The track-change reset wiped lineRefs/wordRefs in its effect body, which
ran *after* the commit phase that just populated them on remount. The
tracker effect then saw an empty refs array, no-op'd the DOM update, but
still advanced prevActive — so every following progress tick early-returned
on `prev.line === lineIdx` and the highlight froze.
Track the previous track id in a ref and skip the reset on initial mount,
so refs only get cleared on an actual track change.
* feat(linux): optional native GDK for Nix gdk-session
Introduce PSYSONIC_ALLOW_NATIVE_GDK so main skips the default GDK_BACKEND=x11
pin when the Nix gdk-session wrapper sets the flag. Remove GDK_BACKEND from
the npm tauri:dev script so it does not override nix develop defaults.
* fix(ui): portal server switch menu above sidebar
Main column stacks below the sidebar (layout z-index), so an in-tree dropdown
could never win over the left nav. Render the menu via createPortal to
document.body with fixed coordinates, matching the library scope picker.
* feat(perf): add mainstage probe controls and cut WebKit repaint load
Add a dedicated performance probe surface for mainstage/home toggles and wire Linux CPU diagnostics to isolate expensive UI paths. Tune waveform drawing and Home artwork clipping/windowing so visible content loads immediately while reducing WebKit compositor pressure during playback.
* fix(perf): stop hero rotation when section is off-screen
Gate hero auto-rotation and backdrop crossfade by real viewport visibility using the actual scrolling ancestor. This prevents periodic 10-second CPU spikes from hidden hero updates while preserving normal behavior when the hero is visible.
* fix(perf): isolate player progress updates from mainstage diagnostics
Add probe toggles for PlayerBar waveform and live progress UI updates to confirm playback progress churn as the main CPU driver.
Restore Home artwork quality defaults and keep visual-degradation modes opt-in via debug flags only.
* fix(hero): resume background and autoplay after viewport return
Re-check hero visibility on focus/visibility changes and add a short recovery poll while off-screen so missed scroll/RAF events cannot leave hero animation paused.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(perf): decouple playback progress from mainstage compositing pressure
Throttle audio progress delivery and route live seekbar timing through a lightweight progress channel to cut focus-time WebKit CPU spikes.
Add focused diagnostics in Performance Probe and restore hero/waveform behavior so visuals remain stable while profiling.
* fix(debug): open performance probe with Ctrl+Shift+D
Replace logo-triggered opening with a keyboard shortcut and keep logo purely decorative to avoid accidental probe activation.
* docs(changelog): document experiment/performance probe and playback work
Add an [Unreleased] section for the performance probe, throttled audio
progress IPC, snapshot-based live UI updates, WaveformSeek scheduling
over the same canvas bar renderer, Hero/Home rail fixes, and Linux/Nix
GDK dev ergonomics.
* perf(linux): add WebKit probe, throttle progress IPC, snapshot playback UI
Ship Performance Probe (Ctrl+Shift+D), Rust-throttled audio:progress, a
playback progress snapshot channel with coarse Zustand timeline commits,
Linux /proc CPU readout for the probe, Hero and Home rail artwork fixes,
Tracks SongRail windowing parity, MPRIS cleanup, gated perf counters, and
WaveformSeek paused-seek correctness. Documented in CHANGELOG for PR #452.
* docs(changelog): fold perf work into 1.45.0 and refresh date
Drop the separate 1.45.1 heading; keep PR #452 notes under 1.45.0 Added and
set the section date to 2026-05-04. Restore the safety preface before the
versioned sections.
* docs(changelog): order 1.45.0 Added entries by PR number
Sort the 1.45.0 release notes so subsections follow ascending PR id (390
through 452), with PR #452 last.
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
Run validate-main-green-ci only when source_branch is main; feature
branches often lack ci-ok. Allow promote when validation is skipped
and log when the gate was bypassed.
Add star rating rows to multi-artist and multi-album context menus so the
selection shares one rating control (mixed ratings show empty until set;
keyboard navigation supported). Pass selectedAlbums into AlbumCard on Random
Albums so multi-select context menu works. Add i18n aria labels for bulk
rating controls. Move the New album badge to the top-right of the cover and
stack it with the offline badge to avoid overlap.
* feat(random-mix): playlist size selector + filter panel layout cleanup
Adds a 5-button playlist-size picker (50/75/100/125/150) at the top of
the Random Mix filter panel, persisted via authStore. Clicking a size
immediately reruns the current mix (genre-scoped or All Songs) at the
new size — no second click on Remix needed.
Filter panel layout cleaned up:
- Two sub-sections "MIX SETTINGS" and "EXCLUSIONS" with a divider
between them so the panel reads cleanly with the new size row.
- Larger panel-level headers (FILTERS / GENRE MIX) so the hierarchy
panel-title > sub-section is visually unambiguous.
- Italic muted note under MIX SETTINGS calling out that large mix
sizes may return fewer unique tracks if the server's random pool
runs short — sets honest expectations instead of users wondering
why a 150 request returned ~126.
fetchRandomMixSongsUntilFull now scales batch size, max-batch ceiling
and dup-streak budget with target size; when no Settings-level mix
filter is active, the first call asks for the full target so a 150
mix can finish in a single round-trip on most libraries. The loop
falls through to top up with deduped follow-up calls if the server
returns fewer than requested.
* docs(changelog): add #445 Random Mix playlist size selector entry
* chore(credits): add #445 to Psychotoxical contributions
* feat(tracks): Highly Rated rail + per-card star display
Adds a new SongRail above the Random Pick on the Tracks page that
surfaces the user's highly-rated tracks (sorted by rating DESC).
Auto-hides on non-Navidrome servers and when the library has no
rated tracks yet. Reuses the existing SongRail layout, with the
standard reroll button forcing a cache bypass.
Per-card stars: any SongCard whose `userRating > 0` now shows a
small five-star row (filled to the rating value) below the artist
line — visible everywhere SongCard is used, not only in the new
rail. Read-only display; rating is still done via the row's
context menu or the Now Playing star widget.
Cache layer in `ndListSongs`: opt-in `cacheMs` parameter (skipped
by VirtualSongList; used only by the Highly Rated rail with a 60 s
TTL). Cleared on `setRating` mutation so a freshly-rated track
shows up on the next page revisit, and on server switch alongside
the existing token cache. The reroll button explicitly invalidates
before refetching, so a manual refresh always hits the network.
* docs(changelog): add #443 Tracks Highly Rated rail entry
* chore(credits): add #443 to Psychotoxical contributions
* feat(perf): 3-state animation mode (Full / Reduced / Static)
Replaces the boolean `reducedAnimations` toggle with a three-way
`animationMode` setting, suggested by Viktor Petrovich after the
Windows audio fix (PR #426) shipped and confirmed a measurable
GPU drop:
- `full` (default): native frame rate, marquee scrolls normally
- `reduced`: 30 fps cap on the animated seekbar wave; player
marquee runs at half speed
- `static`: rAF loop disabled; the seekbar repaints from the
~2 Hz audio:progress heartbeat. Player title/artist truncate
with ellipsis instead of scrolling.
Migration in `onRehydrateStorage` maps legacy
`reducedAnimations: true` to `'reduced'`, anything else to
`'full'`. Static is opt-in only.
Settings UI follows the ReplayGain Auto/Track/Album pattern with
a contextual hint that explains what each mode does.
i18n: 5 new keys across 8 locales, 2 legacy keys removed.
* docs(changelog): add #441 3-state animation mode entry
* chore(credits): add #441 to Psychotoxical contributions
The drag-row-outside-queue-to-remove feature shipped in #420 (by
cucadmuh) had its QueuePanel.tsx wiring wiped when #419 was squash-
merged from a branch that pre-dated #420. The DragDropContext and
MiniPlayer parts of #420 survived; only QueuePanel.tsx was overwritten.
Restored to the state on commit 274ac5b3:
- Import `registerQueueDragHitTest` from DragDropContext
- Subscribe to `removeTrack` from playerStore
- Register the queue rect as a hit-test region on mount
- Document-level psy-drop listener that removes the dragged row when
the drop coordinates fall outside the queue rect
Co-authored-by: cucadmuh <49571317+cucadmuh@users.noreply.github.com>
* fix(audio): frame-align gapless-off track-separation silence
The 500 ms silence prepended between tracks when gapless playback is
disabled and the previous track ended naturally was built with
`Zero<f32>::new(ch, sr).take_duration(500ms)`. Rodio's `TakeDuration`
computes its sample count via integer-nanosecond division
(`1_000_000_000 / (sr * ch)`), which truncates: at 44.1 kHz / 2 ch
this emits 44103 samples = 22051.5 frames, half a frame short.
That half-frame leak shifts the next source's L/R parity in the
device frame stream. Multiple users have reported the next track
playing only on the right channel — exactly when gapless is OFF and
the previous track ended naturally (manual skip and album-first-play
bypass the silence prepend, which matches the reproducer report).
Replace with `SamplesBuffer::new(ch, sr, vec![0; frames * ch])`
where `frames = sr / 2`. Frame-aligned by construction, same
audible effect.
* docs(changelog): add #439 mono-channel fix entry
* chore(credits): add #439 to Psychotoxical contributions
* docs(changelog): strip @ from non-contributor mention in #435 entry
Plain-text 'zunoz on Discord' instead of '@zunoz' so GitHub does not
attribute the requester as a contributor on subsequent merges.
The blur-pause selector added in #434 included `.eq-bars .eq-bar`,
which caused the now-playing equalizer indicator in the queue to
freeze whenever the window lost OS focus (alt-tab, hover-focus
WMs, DevTools opening on WebKitGTK). Three small scaleY transforms
cost effectively nothing GPU-wise, so dropping them from the pause
list trades negligible idle GPU for a much less broken-looking UI.
* fix(i18n): backfill 10 settings.shortcut* keys for #435
PR #435 added 10 new settings.shortcut* labels to en.ts (start search,
advanced search, toggle sidebar, mute, equalizer, repeat, open now
playing, lyrics, favorite current track, open help) but left the other
7 locales without translations — i18next would fall back to English at
runtime.
Adding translations for de, fr, nl, zh, nb, ru, es in the same position
as en.ts (right after shortcutOpenMiniPlayer), styled after the
existing shortcut* entries in each locale.
* docs(changelog): add #435 shortcuts action-registry entry
* chore(credits): add #435 to cucadmuh's contributions
* feat(shortcuts): unify action-driven shortcut and CLI routing
Centralize shortcut action metadata in one TypeScript registry and route keyboard, global shortcut, mini-window, and CLI inputs through shared runtime handlers.
Keep CLI as an abstract transport layer by emitting player-command payloads without depending on shortcut definitions.
* feat(shortcuts): generate CLI action help from shortcut registry
Move no-arg player commands and their descriptions into the central action registry so CLI parsing and --player help are derived dynamically from one source of truth. Also route runtime action execution through the registry and remove duplicated shortcut runtime handling.
* feat(shortcuts): add new input actions and hidden F1 help binding
Add the requested input actions (search, advanced search, sidebar, mute, equalizer, repeat, now playing, lyrics, favorite current track) to the central shortcut action registry and wire runtime handlers for sidebar/equalizer toggles. Keep Help bound to F1 by default while hiding it from Settings input lists, and backfill persisted keybindings with new defaults so F1 works for existing users.
Requested by @zunoz (Discord community).
* fix(css): scope data-app-blurred animation pause away from `*`
The `data-app-blurred="true"` rule used a `*` selector to pause every
animation while the window was unfocused. On WebKitGTK + no-compositing
(Linux dev mode) this triggered a stale rendering bug after Vite HMR
reloads — the sidebar and main content stayed invisible until any user
interaction nudged a re-render.
Splitting the rule:
* `data-app-hidden` and `data-psy-native-hidden` keep `*` because the
window is fully invisible to the user in those states.
* `data-app-blurred` now lists only the concrete heaviest infinite
animations (eq bars, marquees, np dot pulse, fullscreen mesh blob /
portrait, generic spin). The other small animations keep running
while blurred — minor GPU cost compared to the broken HMR experience.
The JS-side `__psyBlurred` flag in WaveformSeek is unchanged.
* docs(changelog): add #434 entry to [1.45.0] / Fixed
* fix(i18n): restore reducedAnimations locale strings dropped by #419 squash
The 'Reduce animations' toggle introduced in PR #426 ships with two
i18n keys (settings.reducedAnimations + settings.reducedAnimationsDesc).
The #419 squash-merge silently removed them from all 8 locales, and
the #429 restore took the locale files from HEAD instead of merging
them, so the keys never came back. The toggle was rendering as raw
keys in the UI.
Restoring the strings to the 5662dafe state for all 8 supported
languages (en, de, fr, nl, zh, nb, ru, es).
* fix(i18n): restore statistics.export* locale strings dropped by #419 squash
Same root cause as the previous commit on this branch: the #419
squash-merge silently dropped 18 statistics.export* keys (introduced
by the Stats-Card-Export PR #425) from en.ts and de.ts. Stats →
"Share Top Albums" modal and the export button tooltip showed raw
keys.
Restoring all 18 keys verbatim from the 5662dafe state in en + de.
Note: PR #425 only ever shipped en + de translations for these keys —
the other 6 locales (fr, nl, zh, nb, ru, es) never had them and are
not in scope for this restore. i18next falls back to en for those, so
users on those languages see the English strings rather than raw keys.
A follow-up to fully translate the export modal across the remaining
locales is tracked separately.
After PR #316 split the 'waveform' seekbar style into 'truewave' /
'pseudowave', users who carried any other unrecognised persisted value
(legacy variants, undefined, tampered strings) ended up with a blank
seekbar — the rehydrate migration matched only the literal 'waveform'
string, and the drawSeekbar dispatcher had no default branch, so an
unknown style drew nothing.
Two-layer fix:
* authStore migration now treats *any* value not in the current
SeekbarStyle union as legacy and resets it to 'truewave'.
* drawSeekbar gains a default case that falls back to the truewave
renderer, so even if a future style mismatch slips through the
store-level guard the user still sees a usable seekbar.
Visible to affected users on next app start (rehydrate runs once per
session). Clicking a style in Settings has always worked around the
issue; this fix removes that workaround.
PR #429 took CHANGELOG.md from HEAD (post-#419 squash) instead of
merging it from the pre-squash main state, so the four entries that
had landed via #428 backfill (#426) and the squashes of #420/#423/#425
were silently dropped from [1.45.0].
This restores all four to the same positions they originally had,
keeping the existing #419 entry intact.
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).
This commit:
* Restores all collateral-damage files to their pre-#419 main state
(5662dafe), including the audio module split, lib decompose,
Cargo.toml `windows` dep, animation-pause-on-blur logic, and
`reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
position counter, persistent Now Playing collapse, animated EQ
indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
`queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
is `RefObject<T>` / read-only under current `@types/react`; widened to
`useRef<T | null>(null)` so the existing `wrapRef.current = el`
assignment compiles).
Verified locally with `cargo check` and `npm run build` — both green.
* feat(queue): add ETA display, equalizer indicator and collapsible now playing
* deleted endsAt and showDuration strings, changed eta update to 30s
* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon
* feat(queue): fold ETA into existing total/remaining toggle as third mode
The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.
ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.
i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.
* docs(changelog): add #419 queue UX improvements entry
Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).
---------
Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
PR #426 was merged earlier today without a CHANGELOG entry; adding it
under [1.45.0] / Fixed retroactively. From now on the entry should ship
inside the PR itself rather than as a follow-up commit on main.
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows
Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).
* fix(build): repair Windows compile after audio split + lib decompose
Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):
- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
import. Add it cfg-gated to `not(target_os = "linux")` since it's only
called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.
No behavior change on Linux. Restores `cargo build` on Windows + macOS.
* perf(ui): pause cosmetic animations when window loses OS focus
Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.
Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.
Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.
Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.
Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.
* chore: remove stale app-icon.png from repo root
* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps
Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.
Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
* feat(stats): add shareable Top-Albums card export
Adds a shareable PNG export of the user's most-played albums,
available from the Statistics page under the "Most Played Albums"
section header.
Layout:
* 3 formats — Story (1080×1920, 9:16), Square (1080×1080), Twitter
Card (1200×675, 16:9). Story and Square stack a centered URL footer;
Twitter packs logo + label + URL into a single header row.
* 3 grid sizes — 3×3 (default), 4×4, 5×5. Modal fetches up to 25
frequent albums on open so larger grids work even when the entry
surface only loaded a handful.
* Cover tiles render the rank + play count in a thin black info strip
at the bottom of the cover (rank left, "N Plays" right).
* Header label is hardcoded English ("Top Albums") so a shared image
remains legible to followers who don't share the user's UI language.
Caller can override via `opts.meta`.
Source path is local-only — `getAlbumList(type='frequent')` from
Subsonic. Last.fm is intentionally not used.
Implementation:
* `src/utils/exportAlbumCard.ts` — pure Canvas-API renderer. Reads
theme accent / bg from the document's CSS variables so the export
matches the active theme. Cover art is loaded through the existing
`getCachedBlob` IndexedDB cache, so repeated exports are cheap.
Wordmark is rendered from the `PsysonicLogo` React component via
`renderToStaticMarkup`, with both gradient stops baked to a single
accent color for crisp single-tone branding.
* `src/components/StatsExportModal.tsx` — UI: format + grid pickers,
live downscaled preview, native save dialog via
`@tauri-apps/plugin-dialog` + `plugin-fs`.
* `src/components/AlbumRow.tsx` — adds optional `headerExtra` slot so
the share button sits next to the existing scroll-nav arrows.
* i18n keys added under `statistics.*` (`en`, `de`) — other locales
fall back to English.
* docs(changelog): add Top-Albums card export for PR #425
* fix(preview): sync audio start, ring animation, and download timeout
Three coupled fixes for the track-preview engine:
1. Audio sync. `Sink::try_seek` was running on a worker thread after
`sink.append(source)`, so the sink began playing position 0 while
the seek was still iterating to the mid-track target. With the
30 s `take_duration` cap counting wall-clock from append, audio
could only become audible ~25% into the preview window. The seek
now runs on the bare source before append, then `take_duration`
wraps it — playback starts at the seek position with the cap
measured from there.
2. Ring animation gating. The CSS progress-ring animation was
bound to `is-previewing` (set on click), so the ring sprinted
ahead of any download/decode/seek warmup and didn't reset
cleanly when switching from one preview to another. Added an
`audioStarted` flag in `previewStore` that flips on
`audio:preview-start` from the engine; CSS animation is now
gated on `audio-started` instead. `is-previewing` still drives
tooltip/icon for instant click feedback. Same SVG is reused for
a 25%-arc rotating loading spinner while waiting for audio,
with a 150 ms delay so cached/short previews don't flash.
3. Download timeout. The shared `audio_http_client` caps at 30 s,
which aborts mid-download on multi-hundred-MB uncompressed
files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
builds a dedicated client with a 5 min timeout for the bytes
fetch. Watchdog still bounds the playback window at 30 s once
the audio actually starts.
Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* docs(changelog): add preview audio sync fix for PR #423
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Five lib_commands submodules either had `use super::*;` duplicated
during the split (core.rs, offline.rs, mini.rs — leftover line 3) or
didn't reference the parent scope at all (navidrome.rs, bandsintown.rs).
Removing them silences all five `unused import` warnings; cargo check
is now warning-free.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Split the large lib command module into nested app_api, cache, sync, and ui submodules while preserving command signatures and behavior. This keeps command responsibilities isolated and makes further extraction safer.
Move audio engine functionality from a single large file into focused Rust modules while preserving behavior and command surface. This keeps boundaries clearer for future extraction and the upcoming lib.rs split.
playback_state is only used for the Windows tray tooltip icon and the Linux
now-playing menu row; compiling it on macOS triggered an unused_variables
warning in CI.
Reset reusable channel publish to the last known-good release flow from b83c0f5 and keep build_platform_artifacts gating for source-only dispatch compatibility.
When release and target_commitish are already valid, treat temporary git ref 404 responses as a warning so release jobs continue instead of failing on API propagation lag.
Let createRelease own tag creation with target_commitish and remove preflight tag-ref waits to reduce tag visibility races that lead to untagged release behavior.
Use GitHub REST create/update via actions/github-script with target_commitish and release id from API responses to avoid tag lookup races in the gh CLI path.
Create and update releases through explicit API payloads, include target_commitish, and verify tag binding through release id to avoid transient tag-endpoint inconsistencies.
Use gh release create --verify-tag and remove target_commitish from release payload
now that tags are created upfront. This avoids server-side untagged release fallback
while preserving deterministic tag-to-release publication.
Stop depending on tag lookup right after publish. Resolve release by tag with a
name fallback, then patch/create by id using the same payload and force a final
id-based patch to heal untagged placeholders before downstream upload steps.
Replace github-script release creation with gh release create/edit plus explicit
release-id resolution and patching. This avoids inconsistent REST createRelease
untagged behavior and keeps publication pinned to app-v tags.
* fix(release): rebind untagged draft releases to expected app-v tag
After create/update, fetch release by id and force tag_name/target_commitish when
GitHub returns an unexpected tag (including untagged placeholders). This self-heals
release metadata before downstream upload steps consume release_id.
* fix(release): remove tauri-action release publishing side effects
Build macOS/Windows bundles with tauri CLI and upload artifacts explicitly via
gh release upload to the expected app-v tag. This prevents tauri-action from
creating untagged releases while keeping release assets deterministic.
* fix(release): wait for tag ref visibility before release API calls
Before create/update release, poll GitHub REST git.getRef(tags/app-v...) until the
new tag is visible. This avoids release API timing gaps where tag exists in git
but release endpoints still return inconsistent not-found/untagged behavior.
After create/update, fetch release by id and force tag_name/target_commitish when
GitHub returns an unexpected tag (including untagged placeholders). This self-heals
release metadata before downstream upload steps consume release_id.
* fix(release): create missing app-v tag before release verification
Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.
* fix(release): pin tauri publish to tagged release metadata
Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.
* chore(ci): align workflow action versions for release flow
Update github-script usage to v9 across release-related workflows and keep
the current tauri-action release binding changes in the same branch for testing.
* fix(release): harden tagged release resolution for source-only promote
Canonicalize release_id via getReleaseByTag after create/update and fail fast on
invalid tag/commit inputs to avoid untagged release binding. Also propagate
source-only marker through promote push events so push-triggered channel runs
skip platform artifacts and verify-nix consistently.
* fix(release): avoid tag lookup hard-fail during release creation
Remove immediate getReleaseByTag canonicalization after create/update because
GitHub can return 404 for tag-based release lookup while the release id is valid.
Keep release_id flow and downstream release-id validation to prevent regressions.
* fix(release): create missing app-v tag before release verification
Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.
* fix(release): pin tauri publish to tagged release metadata
Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.
* chore(ci): align workflow action versions for release flow
Update github-script usage to v9 across release-related workflows and keep
the current tauri-action release binding changes in the same branch for testing.
* fix(release): harden tagged release resolution for source-only promote
Canonicalize release_id via getReleaseByTag after create/update and fail fast on
invalid tag/commit inputs to avoid untagged release binding. Also propagate
source-only marker through promote push events so push-triggered channel runs
skip platform artifacts and verify-nix consistently.
* fix(release): create missing app-v tag before release verification
Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.
* fix(release): pin tauri publish to tagged release metadata
Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.
* chore(ci): align workflow action versions for release flow
Update github-script usage to v9 across release-related workflows and keep
the current tauri-action release binding changes in the same branch for testing.
* fix(release): create missing app-v tag before release verification
Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.
* fix(release): pin tauri publish to tagged release metadata
Pass tagName/releaseName/releaseDraft/prerelease to tauri-action in addition to
releaseId, so asset upload fallback remains bound to the expected app-v release
instead of creating untagged releases.
Ensure reusable publish creates and pushes the expected app-v tag when absent,
then validates it points to source_ref. This prevents release records with tag_name
but no git refs/tags object, which previously broke Source code archives.