Files
psysonic/src-tauri/crates/psysonic-audio/src/mix_commands.rs
T

305 lines
10 KiB
Rust

//! Audio-stage settings commands: volume, replay-gain / loudness normalization,
//! 10-band EQ, crossfade, gapless.
use std::sync::Arc;
use std::sync::atomic::Ordering;
use tauri::{AppHandle, State};
use super::engine::AudioEngine;
use super::helpers::*;
use super::ipc::{maybe_emit_normalization_state, NormalizationStatePayload};
#[tauri::command]
pub fn audio_set_volume(volume: f32, state: State<'_, AudioEngine>) {
let mut cur = state.current.lock().unwrap();
cur.base_volume = volume.clamp(0.0, 1.0);
if let Some(sink) = &cur.sink {
let prev_effective = sink_volume_now(sink);
let next_effective = (cur.base_volume * cur.replay_gain_linear * MASTER_HEADROOM).clamp(0.0, 1.0);
ramp_sink_volume(Arc::clone(sink), prev_effective, next_effective);
}
}
#[tauri::command]
#[allow(clippy::too_many_arguments)]
pub fn audio_update_replay_gain(
volume: f32,
replay_gain_db: Option<f32>,
replay_gain_peak: Option<f32>,
loudness_gain_db: Option<f32>,
pre_gain_db: f32,
fallback_db: f32,
app: AppHandle,
state: State<'_, AudioEngine>,
) {
let norm_mode = state.normalization_engine.load(Ordering::Relaxed);
let target_lufs = f32::from_bits(state.normalization_target_lufs.load(Ordering::Relaxed));
let pre_analysis_db = loudness_pre_analysis_db_for_engine(&state);
let url_for_loudness = if norm_mode == 2 {
state.current_playback_url.lock().unwrap().clone()
} else {
None
};
let logical_for_loudness = state
.current_analysis_track_id
.lock()
.ok()
.and_then(|g| (*g).clone())
.map(|s| s.trim().to_string())
.filter(|s| !s.is_empty());
// If `current_playback_url` is not pinned yet, still honour JS `loudness_gain_db`
// for the uncached path (`effective_loudness_db` / UI gain follow from `compute_gain`).
let server_for_loudness = crate::helpers::current_playback_server_id_str(&state);
let cache_loudness = url_for_loudness.as_deref().and_then(|u| {
resolve_loudness_gain_from_cache_impl(
&app,
u,
target_lufs,
logical_for_loudness.as_deref(),
&server_for_loudness,
ResolveLoudnessCacheOpts {
touch_waveform: false,
log_soft_misses: false,
},
)
});
let effective_loudness_db = if norm_mode == 2 {
match url_for_loudness.as_deref() {
Some(_u) => loudness_gain_db_after_resolve(
cache_loudness,
target_lufs,
pre_analysis_db,
true,
loudness_gain_db,
),
None => {
loudness_gain_db.or(Some(loudness_gain_placeholder_until_cache(
target_lufs,
pre_analysis_db,
)))
}
}
} else {
loudness_gain_db
};
let (gain_linear, effective) = compute_gain(
norm_mode,
replay_gain_db,
replay_gain_peak,
effective_loudness_db,
pre_gain_db,
fallback_db,
volume,
);
let current_gain_db = loudness_ui_current_gain_db(gain_linear);
crate::app_deprintln!(
"[normalization] audio_update_replay_gain engine={} replay_gain_db={:?} replay_gain_peak={:?} loudness_gain_db={:?} gain_linear={:.4} current_gain_db={:?} target_lufs={:.2} volume={:.3} effective={:.3}",
normalization_engine_name(norm_mode),
replay_gain_db,
replay_gain_peak,
loudness_gain_db,
gain_linear,
current_gain_db,
target_lufs,
volume,
effective
);
if state
.interrupt_outgoing_duck_active
.load(Ordering::Relaxed)
{
// Interrupt prep ducked the outgoing sink; syncing B's loudness here would
// ramp A back to full gain before the handoff swap.
return;
}
let mut cur = state.current.lock().unwrap();
cur.replay_gain_linear = gain_linear;
cur.base_volume = volume.clamp(0.0, 1.0);
if let Some(sink) = &cur.sink {
let prev_effective = sink_volume_now(sink);
ramp_sink_volume(Arc::clone(sink), prev_effective, effective);
}
drop(cur);
maybe_emit_normalization_state(
&app,
NormalizationStatePayload {
engine: normalization_engine_name(norm_mode).to_string(),
current_gain_db,
target_lufs,
},
);
}
#[tauri::command]
pub fn audio_set_eq(gains: [f32; 10], enabled: bool, pre_gain: f32, state: State<'_, AudioEngine>) {
state.eq_enabled.store(enabled, Ordering::Relaxed);
state.eq_pre_gain.store(pre_gain.clamp(-30.0, 6.0).to_bits(), Ordering::Relaxed);
for (i, &gain) in gains.iter().enumerate() {
state.eq_gains[i].store(gain.clamp(-12.0, 12.0).to_bits(), Ordering::Relaxed);
}
}
#[tauri::command]
pub fn audio_set_crossfade(enabled: bool, secs: f32, state: State<'_, AudioEngine>) {
state.crossfade_enabled.store(enabled, Ordering::Relaxed);
state.crossfade_secs.store(secs.clamp(0.1, 12.0).to_bits(), Ordering::Relaxed);
}
#[tauri::command]
pub fn audio_set_gapless(enabled: bool, state: State<'_, AudioEngine>) {
state.gapless_enabled.store(enabled, Ordering::Relaxed);
}
/// Duck the current sink over `fade_secs` without exhausting its source (which
/// would spuriously emit `audio:ended` before the interrupt handoff).
#[tauri::command]
pub fn audio_begin_outgoing_fade(fade_secs: f32, state: State<'_, AudioEngine>) {
let fade_secs = fade_secs.clamp(0.1, 12.0);
let cur = state.current.lock().unwrap();
let Some(sink) = cur.sink.as_ref() else {
return;
};
state
.interrupt_outgoing_duck_active
.store(true, Ordering::Relaxed);
cancel_sink_volume_ramp();
let from = sink_volume_now(sink);
ramp_sink_volume_over_secs(Arc::clone(sink), from, 0.0, fade_secs);
}
/// AutoDJ: when `true`, the progress task stops firing its autonomous
/// crossfade `audio:ended` timer so the JS A-tail logic drives every advance
/// (only when the next track is actually playable). When `false`, the engine's
/// normal early crossfade trigger is restored (plain crossfade / loud→loud).
#[tauri::command]
pub fn audio_set_autodj_suppress(enabled: bool, state: State<'_, AudioEngine>) {
state
.autodj_suppress_autocrossfade
.store(enabled, Ordering::Relaxed);
}
#[tauri::command]
pub fn audio_set_playback_rate(
enabled: bool,
strategy: String,
speed: f32,
pitch_semitones: f32,
state: State<'_, AudioEngine>,
) {
use crate::playback_rate::{
content_position_from_samples, is_effect_active, raw_counter_samples_for_content_position,
uses_preserve_dsp, STRATEGY_PRESERVE_PITCH, STRATEGY_SPEED_CORRECTED,
STRATEGY_VARISPEED,
};
let clamped_speed = speed.clamp(0.5, 2.0);
let clamped_pitch = pitch_semitones.clamp(-12.0, 12.0);
let old_enabled = state.playback_rate.enabled.load(Ordering::Relaxed);
let old_strat = state.playback_rate.load_strategy();
let old_speed = state.playback_rate.load_speed();
let was_active = is_effect_active(&state.playback_rate);
let new_strat = match strategy.as_str() {
"preserve_pitch" => STRATEGY_PRESERVE_PITCH,
"speed_corrected" => STRATEGY_SPEED_CORRECTED,
_ => STRATEGY_VARISPEED,
};
let speed_changed = (clamped_speed - old_speed).abs() > 0.001;
let restamp_content = if was_active
&& enabled == old_enabled
&& uses_preserve_dsp(old_strat)
&& new_strat == old_strat
&& speed_changed
{
let sample_rate = state.current_sample_rate.load(Ordering::Relaxed);
let channels = state.current_channels.load(Ordering::Relaxed);
if sample_rate > 0 && channels > 0 {
Some(content_position_from_samples(
state.samples_played.load(Ordering::Relaxed),
sample_rate,
channels,
&state.playback_rate,
))
} else {
None
}
} else {
None
};
state
.playback_rate
.enabled
.store(enabled, Ordering::Relaxed);
state
.playback_rate
.strategy
.store(new_strat, Ordering::Relaxed);
state
.playback_rate
.speed
.store(clamped_speed.to_bits(), Ordering::Relaxed);
state
.playback_rate
.pitch_semitones
.store(clamped_pitch.to_bits(), Ordering::Relaxed);
if let Some(content_secs) = restamp_content {
if is_effect_active(&state.playback_rate) {
let sample_rate = state.current_sample_rate.load(Ordering::Relaxed);
let channels = state.current_channels.load(Ordering::Relaxed);
state.samples_played.store(
raw_counter_samples_for_content_position(
content_secs,
sample_rate,
channels,
&state.playback_rate,
),
Ordering::Relaxed,
);
}
}
}
#[tauri::command]
pub fn audio_set_normalization(
engine: String,
target_lufs: f32,
pre_analysis_attenuation_db: f32,
app: AppHandle,
state: State<'_, AudioEngine>,
) {
let mode = match engine.as_str() {
"replaygain" => 1,
"loudness" => 2,
_ => 0,
};
state.normalization_engine.store(mode, Ordering::Relaxed);
let target = target_lufs.clamp(-30.0, -8.0);
state
.normalization_target_lufs
.store(target.to_bits(), Ordering::Relaxed);
let pre = pre_analysis_attenuation_db.clamp(-24.0, 0.0).min(0.0);
state
.loudness_pre_analysis_attenuation_db
.store(pre.to_bits(), Ordering::Relaxed);
crate::app_deprintln!(
"[normalization] audio_set_normalization requested_engine={} resolved_engine={} target_lufs={:.2} pre_analysis_db={:.2}",
engine,
normalization_engine_name(mode),
target,
pre
);
maybe_emit_normalization_state(
&app,
NormalizationStatePayload {
engine: normalization_engine_name(mode).to_string(),
// At mode-switch time the effective track gain may not be recalculated yet.
// Emit `None` and let audio_play/audio_update_replay_gain publish actual value.
current_gain_db: None,
target_lufs: target,
},
);
}