Files
psysonic/src/components/MiniPlayer.tsx
T
Frank Stellmacher e86133738d fix(ui): swap Gapless / Infinite Queue toolbar icons (#284)
Reported in #274 — the icons for the Gapless and Infinite Queue toggles
were the wrong way round. The infinity symbol was on Gapless, but reads
much more naturally on Infinite Queue (a queue that never ends), and the
arrow-up-to-line on Infinite Queue had no obvious mapping at all.

Move infinity to Infinite Queue. Use MoveRight (right-pointing arrow) for
Gapless — visualises 'flows straight through to the next track without
stopping' and stays distinct from the chain/link family at 13 px in both
the QueuePanel and Mini Player toolbars.

Closes #274
2026-04-24 00:48:55 +02:00

747 lines
30 KiB
TypeScript

import React, { useEffect, useLayoutEffect, useRef, useState } from 'react';
import { createPortal } from 'react-dom';
import { emit, listen } from '@tauri-apps/api/event';
import { invoke } from '@tauri-apps/api/core';
import { useTranslation } from 'react-i18next';
import { Play, Pause, SkipBack, SkipForward, Pin, PinOff, Maximize2, X, ListMusic, Volume2, VolumeX, Shuffle, Infinity as InfinityIcon, Waves, MoveRight } from 'lucide-react';
import CachedImage from './CachedImage';
import { buildCoverArtUrl, coverArtCacheKey } from '../api/subsonic';
import { usePlayerStore } from '../store/playerStore';
import { useAuthStore } from '../store/authStore';
import { useKeybindingsStore, matchInAppBinding } from '../store/keybindingsStore';
import { useDragDrop } from '../contexts/DragDropContext';
import { useWindowVisibility } from '../hooks/useWindowVisibility';
import { IS_LINUX } from '../utils/platform';
import MiniContextMenu from './MiniContextMenu';
import OverlayScrollArea from './OverlayScrollArea';
import type { MiniSyncPayload, MiniControlAction, MiniTrackInfo } from '../utils/miniPlayerBridge';
const COLLAPSED_SIZE = { w: 340, h: 260 };
const EXPANDED_SIZE = { w: 340, h: 500 };
// Minimum window dimensions per state. When the queue is open the floor must
// keep at least two queue rows visible; a stricter min would let the user
// collapse the queue area to nothing while it's still toggled on.
const COLLAPSED_MIN = { w: 320, h: 240 };
const EXPANDED_MIN = { w: 320, h: 340 };
// Persist the expanded-window height so reopening the queue restores the
// user's preferred size instead of snapping back to EXPANDED_SIZE.h.
const EXPANDED_H_KEY = 'psysonic_mini_expanded_h';
function readStoredExpandedHeight(): number {
try {
const raw = localStorage.getItem(EXPANDED_H_KEY);
if (raw) {
const n = parseInt(raw, 10);
if (Number.isFinite(n) && n >= EXPANDED_MIN.h) return n;
}
} catch {}
return EXPANDED_SIZE.h;
}
// Persist whether the queue panel was open so the next launch restores
// the same state. Same scope as the height: localStorage of the mini
// webview (shared across mini sessions, separate from the main store).
const QUEUE_OPEN_KEY = 'psysonic_mini_queue_open';
function readQueueOpen(): boolean {
try { return localStorage.getItem(QUEUE_OPEN_KEY) === '1'; } catch { return false; }
}
function toMini(t: any): MiniTrackInfo {
return {
id: t.id,
title: t.title,
artist: t.artist,
album: t.album,
albumId: t.albumId,
artistId: t.artistId,
coverArt: t.coverArt,
duration: t.duration,
starred: !!t.starred,
year: t.year,
};
}
/**
* Hydrate from the persisted playerStore so initial paint shows real content
* instead of "—" while we wait for the mini:sync event from the main window.
* The persisted state covers the cold-start window (webview boot + bundle).
*/
function initialSnapshot(): MiniSyncPayload {
try {
const s = usePlayerStore.getState();
return {
track: s.currentTrack ? toMini(s.currentTrack) : null,
queue: (s.queue ?? []).map(toMini),
queueIndex: s.queueIndex ?? 0,
isPlaying: s.isPlaying,
volume: s.volume ?? 1,
gaplessEnabled: false,
crossfadeEnabled: false,
infiniteQueueEnabled: false,
isMobile: false,
};
} catch {
return {
track: null, queue: [], queueIndex: 0, isPlaying: false,
volume: 1, gaplessEnabled: false, crossfadeEnabled: false,
infiniteQueueEnabled: false, isMobile: false,
};
}
}
interface ProgressPayload {
current_time: number;
duration: number;
}
function fmt(seconds: number): string {
if (!isFinite(seconds) || seconds < 0) seconds = 0;
const m = Math.floor(seconds / 60);
const s = Math.floor(seconds % 60);
return `${m}:${s.toString().padStart(2, '0')}`;
}
export default function MiniPlayer() {
const { t } = useTranslation();
const [state, setState] = useState<MiniSyncPayload>(() => initialSnapshot());
const [currentTime, setCurrentTime] = useState(0);
const [duration, setDuration] = useState(() => {
const initial = initialSnapshot();
return initial.track?.duration ?? 0;
});
const [alwaysOnTop, setAlwaysOnTop] = useState(true);
const [queueOpen, setQueueOpen] = useState(readQueueOpen);
const [volume, setVolumeState] = useState(() => initialSnapshot().volume);
const [volumeOpen, setVolumeOpen] = useState(false);
const ticker = useRef<number | null>(null);
const queueScrollRef = useRef<HTMLDivElement>(null);
const volumeBtnRef = useRef<HTMLButtonElement>(null);
const volumePopRef = useRef<HTMLDivElement>(null);
const [volumePopStyle, setVolumePopStyle] = useState<React.CSSProperties>({});
const hiddenRef = useRef(false);
const isHidden = useWindowVisibility();
useEffect(() => { hiddenRef.current = isHidden; }, [isHidden]);
// ── PsyDnD reorder ──
// Mirrors QueuePanel's pattern: mousedown threshold → startDrag, mousemove
// on the queue computes a drop indicator, psy-drop emits mini:reorder back
// to main where the source-of-truth store lives.
const { isDragging: isPsyDragging, startDrag, payload: psyPayload } = useDragDrop();
const psyDragFromIdxRef = useRef<number | null>(null);
const [dropTarget, setDropTarget] = useState<{ idx: number; before: boolean } | null>(null);
const dropTargetRef = useRef<{ idx: number; before: boolean } | null>(null);
const isReorderDrag = isPsyDragging && !!psyPayload && (() => {
try { return JSON.parse(psyPayload.data).type === 'queue_reorder'; } catch { return false; }
})();
useEffect(() => {
if (!isPsyDragging) {
dropTargetRef.current = null;
setDropTarget(null);
}
}, [isPsyDragging]);
// ── Context menu state ──
const [ctxMenu, setCtxMenu] = useState<{ x: number; y: number; track: MiniTrackInfo; index: number } | null>(null);
// Announce to main window that we're mounted; it replies with a snapshot.
// Also re-announce on window focus: on Windows the mini is pre-created at
// app startup so the mount-time emit can race past main's bridge before
// it has attached its listener. Re-emitting on focus means every actual
// open of the mini (user clicks the player-bar icon) triggers a fresh
// sync regardless of startup ordering.
useEffect(() => {
emit('mini:ready', {}).catch(() => {});
const onFocus = () => { emit('mini:ready', {}).catch(() => {}); };
window.addEventListener('focus', onFocus);
return () => window.removeEventListener('focus', onFocus);
}, []);
// Mini is a separate WebKitGTK webview: Rust applies smooth-wheel per window.
// Re-send after auth persist hydrates so preloaded/hidden mini matches Settings.
useEffect(() => {
if (!IS_LINUX) return;
const apply = () => {
invoke('set_linux_webkit_smooth_scrolling', {
enabled: useAuthStore.getState().linuxWebkitKineticScroll,
}).catch(() => {});
};
apply();
return useAuthStore.persist.onFinishHydration(() => {
apply();
});
}, []);
// Restore the expanded window size on initial mount when the queue was
// open at the previous app close. Rust always builds the window at the
// collapsed size; without this we'd render queueOpen=true into a 180 px
// window. Brief jump from collapsed to expanded is unavoidable since
// localStorage only lives in JS.
useEffect(() => {
if (!queueOpen) return;
invoke('resize_mini_player', {
width: EXPANDED_SIZE.w,
height: readStoredExpandedHeight(),
minWidth: EXPANDED_MIN.w,
minHeight: EXPANDED_MIN.h,
}).catch(() => {});
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// Re-apply pin state on mount and whenever the window regains focus.
// After a Hide → Show cycle (which is what `open_mini_player` does on
// re-toggle) the WM often drops the always-on-top constraint silently;
// re-asserting it here means the user no longer has to click the pin
// button twice to make it stick.
useEffect(() => {
invoke('set_mini_player_always_on_top', { onTop: alwaysOnTop }).catch(() => {});
const reapply = () => {
if (alwaysOnTop) {
invoke('set_mini_player_always_on_top', { onTop: true }).catch(() => {});
}
};
window.addEventListener('focus', reapply);
return () => window.removeEventListener('focus', reapply);
}, [alwaysOnTop]);
// Keyboard: Space → toggle, ← / → → prev / next. Ignore when typing.
// Also honour the user-configured 'open-mini-player' shortcut so the
// same chord that opens the mini from main also closes it from here.
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
const tgt = e.target as HTMLElement | null;
const tag = tgt?.tagName;
if (tag === 'INPUT' || tag === 'TEXTAREA' || tgt?.isContentEditable) return;
const openMiniBinding = useKeybindingsStore.getState().bindings['open-mini-player'];
if (matchInAppBinding(e, openMiniBinding)) {
e.preventDefault();
invoke('open_mini_player').catch(() => {});
return;
}
if (e.key === ' ' || e.code === 'Space') {
e.preventDefault();
emit('mini:control', 'toggle').catch(() => {});
} else if (e.key === 'ArrowRight') {
emit('mini:control', 'next').catch(() => {});
} else if (e.key === 'ArrowLeft') {
emit('mini:control', 'prev').catch(() => {});
}
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, []);
// Subscribe to state + progress from the main window / Rust.
useEffect(() => {
const unSync = listen<MiniSyncPayload>('mini:sync', (e) => {
setState(e.payload);
if (e.payload.track?.duration) setDuration(e.payload.track.duration);
if (typeof e.payload.volume === 'number') setVolumeState(e.payload.volume);
});
const unProgress = listen<ProgressPayload>('audio:progress', (e) => {
if (hiddenRef.current || window.__psyHidden) return;
setCurrentTime(e.payload.current_time);
if (e.payload.duration > 0) setDuration(e.payload.duration);
});
const unEnded = listen('audio:ended', () => setCurrentTime(0));
return () => {
unSync.then(fn => fn()).catch(() => {});
unProgress.then(fn => fn()).catch(() => {});
unEnded.then(fn => fn()).catch(() => {});
if (ticker.current) window.clearInterval(ticker.current);
};
}, []);
const control = (action: MiniControlAction) => emit('mini:control', action).catch(() => {});
const handleVolumeChange = (v: number) => {
const clamped = Math.max(0, Math.min(1, v));
setVolumeState(clamped);
emit('mini:set-volume', { value: clamped }).catch(() => {});
};
const toggleMute = () => {
handleVolumeChange(volume === 0 ? 1 : 0);
};
// Position the portaled volume popover relative to its trigger button.
// Auto-flip above when there is not enough room below (mini window is short).
const updateVolumePopStyle = () => {
if (!volumeBtnRef.current) return;
const rect = volumeBtnRef.current.getBoundingClientRect();
const MARGIN = 6;
const POP_W = 40;
const POP_H = 150;
const spaceBelow = window.innerHeight - rect.bottom - MARGIN;
const spaceAbove = rect.top - MARGIN;
const useAbove = spaceBelow < POP_H && spaceAbove > spaceBelow;
const left = Math.min(
Math.max(rect.left + rect.width / 2 - POP_W / 2, 6),
window.innerWidth - POP_W - 6,
);
setVolumePopStyle({
position: 'fixed',
left,
width: POP_W,
...(useAbove
? { bottom: window.innerHeight - rect.top + MARGIN }
: { top: rect.bottom + MARGIN }),
zIndex: 99998,
});
};
useLayoutEffect(() => {
if (!volumeOpen) return;
updateVolumePopStyle();
}, [volumeOpen]);
useEffect(() => {
if (!volumeOpen) return;
const onReposition = () => updateVolumePopStyle();
window.addEventListener('resize', onReposition);
window.addEventListener('scroll', onReposition, true);
return () => {
window.removeEventListener('resize', onReposition);
window.removeEventListener('scroll', onReposition, true);
};
}, [volumeOpen]);
// Close the volume popover on outside click / Escape. The popover is now
// portaled, so check both the trigger button and the popover ref.
useEffect(() => {
if (!volumeOpen) return;
const onDown = (e: MouseEvent) => {
const target = e.target as Node;
if (
!volumeBtnRef.current?.contains(target) &&
!volumePopRef.current?.contains(target)
) setVolumeOpen(false);
};
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') setVolumeOpen(false);
};
document.addEventListener('mousedown', onDown);
document.addEventListener('keydown', onKey);
return () => {
document.removeEventListener('mousedown', onDown);
document.removeEventListener('keydown', onKey);
};
}, [volumeOpen]);
const toggleOnTop = async () => {
const next = !alwaysOnTop;
setAlwaysOnTop(next);
try { await invoke('set_mini_player_always_on_top', { onTop: next }); } catch {}
};
const closeMini = async () => {
try { await invoke('close_mini_player'); } catch {}
};
const showMain = () => invoke('show_main_window').catch(() => {});
const toggleQueue = async () => {
const next = !queueOpen;
// Capture the current expanded height before collapsing so the next
// open restores it. Read window.innerHeight directly — it matches the
// logical inner size that resize_mini_player set previously.
if (!next) {
const h = Math.round(window.innerHeight);
if (h >= EXPANDED_MIN.h) {
try { localStorage.setItem(EXPANDED_H_KEY, String(h)); } catch {}
}
}
setQueueOpen(next);
try { localStorage.setItem(QUEUE_OPEN_KEY, next ? '1' : '0'); } catch {}
const targetH = next ? readStoredExpandedHeight() : COLLAPSED_SIZE.h;
const targetW = next ? EXPANDED_SIZE.w : COLLAPSED_SIZE.w;
const min = next ? EXPANDED_MIN : COLLAPSED_MIN;
try {
await invoke('resize_mini_player', {
width: targetW,
height: targetH,
minWidth: min.w,
minHeight: min.h,
});
} catch {}
};
const jumpTo = (index: number) => emit('mini:jump', { index }).catch(() => {});
// Listen for psy-drop on the queue. Only handles `queue_reorder` payloads
// since the mini player has no external drag sources. `queueOpen` must be
// in deps because the wrap (and thus queueScrollRef.current) only mounts
// when the queue is expanded — without it the ref is null on first run
// and the listener never attaches.
useEffect(() => {
if (!queueOpen) return;
const el = queueScrollRef.current;
if (!el) return;
const onPsyDrop = (e: Event) => {
const detail = (e as CustomEvent).detail;
if (!detail?.data) return;
let parsed: any = null;
try { parsed = JSON.parse(detail.data); } catch { return; }
const tgt = dropTargetRef.current;
dropTargetRef.current = null;
setDropTarget(null);
if (parsed.type !== 'queue_reorder') return;
const fromIdx = parsed.index as number;
psyDragFromIdxRef.current = null;
const queueLen = usePlayerStore.getState().queue.length || state.queue.length;
const insertIdx = tgt
? (tgt.before ? tgt.idx : tgt.idx + 1)
: queueLen;
if (fromIdx === insertIdx || fromIdx === insertIdx - 1) return;
// Adjust target index if removing the source first shifts later items.
const adjusted = fromIdx < insertIdx ? insertIdx - 1 : insertIdx;
if (fromIdx === adjusted) return;
emit('mini:reorder', { from: fromIdx, to: adjusted }).catch(() => {});
};
el.addEventListener('psy-drop', onPsyDrop);
return () => el.removeEventListener('psy-drop', onPsyDrop);
}, [queueOpen, state.queue.length]);
// Auto-scroll the current track into view when the queue expands.
useEffect(() => {
if (!queueOpen) return;
const el = queueScrollRef.current?.querySelector<HTMLElement>('.mini-queue__item--current');
el?.scrollIntoView({ block: 'nearest' });
requestAnimationFrame(() => {
queueScrollRef.current?.dispatchEvent(new Event('scroll', { bubbles: false }));
});
}, [queueOpen, state.queueIndex]);
const { track, isPlaying } = state;
const progress = duration > 0 ? Math.min(100, (currentTime / duration) * 100) : 0;
return (
<div className="mini-player-shell">
<div
className={`mini-player__titlebar${!IS_LINUX ? ' mini-player__titlebar--mac' : ''}`}
{...(!IS_LINUX ? {} : { 'data-tauri-drag-region': true })}
>
{IS_LINUX ? (
<span className="mini-player__titlebar-title" data-tauri-drag-region>
{track?.title ?? 'Psysonic Mini'}
</span>
) : (
// macOS/Windows already render a native titlebar with the window
// title + close button; we just need a flexible spacer so the
// action buttons sit right.
<span className="mini-player__titlebar-spacer" />
)}
<button
type="button"
className={`mini-player__titlebar-btn${alwaysOnTop ? ' mini-player__titlebar-btn--active' : ''}`}
onClick={toggleOnTop}
data-tauri-drag-region="false"
data-tooltip={alwaysOnTop ? t('miniPlayer.pinOff') : t('miniPlayer.pinOnTop')}
aria-label={alwaysOnTop ? t('miniPlayer.pinOff') : t('miniPlayer.pinOnTop')}
>
{alwaysOnTop ? <Pin size={13} /> : <PinOff size={13} />}
</button>
<button
type="button"
className="mini-player__titlebar-btn"
onClick={showMain}
data-tauri-drag-region="false"
data-tooltip={t('miniPlayer.openMainWindow')}
aria-label={t('miniPlayer.openMainWindow')}
>
<Maximize2 size={13} />
</button>
{/* macOS + Windows already provide Close via the native titlebar —
skip the duplicate so the in-app titlebar stays minimal. */}
{IS_LINUX && (
<button
type="button"
className="mini-player__titlebar-btn mini-player__titlebar-btn--close"
onClick={closeMini}
data-tauri-drag-region="false"
data-tooltip={t('miniPlayer.close')}
aria-label={t('miniPlayer.close')}
>
<X size={13} />
</button>
)}
</div>
<div className={`mini-player${queueOpen ? ' mini-player--queue-open' : ''}`}>
<div className="mini-player__meta">
<div className="mini-player__art">
{track?.coverArt ? (
<CachedImage
src={buildCoverArtUrl(track.coverArt, 300)}
cacheKey={coverArtCacheKey(track.coverArt, 300)}
alt={track.album}
/>
) : (
<div className="mini-player__art-fallback" />
)}
</div>
<div className="mini-player__meta-text" data-tauri-drag-region="false">
<div className="mini-player__title" title={track?.title}>
{track?.title ?? '—'}
</div>
{track?.artist && (
<div className="mini-player__artist" title={track.artist}>{track.artist}</div>
)}
{track?.album && (
<div className="mini-player__album" title={track.album}>{track.album}</div>
)}
{track?.year && (
<div className="mini-player__year">{track.year}</div>
)}
</div>
</div>
<div className="mini-player__toolbar" data-tauri-drag-region="false">
<div className="mini-player__volume-wrap">
<button
ref={volumeBtnRef}
type="button"
className={`mini-player__tool${volumeOpen ? ' mini-player__tool--active' : ''}`}
onClick={() => setVolumeOpen(v => !v)}
onContextMenu={(e) => { e.preventDefault(); toggleMute(); }}
data-tauri-drag-region="false"
data-tooltip={volume === 0 ? t('player.volume') : `${t('player.volume')} ${Math.round(volume * 100)}%`}
aria-label={t('player.volume')}
>
{volume === 0 ? <VolumeX size={13} /> : <Volume2 size={13} />}
</button>
{volumeOpen && createPortal(
<div
ref={volumePopRef}
className="mini-player__volume-popover"
style={volumePopStyle}
data-tauri-drag-region="false"
>
<span className="mini-player__volume-pct">{Math.round(volume * 100)}%</span>
<div
className="mini-player__volume-bar"
role="slider"
aria-label={t('player.volume')}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={Math.round(volume * 100)}
onMouseDown={(e) => {
const target = e.currentTarget;
const setFromY = (clientY: number) => {
const rect = target.getBoundingClientRect();
const ratio = 1 - (clientY - rect.top) / rect.height;
handleVolumeChange(ratio);
};
setFromY(e.clientY);
const onMove = (me: MouseEvent) => setFromY(me.clientY);
const onUp = () => {
document.removeEventListener('mousemove', onMove);
document.removeEventListener('mouseup', onUp);
};
document.addEventListener('mousemove', onMove);
document.addEventListener('mouseup', onUp);
}}
onWheel={(e) => {
e.preventDefault();
handleVolumeChange(volume + (e.deltaY > 0 ? -0.05 : 0.05));
}}
>
<div
className="mini-player__volume-bar-fill"
style={{ height: `${Math.round(volume * 100)}%` }}
/>
</div>
</div>,
document.body,
)}
</div>
<button
type="button"
className="mini-player__tool"
onClick={() => emit('mini:shuffle').catch(() => {})}
disabled={state.queue.length < 2}
data-tauri-drag-region="false"
data-tooltip={t('queue.shuffle')}
aria-label={t('queue.shuffle')}
>
<Shuffle size={13} />
</button>
<span className="mini-player__toolbar-sep" aria-hidden />
<button
type="button"
className={`mini-player__tool${state.gaplessEnabled ? ' mini-player__tool--active' : ''}`}
onClick={() => emit('mini:set-gapless', { value: !state.gaplessEnabled }).catch(() => {})}
data-tauri-drag-region="false"
data-tooltip={t('queue.gapless')}
aria-label={t('queue.gapless')}
>
<MoveRight size={13} />
</button>
<button
type="button"
className={`mini-player__tool${state.crossfadeEnabled ? ' mini-player__tool--active' : ''}`}
onClick={() => emit('mini:set-crossfade', { value: !state.crossfadeEnabled }).catch(() => {})}
data-tauri-drag-region="false"
data-tooltip={t('queue.crossfade')}
aria-label={t('queue.crossfade')}
>
<Waves size={13} />
</button>
<button
type="button"
className={`mini-player__tool${state.infiniteQueueEnabled ? ' mini-player__tool--active' : ''}`}
onClick={() => emit('mini:set-infinite-queue', { value: !state.infiniteQueueEnabled }).catch(() => {})}
data-tauri-drag-region="false"
data-tooltip={t('queue.infiniteQueue')}
aria-label={t('queue.infiniteQueue')}
>
<InfinityIcon size={13} />
</button>
<span className="mini-player__toolbar-sep" aria-hidden />
<button
type="button"
className={`mini-player__tool${queueOpen ? ' mini-player__tool--active' : ''}`}
onClick={toggleQueue}
data-tauri-drag-region="false"
data-tooltip={queueOpen ? t('miniPlayer.hideQueue') : t('miniPlayer.showQueue')}
aria-label={queueOpen ? t('miniPlayer.hideQueue') : t('miniPlayer.showQueue')}
>
<ListMusic size={13} />
</button>
</div>
{queueOpen && (
<OverlayScrollArea
viewportRef={queueScrollRef}
className="mini-queue-wrap"
viewportClassName="mini-queue"
measureDeps={[queueOpen, state.queue.length]}
railInset="mini"
viewportScrollBehaviorAuto={isReorderDrag}
onMouseMove={(e) => {
if (!isReorderDrag || !queueScrollRef.current) return;
const items = queueScrollRef.current.querySelectorAll<HTMLElement>('[data-mq-idx]');
for (let i = 0; i < items.length; i++) {
const r = items[i].getBoundingClientRect();
if (e.clientY >= r.top && e.clientY <= r.bottom) {
const before = e.clientY < r.top + r.height / 2;
const idx = parseInt(items[i].dataset.mqIdx!, 10);
const t = { idx, before };
dropTargetRef.current = t;
setDropTarget(t);
return;
}
}
dropTargetRef.current = null;
setDropTarget(null);
}}
>
{state.queue.length === 0 ? (
<div className="mini-queue__empty">{t('miniPlayer.emptyQueue')}</div>
) : (
state.queue.map((t, i) => {
let dragStyle: React.CSSProperties = {};
if (isReorderDrag && psyDragFromIdxRef.current === i) {
dragStyle = { opacity: 0.4 };
} else if (isReorderDrag && dropTarget?.idx === i) {
dragStyle = dropTarget.before
? { boxShadow: 'inset 0 2px 0 var(--accent)' }
: { boxShadow: 'inset 0 -2px 0 var(--accent)' };
}
return (
<button
key={`${t.id}-${i}`}
data-mq-idx={i}
className={`mini-queue__item${i === state.queueIndex ? ' mini-queue__item--current' : ''}${ctxMenu?.index === i ? ' mini-queue__item--ctx' : ''}`}
onClick={() => jumpTo(i)}
onContextMenu={(e) => {
e.preventDefault();
setCtxMenu({ x: e.clientX, y: e.clientY, track: t, index: i });
}}
onMouseDown={(e) => {
if (e.button !== 0) return;
// Don't start drag while a click would also be valid —
// the threshold check below upgrades to a drag once
// the pointer leaves the deadband.
const startX = e.clientX;
const startY = e.clientY;
const onMove = (me: MouseEvent) => {
if (Math.abs(me.clientX - startX) > 5 || Math.abs(me.clientY - startY) > 5) {
document.removeEventListener('mousemove', onMove);
document.removeEventListener('mouseup', onUp);
psyDragFromIdxRef.current = i;
startDrag(
{ data: JSON.stringify({ type: 'queue_reorder', index: i }), label: t.title },
me.clientX,
me.clientY,
);
}
};
const onUp = () => {
document.removeEventListener('mousemove', onMove);
document.removeEventListener('mouseup', onUp);
};
document.addEventListener('mousemove', onMove);
document.addEventListener('mouseup', onUp);
}}
style={dragStyle}
>
<span className="mini-queue__num">{i + 1}</span>
<div className="mini-queue__meta">
<div className="mini-queue__title">{t.title}</div>
<div className="mini-queue__artist">{t.artist}</div>
</div>
</button>
);
})
)}
</OverlayScrollArea>
)}
<div className="mini-player__bottom" data-tauri-drag-region="false">
<div className="mini-player__controls">
<button className="mini-player__btn" onClick={() => control('prev')} data-tauri-drag-region="false">
<SkipBack size={16} />
</button>
<button className="mini-player__btn mini-player__btn--primary" onClick={() => control('toggle')} data-tauri-drag-region="false">
{isPlaying ? <Pause size={18} /> : <Play size={18} />}
</button>
<button className="mini-player__btn" onClick={() => control('next')} data-tauri-drag-region="false">
<SkipForward size={16} />
</button>
</div>
<div className="mini-player__progress">
<div className="mini-player__progress-time">{fmt(currentTime)}</div>
<div className="mini-player__progress-track">
<div className="mini-player__progress-fill" style={{ width: `${progress}%` }} />
</div>
<div className="mini-player__progress-time">{fmt(duration)}</div>
</div>
</div>
{ctxMenu && (
<MiniContextMenu
x={ctxMenu.x}
y={ctxMenu.y}
track={ctxMenu.track}
index={ctxMenu.index}
onClose={() => setCtxMenu(null)}
/>
)}
</div>
</div>
);
}