Files
psysonic/src/components/fullscreenPlayer/FsSeekbar.tsx
T
Frank Stellmacher 5231169a71 refactor(format): consolidate duration formatters into format/formatDuration (Phase L, part 2) (#690)
The mm:ss track-time formatter was hand-rolled in 11 places and the
h:mm:ss total-duration formatter in 4 — extract two tested functions:

- formatTrackTime(seconds, fallback='0:00')  — m:ss, used for track /
  playback times. fallback param covers the '–' placeholder rows.
- formatLongDuration(seconds)                — h:mm:ss when >=1h, else
  m:ss, used for album / queue totals.

Behaviour preserved per call site: the unified guard
(!seconds || !isFinite || <0 -> fallback) produces identical output to
every prior variant for all real inputs; SongRow keeps its '–' via the
fallback arg. Removes the formatter exports from 6 componentHelpers
files (playerBarHelpers / fullscreenPlayerHelpers deleted — they only
exported the formatter) and 7 inline component copies.

+ formatDuration.test.ts
2026-05-14 14:50:10 +02:00

90 lines
3.8 KiB
TypeScript

import React, { memo, useCallback, useEffect, useRef } from 'react';
import { usePlayerStore } from '../../store/playerStore';
import { getPlaybackProgressSnapshot, subscribePlaybackProgress } from '../../store/playbackProgress';
import { formatTrackTime } from '../../utils/format/formatDuration';
// Full-width seekbar — imperative DOM updates, zero React re-renders on tick.
export const FsSeekbar = memo(function FsSeekbar({ duration }: { duration: number }) {
const seek = usePlayerStore(s => s.seek);
const timeRef = useRef<HTMLSpanElement>(null);
const playedRef = useRef<HTMLDivElement>(null);
const bufRef = useRef<HTMLDivElement>(null);
const inputRef = useRef<HTMLInputElement>(null);
const isDraggingRef = useRef(false);
const pendingSeekRef = useRef<number | null>(null);
const previewSeek = useCallback((progress: number) => {
const s = usePlayerStore.getState();
const p = Math.max(0, Math.min(1, progress));
pendingSeekRef.current = p;
if (timeRef.current) {
const previewTime = duration > 0 ? p * duration : s.currentTime;
timeRef.current.textContent = formatTrackTime(previewTime);
}
if (playedRef.current) playedRef.current.style.width = `${p * 100}%`;
if (bufRef.current) bufRef.current.style.width = `${Math.max(p * 100, s.buffered * 100)}%`;
if (inputRef.current) inputRef.current.value = String(p);
}, [duration]);
const commitSeek = useCallback(() => {
const pending = pendingSeekRef.current;
if (pending === null) return;
pendingSeekRef.current = null;
seek(pending);
}, [seek]);
useEffect(() => {
const s = getPlaybackProgressSnapshot();
const pct = s.progress * 100;
if (timeRef.current) timeRef.current.textContent = formatTrackTime(s.currentTime);
if (playedRef.current) playedRef.current.style.width = `${pct}%`;
if (bufRef.current) bufRef.current.style.width = `${Math.max(pct, s.buffered * 100)}%`;
if (inputRef.current) inputRef.current.value = String(s.progress);
return subscribePlaybackProgress(state => {
if (isDraggingRef.current) return;
const p = state.progress * 100;
if (timeRef.current) timeRef.current.textContent = formatTrackTime(state.currentTime);
if (playedRef.current) playedRef.current.style.width = `${p}%`;
if (bufRef.current) bufRef.current.style.width = `${Math.max(p, state.buffered * 100)}%`;
if (inputRef.current) inputRef.current.value = String(state.progress);
});
}, []);
const handleSeek = useCallback(
(e: React.ChangeEvent<HTMLInputElement>) => {
previewSeek(parseFloat(e.target.value));
},
[previewSeek]
);
return (
<div className="fs-seekbar-wrap">
<div className="fs-seekbar-times">
<span ref={timeRef} />
<span>{formatTrackTime(duration)}</span>
</div>
<div className="fs-seekbar">
<div className="fs-seekbar-bg" />
<div className="fs-seekbar-buf" ref={bufRef} />
<div className="fs-seekbar-played" ref={playedRef} />
<input
ref={inputRef}
type="range" min={0} max={1} step={0.001}
defaultValue={0}
onChange={handleSeek}
onMouseDown={() => { isDraggingRef.current = true; }}
onMouseUp={() => { isDraggingRef.current = false; commitSeek(); }}
onTouchStart={() => { isDraggingRef.current = true; }}
onTouchEnd={() => { isDraggingRef.current = false; commitSeek(); }}
onPointerDown={() => { isDraggingRef.current = true; }}
onPointerUp={() => { isDraggingRef.current = false; commitSeek(); }}
onKeyUp={commitSeek}
onBlur={() => { isDraggingRef.current = false; commitSeek(); }}
aria-label="seek"
/>
</div>
</div>
);
});