mirror of
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45b9229ceb
* refactor(queue): wire queue UI to the track resolver (thin-state phase 3) cucadmuh's phase-3 steps: - Selectors (useQueueTracks) read resolver-first: getCachedTrack → queue: Track[] fallback (until phase 4), F4 star/rating overrides merged on read. - QueueList rows source their track from the resolver (queue fallback); rows show title/artist/duration only, so no override merge there. - pendingStarSync star/rating success → invalidateQueueResolver so the cache reflects the synced value. - queueResolverBridge re-seeds on queueIndex change too — the prefetch window travels with the playing track. Additive: queue: Track[] stays canonical and behaviour is unchanged (rows resolve to the same data). Phase 4 drops queue: Track[] and the fallbacks. * docs(changelog): queue panel reads through track cache (#860) * fix(queue): stop a render loop that froze the UI on long queues A long virtualized queue + a track change could lock the WebView for ~2 min: - useVirtualizer was handed a fresh `initialRect` object literal every render, so it kept re-initializing in a loop. Hoisted it to a stable module constant. - getCachedTrack did an LRU bump (Map delete+set) during render — a render-time side effect. Made it a pure read; recency is set at write time in cacheSet. * perf(mobile): virtualize the mobile player queue drawer The mobile now-playing queue drawer rendered the full queue with .map; a multi-thousand-track queue meant thousands of DOM nodes. Virtualize it with @tanstack/react-virtual (uniform rows, stable initialRect) so the DOM stays at O(visible rows), matching the desktop QueuePanel. Active track is centred on open via scrollToIndex. * perf(mini): virtualize the mini-player queue list The mini-player queue rendered the full MiniSyncPayload queue with .map. Virtualize it against the OverlayScrollArea viewport (stable initialRect) so the mini window's DOM stays at O(visible rows). Drag-reorder is preserved: rows keep data-mq-idx alongside the virtualizer's measureElement. * refactor(queue): add resolveQueueTrack/getQueueTracksView helper (thin-state phase 4) Render-safe ref→Track view for the phase-4 consumer migration off queue: Track[]. Resolver cache → caller fallback (legacy queue[idx] during dual-write) → placeholder; ref queue-only flags carried, F4 overrides merged. Pure synchronous read, no cache mutation (the freeze landmine), so it is safe in render. * refactor(queue): keep queueItems as the canonical in-memory mirror (thin-state phase 4) Step 1b: dual-write the thin queueItems ref list at every queue write site (the 11 mutations, next/radio top-up, playTrack, undo/redo restore, instant-mix, radio, server-queue init, lucky-mix rollback, and hydrate) so it tracks queue: Track[] in memory, not only at persist time. Identity-preserving maps (star/rating overrides) keep the same refs and are intentionally left untouched. Resolves the restore double-role flagged for 1b: queueItemsIndex is now the restore-pending sentinel that gates hydrateQueueFromIndex, while queueItems stays canonical -- rebuilt from the whole queue after a full hydrate instead of cleared. Normal mutations never set the sentinel, so it only fires on a fresh cold-start restore, not on later server switches. No behaviour change; queue: Track[] stays the source consumers read until phase 3. tsc + full vitest suite (1119 tests) green. * refactor(queue): mobile queue drawer reads through the track resolver (thin-state phase 4) Step 2: the mobile now-playing queue drawer resolves each row's track from the resolver cache (→ queue: Track[] fallback until phase 4), matching the desktop QueueList wired in the phase-3 commit. Subscribes to the resolver version so rows re-render as the cache fills. Structure (count, order, keys, the playTrack arg) still comes from queue: Track[] until it is dropped in the final step. The mobile drawer was the last queue display surface still reading track metadata straight off the fat queue. tsc + full vitest suite green. * refactor(queue): ref-native queue mutations + dual-write bridge (thin-state phase 4) Step 3a: the 11 queueMutationActions now splice/filter/reorder QueueItemRef[] (matching by trackId + the ref's queue-only flags) instead of Track[]. `bridgeQueueFromItems` rebuilds the dual-written queue: Track[] from the new refs by id — purely structural (no resolver/override merge), so behaviour is byte-identical and playerStore.queue.test.ts stays unchanged green. The working ref list comes from `itemsOf(state)` (derived from queue: Track[] for now); the final step swaps that one line to state.queueItems once the fat queue is gone. enqueue / enqueueAt / enqueueRadio seed the resolver cache with incoming tracks (seed-before-splice) so they resolve without a network round-trip after the fat queue is dropped. Adds a DEV-only id-parity guardrail (queue vs queueItems); dev-runtime only, silent in vitest and prod. tsc + full vitest suite (1119) green; contract test unchanged. * refactor(queue): ref-native radio/infinite top-ups (thin-state phase 4) Step 3b: nextAction's proactive infinite-queue and radio top-ups build the new queue as QueueItemRef[] and bridge back to queue: Track[] (same as the queue mutations), and seed the resolver cache with the freshly fetched tracks so they resolve without a network round-trip after the fat queue is dropped. The radio top-up keeps its HISTORY_KEEP front-trim, now expressed on refs. The exhausted-queue refill paths hand their new queue to playTrack, which keeps its fat-queue handling until the final step (its no-arg case needs the resolver- derived queue that lands with the queue: Track[] removal). tsc + full vitest (1119) green; contract test unchanged. * refactor(queue): undo snapshots store thin refs, not Track[] (thin-state phase 4) Step 4: QueueUndoSnapshot.queue: Track[] becomes queueItems: QueueItemRef[], killing the undo "hidden multiplier" — 32 snapshots of a 50k queue now cost refs, not 32×50k full tracks. applyQueueHistorySnapshot rebuilds the display queue from the refs via resolveQueueTrack: resolver cache → the live queue by id (covers tracks the edit didn't remove) → placeholder. currentTrack stays a full track in the snapshot and is restored to the engine unchanged. The snapshot refs derive from queue: Track[] for now (so the undo/redo contract cases, which seed only `queue`, stay green); the final step swaps that to [...s.queueItems]. tsc + full vitest suite (1119) green. * perf(mini): cap the mini-player queue snapshot to ±100 around the current track (thin-state phase 4) Step 5: the mini bridge no longer serializes the full queue over IPC on every push — a 50k Artist-Radio queue would otherwise re-encode in full on every track advance. snapshot() sends a window of 100 tracks before/after the playing song; queueIndex is made slice-relative. The mini component stays unchanged (slice- relative); jump/reorder/remove control events are translated back to absolute queue indices via the window offset captured on the last push. tsc + full vitest suite (1119) green. Mini bridge has no unit tests — needs a quick mini-player smoke (queue shows ±100, jump/reorder/remove land correctly). * refactor(queue): make queueItems a required PlayerState field (thin-state phase 4) Foundation for the final consumer migration off queue: Track[]: queueItems has been written at every queue write site since phase 1b, so promoting it from optional to required is a no-op at runtime (tsc confirms zero new errors) and lets the upcoming reader migrations read state.queueItems without `?? []` noise. * refactor(queue): migrate structural queue readers off queue: Track[] (thin-state phase 4) First reader batch toward dropping queue: Track[]: the queue-length selectors (usePlaybackServerId, usePlaybackCoverArt, useQueuePanelDrag, useMiniQueueDrag) now read state.queueItems.length, and FullscreenPlayer's next-track cover prefetch resolves through useQueueTrackAt instead of indexing the fat queue. All behaviour- identical during dual-write (queueItems is in lockstep with queue). tsc + full vitest suite (1119) green. Note: getPlaybackServerId() (playbackServer.ts) deliberately stays on queue for now — it is called from many partially-mocked test stores, so it migrates with the final field removal where the seedQueue helper covers those tests. * refactor(queue): QueuePanel save/share/playlist read queueItems (thin-state phase 4) The id/length reads (save to playlist, share link, create playlist, empty-queue guards, next-tracks divider) now read state.queueItems instead of the fat queue. Behaviour-identical during dual-write; queue: Track[] stays for the rendered QueueList + auto-scroll until the field is dropped. tsc + full suite (1119) green. * refactor(queue): drop queue: Track[] — thin queueItems is the only queue (thin-state phase 4) The store no longer holds the fat queue. `queueItems: QueueItemRef[]` is the sole canonical queue; full `Track`s resolve on demand via the resolver (index batch → getSong fallback, bounded LRU cache); only `currentTrack` stays a full Track. At 50k tracks the store holds ~hundreds of resolved tracks + the refs, not 50k Track objects. - **Persist:** partialize is refs-only (no windowed slice / PERSIST_QUEUE_HALF). A `merge` migrates every historical blob shape → `queueItems` (existing `queueItems` → legacy `queueRefs` → pre-ref windowed `queue: Track[]`) and drops the obsolete `queue` key, so saved queues survive the upgrade. - **Restore (decision B):** `hydrateQueueFromIndex` eager-resolves the whole ref list into the cache on cold start (index → getSong, so an index-off queue still plays), clears the restore sentinel. - **Resolver bridge:** keeps `[idx-50, idx+200]` warm via `resolveVisibleRange`. - **Mutations / actions / playback:** operate on refs; the playing track is `currentTrack`, the next/neighbour tracks resolve from the cache. Navigation (next/previous/row-jump) keeps `queueItems` and only moves the index — no full resolve or queue rebuild per track change. - **Persist tests** cover the three old-blob migrations; `seedQueue` test helper replaces the `setState({ queue })` seeds. tsc + full vitest suite (1115) green. Behaviour-preserving by the test contract; the gapless track change + cold-start restore + mini cap still want a live smoke before merge. * fix(queue): star/rating keeps the queue row resolved instead of blanking to "…" (thin-state) Rating/starring a queue song flashed the row's title to the "…" placeholder until the next track change. Root cause: on sync success pendingStarSync called invalidateQueueResolver, which DROPPED the cached track — and with queue: Track[] gone there's no fat fallback, so the row resolved to a placeholder until the resolver bridge re-fetched the window. Fix: add patchCachedTrack(trackId, patch) and use it on star/rating success to update the cached entry in place (title kept, synced starred/userRating applied) instead of dropping it. No placeholder flash, no re-fetch. tsc + full vitest suite (1115) green. * fix(player): quota-safe persist so a full localStorage can't kill playback A very large queue (~50k refs) overflows the localStorage quota; the persist write then threw QuotaExceededError from inside set(), which aborted playTrack before audio_play — no audio output at all. Back the player persist with a quota-safe storage wrapper so a failed write degrades to a no-op instead of throwing. Restoring the full ref list at that ceiling (vs a windowed cap) is left as a follow-up. * polish(player): throttle the quota-skip persist warning to once per key The quota-safe persist logs a skip on every failed write; on a huge queue that floods the dev console once per mutation. Warn once per key per quota-exceeded streak, re-armed when a write to that key next succeeds. * fix(queue): port new cover-pipeline readers to thin-state Main's cover pipeline (#870) reads s.queue.length and seeds the player store with queue: [track] in its tests. Under thin-state, queue: Track[] no longer exists — the canonical queue is queueItems: QueueItemRef[]. These four files were brought across in the merge but still spoke the old shape; this commit aligns them with the thin-state contract. - src/cover/usePlaybackCoverArt: queueLength = queueItems.length - src/cover/usePlaybackCoverArt.test: seed via toQueueItemRefs - src/api/coverCache.test: same - src/hooks/useNowPlayingPrewarm.test: same (two test cases) * fix(queue): canonicalize thin-state server identity for mixed-server queues `QueueItemRef.serverId` and `PlayerState.queueServerId` are now written as the URL-derived index key on every writer path, matching the library index direction. Mixed-server queues with duplicate `trackId` across servers stay unambiguous because the resolver cache, persistence, and playback bindings all share one key shape. - new `canonicalQueueServerKey()` helper (idempotent UUID-or-key normalizer) - `toQueueItemRefs`, `bindQueueServerForPlayback`, `seedQueueResolver`, and `hydrateQueueFromIndex` emit canonical keys - `getCachedTrack` falls back to the canonical lookup so refs persisted in the legacy UUID shape still resolve through the migration window - persist `merge` rewrites `queueServerId` and every ref `serverId` on rehydrate, so the live store never holds mixed shapes - `removeServer` compares against the resolved id so a profile delete still clears the matching queue binding - the two `playbackServer.test.ts` asserts that hard-coded the UUID shape are updated to the canonical key (existing reader-tolerance is unchanged) * fix(queue-undo): bind snapshot prepend to snapshot-canonical server identity When `applyQueueHistorySnapshot` has to prepend the still-playing track (the snapshot's queue does not contain it), the new ref must follow the snapshot's playback server, not the live `queueServerId`. A server switch racing the undo would otherwise stamp the prepended ref with the new server, mis-resolving the playing track on the very next render. - `QueueUndoSnapshot` now carries `queueServerId` (captured by `queueUndoSnapshotFromState`); older in-memory entries fall back through the snapshot's own refs and finally the live store value - the prepend in `applyQueueHistorySnapshot` plus the post-restore `seedQueueResolver` both source the server identity from this snapshot context, run through `canonicalQueueServerKey` so cache bucket and ref shape stay in lockstep * test(queue): regression cluster for mixed-server queues with duplicate trackId Covers the four invariants the thin-state review called out: - resolver correctness: same `trackId` on two servers maps to two distinct cache entries via canonical keys, and legacy UUID-shaped refs still read the same entries through the compat lookup path - restore/hydrate: persist `merge` forward-migrates UUID-form blobs in three shapes (canonical `queueItems`, legacy `queueRefs`, mixed-server `queueItems`) to canonical keys - undo snapshot application: prepended ref follows the snapshot's playback server even when the live queue has been rebound to a different one, with fallback to snapshot refs and live state for legacy entries - queue sync id emission: `flushPlayQueuePosition` -> `savePlayQueue` passes plain track ids and the playback server out of band, no per-ref `serverId` ever leaks into the request body Also asserts the write helpers (`toQueueItemRefs`, `bindQueueServerForPlayback`) emit canonical keys directly. * perf(queue-header): coalesce resolver burst updates and aggregate in one pass `QueueHeader` recomputed total and remaining queue durations on every resolver cache version bump via two separate full-queue reduces. A mass resolve burst (queue restore, prefetch window slide) bumps the version dozens of times in one frame, and very long queues turned that into visible main-thread stutter. - one pass: a single for-loop produces both total and future-tracks duration; a 50k-track queue costs one walk per recompute, not two - `useDeferredValue(version)` coalesces the burst into a single low-priority commit so the cache version is only sampled once per React frame instead of once per cache write * fix(queue): use stable artist seed for radio top-up The proactive radio top-up in `runNext` seeded `getSimilarSongs2` and `getTopSongs` from `resolveQueueTrack(nextRef)` metadata. When the next ref is still cold in the resolver cache, the placeholder track has empty artist fields, and the top-up would fire `getSimilarSongs2('')` -- silently returning nothing and leaving the queue dry just before the radio rail would have refilled. - prefer the just-played `currentTrack` (always fully resolved in the player store) and the stored radio seed artist id - fall back to the next-track metadata only when those are missing - skip the top-up entirely when no stable seed is available, instead of emitting a non-deterministic empty request * docs(changelog): queue mixed-server routing and quota-safe persist (#872)
192 lines
10 KiB
TypeScript
192 lines
10 KiB
TypeScript
import React from 'react';
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import { useTranslation } from 'react-i18next';
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import { useNavigate } from 'react-router-dom';
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import { ChevronRight, Play, Plus, RefreshCw, Square } from 'lucide-react';
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import type { ColDef } from '../../utils/useTracklistColumns';
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import type { SubsonicSong } from '../../api/subsonicTypes';
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import { usePlayerStore } from '../../store/playerStore';
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import { usePreviewStore } from '../../store/previewStore';
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import { useThemeStore } from '../../store/themeStore';
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import { usePlaylistLayoutStore } from '../../store/playlistLayoutStore';
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import { songToTrack } from '../../utils/playback/songToTrack';
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import { getQueueTracksView } from '../../utils/library/queueTrackView';
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import { codecLabel } from '../../utils/componentHelpers/playlistDetailHelpers';
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import { formatTrackTime } from '../../utils/format/formatDuration';
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const PL_CENTERED = new Set(['favorite', 'rating', 'duration']);
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interface Props {
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songs: SubsonicSong[];
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suggestions: SubsonicSong[];
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existingIds: Set<string>;
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loadingSuggestions: boolean;
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loadSuggestions: (songs: SubsonicSong[]) => void;
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visibleCols: ColDef[];
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gridStyle: React.CSSProperties;
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contextMenuSongId: string | null;
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setContextMenuSongId: React.Dispatch<React.SetStateAction<string | null>>;
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hoveredSuggestionId: string | null;
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setHoveredSuggestionId: React.Dispatch<React.SetStateAction<string | null>>;
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addSong: (song: SubsonicSong) => void;
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startPreview: (song: SubsonicSong) => void;
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}
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export default function PlaylistSuggestions({
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songs, suggestions, existingIds,
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loadingSuggestions, loadSuggestions,
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visibleCols, gridStyle,
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contextMenuSongId, setContextMenuSongId,
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hoveredSuggestionId, setHoveredSuggestionId,
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addSong, startPreview,
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}: Props) {
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const { t } = useTranslation();
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const navigate = useNavigate();
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const openContextMenu = usePlayerStore(s => s.openContextMenu);
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const previewingId = usePreviewStore(s => s.previewingId);
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const previewAudioStarted = usePreviewStore(s => s.audioStarted);
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const showBitrate = useThemeStore(s => s.showBitrate);
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const suggestionsVisible = usePlaylistLayoutStore(s =>
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s.items.find(i => i.id === 'suggestions')?.visible !== false);
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if (!suggestionsVisible) return null;
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const filteredSuggestions = suggestions.filter(s => !existingIds.has(s.id));
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return (
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<div className="playlist-suggestions tracklist" data-preview-loc="suggestions">
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<div className="playlist-suggestions-header">
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<div className="playlist-suggestions-title">
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<h2 className="section-title" style={{ marginBottom: 0 }}>{t('playlists.suggestions')}</h2>
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<span className="playlist-suggestions-hint">{t('playlists.suggestionsHint')}</span>
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</div>
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<button
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className="btn btn-surface"
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onClick={() => loadSuggestions(songs)}
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disabled={loadingSuggestions || songs.length === 0}
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data-tooltip={t('playlists.refreshSuggestions')}
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>
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<RefreshCw size={14} className={loadingSuggestions ? 'spin-slow' : ''} />
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{t('playlists.refreshSuggestions')}
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</button>
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</div>
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{!loadingSuggestions && filteredSuggestions.length === 0 && (
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<div className="empty-state" style={{ padding: '1.5rem 0', fontSize: '0.85rem' }}>{t('playlists.noSuggestions')}</div>
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)}
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{filteredSuggestions.length > 0 && (
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<>
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<div className="tracklist-header tracklist-va" style={{ ...gridStyle, marginTop: 'var(--space-3)' }}>
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{visibleCols.map((colDef) => {
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const key = colDef.key;
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const isCentered = PL_CENTERED.has(key);
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const label = colDef.i18nKey ? t(`albumDetail.${colDef.i18nKey}`) : '';
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if (key === 'num') return <div key="num" className="col-center">#</div>;
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if (key === 'title') return <div key="title" style={{ paddingLeft: 12 }}>{label}</div>;
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if (key === 'delete') return <div key="delete" />;
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if (key === 'favorite' || key === 'rating') return <div key={key} />;
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return <div key={key} className={isCentered ? 'col-center' : ''} style={!isCentered ? { paddingLeft: 12 } : undefined}>{label}</div>;
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})}
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</div>
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{filteredSuggestions.map((song, idx) => (
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<div
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key={song.id}
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className={`track-row track-row-va tracklist-playlist${contextMenuSongId === song.id ? ' context-active' : ''}`}
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style={gridStyle}
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onMouseEnter={() => setHoveredSuggestionId(song.id)}
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onMouseLeave={() => setHoveredSuggestionId(null)}
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onDoubleClick={e => {
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if ((e.target as HTMLElement).closest('button, a, input')) return;
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addSong(song);
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}}
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onContextMenu={e => {
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e.preventDefault();
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setContextMenuSongId(song.id);
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openContextMenu(e.clientX, e.clientY, songToTrack(song), 'album-song');
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}}
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>
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{visibleCols.map(colDef => {
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switch (colDef.key) {
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case 'num': return <div key="num" className="track-num" style={{ color: 'var(--text-muted)' }}>{idx + 1}</div>;
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case 'title': return (
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<div key="title" className="track-info track-info-suggestion">
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<button
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className="playlist-suggestion-play-btn"
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onClick={e => {
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e.stopPropagation();
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const { queueItems, queueIndex, currentTrack, playTrack } = usePlayerStore.getState();
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const track = songToTrack(song);
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if (!currentTrack || queueItems.length === 0) {
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playTrack(track, [track]);
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return;
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}
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// Thin-state: resolve the current queue, insert after
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// the playing track, and play the inserted track.
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const resolved = getQueueTracksView(queueItems);
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const insertAt = Math.min(queueIndex + 1, resolved.length);
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const newQueue = [
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...resolved.slice(0, insertAt),
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track,
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...resolved.slice(insertAt),
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];
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playTrack(track, newQueue, undefined, undefined, insertAt);
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}}
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data-tooltip={t('playlists.playNextSuggestion')}
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aria-label={t('playlists.playNextSuggestion')}
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>
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<Play size={10} fill="currentColor" strokeWidth={0} className="playlist-suggestion-play-icon" />
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</button>
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<button
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className={`playlist-suggestion-preview-btn${previewingId === song.id ? ' is-previewing' : ''}${previewingId === song.id && previewAudioStarted ? ' audio-started' : ''}`}
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onClick={e => { e.stopPropagation(); startPreview(song); }}
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data-tooltip={previewingId === song.id ? t('playlists.previewStop') : t('playlists.preview')}
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aria-label={previewingId === song.id ? t('playlists.previewStop') : t('playlists.preview')}
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>
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<svg className="playlist-suggestion-preview-ring" viewBox="0 0 24 24" aria-hidden="true">
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<circle cx="12" cy="12" r="10.5" className="playlist-suggestion-preview-ring-track" />
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<circle cx="12" cy="12" r="10.5" className="playlist-suggestion-preview-ring-progress" />
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</svg>
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{previewingId === song.id
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? <Square size={9} fill="currentColor" strokeWidth={0} className="playlist-suggestion-preview-icon" />
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: <ChevronRight size={14} className="playlist-suggestion-preview-icon playlist-suggestion-preview-icon-play" />}
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</button>
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<span className="track-title">{song.title}</span>
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</div>
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);
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case 'artist': return (
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<div key="artist" className="track-artist-cell">
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<span className={`track-artist${song.artistId ? ' track-artist-link' : ''}`} style={{ cursor: song.artistId ? 'pointer' : 'default' }} onClick={e => { if (song.artistId) { e.stopPropagation(); navigate(`/artist/${song.artistId}`); } }}>{song.artist}</span>
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</div>
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);
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case 'album': return (
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<div key="album" className="track-artist-cell">
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<span className={`track-artist${song.albumId ? ' track-artist-link' : ''}`} style={{ cursor: song.albumId ? 'pointer' : 'default' }} onClick={e => { if (song.albumId) { e.stopPropagation(); navigate(`/album/${song.albumId}`); } }}>{song.album}</span>
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</div>
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);
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case 'favorite': return <div key="favorite" />;
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case 'rating': return <div key="rating" />;
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case 'duration': return <div key="duration" className="track-duration">{formatTrackTime(song.duration ?? 0)}</div>;
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case 'format': return (
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<div key="format" className="track-meta">
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{(song.suffix || (showBitrate && song.bitRate)) && <span className="track-codec">{codecLabel(song, showBitrate)}</span>}
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</div>
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);
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case 'delete': return (
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<div key="delete" className="playlist-row-delete-cell">
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<button className="playlist-row-delete-btn" style={{ color: hoveredSuggestionId === song.id ? 'var(--accent)' : undefined }} onClick={e => { e.stopPropagation(); addSong(song); }} data-tooltip={t('playlists.addSong')} data-tooltip-pos="left">
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<Plus size={13} />
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</button>
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</div>
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);
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default: return null;
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}
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})}
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</div>
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))}
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</>
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)}
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</div>
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);
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}
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