Files
psysonic/src/store/playTrackAction.ts
T
Frank Stellmacher 7a7a9f5e6b refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.

Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
2026-05-14 14:27:44 +02:00

365 lines
14 KiB
TypeScript

import { reportNowPlaying } from '../api/subsonicScrobble';
import { invoke } from '@tauri-apps/api/core';
import { lastfmGetTrackLoved, lastfmUpdateNowPlaying } from '../api/lastfm';
import { setDeferHotCachePrefetch } from '../utils/cache/hotCacheGate';
import { orbitBulkGuard } from '../utils/orbitBulkGuard';
import { sameQueueTrackId } from '../utils/playback/queueIdentity';
import { resolvePlaybackUrl } from '../utils/playback/resolvePlaybackUrl';
import { resolveReplayGainDb } from '../utils/audio/resolveReplayGainDb';
import { useAuthStore } from './authStore';
import {
bumpPlayGeneration,
getPlayGeneration,
setIsAudioPaused,
} from './engineState';
import {
clearPreloadingIds,
getLastGaplessSwitchTime,
} from './gaplessPreloadState';
import { touchHotCacheOnPlayback } from './hotCacheTouch';
import {
isReplayGainActive,
loudnessGainDbForEngineBind,
} from './loudnessGainCache';
import { refreshLoudnessForTrack } from './loudnessRefresh';
import { deriveNormalizationSnapshot } from './normalizationSnapshot';
import { useOrbitStore } from './orbitStore';
import {
playbackSourceHintForResolvedUrl,
recordEnginePlayUrl,
} from './playbackUrlRouting';
import type { PlayerState, Track } from './playerStoreTypes';
import { promoteCompletedStreamToHotCache } from './promoteStreamCache';
import { syncQueueToServer } from './queueSync';
import { pushQueueUndoFromGetter } from './queueUndo';
import { stopRadio } from './radioPlayer';
import { clearAllPlaybackScheduleTimers } from './scheduleTimers';
import { clearSeekDebounce } from './seekDebounce';
import {
clearSeekFallbackRetry,
getSeekFallbackVisualTarget,
setSeekFallbackRestartAt,
setSeekFallbackTrackId,
setSeekFallbackVisualTarget,
} from './seekFallbackState';
import {
clearSeekTarget,
setSeekTarget,
} from './seekTargetState';
import { refreshWaveformForTrack } from './waveformRefresh';
type SetState = (
partial: Partial<PlayerState> | ((state: PlayerState) => Partial<PlayerState>),
) => void;
type GetState = () => PlayerState;
/**
* Play a track, optionally replacing the queue and/or jumping to an
* explicit slot. Three guard layers run before the actual play body:
*
* 1. **Orbit bulk-gate** — when `queue.length > 1` and isn't a no-op
* replace of the current queue, prompt via `orbitBulkGuard`; on
* confirm, hosts/guests append (Orbit semantics — bulk replace
* would drop guest suggestions) and non-Orbit users replace as
* normal.
* 2. **Orbit-host single-track protection** — a `playTrack(track,
* [track])` from a host would blow away the shared queue; re-route
* to append-and-jump so guest suggestions survive.
* 3. **Ghost-command guard** — a playTrack arriving within 500 ms of
* the last gapless switch is almost certainly a stale IPC echo.
*
* The play body itself: clears all scheduled timers + seek state,
* resolves the URL, updates store + normalization snapshot
* optimistically, invokes the Rust engine, and on success seeks to
* the visual target if there was a pending one. Falls back to
* `next(false)` 500 ms after an `audio_play` failure. Same-track
* replays first flush the previous play's `stream_completed_cache`
* to hot disk so `fetch_data` doesn't re-run an HTTP range request.
*/
export function runPlayTrack(
set: SetState,
get: GetState,
track: Track,
queue: Track[] | undefined,
manual: boolean,
_orbitConfirmed: boolean,
targetQueueIndex: number | undefined,
): void {
// Orbit bulk-gate: only gate when the `queue` argument *replaces*
// the current queue (Play All / Play Album / Play Playlist / Hero
// play buttons). Navigation calls — queue-row click, next(),
// previous() — pass the existing queue back through playTrack just
// to move the index; they are not bulk operations and must not
// trigger the confirm dialog (#234 regression).
if (!_orbitConfirmed && queue && queue.length > 1) {
const current = get().queue;
const sameAsCurrent = queue.length === current.length
&& queue.every((t, i) => sameQueueTrackId(current[i]?.id, t.id));
if (!sameAsCurrent) {
void orbitBulkGuard(queue.length).then(ok => {
if (!ok) return;
// Inside an Orbit session a bulk replace would discard guest
// suggestions mid-listen. Append instead — the dialog's
// "Add them all" copy already matches that semantic. Outside
// Orbit, proceed as a normal replace.
const role = useOrbitStore.getState().role;
if (role === 'host' || role === 'guest') {
get().enqueue(queue, true);
} else {
get().playTrack(track, queue, manual, true);
}
});
return;
}
}
// Orbit-host single-track protection. The host's `playerStore.queue`
// *is* the shared Orbit queue. A `playTrack(track, [track])` call
// (e.g. OfflineLibrary's "Play this album" on a single-track album,
// or any other surface that explicitly passes a 1-track replacement
// queue) would otherwise blow away every guest suggestion + every
// upcoming track. Re-route to append + jump so the queue survives.
// Guest stays unguarded — a guest clicking Play locally is choosing
// to opt out of host-sync, which is the existing "guest is running
// their own show" path. `useOrbitGuest`'s `syncToHost` is also a
// guest-only call site, so it's never intercepted here.
if (!_orbitConfirmed && queue && queue.length === 1) {
const orbitRole = useOrbitStore.getState().role;
if (orbitRole === 'host') {
const current = get().queue;
const currentTrackId = current[get().queueIndex]?.id;
if (track.id !== currentTrackId) {
const existsAt = current.findIndex(t => sameQueueTrackId(t.id, track.id));
if (existsAt >= 0) {
get().playTrack(track, current, manual, true, existsAt);
} else {
const newQueue = [...current, track];
get().playTrack(track, newQueue, manual, true, newQueue.length - 1);
}
return;
}
}
}
// Ghost-command guard: if a gapless switch happened within 500 ms,
// this playTrack call is likely a stale IPC echo — suppress it.
if (Date.now() - getLastGaplessSwitchTime() < 500) {
return;
}
clearAllPlaybackScheduleTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
const gen = bumpPlayGeneration();
setIsAudioPaused(false);
clearPreloadingIds(); // new track — allow fresh preload for next
clearSeekDebounce(); clearSeekTarget();
clearSeekFallbackRetry();
setSeekFallbackRestartAt(0);
// If a radio stream is active, stop it before the new track starts so
// the PlayerBar clears radio mode immediately and the stream is released.
if (get().currentRadio) {
stopRadio();
}
const state = get();
const prevTrack = state.currentTrack;
if (prevTrack?.id !== track.id) {
setSeekFallbackTrackId(null);
}
const visualOnEntry = getSeekFallbackVisualTarget();
if (visualOnEntry?.trackId !== track.id) {
setSeekFallbackVisualTarget(null);
}
const newQueue = queue ?? state.queue;
// Prefer an explicit target index from the caller (next/previous/queue-row
// click already know the exact slot). `findIndex` returns the *first*
// matching id, which jumps backwards when the queue contains the same
// track twice — breaking radio playback (issue #500).
const explicitIdxValid =
typeof targetQueueIndex === 'number'
&& targetQueueIndex >= 0
&& targetQueueIndex < newQueue.length
&& sameQueueTrackId(newQueue[targetQueueIndex]?.id, track.id);
const idx = explicitIdxValid
? (targetQueueIndex as number)
: newQueue.findIndex(t => sameQueueTrackId(t.id, track.id));
if (manual) {
pushQueueUndoFromGetter(get);
}
const visualForInitial = getSeekFallbackVisualTarget();
const pendingVisualTarget = visualForInitial?.trackId === track.id
? visualForInitial.seconds
: null;
const initialTime = pendingVisualTarget !== null
? Math.max(0, Math.min(pendingVisualTarget, track.duration || pendingVisualTarget))
: 0;
const initialProgress =
track.duration && track.duration > 0 ? Math.max(0, Math.min(1, initialTime / track.duration)) : 0;
const authState = useAuthStore.getState();
// Same-track replay: Rust `fetch_data` consumes `stream_completed_cache` with
// `take()` once; a second replay would full HTTP-range again unless we flush
// RAM to hot disk first (promote was only run when switching to another track).
const needSameTrackHotPromote =
Boolean(
prevTrack
&& sameQueueTrackId(prevTrack.id, track.id)
&& authState.hotCacheEnabled
&& authState.activeServerId,
);
const runPlayTrackBody = () => {
const authStateNow = useAuthStore.getState();
const url = resolvePlaybackUrl(track.id, authStateNow.activeServerId ?? '');
recordEnginePlayUrl(track.id, url);
const preloadedTrackId = get().enginePreloadedTrackId;
const keepPreloadHint = preloadedTrackId === track.id;
const playbackSourceHint = playbackSourceHintForResolvedUrl(
track.id,
authStateNow.activeServerId ?? '',
url,
);
if (import.meta.env.DEV) {
console.info('[psysonic][playTrack-source]', {
trackId: track.id,
resolvedUrl: url,
preloadedTrackId,
keepPreloadHint,
playbackSourceHint,
});
}
// Set state immediately so the UI updates before the download completes.
// currentRadio: null ensures the PlayerBar switches out of radio mode right away.
set({
currentTrack: track,
currentRadio: null,
waveformBins: null,
...deriveNormalizationSnapshot(track, newQueue, idx >= 0 ? idx : 0),
queue: newQueue,
queueIndex: idx >= 0 ? idx : 0,
progress: initialProgress,
buffered: 0,
currentTime: initialTime,
scrobbled: false,
lastfmLoved: false,
isPlaying: true, // optimistic — reverted on error
currentPlaybackSource: playbackSourceHint,
enginePreloadedTrackId: keepPreloadHint ? track.id : null,
});
if (
prevTrack
&& !sameQueueTrackId(prevTrack.id, track.id)
&& authStateNow.hotCacheEnabled
) {
const prevPromoteSid = authStateNow.activeServerId;
if (prevPromoteSid) {
void promoteCompletedStreamToHotCache(
prevTrack,
prevPromoteSid,
authStateNow.hotCacheDownloadDir || null,
);
}
}
void refreshWaveformForTrack(track.id);
void refreshLoudnessForTrack(track.id);
setDeferHotCachePrefetch(true);
const playIdx = idx >= 0 ? idx : 0;
const nextNeighbour = playIdx + 1 < newQueue.length ? newQueue[playIdx + 1] : null;
const replayGainDb = resolveReplayGainDb(
track, prevTrack, nextNeighbour,
isReplayGainActive(), authStateNow.replayGainMode,
);
const replayGainPeak = isReplayGainActive() ? (track.replayGainPeak ?? null) : null;
invoke('audio_play', {
url,
volume: state.volume,
durationHint: track.duration,
replayGainDb,
replayGainPeak,
loudnessGainDb: loudnessGainDbForEngineBind(track.id),
preGainDb: authStateNow.replayGainPreGainDb,
fallbackDb: authStateNow.replayGainFallbackDb,
manual,
hiResEnabled: authStateNow.enableHiRes,
analysisTrackId: track.id,
streamFormatSuffix: track.suffix ?? null,
})
.then(() => {
if (getPlayGeneration() !== gen) return;
if (keepPreloadHint) {
set({ enginePreloadedTrackId: null });
}
const durSeek = track.duration && track.duration > 0 ? track.duration : null;
const seekTo = initialTime;
const canSeekAfterPlay =
seekTo > 0.05 && (durSeek == null || seekTo < durSeek - 0.05);
if (canSeekAfterPlay) {
void invoke('audio_seek', { seconds: seekTo })
.then(() => {
if (getPlayGeneration() !== gen) return;
setSeekTarget(seekTo);
if (getSeekFallbackVisualTarget()?.trackId === track.id) {
setSeekFallbackVisualTarget(null);
}
})
.catch(() => {
if (getSeekFallbackVisualTarget()?.trackId === track.id) {
setSeekFallbackVisualTarget(null);
}
});
}
})
.catch((err: unknown) => {
if (getPlayGeneration() !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] audio_play failed:', err);
set({ isPlaying: false });
setTimeout(() => {
if (getPlayGeneration() !== gen) return;
get().next(false);
}, 500);
});
// Report Now Playing to Navidrome (for Live/getNowPlaying) + Last.fm
const { nowPlayingEnabled: npEnabled, scrobblingEnabled: lfmEnabled, lastfmSessionKey: lfmKey } = useAuthStore.getState();
if (npEnabled) reportNowPlaying(track.id);
if (lfmKey) {
if (lfmEnabled) lastfmUpdateNowPlaying(track, lfmKey);
lastfmGetTrackLoved(track.title, track.artist, lfmKey).then(loved => {
const cacheKey = `${track.title}::${track.artist}`;
set(s => ({
lastfmLoved: loved,
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
}));
});
}
syncQueueToServer(newQueue, track, initialTime);
touchHotCacheOnPlayback(track.id, authStateNow.activeServerId ?? '');
};
const hotPromoteSid = authState.activeServerId;
if (needSameTrackHotPromote && hotPromoteSid) {
void promoteCompletedStreamToHotCache(
track,
hotPromoteSid,
authState.hotCacheDownloadDir || null,
)
.then(() => {
if (getPlayGeneration() !== gen) return;
runPlayTrackBody();
})
.catch((err: unknown) => {
if (getPlayGeneration() !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] same-track hot promote / play body failed:', err);
set({ isPlaying: false });
});
} else {
runPlayTrackBody();
}
}