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refactor(player): E.35 — extract misc-actions factory (#599)
Heterogeneous "misc" cluster — seven small-to-medium actions that didn't fit the more focused factories (transport / queue / Last.fm / UI state): - `playRadio` — switches the player into HTML5 radio mode. - `previous` — Subsonic-style back: restart if past 3 s, otherwise jump to the previous queue index. - `setVolume` — clamps + propagates to Rust engine and radio sink. - `setProgress` — pure UI state update for progress polling. - `initializeFromServerQueue` — startup queue restore from Navidrome. - `reanalyzeLoudnessForTrack` — toast + reseed the loudness cache. - `reseedQueueForInstantMix` — replace the queue with a single track. Pure code-move. playerStore.ts: 1167 → 1030 LOC (−137).
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1e2c651196
+3
-140
@@ -1,9 +1,7 @@
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import { create } from 'zustand';
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import { persist, createJSONStorage } from 'zustand/middleware';
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import { invoke } from '@tauri-apps/api/core';
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import { showToast } from '../utils/toast';
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import i18n from '../i18n';
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import { buildStreamUrl, getPlayQueue, savePlayQueue, reportNowPlaying, getSong, getSimilarSongs2, getTopSongs, setRating } from '../api/subsonic';
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import { buildStreamUrl, savePlayQueue, reportNowPlaying, getSong, getSimilarSongs2, getTopSongs, setRating } from '../api/subsonic';
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import { resolvePlaybackUrl } from '../utils/resolvePlaybackUrl';
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import { setDeferHotCachePrefetch } from '../utils/hotCacheGate';
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import { lastfmUpdateNowPlaying, lastfmGetTrackLoved } from '../api/lastfm';
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@@ -69,14 +67,10 @@ import {
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clearSeekTarget,
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setSeekTarget,
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} from './seekTargetState';
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import { reseedLoudnessForTrackId } from './loudnessReseed';
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import { refreshWaveformForTrack } from './waveformRefresh';
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import { refreshLoudnessForTrack } from './loudnessRefresh';
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import {
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clearRadioReconnectTimer,
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playRadioStream,
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resumeRadio,
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setRadioVolume,
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stopRadio,
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} from './radioPlayer';
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import {
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@@ -158,6 +152,7 @@ export {
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import type { PlayerState, Track } from './playerStoreTypes';
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export type { PlayerState, Track };
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import { createLastfmActions } from './lastfmActions';
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import { createMiscActions } from './miscActions';
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import { createQueueMutationActions } from './queueMutationActions';
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import { createTransportLightActions } from './transportLightActions';
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import { createUiStateActions } from './uiStateActions';
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@@ -215,48 +210,7 @@ export const usePlayerStore = create<PlayerState>()(
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...createQueueMutationActions(set, get),
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...createTransportLightActions(set, get),
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...createUndoRedoActions(set, get),
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// ── playRadio ────────────────────────────────────────────────────────────
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playRadio: async (station) => {
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const { volume } = get();
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bumpPlayGeneration();
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clearAllPlaybackScheduleTimers();
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set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
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setIsAudioPaused(false);
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clearRadioReconnectTimer();
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clearPreloadingIds();
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clearSeekFallbackRetry();
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clearSeekDebounce(); clearSeekTarget();
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// Stop Rust engine in case a regular track was playing.
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invoke('audio_stop').catch(() => {});
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// Resolve PLS/M3U playlist URLs to the actual stream URL before handing
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// to HTML5 <audio> — the browser cannot play playlist files directly.
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const streamUrl = await invoke<string>('resolve_stream_url', { url: station.streamUrl })
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.catch(() => station.streamUrl);
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const { replayGainFallbackDb } = useAuthStore.getState();
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const fallbackFactor = replayGainFallbackDb !== 0 ? Math.pow(10, replayGainFallbackDb / 20) : 1;
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playRadioStream(streamUrl, Math.min(1, volume * fallbackFactor)).catch((err: unknown) => {
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console.error('[psysonic] radio HTML5 play failed:', err);
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showToast('Radio stream error', 3000, 'error');
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set({ isPlaying: false, currentRadio: null });
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});
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set({
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currentRadio: station,
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currentTrack: null,
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waveformBins: null,
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normalizationNowDb: null,
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normalizationTargetLufs: null,
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normalizationEngineLive: 'off',
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currentPlaybackSource: null,
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queue: [],
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queueIndex: 0,
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isPlaying: true,
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progress: 0,
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currentTime: 0,
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buffered: 0,
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scrobbled: true, // no scrobbling for radio
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});
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},
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...createMiscActions(set, get),
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// ── playTrack ────────────────────────────────────────────────────────────
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playTrack: (track, queue, manual = true, _orbitConfirmed = false, targetQueueIndex) => {
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@@ -538,23 +492,6 @@ export const usePlayerStore = create<PlayerState>()(
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}
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},
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reseedQueueForInstantMix: (track) => {
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const s = get();
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if (s.currentTrack?.id !== track.id) {
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get().playTrack(track, [track]);
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return;
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}
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pushQueueUndoFromGetter(get);
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const wasPlaying = s.isPlaying;
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set({
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queue: [track],
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queueIndex: 0,
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currentTrack: track,
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});
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syncQueueToServer([track], track, s.currentTime);
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if (!wasPlaying) get().resume();
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},
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// ── resume ───────────────────────────────────────────────────────────────
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resume: () => {
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clearAllPlaybackScheduleTimers();
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@@ -937,26 +874,6 @@ export const usePlayerStore = create<PlayerState>()(
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}
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},
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previous: () => {
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const { queue, queueIndex, currentTrack } = get();
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const currentTime = getPlaybackProgressSnapshot().currentTime;
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if (currentTime > 3) {
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// Restart current track from the beginning.
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const authState = useAuthStore.getState();
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const sid = authState.activeServerId ?? '';
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if (currentTrack && shouldRebindPlaybackToHotCache(currentTrack.id, sid)) {
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setSeekFallbackVisualTarget({ trackId: currentTrack.id, seconds: 0, setAtMs: Date.now() });
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get().playTrack(currentTrack, queue, true);
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return;
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}
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invoke('audio_seek', { seconds: 0 }).catch(console.error);
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set({ progress: 0, currentTime: 0 });
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return;
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}
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const prevIdx = queueIndex - 1;
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if (prevIdx >= 0) get().playTrack(queue[prevIdx], queue, true, false, prevIdx);
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},
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// ── seek ─────────────────────────────────────────────────────────────────
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// 100 ms debounce collapses rapid slider drags into one actual seek.
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seek: (progress) => {
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@@ -1024,60 +941,6 @@ export const usePlayerStore = create<PlayerState>()(
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});
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},
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// ── volume ───────────────────────────────────────────────────────────────
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setVolume: (v) => {
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const clamped = Math.max(0, Math.min(1, v));
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invoke('audio_set_volume', { volume: clamped }).catch(console.error);
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setRadioVolume(clamped);
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set({ volume: clamped });
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},
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setProgress: (t, duration) => {
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set({ currentTime: t, progress: duration > 0 ? t / duration : 0 });
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},
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// ── server queue restore ─────────────────────────────────────────────────
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initializeFromServerQueue: async () => {
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try {
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const q = await getPlayQueue();
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if (q.songs.length > 0) {
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const mappedTracks: Track[] = q.songs.map(songToTrack);
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let currentTrack = mappedTracks[0];
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let queueIndex = 0;
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if (q.current) {
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const idx = mappedTracks.findIndex(t => t.id === q.current);
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if (idx >= 0) { currentTrack = mappedTracks[idx]; queueIndex = idx; }
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}
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// Prefer the server position if available; otherwise keep the
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// localStorage-persisted currentTime (more reliable than server
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// queue position, which may not flush before app close).
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const serverTime = q.position ? q.position / 1000 : 0;
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const localTime = get().currentTime;
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set({
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queue: mappedTracks,
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queueIndex,
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currentTrack,
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currentTime: serverTime > 0 ? serverTime : localTime,
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});
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void refreshWaveformForTrack(currentTrack.id);
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}
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} catch (e) {
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console.error('Failed to initialize queue from server', e);
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}
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},
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reanalyzeLoudnessForTrack: async (trackId: string) => {
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try {
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showToast(i18n.t('queue.recalculatingLoudnessWaveform'), 2000, 'info');
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} catch {
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// no-op
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}
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await reseedLoudnessForTrackId(trackId);
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},
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updateReplayGainForCurrentTrack: () => {
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const { currentTrack, queue, queueIndex, volume } = get();
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if (!currentTrack || !currentTrack.id) return;
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