Files
psysonic/src/store/playerStore.ts
T
Frank Stellmacher 694567843f feat(player): polish sleep-timer UI — circular ring + in-button countdown (#272)
Replaces the text-pill schedule badge with a circular SVG progress ring
around the play/pause button. Accent→lavender gradient stroke, counter-
clockwise depletion synced to the armed deadline, subtle accent glow.

While a timer is armed, the Play/Pause icon inside the button is
swapped for a two-line stack: a small Moon (sleep timer) or Sunrise
(delayed start) glyph above the countdown (m:ss / h:mm:ss). The icon
is the mode marker so the ring can stay unified with the rest of the
app's accent palette.

Redesigns the schedule modal with a mood-tinted header (Moon for
"Pause after", Sunrise for "Start after"), soft radial accent glow in
the background, slide-up open animation. Circular glass close-button
scoped to this modal, with hover rotation + focus ring. Custom-minutes
field gains an inline "min" suffix. A live preview line at the bottom
shows when the action fires ("Pauses at 23:47" / "Starts at 23:47"),
updating as the user hovers a preset or types. Chips gain a small
hover lift plus accent-coloured shadow.

Also fixes a pre-existing duplicate-tooltip on the play/pause button:
title= attributes removed alongside the data-tooltip (title violates
the project's "never native tooltips" rule, so both showed at once).

Adds scheduledPauseStartMs / scheduledResumeStartMs to the player
store so the progress ring has a total-duration baseline, set and
cleared alongside the existing deadline fields.

New usePlaybackScheduleRemaining hook wraps the store subscription
and 500 ms tick into a single hook used by all three player views
(PlayerBar / FullscreenPlayer / MobilePlayerView).

i18n: delayPreviewPause / delayPreviewStart keys across all 8 locales.

Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-23 00:13:28 +02:00

1913 lines
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TypeScript
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import { create } from 'zustand';
import { persist, createJSONStorage } from 'zustand/middleware';
import { invoke } from '@tauri-apps/api/core';
import { listen } from '@tauri-apps/api/event';
import { showToast } from '../utils/toast';
import { buildCoverArtUrl, buildStreamUrl, getPlayQueue, savePlayQueue, reportNowPlaying, scrobbleSong, SubsonicSong, getSong, getRandomSongs, getSimilarSongs2, getTopSongs, InternetRadioStation, setRating } from '../api/subsonic';
import { resolvePlaybackUrl, streamUrlTrackId, getPlaybackSourceKind, type PlaybackSourceKind } from '../utils/resolvePlaybackUrl';
import { setDeferHotCachePrefetch } from '../utils/hotCacheGate';
import { lastfmScrobble, lastfmUpdateNowPlaying, lastfmLoveTrack, lastfmUnloveTrack, lastfmGetTrackLoved, lastfmGetAllLovedTracks } from '../api/lastfm';
import { useAuthStore } from './authStore';
import { useOfflineStore } from './offlineStore';
import { useHotCacheStore } from './hotCacheStore';
export interface Track {
id: string;
title: string;
artist: string;
album: string;
albumId: string;
artistId?: string;
duration: number;
coverArt?: string;
track?: number;
year?: number;
bitRate?: number;
suffix?: string;
userRating?: number;
replayGainTrackDb?: number;
replayGainAlbumDb?: number;
replayGainPeak?: number;
starred?: string;
genre?: string;
samplingRate?: number;
bitDepth?: number;
/** Subsonic `size` in bytes when provided by the server (helps hot-cache budgeting). */
size?: number;
autoAdded?: boolean;
radioAdded?: boolean;
}
export function songToTrack(song: SubsonicSong): Track {
return {
id: song.id,
title: song.title,
artist: song.artist,
album: song.album,
albumId: song.albumId,
artistId: song.artistId,
duration: song.duration,
coverArt: song.coverArt,
track: song.track,
year: song.year,
bitRate: song.bitRate,
suffix: song.suffix,
userRating: song.userRating,
replayGainTrackDb: song.replayGain?.trackGain,
replayGainAlbumDb: song.replayGain?.albumGain,
replayGainPeak: song.replayGain?.trackPeak,
starred: song.starred,
genre: song.genre,
samplingRate: song.samplingRate,
bitDepth: song.bitDepth,
size: song.size,
};
}
/**
* Resolve the ReplayGain dB value for a track based on the configured mode.
* In 'auto' mode, picks album-gain when an adjacent queue neighbour shares the
* same albumId (i.e. the track is being played as part of an album), otherwise
* track-gain. Falls back to track-gain when album-gain is missing.
*/
export function resolveReplayGainDb(
track: Track,
prevTrack: Track | null | undefined,
nextTrack: Track | null | undefined,
enabled: boolean,
mode: 'track' | 'album' | 'auto',
): number | null {
if (!enabled) return null;
let useAlbum: boolean;
if (mode === 'album') {
useAlbum = true;
} else if (mode === 'track') {
useAlbum = false;
} else {
const albumId = track.albumId;
useAlbum = !!albumId && (
prevTrack?.albumId === albumId || nextTrack?.albumId === albumId
);
}
const value = useAlbum
? (track.replayGainAlbumDb ?? track.replayGainTrackDb)
: track.replayGainTrackDb;
return value ?? null;
}
export function shuffleArray<T>(items: T[]): T[] {
const arr = [...items];
for (let i = arr.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[arr[i], arr[j]] = [arr[j], arr[i]];
}
return arr;
}
/**
* Infinite queue source strategy (Instant Mix-like):
* 1) Prefer artist-driven candidates (Top + Similar) around the current track.
* 2) Fallback to random songs when artist-driven fetches are empty.
*/
async function buildInfiniteQueueCandidates(
seedTrack: Track | null,
existingIds: Set<string>,
count = 5,
): Promise<Track[]> {
const artistId = seedTrack?.artistId?.trim() || null;
const artistName = seedTrack?.artist?.trim() || null;
const [similar, top] = await Promise.all([
artistId ? getSimilarSongs2(artistId).catch(() => []) : Promise.resolve([]),
artistName ? getTopSongs(artistName).catch(() => []) : Promise.resolve([]),
]);
const seedId = seedTrack?.id ?? null;
const mixCandidates = shuffleArray(
[...top, ...similar]
.map(songToTrack)
.filter(t => t.id !== seedId && !existingIds.has(t.id)),
)
.slice(0, count)
.map(t => ({ ...t, autoAdded: true as const }));
if (mixCandidates.length > 0) return mixCandidates;
const random = await getRandomSongs(count, seedTrack?.genre).catch(() => []);
return random
.map(songToTrack)
.filter(t => t.id !== seedId && !existingIds.has(t.id))
.slice(0, count)
.map(t => ({ ...t, autoAdded: true as const }));
}
interface PlayerState {
currentTrack: Track | null;
currentRadio: InternetRadioStation | null;
/** Latches the source used to start the currently playing track. */
currentPlaybackSource: PlaybackSourceKind | null;
/**
* Subsonic track id for which `audio_preload` finished into the engine RAM slot (see `audio:preload-ready`).
* Cleared after a successful `audio_play` consumed that preload, or when starting another track.
*/
enginePreloadedTrackId: string | null;
queue: Track[];
queueIndex: number;
isPlaying: boolean;
progress: number; // 01
buffered: number; // 01 (unused in Rust backend, kept for UI compat)
currentTime: number;
volume: number;
scrobbled: boolean;
lastfmLoved: boolean;
lastfmLovedCache: Record<string, boolean>;
starredOverrides: Record<string, boolean>;
setStarredOverride: (id: string, starred: boolean) => void;
/** Optimistic track ratings (e.g. skip→1★ while UI lists still have stale `song.userRating`). */
userRatingOverrides: Record<string, number>;
setUserRatingOverride: (id: string, rating: number) => void;
playRadio: (station: InternetRadioStation) => void;
playTrack: (track: Track, queue?: Track[], manual?: boolean) => void;
/** Queue becomes `[track]` only; if already on this track, does not restart `audio_play`. */
reseedQueueForInstantMix: (track: Track) => void;
pause: () => void;
resume: () => void;
stop: () => void;
togglePlay: () => void;
/** Wall-clock ms when auto-pause fires, or null. */
scheduledPauseAtMs: number | null;
/** Wall-clock ms when the current auto-pause timer was armed (for progress-ring totals). */
scheduledPauseStartMs: number | null;
/** Wall-clock ms when auto-resume fires, or null. */
scheduledResumeAtMs: number | null;
/** Wall-clock ms when the current auto-resume timer was armed (for progress-ring totals). */
scheduledResumeStartMs: number | null;
schedulePauseIn: (seconds: number) => void;
scheduleResumeIn: (seconds: number) => void;
clearScheduledPause: () => void;
clearScheduledResume: () => void;
next: (manual?: boolean) => void;
previous: () => void;
seek: (progress: number) => void;
setVolume: (v: number) => void;
updateReplayGainForCurrentTrack: () => void;
setProgress: (t: number, duration: number) => void;
enqueue: (tracks: Track[]) => void;
enqueueAt: (tracks: Track[], insertIndex: number) => void;
enqueueRadio: (tracks: Track[], artistId?: string) => void;
setRadioArtistId: (artistId: string) => void;
clearQueue: () => void;
isQueueVisible: boolean;
toggleQueue: () => void;
setQueueVisible: (v: boolean) => void;
isFullscreenOpen: boolean;
toggleFullscreen: () => void;
repeatMode: 'off' | 'all' | 'one';
toggleRepeat: () => void;
reorderQueue: (startIndex: number, endIndex: number) => void;
removeTrack: (index: number) => void;
shuffleQueue: () => void;
toggleLastfmLove: () => void;
setLastfmLoved: (v: boolean) => void;
setLastfmLovedForSong: (title: string, artist: string, v: boolean) => void;
syncLastfmLovedTracks: () => Promise<void>;
resetAudioPause: () => void;
initializeFromServerQueue: () => Promise<void>;
contextMenu: {
isOpen: boolean;
x: number;
y: number;
item: any;
type: 'song' | 'favorite-song' | 'album' | 'artist' | 'queue-item' | 'album-song' | 'playlist' | 'multi-album' | 'multi-artist' | 'multi-playlist' | null;
queueIndex?: number;
playlistId?: string;
playlistSongIndex?: number;
};
openContextMenu: (x: number, y: number, item: any, type: 'song' | 'favorite-song' | 'album' | 'artist' | 'queue-item' | 'album-song' | 'playlist' | 'multi-album' | 'multi-artist' | 'multi-playlist', queueIndex?: number, playlistId?: string, playlistSongIndex?: number) => void;
closeContextMenu: () => void;
songInfoModal: { isOpen: boolean; songId: string | null };
openSongInfo: (songId: string) => void;
closeSongInfo: () => void;
}
// ─── Module-level playback primitives ─────────────────────────────────────────
// isAudioPaused — true when the Rust audio engine has a loaded-but-paused track.
// Used by resume() to decide between audio_resume (warm) vs audio_play (cold start).
let isAudioPaused = false;
// JS-side generation counter. Incremented on every playTrack() call.
// The invoke().catch() error handler captures its own gen and bails if
// playGeneration has moved on, preventing stale errors from skipping wrong tracks.
let playGeneration = 0;
// Guard against concurrent infinite-queue fetches.
let infiniteQueueFetching = false;
// Guard against concurrent radio top-up fetches.
let radioFetching = false;
// Artist ID used to start the current radio session — persists across track
// advances so proactive loading works even when songs lack artistId.
let currentRadioArtistId: string | null = null;
// Debounce timer for seek slider drags.
let seekDebounce: ReturnType<typeof setTimeout> | null = null;
// Target time of the last seek — blocks stale Rust progress ticks until the
// engine has actually caught up to the new position.
let seekTarget: number | null = null;
let seekTargetSetAt = 0;
const SEEK_TARGET_GUARD_TIMEOUT_MS = 5000;
// Streaming fallback seek guard: coalesce repeated "not seekable" recoveries.
let seekFallbackRetryTimer: ReturnType<typeof setTimeout> | null = null;
let seekFallbackRetryStartedAt = 0;
let seekFallbackRetryTarget: { trackId: string; seconds: number } | null = null;
let seekFallbackTrackId: string | null = null;
let seekFallbackRestartAt = 0;
let seekFallbackVisualTarget: { trackId: string; seconds: number; setAtMs: number } | null = null;
const SEEK_FALLBACK_VISUAL_GUARD_MS = 1600;
const SEEK_FALLBACK_RETRY_INTERVAL_MS = 180;
const SEEK_FALLBACK_RETRY_MAX_MS = 6000;
/** Deferred pause / resume — cleared on stop, new track, manual pause/resume. */
let scheduledPauseTimer: number | null = null;
let scheduledResumeTimer: number | null = null;
function clearScheduledPauseTimers() {
if (scheduledPauseTimer != null) {
window.clearTimeout(scheduledPauseTimer);
scheduledPauseTimer = null;
}
}
function clearScheduledResumeTimers() {
if (scheduledResumeTimer != null) {
window.clearTimeout(scheduledResumeTimer);
scheduledResumeTimer = null;
}
}
function clearAllPlaybackScheduleTimers() {
clearScheduledPauseTimers();
clearScheduledResumeTimers();
}
function setSeekTarget(seconds: number) {
seekTarget = seconds;
seekTargetSetAt = Date.now();
}
function clearSeekTarget() {
seekTarget = null;
seekTargetSetAt = 0;
}
function clearSeekFallbackRetry() {
if (seekFallbackRetryTimer) {
clearTimeout(seekFallbackRetryTimer);
seekFallbackRetryTimer = null;
}
seekFallbackRetryStartedAt = 0;
seekFallbackRetryTarget = null;
}
function isRecoverableSeekError(msg: string): boolean {
return msg.includes('not seekable')
|| msg.includes('audio sink not ready')
|| msg.includes('audio seek busy')
|| msg.includes('audio seek timeout');
}
function scheduleSeekFallbackRetry(trackId: string, seconds: number) {
const now = Date.now();
if (
!seekFallbackRetryTarget
|| seekFallbackRetryTarget.trackId !== trackId
|| Math.abs(seekFallbackRetryTarget.seconds - seconds) > 0.25
) {
clearSeekFallbackRetry();
seekFallbackRetryStartedAt = now;
seekFallbackRetryTarget = { trackId, seconds };
} else if (seekFallbackRetryStartedAt === 0) {
seekFallbackRetryStartedAt = now;
}
if (seekFallbackRetryTimer) clearTimeout(seekFallbackRetryTimer);
seekFallbackRetryTimer = setTimeout(() => {
seekFallbackRetryTimer = null;
const target = seekFallbackRetryTarget;
const s = usePlayerStore.getState();
if (!target || !s.currentTrack || s.currentTrack.id !== target.trackId) {
clearSeekFallbackRetry();
return;
}
if (Date.now() - seekFallbackRetryStartedAt > SEEK_FALLBACK_RETRY_MAX_MS) {
clearSeekFallbackRetry();
seekFallbackVisualTarget = null;
return;
}
invoke('audio_seek', { seconds: target.seconds }).then(() => {
setSeekTarget(target.seconds);
seekFallbackVisualTarget = null;
clearSeekFallbackRetry();
}).catch((err: unknown) => {
const msg = String(err ?? '');
if (!isRecoverableSeekError(msg)) {
console.error(err);
seekFallbackVisualTarget = null;
clearSeekFallbackRetry();
return;
}
scheduleSeekFallbackRetry(target.trackId, target.seconds);
});
}, SEEK_FALLBACK_RETRY_INTERVAL_MS);
}
// Guard against rapid double-click play/pause sending two state transitions
// to the Rust backend before it has finished the previous one.
let togglePlayLock = false;
/**
* Skip → 1★: counts in `authStore.skipStarManualSkipCountsByKey` (persisted).
* Only user-initiated `next()` increments. Natural track end (incl. gapless) clears the count;
* threshold reached clears count and sets 1★ if still unrated.
*/
function applySkipStarOnManualNext(skippedTrack: Track | null, manual: boolean): void {
if (!manual || !skippedTrack) return;
const id = skippedTrack.id;
const adv = useAuthStore.getState().recordSkipStarManualAdvance(id);
if (!adv?.crossedThreshold) return;
const live = usePlayerStore.getState();
const fromQueue = live.queue.find(t => t.id === id);
const cur =
live.userRatingOverrides[id] ??
fromQueue?.userRating ??
skippedTrack.userRating ??
0;
if (cur >= 1) return;
setRating(id, 1)
.then(() => {
usePlayerStore.setState(s => ({
queue: s.queue.map(t => (t.id === id ? { ...t, userRating: 1 } : t)),
currentTrack: s.currentTrack?.id === id ? { ...s.currentTrack, userRating: 1 } : s.currentTrack,
userRatingOverrides: { ...s.userRatingOverrides, [id]: 1 },
}));
})
.catch(() => {});
}
// ── HTML5 Radio Player ────────────────────────────────────────────────────────
// Internet radio streams are played via a native <audio> element instead of
// the Rust/Symphonia engine. This gives us browser-native reconnect logic,
// codec support (MP3, AAC, HE-AAC, OGG) and stable ICY stream handling for
// free, without touching the regular playback pipeline at all.
const radioAudio = new Audio();
radioAudio.preload = 'none';
let radioStopping = false;
// Pending reconnect timer for stalled streams — null when no reconnect is scheduled.
let radioReconnectTimer: ReturnType<typeof setTimeout> | null = null;
// Counts how many stalled-reconnects have been attempted for the current station.
// Reset to 0 on successful playback. Hard-stop after MAX_RADIO_RECONNECTS so a
// dead stream doesn't loop forever and leak resources in the background.
let radioReconnectCount = 0;
const MAX_RADIO_RECONNECTS = 5;
function clearRadioReconnectTimer() {
if (radioReconnectTimer) { clearTimeout(radioReconnectTimer); radioReconnectTimer = null; }
}
radioAudio.addEventListener('ended', () => {
// Stream disconnected unexpectedly — clear radio state.
clearRadioReconnectTimer();
radioReconnectCount = 0;
usePlayerStore.setState({ isPlaying: false, currentRadio: null, progress: 0, currentTime: 0 });
});
radioAudio.addEventListener('error', () => {
clearRadioReconnectTimer();
if (radioStopping) { radioStopping = false; radioReconnectCount = 0; return; }
radioReconnectCount = 0;
usePlayerStore.setState({ isPlaying: false, currentRadio: null });
showToast('Radio stream error', 3000, 'error');
});
// Playing: stream is delivering audio — reset the reconnect counter.
radioAudio.addEventListener('playing', () => {
radioReconnectCount = 0;
});
// Stalled: stream stopped delivering data — try to reconnect after 4 s.
// On macOS/WKWebView, reassigning src during a stall can itself trigger
// another stall event before the new connection is established. The
// radioReconnectTimer guard prevents stacking, and MAX_RADIO_RECONNECTS
// ensures we don't loop forever on a dead stream.
radioAudio.addEventListener('stalled', () => {
if (radioReconnectTimer) return; // already scheduled
if (radioReconnectCount >= MAX_RADIO_RECONNECTS) {
radioReconnectCount = 0;
usePlayerStore.setState({ isPlaying: false, currentRadio: null });
showToast('Radio stream disconnected', 4000, 'error');
return;
}
radioReconnectTimer = setTimeout(() => {
radioReconnectTimer = null;
if (!usePlayerStore.getState().currentRadio) return;
radioReconnectCount++;
// Use load() + play() instead of src reassignment — more reliable on
// macOS WKWebView where setting src can fire a premature error event.
radioAudio.load();
radioAudio.play().catch(console.error);
}, 4000);
});
// Waiting: browser is rebuffering — normal for live streams, no action needed.
radioAudio.addEventListener('waiting', () => {
console.debug('[psysonic] radio: buffering');
});
// Suspend: browser paused loading (sufficient buffer) — cancel any stale reconnect.
radioAudio.addEventListener('suspend', () => {
clearRadioReconnectTimer();
});
// Timestamp of the last gapless auto-advance (from audio:track_switched).
// Used to suppress ghost-commands from stale IPC arriving after the switch.
let lastGaplessSwitchTime = 0;
function touchHotCacheOnPlayback(trackId: string, serverId: string) {
if (!trackId || !serverId) return;
useHotCacheStore.getState().touchPlayed(trackId, serverId);
}
async function promoteCompletedStreamToHotCache(track: Track, serverId: string, customDir: string | null) {
try {
const res = await invoke<{ path: string; size: number } | null>(
'promote_stream_cache_to_hot_cache',
{
trackId: track.id,
serverId,
url: buildStreamUrl(track.id),
suffix: track.suffix || 'mp3',
customDir,
},
);
if (!res || !res.path) return;
useHotCacheStore.getState().setEntry(track.id, serverId, res.path, res.size || 0);
} catch {
// best-effort promotion; normal hot-cache prefetch remains fallback
}
}
// Track ID that has already been sent to audio_chain_preload (gapless chain).
let gaplessPreloadingId: string | null = null;
// Track ID that has already been sent to audio_preload (byte pre-download).
let bytePreloadingId: string | null = null;
// ─── Server queue sync ─────────────────────────────────────────────────────────
let syncTimeout: ReturnType<typeof setTimeout> | null = null;
function syncQueueToServer(queue: Track[], currentTrack: Track | null, currentTime: number) {
if (syncTimeout) clearTimeout(syncTimeout);
syncTimeout = setTimeout(() => {
const ids = queue.slice(0, 1000).map(t => t.id);
const pos = Math.floor(currentTime * 1000);
savePlayQueue(ids, currentTrack?.id, pos).catch(err => {
console.error('Failed to sync play queue to server', err);
});
}, 5000);
}
// ─── Audio event handlers (called from initAudioListeners) ───────────────────
function handleAudioPlaying(_duration: number) {
setDeferHotCachePrefetch(false);
usePlayerStore.setState({ isPlaying: true });
}
function handleAudioProgress(current_time: number, duration: number) {
// While a seek is pending, the store already holds the optimistic target
// position. Accepting stale progress from the Rust engine would briefly
// snap the waveform back to the old position before the seek completes.
if (seekDebounce) return;
// After the debounce fires, Rust may still emit 12 ticks with the old
// position before the seek takes effect. Block until current_time is
// within 2 s of the requested target, then clear the guard.
if (seekTarget !== null) {
if (Math.abs(current_time - seekTarget) > 2.0) {
// If a seek command hangs while streaming is stalled, do not freeze UI.
if (Date.now() - seekTargetSetAt <= SEEK_TARGET_GUARD_TIMEOUT_MS) return;
clearSeekTarget();
} else {
clearSeekTarget();
}
}
const store = usePlayerStore.getState();
const track = store.currentTrack;
if (!track) return;
if (seekFallbackVisualTarget && seekFallbackVisualTarget.trackId !== track.id) {
seekFallbackVisualTarget = null;
}
let displayTime = current_time;
if (
seekFallbackVisualTarget
&& seekFallbackVisualTarget.trackId === track.id
) {
const nearTarget = Math.abs(current_time - seekFallbackVisualTarget.seconds) <= 2.0;
if (nearTarget) {
seekFallbackVisualTarget = null;
} else if (Date.now() - seekFallbackVisualTarget.setAtMs <= SEEK_FALLBACK_VISUAL_GUARD_MS) {
// Keep UI at the requested position while backend catches up.
displayTime = seekFallbackVisualTarget.seconds;
} else {
seekFallbackVisualTarget = null;
}
}
const dur = duration > 0 ? duration : track.duration;
if (dur <= 0) return;
const progress = displayTime / dur;
usePlayerStore.setState({ currentTime: displayTime, progress, buffered: 0 });
// Scrobble at 50%: Last.fm + Navidrome (updates play_date / recently played)
if (progress >= 0.5 && !store.scrobbled) {
usePlayerStore.setState({ scrobbled: true });
scrobbleSong(track.id, Date.now());
const { scrobblingEnabled, lastfmSessionKey } = useAuthStore.getState();
if (scrobblingEnabled && lastfmSessionKey) {
lastfmScrobble(track, Date.now(), lastfmSessionKey);
}
}
// Pre-buffer / pre-chain next track based on preload mode and crossfade.
const {
gaplessEnabled,
preloadMode,
preloadCustomSeconds,
hotCacheEnabled,
crossfadeEnabled,
crossfadeSecs,
} = useAuthStore.getState();
const remaining = dur - current_time;
// Gapless chain: always triggers at 30s regardless of preloadMode.
const shouldChainGapless = gaplessEnabled && remaining < 30 && remaining > 0;
// Byte pre-download: skip when Hot Cache is active (it already handles buffering).
// Even with preload mode OFF, crossfade needs the next track bytes ready before
// we enter the fade window to avoid a hard gap after track boundary.
const shouldBytePreloadFromMode = preloadMode !== 'off' && (
preloadMode === 'early'
? current_time >= 5
: preloadMode === 'custom'
? remaining < preloadCustomSeconds && remaining > 0
: remaining < 30 && remaining > 0 // balanced (default)
);
const crossfadeWindowSecs = Math.max(8, Math.min(30, crossfadeSecs + 6));
const shouldBytePreloadForCrossfade =
!gaplessEnabled && crossfadeEnabled && remaining < crossfadeWindowSecs && remaining > 0;
const shouldBytePreload = !hotCacheEnabled && (
shouldBytePreloadFromMode ||
shouldBytePreloadForCrossfade
);
if (shouldChainGapless || shouldBytePreload || gaplessEnabled) {
const { queue, queueIndex, repeatMode } = store;
const nextIdx = queueIndex + 1;
const nextTrack = repeatMode === 'one'
? track
: (nextIdx < queue.length ? queue[nextIdx] : (repeatMode === 'all' ? queue[0] : null));
if (!nextTrack || nextTrack.id === track.id) return;
// Gapless backup: keep next-track bytes ready even if chain/decode misses
// the boundary. Start earlier for larger files / slower conservative link.
const estBytes = (() => {
if (typeof nextTrack.size === 'number' && Number.isFinite(nextTrack.size) && nextTrack.size > 0) {
return nextTrack.size;
}
const kbps = typeof nextTrack.bitRate === 'number' && Number.isFinite(nextTrack.bitRate) && nextTrack.bitRate > 0
? nextTrack.bitRate
: 320;
return Math.max(256 * 1024, Math.ceil((nextTrack.duration || 240) * kbps * 1000 / 8));
})();
const conservativeBytesPerSec = 300 * 1024; // ~2.4 Mbps effective throughput
const estDownloadSecs = estBytes / conservativeBytesPerSec;
const gaplessBackupWindowSecs = Math.max(15, Math.min(60, Math.ceil(estDownloadSecs * 1.4 + 8)));
const shouldBytePreloadForGaplessBackup =
gaplessEnabled && remaining < gaplessBackupWindowSecs && remaining > 0;
const serverId = useAuthStore.getState().activeServerId ?? '';
const nextUrl = resolvePlaybackUrl(nextTrack.id, serverId);
// Byte pre-download — runs early so bytes are cached by chain time.
if ((shouldBytePreload || shouldBytePreloadForGaplessBackup) && nextTrack.id !== bytePreloadingId) {
bytePreloadingId = nextTrack.id;
if (import.meta.env.DEV) {
console.info('[psysonic][preload-request]', {
nextTrackId: nextTrack.id,
nextUrl,
shouldBytePreload,
shouldBytePreloadForGaplessBackup,
remaining,
gaplessEnabled,
});
}
invoke('audio_preload', { url: nextUrl, durationHint: nextTrack.duration }).catch(() => {});
}
// Gapless chain — decode + chain into Sink 30s before track boundary.
if (shouldChainGapless && nextTrack.id !== gaplessPreloadingId) {
gaplessPreloadingId = nextTrack.id;
const authState = useAuthStore.getState();
// Auto-mode neighbours for the *next* track: current track on its left,
// queue[nextIdx+1] on its right.
const nextNeighbour = nextIdx + 1 < queue.length
? queue[nextIdx + 1]
: (repeatMode === 'all' && queue.length > 0 ? queue[0] : null);
const replayGainDb = resolveReplayGainDb(
nextTrack, track, nextNeighbour,
authState.replayGainEnabled, authState.replayGainMode,
);
const replayGainPeak = authState.replayGainEnabled
? (nextTrack.replayGainPeak ?? null)
: null;
invoke('audio_chain_preload', {
url: nextUrl,
volume: store.volume,
durationHint: nextTrack.duration,
replayGainDb,
replayGainPeak,
preGainDb: authState.replayGainPreGainDb,
fallbackDb: authState.replayGainFallbackDb,
hiResEnabled: authState.enableHiRes,
}).catch(() => {});
}
}
}
function handleAudioEnded() {
// If a gapless switch happened recently, this ended event is stale — the
// progress task fired it for the OLD source before seeing the chained one.
if (Date.now() - lastGaplessSwitchTime < 600) {
return;
}
// Radio stream disconnected — just stop; don't advance queue.
if (usePlayerStore.getState().currentRadio) {
isAudioPaused = false;
usePlayerStore.setState({ isPlaying: false, currentRadio: null, progress: 0, currentTime: 0 });
return;
}
const { repeatMode, currentTrack, queue } = usePlayerStore.getState();
isAudioPaused = false;
usePlayerStore.setState({ isPlaying: false, progress: 0, currentTime: 0, buffered: 0 });
setTimeout(() => {
if (repeatMode === 'one' && currentTrack) {
usePlayerStore.getState().playTrack(currentTrack, queue, false);
} else {
usePlayerStore.getState().next(false);
}
}, 150);
}
/**
* Handle gapless auto-advance: the Rust engine has already switched to the
* next source sample-accurately. We just need to update the UI state without
* touching the audio stream (no playTrack() call!).
*/
function handleAudioTrackSwitched(duration: number) {
lastGaplessSwitchTime = Date.now();
gaplessPreloadingId = null; bytePreloadingId = null; // allow preloading for the track after this one
isAudioPaused = false;
const store = usePlayerStore.getState();
if (store.currentTrack?.id) {
useAuthStore.getState().clearSkipStarManualCountForTrack(store.currentTrack.id);
}
const { queue, queueIndex, repeatMode } = store;
const nextIdx = queueIndex + 1;
let nextTrack: Track | null = null;
let newIndex = queueIndex;
if (repeatMode === 'one' && store.currentTrack) {
nextTrack = store.currentTrack;
// queueIndex stays the same
} else if (nextIdx < queue.length) {
nextTrack = queue[nextIdx];
newIndex = nextIdx;
} else if (repeatMode === 'all' && queue.length > 0) {
nextTrack = queue[0];
newIndex = 0;
}
if (!nextTrack) return;
usePlayerStore.setState({
currentTrack: nextTrack,
queueIndex: newIndex,
isPlaying: true,
progress: 0,
currentTime: 0,
buffered: 0,
scrobbled: false,
lastfmLoved: false,
});
// Report Now Playing to Navidrome + Last.fm
const { nowPlayingEnabled, scrobblingEnabled, lastfmSessionKey } = useAuthStore.getState();
if (nowPlayingEnabled) reportNowPlaying(nextTrack.id);
if (lastfmSessionKey) {
if (scrobblingEnabled) lastfmUpdateNowPlaying(nextTrack, lastfmSessionKey);
lastfmGetTrackLoved(nextTrack.title, nextTrack.artist, lastfmSessionKey).then(loved => {
const cacheKey = `${nextTrack!.title}::${nextTrack!.artist}`;
usePlayerStore.setState(s => ({
lastfmLoved: loved,
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
}));
});
}
syncQueueToServer(queue, nextTrack, 0);
touchHotCacheOnPlayback(nextTrack.id, useAuthStore.getState().activeServerId ?? '');
}
function handleAudioError(message: string) {
console.error('[psysonic] Audio error from backend:', message);
isAudioPaused = false;
const detail = message.length > 80 ? message.slice(0, 80) + '…' : message;
showToast(`Couldn't play track — skipping. ${detail}`, 8000, 'error');
const gen = playGeneration;
usePlayerStore.setState({ isPlaying: false });
setTimeout(() => {
if (playGeneration !== gen) return;
usePlayerStore.getState().next(false);
}, 1500);
}
/**
* Set up Tauri event listeners for the Rust audio engine.
* Returns a cleanup function — pass it to useEffect's return value so that
* React StrictMode (which double-invokes effects in dev) tears down the first
* set of listeners before creating the second, avoiding duplicate handlers.
*/
export function initAudioListeners(): () => void {
// Dev-only: warn when audio:progress events arrive faster than 10/s.
// This would indicate the Rust emit interval was accidentally lowered.
let _devEventCount = 0;
let _devWindowStart = 0;
const pending = [
listen<number>('audio:playing', ({ payload }) => handleAudioPlaying(payload)),
listen<{ current_time: number; duration: number }>('audio:progress', ({ payload }) => {
if (import.meta.env.DEV) {
_devEventCount++;
const now = Date.now();
if (_devWindowStart === 0) _devWindowStart = now;
if (now - _devWindowStart >= 1000) {
if (_devEventCount > 10) {
console.warn(`[psysonic] audio:progress: ${_devEventCount} events/s (threshold: 10) — check Rust emit interval`);
}
_devEventCount = 0;
_devWindowStart = now;
}
}
handleAudioProgress(payload.current_time, payload.duration);
}),
listen<void>('audio:ended', () => handleAudioEnded()),
listen<string>('audio:error', ({ payload }) => handleAudioError(payload)),
listen<number>('audio:track_switched', ({ payload }) => handleAudioTrackSwitched(payload)),
listen<string>('audio:preload-ready', ({ payload }) => {
const tid = streamUrlTrackId(payload);
if (import.meta.env.DEV) {
console.info('[psysonic][preload-ready]', {
payload,
parsedTrackId: tid,
prevEnginePreloadedTrackId: usePlayerStore.getState().enginePreloadedTrackId,
});
}
if (tid) usePlayerStore.setState({ enginePreloadedTrackId: tid });
else if (import.meta.env.DEV) {
console.warn('[psysonic][preload-ready] could not parse track id from payload URL');
}
}),
];
// Sync Last.fm loved tracks cache on startup.
usePlayerStore.getState().syncLastfmLovedTracks();
// Initial sync of audio settings to Rust engine on startup.
const { crossfadeEnabled, crossfadeSecs, gaplessEnabled, audioOutputDevice } = useAuthStore.getState();
invoke('audio_set_crossfade', { enabled: crossfadeEnabled, secs: crossfadeSecs }).catch(() => {});
invoke('audio_set_gapless', { enabled: gaplessEnabled }).catch(() => {});
if (audioOutputDevice) {
invoke('audio_set_device', { deviceName: audioOutputDevice }).catch(() => {});
}
// Keep audio settings in sync whenever auth store changes.
const unsubAuth = useAuthStore.subscribe((state) => {
invoke('audio_set_crossfade', {
enabled: state.crossfadeEnabled,
secs: state.crossfadeSecs,
}).catch(() => {});
invoke('audio_set_gapless', { enabled: state.gaplessEnabled }).catch(() => {});
});
// ── MPRIS / OS media controls sync ───────────────────────────────────────
// Whenever the current track or playback state changes, push updates to the
// Rust souvlaki MediaControls so the OS media overlay stays accurate.
let prevTrackId: string | null = null;
let prevRadioId: string | null = null;
let prevIsPlaying: boolean | null = null;
let lastMprisPositionUpdate = 0;
const unsubMpris = usePlayerStore.subscribe((state) => {
const { currentTrack, currentRadio, isPlaying, currentTime } = state;
// Update metadata when track changes
if (currentTrack && currentTrack.id !== prevTrackId) {
prevTrackId = currentTrack.id;
prevRadioId = null;
const coverUrl = currentTrack.coverArt
? buildCoverArtUrl(currentTrack.coverArt, 512)
: undefined;
invoke('mpris_set_metadata', {
title: currentTrack.title,
artist: currentTrack.artist,
album: currentTrack.album,
coverUrl,
durationSecs: currentTrack.duration,
}).catch(() => {});
}
// Update metadata when a radio station starts (initial push — station name as title).
// ICY StreamTitle updates are forwarded by the radio:metadata listener below.
if (currentRadio && currentRadio.id !== prevRadioId) {
prevRadioId = currentRadio.id;
prevTrackId = null;
invoke('mpris_set_metadata', {
title: currentRadio.name,
artist: null,
album: null,
coverUrl: null,
durationSecs: null,
}).catch(() => {});
}
// Update playback state on play/pause change
const playbackChanged = isPlaying !== prevIsPlaying;
if (playbackChanged) {
prevIsPlaying = isPlaying;
lastMprisPositionUpdate = Date.now();
invoke('mpris_set_playback', {
playing: isPlaying,
positionSecs: currentTime > 0 ? currentTime : null,
}).catch(() => {});
invoke('update_taskbar_icon', { isPlaying }).catch(() => {});
return;
}
// Keep position in sync while playing — update every ~500 ms so Plasma
// always shows the correct time without interpolation gaps.
// Radio streams have no meaningful position, so skip for radio.
if (!currentRadio && isPlaying && Date.now() - lastMprisPositionUpdate >= 500) {
lastMprisPositionUpdate = Date.now();
invoke('mpris_set_playback', {
playing: true,
positionSecs: currentTime,
}).catch(() => {});
}
});
// ── Radio ICY StreamTitle → MPRIS ─────────────────────────────────────────
// The Rust download task emits "radio:metadata" with { title, is_ad } every
// time an ICY metadata block changes (typically every 832 KB of audio).
// Forward each update to mpris_set_metadata so the OS now-playing overlay
// stays in sync while the stream is live.
const radioMetaUnlisten = listen<{ title: string; is_ad: boolean }>('radio:metadata', ({ payload }) => {
const { currentRadio } = usePlayerStore.getState();
if (!currentRadio) return; // guard: only forward during active radio session
if (payload.is_ad) return; // skip CDN-injected ad metadata
// Parse "Artist - Title" convention used by most ICY streams.
const sep = payload.title.indexOf(' - ');
const artist = sep !== -1 ? payload.title.slice(0, sep).trim() : null;
const title = sep !== -1 ? payload.title.slice(sep + 3).trim() : payload.title;
invoke('mpris_set_metadata', {
title: title || currentRadio.name,
artist: artist || currentRadio.name,
album: null,
coverUrl: null,
durationSecs: null,
}).catch(() => {});
});
// ── Discord Rich Presence sync ────────────────────────────────────────────
// Updates on track change or play/pause toggle. No per-tick updates needed —
// Discord auto-counts up the elapsed timer from the start_timestamp we set.
let discordPrevTrackId: string | null = null;
let discordPrevIsPlaying: boolean | null = null;
let discordPrevFetchCovers: boolean | null = null;
let discordPrevTemplateDetails: string | null = null;
let discordPrevTemplateState: string | null = null;
let discordPrevTemplateLargeText: string | null = null;
function syncDiscord() {
const { currentTrack, isPlaying, currentTime } = usePlayerStore.getState();
const {
discordRichPresence,
enableAppleMusicCoversDiscord,
discordTemplateDetails,
discordTemplateState,
discordTemplateLargeText,
} = useAuthStore.getState();
if (!discordRichPresence || !currentTrack) {
if (discordPrevTrackId !== null) {
discordPrevTrackId = null;
discordPrevIsPlaying = null;
discordPrevFetchCovers = null;
discordPrevTemplateDetails = null;
discordPrevTemplateState = null;
discordPrevTemplateLargeText = null;
invoke('discord_clear_presence').catch(() => {});
}
return;
}
const trackChanged = currentTrack.id !== discordPrevTrackId;
const playingChanged = isPlaying !== discordPrevIsPlaying;
const coversSettingChanged = enableAppleMusicCoversDiscord !== discordPrevFetchCovers;
const detailsTemplateChanged = discordTemplateDetails !== discordPrevTemplateDetails;
const stateTemplateChanged = discordTemplateState !== discordPrevTemplateState;
const largeTextTemplateChanged = discordTemplateLargeText !== discordPrevTemplateLargeText;
if (!trackChanged && !playingChanged && !coversSettingChanged && !detailsTemplateChanged && !stateTemplateChanged && !largeTextTemplateChanged) return;
discordPrevTrackId = currentTrack.id;
discordPrevIsPlaying = isPlaying;
discordPrevFetchCovers = enableAppleMusicCoversDiscord;
discordPrevTemplateDetails = discordTemplateDetails;
discordPrevTemplateState = discordTemplateState;
discordPrevTemplateLargeText = discordTemplateLargeText;
invoke('discord_update_presence', {
title: currentTrack.title,
artist: currentTrack.artist ?? 'Unknown Artist',
album: currentTrack.album ?? null,
isPlaying,
elapsedSecs: isPlaying ? currentTime : null,
// coverArtUrl is intentionally not passed — Subsonic URLs require auth.
// iTunes cover fetching is only done when explicitly opted in.
coverArtUrl: null,
fetchItunesCovers: enableAppleMusicCoversDiscord,
detailsTemplate: discordTemplateDetails,
stateTemplate: discordTemplateState,
largeTextTemplate: discordTemplateLargeText,
}).catch(() => {});
}
const unsubDiscordPlayer = usePlayerStore.subscribe(syncDiscord);
const unsubDiscordAuth = useAuthStore.subscribe(syncDiscord);
return () => {
unsubAuth();
unsubMpris();
unsubDiscordPlayer();
unsubDiscordAuth();
pending.forEach(p => p.then(unlisten => unlisten()));
radioMetaUnlisten.then(unlisten => unlisten());
};
}
// ─── Store ────────────────────────────────────────────────────────────────────
export const usePlayerStore = create<PlayerState>()(
persist(
(set, get) => ({
currentTrack: null,
currentRadio: null,
currentPlaybackSource: null,
enginePreloadedTrackId: null,
queue: [],
queueIndex: 0,
isPlaying: false,
progress: 0,
buffered: 0,
currentTime: 0,
volume: 0.8,
scrobbled: false,
lastfmLoved: false,
lastfmLovedCache: {},
starredOverrides: {},
setStarredOverride: (id, starred) => set(s => ({ starredOverrides: { ...s.starredOverrides, [id]: starred } })),
userRatingOverrides: {},
setUserRatingOverride: (id, rating) =>
set(s => {
const nextOverrides = { ...s.userRatingOverrides };
if (rating === 0) delete nextOverrides[id];
else nextOverrides[id] = rating;
return {
userRatingOverrides: nextOverrides,
queue: s.queue.map(t => (t.id === id ? { ...t, userRating: rating } : t)),
currentTrack:
s.currentTrack?.id === id ? { ...s.currentTrack, userRating: rating } : s.currentTrack,
};
}),
isQueueVisible: true,
isFullscreenOpen: false,
scheduledPauseAtMs: null,
scheduledPauseStartMs: null,
scheduledResumeAtMs: null,
scheduledResumeStartMs: null,
repeatMode: 'off',
contextMenu: { isOpen: false, x: 0, y: 0, item: null, type: null },
openContextMenu: (x, y, item, type, queueIndex, playlistId, playlistSongIndex) => set({
contextMenu: { isOpen: true, x, y, item, type, queueIndex, playlistId, playlistSongIndex },
}),
closeContextMenu: () => set(state => ({
contextMenu: { ...state.contextMenu, isOpen: false },
})),
songInfoModal: { isOpen: false, songId: null },
openSongInfo: (songId) => set({ songInfoModal: { isOpen: true, songId } }),
closeSongInfo: () => set({ songInfoModal: { isOpen: false, songId: null } }),
toggleQueue: () => set(state => ({ isQueueVisible: !state.isQueueVisible })),
setQueueVisible: (v: boolean) => set({ isQueueVisible: v }),
toggleFullscreen: () => set(state => ({ isFullscreenOpen: !state.isFullscreenOpen })),
toggleLastfmLove: () => {
const { currentTrack, lastfmLoved } = get();
const { lastfmSessionKey } = useAuthStore.getState();
if (!currentTrack || !lastfmSessionKey) return;
const newLoved = !lastfmLoved;
const cacheKey = `${currentTrack.title}::${currentTrack.artist}`;
set(s => ({ lastfmLoved: newLoved, lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: newLoved } }));
if (newLoved) {
lastfmLoveTrack(currentTrack, lastfmSessionKey);
} else {
lastfmUnloveTrack(currentTrack, lastfmSessionKey);
}
},
setLastfmLoved: (v) => {
const { currentTrack } = get();
if (currentTrack) {
const cacheKey = `${currentTrack.title}::${currentTrack.artist}`;
set(s => ({ lastfmLoved: v, lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: v } }));
} else {
set({ lastfmLoved: v });
}
},
syncLastfmLovedTracks: async () => {
const { lastfmSessionKey, lastfmUsername } = useAuthStore.getState();
if (!lastfmSessionKey || !lastfmUsername) return;
const tracks = await lastfmGetAllLovedTracks(lastfmUsername, lastfmSessionKey);
const newCache: Record<string, boolean> = {};
for (const t of tracks) newCache[`${t.title}::${t.artist}`] = true;
// Merge with existing cache (local likes take precedence)
set(s => ({ lastfmLovedCache: { ...newCache, ...s.lastfmLovedCache } }));
// Update current track's loved state if it's in the new cache
const { currentTrack } = get();
if (currentTrack) {
const loved = newCache[`${currentTrack.title}::${currentTrack.artist}`] ?? false;
set({ lastfmLoved: loved });
}
},
setLastfmLovedForSong: (title, artist, v) => {
const cacheKey = `${title}::${artist}`;
const isCurrentTrack = get().currentTrack?.title === title && get().currentTrack?.artist === artist;
set(s => ({
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: v },
...(isCurrentTrack ? { lastfmLoved: v } : {}),
}));
},
toggleRepeat: () => set(state => {
const modes = ['off', 'all', 'one'] as const;
return { repeatMode: modes[(modes.indexOf(state.repeatMode) + 1) % modes.length] };
}),
// ── stop ────────────────────────────────────────────────────────────────
stop: () => {
clearAllPlaybackScheduleTimers();
if (get().currentRadio) {
clearRadioReconnectTimer();
radioStopping = true;
radioAudio.pause();
radioAudio.src = '';
} else {
invoke('audio_stop').catch(console.error);
}
isAudioPaused = false;
clearSeekFallbackRetry();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
set({
isPlaying: false,
progress: 0,
buffered: 0,
currentTime: 0,
currentRadio: null,
currentPlaybackSource: null,
enginePreloadedTrackId: null,
scheduledPauseAtMs: null,
scheduledPauseStartMs: null,
scheduledResumeAtMs: null,
scheduledResumeStartMs: null,
});
},
// ── playRadio ────────────────────────────────────────────────────────────
playRadio: async (station) => {
const { volume } = get();
++playGeneration;
clearAllPlaybackScheduleTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
isAudioPaused = false;
clearRadioReconnectTimer();
radioReconnectCount = 0;
gaplessPreloadingId = null; bytePreloadingId = null;
clearSeekFallbackRetry();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
// Stop Rust engine in case a regular track was playing.
invoke('audio_stop').catch(() => {});
// Resolve PLS/M3U playlist URLs to the actual stream URL before handing
// to HTML5 <audio> — the browser cannot play playlist files directly.
const streamUrl = await invoke<string>('resolve_stream_url', { url: station.streamUrl })
.catch(() => station.streamUrl);
// Play via HTML5 audio — browser handles reconnects, codec negotiation, buffering.
radioAudio.src = streamUrl;
const { replayGainFallbackDb } = useAuthStore.getState();
const fallbackFactor = replayGainFallbackDb !== 0 ? Math.pow(10, replayGainFallbackDb / 20) : 1;
radioAudio.volume = Math.min(1, volume * fallbackFactor);
radioAudio.play().catch((err: unknown) => {
console.error('[psysonic] radio HTML5 play failed:', err);
showToast('Radio stream error', 3000, 'error');
set({ isPlaying: false, currentRadio: null });
});
set({
currentRadio: station,
currentTrack: null,
currentPlaybackSource: null,
queue: [],
queueIndex: 0,
isPlaying: true,
progress: 0,
currentTime: 0,
buffered: 0,
scrobbled: true, // no scrobbling for radio
});
},
// ── playTrack ────────────────────────────────────────────────────────────
playTrack: (track, queue, manual = true) => {
// Ghost-command guard: if a gapless switch happened within 500 ms,
// this playTrack call is likely a stale IPC echo — suppress it.
if (Date.now() - lastGaplessSwitchTime < 500) {
return;
}
clearAllPlaybackScheduleTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
const gen = ++playGeneration;
isAudioPaused = false;
gaplessPreloadingId = null; bytePreloadingId = null; // new track — allow fresh preload for next
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
clearSeekFallbackRetry();
seekFallbackRestartAt = 0;
// If a radio stream is active, stop it before the new track starts so
// the PlayerBar clears radio mode immediately and the stream is released.
if (get().currentRadio) {
clearRadioReconnectTimer();
radioStopping = true;
radioAudio.pause();
radioAudio.src = '';
}
const state = get();
const prevTrack = state.currentTrack;
seekFallbackTrackId = prevTrack?.id === track.id ? seekFallbackTrackId : null;
if (seekFallbackVisualTarget?.trackId !== track.id) {
seekFallbackVisualTarget = null;
}
const newQueue = queue ?? state.queue;
const idx = newQueue.findIndex(t => t.id === track.id);
const pendingVisualTarget = seekFallbackVisualTarget?.trackId === track.id
? seekFallbackVisualTarget.seconds
: null;
const initialTime = pendingVisualTarget !== null
? Math.max(0, Math.min(pendingVisualTarget, track.duration || pendingVisualTarget))
: 0;
const initialProgress =
track.duration && track.duration > 0 ? Math.max(0, Math.min(1, initialTime / track.duration)) : 0;
const authState = useAuthStore.getState();
const url = resolvePlaybackUrl(track.id, authState.activeServerId ?? '');
const preloadedTrackId = get().enginePreloadedTrackId;
const keepPreloadHint = preloadedTrackId === track.id;
const playbackSourceHint = getPlaybackSourceKind(
track.id,
authState.activeServerId ?? '',
keepPreloadHint ? track.id : null,
);
if (import.meta.env.DEV) {
console.info('[psysonic][playTrack-source]', {
trackId: track.id,
resolvedUrl: url,
preloadedTrackId,
keepPreloadHint,
playbackSourceHint,
});
}
// Set state immediately so the UI updates before the download completes.
// currentRadio: null ensures the PlayerBar switches out of radio mode right away.
set({
currentTrack: track,
currentRadio: null,
queue: newQueue,
queueIndex: idx >= 0 ? idx : 0,
progress: initialProgress,
buffered: 0,
currentTime: initialTime,
scrobbled: false,
lastfmLoved: false,
isPlaying: true, // optimistic — reverted on error
currentPlaybackSource: playbackSourceHint,
enginePreloadedTrackId: keepPreloadHint ? track.id : null,
});
if (
prevTrack
&& prevTrack.id !== track.id
&& authState.hotCacheEnabled
&& authState.activeServerId
) {
void promoteCompletedStreamToHotCache(
prevTrack,
authState.activeServerId,
authState.hotCacheDownloadDir || null,
);
}
setDeferHotCachePrefetch(true);
const playIdx = idx >= 0 ? idx : 0;
const nextNeighbour = playIdx + 1 < newQueue.length ? newQueue[playIdx + 1] : null;
const replayGainDb = resolveReplayGainDb(
track, prevTrack, nextNeighbour,
authState.replayGainEnabled, authState.replayGainMode,
);
const replayGainPeak = authState.replayGainEnabled ? (track.replayGainPeak ?? null) : null;
invoke('audio_play', {
url,
volume: state.volume,
durationHint: track.duration,
replayGainDb,
replayGainPeak,
preGainDb: authState.replayGainPreGainDb,
fallbackDb: authState.replayGainFallbackDb,
manual,
hiResEnabled: authState.enableHiRes,
})
.then(() => {
if (playGeneration !== gen) return;
if (keepPreloadHint) {
usePlayerStore.setState({ enginePreloadedTrackId: null });
}
})
.catch((err: unknown) => {
if (playGeneration !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] audio_play failed:', err);
set({ isPlaying: false });
setTimeout(() => {
if (playGeneration !== gen) return;
get().next(false);
}, 500);
});
// Report Now Playing to Navidrome (for Live/getNowPlaying) + Last.fm
const { nowPlayingEnabled: npEnabled, scrobblingEnabled: lfmEnabled, lastfmSessionKey: lfmKey } = useAuthStore.getState();
if (npEnabled) reportNowPlaying(track.id);
if (lfmKey) {
if (lfmEnabled) lastfmUpdateNowPlaying(track, lfmKey);
lastfmGetTrackLoved(track.title, track.artist, lfmKey).then(loved => {
const cacheKey = `${track.title}::${track.artist}`;
usePlayerStore.setState(s => ({
lastfmLoved: loved,
lastfmLovedCache: { ...s.lastfmLovedCache, [cacheKey]: loved },
}));
});
}
syncQueueToServer(newQueue, track, initialTime);
touchHotCacheOnPlayback(track.id, authState.activeServerId ?? '');
},
reseedQueueForInstantMix: (track) => {
const s = get();
if (s.currentTrack?.id !== track.id) {
get().playTrack(track, [track]);
return;
}
const wasPlaying = s.isPlaying;
set({
queue: [track],
queueIndex: 0,
currentTrack: track,
});
syncQueueToServer([track], track, s.currentTime);
if (!wasPlaying) get().resume();
},
// ── pause / resume / togglePlay ──────────────────────────────────────────
pause: () => {
clearAllPlaybackScheduleTimers();
if (get().currentRadio) {
radioAudio.pause();
} else {
invoke('audio_pause').catch(console.error);
isAudioPaused = true;
}
set({ isPlaying: false, scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
},
resetAudioPause: () => {
isAudioPaused = false;
},
resume: () => {
clearAllPlaybackScheduleTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null, scheduledResumeAtMs: null, scheduledResumeStartMs: null });
if (get().currentRadio) {
radioAudio.play().catch(console.error);
set({ isPlaying: true });
return;
}
const { currentTrack, queue, queueIndex, currentTime } = get();
if (!currentTrack) return;
const coldPrev = queueIndex > 0 ? queue[queueIndex - 1] : null;
const coldNext = queueIndex + 1 < queue.length ? queue[queueIndex + 1] : null;
if (isAudioPaused) {
// Rust engine has audio loaded but paused — just resume it.
invoke('audio_resume').catch(console.error);
isAudioPaused = false;
set({ isPlaying: true });
touchHotCacheOnPlayback(currentTrack.id, useAuthStore.getState().activeServerId ?? '');
} else {
// Cold start (app relaunch) — fetch fresh track data for replay gain, then play.
const gen = ++playGeneration;
const vol = get().volume;
set({ isPlaying: true });
// Fetch fresh track data from server to get replay gain metadata
getSong(currentTrack.id).then(freshSong => {
const trackToPlay = freshSong ? songToTrack(freshSong) : currentTrack;
// Update store with fresh track data if available
if (freshSong) set({ currentTrack: trackToPlay });
const authStateCold = useAuthStore.getState();
const replayGainDbCold = resolveReplayGainDb(
trackToPlay, coldPrev, coldNext,
authStateCold.replayGainEnabled, authStateCold.replayGainMode,
);
const replayGainPeakCold = authStateCold.replayGainEnabled ? (trackToPlay.replayGainPeak ?? null) : null;
const coldServerId = useAuthStore.getState().activeServerId ?? '';
setDeferHotCachePrefetch(true);
const coldUrl = resolvePlaybackUrl(trackToPlay.id, coldServerId);
touchHotCacheOnPlayback(trackToPlay.id, coldServerId);
invoke('audio_play', {
url: coldUrl,
volume: vol,
durationHint: trackToPlay.duration,
replayGainDb: replayGainDbCold,
replayGainPeak: replayGainPeakCold,
preGainDb: authStateCold.replayGainPreGainDb,
fallbackDb: authStateCold.replayGainFallbackDb,
manual: false,
hiResEnabled: useAuthStore.getState().enableHiRes,
}).then(() => {
if (playGeneration === gen && currentTime > 1) {
invoke('audio_seek', { seconds: currentTime }).catch(console.error);
}
}).catch((err: unknown) => {
if (playGeneration !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] audio_play (cold resume) failed:', err);
set({ isPlaying: false });
});
syncQueueToServer(queue, trackToPlay, currentTime);
}).catch(() => {
if (playGeneration !== gen) return;
// Fallback to currentTrack if fetch fails
const authStateCold = useAuthStore.getState();
const replayGainDbCold = resolveReplayGainDb(
currentTrack, coldPrev, coldNext,
authStateCold.replayGainEnabled, authStateCold.replayGainMode,
);
const replayGainPeakCold = authStateCold.replayGainEnabled ? (currentTrack.replayGainPeak ?? null) : null;
const coldServerId = useAuthStore.getState().activeServerId ?? '';
setDeferHotCachePrefetch(true);
const coldUrl = resolvePlaybackUrl(currentTrack.id, coldServerId);
touchHotCacheOnPlayback(currentTrack.id, coldServerId);
invoke('audio_play', {
url: coldUrl,
volume: vol,
durationHint: currentTrack.duration,
replayGainDb: replayGainDbCold,
replayGainPeak: replayGainPeakCold,
preGainDb: authStateCold.replayGainPreGainDb,
fallbackDb: authStateCold.replayGainFallbackDb,
manual: false,
hiResEnabled: useAuthStore.getState().enableHiRes,
}).catch((err: unknown) => {
if (playGeneration !== gen) return;
setDeferHotCachePrefetch(false);
console.error('[psysonic] audio_play (cold resume) failed:', err);
set({ isPlaying: false });
});
syncQueueToServer(queue, currentTrack, currentTime);
});
}
},
clearScheduledPause: () => {
clearScheduledPauseTimers();
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null });
},
clearScheduledResume: () => {
clearScheduledResumeTimers();
set({ scheduledResumeAtMs: null, scheduledResumeStartMs: null });
},
schedulePauseIn: (seconds) => {
const s = get();
if (!s.isPlaying) return;
clearScheduledPauseTimers();
const delayMs = Math.max(500, Math.round(Number(seconds) * 1000));
const startedAt = Date.now();
const at = startedAt + delayMs;
set({ scheduledPauseAtMs: at, scheduledPauseStartMs: startedAt });
scheduledPauseTimer = window.setTimeout(() => {
scheduledPauseTimer = null;
set({ scheduledPauseAtMs: null, scheduledPauseStartMs: null });
get().pause();
}, delayMs) as unknown as number;
},
scheduleResumeIn: (seconds) => {
const s = get();
if (s.isPlaying) return;
if (!s.currentTrack && !s.currentRadio) return;
clearScheduledResumeTimers();
const delayMs = Math.max(500, Math.round(Number(seconds) * 1000));
const startedAt = Date.now();
const at = startedAt + delayMs;
set({ scheduledResumeAtMs: at, scheduledResumeStartMs: startedAt });
scheduledResumeTimer = window.setTimeout(() => {
scheduledResumeTimer = null;
set({ scheduledResumeAtMs: null, scheduledResumeStartMs: null });
get().resume();
}, delayMs) as unknown as number;
},
togglePlay: () => {
if (togglePlayLock) return;
togglePlayLock = true;
setTimeout(() => { togglePlayLock = false; }, 300);
const { isPlaying } = get();
isPlaying ? get().pause() : get().resume();
},
// ── next / previous ──────────────────────────────────────────────────────
next: (manual = true) => {
const { queue, queueIndex, repeatMode, currentTrack } = get();
applySkipStarOnManualNext(currentTrack, manual);
const nextIdx = queueIndex + 1;
if (nextIdx < queue.length) {
get().playTrack(queue[nextIdx], queue, manual);
// Proactively top up auto-added tracks when ≤ 2 remain ahead,
// so the queue never runs dry without a visible loading pause.
const { infiniteQueueEnabled } = useAuthStore.getState();
if (infiniteQueueEnabled && repeatMode === 'off' && !infiniteQueueFetching) {
const remainingAuto = queue.slice(nextIdx + 1).filter(t => t.autoAdded).length;
if (remainingAuto <= 2) {
infiniteQueueFetching = true;
const existingIds = new Set(get().queue.map(t => t.id));
buildInfiniteQueueCandidates(currentTrack, existingIds, 5).then(newTracks => {
if (newTracks.length > 0) {
set(state => ({ queue: [...state.queue, ...newTracks] }));
}
}).catch(() => {}).finally(() => { infiniteQueueFetching = false; });
}
}
// Proactively top up radio tracks when ≤ 2 remain — always, regardless
// of infinite queue setting.
const nextTrack = queue[nextIdx];
if (nextTrack.radioAdded && !radioFetching) {
const remainingRadio = queue.slice(nextIdx + 1).filter(t => t.radioAdded).length;
if (remainingRadio <= 2) {
const artistId = nextTrack.artistId ?? currentRadioArtistId ?? null;
const artistName = nextTrack.artist;
if (artistId) {
radioFetching = true;
Promise.all([getSimilarSongs2(artistId), getTopSongs(artistName)])
.then(([similar, top]) => {
const existingIds = new Set(get().queue.map(t => t.id));
const fresh: Track[] = [...top, ...similar]
.map(songToTrack)
.filter(t => !existingIds.has(t.id))
.slice(0, 10)
.map(t => ({ ...t, radioAdded: true as const }));
if (fresh.length > 0) {
// Trim played tracks from the front to keep the queue bounded.
// Without trimming the queue grows unboundedly, making every
// Zustand persist write larger and causing UI freezes over time.
// Keep the last HISTORY_KEEP played tracks so the user can still
// navigate backwards a few songs.
const HISTORY_KEEP = 5;
set(state => {
const trimStart = Math.max(0, state.queueIndex - HISTORY_KEEP);
return {
queue: [...state.queue.slice(trimStart), ...fresh],
queueIndex: state.queueIndex - trimStart,
};
});
}
})
.catch(() => {})
.finally(() => { radioFetching = false; });
}
}
}
} else if (repeatMode === 'all' && queue.length > 0) {
get().playTrack(queue[0], queue, manual);
} else {
// Queue exhausted. Check radio first (independent of infinite queue setting),
// then infinite queue, then stop.
if (currentTrack?.radioAdded && !radioFetching) {
const artistId = currentTrack.artistId ?? currentRadioArtistId ?? null;
if (artistId) {
radioFetching = true;
Promise.all([getSimilarSongs2(artistId), getTopSongs(currentTrack.artist)])
.then(([similar, top]) => {
radioFetching = false;
const existingIds = new Set(get().queue.map(t => t.id));
const fresh: Track[] = [...top, ...similar]
.map(songToTrack)
.filter(t => !existingIds.has(t.id))
.slice(0, 10)
.map(t => ({ ...t, radioAdded: true as const }));
if (fresh.length > 0) {
const currentQueue = get().queue;
const newQueue = [...currentQueue, ...fresh];
get().playTrack(fresh[0], newQueue, false);
} else {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
}
})
.catch(() => {
radioFetching = false;
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
});
return;
}
}
const { infiniteQueueEnabled } = useAuthStore.getState();
if (infiniteQueueEnabled && repeatMode === 'off') {
if (infiniteQueueFetching) return;
infiniteQueueFetching = true;
const existingIds = new Set(get().queue.map(t => t.id));
buildInfiniteQueueCandidates(currentTrack, existingIds, 5).then(newTracks => {
infiniteQueueFetching = false;
if (newTracks.length === 0) {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
return;
}
const currentQueue = get().queue;
const newQueue = [...currentQueue, ...newTracks];
get().playTrack(newTracks[0], newQueue, false);
}).catch(() => {
infiniteQueueFetching = false;
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
});
} else {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
set({ isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
}
}
},
previous: () => {
const { queue, queueIndex, currentTime } = get();
if (currentTime > 3) {
// Restart current track from the beginning.
invoke('audio_seek', { seconds: 0 }).catch(console.error);
set({ progress: 0, currentTime: 0 });
return;
}
const prevIdx = queueIndex - 1;
if (prevIdx >= 0) get().playTrack(queue[prevIdx], queue);
},
// ── seek ─────────────────────────────────────────────────────────────────
// 100 ms debounce collapses rapid slider drags into one actual seek.
seek: (progress) => {
const { currentTrack } = get();
if (!currentTrack) return;
const dur = currentTrack.duration;
if (!dur || !isFinite(dur)) return;
const time = Math.max(0, Math.min(progress * dur, dur - 0.25));
set({ progress: time / dur, currentTime: time });
if (seekDebounce) clearTimeout(seekDebounce);
seekDebounce = setTimeout(() => {
seekDebounce = null;
invoke('audio_seek', { seconds: time }).then(() => {
// Arm stale-progress guard only after backend acknowledged seek.
setSeekTarget(time);
seekFallbackVisualTarget = null;
clearSeekFallbackRetry();
}).catch((err: unknown) => {
// Release the progress-tick guard so the UI doesn't freeze
// waiting for a target the engine will never reach.
clearSeekTarget();
const msg = String(err ?? '');
if (!isRecoverableSeekError(msg)) {
console.error(err);
seekFallbackVisualTarget = null;
clearSeekFallbackRetry();
return;
}
// Streaming-start path can be temporarily non-seekable or busy.
// Keep UI at target and retry seek for a short bounded window.
const s = get();
if (!s.currentTrack) return;
const now = Date.now();
const sameBurst =
seekFallbackTrackId === s.currentTrack.id
&& now - seekFallbackRestartAt < 600;
seekFallbackVisualTarget = {
trackId: s.currentTrack.id,
seconds: time,
setAtMs: Date.now(),
};
// Keep stale progress ticks from snapping UI back to start while
// recoverable seek retries are still in flight.
setSeekTarget(time);
if (msg.includes('not seekable') && !sameBurst) {
seekFallbackTrackId = s.currentTrack.id;
seekFallbackRestartAt = now;
// Keep manual semantics (no crossfade) for seek recovery restarts.
s.playTrack(s.currentTrack, s.queue, true);
}
scheduleSeekFallbackRetry(s.currentTrack.id, time);
});
}, 100);
},
// ── volume ───────────────────────────────────────────────────────────────
setVolume: (v) => {
const clamped = Math.max(0, Math.min(1, v));
invoke('audio_set_volume', { volume: clamped }).catch(console.error);
radioAudio.volume = clamped;
set({ volume: clamped });
},
setProgress: (t, duration) => {
set({ currentTime: t, progress: duration > 0 ? t / duration : 0 });
},
// ── queue management ─────────────────────────────────────────────────────
enqueue: (tracks) => {
set(state => {
// Insert before the first upcoming auto-added track so the
// "Added automatically" separator always stays at the boundary.
const firstAutoIdx = state.queue.findIndex(
(t, i) => t.autoAdded && i > state.queueIndex
);
const newQueue = firstAutoIdx === -1
? [...state.queue, ...tracks]
: [
...state.queue.slice(0, firstAutoIdx),
...tracks,
...state.queue.slice(firstAutoIdx),
];
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
return { queue: newQueue };
});
},
setRadioArtistId: (artistId) => { currentRadioArtistId = artistId; },
enqueueRadio: (tracks, artistId) => {
if (artistId) currentRadioArtistId = artistId;
set(state => {
// Drop all upcoming (not yet played) radio tracks — clicking "Start Radio"
// again replaces the pending radio batch instead of stacking on top.
const beforeAndCurrent = state.queue.slice(0, state.queueIndex + 1);
const upcoming = state.queue.slice(state.queueIndex + 1).filter(t => !t.radioAdded);
// Insert new radio tracks before any autoAdded tracks in the upcoming section.
const firstAutoIdx = upcoming.findIndex(t => t.autoAdded);
const merged = firstAutoIdx === -1
? [...upcoming, ...tracks]
: [
...upcoming.slice(0, firstAutoIdx),
...tracks,
...upcoming.slice(firstAutoIdx),
];
const newQueue = [...beforeAndCurrent, ...merged];
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
return { queue: newQueue };
});
},
enqueueAt: (tracks, insertIndex) => {
set(state => {
const idx = Math.max(0, Math.min(insertIndex, state.queue.length));
const newQueue = [
...state.queue.slice(0, idx),
...tracks,
...state.queue.slice(idx),
];
const newQueueIndex = idx <= state.queueIndex
? state.queueIndex + tracks.length
: state.queueIndex;
syncQueueToServer(newQueue, state.currentTrack, state.currentTime);
return { queue: newQueue, queueIndex: newQueueIndex };
});
},
clearQueue: () => {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
clearSeekFallbackRetry();
if (seekDebounce) { clearTimeout(seekDebounce); seekDebounce = null; } clearSeekTarget();
set({ queue: [], queueIndex: 0, currentTrack: null, isPlaying: false, progress: 0, buffered: 0, currentTime: 0 });
syncQueueToServer([], null, 0);
},
reorderQueue: (startIndex, endIndex) => {
const { queue, queueIndex, currentTrack } = get();
const result = Array.from(queue);
const [removed] = result.splice(startIndex, 1);
result.splice(endIndex, 0, removed);
let newIndex = queueIndex;
if (currentTrack) newIndex = result.findIndex(t => t.id === currentTrack.id);
set({ queue: result, queueIndex: Math.max(0, newIndex) });
syncQueueToServer(result, currentTrack, get().currentTime);
},
shuffleQueue: () => {
const { queue, currentTrack } = get();
if (queue.length < 2) return;
const currentIdx = currentTrack ? queue.findIndex(t => t.id === currentTrack.id) : -1;
const others = queue.filter((_, i) => i !== currentIdx);
for (let i = others.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[others[i], others[j]] = [others[j], others[i]];
}
const result = currentIdx >= 0
? [queue[currentIdx], ...others]
: others;
const newIndex = currentIdx >= 0 ? 0 : -1;
set({ queue: result, queueIndex: Math.max(0, newIndex) });
syncQueueToServer(result, currentTrack, get().currentTime);
},
removeTrack: (index) => {
const { queue, queueIndex } = get();
const newQueue = [...queue];
newQueue.splice(index, 1);
set({ queue: newQueue, queueIndex: Math.min(queueIndex, newQueue.length - 1) });
syncQueueToServer(newQueue, get().currentTrack, get().currentTime);
},
// ── server queue restore ─────────────────────────────────────────────────
initializeFromServerQueue: async () => {
try {
const q = await getPlayQueue();
if (q.songs.length > 0) {
const mappedTracks: Track[] = q.songs.map(songToTrack);
let currentTrack = mappedTracks[0];
let queueIndex = 0;
if (q.current) {
const idx = mappedTracks.findIndex(t => t.id === q.current);
if (idx >= 0) { currentTrack = mappedTracks[idx]; queueIndex = idx; }
}
// Prefer the server position if available; otherwise keep the
// localStorage-persisted currentTime (more reliable than server
// queue position, which may not flush before app close).
const serverTime = q.position ? q.position / 1000 : 0;
const localTime = get().currentTime;
set({
queue: mappedTracks,
queueIndex,
currentTrack,
currentTime: serverTime > 0 ? serverTime : localTime,
});
}
} catch (e) {
console.error('Failed to initialize queue from server', e);
}
},
updateReplayGainForCurrentTrack: () => {
const { currentTrack, queue, queueIndex, volume } = get();
if (!currentTrack || !currentTrack.id) return;
const authState = useAuthStore.getState();
const prev = queueIndex > 0 ? queue[queueIndex - 1] : null;
const next = queueIndex + 1 < queue.length ? queue[queueIndex + 1] : null;
const replayGainDb = resolveReplayGainDb(
currentTrack, prev, next,
authState.replayGainEnabled, authState.replayGainMode,
);
const replayGainPeak = authState.replayGainEnabled
? (currentTrack.replayGainPeak ?? null)
: null;
invoke('audio_update_replay_gain', {
volume,
replayGainDb,
replayGainPeak,
preGainDb: authState.replayGainPreGainDb,
fallbackDb: authState.replayGainFallbackDb,
}).catch(console.error);
},
}),
{
name: 'psysonic-player',
storage: createJSONStorage(() => localStorage),
partialize: (state) => ({
volume: state.volume,
repeatMode: state.repeatMode,
currentTrack: state.currentTrack,
queue: state.queue,
queueIndex: state.queueIndex,
// currentTime is intentionally NOT persisted here.
// handleAudioProgress fires every 100ms and each setState with a
// persisted field triggers a full JSON serialisation of the queue to
// localStorage. After ~10 minutes of Artist Radio the queue grows to
// 50+ tracks; 6 000+ synchronous SQLite writes cause WKWebView's
// storage process to crash on macOS → black screen + audio stop.
// Resume position is recovered from Subsonic savePlayQueue (5s debounce).
lastfmLovedCache: state.lastfmLovedCache,
}),
}
)
);