feat: Gapless playback, seek recovery, buffered indicator, and UI polish (v1.0.9)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-03-13 23:54:32 +01:00
parent c9b4bc091e
commit 32571a2986
17 changed files with 271 additions and 107 deletions
+20
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@@ -5,6 +5,26 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.9] - 2026-03-13
### Added
- **Gapless Playback**: The next track's audio pipeline is silently pre-warmed before the current track ends, eliminating the gap between songs — especially noticeable on live albums and concept records.
- **Pre-caching**: Prefetched Howl instances are now actually reused for playback, giving near-instant track transitions instead of a new HTTP connection each time.
- **Buffered Progress Indicator**: The seek bar now shows a secondary fill indicating how much of the current track has been buffered by the browser — visible in both the Player Bar and Fullscreen Player.
- **Resume on Startup**: Pressing Play after launching the app now resumes the last track at the saved playback position instead of doing nothing.
- **Album Track Hover Play Button**: Hovering over a track number in Album Detail reveals a play button for quick single-click playback.
- **Ken Burns Background**: The Fullscreen Player background now slowly drifts and zooms (Ken Burns effect) for a more cinematic feel.
- **F11 Fullscreen**: Toggle native borderless fullscreen with F11.
- **Compact Queue Now-Playing**: The current track block in the Queue Panel is now a slim horizontal strip (72 px thumbnail) instead of a full-width cover, freeing up significantly more space for the queue list on smaller screens.
### Fixed
- **GStreamer Seek Stability**: Implemented a three-layer recovery system for Linux/GStreamer seek hangs: (1) seek queuing to prevent overlapping GStreamer seeks, (2) a 2-second watchdog that triggers automatic recovery if a seek never completes, (3) an 8-second hang detector that silently recreates the audio pipeline and resumes from the last known position if playback freezes entirely.
- **Fullscreen Player**: Removed drop shadow from cover art — looks cleaner on lighter artist backgrounds.
### Changed
- **Hero Section**: Increased height (300 → 360 px) and cover art size (180 → 220 px) to prevent long album titles from clipping.
- **Player Bar**: Controls and progress bar moved closer together for a more balanced layout.
## [1.0.8] - 2026-03-13
### Added
+1 -1
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@@ -1,6 +1,6 @@
{
"name": "psysonic",
"version": "1.0.8",
"version": "1.0.9",
"private": true,
"scripts": {
"dev": "vite",
+1 -1
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@@ -2732,7 +2732,7 @@ dependencies = [
[[package]]
name = "psysonic"
version = "1.0.8"
version = "1.0.9"
dependencies = [
"serde",
"serde_json",
+1 -1
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@@ -1,6 +1,6 @@
[package]
name = "psysonic"
version = "1.0.8"
version = "1.0.9"
description = "Psysonic Desktop Music Player"
authors = []
license = ""
+3 -1
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@@ -25,6 +25,8 @@
"core:window:allow-set-title",
"core:window:allow-close",
"core:window:allow-hide",
"core:window:allow-show"
"core:window:allow-show",
"core:window:allow-set-fullscreen",
"core:window:allow-is-fullscreen"
]
}
+1 -1
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@@ -1 +1 @@
{"default":{"identifier":"default","description":"Default capabilities for Psysonic","local":true,"windows":["main"],"permissions":["core:default","shell:default","shell:allow-open","notification:default","global-shortcut:allow-register","global-shortcut:allow-unregister","store:default","store:allow-load","store:allow-set","store:allow-get","store:allow-save","dialog:default","dialog:allow-open","fs:default","fs:allow-write-file","fs:allow-mkdir","fs:scope-download-recursive","core:window:allow-set-title","core:window:allow-close","core:window:allow-hide","core:window:allow-show"],"platforms":["linux","macOS","windows"]}}
{"default":{"identifier":"default","description":"Default capabilities for Psysonic","local":true,"windows":["main"],"permissions":["core:default","shell:default","shell:allow-open","notification:default","global-shortcut:allow-register","global-shortcut:allow-unregister","store:default","store:allow-load","store:allow-set","store:allow-get","store:allow-save","dialog:default","dialog:allow-open","fs:default","fs:allow-write-file","fs:allow-mkdir","fs:scope-download-recursive","core:window:allow-set-title","core:window:allow-close","core:window:allow-hide","core:window:allow-show","core:window:allow-set-fullscreen","core:window:allow-is-fullscreen"],"platforms":["linux","macOS","windows"]}}
+1 -1
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@@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2",
"productName": "Psysonic",
"version": "1.0.8",
"version": "1.0.9",
"identifier": "dev.psysonic.app",
"build": {
"beforeDevCommand": "npm run dev",
+7 -1
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@@ -184,9 +184,15 @@ function TauriEventBridge() {
const previous = usePlayerStore(s => s.previous);
const { minimizeToTray } = useAuthStore();
// Spacebar → play/pause (ignore when focus is in an input)
// Spacebar → play/pause, F11 → window fullscreen
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
if (e.code === 'F11') {
e.preventDefault();
const win = getCurrentWindow();
win.isFullscreen().then(fs => win.setFullscreen(!fs));
return;
}
if (e.code !== 'Space') return;
const tag = (e.target as HTMLElement)?.tagName;
if (tag === 'INPUT' || tag === 'TEXTAREA' || tag === 'SELECT') return;
+8 -1
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@@ -52,6 +52,7 @@ const FsBg = memo(function FsBg({ url }: { url: string }) {
// ─── Progress bar (isolated — re-renders every tick) ──────────────────────────
const FsProgress = memo(function FsProgress({ duration }: { duration: number }) {
const progress = usePlayerStore(s => s.progress);
const buffered = usePlayerStore(s => s.buffered);
const currentTime = usePlayerStore(s => s.currentTime);
const seek = usePlayerStore(s => s.seek);
@@ -60,6 +61,9 @@ const FsProgress = memo(function FsProgress({ duration }: { duration: number })
[seek]
);
const pct = progress * 100;
const buf = Math.max(pct, buffered * 100);
return (
<div className="fs-progress-wrap">
<span className="fs-time">{formatTime(currentTime)}</span>
@@ -68,7 +72,10 @@ const FsProgress = memo(function FsProgress({ duration }: { duration: number })
type="range" min={0} max={1} step={0.001}
value={progress}
onChange={handleSeek}
style={{ '--pct': `${progress * 100}%` } as React.CSSProperties}
style={{
'--pct': `${pct}%`,
'--buf': `${buf}%`,
} as React.CSSProperties}
aria-label="progress"
/>
</div>
+4 -2
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@@ -16,7 +16,7 @@ function formatTime(seconds: number): string {
export default function PlayerBar() {
const { t } = useTranslation();
const { currentTrack, isPlaying, progress, currentTime, volume, togglePlay, next, previous, seek, setVolume, isQueueVisible, toggleQueue, stop, toggleRepeat, repeatMode, toggleFullscreen } = usePlayerStore();
const { currentTrack, isPlaying, progress, buffered, currentTime, volume, togglePlay, next, previous, seek, setVolume, isQueueVisible, toggleQueue, stop, toggleRepeat, repeatMode, toggleFullscreen } = usePlayerStore();
const duration = currentTrack?.duration ?? 0;
const coverSrc = useMemo(() => currentTrack?.coverArt ? buildCoverArtUrl(currentTrack.coverArt, 128) : '', [currentTrack?.coverArt]);
@@ -30,8 +30,10 @@ export default function PlayerBar() {
setVolume(parseFloat(e.target.value));
}, [setVolume]);
const pct = progress * 100;
const buf = Math.max(pct, buffered * 100);
const progressStyle = {
background: `linear-gradient(to right, var(--ctp-mauve) ${progress * 100}%, var(--ctp-surface2) ${progress * 100}%)`,
background: `linear-gradient(to right, var(--ctp-mauve) ${pct}%, var(--ctp-overlay0) ${pct}%, var(--ctp-overlay0) ${buf}%, var(--ctp-surface2) ${buf}%)`,
};
const volumeStyle = {
+1 -1
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@@ -253,7 +253,7 @@ export default function QueuePanel() {
<div className="queue-current-track">
<div className="queue-current-cover">
{currentTrack.coverArt ? (
<img src={buildCoverArtUrl(currentTrack.coverArt, 400)} alt="" loading="eager" />
<img src={buildCoverArtUrl(currentTrack.coverArt, 128)} alt="" loading="eager" />
) : (
<div className="fallback"><Music size={32} /></div>
)}
+3 -4
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@@ -1,4 +1,5 @@
import React, { useEffect, useState } from 'react';
import { version as appVersion } from '../../package.json';
import { NavLink } from 'react-router-dom';
import { useTranslation } from 'react-i18next';
import {
@@ -74,17 +75,15 @@ export default function Sidebar({
let cancelled = false;
const timer = setTimeout(async () => {
try {
const { getVersion } = await import('@tauri-apps/api/app');
const current = await getVersion();
const res = await fetch('https://api.github.com/repos/Psychotoxical/psysonic/releases/latest');
if (!res.ok) return;
const data = await res.json();
const tag: string = data.tag_name ?? '';
if (!cancelled && tag && isNewer(tag, current)) {
if (!cancelled && tag && isNewer(tag, appVersion)) {
setLatestVersion(tag.startsWith('v') ? tag : `v${tag}`);
}
} catch {
// network unavailable or not running in Tauri — silently skip
// network unavailable — silently skip
}
}, 1500);
return () => { cancelled = true; clearTimeout(timer); };
+12 -1
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@@ -110,6 +110,7 @@ export default function AlbumDetail() {
const [downloadProgress, setDownloadProgress] = useState<number | null>(null);
const [isStarred, setIsStarred] = useState(false);
const [starredSongs, setStarredSongs] = useState<Set<string>>(new Set());
const [hoveredSongId, setHoveredSongId] = useState<string | null>(null);
useEffect(() => {
if (!id) return;
@@ -405,6 +406,8 @@ export default function AlbumDetail() {
<div
key={song.id}
className={`track-row${hasVariousArtists ? ' track-row-va' : ''}`}
onMouseEnter={() => setHoveredSongId(song.id)}
onMouseLeave={() => setHoveredSongId(null)}
onDoubleClick={() => handlePlaySong(song)}
onContextMenu={(e) => {
e.preventDefault();
@@ -427,7 +430,15 @@ export default function AlbumDetail() {
e.dataTransfer.setData('text/plain', JSON.stringify({ type: 'song', track }));
}}
>
<div className="track-num" style={{ textAlign: 'center' }}>{song.track ?? i + 1}</div>
<div
className="track-num"
style={{ textAlign: 'center', cursor: hoveredSongId === song.id ? 'pointer' : 'default', color: hoveredSongId === song.id ? 'var(--accent)' : undefined }}
onClick={() => handlePlaySong(song)}
>
{hoveredSongId === song.id
? <Play size={13} fill="currentColor" />
: (song.track ?? i + 1)}
</div>
<div className="track-info">
<span className="track-title" data-tooltip={song.title}>{song.title}</span>
</div>
+1 -1
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@@ -374,7 +374,7 @@ export default function Settings() {
Psysonic
</div>
<div style={{ fontSize: 12, color: 'var(--text-muted)', marginTop: 2 }}>
{t('settings.aboutVersion')} 1.0.8
{t('settings.aboutVersion')} 1.0.9
</div>
</div>
</div>
+174 -71
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@@ -26,6 +26,7 @@ interface PlayerState {
queueIndex: number;
isPlaying: boolean;
progress: number; // 01
buffered: number; // 01
currentTime: number;
volume: number;
howl: Howl | null;
@@ -76,9 +77,13 @@ interface PlayerState {
let progressInterval: ReturnType<typeof setInterval> | null = null;
let seekDebounce: ReturnType<typeof setTimeout> | null = null;
// Blocks progress interval from overwriting the UI position while GStreamer
// processes a seek on the HTTP pipeline (can take several hundred ms on Linux).
let isSeeking = false;
let gstSeeking = false; // true while GStreamer is processing a seek
let pendingSeekTime: number | null = null; // queue at most one seek
let gstSeekWatchdog: ReturnType<typeof setTimeout> | null = null; // safety release if onseek never fires
let hangRecoveryPos: number | null = null; // set before a recovery playTrack call so onplay seeks here
let gaplessPrewarmedId: string | null = null; // track id whose prefetched Howl has been silently pre-started
let hangLastTime = -1; // last observed currentTime for hang detection
let hangStallTime = 0; // Date.now() when currentTime last moved
function clearProgress() {
if (progressInterval) {
@@ -87,6 +92,18 @@ function clearProgress() {
}
}
function armGstWatchdog(cb: () => void) {
if (gstSeekWatchdog) clearTimeout(gstSeekWatchdog);
gstSeekWatchdog = setTimeout(() => {
gstSeekWatchdog = null;
cb();
}, 2000);
}
function disarmGstWatchdog() {
if (gstSeekWatchdog) { clearTimeout(gstSeekWatchdog); gstSeekWatchdog = null; }
}
// Helper to debounce or fire queue syncs
let syncTimeout: ReturnType<typeof setTimeout> | null = null;
function syncQueueToServer(queue: Track[], currentTrack: Track | null, currentTime: number) {
@@ -110,6 +127,7 @@ export const usePlayerStore = create<PlayerState>()(
queueIndex: 0,
isPlaying: false,
progress: 0,
buffered: 0,
currentTime: 0,
volume: 0.8,
howl: null,
@@ -140,7 +158,7 @@ export const usePlayerStore = create<PlayerState>()(
get().howl?.stop();
get().howl?.seek(0);
clearProgress();
set({ isPlaying: false, progress: 0, currentTime: 0 });
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
},
playTrack: (track, queue) => {
@@ -149,64 +167,147 @@ export const usePlayerStore = create<PlayerState>()(
state.howl?.unload();
clearProgress();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; }
isSeeking = false;
disarmGstWatchdog();
gstSeeking = false;
pendingSeekTime = null;
hangLastTime = -1;
hangStallTime = 0;
gaplessPrewarmedId = null;
const newQueue = queue ?? state.queue;
const idx = newQueue.findIndex(t => t.id === track.id);
const url = buildStreamUrl(track.id);
const howl = new Howl({
src: [url],
html5: true,
volume: state.volume,
onplay: () => {
set({ isPlaying: true });
// Subsonic / Navidrome Now Playing
reportNowPlaying(track.id);
// Reuse a prefetched Howl if available — it's already connected and buffering
const prefetchMap = state.prefetched;
let howl: Howl;
let gaplessHandoff = false;
if (prefetchMap.has(track.id)) {
howl = prefetchMap.get(track.id)!;
prefetchMap.delete(track.id);
set({ prefetched: new Map(prefetchMap) });
if (howl.playing()) {
// Gapless: pipeline already running — pause, seek to 0, then play
gaplessHandoff = true;
howl.pause();
hangRecoveryPos = 0; // onplay will seek to position 0
}
howl.volume(state.volume);
} else {
howl = new Howl({ src: [buildStreamUrl(track.id)], html5: true, volume: state.volume });
}
set({ scrobbled: false });
progressInterval = setInterval(() => {
const h = get().howl;
if (!h) return;
// Skip position updates while a seek is in flight — GStreamer may
// still report the old position and would overwrite the UI value.
if (isSeeking) return;
const cur = typeof h.seek() === 'number' ? h.seek() as number : 0;
const dur = h.duration() || 1;
const prog = cur / dur;
howl.on('play', () => {
set({ isPlaying: true });
reportNowPlaying(track.id);
// If recovering from a pipeline hang, seek to the saved position
if (hangRecoveryPos !== null) {
const pos = hangRecoveryPos;
hangRecoveryPos = null;
gstSeeking = true;
armGstWatchdog(() => { gstSeeking = false; pendingSeekTime = null; });
setTimeout(() => { howl.seek(pos); }, 50);
}
set({ scrobbled: false });
hangStallTime = Date.now();
hangLastTime = -1;
progressInterval = setInterval(() => {
const h = get().howl;
if (!h) return;
const s = h.seek();
const cur = typeof s === 'number' ? s : 0;
const dur = h.duration() || 1;
const prog = cur / dur;
// Read buffered ranges from the underlying <audio> element
const audioNode = (h as any)._sounds?.[0]?._node as HTMLAudioElement | undefined;
if (audioNode?.buffered && audioNode.duration > 0) {
let totalBuf = 0;
for (let i = 0; i < audioNode.buffered.length; i++) {
totalBuf += audioNode.buffered.end(i) - audioNode.buffered.start(i);
}
set({ currentTime: cur, progress: prog, buffered: Math.min(1, totalBuf / audioNode.duration) });
} else {
set({ currentTime: cur, progress: prog });
}
// Scrobble at 50%
if (prog >= 0.5 && !get().scrobbled) {
set({ scrobbled: true });
const { scrobblingEnabled } = useAuthStore.getState();
if (scrobblingEnabled) {
scrobbleSong(track.id, Date.now());
// Hang detection: if playing but currentTime hasn't moved in 5s, recover
if (Math.abs(cur - hangLastTime) > 0.05) {
hangLastTime = cur;
hangStallTime = Date.now();
} else if (get().isPlaying && Date.now() - hangStallTime > 5000) {
const { currentTrack: ct, queue: q } = get();
if (ct) {
hangRecoveryPos = cur;
hangStallTime = Date.now(); // prevent re-trigger while recovering
get().playTrack(ct, q);
}
return;
}
// Gapless pre-warm: start next track's Howl silently ~1s before end
if (!gaplessPrewarmedId && dur > 2 && dur - cur < 1.0) {
const { queue: q, queueIndex: qi, repeatMode: rm, prefetched: pf } = get();
const nextIdx = qi + 1;
const nextTrack = nextIdx < q.length ? q[nextIdx]
: (rm === 'all' && q.length > 0 ? q[0] : null);
if (nextTrack && pf.has(nextTrack.id)) {
const nh = pf.get(nextTrack.id)!;
if (!nh.playing()) { nh.volume(0); nh.play(); gaplessPrewarmedId = nextTrack.id; }
}
}
}, 500);
// Prefetch next 3
get().prefetchUpcoming(idx + 1, newQueue);
},
onend: () => {
clearProgress();
set({ isPlaying: false, progress: 0, currentTime: 0 });
const { repeatMode, currentTrack, queue } = get();
if (repeatMode === 'one' && currentTrack) {
get().playTrack(currentTrack, queue);
} else {
get().next();
// Scrobble at 50%
if (prog >= 0.5 && !get().scrobbled) {
set({ scrobbled: true });
const { scrobblingEnabled } = useAuthStore.getState();
if (scrobblingEnabled) scrobbleSong(track.id, Date.now());
}
},
onstop: () => {
clearProgress();
set({ isPlaying: false });
},
}, 500);
// Prefetch next 3
get().prefetchUpcoming(idx + 1, newQueue);
});
howl.play();
set({ currentTrack: track, queue: newQueue, queueIndex: idx >= 0 ? idx : 0, howl, progress: 0, currentTime: 0 });
howl.on('end', () => {
clearProgress();
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
const { repeatMode, currentTrack, queue } = get();
if (repeatMode === 'one' && currentTrack) {
get().playTrack(currentTrack, queue);
} else {
get().next();
}
});
howl.on('stop', () => {
clearProgress();
set({ isPlaying: false });
});
howl.on('seek', () => {
disarmGstWatchdog();
gstSeeking = false;
hangLastTime = -1;
hangStallTime = Date.now();
if (pendingSeekTime !== null) {
const t = pendingSeekTime;
pendingSeekTime = null;
gstSeeking = true;
armGstWatchdog(() => {
gstSeeking = false;
pendingSeekTime = null;
const { currentTrack: ct, queue: q } = get();
if (ct) { hangRecoveryPos = t; get().playTrack(ct, q); }
});
get().howl?.seek(t);
}
});
howl.play(); // for gapless: resumes from paused state, onplay fires and seeks to 0 via hangRecoveryPos
set({ currentTrack: track, queue: newQueue, queueIndex: idx >= 0 ? idx : 0, howl, progress: 0, buffered: 0, currentTime: 0 });
syncQueueToServer(newQueue, track, 0);
},
@@ -217,8 +318,14 @@ export const usePlayerStore = create<PlayerState>()(
},
resume: () => {
const { howl, currentTrack } = get();
if (!howl || !currentTrack) return;
const { howl, currentTrack, queue, currentTime } = get();
if (!currentTrack) return;
if (!howl) {
// Cold start from restored state (e.g. app relaunch) — resume from saved position
if (currentTime > 0) hangRecoveryPos = currentTime;
get().playTrack(currentTrack, queue);
return;
}
howl.play();
set({ isPlaying: true });
},
@@ -253,28 +360,24 @@ export const usePlayerStore = create<PlayerState>()(
const { howl, currentTrack } = get();
if (!howl || !currentTrack) return;
const time = progress * (howl.duration() || currentTrack.duration);
// Update UI immediately and block interval from overwriting it.
set({ progress, currentTime: time });
isSeeking = true;
// Debounce so rapid slider drags collapse into one seek.
if (seekDebounce) clearTimeout(seekDebounce);
seekDebounce = setTimeout(() => {
const h = get().howl;
if (!h) { isSeeking = false; seekDebounce = null; return; }
// GStreamer HTTP pipelines require the element to be paused before a
// seek is accepted reliably. Seek while playing can silently fail on
// Linux (tested on Mint + CachyOS), leaving the pipeline at the old
// position on the next seek.
const wasPlaying = h.playing();
if (wasPlaying) h.pause();
h.seek(time);
// Resume after GStreamer has had time to flush and re-buffer.
seekDebounce = setTimeout(() => {
const h2 = get().howl;
if (h2 && wasPlaying) h2.play();
isSeeking = false;
seekDebounce = null;
}, 300);
seekDebounce = null;
if (gstSeeking) {
// GStreamer busy — queue this position; onseek will send it when ready
pendingSeekTime = time;
return;
}
gstSeeking = true;
const seekTarget = time;
armGstWatchdog(() => {
gstSeeking = false;
pendingSeekTime = null;
const { currentTrack: ct, queue: q } = get();
if (ct) { hangRecoveryPos = seekTarget; get().playTrack(ct, q); }
});
get().howl?.seek(time);
}, 100);
},
@@ -299,7 +402,7 @@ export const usePlayerStore = create<PlayerState>()(
clearQueue: () => {
get().howl?.unload();
clearProgress();
set({ queue: [], queueIndex: 0, currentTrack: null, isPlaying: false, progress: 0, currentTime: 0, howl: null });
set({ queue: [], queueIndex: 0, currentTrack: null, isPlaying: false, progress: 0, buffered: 0, currentTime: 0, howl: null });
syncQueueToServer([], null, 0);
},
+19 -11
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@@ -4,14 +4,14 @@
.hero {
position: relative;
width: 100%;
height: 300px;
height: 360px;
overflow: hidden;
flex-shrink: 0;
}
.hero-placeholder {
width: 100%;
height: 300px;
height: 360px;
background: linear-gradient(135deg, var(--ctp-surface0), var(--ctp-mantle));
flex-shrink: 0;
}
@@ -74,8 +74,8 @@
}
.hero-cover {
width: 180px;
height: 180px;
width: 220px;
height: 220px;
border-radius: var(--radius-md);
box-shadow: 0 4px 20px rgba(0,0,0,0.6);
object-fit: cover;
@@ -930,13 +930,22 @@
50% { transform: scale(1.018); }
}
@keyframes ken-burns {
0% { transform: scale(1.08) translate(0%, 0%); }
25% { transform: scale(1.12) translate(-1.5%, 1%); }
50% { transform: scale(1.10) translate(1%, -1.5%); }
75% { transform: scale(1.13) translate(1.5%, 0.5%); }
100% { transform: scale(1.08) translate(0%, 0%); }
}
/* ── Blurred background ── */
.fs-bg {
position: absolute;
inset: -10%;
inset: -15%;
background-size: cover;
background-position: center;
filter: blur(6px) brightness(0.25) saturate(1.6);
animation: ken-burns 40s ease-in-out infinite;
transform: scale(1.2);
z-index: 0;
will-change: opacity;
@@ -1036,10 +1045,7 @@
aspect-ratio: 1 / 1;
border-radius: var(--radius-xl);
overflow: hidden;
box-shadow:
0 30px 90px rgba(0, 0, 0, 0.75),
0 0 0 1px rgba(255, 255, 255, 0.07),
0 0 80px rgba(0, 0, 0, 0.4);
box-shadow: none;
flex-shrink: 0;
animation: cover-breathe 9s ease-in-out infinite;
}
@@ -1119,8 +1125,10 @@
height: 3px;
background: linear-gradient(
to right,
rgba(255,255,255,0.85) var(--pct),
rgba(255,255,255,0.15) var(--pct)
rgba(255,255,255,0.85) var(--pct, 0%),
rgba(255,255,255,0.32) var(--pct, 0%),
rgba(255,255,255,0.32) var(--buf, 0%),
rgba(255,255,255,0.15) var(--buf, 0%)
);
border-radius: 2px;
cursor: pointer;
+14 -8
View File
@@ -370,7 +370,8 @@
display: flex;
flex-direction: column;
align-items: center;
gap: var(--space-2);
gap: 2px;
padding: 12px 0;
}
.player-buttons {
@@ -507,23 +508,26 @@
}
.queue-current-track {
padding: var(--space-4);
padding: var(--space-3) var(--space-4);
display: flex;
flex-direction: column;
flex-direction: row;
align-items: center;
gap: var(--space-3);
flex-shrink: 0;
border-bottom: 1px solid var(--border-subtle);
}
.queue-current-cover {
width: 100%;
aspect-ratio: 1 / 1;
width: 72px;
height: 72px;
flex-shrink: 0;
border-radius: var(--radius-md);
overflow: hidden;
background: var(--bg-surface);
display: flex;
align-items: center;
justify-content: center;
box-shadow: 0 4px 12px rgba(0,0,0,0.15);
box-shadow: 0 2px 8px rgba(0,0,0,0.2);
}
.queue-current-cover img {
@@ -540,10 +544,12 @@
display: flex;
flex-direction: column;
gap: 2px;
min-width: 0;
flex: 1;
}
.queue-current-info h3 {
font-size: 16px;
font-size: 13px;
font-weight: 700;
margin: 0;
color: var(--text-primary);
@@ -567,7 +573,7 @@
}
.queue-divider {
padding: var(--space-4) var(--space-5) 0;
padding: var(--space-3) var(--space-4) 0;
flex-shrink: 0;
}