perf: fix WaitUntil being bypassed by request_redraw in AboutToWait
Calling request_redraw() inside AboutToWait immediately woke the event loop on every iteration, making WaitUntil a no-op and producing a busy-loop (98% CPU). Move request_redraw to NewEvents(ResumeTimeReached) so the thread actually sleeps between frames.
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+7
-2
@@ -4,7 +4,7 @@ use std::time::{Duration, Instant};
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use anyhow::Result;
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use winit::{
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event::{ElementState, Event, KeyEvent, WindowEvent},
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event::{ElementState, Event, KeyEvent, StartCause, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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keyboard::{KeyCode, PhysicalKey},
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window::{Fullscreen, WindowBuilder},
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@@ -139,9 +139,14 @@ pub fn run(config: Config, monitor_idx: usize) -> Result<()> {
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}
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}
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// Timer expired or first run — schedule a redraw
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Event::NewEvents(StartCause::ResumeTimeReached { .. } | StartCause::Init) => {
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window.request_redraw();
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}
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// All events processed — sleep until next frame
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Event::AboutToWait => {
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elwt.set_control_flow(ControlFlow::WaitUntil(Instant::now() + frame_time));
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window.request_redraw();
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}
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_ => {}
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