mirror of
https://github.com/kilyabin/psysonic.git
synced 2026-07-22 14:35:41 +00:00
181 lines
6.8 KiB
TypeScript
181 lines
6.8 KiB
TypeScript
import { applyServerPlayQueue } from './applyServerPlayQueue';
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import { invoke } from '@tauri-apps/api/core';
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import i18n from '../i18n';
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import { showToast } from '../utils/ui/toast';
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import { useAuthStore } from './authStore';
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import {
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bumpPlayGeneration,
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setIsAudioPaused,
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} from './engineState';
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import { clearPreloadingIds } from './gaplessPreloadState';
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import { reseedLoudnessForTrackId } from './loudnessReseed';
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import { getPlaybackProgressSnapshot } from './playbackProgress';
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import { shouldRebindPlaybackToHotCache } from './playbackUrlRouting';
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import type { PlayerState, Track } from './playerStoreTypes';
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import { toQueueItemRefs } from '../utils/library/queueItemRef';
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import { resolveQueueTrack } from '../utils/library/queueTrackView';
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import { seedQueueResolver } from '../utils/library/queueTrackResolver';
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import { pushQueueUndoFromGetter } from './queueUndo';
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import { syncQueueToServer } from './queueSync';
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import {
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clearRadioReconnectTimer,
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playRadioStream,
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setRadioVolume,
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} from './radioPlayer';
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import { clearAllPlaybackScheduleTimers } from './scheduleTimers';
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import { clearSeekDebounce } from './seekDebounce';
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import {
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clearSeekFallbackRetry,
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setSeekFallbackVisualTarget,
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} from './seekFallbackState';
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import { clearSeekTarget } from './seekTargetState';
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type SetState = (
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partial: Partial<PlayerState> | ((state: PlayerState) => Partial<PlayerState>),
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) => void;
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type GetState = () => PlayerState;
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/**
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* Heterogeneous "misc" cluster — seven small-to-medium actions that
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* don't fit the more focused factories (transport / queue / Last.fm /
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* UI state):
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*
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* - `playRadio` — switches the player into HTML5 radio mode (Rust
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* engine stopped, queue cleared, ICY stream resolved + played).
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* - `previous` — Subsonic-style back: restart current track if past
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* 3 s, otherwise jump to the previous queue index.
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* - `setVolume` — clamps + propagates to Rust engine and radio sink.
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* - `setProgress` — pure UI state update used by progress polling.
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* - `initializeFromServerQueue` — startup queue restore from
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* Navidrome's `getPlayQueue` endpoint.
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* - `reanalyzeLoudnessForTrack` — toast + reseed the loudness cache
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* for a single track.
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* - `reseedQueueForInstantMix` — replaces the queue with a single
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* track when "Instant Mix" is triggered on the currently-playing
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* song.
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*/
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export function createMiscActions(set: SetState, get: GetState): Pick<
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PlayerState,
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| 'playRadio'
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| 'previous'
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| 'setVolume'
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| 'setProgress'
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| 'initializeFromServerQueue'
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| 'reanalyzeLoudnessForTrack'
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| 'reseedQueueForInstantMix'
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> {
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return {
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playRadio: async (station) => {
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const { volume } = get();
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bumpPlayGeneration();
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clearAllPlaybackScheduleTimers();
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set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
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setIsAudioPaused(false);
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clearRadioReconnectTimer();
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clearPreloadingIds();
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clearSeekFallbackRetry();
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clearSeekDebounce(); clearSeekTarget();
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// Stop Rust engine in case a regular track was playing.
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invoke('audio_stop').catch(() => {});
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// Resolve PLS/M3U playlist URLs to the actual stream URL before handing
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// to HTML5 <audio> — the browser cannot play playlist files directly.
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const streamUrl = await invoke<string>('resolve_stream_url', { url: station.streamUrl })
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.catch(() => station.streamUrl);
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const { replayGainFallbackDb } = useAuthStore.getState();
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const fallbackFactor = replayGainFallbackDb !== 0 ? Math.pow(10, replayGainFallbackDb / 20) : 1;
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playRadioStream(streamUrl, Math.min(1, volume * fallbackFactor)).catch((err: unknown) => {
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console.error('[psysonic] radio HTML5 play failed:', err);
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showToast('Radio stream error', 3000, 'error');
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set({ isPlaying: false, currentRadio: null });
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});
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set({
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currentRadio: station,
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currentTrack: null,
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waveformBins: null,
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normalizationNowDb: null,
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normalizationTargetLufs: null,
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normalizationEngineLive: 'off',
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currentPlaybackSource: null,
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queueItems: [],
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queueIndex: 0,
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isPlaying: true,
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progress: 0,
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currentTime: 0,
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buffered: 0,
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scrobbled: true, // no scrobbling for radio
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});
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},
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previous: () => {
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const { queueItems, queueIndex, currentTrack } = get();
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const currentTime = getPlaybackProgressSnapshot().currentTime;
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if (currentTime > 3) {
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// Restart current track from the beginning.
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const authState = useAuthStore.getState();
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const sid = authState.activeServerId ?? '';
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if (currentTrack && shouldRebindPlaybackToHotCache(currentTrack.id, sid)) {
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setSeekFallbackVisualTarget({ trackId: currentTrack.id, seconds: 0, setAtMs: Date.now() });
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// No-arg queue: keep the canonical refs, restart in place.
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get().playTrack(currentTrack, undefined, true);
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return;
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}
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invoke('audio_seek', { seconds: 0 }).catch(console.error);
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set({ progress: 0, currentTime: 0 });
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return;
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}
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const prevIdx = queueIndex - 1;
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if (prevIdx >= 0 && queueItems[prevIdx]) {
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// Resolve the previous ref (resolver cache → placeholder); pass undefined
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// for the queue arg so playTrack just moves the index.
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get().playTrack(resolveQueueTrack(queueItems[prevIdx]), undefined, true, false, prevIdx);
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}
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},
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setVolume: (v) => {
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const clamped = Math.max(0, Math.min(1, v));
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invoke('audio_set_volume', { volume: clamped }).catch(console.error);
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setRadioVolume(clamped);
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set({ volume: clamped });
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},
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setProgress: (t, duration) => {
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set({ currentTime: t, progress: duration > 0 ? t / duration : 0 });
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},
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initializeFromServerQueue: async () => {
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const activeId = useAuthStore.getState().activeServerId;
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if (!activeId) return;
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await applyServerPlayQueue(activeId, { mode: 'startup' });
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},
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reanalyzeLoudnessForTrack: async (trackId: string) => {
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try {
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showToast(i18n.t('queue.recalculatingLoudnessWaveform'), 2000, 'info');
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} catch {
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// no-op
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}
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await reseedLoudnessForTrackId(trackId);
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},
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reseedQueueForInstantMix: (track) => {
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const s = get();
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if (s.currentTrack?.id !== track.id) {
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get().playTrack(track, [track]);
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return;
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}
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pushQueueUndoFromGetter(get);
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const wasPlaying = s.isPlaying;
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const sid = s.queueServerId ?? '';
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if (sid) seedQueueResolver(sid, [track]);
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const newItems = toQueueItemRefs(sid, [track]);
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set({
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queueItems: newItems,
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queueIndex: 0,
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currentTrack: track,
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});
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syncQueueToServer(newItems, track, s.currentTime);
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if (!wasPlaying) get().resume();
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},
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};
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}
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