mirror of
https://github.com/Psychotoxical/psysonic.git
synced 2026-07-21 23:05:46 +00:00
1e2c651196
Heterogeneous "misc" cluster — seven small-to-medium actions that didn't fit the more focused factories (transport / queue / Last.fm / UI state): - `playRadio` — switches the player into HTML5 radio mode. - `previous` — Subsonic-style back: restart if past 3 s, otherwise jump to the previous queue index. - `setVolume` — clamps + propagates to Rust engine and radio sink. - `setProgress` — pure UI state update for progress polling. - `initializeFromServerQueue` — startup queue restore from Navidrome. - `reanalyzeLoudnessForTrack` — toast + reseed the loudness cache. - `reseedQueueForInstantMix` — replace the queue with a single track. Pure code-move. playerStore.ts: 1167 → 1030 LOC (−137).
1031 lines
46 KiB
TypeScript
1031 lines
46 KiB
TypeScript
import { create } from 'zustand';
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import { persist, createJSONStorage } from 'zustand/middleware';
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import { invoke } from '@tauri-apps/api/core';
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import { buildStreamUrl, savePlayQueue, reportNowPlaying, getSong, getSimilarSongs2, getTopSongs, setRating } from '../api/subsonic';
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import { resolvePlaybackUrl } from '../utils/resolvePlaybackUrl';
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import { setDeferHotCachePrefetch } from '../utils/hotCacheGate';
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import { lastfmUpdateNowPlaying, lastfmGetTrackLoved } from '../api/lastfm';
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import { useAuthStore } from './authStore';
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import { useOfflineStore } from './offlineStore';
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import { useHotCacheStore } from './hotCacheStore';
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import { orbitBulkGuard } from '../utils/orbitBulkGuard';
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import { useOrbitStore } from './orbitStore';
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import { estimateLivePosition } from '../api/orbit';
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import { loudnessGainPlaceholderUntilCacheDb } from '../utils/loudnessPlaceholder';
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import { effectiveLoudnessPreAnalysisAttenuationDb } from '../utils/loudnessPreAnalysisSlider';
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import { resolveReplayGainDb } from '../utils/resolveReplayGainDb';
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import { shuffleArray } from '../utils/shuffleArray';
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import { songToTrack } from '../utils/songToTrack';
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import { buildInfiniteQueueCandidates } from '../utils/buildInfiniteQueueCandidates';
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import {
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queuesStructuralEqual,
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sameQueueTrackId,
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} from '../utils/queueIdentity';
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import { waveformBlobLenOk } from '../utils/waveformParse';
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import { isRecoverableSeekError } from '../utils/seekErrors';
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import {
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emitPlaybackProgress,
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getPlaybackProgressSnapshot,
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subscribePlaybackProgress,
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type PlaybackProgressSnapshot,
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} from './playbackProgress';
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import {
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playbackSourceHintForResolvedUrl,
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recordEnginePlayUrl,
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shouldRebindPlaybackToHotCache,
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} from './playbackUrlRouting';
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import { deriveNormalizationSnapshot } from './normalizationSnapshot';
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import { isInOrbitSession } from './orbitSession';
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import {
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getCachedLoudnessGain,
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hasStableLoudness,
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isReplayGainActive,
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loudnessCacheStateKeysForTrackId,
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loudnessGainDbForEngineBind,
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} from './loudnessGainCache';
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import {
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clearAllPlaybackScheduleTimers,
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clearScheduledPauseTimers,
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clearScheduledResumeTimers,
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schedulePauseTimer,
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scheduleResumeTimer,
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} from './scheduleTimers';
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import { invokeAudioUpdateReplayGainDeduped } from './normalizationIpcDedupe';
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import { touchHotCacheOnPlayback } from './hotCacheTouch';
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import { applySkipStarOnManualNext } from './skipStarRating';
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import { resetLoudnessBackfillStateForTrackId } from './loudnessBackfillState';
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import {
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flushPlayQueuePosition,
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syncQueueToServer,
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} from './queueSync';
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import {
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clearPreloadingIds,
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getLastGaplessSwitchTime,
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} from './gaplessPreloadState';
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import { promoteCompletedStreamToHotCache } from './promoteStreamCache';
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import {
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clearSeekTarget,
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setSeekTarget,
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} from './seekTargetState';
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import { refreshWaveformForTrack } from './waveformRefresh';
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import { refreshLoudnessForTrack } from './loudnessRefresh';
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import {
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resumeRadio,
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stopRadio,
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} from './radioPlayer';
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import {
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clearSeekFallbackRetry,
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getSeekFallbackRestartAt,
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getSeekFallbackTrackId,
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getSeekFallbackVisualTarget,
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scheduleSeekFallbackRetry,
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setSeekFallbackRestartAt,
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setSeekFallbackTrackId,
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setSeekFallbackVisualTarget,
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} from './seekFallbackState';
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import {
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armSeekDebounce,
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clearSeekDebounce,
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} from './seekDebounce';
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import {
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bumpPlayGeneration,
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getIsAudioPaused,
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getPlayGeneration,
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setIsAudioPaused,
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} from './engineState';
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import {
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addRadioSessionSeen,
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getCurrentRadioArtistId,
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hasRadioSessionSeen,
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isRadioFetching,
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setRadioFetching,
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} from './radioSessionState';
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import {
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isInfiniteQueueFetching,
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setInfiniteQueueFetching,
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} from './infiniteQueueState';
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import { initAudioListeners } from './initAudioListeners';
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import { installQueueUndoHotkey } from './queueUndoHotkey';
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import { readInitialQueueVisibility } from './queueVisibilityStorage';
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// Re-export so MainApp + the 3 playerStore characterization tests keep
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// their existing `from './playerStore'` imports.
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export { initAudioListeners };
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// Re-export so bootstrap.ts + bootstrap.test keep their existing
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// `from './playerStore'` imports.
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export { installQueueUndoHotkey };
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// Re-export so TauriEventBridge + persistence test keep their existing
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// `from './playerStore'` imports.
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export { flushPlayQueuePosition };
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// Re-export the playback-progress public surface so existing call sites
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// (PlayerBar, FullscreenPlayer, WaveformSeek, LyricsPane, MobilePlayerView,
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// TauriEventBridge, plus the progress characterization test) keep their
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// `from './playerStore'` imports working.
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export {
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getPlaybackProgressSnapshot,
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subscribePlaybackProgress,
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type PlaybackProgressSnapshot,
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};
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import {
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_resetQueueUndoStacksForTest,
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consumePendingQueueListScrollTop,
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pushQueueUndoFromGetter,
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registerQueueListScrollTopReader,
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} from './queueUndo';
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// Re-export for backward compatibility with the ~30 call sites that still
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// import these helpers from playerStore. Phase E (store splits) will migrate
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// the imports to '../utils/*' directly and drop these re-exports.
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export { resolveReplayGainDb, shuffleArray, songToTrack };
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// Re-export the queue-undo public API so existing callers (QueuePanel,
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// test/helpers/storeReset) keep their `from './playerStore'` imports.
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export {
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_resetQueueUndoStacksForTest,
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consumePendingQueueListScrollTop,
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registerQueueListScrollTopReader,
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};
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import type { PlayerState, Track } from './playerStoreTypes';
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export type { PlayerState, Track };
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import { createLastfmActions } from './lastfmActions';
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import { createMiscActions } from './miscActions';
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import { createQueueMutationActions } from './queueMutationActions';
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import { createTransportLightActions } from './transportLightActions';
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import { createUiStateActions } from './uiStateActions';
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import { createUndoRedoActions } from './undoRedoActions';
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// ─── Module-level playback primitives ─────────────────────────────────────────
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// ─── Store ────────────────────────────────────────────────────────────────────
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export const usePlayerStore = create<PlayerState>()(
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persist(
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(set, get) => {
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return {
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currentTrack: null,
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waveformBins: null,
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normalizationNowDb: null,
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normalizationTargetLufs: null,
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normalizationEngineLive: 'off',
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normalizationDbgSource: null,
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normalizationDbgTrackId: null,
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normalizationDbgCacheGainDb: null,
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normalizationDbgCacheTargetLufs: null,
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normalizationDbgCacheUpdatedAt: null,
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normalizationDbgLastEventAt: null,
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currentRadio: null,
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currentPlaybackSource: null,
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enginePreloadedTrackId: null,
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queue: [],
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queueIndex: 0,
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isPlaying: false,
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progress: 0,
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buffered: 0,
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currentTime: 0,
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volume: 0.8,
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scrobbled: false,
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lastfmLoved: false,
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lastfmLovedCache: {},
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starredOverrides: {},
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userRatingOverrides: {},
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isQueueVisible: readInitialQueueVisibility(),
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isFullscreenOpen: false,
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scheduledPauseAtMs: null,
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scheduledPauseStartMs: null,
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scheduledResumeAtMs: null,
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scheduledResumeStartMs: null,
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repeatMode: 'off',
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contextMenu: { isOpen: false, x: 0, y: 0, item: null, type: null },
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songInfoModal: { isOpen: false, songId: null },
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...createUiStateActions(set),
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...createLastfmActions(set, get),
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...createQueueMutationActions(set, get),
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...createTransportLightActions(set, get),
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...createUndoRedoActions(set, get),
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...createMiscActions(set, get),
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// ── playTrack ────────────────────────────────────────────────────────────
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playTrack: (track, queue, manual = true, _orbitConfirmed = false, targetQueueIndex) => {
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// Orbit bulk-gate: only gate when the `queue` argument *replaces*
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// the current queue (Play All / Play Album / Play Playlist / Hero
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// play buttons). Navigation calls — queue-row click, next(),
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// previous() — pass the existing queue back through playTrack just
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// to move the index; they are not bulk operations and must not
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// trigger the confirm dialog (#234 regression).
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if (!_orbitConfirmed && queue && queue.length > 1) {
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const current = get().queue;
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const sameAsCurrent = queue.length === current.length
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&& queue.every((t, i) => sameQueueTrackId(current[i]?.id, t.id));
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if (!sameAsCurrent) {
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void orbitBulkGuard(queue.length).then(ok => {
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if (!ok) return;
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// Inside an Orbit session a bulk replace would discard guest
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// suggestions mid-listen. Append instead — the dialog's
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// "Add them all" copy already matches that semantic. Outside
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// Orbit, proceed as a normal replace.
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const role = useOrbitStore.getState().role;
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if (role === 'host' || role === 'guest') {
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get().enqueue(queue, true);
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} else {
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get().playTrack(track, queue, manual, true);
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}
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});
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return;
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}
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}
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// Orbit-host single-track protection. The host's `playerStore.queue`
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// *is* the shared Orbit queue. A `playTrack(track, [track])` call
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// (e.g. OfflineLibrary's "Play this album" on a single-track album,
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// or any other surface that explicitly passes a 1-track replacement
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// queue) would otherwise blow away every guest suggestion + every
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// upcoming track. Re-route to append + jump so the queue survives.
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// Guest stays unguarded — a guest clicking Play locally is choosing
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// to opt out of host-sync, which is the existing "guest is running
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// their own show" path. `useOrbitGuest`'s `syncToHost` is also a
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// guest-only call site, so it's never intercepted here.
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if (!_orbitConfirmed && queue && queue.length === 1) {
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const orbitRole = useOrbitStore.getState().role;
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if (orbitRole === 'host') {
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const current = get().queue;
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const currentTrackId = current[get().queueIndex]?.id;
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if (track.id !== currentTrackId) {
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const existsAt = current.findIndex(t => sameQueueTrackId(t.id, track.id));
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if (existsAt >= 0) {
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get().playTrack(track, current, manual, true, existsAt);
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} else {
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const newQueue = [...current, track];
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get().playTrack(track, newQueue, manual, true, newQueue.length - 1);
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}
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return;
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}
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}
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}
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// Ghost-command guard: if a gapless switch happened within 500 ms,
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// this playTrack call is likely a stale IPC echo — suppress it.
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if (Date.now() - getLastGaplessSwitchTime() < 500) {
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return;
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}
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clearAllPlaybackScheduleTimers();
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set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
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const gen = bumpPlayGeneration();
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setIsAudioPaused(false);
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clearPreloadingIds(); // new track — allow fresh preload for next
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clearSeekDebounce(); clearSeekTarget();
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clearSeekFallbackRetry();
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setSeekFallbackRestartAt(0);
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// If a radio stream is active, stop it before the new track starts so
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// the PlayerBar clears radio mode immediately and the stream is released.
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if (get().currentRadio) {
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stopRadio();
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}
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const state = get();
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const prevTrack = state.currentTrack;
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if (prevTrack?.id !== track.id) {
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setSeekFallbackTrackId(null);
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}
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const visualOnEntry = getSeekFallbackVisualTarget();
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if (visualOnEntry?.trackId !== track.id) {
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setSeekFallbackVisualTarget(null);
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}
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const newQueue = queue ?? state.queue;
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// Prefer an explicit target index from the caller (next/previous/queue-row
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// click already know the exact slot). `findIndex` returns the *first*
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// matching id, which jumps backwards when the queue contains the same
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// track twice — breaking radio playback (issue #500).
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const explicitIdxValid =
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typeof targetQueueIndex === 'number'
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&& targetQueueIndex >= 0
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&& targetQueueIndex < newQueue.length
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&& sameQueueTrackId(newQueue[targetQueueIndex]?.id, track.id);
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const idx = explicitIdxValid
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? (targetQueueIndex as number)
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: newQueue.findIndex(t => sameQueueTrackId(t.id, track.id));
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if (manual) {
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pushQueueUndoFromGetter(get);
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}
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const visualForInitial = getSeekFallbackVisualTarget();
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const pendingVisualTarget = visualForInitial?.trackId === track.id
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? visualForInitial.seconds
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: null;
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const initialTime = pendingVisualTarget !== null
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? Math.max(0, Math.min(pendingVisualTarget, track.duration || pendingVisualTarget))
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: 0;
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const initialProgress =
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track.duration && track.duration > 0 ? Math.max(0, Math.min(1, initialTime / track.duration)) : 0;
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const authState = useAuthStore.getState();
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// Same-track replay: Rust `fetch_data` consumes `stream_completed_cache` with
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// `take()` once; a second replay would full HTTP-range again unless we flush
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// RAM to hot disk first (promote was only run when switching to another track).
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const needSameTrackHotPromote =
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Boolean(
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prevTrack
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&& sameQueueTrackId(prevTrack.id, track.id)
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&& authState.hotCacheEnabled
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&& authState.activeServerId,
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);
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const runPlayTrackBody = () => {
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const authStateNow = useAuthStore.getState();
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const url = resolvePlaybackUrl(track.id, authStateNow.activeServerId ?? '');
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recordEnginePlayUrl(track.id, url);
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const preloadedTrackId = get().enginePreloadedTrackId;
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const keepPreloadHint = preloadedTrackId === track.id;
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const playbackSourceHint = playbackSourceHintForResolvedUrl(
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track.id,
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authStateNow.activeServerId ?? '',
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url,
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);
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if (import.meta.env.DEV) {
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console.info('[psysonic][playTrack-source]', {
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trackId: track.id,
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resolvedUrl: url,
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preloadedTrackId,
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keepPreloadHint,
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playbackSourceHint,
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});
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}
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// Set state immediately so the UI updates before the download completes.
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// currentRadio: null ensures the PlayerBar switches out of radio mode right away.
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set({
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currentTrack: track,
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currentRadio: null,
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waveformBins: null,
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...deriveNormalizationSnapshot(track, newQueue, idx >= 0 ? idx : 0),
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queue: newQueue,
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queueIndex: idx >= 0 ? idx : 0,
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progress: initialProgress,
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buffered: 0,
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currentTime: initialTime,
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scrobbled: false,
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lastfmLoved: false,
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isPlaying: true, // optimistic — reverted on error
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currentPlaybackSource: playbackSourceHint,
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enginePreloadedTrackId: keepPreloadHint ? track.id : null,
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});
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if (
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prevTrack
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&& !sameQueueTrackId(prevTrack.id, track.id)
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&& authStateNow.hotCacheEnabled
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) {
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const prevPromoteSid = authStateNow.activeServerId;
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if (prevPromoteSid) {
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void promoteCompletedStreamToHotCache(
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prevTrack,
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prevPromoteSid,
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authStateNow.hotCacheDownloadDir || null,
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);
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}
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}
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void refreshWaveformForTrack(track.id);
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void refreshLoudnessForTrack(track.id);
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setDeferHotCachePrefetch(true);
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const playIdx = idx >= 0 ? idx : 0;
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const nextNeighbour = playIdx + 1 < newQueue.length ? newQueue[playIdx + 1] : null;
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const replayGainDb = resolveReplayGainDb(
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track, prevTrack, nextNeighbour,
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isReplayGainActive(), authStateNow.replayGainMode,
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);
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const replayGainPeak = isReplayGainActive() ? (track.replayGainPeak ?? null) : null;
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invoke('audio_play', {
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url,
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volume: state.volume,
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durationHint: track.duration,
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replayGainDb,
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replayGainPeak,
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loudnessGainDb: loudnessGainDbForEngineBind(track.id),
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preGainDb: authStateNow.replayGainPreGainDb,
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fallbackDb: authStateNow.replayGainFallbackDb,
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manual,
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hiResEnabled: authStateNow.enableHiRes,
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analysisTrackId: track.id,
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streamFormatSuffix: track.suffix ?? null,
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})
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.then(() => {
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if (getPlayGeneration() !== gen) return;
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if (keepPreloadHint) {
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usePlayerStore.setState({ enginePreloadedTrackId: null });
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}
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const durSeek = track.duration && track.duration > 0 ? track.duration : null;
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const seekTo = initialTime;
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const canSeekAfterPlay =
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seekTo > 0.05 && (durSeek == null || seekTo < durSeek - 0.05);
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if (canSeekAfterPlay) {
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void invoke('audio_seek', { seconds: seekTo })
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.then(() => {
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if (getPlayGeneration() !== gen) return;
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setSeekTarget(seekTo);
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if (getSeekFallbackVisualTarget()?.trackId === track.id) {
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setSeekFallbackVisualTarget(null);
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}
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})
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.catch(() => {
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if (getSeekFallbackVisualTarget()?.trackId === track.id) {
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setSeekFallbackVisualTarget(null);
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}
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});
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}
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})
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.catch((err: unknown) => {
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if (getPlayGeneration() !== gen) return;
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setDeferHotCachePrefetch(false);
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console.error('[psysonic] audio_play failed:', err);
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set({ isPlaying: false });
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setTimeout(() => {
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if (getPlayGeneration() !== gen) return;
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get().next(false);
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}, 500);
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});
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// Report Now Playing to Navidrome (for Live/getNowPlaying) + Last.fm
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const { nowPlayingEnabled: npEnabled, scrobblingEnabled: lfmEnabled, lastfmSessionKey: lfmKey } = useAuthStore.getState();
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if (npEnabled) reportNowPlaying(track.id);
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if (lfmKey) {
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if (lfmEnabled) lastfmUpdateNowPlaying(track, lfmKey);
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lastfmGetTrackLoved(track.title, track.artist, lfmKey).then(loved => {
|
|
const cacheKey = `${track.title}::${track.artist}`;
|
|
usePlayerStore.setState(s => ({
|
|
lastfmLoved: loved,
|
|
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
|
|
}));
|
|
});
|
|
}
|
|
syncQueueToServer(newQueue, track, initialTime);
|
|
touchHotCacheOnPlayback(track.id, authStateNow.activeServerId ?? '');
|
|
};
|
|
|
|
const hotPromoteSid = authState.activeServerId;
|
|
if (needSameTrackHotPromote && hotPromoteSid) {
|
|
void promoteCompletedStreamToHotCache(
|
|
track,
|
|
hotPromoteSid,
|
|
authState.hotCacheDownloadDir || null,
|
|
)
|
|
.then(() => {
|
|
if (getPlayGeneration() !== gen) return;
|
|
runPlayTrackBody();
|
|
})
|
|
.catch((err: unknown) => {
|
|
if (getPlayGeneration() !== gen) return;
|
|
setDeferHotCachePrefetch(false);
|
|
console.error('[psysonic] same-track hot promote / play body failed:', err);
|
|
set({ isPlaying: false });
|
|
});
|
|
} else {
|
|
runPlayTrackBody();
|
|
}
|
|
},
|
|
|
|
// ── resume ───────────────────────────────────────────────────────────────
|
|
resume: () => {
|
|
clearAllPlaybackScheduleTimers();
|
|
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
|
|
|
|
// Orbit guest: resume means "catch up to the host's live stream".
|
|
// The user hit pause at some earlier point; resuming shouldn't drop
|
|
// them back at the stale local position while the host is already
|
|
// two songs ahead. Covers PlayerBar, media keys, MPRIS — everything
|
|
// that funnels through resume().
|
|
const orbit = useOrbitStore.getState();
|
|
const hostState = orbit.state;
|
|
if (orbit.role === 'guest' && hostState?.isPlaying && hostState.currentTrack) {
|
|
const trackId = hostState.currentTrack.trackId;
|
|
const targetMs = estimateLivePosition(hostState, Date.now());
|
|
const targetSec = Math.max(0, targetMs / 1000);
|
|
const localTrackId = get().currentTrack?.id;
|
|
void (async () => {
|
|
try {
|
|
const song = await getSong(trackId);
|
|
if (!song) return;
|
|
const track = songToTrack(song);
|
|
const fraction = Math.max(0, Math.min(0.99, targetSec / Math.max(1, track.duration)));
|
|
if (localTrackId === trackId) {
|
|
// Same track: seek + un-pause via the Rust engine directly.
|
|
// Bypasses this resume() branch re-entry via the early return below.
|
|
get().seek(fraction);
|
|
if (getIsAudioPaused()) {
|
|
invoke('audio_resume').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: true });
|
|
} else {
|
|
set({ isPlaying: true });
|
|
}
|
|
} else {
|
|
// Host has a different track — load it (`_orbitConfirmed=true`
|
|
// skips the bulk gate; single-track play isn't a bulk replace
|
|
// anyway). Seek after a short defer once the engine loads.
|
|
get().playTrack(track, [track], false, true);
|
|
window.setTimeout(() => {
|
|
if (get().currentTrack?.id === trackId) get().seek(fraction);
|
|
}, 400);
|
|
}
|
|
} catch { /* silent */ }
|
|
})();
|
|
return;
|
|
}
|
|
|
|
if (get().currentRadio) {
|
|
resumeRadio().catch(console.error);
|
|
set({ isPlaying: true });
|
|
return;
|
|
}
|
|
const { currentTrack, queue, queueIndex, currentTime } = get();
|
|
if (!currentTrack) return;
|
|
const coldPrev = queueIndex > 0 ? queue[queueIndex - 1] : null;
|
|
const coldNext = queueIndex + 1 < queue.length ? queue[queueIndex + 1] : null;
|
|
|
|
if (getIsAudioPaused()) {
|
|
// Rust engine has audio loaded but paused — just resume it.
|
|
invoke('audio_resume').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: true });
|
|
touchHotCacheOnPlayback(currentTrack.id, useAuthStore.getState().activeServerId ?? '');
|
|
} else {
|
|
// Engine has no loaded paused stream (app relaunch, or track ended and user
|
|
// hits play — `isAudioPaused` is false after `audio:ended`). Flush any
|
|
// `stream_completed_cache` from the prior play to hot disk before resolving URL.
|
|
const gen = bumpPlayGeneration();
|
|
const vol = get().volume;
|
|
set({ isPlaying: true });
|
|
|
|
void (async () => {
|
|
const authHot = useAuthStore.getState();
|
|
const resumePromoteSid = authHot.activeServerId;
|
|
if (authHot.hotCacheEnabled && resumePromoteSid) {
|
|
await promoteCompletedStreamToHotCache(
|
|
currentTrack,
|
|
resumePromoteSid,
|
|
authHot.hotCacheDownloadDir || null,
|
|
);
|
|
}
|
|
if (getPlayGeneration() !== gen) return;
|
|
|
|
// Fetch fresh track data from server to get replay gain metadata
|
|
getSong(currentTrack.id).then(freshSong => {
|
|
if (getPlayGeneration() !== gen) return;
|
|
const trackToPlay = freshSong ? songToTrack(freshSong) : currentTrack;
|
|
// Update store with fresh track data if available
|
|
if (freshSong) set({ currentTrack: trackToPlay });
|
|
const authStateCold = useAuthStore.getState();
|
|
const replayGainDbCold = resolveReplayGainDb(
|
|
trackToPlay, coldPrev, coldNext,
|
|
isReplayGainActive(), authStateCold.replayGainMode,
|
|
);
|
|
const replayGainPeakCold = isReplayGainActive() ? (trackToPlay.replayGainPeak ?? null) : null;
|
|
const coldServerId = useAuthStore.getState().activeServerId ?? '';
|
|
setDeferHotCachePrefetch(true);
|
|
const coldUrl = resolvePlaybackUrl(trackToPlay.id, coldServerId);
|
|
set({ currentPlaybackSource: playbackSourceHintForResolvedUrl(trackToPlay.id, coldServerId, coldUrl) });
|
|
recordEnginePlayUrl(trackToPlay.id, coldUrl);
|
|
touchHotCacheOnPlayback(trackToPlay.id, coldServerId);
|
|
invoke('audio_play', {
|
|
url: coldUrl,
|
|
volume: vol,
|
|
durationHint: trackToPlay.duration,
|
|
replayGainDb: replayGainDbCold,
|
|
replayGainPeak: replayGainPeakCold,
|
|
loudnessGainDb: loudnessGainDbForEngineBind(trackToPlay.id),
|
|
preGainDb: authStateCold.replayGainPreGainDb,
|
|
fallbackDb: authStateCold.replayGainFallbackDb,
|
|
manual: false,
|
|
hiResEnabled: useAuthStore.getState().enableHiRes,
|
|
analysisTrackId: trackToPlay.id,
|
|
streamFormatSuffix: trackToPlay.suffix ?? null,
|
|
}).then(() => {
|
|
if (getPlayGeneration() === gen && currentTime > 1) {
|
|
invoke('audio_seek', { seconds: currentTime }).catch(console.error);
|
|
}
|
|
}).catch((err: unknown) => {
|
|
if (getPlayGeneration() !== gen) return;
|
|
setDeferHotCachePrefetch(false);
|
|
console.error('[psysonic] audio_play (cold resume) failed:', err);
|
|
set({ isPlaying: false });
|
|
});
|
|
syncQueueToServer(queue, trackToPlay, currentTime);
|
|
}).catch(() => {
|
|
if (getPlayGeneration() !== gen) return;
|
|
// Fallback to currentTrack if fetch fails
|
|
const authStateCold = useAuthStore.getState();
|
|
const replayGainDbCold = resolveReplayGainDb(
|
|
currentTrack, coldPrev, coldNext,
|
|
isReplayGainActive(), authStateCold.replayGainMode,
|
|
);
|
|
const replayGainPeakCold = isReplayGainActive() ? (currentTrack.replayGainPeak ?? null) : null;
|
|
const coldServerId = useAuthStore.getState().activeServerId ?? '';
|
|
setDeferHotCachePrefetch(true);
|
|
const coldUrl = resolvePlaybackUrl(currentTrack.id, coldServerId);
|
|
set({ currentPlaybackSource: playbackSourceHintForResolvedUrl(currentTrack.id, coldServerId, coldUrl) });
|
|
recordEnginePlayUrl(currentTrack.id, coldUrl);
|
|
touchHotCacheOnPlayback(currentTrack.id, coldServerId);
|
|
invoke('audio_play', {
|
|
url: coldUrl,
|
|
volume: vol,
|
|
durationHint: currentTrack.duration,
|
|
replayGainDb: replayGainDbCold,
|
|
replayGainPeak: replayGainPeakCold,
|
|
loudnessGainDb: loudnessGainDbForEngineBind(currentTrack.id),
|
|
preGainDb: authStateCold.replayGainPreGainDb,
|
|
fallbackDb: authStateCold.replayGainFallbackDb,
|
|
manual: false,
|
|
hiResEnabled: useAuthStore.getState().enableHiRes,
|
|
analysisTrackId: currentTrack.id,
|
|
streamFormatSuffix: currentTrack.suffix ?? null,
|
|
}).catch((err: unknown) => {
|
|
if (getPlayGeneration() !== gen) return;
|
|
setDeferHotCachePrefetch(false);
|
|
console.error('[psysonic] audio_play (cold resume) failed:', err);
|
|
set({ isPlaying: false });
|
|
});
|
|
syncQueueToServer(queue, currentTrack, currentTime);
|
|
});
|
|
})();
|
|
}
|
|
},
|
|
|
|
clearScheduledPause: () => {
|
|
clearScheduledPauseTimers();
|
|
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null });
|
|
},
|
|
|
|
clearScheduledResume: () => {
|
|
clearScheduledResumeTimers();
|
|
set({ scheduledResumeAtMs: null, scheduledResumeStartMs: null });
|
|
},
|
|
|
|
schedulePauseIn: (seconds) => {
|
|
const s = get();
|
|
if (!s.isPlaying) return;
|
|
const delayMs = Math.max(500, Math.round(Number(seconds) * 1000));
|
|
const startedAt = Date.now();
|
|
const at = startedAt + delayMs;
|
|
set({ scheduledPauseAtMs: at, scheduledPauseStartMs: startedAt });
|
|
schedulePauseTimer(delayMs, () => {
|
|
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null });
|
|
get().pause();
|
|
});
|
|
},
|
|
|
|
scheduleResumeIn: (seconds) => {
|
|
const s = get();
|
|
if (s.isPlaying) return;
|
|
if (!s.currentTrack && !s.currentRadio) return;
|
|
const delayMs = Math.max(500, Math.round(Number(seconds) * 1000));
|
|
const startedAt = Date.now();
|
|
const at = startedAt + delayMs;
|
|
set({ scheduledResumeAtMs: at, scheduledResumeStartMs: startedAt });
|
|
scheduleResumeTimer(delayMs, () => {
|
|
set({ scheduledResumeAtMs: null, scheduledResumeStartMs: null });
|
|
get().resume();
|
|
});
|
|
},
|
|
|
|
// ── next / previous ──────────────────────────────────────────────────────
|
|
next: (manual = true) => {
|
|
const { queue, queueIndex, repeatMode, currentTrack } = get();
|
|
applySkipStarOnManualNext(currentTrack, manual);
|
|
const nextIdx = queueIndex + 1;
|
|
if (nextIdx < queue.length) {
|
|
get().playTrack(queue[nextIdx], queue, manual, false, nextIdx);
|
|
// Proactively top up auto-added tracks when ≤ 2 remain ahead,
|
|
// so the queue never runs dry without a visible loading pause.
|
|
// Skipped while in Orbit — the host's queue is the source of
|
|
// truth there, and any silent local extension would either
|
|
// drift this client off the host or pop the bulk-add modal at
|
|
// the next track-end fallback.
|
|
const { infiniteQueueEnabled } = useAuthStore.getState();
|
|
if (infiniteQueueEnabled && repeatMode === 'off' && !isInfiniteQueueFetching() && !isInOrbitSession()) {
|
|
const remainingAuto = queue.slice(nextIdx + 1).filter(t => t.autoAdded).length;
|
|
if (remainingAuto <= 2) {
|
|
setInfiniteQueueFetching(true);
|
|
const existingIds = new Set(get().queue.map(t => t.id));
|
|
buildInfiniteQueueCandidates(currentTrack, existingIds, 5).then(newTracks => {
|
|
// Re-check at resolution time — the user may have joined
|
|
// an Orbit session between scheduling and resolving.
|
|
if (isInOrbitSession()) return;
|
|
if (newTracks.length > 0) {
|
|
set(state => ({ queue: [...state.queue, ...newTracks] }));
|
|
}
|
|
}).catch(() => {}).finally(() => { setInfiniteQueueFetching(false); });
|
|
}
|
|
}
|
|
// Proactively top up radio tracks when ≤ 2 remain — always, regardless
|
|
// of infinite queue setting.
|
|
const nextTrack = queue[nextIdx];
|
|
if (nextTrack.radioAdded && !isRadioFetching()) {
|
|
const remainingRadio = queue.slice(nextIdx + 1).filter(t => t.radioAdded).length;
|
|
if (remainingRadio <= 2) {
|
|
const artistId = nextTrack.artistId ?? getCurrentRadioArtistId() ?? null;
|
|
const artistName = nextTrack.artist;
|
|
if (artistId) {
|
|
setRadioFetching(true);
|
|
Promise.all([getSimilarSongs2(artistId), getTopSongs(artistName)])
|
|
.then(([similar, top]) => {
|
|
const existingIds = new Set(get().queue.map(t => t.id));
|
|
// Lead with similar (other artists) for variety; top tracks
|
|
// of the upcoming artist are only a fallback when similar
|
|
// is empty. Single-pass loop dedupes against the live queue,
|
|
// the session seen-set, and intra-batch overlap (issue #500).
|
|
const sourceList = similar.length > 0 ? similar : top;
|
|
const fresh: Track[] = [];
|
|
for (const raw of sourceList) {
|
|
if (fresh.length >= 10) break;
|
|
const t = songToTrack(raw);
|
|
if (existingIds.has(t.id) || hasRadioSessionSeen(t.id)) continue;
|
|
addRadioSessionSeen(t.id);
|
|
fresh.push({ ...t, radioAdded: true as const });
|
|
}
|
|
if (fresh.length > 0) {
|
|
// Trim played tracks from the front to keep the queue bounded.
|
|
// Without trimming the queue grows unboundedly, making every
|
|
// Zustand persist write larger and causing UI freezes over time.
|
|
// Keep the last HISTORY_KEEP played tracks so the user can still
|
|
// navigate backwards a few songs. Trimmed ids stay in the seen-set.
|
|
const HISTORY_KEEP = 5;
|
|
set(state => {
|
|
const trimStart = Math.max(0, state.queueIndex - HISTORY_KEEP);
|
|
return {
|
|
queue: [...state.queue.slice(trimStart), ...fresh],
|
|
queueIndex: state.queueIndex - trimStart,
|
|
};
|
|
});
|
|
}
|
|
})
|
|
.catch(() => {})
|
|
.finally(() => { setRadioFetching(false); });
|
|
}
|
|
}
|
|
}
|
|
} else if (repeatMode === 'all' && queue.length > 0) {
|
|
get().playTrack(queue[0], queue, manual, false, 0);
|
|
} else {
|
|
// ── Orbit short-circuit ──
|
|
// The host owns the shared queue. The radio / infinite-queue
|
|
// fallbacks below would either pop the orbitBulkGuard modal (with a
|
|
// 6-track add) or silently inject unrelated tracks into the local
|
|
// player and drift the guest off the host. Stop instead and let the
|
|
// next pull tick in `useOrbitGuest` sync to the host's next track.
|
|
// Covers any active orbit phase (`active` / `joining` / `starting`)
|
|
// so a fetch scheduled mid-join doesn't slip through.
|
|
if (isInOrbitSession()) {
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
return;
|
|
}
|
|
// Queue exhausted. Check radio first (independent of infinite queue setting),
|
|
// then infinite queue, then stop.
|
|
if (currentTrack?.radioAdded && !isRadioFetching()) {
|
|
const artistId = currentTrack.artistId ?? getCurrentRadioArtistId() ?? null;
|
|
if (artistId) {
|
|
setRadioFetching(true);
|
|
Promise.all([getSimilarSongs2(artistId), getTopSongs(currentTrack.artist)])
|
|
.then(([similar, top]) => {
|
|
setRadioFetching(false);
|
|
// The user may have joined an Orbit session while this
|
|
// fetch was in flight — bail without touching the queue.
|
|
if (isInOrbitSession()) {
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
return;
|
|
}
|
|
const existingIds = new Set(get().queue.map(t => t.id));
|
|
// Same source preference + dedup contract as the proactive
|
|
// top-up: similar first, top only as a fallback (issue #500).
|
|
const sourceList = similar.length > 0 ? similar : top;
|
|
const fresh: Track[] = [];
|
|
for (const raw of sourceList) {
|
|
if (fresh.length >= 10) break;
|
|
const t = songToTrack(raw);
|
|
if (existingIds.has(t.id) || hasRadioSessionSeen(t.id)) continue;
|
|
addRadioSessionSeen(t.id);
|
|
fresh.push({ ...t, radioAdded: true as const });
|
|
}
|
|
if (fresh.length > 0) {
|
|
const currentQueue = get().queue;
|
|
const newQueue = [...currentQueue, ...fresh];
|
|
get().playTrack(fresh[0], newQueue, false, false, currentQueue.length);
|
|
} else {
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
}
|
|
})
|
|
.catch(() => {
|
|
setRadioFetching(false);
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
});
|
|
return;
|
|
}
|
|
}
|
|
const { infiniteQueueEnabled } = useAuthStore.getState();
|
|
if (infiniteQueueEnabled && repeatMode === 'off') {
|
|
if (isInfiniteQueueFetching()) return;
|
|
setInfiniteQueueFetching(true);
|
|
const existingIds = new Set(get().queue.map(t => t.id));
|
|
buildInfiniteQueueCandidates(currentTrack, existingIds, 5).then(newTracks => {
|
|
setInfiniteQueueFetching(false);
|
|
// The user may have joined an Orbit session while this
|
|
// fetch was in flight — bail without invoking playTrack.
|
|
if (isInOrbitSession()) {
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
return;
|
|
}
|
|
if (newTracks.length === 0) {
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
return;
|
|
}
|
|
const currentQueue = get().queue;
|
|
const newQueue = [...currentQueue, ...newTracks];
|
|
get().playTrack(newTracks[0], newQueue, false);
|
|
}).catch(() => {
|
|
setInfiniteQueueFetching(false);
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
});
|
|
} else {
|
|
invoke('audio_stop').catch(console.error);
|
|
setIsAudioPaused(false);
|
|
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
|
}
|
|
}
|
|
},
|
|
|
|
// ── seek ─────────────────────────────────────────────────────────────────
|
|
// 100 ms debounce collapses rapid slider drags into one actual seek.
|
|
seek: (progress) => {
|
|
const { currentTrack } = get();
|
|
if (!currentTrack) return;
|
|
const dur = currentTrack.duration;
|
|
if (!dur || !isFinite(dur)) return;
|
|
const time = Math.max(0, Math.min(progress * dur, dur - 0.25));
|
|
set({ progress: time / dur, currentTime: time });
|
|
armSeekDebounce(100, () => {
|
|
const s0 = get();
|
|
if (!s0.currentTrack) return;
|
|
const authSeek = useAuthStore.getState();
|
|
const sidSeek = authSeek.activeServerId ?? '';
|
|
if (shouldRebindPlaybackToHotCache(s0.currentTrack.id, sidSeek)) {
|
|
setSeekFallbackVisualTarget({
|
|
trackId: s0.currentTrack.id,
|
|
seconds: time,
|
|
setAtMs: Date.now(),
|
|
});
|
|
clearSeekFallbackRetry();
|
|
s0.playTrack(s0.currentTrack, s0.queue, true);
|
|
return;
|
|
}
|
|
invoke('audio_seek', { seconds: time }).then(() => {
|
|
// Arm stale-progress guard only after backend acknowledged seek.
|
|
setSeekTarget(time);
|
|
setSeekFallbackVisualTarget(null);
|
|
clearSeekFallbackRetry();
|
|
}).catch((err: unknown) => {
|
|
// Release the progress-tick guard so the UI doesn't freeze
|
|
// waiting for a target the engine will never reach.
|
|
clearSeekTarget();
|
|
const msg = String(err ?? '');
|
|
if (!isRecoverableSeekError(msg)) {
|
|
console.error(err);
|
|
setSeekFallbackVisualTarget(null);
|
|
clearSeekFallbackRetry();
|
|
return;
|
|
}
|
|
// Streaming-start path can be temporarily non-seekable or busy.
|
|
// Keep UI at target and retry seek for a short bounded window.
|
|
const s = get();
|
|
if (!s.currentTrack) return;
|
|
const now = Date.now();
|
|
const sameBurst =
|
|
getSeekFallbackTrackId() === s.currentTrack.id
|
|
&& now - getSeekFallbackRestartAt() < 600;
|
|
setSeekFallbackVisualTarget({
|
|
trackId: s.currentTrack.id,
|
|
seconds: time,
|
|
setAtMs: Date.now(),
|
|
});
|
|
// Keep stale progress ticks from snapping UI back to start while
|
|
// recoverable seek retries are still in flight.
|
|
setSeekTarget(time);
|
|
if (msg.includes('not seekable') && !sameBurst) {
|
|
setSeekFallbackTrackId(s.currentTrack.id);
|
|
setSeekFallbackRestartAt(now);
|
|
// Keep manual semantics (no crossfade) for seek recovery restarts.
|
|
s.playTrack(s.currentTrack, s.queue, true);
|
|
}
|
|
scheduleSeekFallbackRetry(s.currentTrack.id, time);
|
|
});
|
|
});
|
|
},
|
|
|
|
updateReplayGainForCurrentTrack: () => {
|
|
const { currentTrack, queue, queueIndex, volume } = get();
|
|
if (!currentTrack || !currentTrack.id) return;
|
|
const authState = useAuthStore.getState();
|
|
const prev = queueIndex > 0 ? queue[queueIndex - 1] : null;
|
|
const next = queueIndex + 1 < queue.length ? queue[queueIndex + 1] : null;
|
|
const replayGainDb = resolveReplayGainDb(
|
|
currentTrack, prev, next,
|
|
isReplayGainActive(), authState.replayGainMode,
|
|
);
|
|
const replayGainPeak = isReplayGainActive()
|
|
? (currentTrack.replayGainPeak ?? null)
|
|
: null;
|
|
|
|
const normalization = deriveNormalizationSnapshot(currentTrack, queue, queueIndex);
|
|
const cachedLoud = getCachedLoudnessGain(currentTrack.id);
|
|
const cachedLoudDb = Number.isFinite(cachedLoud) ? cachedLoud! : null;
|
|
const haveStableLoud = hasStableLoudness(currentTrack.id);
|
|
const preEffForNorm = effectiveLoudnessPreAnalysisAttenuationDb(
|
|
authState.loudnessPreAnalysisAttenuationDb,
|
|
authState.loudnessTargetLufs,
|
|
);
|
|
const preAnalysisPlaceholderDb =
|
|
normalization.normalizationEngineLive === 'loudness'
|
|
&& cachedLoudDb == null
|
|
&& !haveStableLoud
|
|
&& Number.isFinite(preEffForNorm)
|
|
? loudnessGainPlaceholderUntilCacheDb(
|
|
authState.loudnessTargetLufs,
|
|
preEffForNorm,
|
|
)
|
|
: null;
|
|
set(prevState => ({
|
|
normalizationNowDb:
|
|
normalization.normalizationEngineLive === 'loudness'
|
|
? (cachedLoudDb ?? preAnalysisPlaceholderDb ?? prevState.normalizationNowDb)
|
|
: normalization.normalizationNowDb,
|
|
normalizationTargetLufs: normalization.normalizationTargetLufs,
|
|
normalizationEngineLive: normalization.normalizationEngineLive,
|
|
}));
|
|
invokeAudioUpdateReplayGainDeduped({
|
|
volume,
|
|
replayGainDb,
|
|
replayGainPeak,
|
|
loudnessGainDb: currentTrack ? (getCachedLoudnessGain(currentTrack.id) ?? null) : null,
|
|
preGainDb: authState.replayGainPreGainDb,
|
|
fallbackDb: authState.replayGainFallbackDb,
|
|
});
|
|
},
|
|
};
|
|
},
|
|
{
|
|
name: 'psysonic-player',
|
|
storage: createJSONStorage(() => localStorage),
|
|
partialize: (state) => ({
|
|
volume: state.volume,
|
|
repeatMode: state.repeatMode,
|
|
currentTrack: state.currentTrack,
|
|
queue: state.queue,
|
|
queueIndex: state.queueIndex,
|
|
isQueueVisible: state.isQueueVisible,
|
|
// currentTime is intentionally NOT persisted here.
|
|
// handleAudioProgress fires every 100ms and each setState with a
|
|
// persisted field triggers a full JSON serialisation of the queue to
|
|
// localStorage. After ~10 minutes of Artist Radio the queue grows to
|
|
// 50+ tracks; 6 000+ synchronous SQLite writes cause WKWebView's
|
|
// storage process to crash on macOS → black screen + audio stop.
|
|
// Resume position is recovered from Subsonic savePlayQueue (5s debounce).
|
|
lastfmLovedCache: state.lastfmLovedCache,
|
|
}),
|
|
}
|
|
)
|
|
);
|
|
|
|
usePlayerStore.subscribe((state, prev) => {
|
|
if (
|
|
state.currentTime === prev.currentTime &&
|
|
state.progress === prev.progress &&
|
|
state.buffered === prev.buffered
|
|
) return;
|
|
emitPlaybackProgress({
|
|
currentTime: state.currentTime,
|
|
progress: state.progress,
|
|
buffered: state.buffered,
|
|
});
|
|
});
|
|
|