.

Resync the Rust audio engine only when the current song identity changes
from the pre-apply state so reorder/enqueue-style edits keep live playback.

Register the document capture listener from main.tsx after the window label
is set. Mini player forwards undo/redo via mini:undo-queue and mini:redo-queue.
2026-04-27 00:17:10 +03:00
Maxim Isaev 8f603e8de9 feat(waveform): store peak+mean bins and blend at 70/30
Persist waveform v4 as paired curves per bin (peak and mean absolute value),
invalidate cache rows with insufficient data shape, and render the seekbar as
0.7 * mean + 0.3 * peak for a denser, more stable contour.

Thanks to @peri4ko for proposing this waveform improvement.
2026-04-26 21:43:39 +03:00
cucadmuh 218aa00718 fix(analysis): CPU seed queue, single waveform emit, and log URL redaction
Serialize heavy PCM seeding through a dedicated queue with optional priority
for the current track. Emit waveform-updated once per completed seed, fix
Lucky Mix waveform refresh tokens, redact Subsonic URLs in logs, and align
hot-cache prefetch with the queued path.
2026-04-26 20:59:33 +03:00
Psychotoxical 2d222e2691 fix(loudness): break feedback loop that froze Windows UI when LUFS active
When loudness normalization is on, every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS
(900 ms per active stream task) the backend emits analysis:loudness-partial.
The frontend listener wrote cachedLoudnessGainByTrackId and unconditionally
called updateReplayGainForCurrentTrack, which invoked audio_update_replay_gain,
which in turn emitted audio:normalization-state back to the renderer — closing
a loop the UI had to drain on every tick. WebKitGTK absorbed it; WebView2 did
not, and after a few minutes the renderer thread stalled while Rust analysis
tasks kept progressing (visible in logs).

Five gates close the loop, smallest first:

Frontend (src/store/playerStore.ts):
- analysis:loudness-partial listener now short-circuits when the new gainDb is
  within 0.05 dB of the cached value.
- audio_update_replay_gain calls go through invokeAudioUpdateReplayGainDeduped
  (250 ms key-based dedupe), mirroring the audio_set_normalization helper from
  #320.
- refreshLoudnessForTrack now coalesces concurrent calls per (trackId, mode)
  via loudnessRefreshInflight, mirroring waveformRefreshInflight.

Backend (src-tauri/src/audio.rs):
- audio:normalization-state emits go through maybe_emit_normalization_state,
  which keeps the last-emitted payload behind a Mutex and skips when engine
  matches and current_gain_db (±0.05 dB) / target_lufs (±0.02) are unchanged.
  Applied at all three emit sites: audio_play, audio_update_replay_gain,
  audio_set_normalization.
- analysis:loudness-partial emits are gated by partial_loudness_should_emit:
  per-track-identity last-emitted-gain map; an emit is suppressed when the new
  gain is within PARTIAL_LOUDNESS_DELTA_THRESHOLD_DB (0.1 dB) of the previous
  one. Applied to both emit_partial_loudness_from_bytes (legacy path) and the
  inline ranged_download_task progress emit.

Drive-by: split estimated_output_latency_secs into two #[cfg]-gated
definitions so the sample_rate_hz parameter is no longer flagged as unused on
Windows / macOS builds. Function originally added in c6fc3ec.

Net effect: when loudness is steady (the common case), zero IPC traffic on
this path. UI stays responsive on Windows. Tested on Windows + Linux.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 20:59:32 +03:00
cucadmuh a910162cfe fix(analysis): gate partial LUFS, seed RAM paths, clarify logs, dedupe IPC (#320)
- Emit streaming partial loudness only when the loudness normalization engine is active
- Seed waveform/loudness from in-memory full buffers (preloaded, stream cache, gapless reuse) so offline hot cache does not rely on HTTP backfill
- Add explicit ranged/local/preload logs before full-file Symphonia + EBU analysis
- Coalesce concurrent waveform DB reads and skip duplicate audio_set_normalization within 450ms (e.g. StrictMode double init)
2026-04-26 14:25:26 +02:00
Psychotoxical 4217e8e6a0 fix(player): cross-device resume — push queue position on pause + all exit paths
Server queue position was effectively pinned at 0 because syncQueueToServer
only fired on track-change, seek, and queue edits (with a 5s debounce). A
user listening for minutes without seeking would close the app and the
server still held position=0, so a second device restarted the track.

Three pieces:
- 15s heartbeat from audio:progress flushes the live position while playing.
- pause() flushes immediately so a quick close after pause is captured.
- Tray "Exit" and macOS Cmd+Q used to call app.exit(0) directly, bypassing
  the JS close handler. Both now emit a new app:force-quit event that
  shares the same flush + Orbit-teardown path as window:close-requested,
  and exit_app stops the audio engine on its way out.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 11:15:12 +02:00
Psychotoxical ed76090a54 fix(seekbar): split waveform style into truewave (analyzed) + pseudowave (deterministic)
The waveform-loudness-cache merge replaced the existing deterministic
per-track-ID waveform with a bins-based one driven by the analysis
cache. The bins-based variant is the better default but the old
deterministic look is still valuable when no analysis is available
(brand-new track, cache-miss, etc.) and several users prefer it.

Split into two explicit options in the seekbar style picker:

- 'truewave' (default, replaces old 'waveform') — bins from the analysis
  cache, with morph-on-arrival animation and flat-line fallback while
  empty.
- 'pseudowave' — pseudo-random heights derived deterministically from
  the track ID. No analysis dependency, no morph, instant render.

Existing persisted seekbarStyle: 'waveform' is migrated to 'truewave'
in onRehydrateStorage so users keep the visual they have today. The
useEffect that builds heightsRef now lists seekbarStyle in its deps so
switching between the two is live.

i18n labels added in all 8 locales.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-26 02:45:51 +02:00
Maxim Isaev ea93f7fc4d fix(player): keep seekbar waveform on current track during gapless preload
Byte-preload for the next track called refreshWaveformForTrack(next), which
writes global waveformBins and replaced the playing track’s waveform when
seeking near the end. Drop that call and ignore stale RPC results if
currentTrack changed while the fetch was in flight.
2026-04-26 02:36:38 +03:00
Maxim Isaev 4b60495e38 feat(playback): loudness bind rules, analysis seeding, and normalization UI
Resolve integrated loudness from SQLite only at decode bind; keep pre-trim
until a row exists, then allow provisional gain from live updates. Pass
DB-stable hints from the web app into play and gapless preload.

Default pre-measurement attenuation -4.5 dB with an icon reset in Settings;
drop redundant normalization copy and shorten pre-trim descriptions.

analysis_cache seed_from_bytes returns an outcome and skips redundant
waveform work on cache hits; wire callers and related frontend/backend glue.
2026-04-26 02:29:54 +03:00
Maxim Isaev c6fc3ec844 fix(waveform): stabilize progressive rendering and reduce streaming contention
Improve seekbar fallback behavior by using consistent bar-based rendering and smoother transitions to analyzed waveform data. Reduce hot-path analysis overhead during ranged streaming and add controls to clear cached waveform entries.
2026-04-26 00:49:10 +03:00
Maxim Isaev 53cab7654c feat(player,queue): loudness strip controls and normalization readout fixes
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache.
- Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome).
- Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter.
- audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
2026-04-25 23:38:27 +03:00
Psychotoxical 453151f1fc Merge branch 'main' into feat/waveform-loudness-cache
# Conflicts:
#	src/store/playerStore.ts
2026-04-25 21:47:48 +02:00
Maxim Isaev e009fd1823 fix(settings): make normalization modes exclusive and refine LUFS UI
Replace the mixed ReplayGain/Loudness controls with a single exclusive mode selector, hide RG-specific controls when LUFS is active, and align the queue tech badge behavior between RG and LUFS. Also update LUFS targets to -10..-16 ordering and default loudness target to -12.
2026-04-25 22:36:55 +03:00
Maxim Isaev 86704473ed fix(audio): stabilize loudness normalization and streaming startup behavior
Improve normalization consistency by separating cache refresh for non-playing tracks, hardening track-id cache lookups, and keeping UI gain state aligned with actual playback. Also reduce startup stalls by preferring non-seekable streaming when format hints are missing and by tuning ALSA/analysis paths to avoid underrun-prone churn.
2026-04-25 22:09:38 +03:00
Psychotoxical 0404a23cc9 Merge branch 'main' into exp/orbit (pre-PR sync)
Conflicts resolved in:
- src/pages/SearchResults.tsx
- src/pages/AdvancedSearch.tsx

Both pages were rewritten on main (PR #303) to use the shared
<SongRow> component with click-to-enqueueAndPlay semantics. Orbit's
playSong helper that branched on orbit-active is no longer needed
at the page level — instead, orbit awareness moved INTO SongRow and
SongCard themselves: in an active orbit session both buttons collapse
into addTrackToOrbit (suggest for guests, host-enqueue for the host)
so we don't ship a queue replacement to every guest.

Also kept main's IntersectionObserver-based pagination on both pages.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 16:34:38 +02:00
Frank Stellmacher 807e7b4520 feat(home): add Discover Songs rail to Mainstage (#301)
Reuses the SongRail component from the Tracks hub — 18 random songs
fetched in parallel with the other Home queries. No reroll button.
Click-to-play uses enqueueAndPlay so the existing queue stays intact.

New homeStore section id 'discoverSongs' inserted after 'discover'
in DEFAULT_HOME_SECTIONS. onRehydrateStorage now appends any newly
introduced sections to a previously persisted layout — existing users
get the rail without a manual Reset. Settings → Personalisation
Home-Customizer surfaces it automatically via SECTION_LABELS.

i18n key home.discoverSongs added to all 8 locales.

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 14:32:20 +02:00
Frank Stellmacher e3aabd98b7 feat(tracks): add Tracks library hub page (closes #299) (#300)
New /tracks route with three sections:

- Hero "Track of the moment" — random pick with play / enqueue / reroll
- Random Pick rail — 18 song cards, rerollable; hero song deduped
- Browse all tracks — virtualized list (@tanstack/react-virtual),
  paginated 50 at a time

Browse uses Navidrome's native /api/song?_sort=title&_order=ASC for
proper A-Z order (no Subsonic equivalent), with automatic fallback
to search3 on non-Navidrome servers. Search input drives search3
with 300ms debounce. Bearer token cached module-level, re-auth on 401.

Play button on rows + cards calls a new enqueueAndPlay() helper that
appends to the existing queue (skip if duplicate) and jumps to the
song — different from playSongNow which replaces the queue. Enqueue
button stays opaque (no hover-only).

i18n keys for sidebar.tracks + tracks.* namespace in all 8 locales.
New AudioLines sidebar icon. Sidebar entry inserted between
"All Albums" and "Build a Mix".

Performance: cover thumbnails dropped (uniform layout instead),
RAF-throttled scroll prefetch, hover transforms removed from cards
(WebKitGTK compositing-friendly).

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 14:23:15 +02:00
Psychotoxical 861d4c9616 chore(orbit): rename "Psy Orbit" → "Orbit" in user-visible strings
Topbar trigger button + start-modal hero brand both drop the "Psy"
prefix. Help-section copy and the settings toggle that references the
button by name are renamed in lockstep so the UI stays consistent —
otherwise the settings row would still read "Show Psy Orbit in the
header" while the actual button reads "Orbit". 8 locales updated.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-25 01:51:38 +02:00
Psychotoxical 7378bdf820 chore(orbit): toggle to hide the Psy Orbit topbar trigger in Settings
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 19:53:59 +02:00
Psychotoxical b4bb40802d chore(orbit): help modal with 9-section walk-through
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 19:06:32 +02:00
Psychotoxical d912c4293b chore(orbit): picker modal when multiple accounts match the link's server
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 18:49:55 +02:00
Psychotoxical 17bcac7155 chore(orbit): manual approval flow for guest suggestions
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 17:36:44 +02:00
Psychotoxical e6d15bf9ce chore(orbit): pending-suggestion strip in guest queue
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 17:22:17 +02:00
Psychotoxical 7acf95c0a6 fix(orbit): guest resume catches up to host's live position
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 16:20:25 +02:00
Psychotoxical 59bae4b545 fix(orbit): bulk plays append instead of replacing the shared queue
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 15:11:08 +02:00
Psychotoxical 3bbf628526 fix(orbit): skip bulk confirm when playTrack only navigates the existing queue
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 14:58:35 +02:00
Psychotoxical 7ba7d6bf25 chore(orbit): guard bulk queue operations
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-24 11:49:13 +02:00
Psychotoxical 861798ea7a Merge branch 'main' into exp/orbit 2026-04-24 00:19:14 +02:00
Psychotoxical e9e61b9a05 refactor(lucky-mix): review follow-ups from Psychotoxical
- Drop the ~110 lines of dead full-screen overlay CSS that was never
  referenced in JSX (.lucky-mix-overlay*, .lucky-mix-cube*, full-screen
  @keyframes). Keep the .lucky-mix-pip* rules since the inline queue
  variant re-uses them.

- Extract availability gate into hooks/useLuckyMixAvailable.ts (pure
  predicate + hook). Replaces five duplicated inline checks in Sidebar,
  MobileMoreOverlay, RandomLanding, Settings/SidebarCustomizer, and the
  internal re-check in buildAndPlayLuckyMix.

- Add a cancel mechanic:
  * luckyMixStore gets a cancelRequested flag + cancel() method
  * LuckyMixCancelled sentinel is thrown from a bailIfCancelled() helper
    sprinkled between await boundaries in the build loop
  * catch-block swallows the sentinel silently (no toast, no error state)
  * auto-cancel subscription on playerStore detects manual user track
    changes (anything not in queuedIds) and flips cancelRequested so the
    finished mix does not later overwrite the user's choice
  * inline .queue-lucky-loading dice indicator is now a button — click
    triggers explicit cancel, hover fades the dice to signal the action

- Restore the queue snapshot when the build fails before ever starting
  playback, so the user does not land in an empty player after an error.
  If playTrack already ran, leave current state alone (their track plus
  whatever was enqueued is more useful than a stale pre-click queue).

- Rework locale labels to consistently carry the "Mix" suffix so the
  entry reads well next to "Random Mix" / "Random Albums" in the
  sidebar: DE Glücks-Mix, ES Mezcla Suerte, FR Mix Chance, NB Lykkemiks,
  NL Geluksmix, ZH 好运混音. EN stays "Lucky Mix", RU stays
  «Мне повезёт». Toast/settings/randomNavSplit copy aligned to the new
  names. New luckyMix.cancelTooltip key added in all 8 locales.

AudioMuse gating stays — as Cuca confirmed, the feature's quality relies
on a correct similar-track selection, so the requirement is intentional.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 18:41:46 +02:00
Maxim Isaev ab5c8e0b48 feat(lucky-mix): instant mix from your preferences
Lucky Mix targets ~50 tracks in one run: pick seeds from your most-played artists/albums and 4+ rated songs, add similar tracks, then fill the mix with random library picks, skipping anything you rated 1–2.
On start it trims the old “upcoming” tail so the queue does not show stale next tracks, starts playback on the first viable seed, routes to Now Playing, and can emit structured steps to the backend debug log.
2026-04-23 18:42:52 +03:00
Psychotoxical 11dddf6290 exp(orbit): iterative refinements
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 16:56:28 +02:00
Psychotoxical 2b97a7b01e exp(orbit): host merge, guest queue view, settings popover, i18n
Guest suggestions now auto-merge into the host's play queue at random
positions inside the upcoming range, so they actually surface alongside
host-picked tracks instead of piling up at the end. Per-item dedupe via
addedBy:addedAt:trackId keys survives reshuffles.

Guests get a read-only mirror of the session in place of their queue
panel — live-card for the host's current track, suggestion list with
submitter attribution, and a footer reminding them the host owns
playback. Track metadata is resolved lazily and cached locally.

New host-only settings popover (gear in the bar) with auto-approve and
auto-shuffle toggles plus a "Shuffle now" action. Settings live in the
OrbitState blob and push immediately to Navidrome; missing fields on
older blobs default to "both on".

15-min shuffle now touches the real playerStore queue via a new
shuffleUpcomingQueue action — previous behaviour only reshuffled the
guest-facing suggestion history. A manual shuffle is available from the
settings popover so the interval can be verified without waiting.

Start-modal reworked into a single step: share-link is visible and
copy-able from the start, auto-copied on Start if the host hasn't
already hit Copy. Link carries a live name-derived slug (parser strips
it, SID is authoritative). LAN/remote-server hint above the facts.
Random session-name suggester pulls from three pattern pools for ~10k
unique combinations.

All user-visible Orbit strings moved to a dedicated orbit i18n
namespace (en + de); other locales fall back to en via i18next.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 02:49:42 +02:00
Psychotoxical e398d68184 exp(orbit): scaffold store and types
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 00:41:41 +02:00
Frank Stellmacher 694567843f feat(player): polish sleep-timer UI — circular ring + in-button countdown (#272)
Replaces the text-pill schedule badge with a circular SVG progress ring
around the play/pause button. Accent→lavender gradient stroke, counter-
clockwise depletion synced to the armed deadline, subtle accent glow.

While a timer is armed, the Play/Pause icon inside the button is
swapped for a two-line stack: a small Moon (sleep timer) or Sunrise
(delayed start) glyph above the countdown (m:ss / h:mm:ss). The icon
is the mode marker so the ring can stay unified with the rest of the
app's accent palette.

Redesigns the schedule modal with a mood-tinted header (Moon for
"Pause after", Sunrise for "Start after"), soft radial accent glow in
the background, slide-up open animation. Circular glass close-button
scoped to this modal, with hover rotation + focus ring. Custom-minutes
field gains an inline "min" suffix. A live preview line at the bottom
shows when the action fires ("Pauses at 23:47" / "Starts at 23:47"),
updating as the user hovers a preset or types. Chips gain a small
hover lift plus accent-coloured shadow.

Also fixes a pre-existing duplicate-tooltip on the play/pause button:
title= attributes removed alongside the data-tooltip (title violates
the project's "never native tooltips" rule, so both showed at once).

Adds scheduledPauseStartMs / scheduledResumeStartMs to the player
store so the progress ring has a total-duration baseline, set and
cleared alongside the existing deadline fields.

New usePlaybackScheduleRemaining hook wraps the store subscription
and 500 ms tick into a single hook used by all three player views
(PlayerBar / FullscreenPlayer / MobilePlayerView).

i18n: delayPreviewPause / delayPreviewStart keys across all 8 locales.

Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 00:13:28 +02:00
cucadmuh 624ce56faf feat(player): sleep timer and delayed start via long-press on play/pause (#270)
Add scheduled pause and resume timers in the player store, cleared on stop
and track changes. Long-press opens a compact preset modal anchored above
the transport row; one-tap presets plus custom minutes. Portaled countdown
badge on the play button; clear the long-press click guard when the modal
closes so the first play/pause click works after scheduling.
2026-04-22 23:32:44 +02:00
Frank Stellmacher db72ed9e5a feat(now-playing): draggable widget cards with per-user layout (#267)
Each dashboard card (Album, Top Songs, Credits, Artist, Discography,
On Tour) is now a widget the user grabs and drops anywhere — reorder
within a column or move across columns. Layout persists per-install
via the new nowPlayingLayoutStore (Zustand + localStorage, same shape
as sidebarStore with an onRehydrateStorage guard for unknown IDs).

Drag uses psyDnD (useDragSource / psy-drop event, the mouse-event
based system from DragDropContext) — HTML5 native DnD is a no-go on
WebKitGTK Linux where it always shows a forbidden cursor. The whole
card is the drag handle; the column listens via a document-level
mousemove for the drop indicator and via a global psy-drop listener
that reads the latest hovered column from a ref, so drops below the
last card still land correctly regardless of column height.

Visibility is toggled from a layout menu in the top-right of the
dashboard — two sections (visible / hidden) plus a reset-to-defaults
button. No hide buttons on the cards themselves (keeps the card UI
uncluttered). An equal-height grid (align-items: stretch + min-height
on columns) keeps the drop zone active for the full vertical span of
either column.

Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-22 21:14:13 +02:00
Frank Stellmacher 21d00889aa fix(navidrome-admin): resilient admin API calls + UI polish (#260)
* fix(navidrome-admin): force HTTP/1.1 + User-Agent + no idle pool for /auth and /api calls

Replaces plain reqwest::Client::new() in all nd_* Tauri commands
(navidrome_login, nd_list_users, nd_create_user, nd_update_user,
nd_delete_user, nd_list_libraries, nd_set_user_libraries) with a shared
nd_http_client() helper that:

- sets a real User-Agent (Psysonic/<version> (Tauri))
- pins HTTP/1.1 (avoids HTTP/2 ALPN that some reverse proxies abort on)
- disables the idle-connection pool so a second call doesn't reuse a
  TCP connection that the server or proxy has already half-closed
  (was producing intermittent "tls handshake eof" on external servers).

Adds nd_err() to flatten the reqwest error source chain into the
returned String, so the frontend surfaces the real cause (connection
refused, tls handshake eof, etc.) instead of reqwest's opaque
"error sending request for url (…)" wrapper.

* fix(navidrome-admin): retry + graceful error + server row polish

Rust (src-tauri/src/lib.rs):
- nd_http_client: HTTP/1.1, TLS 1.2 only, no idle pool — browser-parity
  for /auth and /api so strict reverse proxies that abort reqwest's
  default HTTP/2+TLS-1.3 handshake mid-flight get through.
- nd_retry: one retry after 500ms on connect/timeout errors only
  (ECONNRESET, TLS handshake EOF). Aggressive retries could push the
  nginx upstream probe into offline state; this is the minimal useful
  amount.
- nd_err: flatten the reqwest error source chain so the UI surfaces the
  real cause instead of reqwest's opaque wrapper.

User management UI:
- Sequential load (users, then libraries) instead of parallel, to avoid
  racing two TLS connections on a single nginx upstream slot.
- Friendlier failure state with a one-click Retry button that re-runs
  load(). Concrete Rust error is kept as muted sub-line.
- User row layout: Magic-String button sits consistently next to
  last-seen + delete for every user, regardless of admin status or
  library-name length. No more mid-row jitter.

Servers tab:
- "Use" button no longer redirects to Home; stays on the Servers tab so
  the active-badge migration is visible.
- Drag-and-drop reorder via grip handle (psyDnD), backed by a new
  setServers() action on authStore.
- Active server row now has an accent-tinted background on top of the
  border — harder to miss.

New i18n keys (userMgmtLoadFriendly, userMgmtRetry) added to all 8 locales.

---------

Co-authored-by: Psychotoxical <dev@psysonic.app>
2026-04-22 03:13:09 +02:00
Frank Stellmacher f7a721b7b1 feat(artist-detail): user-configurable visibility and order of page sections (closes #252) (#254)
Per bcorporaal's request in #252: album-oriented listeners want a
cleaner artist page focused on the album grid, with the freedom to
reorder/hide bio, top tracks, and similar artists.

Five sections are now reorder- and toggle-able from Settings →
Personalisation → "Artist page sections": Bio, Top tracks, Similar
artists, Albums, Also featured on. The fixed header block (artist
photo, name, action buttons) stays at the top.

Implementation reuses the existing sidebar customizer pattern:

- new `src/store/artistLayoutStore.ts` modelled on `sidebarStore.ts`
  with the same persist + onRehydrateStorage migration so future-added
  sections don't silently disappear from existing users' configs.
- `ArtistDetail.tsx` render block refactored from a flat sequence of
  conditional JSX into a `renderableSectionIds.map()` driven by the
  store. The "first rendered section gets marginTop: 0" rule now
  works regardless of the configured order — both hidden-by-toggle
  and empty-data sections are filtered before the layout decides
  what's first.
- `ArtistLayoutCustomizer` component in Settings, lifted from
  `LyricsSourcesCustomizer` (drag via `useDragSource` + `psy-drop`
  event, per-row toggle, reset button).
- 7 new i18n keys per locale across all 8 languages.

The store hook MUST stay above the loading / !artist early returns —
otherwise React's hook call order mismatches between renders and the
component fails silently. Lesson learned during the refactor.

Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-21 22:08:39 +02:00