Files
psysonic/src/components/MiniPlayer.tsx
T
Frank Stellmacher 9606a99efb refactor(api): F.50 — extract 7 small domain modules (#615)
Seven domain-eng splits peel ~200 LOC of read endpoints out of
`api/subsonic.ts`:

- `subsonicStreamUrl.ts` — `buildStreamUrl`, `coverArtCacheKey`,
  `buildCoverArtUrl`, `buildDownloadUrl` (token-signed URL builders
  for the four /rest endpoints we hand to the browser).
- `subsonicStarRating.ts` — `getStarred`, `star`, `unstar`,
  `setRating`, `probeEntityRatingSupport`. `setRating` still triggers
  the lazy `navidromeBrowse` cache invalidation; the same-folder
  lazy import path is preserved.
- `subsonicSearch.ts` — `search`, `searchSongsPaged`.
- `subsonicScrobble.ts` — `scrobbleSong`, `reportNowPlaying`,
  `getNowPlaying`.
- `subsonicAlbumInfo.ts` — `getAlbumInfo2`.
- `subsonicLyrics.ts` — `getLyricsBySongId`.
- `subsonicGenres.ts` — `getGenres`, `getAlbumsByGenre`.

63 external call sites migrated to direct imports. Four `vi.mock`
targets in the store-level tests pointed at `../api/subsonic` and
were updated to the new module paths.

Pure code-move. subsonic.ts: 762 → 561 LOC (−201).
2026-05-13 00:46:13 +02:00

821 lines
32 KiB
TypeScript

import { buildCoverArtUrl, coverArtCacheKey } from '../api/subsonicStreamUrl';
import React, { useEffect, useLayoutEffect, useMemo, useRef, useState } from 'react';
import { createPortal } from 'react-dom';
import { emit, listen } from '@tauri-apps/api/event';
import { invoke } from '@tauri-apps/api/core';
import { useTranslation } from 'react-i18next';
import { Play, Pause, SkipBack, SkipForward, Pin, PinOff, Maximize2, X, ListMusic, Volume2, VolumeX, Shuffle, Infinity as InfinityIcon, Waves, MoveRight } from 'lucide-react';
import CachedImage from './CachedImage';
import { usePlayerStore } from '../store/playerStore';
import { useAuthStore } from '../store/authStore';
import { useKeybindingsStore, matchInAppBinding } from '../store/keybindingsStore';
import { useDragDrop, registerQueueDragHitTest } from '../contexts/DragDropContext';
import { useWindowVisibility } from '../hooks/useWindowVisibility';
import { IS_LINUX } from '../utils/platform';
import MiniContextMenu from './MiniContextMenu';
import OverlayScrollArea from './OverlayScrollArea';
import type { MiniSyncPayload, MiniControlAction, MiniTrackInfo } from '../utils/miniPlayerBridge';
const COLLAPSED_SIZE = { w: 340, h: 260 };
const EXPANDED_SIZE = { w: 340, h: 500 };
// Minimum window dimensions per state. When the queue is open the floor must
// keep at least two queue rows visible; a stricter min would let the user
// collapse the queue area to nothing while it's still toggled on.
const COLLAPSED_MIN = { w: 320, h: 240 };
const EXPANDED_MIN = { w: 320, h: 340 };
// Persist the expanded-window height so reopening the queue restores the
// user's preferred size instead of snapping back to EXPANDED_SIZE.h.
const EXPANDED_H_KEY = 'psysonic_mini_expanded_h';
function readStoredExpandedHeight(): number {
try {
const raw = localStorage.getItem(EXPANDED_H_KEY);
if (raw) {
const n = parseInt(raw, 10);
if (Number.isFinite(n) && n >= EXPANDED_MIN.h) return n;
}
} catch {}
return EXPANDED_SIZE.h;
}
// Persist whether the queue panel was open so the next launch restores
// the same state. Same scope as the height: localStorage of the mini
// webview (shared across mini sessions, separate from the main store).
const QUEUE_OPEN_KEY = 'psysonic_mini_queue_open';
function readQueueOpen(): boolean {
try { return localStorage.getItem(QUEUE_OPEN_KEY) === '1'; } catch { return false; }
}
function toMini(t: any): MiniTrackInfo {
return {
id: t.id,
title: t.title,
artist: t.artist,
album: t.album,
albumId: t.albumId,
artistId: t.artistId,
coverArt: t.coverArt,
duration: t.duration,
starred: !!t.starred,
year: t.year,
};
}
/**
* Hydrate from the persisted playerStore so initial paint shows real content
* instead of "—" while we wait for the mini:sync event from the main window.
* The persisted state covers the cold-start window (webview boot + bundle).
*/
function initialSnapshot(): MiniSyncPayload {
try {
const s = usePlayerStore.getState();
return {
track: s.currentTrack ? toMini(s.currentTrack) : null,
queue: (s.queue ?? []).map(toMini),
queueIndex: s.queueIndex ?? 0,
isPlaying: s.isPlaying,
volume: s.volume ?? 1,
gaplessEnabled: false,
crossfadeEnabled: false,
infiniteQueueEnabled: false,
isMobile: false,
};
} catch {
return {
track: null, queue: [], queueIndex: 0, isPlaying: false,
volume: 1, gaplessEnabled: false, crossfadeEnabled: false,
infiniteQueueEnabled: false, isMobile: false,
};
}
}
interface ProgressPayload {
current_time: number;
duration: number;
}
function fmt(seconds: number): string {
if (!isFinite(seconds) || seconds < 0) seconds = 0;
const m = Math.floor(seconds / 60);
const s = Math.floor(seconds % 60);
return `${m}:${s.toString().padStart(2, '0')}`;
}
export default function MiniPlayer() {
const { t } = useTranslation();
const [state, setState] = useState<MiniSyncPayload>(() => initialSnapshot());
const [currentTime, setCurrentTime] = useState(0);
const [duration, setDuration] = useState(() => {
const initial = initialSnapshot();
return initial.track?.duration ?? 0;
});
const [alwaysOnTop, setAlwaysOnTop] = useState(true);
const [queueOpen, setQueueOpen] = useState(readQueueOpen);
const [volume, setVolumeState] = useState(() => initialSnapshot().volume);
const [volumeOpen, setVolumeOpen] = useState(false);
const ticker = useRef<number | null>(null);
const queueScrollRef = useRef<HTMLDivElement>(null);
const miniQueueWrapRef = useRef<HTMLDivElement>(null);
useEffect(() => {
if (!queueOpen) return;
const hitTest = (cx: number, cy: number) => {
const el = miniQueueWrapRef.current;
if (!el) return false;
const r = el.getBoundingClientRect();
return cx >= r.left && cx <= r.right && cy >= r.top && cy <= r.bottom;
};
return registerQueueDragHitTest(hitTest);
}, [queueOpen]);
const volumeBtnRef = useRef<HTMLButtonElement>(null);
const volumePopRef = useRef<HTMLDivElement>(null);
const [volumePopStyle, setVolumePopStyle] = useState<React.CSSProperties>({});
const hiddenRef = useRef(false);
const isHidden = useWindowVisibility();
useEffect(() => { hiddenRef.current = isHidden; }, [isHidden]);
// ── PsyDnD reorder ──
// Mirrors QueuePanel's pattern: mousedown threshold → startDrag, mousemove
// on the queue computes a drop indicator, psy-drop emits mini:reorder back
// to main where the source-of-truth store lives.
const { isDragging: isPsyDragging, startDrag, payload: psyPayload } = useDragDrop();
const psyDragFromIdxRef = useRef<number | null>(null);
const [dropTarget, setDropTarget] = useState<{ idx: number; before: boolean } | null>(null);
const dropTargetRef = useRef<{ idx: number; before: boolean } | null>(null);
const isReorderDrag = isPsyDragging && !!psyPayload && (() => {
try { return JSON.parse(psyPayload.data).type === 'queue_reorder'; } catch { return false; }
})();
useEffect(() => {
if (!isPsyDragging) {
dropTargetRef.current = null;
setDropTarget(null);
}
}, [isPsyDragging]);
// ── Context menu state ──
const [ctxMenu, setCtxMenu] = useState<{ x: number; y: number; track: MiniTrackInfo; index: number } | null>(null);
// Announce to main window that we're mounted; it replies with a snapshot.
// Also re-announce on window focus: on Windows the mini is pre-created at
// app startup so the mount-time emit can race past main's bridge before
// it has attached its listener. Re-emitting on focus means every actual
// open of the mini (user clicks the player-bar icon) triggers a fresh
// sync regardless of startup ordering.
useEffect(() => {
emit('mini:ready', {}).catch(() => {});
const onFocus = () => { emit('mini:ready', {}).catch(() => {}); };
window.addEventListener('focus', onFocus);
return () => window.removeEventListener('focus', onFocus);
}, []);
// Mini is a separate WebKitGTK webview: Rust applies smooth-wheel per window.
// Re-send after auth persist hydrates so preloaded/hidden mini matches Settings.
useEffect(() => {
if (!IS_LINUX) return;
const apply = () => {
invoke('set_linux_webkit_smooth_scrolling', {
enabled: useAuthStore.getState().linuxWebkitKineticScroll,
}).catch(() => {});
};
apply();
return useAuthStore.persist.onFinishHydration(() => {
apply();
});
}, []);
// Restore the expanded window size on initial mount when the queue was
// open at the previous app close. Rust always builds the window at the
// collapsed size; without this we'd render queueOpen=true into a 180 px
// window. Brief jump from collapsed to expanded is unavoidable since
// localStorage only lives in JS.
useEffect(() => {
if (!queueOpen) return;
invoke('resize_mini_player', {
width: EXPANDED_SIZE.w,
height: readStoredExpandedHeight(),
minWidth: EXPANDED_MIN.w,
minHeight: EXPANDED_MIN.h,
}).catch(() => {});
// eslint-disable-next-line react-hooks/exhaustive-deps
}, []);
// Re-apply pin state on mount and whenever the window regains focus.
// After a Hide → Show cycle (which is what `open_mini_player` does on
// re-toggle) the WM often drops the always-on-top constraint silently;
// re-asserting it here means the user no longer has to click the pin
// button twice to make it stick.
useEffect(() => {
invoke('set_mini_player_always_on_top', { onTop: alwaysOnTop }).catch(() => {});
const reapply = () => {
if (alwaysOnTop) {
invoke('set_mini_player_always_on_top', { onTop: true }).catch(() => {});
}
};
window.addEventListener('focus', reapply);
return () => window.removeEventListener('focus', reapply);
}, [alwaysOnTop]);
// Keyboard: Space → toggle, ← / → → prev / next. Ignore when typing.
// Also honour the user-configured 'open-mini-player' shortcut so the
// same chord that opens the mini from main also closes it from here.
useEffect(() => {
const onKey = (e: KeyboardEvent) => {
const tgt = e.target as HTMLElement | null;
const tag = tgt?.tagName;
if (tag === 'INPUT' || tag === 'TEXTAREA' || tgt?.isContentEditable) return;
const openMiniBinding = useKeybindingsStore.getState().bindings['open-mini-player'];
if (matchInAppBinding(e, openMiniBinding)) {
e.preventDefault();
emit('shortcut:run-action', {
action: 'open-mini-player',
source: 'mini-window',
}).catch(() => {});
return;
}
if ((e.ctrlKey || e.metaKey) && (e.code === 'KeyZ' || e.key?.toLowerCase() === 'z')) {
e.preventDefault();
if (e.shiftKey) {
emit('mini:redo-queue', {}).catch(() => {});
} else {
emit('mini:undo-queue', {}).catch(() => {});
}
return;
}
if (e.key === ' ' || e.code === 'Space') {
e.preventDefault();
emit('shortcut:run-action', {
action: 'play-pause',
source: 'mini-window',
}).catch(() => {});
} else if (e.key === 'ArrowRight') {
emit('shortcut:run-action', {
action: 'next',
source: 'mini-window',
}).catch(() => {});
} else if (e.key === 'ArrowLeft') {
emit('shortcut:run-action', {
action: 'prev',
source: 'mini-window',
}).catch(() => {});
}
};
window.addEventListener('keydown', onKey);
return () => window.removeEventListener('keydown', onKey);
}, []);
// Subscribe to state + progress from the main window / Rust.
useEffect(() => {
const unSync = listen<MiniSyncPayload>('mini:sync', (e) => {
setState(e.payload);
if (e.payload.track?.duration) setDuration(e.payload.track.duration);
if (typeof e.payload.volume === 'number') setVolumeState(e.payload.volume);
});
const unProgress = listen<ProgressPayload>('audio:progress', (e) => {
if (hiddenRef.current || window.__psyHidden) return;
setCurrentTime(e.payload.current_time);
if (e.payload.duration > 0) setDuration(e.payload.duration);
});
const unEnded = listen('audio:ended', () => setCurrentTime(0));
return () => {
unSync.then(fn => fn()).catch(() => {});
unProgress.then(fn => fn()).catch(() => {});
unEnded.then(fn => fn()).catch(() => {});
if (ticker.current) window.clearInterval(ticker.current);
};
}, []);
const control = (action: MiniControlAction) => emit('mini:control', action).catch(() => {});
const handleVolumeChange = (v: number) => {
const clamped = Math.max(0, Math.min(1, v));
setVolumeState(clamped);
emit('mini:set-volume', { value: clamped }).catch(() => {});
};
const toggleMute = () => {
handleVolumeChange(volume === 0 ? 1 : 0);
};
// Position the portaled volume popover relative to its trigger button.
// Auto-flip above when there is not enough room below (mini window is short).
const updateVolumePopStyle = () => {
if (!volumeBtnRef.current) return;
const rect = volumeBtnRef.current.getBoundingClientRect();
const MARGIN = 6;
const POP_W = 40;
const POP_H = 150;
const spaceBelow = window.innerHeight - rect.bottom - MARGIN;
const spaceAbove = rect.top - MARGIN;
const useAbove = spaceBelow < POP_H && spaceAbove > spaceBelow;
const left = Math.min(
Math.max(rect.left + rect.width / 2 - POP_W / 2, 6),
window.innerWidth - POP_W - 6,
);
setVolumePopStyle({
position: 'fixed',
left,
width: POP_W,
...(useAbove
? { bottom: window.innerHeight - rect.top + MARGIN }
: { top: rect.bottom + MARGIN }),
zIndex: 99998,
});
};
useLayoutEffect(() => {
if (!volumeOpen) return;
updateVolumePopStyle();
}, [volumeOpen]);
useEffect(() => {
if (!volumeOpen) return;
const onReposition = () => updateVolumePopStyle();
window.addEventListener('resize', onReposition);
window.addEventListener('scroll', onReposition, true);
return () => {
window.removeEventListener('resize', onReposition);
window.removeEventListener('scroll', onReposition, true);
};
}, [volumeOpen]);
// Close the volume popover on outside click / Escape. The popover is now
// portaled, so check both the trigger button and the popover ref.
useEffect(() => {
if (!volumeOpen) return;
const onDown = (e: MouseEvent) => {
const target = e.target as Node;
if (
!volumeBtnRef.current?.contains(target) &&
!volumePopRef.current?.contains(target)
) setVolumeOpen(false);
};
const onKey = (e: KeyboardEvent) => {
if (e.key === 'Escape') setVolumeOpen(false);
};
document.addEventListener('mousedown', onDown);
document.addEventListener('keydown', onKey);
return () => {
document.removeEventListener('mousedown', onDown);
document.removeEventListener('keydown', onKey);
};
}, [volumeOpen]);
const toggleOnTop = async () => {
const next = !alwaysOnTop;
setAlwaysOnTop(next);
try { await invoke('set_mini_player_always_on_top', { onTop: next }); } catch {}
};
const closeMini = async () => {
try { await invoke('close_mini_player'); } catch {}
};
const showMain = () => invoke('show_main_window').catch(() => {});
const toggleQueue = async () => {
const next = !queueOpen;
// Capture the current expanded height before collapsing so the next
// open restores it. Read window.innerHeight directly — it matches the
// logical inner size that resize_mini_player set previously.
if (!next) {
const h = Math.round(window.innerHeight);
if (h >= EXPANDED_MIN.h) {
try { localStorage.setItem(EXPANDED_H_KEY, String(h)); } catch {}
}
}
setQueueOpen(next);
try { localStorage.setItem(QUEUE_OPEN_KEY, next ? '1' : '0'); } catch {}
const targetH = next ? readStoredExpandedHeight() : COLLAPSED_SIZE.h;
const targetW = next ? EXPANDED_SIZE.w : COLLAPSED_SIZE.w;
const min = next ? EXPANDED_MIN : COLLAPSED_MIN;
try {
await invoke('resize_mini_player', {
width: targetW,
height: targetH,
minWidth: min.w,
minHeight: min.h,
});
} catch {}
};
const jumpTo = (index: number) => emit('mini:jump', { index }).catch(() => {});
// Listen for psy-drop on the queue. Only handles `queue_reorder` payloads
// since the mini player has no external drag sources. `queueOpen` must be
// in deps because the wrap (and thus queueScrollRef.current) only mounts
// when the queue is expanded — without it the ref is null on first run
// and the listener never attaches.
useEffect(() => {
if (!queueOpen) return;
const el = queueScrollRef.current;
if (!el) return;
const onPsyDrop = (e: Event) => {
const detail = (e as CustomEvent).detail;
if (!detail?.data) return;
let parsed: any = null;
try { parsed = JSON.parse(detail.data); } catch { return; }
const tgt = dropTargetRef.current;
dropTargetRef.current = null;
setDropTarget(null);
if (parsed.type !== 'queue_reorder') return;
const fromIdx = parsed.index as number;
psyDragFromIdxRef.current = null;
const queueLen = usePlayerStore.getState().queue.length || state.queue.length;
const insertIdx = tgt
? (tgt.before ? tgt.idx : tgt.idx + 1)
: queueLen;
if (fromIdx === insertIdx || fromIdx === insertIdx - 1) return;
// Adjust target index if removing the source first shifts later items.
const adjusted = fromIdx < insertIdx ? insertIdx - 1 : insertIdx;
if (fromIdx === adjusted) return;
emit('mini:reorder', { from: fromIdx, to: adjusted }).catch(() => {});
};
el.addEventListener('psy-drop', onPsyDrop);
return () => el.removeEventListener('psy-drop', onPsyDrop);
}, [queueOpen, state.queue.length]);
// Drop outside the mini queue strip → remove (same UX as main QueuePanel).
useEffect(() => {
if (!queueOpen) return;
const onDocPsyDrop = (e: Event) => {
const d = (e as CustomEvent<{ data?: string; clientX?: number; clientY?: number }>).detail;
if (!d?.data) return;
const cx = d.clientX;
const cy = d.clientY;
if (typeof cx !== 'number' || typeof cy !== 'number') return;
let parsed: { type?: string; index?: number } | null = null;
try {
parsed = JSON.parse(d.data);
} catch {
return;
}
if (parsed?.type !== 'queue_reorder' || typeof parsed.index !== 'number') return;
const wrap = miniQueueWrapRef.current;
if (!wrap) return;
const r = wrap.getBoundingClientRect();
const inside =
cx >= r.left && cx <= r.right && cy >= r.top && cy <= r.bottom;
if (inside) return;
psyDragFromIdxRef.current = null;
dropTargetRef.current = null;
setDropTarget(null);
emit('mini:remove', { index: parsed.index }).catch(() => {});
};
document.addEventListener('psy-drop', onDocPsyDrop);
return () => document.removeEventListener('psy-drop', onDocPsyDrop);
}, [queueOpen]);
// Auto-scroll the current track into view when the queue expands.
useEffect(() => {
if (!queueOpen) return;
const el = queueScrollRef.current?.querySelector<HTMLElement>('.mini-queue__item--current');
el?.scrollIntoView({ block: 'nearest' });
requestAnimationFrame(() => {
queueScrollRef.current?.dispatchEvent(new Event('scroll', { bubbles: false }));
});
}, [queueOpen, state.queueIndex]);
const { track, isPlaying } = state;
const miniCoverSrc = useMemo(
() => (track?.coverArt ? buildCoverArtUrl(track.coverArt, 300) : ''),
[track?.coverArt],
);
const miniCoverKey = useMemo(
() => (track?.coverArt ? coverArtCacheKey(track.coverArt, 300) : ''),
[track?.coverArt],
);
const progress = duration > 0 ? Math.min(100, (currentTime / duration) * 100) : 0;
return (
<div className="mini-player-shell">
<div
className={`mini-player__titlebar${!IS_LINUX ? ' mini-player__titlebar--mac' : ''}`}
{...(!IS_LINUX ? {} : { 'data-tauri-drag-region': true })}
>
{IS_LINUX ? (
<span className="mini-player__titlebar-title" data-tauri-drag-region>
{track?.title ?? 'Psysonic Mini'}
</span>
) : (
// macOS/Windows already render a native titlebar with the window
// title + close button; we just need a flexible spacer so the
// action buttons sit right.
<span className="mini-player__titlebar-spacer" />
)}
<button
type="button"
className={`mini-player__titlebar-btn${alwaysOnTop ? ' mini-player__titlebar-btn--active' : ''}`}
onClick={toggleOnTop}
data-tauri-drag-region="false"
data-tooltip={alwaysOnTop ? t('miniPlayer.pinOff') : t('miniPlayer.pinOnTop')}
aria-label={alwaysOnTop ? t('miniPlayer.pinOff') : t('miniPlayer.pinOnTop')}
>
{alwaysOnTop ? <Pin size={13} /> : <PinOff size={13} />}
</button>
<button
type="button"
className="mini-player__titlebar-btn"
onClick={showMain}
data-tauri-drag-region="false"
data-tooltip={t('miniPlayer.openMainWindow')}
aria-label={t('miniPlayer.openMainWindow')}
>
<Maximize2 size={13} />
</button>
{/* macOS + Windows already provide Close via the native titlebar —
skip the duplicate so the in-app titlebar stays minimal. */}
{IS_LINUX && (
<button
type="button"
className="mini-player__titlebar-btn mini-player__titlebar-btn--close"
onClick={closeMini}
data-tauri-drag-region="false"
data-tooltip={t('miniPlayer.close')}
aria-label={t('miniPlayer.close')}
>
<X size={13} />
</button>
)}
</div>
<div className={`mini-player${queueOpen ? ' mini-player--queue-open' : ''}`}>
<div className="mini-player__meta">
<div className="mini-player__art">
{track?.coverArt ? (
<CachedImage
src={miniCoverSrc}
cacheKey={miniCoverKey}
alt={track.album}
/>
) : (
<div className="mini-player__art-fallback" />
)}
</div>
<div className="mini-player__meta-text" data-tauri-drag-region="false">
<div className="mini-player__title" title={track?.title}>
{track?.title ?? '—'}
</div>
{track?.artist && (
<div className="mini-player__artist" title={track.artist}>{track.artist}</div>
)}
{track?.album && (
<div className="mini-player__album" title={track.album}>{track.album}</div>
)}
{track?.year && (
<div className="mini-player__year">{track.year}</div>
)}
</div>
</div>
<div className="mini-player__toolbar" data-tauri-drag-region="false">
<div className="mini-player__volume-wrap">
<button
ref={volumeBtnRef}
type="button"
className={`mini-player__tool${volumeOpen ? ' mini-player__tool--active' : ''}`}
onClick={() => setVolumeOpen(v => !v)}
onContextMenu={(e) => { e.preventDefault(); toggleMute(); }}
data-tauri-drag-region="false"
data-tooltip={volume === 0 ? t('player.volume') : `${t('player.volume')} ${Math.round(volume * 100)}%`}
aria-label={t('player.volume')}
>
{volume === 0 ? <VolumeX size={13} /> : <Volume2 size={13} />}
</button>
{volumeOpen && createPortal(
<div
ref={volumePopRef}
className="mini-player__volume-popover"
style={volumePopStyle}
data-tauri-drag-region="false"
>
<span className="mini-player__volume-pct">{Math.round(volume * 100)}%</span>
<div
className="mini-player__volume-bar"
role="slider"
aria-label={t('player.volume')}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={Math.round(volume * 100)}
onMouseDown={(e) => {
const target = e.currentTarget;
const setFromY = (clientY: number) => {
const rect = target.getBoundingClientRect();
const ratio = 1 - (clientY - rect.top) / rect.height;
handleVolumeChange(ratio);
};
setFromY(e.clientY);
const onMove = (me: MouseEvent) => setFromY(me.clientY);
const onUp = () => {
document.removeEventListener('mousemove', onMove);
document.removeEventListener('mouseup', onUp);
};
document.addEventListener('mousemove', onMove);
document.addEventListener('mouseup', onUp);
}}
onWheel={(e) => {
e.preventDefault();
handleVolumeChange(volume + (e.deltaY > 0 ? -0.05 : 0.05));
}}
>
<div
className="mini-player__volume-bar-fill"
style={{ height: `${Math.round(volume * 100)}%` }}
/>
</div>
</div>,
document.body,
)}
</div>
<button
type="button"
className="mini-player__tool"
onClick={() => emit('mini:shuffle').catch(() => {})}
disabled={state.queue.length < 2}
data-tauri-drag-region="false"
data-tooltip={t('queue.shuffle')}
aria-label={t('queue.shuffle')}
>
<Shuffle size={13} />
</button>
<span className="mini-player__toolbar-sep" aria-hidden />
<button
type="button"
className={`mini-player__tool${state.gaplessEnabled ? ' mini-player__tool--active' : ''}`}
onClick={() => emit('mini:set-gapless', { value: !state.gaplessEnabled }).catch(() => {})}
data-tauri-drag-region="false"
data-tooltip={t('queue.gapless')}
aria-label={t('queue.gapless')}
>
<MoveRight size={13} />
</button>
<button
type="button"
className={`mini-player__tool${state.crossfadeEnabled ? ' mini-player__tool--active' : ''}`}
onClick={() => emit('mini:set-crossfade', { value: !state.crossfadeEnabled }).catch(() => {})}
data-tauri-drag-region="false"
data-tooltip={t('queue.crossfade')}
aria-label={t('queue.crossfade')}
>
<Waves size={13} />
</button>
<button
type="button"
className={`mini-player__tool${state.infiniteQueueEnabled ? ' mini-player__tool--active' : ''}`}
onClick={() => emit('mini:set-infinite-queue', { value: !state.infiniteQueueEnabled }).catch(() => {})}
data-tauri-drag-region="false"
data-tooltip={t('queue.infiniteQueue')}
aria-label={t('queue.infiniteQueue')}
>
<InfinityIcon size={13} />
</button>
<span className="mini-player__toolbar-sep" aria-hidden />
<button
type="button"
className={`mini-player__tool${queueOpen ? ' mini-player__tool--active' : ''}`}
onClick={toggleQueue}
data-tauri-drag-region="false"
data-tooltip={queueOpen ? t('miniPlayer.hideQueue') : t('miniPlayer.showQueue')}
aria-label={queueOpen ? t('miniPlayer.hideQueue') : t('miniPlayer.showQueue')}
>
<ListMusic size={13} />
</button>
</div>
{queueOpen && (
<OverlayScrollArea
wrapRef={miniQueueWrapRef}
viewportRef={queueScrollRef}
className="mini-queue-wrap"
viewportClassName="mini-queue"
measureDeps={[queueOpen, state.queue.length]}
railInset="mini"
viewportScrollBehaviorAuto={isReorderDrag}
onMouseMove={(e) => {
if (!isReorderDrag || !queueScrollRef.current) return;
const items = queueScrollRef.current.querySelectorAll<HTMLElement>('[data-mq-idx]');
for (let i = 0; i < items.length; i++) {
const r = items[i].getBoundingClientRect();
if (e.clientY >= r.top && e.clientY <= r.bottom) {
const before = e.clientY < r.top + r.height / 2;
const idx = parseInt(items[i].dataset.mqIdx!, 10);
const t = { idx, before };
dropTargetRef.current = t;
setDropTarget(t);
return;
}
}
dropTargetRef.current = null;
setDropTarget(null);
}}
>
{state.queue.length === 0 ? (
<div className="mini-queue__empty">{t('miniPlayer.emptyQueue')}</div>
) : (
state.queue.map((t, i) => {
let dragStyle: React.CSSProperties = {};
if (isReorderDrag && psyDragFromIdxRef.current === i) {
dragStyle = { opacity: 0.4 };
} else if (isReorderDrag && dropTarget?.idx === i) {
dragStyle = dropTarget.before
? { boxShadow: 'inset 0 2px 0 var(--accent)' }
: { boxShadow: 'inset 0 -2px 0 var(--accent)' };
}
return (
<button
key={`${t.id}-${i}`}
data-mq-idx={i}
className={`mini-queue__item${i === state.queueIndex ? ' mini-queue__item--current' : ''}${ctxMenu?.index === i ? ' mini-queue__item--ctx' : ''}`}
onClick={() => jumpTo(i)}
onContextMenu={(e) => {
e.preventDefault();
setCtxMenu({ x: e.clientX, y: e.clientY, track: t, index: i });
}}
onMouseDown={(e) => {
if (e.button !== 0) return;
// Don't start drag while a click would also be valid —
// the threshold check below upgrades to a drag once
// the pointer leaves the deadband.
const startX = e.clientX;
const startY = e.clientY;
const onMove = (me: MouseEvent) => {
if (Math.abs(me.clientX - startX) > 5 || Math.abs(me.clientY - startY) > 5) {
document.removeEventListener('mousemove', onMove);
document.removeEventListener('mouseup', onUp);
psyDragFromIdxRef.current = i;
startDrag(
{ data: JSON.stringify({ type: 'queue_reorder', index: i }), label: t.title },
me.clientX,
me.clientY,
);
}
};
const onUp = () => {
document.removeEventListener('mousemove', onMove);
document.removeEventListener('mouseup', onUp);
};
document.addEventListener('mousemove', onMove);
document.addEventListener('mouseup', onUp);
}}
style={dragStyle}
>
<span className="mini-queue__num">{i + 1}</span>
<div className="mini-queue__meta">
<div className="mini-queue__title">{t.title}</div>
<div className="mini-queue__artist">{t.artist}</div>
</div>
</button>
);
})
)}
</OverlayScrollArea>
)}
<div className="mini-player__bottom" data-tauri-drag-region="false">
<div className="mini-player__controls">
<button className="mini-player__btn" onClick={() => control('prev')} data-tauri-drag-region="false">
<SkipBack size={16} />
</button>
<button className="mini-player__btn mini-player__btn--primary" onClick={() => control('toggle')} data-tauri-drag-region="false">
{isPlaying ? <Pause size={18} /> : <Play size={18} />}
</button>
<button className="mini-player__btn" onClick={() => control('next')} data-tauri-drag-region="false">
<SkipForward size={16} />
</button>
</div>
<div className="mini-player__progress">
<div className="mini-player__progress-time">{fmt(currentTime)}</div>
<div className="mini-player__progress-track">
<div className="mini-player__progress-fill" style={{ width: `${progress}%` }} />
</div>
<div className="mini-player__progress-time">{fmt(duration)}</div>
</div>
</div>
{ctxMenu && (
<MiniContextMenu
x={ctxMenu.x}
y={ctxMenu.y}
track={ctxMenu.track}
index={ctxMenu.index}
onClose={() => setCtxMenu(null)}
/>
)}
</div>
</div>
);
}