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fix(mini-player): drop saved position when its monitor is gone (#280)
The mini player window persists its top-left position to `mini_player_pos.json` and re-applies it on every open. With multiple monitors that breaks in three failure modes: - Second monitor not yet enumerated when the window opens for the day (hot-plug detection race during early boot, especially on Windows). - Monitor reorder / resolution change since the last save. - Monitor unplugged. In all three the saved coords land in the void and the window appears off-screen. Validate the persisted position against `available_monitors()` before applying it: require the saved top-left plus an 80 px corner to fit inside any current monitor. If not, fall back to `default_mini_position` (bottom-right of the main window's monitor). The persisted file is left untouched so the position comes back the next time the missing monitor is present again. Validation runs in both `build_mini_player_window` (initial creation) and `open_mini_player` (re-show, where Linux WMs may re-centre).
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73a04e4c00
+32
-2
@@ -3012,6 +3012,27 @@ fn persist_mini_pos_throttled(app: &tauri::AppHandle, x: i32, y: i32) {
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write_mini_pos(app, MiniPlayerPosition { x, y });
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}
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/// Returns true when the saved top-left lands inside an available monitor
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/// with enough room (≥ 80 px in each axis) to leave a draggable corner of
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/// the window on-screen. Used to drop persisted positions that point at a
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/// monitor that is no longer enumerated (unplugged, hot-plug detection
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/// race during early boot, resolution change, monitor reorder).
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fn mini_position_visible(app: &tauri::AppHandle, x: i32, y: i32) -> bool {
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const MIN_VISIBLE: i32 = 80;
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let monitors = match app.available_monitors() {
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Ok(m) if !m.is_empty() => m,
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_ => return false,
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};
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monitors.iter().any(|m| {
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let mp = m.position();
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let ms = m.size();
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x >= mp.x
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&& y >= mp.y
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&& x + MIN_VISIBLE <= mp.x + ms.width as i32
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&& y + MIN_VISIBLE <= mp.y + ms.height as i32
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})
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}
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/// Default position when nothing is persisted: bottom-right of the monitor
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/// the main window sits on (falls back to primary). A 24 px logical margin
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/// keeps it off the screen edge; +56 px on the bottom margin avoids most
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@@ -3103,7 +3124,11 @@ fn build_mini_player_window(
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// Resolve target position BEFORE building so the WM places the window
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// correctly from creation. Calling `set_position` after `build()` is
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// unreliable on several Linux WMs which re-centre hidden windows.
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// Drop the persisted position if it would land on a monitor that is
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// no longer enumerated (unplugged second monitor, hot-plug race during
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// early boot, resolution change) — fall back to the default placement.
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let target_physical = read_mini_pos(app)
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.filter(|p| mini_position_visible(app, p.x, p.y))
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.map(|p| tauri::PhysicalPosition::new(p.x, p.y))
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.or_else(|| default_mini_position(app));
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let scale = app
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@@ -3207,12 +3232,17 @@ fn open_mini_player(app: tauri::AppHandle) -> Result<(), String> {
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// again, ignoring any earlier set_position. Mark the move as
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// programmatic so the Moved-event handler doesn't echo the
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// intermediate centre coords back to disk.
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let target = read_mini_pos(&app);
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// Drop the persisted position if its monitor is gone and fall
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// back to the default placement so we don't open off-screen.
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let target = read_mini_pos(&app)
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.filter(|p| mini_position_visible(&app, p.x, p.y))
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.map(|p| tauri::PhysicalPosition::new(p.x, p.y))
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.or_else(|| default_mini_position(&app));
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mark_mini_pos_programmatic();
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win.show().map_err(|e| e.to_string())?;
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let _ = win.set_focus();
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if let Some(p) = target {
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let _ = win.set_position(tauri::PhysicalPosition::new(p.x, p.y));
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let _ = win.set_position(p);
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}
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if let Some(main) = app.get_webview_window("main") {
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let _ = main.minimize();
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