mirror of
https://github.com/kilyabin/psysonic.git
synced 2026-07-22 06:25:41 +00:00
867c5fbd3e
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
638 lines
25 KiB
TypeScript
638 lines
25 KiB
TypeScript
import { create } from 'zustand';
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import { persist, createJSONStorage } from 'zustand/middleware';
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import { invoke } from '@tauri-apps/api/core';
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import { listen } from '@tauri-apps/api/event';
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import { buildStreamUrl, getPlayQueue, savePlayQueue, reportNowPlaying, scrobbleSong, SubsonicSong } from '../api/subsonic';
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import { lastfmScrobble, lastfmUpdateNowPlaying, lastfmLoveTrack, lastfmUnloveTrack, lastfmGetTrackLoved, lastfmGetAllLovedTracks } from '../api/lastfm';
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import { useAuthStore } from './authStore';
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export interface Track {
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id: string;
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title: string;
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artist: string;
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album: string;
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albumId: string;
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artistId?: string;
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duration: number;
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coverArt?: string;
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track?: number;
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year?: number;
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bitRate?: number;
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suffix?: string;
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userRating?: number;
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replayGainTrackDb?: number;
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replayGainAlbumDb?: number;
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replayGainPeak?: number;
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starred?: string;
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}
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export function songToTrack(song: SubsonicSong): Track {
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return {
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id: song.id,
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title: song.title,
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artist: song.artist,
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album: song.album,
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albumId: song.albumId,
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artistId: song.artistId,
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duration: song.duration,
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coverArt: song.coverArt,
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track: song.track,
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year: song.year,
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bitRate: song.bitRate,
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suffix: song.suffix,
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userRating: song.userRating,
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replayGainTrackDb: song.replayGain?.trackGain,
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replayGainAlbumDb: song.replayGain?.albumGain,
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replayGainPeak: song.replayGain?.trackPeak,
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starred: song.starred,
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};
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}
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interface PlayerState {
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currentTrack: Track | null;
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queue: Track[];
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queueIndex: number;
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isPlaying: boolean;
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progress: number; // 0–1
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buffered: number; // 0–1 (unused in Rust backend, kept for UI compat)
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currentTime: number;
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volume: number;
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scrobbled: boolean;
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lastfmLoved: boolean;
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lastfmLovedCache: Record<string, boolean>;
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starredOverrides: Record<string, boolean>;
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setStarredOverride: (id: string, starred: boolean) => void;
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playTrack: (track: Track, queue?: Track[]) => void;
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pause: () => void;
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resume: () => void;
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stop: () => void;
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togglePlay: () => void;
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next: () => void;
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previous: () => void;
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seek: (progress: number) => void;
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setVolume: (v: number) => void;
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setProgress: (t: number, duration: number) => void;
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enqueue: (tracks: Track[]) => void;
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clearQueue: () => void;
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isQueueVisible: boolean;
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toggleQueue: () => void;
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setQueueVisible: (v: boolean) => void;
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isFullscreenOpen: boolean;
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toggleFullscreen: () => void;
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repeatMode: 'off' | 'all' | 'one';
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toggleRepeat: () => void;
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reorderQueue: (startIndex: number, endIndex: number) => void;
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removeTrack: (index: number) => void;
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shuffleQueue: () => void;
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toggleLastfmLove: () => void;
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setLastfmLoved: (v: boolean) => void;
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setLastfmLovedForSong: (title: string, artist: string, v: boolean) => void;
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syncLastfmLovedTracks: () => Promise<void>;
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initializeFromServerQueue: () => Promise<void>;
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contextMenu: {
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isOpen: boolean;
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x: number;
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y: number;
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item: any;
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type: 'song' | 'album' | 'artist' | 'queue-item' | 'album-song' | null;
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queueIndex?: number;
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};
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openContextMenu: (x: number, y: number, item: any, type: 'song' | 'album' | 'artist' | 'queue-item' | 'album-song', queueIndex?: number) => void;
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closeContextMenu: () => void;
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}
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// ─── Module-level playback primitives ─────────────────────────────────────────
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// isAudioPaused — true when the Rust audio engine has a loaded-but-paused track.
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// Used by resume() to decide between audio_resume (warm) vs audio_play (cold start).
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let isAudioPaused = false;
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// JS-side generation counter. Incremented on every playTrack() call.
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// The invoke().catch() error handler captures its own gen and bails if
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// playGeneration has moved on, preventing stale errors from skipping wrong tracks.
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let playGeneration = 0;
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// Debounce timer for seek slider drags.
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let seekDebounce: ReturnType<typeof setTimeout> | null = null;
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// Guard against rapid double-click play/pause sending two state transitions
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// to the Rust backend before it has finished the previous one.
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let togglePlayLock = false;
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// ─── Server queue sync ─────────────────────────────────────────────────────────
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let syncTimeout: ReturnType<typeof setTimeout> | null = null;
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function syncQueueToServer(queue: Track[], currentTrack: Track | null, currentTime: number) {
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if (syncTimeout) clearTimeout(syncTimeout);
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syncTimeout = setTimeout(() => {
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const ids = queue.slice(0, 1000).map(t => t.id);
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const pos = Math.floor(currentTime * 1000);
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savePlayQueue(ids, currentTrack?.id, pos).catch(err => {
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console.error('Failed to sync play queue to server', err);
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});
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}, 1500);
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}
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// ─── Audio event handlers (called from initAudioListeners) ───────────────────
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function handleAudioPlaying(_duration: number) {
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usePlayerStore.setState({ isPlaying: true });
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}
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function handleAudioProgress(current_time: number, duration: number) {
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const store = usePlayerStore.getState();
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const track = store.currentTrack;
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if (!track) return;
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const dur = duration > 0 ? duration : track.duration;
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if (dur <= 0) return;
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const progress = current_time / dur;
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usePlayerStore.setState({ currentTime: current_time, progress, buffered: 0 });
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// Scrobble at 50%: Last.fm + Navidrome (updates play_date / recently played)
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if (progress >= 0.5 && !store.scrobbled) {
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usePlayerStore.setState({ scrobbled: true });
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scrobbleSong(track.id, Date.now());
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const { scrobblingEnabled, lastfmSessionKey } = useAuthStore.getState();
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if (scrobblingEnabled && lastfmSessionKey) {
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lastfmScrobble(track, Date.now(), lastfmSessionKey);
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}
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}
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// Pre-buffer / pre-chain next track when 30 s remain.
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const { gaplessEnabled } = useAuthStore.getState();
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if (dur - current_time < 30 && dur - current_time > 0) {
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const { queue, queueIndex, repeatMode } = store;
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const nextIdx = queueIndex + 1;
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const nextTrack = repeatMode === 'one'
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? track
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: (nextIdx < queue.length ? queue[nextIdx] : (repeatMode === 'all' ? queue[0] : null));
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if (nextTrack && nextTrack.id !== track.id) {
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const nextUrl = buildStreamUrl(nextTrack.id);
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if (gaplessEnabled) {
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// Gapless ON: decode + chain directly into the Sink now, 30 s in
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// advance. By the time the track boundary arrives, the next source is
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// already live — no IPC round-trip at the gap point.
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const authState = useAuthStore.getState();
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const replayGainDb = authState.replayGainEnabled
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? (authState.replayGainMode === 'album'
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? nextTrack.replayGainAlbumDb
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: nextTrack.replayGainTrackDb) ?? null
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: null;
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const replayGainPeak = authState.replayGainEnabled
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? (nextTrack.replayGainPeak ?? null)
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: null;
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invoke('audio_chain_preload', {
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url: nextUrl,
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volume: store.volume,
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durationHint: nextTrack.duration,
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replayGainDb,
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replayGainPeak,
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}).catch(() => {});
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} else {
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// Gapless OFF: just pre-download bytes so audio_play finds them cached.
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invoke('audio_preload', { url: nextUrl, durationHint: nextTrack.duration }).catch(() => {});
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}
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}
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}
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}
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function handleAudioEnded() {
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const { repeatMode, currentTrack, queue } = usePlayerStore.getState();
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isAudioPaused = false;
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usePlayerStore.setState({ isPlaying: false, progress: 0, currentTime: 0, buffered: 0 });
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setTimeout(() => {
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if (repeatMode === 'one' && currentTrack) {
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usePlayerStore.getState().playTrack(currentTrack, queue);
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} else {
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usePlayerStore.getState().next();
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}
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}, 150);
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}
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function handleAudioError(message: string) {
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console.error('[psysonic] Audio error from backend:', message);
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isAudioPaused = false;
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const gen = playGeneration;
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usePlayerStore.setState({ isPlaying: false });
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setTimeout(() => {
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if (playGeneration !== gen) return;
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usePlayerStore.getState().next();
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}, 500);
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}
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/**
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* Set up Tauri event listeners for the Rust audio engine.
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* Returns a cleanup function — pass it to useEffect's return value so that
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* React StrictMode (which double-invokes effects in dev) tears down the first
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* set of listeners before creating the second, avoiding duplicate handlers.
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*/
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export function initAudioListeners(): () => void {
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const pending = [
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listen<number>('audio:playing', ({ payload }) => handleAudioPlaying(payload)),
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listen<{ current_time: number; duration: number }>('audio:progress', ({ payload }) =>
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handleAudioProgress(payload.current_time, payload.duration)
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),
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listen<void>('audio:ended', () => handleAudioEnded()),
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listen<string>('audio:error', ({ payload }) => handleAudioError(payload)),
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];
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// Sync Last.fm loved tracks cache on startup.
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usePlayerStore.getState().syncLastfmLovedTracks();
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// Initial sync of audio settings to Rust engine on startup.
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const { crossfadeEnabled, crossfadeSecs, gaplessEnabled } = useAuthStore.getState();
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invoke('audio_set_crossfade', { enabled: crossfadeEnabled, secs: crossfadeSecs }).catch(() => {});
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invoke('audio_set_gapless', { enabled: gaplessEnabled }).catch(() => {});
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// Keep audio settings in sync whenever auth store changes.
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const unsubAuth = useAuthStore.subscribe((state) => {
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invoke('audio_set_crossfade', {
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enabled: state.crossfadeEnabled,
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secs: state.crossfadeSecs,
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}).catch(() => {});
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invoke('audio_set_gapless', { enabled: state.gaplessEnabled }).catch(() => {});
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});
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return () => {
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unsubAuth();
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pending.forEach(p => p.then(unlisten => unlisten()));
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};
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}
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// ─── Store ────────────────────────────────────────────────────────────────────
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export const usePlayerStore = create<PlayerState>()(
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persist(
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(set, get) => ({
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currentTrack: null,
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queue: [],
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queueIndex: 0,
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isPlaying: false,
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progress: 0,
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buffered: 0,
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currentTime: 0,
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volume: 0.8,
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scrobbled: false,
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lastfmLoved: false,
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lastfmLovedCache: {},
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starredOverrides: {},
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setStarredOverride: (id, starred) => set(s => ({ starredOverrides: { ...s.starredOverrides, [id]: starred } })),
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isQueueVisible: true,
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isFullscreenOpen: false,
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repeatMode: 'off',
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contextMenu: { isOpen: false, x: 0, y: 0, item: null, type: null },
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openContextMenu: (x, y, item, type, queueIndex) => set({
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contextMenu: { isOpen: true, x, y, item, type, queueIndex },
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}),
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closeContextMenu: () => set(state => ({
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contextMenu: { ...state.contextMenu, isOpen: false },
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})),
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toggleQueue: () => set(state => ({ isQueueVisible: !state.isQueueVisible })),
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setQueueVisible: (v: boolean) => set({ isQueueVisible: v }),
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toggleFullscreen: () => set(state => ({ isFullscreenOpen: !state.isFullscreenOpen })),
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toggleLastfmLove: () => {
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const { currentTrack, lastfmLoved } = get();
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const { lastfmSessionKey } = useAuthStore.getState();
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if (!currentTrack || !lastfmSessionKey) return;
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const newLoved = !lastfmLoved;
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const cacheKey = `${currentTrack.title}::${currentTrack.artist}`;
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set(s => ({ lastfmLoved: newLoved, lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: newLoved } }));
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if (newLoved) {
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lastfmLoveTrack(currentTrack, lastfmSessionKey);
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} else {
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lastfmUnloveTrack(currentTrack, lastfmSessionKey);
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}
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},
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setLastfmLoved: (v) => {
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const { currentTrack } = get();
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if (currentTrack) {
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const cacheKey = `${currentTrack.title}::${currentTrack.artist}`;
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set(s => ({ lastfmLoved: v, lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: v } }));
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} else {
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set({ lastfmLoved: v });
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}
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},
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syncLastfmLovedTracks: async () => {
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const { lastfmSessionKey, lastfmUsername } = useAuthStore.getState();
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if (!lastfmSessionKey || !lastfmUsername) return;
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const tracks = await lastfmGetAllLovedTracks(lastfmUsername, lastfmSessionKey);
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const newCache: Record<string, boolean> = {};
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for (const t of tracks) newCache[`${t.title}::${t.artist}`] = true;
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// Merge with existing cache (local likes take precedence)
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set(s => ({ lastfmLovedCache: { ...newCache, ...s.lastfmLovedCache } }));
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// Update current track's loved state if it's in the new cache
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const { currentTrack } = get();
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if (currentTrack) {
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const loved = newCache[`${currentTrack.title}::${currentTrack.artist}`] ?? false;
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set({ lastfmLoved: loved });
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}
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},
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setLastfmLovedForSong: (title, artist, v) => {
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const cacheKey = `${title}::${artist}`;
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const isCurrentTrack = get().currentTrack?.title === title && get().currentTrack?.artist === artist;
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set(s => ({
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lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: v },
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...(isCurrentTrack ? { lastfmLoved: v } : {}),
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}));
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},
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toggleRepeat: () => set(state => {
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const modes = ['off', 'all', 'one'] as const;
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return { repeatMode: modes[(modes.indexOf(state.repeatMode) + 1) % modes.length] };
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}),
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// ── stop ────────────────────────────────────────────────────────────────
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stop: () => {
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invoke('audio_stop').catch(console.error);
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isAudioPaused = false;
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if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; }
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set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
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},
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// ── playTrack ────────────────────────────────────────────────────────────
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playTrack: (track, queue) => {
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const gen = ++playGeneration;
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isAudioPaused = false;
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if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; }
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const state = get();
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const newQueue = queue ?? state.queue;
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const idx = newQueue.findIndex(t => t.id === track.id);
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// Set state immediately so the UI updates before the download completes.
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set({
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currentTrack: track,
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queue: newQueue,
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queueIndex: idx >= 0 ? idx : 0,
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progress: 0,
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buffered: 0,
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currentTime: 0,
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scrobbled: false,
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lastfmLoved: false,
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isPlaying: true, // optimistic — reverted on error
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});
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const url = buildStreamUrl(track.id);
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const authState = useAuthStore.getState();
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const replayGainDb = authState.replayGainEnabled
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? (authState.replayGainMode === 'album' ? track.replayGainAlbumDb : track.replayGainTrackDb) ?? null
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: null;
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const replayGainPeak = authState.replayGainEnabled ? (track.replayGainPeak ?? null) : null;
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invoke('audio_play', {
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url,
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volume: state.volume,
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durationHint: track.duration,
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replayGainDb,
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replayGainPeak,
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}).catch((err: unknown) => {
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if (playGeneration !== gen) return;
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console.error('[psysonic] audio_play failed:', err);
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set({ isPlaying: false });
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setTimeout(() => {
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if (playGeneration !== gen) return;
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get().next();
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}, 500);
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});
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// Report Now Playing to Navidrome (for Live/getNowPlaying) + Last.fm
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reportNowPlaying(track.id);
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const { scrobblingEnabled: lfmEnabled, lastfmSessionKey: lfmKey } = useAuthStore.getState();
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if (lfmKey) {
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if (lfmEnabled) lastfmUpdateNowPlaying(track, lfmKey);
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lastfmGetTrackLoved(track.title, track.artist, lfmKey).then(loved => {
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const cacheKey = `${track.title}::${track.artist}`;
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usePlayerStore.setState(s => ({
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lastfmLoved: loved,
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lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
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}));
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});
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}
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syncQueueToServer(newQueue, track, 0);
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},
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// ── pause / resume / togglePlay ──────────────────────────────────────────
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pause: () => {
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invoke('audio_pause').catch(console.error);
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isAudioPaused = true;
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set({ isPlaying: false });
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},
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resume: () => {
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const { currentTrack, queue, currentTime } = get();
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if (!currentTrack) return;
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if (isAudioPaused) {
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// Rust engine has audio loaded but paused — just resume it.
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invoke('audio_resume').catch(console.error);
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isAudioPaused = false;
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set({ isPlaying: true });
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} else {
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// Cold start (app relaunch) — audio is not loaded in Rust; re-download.
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const gen = ++playGeneration;
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const vol = get().volume;
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set({ isPlaying: true });
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const authStateCold = useAuthStore.getState();
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const replayGainDbCold = authStateCold.replayGainEnabled
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? (authStateCold.replayGainMode === 'album' ? currentTrack.replayGainAlbumDb : currentTrack.replayGainTrackDb) ?? null
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: null;
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const replayGainPeakCold = authStateCold.replayGainEnabled ? (currentTrack.replayGainPeak ?? null) : null;
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invoke('audio_play', {
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url: buildStreamUrl(currentTrack.id),
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volume: vol,
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durationHint: currentTrack.duration,
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replayGainDb: replayGainDbCold,
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replayGainPeak: replayGainPeakCold,
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}).then(() => {
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if (playGeneration === gen && currentTime > 1) {
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invoke('audio_seek', { seconds: currentTime }).catch(console.error);
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}
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}).catch((err: unknown) => {
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if (playGeneration !== gen) return;
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console.error('[psysonic] audio_play (cold resume) failed:', err);
|
||
set({ isPlaying: false });
|
||
});
|
||
syncQueueToServer(queue, currentTrack, currentTime);
|
||
}
|
||
},
|
||
|
||
togglePlay: () => {
|
||
if (togglePlayLock) return;
|
||
togglePlayLock = true;
|
||
setTimeout(() => { togglePlayLock = false; }, 300);
|
||
const { isPlaying } = get();
|
||
isPlaying ? get().pause() : get().resume();
|
||
},
|
||
|
||
// ── next / previous ──────────────────────────────────────────────────────
|
||
next: () => {
|
||
const { queue, queueIndex, repeatMode } = get();
|
||
const nextIdx = queueIndex + 1;
|
||
if (nextIdx < queue.length) {
|
||
get().playTrack(queue[nextIdx], queue);
|
||
} else if (repeatMode === 'all' && queue.length > 0) {
|
||
get().playTrack(queue[0], queue);
|
||
} else {
|
||
invoke('audio_stop').catch(console.error);
|
||
isAudioPaused = false;
|
||
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
||
}
|
||
},
|
||
|
||
previous: () => {
|
||
const { queue, queueIndex, currentTime } = get();
|
||
if (currentTime > 3) {
|
||
// Restart current track from the beginning.
|
||
invoke('audio_seek', { seconds: 0 }).catch(console.error);
|
||
set({ progress: 0, currentTime: 0 });
|
||
return;
|
||
}
|
||
const prevIdx = queueIndex - 1;
|
||
if (prevIdx >= 0) get().playTrack(queue[prevIdx], queue);
|
||
},
|
||
|
||
// ── seek ─────────────────────────────────────────────────────────────────
|
||
// 100 ms debounce collapses rapid slider drags into one actual seek.
|
||
seek: (progress) => {
|
||
const { currentTrack } = get();
|
||
if (!currentTrack) return;
|
||
const dur = currentTrack.duration;
|
||
if (!dur || !isFinite(dur)) return;
|
||
const time = Math.max(0, Math.min(progress * dur, dur - 0.25));
|
||
set({ progress: time / dur, currentTime: time });
|
||
if (seekDebounce) clearTimeout(seekDebounce);
|
||
seekDebounce = setTimeout(() => {
|
||
seekDebounce = null;
|
||
invoke('audio_seek', { seconds: time }).catch(console.error);
|
||
}, 100);
|
||
},
|
||
|
||
// ── volume ───────────────────────────────────────────────────────────────
|
||
setVolume: (v) => {
|
||
const clamped = Math.max(0, Math.min(1, v));
|
||
invoke('audio_set_volume', { volume: clamped }).catch(console.error);
|
||
set({ volume: clamped });
|
||
},
|
||
|
||
setProgress: (t, duration) => {
|
||
set({ currentTime: t, progress: duration > 0 ? t / duration : 0 });
|
||
},
|
||
|
||
// ── queue management ─────────────────────────────────────────────────────
|
||
enqueue: (tracks) => {
|
||
set(state => {
|
||
const newQueue = [...state.queue, ...tracks];
|
||
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
|
||
return { queue: newQueue };
|
||
});
|
||
},
|
||
|
||
clearQueue: () => {
|
||
invoke('audio_stop').catch(console.error);
|
||
isAudioPaused = false;
|
||
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; }
|
||
set({ queue: [], queueIndex: 0, currentTrack: null, isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
|
||
syncQueueToServer([], null, 0);
|
||
},
|
||
|
||
reorderQueue: (startIndex, endIndex) => {
|
||
const { queue, queueIndex, currentTrack } = get();
|
||
const result = Array.from(queue);
|
||
const [removed] = result.splice(startIndex, 1);
|
||
result.splice(endIndex, 0, removed);
|
||
let newIndex = queueIndex;
|
||
if (currentTrack) newIndex = result.findIndex(t => t.id === currentTrack.id);
|
||
set({ queue: result, queueIndex: Math.max(0, newIndex) });
|
||
syncQueueToServer(result, currentTrack, get().currentTime);
|
||
},
|
||
|
||
shuffleQueue: () => {
|
||
const { queue, currentTrack } = get();
|
||
if (queue.length < 2) return;
|
||
const currentIdx = currentTrack ? queue.findIndex(t => t.id === currentTrack.id) : -1;
|
||
const others = queue.filter((_, i) => i !== currentIdx);
|
||
for (let i = others.length - 1; i > 0; i--) {
|
||
const j = Math.floor(Math.random() * (i + 1));
|
||
[others[i], others[j]] = [others[j], others[i]];
|
||
}
|
||
const result = currentIdx >= 0
|
||
? [queue[currentIdx], ...others]
|
||
: others;
|
||
const newIndex = currentIdx >= 0 ? 0 : -1;
|
||
set({ queue: result, queueIndex: Math.max(0, newIndex) });
|
||
syncQueueToServer(result, currentTrack, get().currentTime);
|
||
},
|
||
|
||
removeTrack: (index) => {
|
||
const { queue, queueIndex } = get();
|
||
const newQueue = [...queue];
|
||
newQueue.splice(index, 1);
|
||
set({ queue: newQueue, queueIndex: Math.min(queueIndex, newQueue.length - 1) });
|
||
syncQueueToServer(newQueue, get().currentTrack, get().currentTime);
|
||
},
|
||
|
||
// ── server queue restore ─────────────────────────────────────────────────
|
||
initializeFromServerQueue: async () => {
|
||
try {
|
||
const q = await getPlayQueue();
|
||
if (q.songs.length > 0) {
|
||
const mappedTracks: Track[] = q.songs.map((s: SubsonicSong) => ({
|
||
id: s.id, title: s.title, artist: s.artist, album: s.album,
|
||
albumId: s.albumId, artistId: s.artistId, duration: s.duration,
|
||
coverArt: s.coverArt, track: s.track, year: s.year,
|
||
bitRate: s.bitRate, suffix: s.suffix, userRating: s.userRating,
|
||
}));
|
||
|
||
let currentTrack = mappedTracks[0];
|
||
let queueIndex = 0;
|
||
|
||
if (q.current) {
|
||
const idx = mappedTracks.findIndex(t => t.id === q.current);
|
||
if (idx >= 0) { currentTrack = mappedTracks[idx]; queueIndex = idx; }
|
||
}
|
||
|
||
// Prefer the server position if available; otherwise keep the
|
||
// localStorage-persisted currentTime (more reliable than server
|
||
// queue position, which may not flush before app close).
|
||
const serverTime = q.position ? q.position / 1000 : 0;
|
||
const localTime = get().currentTime;
|
||
set({
|
||
queue: mappedTracks,
|
||
queueIndex,
|
||
currentTrack,
|
||
currentTime: serverTime > 0 ? serverTime : localTime,
|
||
});
|
||
}
|
||
} catch (e) {
|
||
console.error('Failed to initialize queue from server', e);
|
||
}
|
||
},
|
||
}),
|
||
{
|
||
name: 'psysonic-player',
|
||
storage: createJSONStorage(() => localStorage),
|
||
partialize: (state) => ({
|
||
volume: state.volume,
|
||
repeatMode: state.repeatMode,
|
||
currentTrack: state.currentTrack,
|
||
queue: state.queue,
|
||
queueIndex: state.queueIndex,
|
||
currentTime: state.currentTime,
|
||
lastfmLovedCache: state.lastfmLovedCache,
|
||
} as Partial<PlayerState>),
|
||
}
|
||
)
|
||
);
|