Commit Graph

802 Commits

Author SHA1 Message Date
Frank Stellmacher 4c64844349 refactor(player): E.18 — extract three transport-coordination modules (#581)
Cluster of three small thematically-related cuts in one PR (per the new
'cluster, don't single-shot' convention):

  - `src/store/seekTargetState.ts` — the seek-target guard (`seekTarget`,
    `seekTargetSetAt`, `SEEK_TARGET_GUARD_TIMEOUT_MS`, set/clear/get
    accessors) that suppresses stale Rust progress ticks until the
    engine catches up to the requested position
  - `src/store/togglePlayLock.ts` — the 300 ms double-click cooldown
    behind a `tryAcquireTogglePlayLock()` helper that auto-releases on
    a timer (collapses the three-line inline pattern in `togglePlay`)
  - `src/store/loudnessReseed.ts` — the full `reseedLoudnessForTrackId`
    pipeline (gen-bump → cache + backfill wipe → state reset → server
    row delete → forced seed enqueue), pulled out of playerStore as a
    single async helper

All three were file-private; no caller-side changes outside
playerStore's own imports. The progress handler's seek-guard branch is
now ~3 lines shorter and reads through accessors. `togglePlay` collapses
to one guard check.

24 tests across the three modules pin the API contracts.

playerStore 3189 → 3139 LOC.
2026-05-12 15:23:40 +02:00
Frank Stellmacher 9029ab8ec5 refactor(player): E.17 — extract stream-cache-to-hot-cache promoter (#580)
`promoteCompletedStreamToHotCache` — wraps the `promote_stream_cache_to_hot_cache`
Rust IPC, forwards the resolved path + size into `useHotCacheStore` as a
`'stream-promote'` entry — moves into `src/store/promoteStreamCache.ts`.
File-private with four call sites; no caller-side changes outside
playerStore's own import.

9 focused tests pin the payload shape (incl. the `'mp3'` suffix fallback
and the null customDir pass-through), the success path that records the
entry, the early-returns for null / empty path, the `size || 0` fallback,
and the silent error swallow.

playerStore 3207 → 3189 LOC.
2026-05-12 15:02:46 +02:00
Frank Stellmacher 3a99be4daa refactor(player): E.16 — extract gapless-preload coordination state (#579)
Three coordinating mutables move into `src/store/gaplessPreloadState.ts`
behind a thin API:

  - `gaplessPreloadingId` / `bytePreloadingId` — guards so the runtime
    doesn't fire a chain-/byte-preload twice for the same id
  - `lastGaplessSwitchTime` — timestamp used by the 500–600 ms
    ghost-IPC suppression guards in `handleAudioEnded` and `playTrack`

Public API: `get…` / `set…` accessors plus `clearPreloadingIds`
(atomic clear of both guards — collapses three `= null; = null;`
duplications) and `markGaplessSwitch` (`Date.now()` stamp). The
mutables are no longer reachable from outside the module.

13 focused tests pin the get/set round-trips, independence between
the two guards, the atomic clear, and the timestamp progression.

playerStore 3208 → 3207 LOC (small delta because the `= null; = null;`
inlines compress to single `clearPreloadingIds()` calls but the
module itself adds the accessor functions to the import list).
2026-05-12 14:53:37 +02:00
Frank Stellmacher 2ad0be6a71 refactor(player): E.15 — extract server queue sync into module (#578)
The server-side queue persistence (Subsonic `savePlayQueue`) helpers
move into `src/store/queueSync.ts`:

  - `syncQueueToServer` — 5-second debounce for rapid edits
  - `flushQueueSyncToServer` — immediate flush (heartbeat, pause,
    app close)
  - `flushPlayQueuePosition` — exported wrapper that reads the live
    playerStore queue + playback-progress current-time, skips radio
    sessions
  - `getLastQueueHeartbeatAt` — accessor the 15-second heartbeat
    throttle in `handleAudioProgress` reads

The two timer/heartbeat mutables (`syncTimeout`, `lastQueueHeartbeatAt`)
are no longer reachable from outside the module. `flushPlayQueuePosition`
is re-exported from playerStore so TauriEventBridge + the persistence
characterization test keep their existing imports.

13 focused tests pin the debounce window, the 1000-id queue cap, the
cancel-on-immediate-flush behaviour, the no-op guards (empty queue /
null currentTrack / radio session), and the heartbeat-timestamp
contract.

playerStore 3238 → 3208 LOC.
2026-05-12 14:43:53 +02:00
Frank Stellmacher 08d098d5aa refactor(player): E.14 — extract loudness-backfill-window helpers (#577)
The `LOUDNESS_BACKFILL_WINDOW_AHEAD` constant, the predicate
`isTrackInsideLoudnessBackfillWindow`, and the id-list collector
`collectLoudnessBackfillWindowTrackIds` move into
`src/store/loudnessBackfillWindow.ts`.

`isTrackInsideLoudnessBackfillWindow` was rewritten to be pure — it
now takes the queue / queueIndex / currentTrack as explicit
parameters instead of reading `usePlayerStore.getState()` internally.
The one call site in `refreshLoudnessForTrack` reads state once and
passes it through. Net: zero behaviour change, clearer test surface
(no store mocks), no top-level coupling back to playerStore.

`prefetchLoudnessForEnqueuedTracks` stays in playerStore — it calls
`refreshLoudnessForTrack` which lives there too.

13 focused tests pin the window-slides-with-queueIndex contract, the
clamp at the end of the queue, the empty-input fallbacks, and the
duplicate collapse when currentTrack is also in the ahead range.

playerStore 3261 → 3238 LOC.
2026-05-12 14:36:55 +02:00
Frank Stellmacher c88649836e refactor(player): E.13 — extract loudness-backfill retry state (#576)
The two parallel maps that bound the per-track loudness backfill
retries (`analysisBackfillInFlightByTrackId`,
`analysisBackfillAttemptsByTrackId`) plus the `MAX_BACKFILL_ATTEMPTS_PER_TRACK`
constant and the `resetLoudnessBackfillStateForTrackId` reseed helper
move into `src/store/loudnessBackfillState.ts`. The new module exposes
a thin API:

  - `isBackfillInFlight` / `getBackfillAttempts` (reads)
  - `markBackfillInFlight(trackId, nextAttempt)` (atomic flag + counter)
  - `clearBackfillInFlight` (after promise settles)
  - `resetBackfillAttempts` (after refresh-hit)
  - `resetLoudnessBackfillStateForTrackId` (full reset across both id forms)

playerStore's five direct-access sites inside `refreshLoudnessForTrack`
become API calls; the mutables are no longer reachable from outside the
module. 13 focused tests pin atomicity, independence between tracks,
the partial-clear shapes (flag-only / counter-only), and the two-form
reseed expansion.

playerStore 3263 → 3261 LOC (small line delta because the inflight
flag + counter setup collapses to one call but the reset helper is no
longer inline).
2026-05-12 14:29:33 +02:00
Frank Stellmacher 85df3e42c1 refactor(player): E.12 — extract skip-to-1★ helper (#575)
`applySkipStarOnManualNext` — the helper that records a manual `next()`
into the per-track skip counter and auto-rates the track 1★ once the
configured threshold crosses — moves into `src/store/skipStarRating.ts`.
File-private with one call site; no caller-side changes outside
playerStore's own import.

10 focused tests pin each early-return branch (manual=false, null
track, threshold not crossed, recordSkipStarManualAdvance returning
null, already-rated via override / queue / passed-track) plus the
happy path that calls setRating(1) + the state update for the queue,
currentTrack, and override map. Promise rejections are verified to
be swallowed.

playerStore 3291 → 3263 LOC.
2026-05-12 14:22:38 +02:00
Frank Stellmacher ddead24678 refactor(player): E.11 — extract two playback-coordination helpers (#574)
Two small file-private helpers move into dedicated modules under
src/store/:

- `waveformRefreshGen.ts` — the per-track generation counter that
  guards against applying a stale waveform read after the cache was
  invalidated. Exposes `bumpWaveformRefreshGen` (existing) +
  `getWaveformRefreshGen` (new accessor that replaces the two direct
  reads at `refreshWaveformForTrack`).
- `hotCacheTouch.ts` — `touchHotCacheOnPlayback` with its empty-id
  guards, called from every `audio_play` entry point.

Both file-private; no caller-side changes outside playerStore's own
imports. 8 focused tests pin the generation-increment + isolation
contract and the touch helper's empty-id guards.

playerStore 3302 → 3291 LOC.
2026-05-12 14:14:50 +02:00
Frank Stellmacher 86b13dd4d0 refactor(player): E.10 — extract normalization-IPC deduplicators (#573)
`invokeAudioSetNormalizationDeduped` (450 ms window for
`audio_set_normalization`) and `invokeAudioUpdateReplayGainDeduped`
(250 ms window for `audio_update_replay_gain`, with LUFS-target /
pre-trim implicitly contributing to the dedupe key) move into
`src/store/normalizationIpcDedupe.ts` along with their four
"last-invoked" mutables.

File-private throughout; three internal call sites become plain
imports. 11 focused tests cover the window-boundary behaviour, the
payload-field sensitivity, the engine-mode key contribution
(re-fires when LUFS target changes even with identical gain), and
the null / NaN serialization.

playerStore 3369 → 3302 LOC.
2026-05-12 14:07:44 +02:00
Frank Stellmacher 89bf7e2364 refactor(player): E.9 — extract scheduled pause/resume timer lifecycle (#572)
Two timer mutables (`scheduledPauseTimer`, `scheduledResumeTimer`) plus
the three clear helpers move into `src/store/scheduleTimers.ts`. The
module also gains `schedulePauseTimer(delayMs, onFire)` /
`scheduleResumeTimer(delayMs, onFire)` so callers no longer need to do
the `window.setTimeout(...) as unknown as number` cast or null the
handle inside the fire callback — the module auto-clears its own
reference before invoking the user callback.

`schedulePauseIn` / `scheduleResumeIn` store actions are now four lines
shorter each and don't reach into the timer mutables.

playerStore 3389 → 3369 LOC. 9 focused tests cover schedule + fire +
clear + replace-on-reschedule + independence between the two timers.
2026-05-12 14:01:36 +02:00
Frank Stellmacher 18b88e3ae0 refactor(player): E.8 — extract loudness-gain cache encapsulation (#571)
The two parallel maps (`cachedLoudnessGainByTrackId`,
`stableLoudnessGainByTrackId`) plus their helpers
(`isReplayGainActive`, `loudnessCacheStateKeysForTrackId`,
`clearLoudnessCacheStateForTrackId`, `loudnessGainDbForEngineBind`)
move into `src/store/loudnessGainCache.ts`. The new module exposes a
thin API:

  - `getCachedLoudnessGain` / `setCachedLoudnessGain`
  - `hasStableLoudness` / `markLoudnessStable` (atomic set + stable)
  - `forgetLoudnessGain` (single-key delete) vs
    `clearLoudnessCacheStateForTrackId` (two-form delete)
  - existing names kept for `isReplayGainActive`,
    `loudnessGainDbForEngineBind`, `loudnessCacheStateKeysForTrackId`

playerStore's seven direct-access sites (delete pairs, set-pair, stable
flag check, cached read, neighbour-cache write) become API calls — the
mutables are no longer reachable from outside the module.

All helpers were file-private; no caller-side changes outside
playerStore's own imports. 22 focused tests pin the API surface including
the partial-vs-stable visibility split and the two delete-shape variants.

playerStore 3415 → 3389 LOC.
2026-05-12 13:54:41 +02:00
Frank Stellmacher a1d7cf330d refactor(player): E.7 — extract two small file-private helpers (#570)
`emitNormalizationDebug` (debug-mode trace forwarder, 15+ internal call
sites) and `isInOrbitSession` (Orbit-active guard used by next() and the
async fallback paths to suppress local queue extensions, 5 call sites)
move into dedicated modules under src/store/. Both were file-private —
no caller-side changes outside playerStore's own imports.

playerStore 3434 → 3415 LOC.
2026-05-12 12:35:01 +02:00
Frank Stellmacher 81b161a418 refactor(player): E.6 — extract deriveNormalizationSnapshot into module (#569)
`deriveNormalizationSnapshot` — the loudness / replaygain / off branch
that the runtime uses to compute the normalization fields on every track
switch and queue rewrite — moves into src/store/normalizationSnapshot.ts.
File-private, four internal call sites updated to import from the new
module. Adds 8 focused tests pinning each branch (off, loudness with
target LUFS, replaygain enabled with tag + pre-gain, replaygain enabled
with fallback) plus neighbour-track context for album-mode resolution.

playerStore 3470 → 3434 LOC.
2026-05-12 12:21:51 +02:00
Frank Stellmacher b68bddd034 refactor(player): E.5 — extract playback-URL routing into module (#568)
Three file-private helpers + their shared module-scoped track id move
into src/store/playbackUrlRouting.ts: recordEnginePlayUrl,
playbackSourceHintForResolvedUrl, shouldRebindPlaybackToHotCache. The
`lastOpenedWithHttpTrackId` mutable goes with them — only those three
read it. No external callers, no re-exports needed.

Adds 12 focused tests covering the source-kind classifier
(stream / hot / offline), the rebind decision across stream:-prefix
forms, the empty-serverId / un-recorded edge cases, and the
test-only reset helper.

playerStore 3490 → 3470 LOC.
2026-05-12 12:07:30 +02:00
Frank Stellmacher 5b89051817 refactor(player): E.4 — extract playback-progress pub/sub into module (#567)
The high-frequency PlaybackProgressSnapshot channel — type, mutable
snapshot, listener Set, emit/get/subscribe — moves into a dedicated
src/store/playbackProgress.ts. playerStore re-exports the public 3
(getPlaybackProgressSnapshot, subscribePlaybackProgress, the type) so
the 5+ external callers (PlayerBar, FullscreenPlayer, WaveformSeek,
LyricsPane, MobilePlayerView, TauriEventBridge) keep their existing
imports.

Direct unit tests pin the delta short-circuit (`currentTime <0.005`,
`progress/buffered <0.0002`) that keeps idle CPU bounded. The
end-to-end Tauri-event drive path remains covered by the existing
playerStore.progress characterization test (unchanged).

playerStore 3516 → 3490 LOC.
2026-05-12 11:58:17 +02:00
Frank Stellmacher d24514d67e refactor(player): E.3 — extract waveform/normalization/seek pure helpers (#566)
Three small tranches out of playerStore.ts:
- src/utils/waveformParse.ts — waveformBlobLenOk + coerceWaveformBins (the
  parser that handles number[] / Uint8Array / ArrayLike payloads Rust
  serializes as).
- src/utils/normalizationCompare.ts — normalizationAlmostEqual (tolerant
  null-aware dB comparison).
- src/utils/seekErrors.ts — isRecoverableSeekError (retry classifier for
  the Rust seek pipeline).

Each gets focused unit tests. All four were file-private, no external
callers — pure code move. playerStore 3556 → 3516 LOC.
2026-05-12 11:45:09 +02:00
Frank Stellmacher 1521e4ea8f refactor(player): E.2 — extract queue-undo machinery into queueUndo.ts (#565)
Move the bounded undo/redo stacks, snapshot factory, scroll-top reader
registry, and pending-scroll-top channel into a dedicated module under
src/store/. playerStore re-exports the three public APIs that QueuePanel
and the test harness already imported (registerQueueListScrollTopReader,
consumePendingQueueListScrollTop, _resetQueueUndoStacksForTest), so no
caller-side changes are needed.

The new module adds explicit push/pop accessors so the undo/redo store
actions stop reaching into module-scoped arrays directly. Inline
`pendingQueueListScrollTop = …` writes inside applyQueueHistorySnapshot
become `setPendingQueueListScrollTop(…)` calls — same effect, scoped
through the module.

PlayerState gets the `export` keyword so queueUndo.ts can type its
state-shaped parameters.

playerStore.ts 3618 → 3576 LOC. queueUndo gains a focused test file
covering snapshot deep-cloning, the redo-stack invalidation on a fresh
undo push, max-size enforcement, and the scroll-top channel.

Pre-PR check: PASS.
2026-05-12 11:25:26 +02:00
Frank Stellmacher dcf3dd98e0 refactor(player): E.1 — extract queue-identity helpers to utils/ (#563)
Four pure helpers move out of playerStore: normalizeAnalysisTrackId,
sameQueueTrackId, queuesStructuralEqual, shallowCloneQueueTracks.
Adds focused unit tests for the stream:-prefix normalization and the
no-op detection that prevents unnecessary queue rewrites.

Behaviour preserved verbatim. playerStore 3618 → 3598 LOC.
2026-05-12 11:08:21 +02:00
Frank Stellmacher c0f2bc00dd refactor(app): Phase D — move TauriEventBridge into src/app/ (#561)
Final piece of the App.tsx slim-down. The `TauriEventBridge` component
— ZIP download progress, track-preview lifecycle, audio device
changed/reset, the full `cli:*` listener surface (audio-device-set,
instant-mix, library list/set, server list/set, search, player-command),
tray-icon visibility sync, in-app keybindings keydown handler, media
keys + tray actions, `shortcut:global-action` / `shortcut:run-action`,
seek-relative / seek-absolute / set-volume, the window:close-requested
+ app:force-quit flow (with the shared `performExit` Orbit teardown),
and the `psysonic --info` snapshot publisher — moves into
`src/app/TauriEventBridge.tsx`.

`MainApp` imports it from the new file. `App.tsx` is now 57 LOC: just
the `App()` default-export that branches between `MiniPlayerApp` and
`MainApp` after wiring the shared theme / font / track-preview
document attributes.

A.K.A. App.tsx 1453 → 57 LOC over Phase 2 (M0 + B.1 + B.2 + C.1 + C.2
+ D). Pure code move at every step — no behaviour change.

Pre-PR check: PASS (frontend tests, tsc, coverage gates, prod build,
backend tests, clippy, backend coverage gates).
2026-05-12 10:41:28 +02:00
Frank Stellmacher 796c7567ea refactor(app): Phase C.2 — move AppShell into src/app/AppShell.tsx (#560)
Companion to C.1. The full `AppShell` component — the persistent
sidebar / header / route host / queue-resizer / player-bar layout plus
its ~25 effects (tray-tooltip + title sync, Orbit role/phase body marker,
platform attribute, fullscreen tracking, music-folders + rating-support
probe, sidebar persistence, queue drag, WebKitGTK DnD/select-all
blockers, blur/hidden cosmetic-animation pause) — moves into
`src/app/AppShell.tsx` together with its three private helpers
(`readInitialSidebarCollapsed`, `persistSidebarCollapsed`,
`shouldSuppressQueueResizerMouseDown`). `MainApp` now imports `AppShell`
from the new file instead of the App.tsx re-export.

`App.tsx` 1232 → 560 LOC. What's left is the `TauriEventBridge` (~475
LOC, Phase D) plus the ~50-LOC `App()` default-export that splits
between `MiniPlayerApp` and `MainApp`. Imports that were AppShell-only
(Sidebar / PlayerBar / 9 components / 7 hooks / 3 platform helpers /
useOfflineStore / useConnectionStatus / useEqStore / usePerfProbeFlags /
useTranslation / useIsMobile / probeEntityRatingSupport / Suspense /
useCallback / useRef / useState / useLocation / getCurrentWindow's UI
use / ConnectionIndicator / LastfmIndicator / AppUpdater / TitleBar /
OrbitSessionBar / OrbitStartTrigger / useOrbitHost / useOrbitGuest /
cleanupOrphanedOrbitPlaylists / IS_MACOS / IS_WINDOWS / IS_LINUX /
APP_MAIN_SCROLL_VIEWPORT_ID / AppRoutes / lucide icons) all leave with
the component.

No behaviour change — pure code move + import-graph shuffle. Tests
unchanged; the existing AppShell behaviour is already covered indirectly
by the per-component tests it composes.

Pre-PR check: PASS (frontend tests, tsc, coverage gates, prod build,
backend tests, clippy, backend coverage gates).
2026-05-12 10:29:22 +02:00
Frank Stellmacher 2b1ad1542a refactor(app): Phase C.1 — extract AppRoutes + RequireAuth from App.tsx (#559)
Continues the App.tsx slim-down. Two pieces move out of the monolith:

- `src/app/AppRoutes.tsx` — the route table and its 32 lazy page imports.
  AppShell now renders `<AppRoutes />` inside the existing `<Suspense>`;
  the `perfFlags.disableMainRouteContentMount` placeholder stays in
  AppShell because that branch is a layout concern, not a routing one.
  `useIsMobile()` moves inside AppRoutes so the `/now-playing` mobile
  swap stays self-contained.

- `src/app/RequireAuth.tsx` — the 4-line auth guard, with a focused test
  that covers all three reject paths (no login, no active server id,
  empty server list) plus the happy path. MainApp imports it from the
  new file instead of routing through the App.tsx re-export.

Side-cleanup of imports that B.2 had already orphaned in App.tsx
(`version`, `initAudioListeners`, `lazy`, `Routes`, `Route`, `Navigate`,
`MobilePlayerView`).

`App.tsx` 1308 → 1232 LOC. `AppShell` stays in App.tsx for Phase C.2.

Pre-PR check: PASS (frontend tests, tsc, coverage gates, prod build,
backend tests, clippy, backend coverage gates).
2026-05-12 10:13:27 +02:00
Frank Stellmacher f09da2d2a3 refactor(app): Phase B.2 — split App() into MiniPlayerApp + MainApp (#557)
The 186-LOC default export shrinks to a thin window-kind switch with
shared document-attribute hooks. The mini-player tree and the main-app
tree each move into their own module under src/app/.

  - src/app/MiniPlayerApp.tsx (48 LOC):
      DragDropProvider + MiniPlayer + cross-window storage sync
  - src/app/MainApp.tsx (129 LOC):
      BrowserRouter + Routes + main-only lifecycle hooks
      (audio listeners, hot cache, global shortcuts, mini-player
      bridge, easter egg, scrollbar auto-hide)

AppShell + RequireAuth + TauriEventBridge are now named exports from
App.tsx so MainApp can compose them; Phase C/D will extract those into
their own modules.

App.tsx: 1453 -> 1308 LOC. Behaviour-preserving.
2026-05-12 02:08:39 +02:00
Frank Stellmacher 0cd8998dc9 refactor(app): Phase B.1 — extract pre-React bootstrap into src/app/ (#555)
main.tsx shrinks from 56 -> 17 LOC. New module surface:

  - src/app/windowKind.ts: cached getWindowKind() detector,
    replaces the global __PSY_WINDOW_LABEL__ string everywhere
  - src/app/bootstrap.ts: pushUserAgentToBackend +
    pushLoggingModeToBackend + runPreReactBootstrap orchestrator

App.tsx + playerStore.ts now read getWindowKind() instead of poking
window.__PSY_WINDOW_LABEL__ directly. Behaviour-preserving.
2026-05-12 01:39:39 +02:00
Frank Stellmacher d3a8160b37 refactor(player): M0 — extract pure helpers from playerStore.ts (#554)
Moves four self-contained helpers into src/utils/, each with co-located
characterization tests. playerStore re-exports them for the ~30 existing
call sites; Phase E will migrate those imports.

  - shuffleArray              (Fisher-Yates, generic)
  - resolveReplayGainDb       (track/album/auto mode resolution)
  - songToTrack               (Subsonic -> Track shape)
  - buildInfiniteQueueCandidates  (Instant-Mix top-up source)

playerStore.ts: 3732 -> 3618 LOC (-114).
2026-05-12 01:24:04 +02:00
Frank Stellmacher b3646daabd test(playerStore): miscellaneous actions push F1 toward the 50% floor (#550)
24 new tests covering the smaller action surfaces F1 / 2a-c skipped:

- setStarredOverride / setUserRatingOverride (per-id maps)
- openContextMenu / closeContextMenu (state + isOpen flip)
- openSongInfo / closeSongInfo (modal state)
- toggleQueue / setQueueVisible (visibility flip with persisted side effect)
- toggleFullscreen (boolean flip)
- setLastfmLoved (writes verbatim + caches under title::artist when track is
  set; does NOT cache without a track) + toggleLastfmLove (no-op without
  track or session-key; flips state + cache otherwise)
- setLastfmLovedForSong (caches under title::artist key)
- setProgress (currentTime + derived progress)
- stop (invokes audio_stop, resets playback bookkeeping)
- shuffleQueue (no-op when queue < 2; deterministic with mocked RNG,
  current track stays at queueIndex 0)
- shuffleUpcomingQueue (no-op when upcoming < 2; head + current untouched,
  upcoming tail shuffled)
- pruneUpcomingToCurrent (drops everything after queueIndex; clears the
  queue entirely when no current track; early return when queue is already
  empty)
- setRadioArtistId (does-not-throw smoke; no public getter for the
  module-level state it writes)

playerStore.ts coverage 40.48% -> 48.02% lines (functions 37.84% -> 50.34%).
Close to but not over the F1 50% line floor — the remaining ~2pp lives in
playTrack's async hot-cache/replay-gain body, which is the same surface PR
2c flagged for a separate follow-up. Not adding playerStore.ts to the gate
yet; staying out one more PR to see the number stabilise.

Frontend suite: 451 -> 475 tests (+24).
2026-05-11 23:48:25 +02:00
Frank Stellmacher 568f3aeb7d test(api): subsonic.ts async endpoint contracts (F3 follow-up) (#549)
39 new tests targeting the response normalization paths the F3 PR (#544)
deferred. Mocks axios at the module boundary; pins:

- api() helper envelope: unwrap subsonic-response on status=ok, throw
  "Invalid response" without envelope, throw the server message on
  status=failed, throw a generic on failed-without-message, propagate
  network failures.
- song-array vs single-object normalization paths:
  - getMusicDirectory normalizes child (object -> [object]), empty -> [].
  - getMusicIndexes flattens index -> artist arrays (object or array).
  - getMusicFolders coerces numeric ids to strings + defaults name.
  - getRandomSongs pass-through behaviour pinned (no normalization --
    Navidrome always returns the array form).
- collection-shape contracts: getAlbum splits { album, songs } + empty
  fallback when album.song is absent, getStarred returns empty arrays
  on missing starred2 / missing fields / pass-through arrays.
- single endpoint behaviours: getSong null on failure, getTopSongs []
  + slice to 5, getArtists flatten + empty, search whitespace-query
  short-circuit (no HTTP), getAlbumInfo2 null on error, ping
  true/false based on status.
- pingWithCredentials (explicit-URL path): full response (type +
  serverVersion + openSubsonic), http:// prepend when scheme missing,
  trailing-slash strip before /rest/ping.view, ok=false on any
  failure / status=failed, openSubsonic defaults to false when omitted.

subsonic.ts coverage 12.66% -> 31.87% lines (+19pp). The remaining
surface lives in niche endpoints (playlist mutations, statistics
overview/aggregates, internet radio CRUD, cover-art uploads, ratings
prefetch). Not gate-eligible yet; a follow-up could push to ~60% but
diminishing returns relative to other backlog items.

Frontend suite: 412 -> 451 tests (+39).
2026-05-11 23:41:08 +02:00
Frank Stellmacher 377675ae94 test(ui): MiniPlayer + FullscreenPlayer (§4.5 regression) (Phase F5c) (#548)
MiniPlayer.test.tsx (4): mounts without throwing, renders the
always-present titlebar controls (Pin + Open main window — Close is
Linux-only and lives on the manual smoke list per pick 4a), click on
Open main window / Close does not throw, clicking the Pin button
flips the alwaysOnTop label between "Unpin" and "Pin on top". Bridge
contract (mini:ready / mini:sync, geometry persistence) deferred to
B-tier phase B5 -- jsdom does not model two webviews.

FullscreenPlayer.test.tsx (9): renders the labelled Fullscreen Player
dialog + Close Fullscreen control. Control wiring: Close calls
onClose, Stop calls stop, Previous calls previous, Next calls next,
Repeat cycles via toggleRepeat.

§4.5 of the v2 plan -- useCachedUrl(coverUrl, coverKey, false)
regression. Mocks the CachedImage module so the call args are
observable. Pins:
  - the 500 px cover-art call passes opt=false (no fetchUrl fallback;
    prevents double crossfade fetchUrl -> blobUrl);
  - the 300 px art-box call passes opt=true (default behaviour).
A refactor that "tidies up" the useCachedUrl call sites would silently
regress the FS player cover; this test makes it loud.

Harness fix: vi.mock for @tauri-apps/api/event now returns an async
emit that resolves -- components chain .catch() on emit which crashed
on the bare vi.fn() return value during first-render useEffect.
Benefits any future component test that mounts something using emit.

Frontend suite: 399 -> 412 tests (+13). F5 (and Phases F0-F6) complete.
2026-05-11 23:24:40 +02:00
Frank Stellmacher 2c38db6ea6 test(ui): QueuePanel (§4.4 DnD regression) + PlayerBar (Phase F5b) (#547)
QueuePanel.test.tsx (8): empty-queue affordance, one row per queue track
with matching data-queue-idx, track titles render. Toolbar exposes
Shuffle queue / Save Playlist / Load Playlist / Copy queue share link /
Clear via aria-label; Shuffle is disabled when the queue has fewer than
2 tracks.

§4.4 of the v2 plan -- DnD architecture pin. Queue rows do NOT declare
draggable=true (no HTML5 native drag); the source file has no
dataTransfer.setData / dataTransfer.getData / onDragStart / onDrop JSX
usage; no application/json MIME anywhere. The project's psy-drop custom
event system sidesteps WebView2's text/plain-only restriction by
avoiding HTML5 DnD entirely -- a refactor that re-introduces native DnD
on the queue would silently break Windows.

PlayerBar.test.tsx (9): renders the labelled "Music Player" region.
Surfaces Previous Track / Play / Next Track / Repeat / Stop when a
track is loaded. The middle control flips between "Play" and "Pause"
based on isPlaying. Control wiring: clicking Play/Pause calls
togglePlay, Previous calls previous, Next calls next, Repeat cycles
off -> all -> one, Stop calls stop. The region landmark is still
rendered when no track is loaded.

Adds a generic scrollIntoView no-op stub in src/test/mocks/browser.ts --
jsdom does not implement it and QueuePanel's queueAutoScroll calls it
on mount with auto-advance enabled. Benefits any future component test
that touches scroll affordances.

Frontend suite: 382 -> 399 tests (+17).
2026-05-11 23:16:08 +02:00
Frank Stellmacher fae615fdb8 test(ui): ContextMenu + WaveformSeek behaviour pins (Phase F5a) (#546)
ContextMenu.test.tsx (11): renders nothing when closed, renders when
openContextMenu has run, closeContextMenu hides on next render. Song-type
shows Play Now / Play Next / Add to Queue; album-type shows Open Album
/ Play Next / Enqueue Album / Go to Artist; artist-type shows Start
Radio + share affordances; queue-item shows a Remove option the song
menu does not. Clicking an action calls the expected store method
(playNext, enqueue) and closes the menu. Escape on the menu closes it.

WaveformSeek.test.tsx (8): renders a canvas, cursor=default without
trackId (no-track-loaded affordance), cursor=pointer with a trackId.
Wheel guards: no seek without a trackId, no seek with duration=0. Wheel
commit wiring: 350 ms trailing debounce delays the seek call until
activity settles; rapid wheel events coalesce (fewer commits than
events). Mount + unmount completes without throwing.

Neither component joins the hot-path gate -- jsdom skips canvas drawing
and these files have large branch surfaces (ContextMenu has 13 menu
types, WaveformSeek has the animation loop + 11 seekbar styles) that
need behavioural smoke rather than line coverage. The tests cover the
contract the refactor must preserve; visual / interactive layers stay
on the manual smoke list.

Frontend suite: 363 -> 382 tests (+19).
2026-05-11 23:07:58 +02:00
Frank Stellmacher 6e646351ee test(previewStore): startPreview + main-player volume sync (Phase F4) (#545)
Adds 22 new tests on top of the existing 7 _on* / stopPreview ones.

startPreview happy path: invokes audio_preview_play with the configured
args (id, url, durationSec, startSec, volume) and stores the previewing
track + duration + reset elapsed / audioStarted. Short tracks
(duration <= previewDuration * 1.5) start at 0; longer tracks seek to
duration * trackPreviewStartRatio. Camel-case IPC keys pinned
(startSec / durationSec, not snake_case -- CLAUDE.md gotcha).

Cross-store guard tests: no-op when previews globally disabled, no-op
when disabled at the calling location, no-op while a host or guest is
inside any Orbit phase (active / joining / starting), falls through to
play when role is null (no session).

Same-id re-click: treats it as a stop -- audio_preview_stop fires,
audio_preview_play does not.

Failure path: engine invoke rejects -> store state rolls back
(previewingId / previewingTrack / audioStarted) and the error propagates
to the caller.

Loudness pre-attenuation folding: with normalizationEngine=loudness +
loudnessPreAnalysisAttenuationDb=-6 dB, volume is multiplied by
10^(-6/20). normalizationEngine=off keeps volume verbatim. Positive
pre-attenuation values are pulled to 0 by the Math.min(0, ...) guard.

Main-player volume sync side-effect (module-level
usePlayerStore.subscribe): pings audio_preview_set_volume when volume
changes during a preview, skips when no preview is active, skips when
the new value equals the prior value (subscription guard).

previewStore.ts coverage 33% -> 100% lines. Added to the hot-path gate.
Plus the typed `OrbitRole` is `'host' | 'guest'` (null when no session),
not 'idle' as a string -- minor type-correctness alignment.
2026-05-11 22:57:26 +02:00
Frank Stellmacher d2898ebaf6 test(api): URL builders + playback URL resolver + share link composition (Phase F3) (#544)
subsonic.contract.test.ts (21): parseSubsonicEntityStarRating (userRating
first then rating fallback, numeric-string coercion, undefined for null /
NaN / non-numeric), libraryFilterParams (empty without active server, empty
on "all" filter, returns musicFolderId on specific filter), getClient
(throws without a server, returns baseUrl + auth params, rotates token + salt
across calls), coverArtCacheKey (serverId:cover:id:size shape, "_" fallback
without active server, no ephemeral salt embedded -- stays cacheable),
buildStreamUrl (URL shape + Subsonic auth params: id u t s v=1.16.1
c=psysonic/* f=json, rotates t/s across calls so Rust matches by id, special
character ids encoded once not twice), buildCoverArtUrl (default size=256),
buildDownloadUrl (download.view path), trailing-slash + scheme handling on
base URL.

resolvePlaybackUrl.test.ts (15): precedence offline > hot-cache > stream
(first priority wins even when later sources also have the track), forwards
trackId + serverId to both stores. getPlaybackSourceKind for offline / hot
/ stream / engine-preload-hint cases. streamUrlTrackId parser (id from
stream.view query, null for non-stream URLs / no query / missing id, decodes
URL-encoded ids, manual-query fallback for relative paths).

copyEntityShareLink.test.ts (5): writes a psysonic2-prefixed payload that
round-trips, returns false without an active server, returns false on
empty / whitespace id, trims surrounding whitespace before encoding,
propagates clipboard-failure return.

Gate broadens with src/utils/resolvePlaybackUrl.ts (95.8 %) +
src/utils/copyEntityShareLink.ts (100 %). subsonic.ts at 12.7 % stays out
-- the URL-builder + parser surface this PR covers is the structural part;
the async API endpoints need axios mocking, deferred to a follow-up.
authStore.ts (79 %) and playerStore.ts (40 %) deferred-list comments
updated to reflect F2 + F1 actuals.
2026-05-11 22:51:29 +02:00
Frank Stellmacher ae23bf61eb test(authStore): characterize login + servers + persistence + settings (Phase F2) (#543)
login.test.ts: composed addServer -> setActiveServer -> setLoggedIn flow,
failed-login leaves prior state intact, addServer assigns unique ids,
setConnecting / setConnectionError independence, logout clears
isLoggedIn + musicFolders but keeps server entry, Last.fm session
(setLastfm / connectLastfm / disconnectLastfm contracts).

servers.test.ts: addServer / updateServer (patch by id, no-op on unknown),
setActiveServer (clears musicFolders), removeServer (non-active no-effect,
active picks newServers[0] fallback, last server -> null + isLoggedIn
false, cleans per-server bookkeeping maps), getActiveServer / getBaseUrl
selectors. Includes the gapless / crossfade mutex regression test from
the v2 plan section 4.3 -- callers clear the other flag before setting,
the setters themselves do NOT auto-clear (contract pin).

persistence.test.ts: hydration loads existing localStorage shape, defaults
missing fields, preserves saved values verbatim. Robust to corrupt JSON
and missing top-level state. onRehydrate migrations: clears conflicting
hotCacheEnabled + preloadMode!=off legacy combo, keeps hotCache when
preload was already off, migrates legacy waveform seekbarStyle to truewave,
strips removed animationMode / reducedAnimations fields. partialize strips
musicFolders. Includes the synchronous-storage invariant regression from
the v2 plan section 2 (CLAUDE.md gotcha) -- getActiveServer is visible in
the same tick after addServer + setActiveServer with no await.

settings.test.ts: API-pin sweep across 22 trivial setters via it.each
(rename-resistant), focused tests for setters with logic (clamping in
setTrackPreviewStartRatio / setTrackPreviewDurationSec / setRandomMixSize,
boolean coercion in setTrackPreviewsEnabled, finite-number guard in
setLoudnessPreAnalysisAttenuationDb, default reset in
resetLoudnessPreAnalysisAttenuationDbDefault), per-server bookkeeping
contracts (setEntityRatingSupport / setAudiomuseNavidromeEnabled
positive-opt-in semantics), enum-value setters
(setPreloadMode / setDiscordCoverSource / setLoggingMode / setReplayGainMode /
setNormalizationEngine / setLyricsMode), genre blacklist + audio output
device replacement.

authStore.ts coverage 45.37% -> 79.29% lines (target was 60%). authStore.ts
not yet added to the hot-path gate -- want to see it stable across a few
real PRs first per the gate's curation rule.
2026-05-11 22:30:45 +02:00
Frank Stellmacher 8569a17797 test(playerStore): progress snapshot + persistence flush (Phase F1 / PR 2c) (#542)
progress.test.ts: getPlaybackProgressSnapshot shape + post-emit reflection,
subscribePlaybackProgress (notify, (next, prev) pair, near-duplicate epsilon
coalesce at 0.005 s, unsub stops notifications, multiple subscribers
independent), live-emit throttling guard (drops within 1500 ms + < 0.9 s
delta; large delta passes; time threshold passes).

persistence.test.ts: flushPlayQueuePosition forwards (ids, currentId, posMs)
to savePlayQueue, caps song-id list at 1000, no-ops on radio / no-track /
empty queue, swallows backend errors, floors position to whole ms.

playerStore.ts coverage 39.55% -> 40.48%. F1 50% floor not met -- remaining
~10pp lives in playTrack's async hot-cache/replay-gain body, shuffleQueue,
stop, enqueueRadio, initializeFromServerQueue and the orbit auto-merge
paths. Either a follow-up PR 2d or a revised F1 floor; flagged in the PR
body. Gate unchanged -- playerStore.ts stays out until the floor is met.

Discovered + fixed during this PR: the spread ...await vi.importActual()
mock pattern lets the real savePlayQueue leak through to playerStore.ts's
relative import (../api/subsonic) even when the alias-form is mocked.
Switched persistence.test.ts to an explicit non-spread mock map listing
every export the store uses.
2026-05-11 22:14:57 +02:00
Frank Stellmacher 4a18e15489 test(playerStore): playback actions + audio event handlers (Phase F1 / PR 2b) (#541)
playbackActions.test.ts: pause (invoke + failed-invoke controlled), resume
(warm path, no-track guard), togglePlay (both branches), seek (clamp to
dur-0.25, 100 ms debounce, coalesce rapid drags, no-op guards), next
(advance, repeat=all wrap, repeat=off audio_stop + reset), previous
(>3 s restart, jump-back, queueIndex=0 no-op), toggleRepeat cycle.

events.test.ts: audio:progress (commit on active transport, drop without
track / paused, duration=0 falls back to track.duration), audio:track_switched
(advance, repeat=one pin, repeat=all wrap, end+off no-op, scrobbled+
lastfmLoved reset), audio:ended (immediate playback reset, radio path
clears currentRadio without queue advance). 4 listener-lifecycle regression
tests cover section 4.2 of the pre-refactor testing plan v2 -- cleanup
actually unsubs; re-init keeps count=1; double-init without cleanup stacks
(contract pin so a refactor that drops the cleanup return value fails loudly).

playerStore.ts coverage 18.1% -> 39.55% lines. PR 2c (progress snapshot +
persistence flush) pushes past the F1 50% floor.
2026-05-11 21:56:24 +02:00
Frank Stellmacher 42e3fdb976 test(playerStore): characterize pure helpers + queue mutations (Phase F1 / PR 2a) (#540)
trackShape.test.ts: songToTrack mapping (required, optional, replayGain
flattening, missing-block fallback, no invented flags); resolveReplayGainDb
precedence (disabled, track, album, auto with prev/next neighbour match,
missing albumId fallback, both gains missing); shuffleArray (non-mutating,
preserves multiset, copies, empty/single, deterministic under mocked RNG).

queue.test.ts: enqueue / enqueueAt (auto-added separator placement,
queueIndex shift, index clamping), playNext (playNextAdded tag, position,
empty input), clearQueue (state reset, audio_stop call), reorderQueue
(splice, currentTrack-id-following queueIndex), removeTrack (clamp on
shrink, keep when after cursor), undo / redo (empty stacks return false,
rollback, replay, new edit drops pending redo).

Adds a 5-line test-only export _resetQueueUndoStacksForTest in playerStore.ts
because the undo/redo arrays live at module scope outside the Zustand state
graph; storeReset.ts now calls it so resetPlayerStore is fully complete.

playerStore.ts coverage 4.76% -> 18.1% lines. PR 2b + 2c push further toward
the F1 floor of 50%.
2026-05-11 21:40:47 +02:00
Frank Stellmacher 4f9ad07d65 test(frontend): harness expansion + utility coverage push (F0 + F6) (#539)
* test(frontend): expand harness for store/component/contract tests

- factories: makeSubsonicSong, makeServer, makeAuthState, makeQueueState
- storeReset.ts: per-test reset for player/auth/preview/orbit stores
- mocks/subsonic.ts: realistic fixtures + stream/cover URL helpers
- mocks/browser.ts: ResizeObserver/IntersectionObserver/matchMedia/clipboard/object URLs
- mocks/tauri.ts: tauriMockListenerCount for listener-lifecycle regression tests
- renderWithProviders: pin i18n language to 'en' by default; { language } opt-out
- vitest.config: pool 'forks' + isolate to avoid module-mock + Zustand-global flake
- README: documented patterns, store-reset policy, i18n rule, isolation rationale

* test(frontend): bump utility coverage + expand hot-path gate

serverMagicString: 71→100% (encode/decode rejection branches, clipboard
fallback paths). shareLink: 69→97% (all entity kinds, queue trim, orbit
decoder, findServerIdForShareUrl). dynamicColors: 44→100% (extractCoverColors
DOM paths via Image / canvas / fetch mocks).

Gate adds shareLink.ts and dynamicColors.ts — both stable above 95%.
Comments updated for the new floor and the M4 hard-gate handoff.
2026-05-11 21:11:23 +02:00
Frank Stellmacher a228ce1c91 chore: fix stale doc references (#538)
- src/test/README.md: layout listed wrong filename for the readme itself
- miniPlayerBridge.ts: comment pointed at a doc that lives outside the repo
2026-05-11 16:57:54 +02:00
Frank Stellmacher 123fbcc802 fix(orbit): event-driven host push + guest seekbar lock (#537)
* fix(orbit): event-driven host push on play/pause flips

Without this, the worst-case delay between "host hits pause" and "guest
stops" is two full polling windows (host's 2.5 s push tick + guest's
2.5 s read tick, plus network) — long enough for the guest to noticeably
run past the host. Subscribing to playerStore.isPlaying changes adds at
most one extra remote write per flip; non-flip state ticks still ride
the existing 2.5 s timer. The listener filters on isPlaying so the
per-second currentTime ticks don't trigger spurious pushes.

* fix(orbit): lock seekbar for guests — sync follows the host

Guests could drag/click/wheel the seekbar, which would jump the local
player and then snap back at the next host poll (2.5 s of inconsistent
UX) — or push the guest into a diverged state where Catch Up was the
only way back. The seekbar is host-controlled in Orbit; the guest input
path now reflects that.

- App.tsx exposes `data-orbit-role="host"|"guest"` on the root element
  alongside the existing `data-orbit-active` marker.
- WaveformSeek's container gains a `.waveform-seek-container` class so
  CSS can target it.
- Guest rule: `pointer-events: none` on children blocks click / drag /
  wheel / hover; the parent keeps `cursor: not-allowed` + reduced opacity
  so the disabled state is visually unambiguous.

Hosts and non-orbit users see no change.

* docs(changelog): credit PR #537 (orbit sync latency + guest seekbar)
2026-05-11 13:34:02 +02:00
Kveld. 64b33e6941 feat: customizable queue toolbar with drag-and-drop reordering and visibility toggles (#534)
* Add drag-and-drop reordering and visibility toggles for queue toolbar

* docs(changelog): credit PR #534 (queue toolbar customization)

Adds the v1.46.0 CHANGELOG entry and a new bullet on kveld9's
contributors block in Settings → System.

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-11 12:35:38 +02:00
Frank Stellmacher 02d533e949 test(frontend): vitest framework bootstrap + hot-path coverage gate (#536)
* test(frontend): vitest framework bootstrap + hot-path file coverage gate

Adds the harness for component, hook and store tests on top of the existing
util tests in src/utils/. Mirrors the backend rust-tests rollout: jsdom env,
v8 coverage, soft hot-path file gate, dedicated CI workflow.

What's in:
- vitest.config.ts: jsdom environment, v8 coverage, alias @ -> src
- src/test/setup.ts: jest-dom, @testing-library cleanup, vi.mock for
  @tauri-apps/api/{core,event} + plugin-shell, Map-backed Storage polyfill
  for Node 25 + jsdom 26 (both ship a broken native localStorage)
- src/test/mocks/tauri.ts: programmable onInvoke() / emitTauriEvent() helpers,
  auto-reset between tests
- src/test/helpers/factories.ts: makeTrack / makeTracks
- src/test/helpers/renderWithProviders.tsx: render() wrapped with
  MemoryRouter + I18nextProvider
- src/test/README.md: conventions doc (where tests go, how to mock Tauri,
  what to never mock)

Sample tests showing the patterns:
- src/components/CoverLightbox.test.tsx: component, queries by role
- src/store/previewStore.test.ts: store characterization, event handlers
  + stopPreview (startPreview deferred until the cross-store provider
  strategy is decided)

CI:
- .github/workflows/frontend-tests.yml: jobs for vitest, tsc, coverage +
  hot-path gate. coverage job carries continue-on-error: true (soft).
- .github/frontend-hot-path-files.txt: initial list (3 utils at >=70%).
  playerStore + the unfinished half of previewStore are deferred until
  Phase 1 coverage work lands.
- scripts/check-frontend-hot-path-coverage.sh: mirror of the rust gate.

npm scripts:
- test: one-shot run (unchanged)
- test vitest in watch mode
- test:coverage: v8 coverage + html / lcov / json-summary reports

57 / 57 tests pass; tsc --noEmit clean.

* chore(nix): sync npmDepsHash with package-lock.json

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-05-11 12:25:48 +02:00
Maxim Isaev 308eb36f05 feat(analysis): re-analyze waveform when clearing loudness cache
Add analysis_delete_waveform_for_track, invoke it from loudness reseed,
clear waveformBins in the UI, and extend queue strings for tooltips/toast.
2026-05-10 01:34:40 +03:00
Frank Stellmacher 25507888a9 fix(orbit): host single-track playTrack appends instead of replacing (#529)
* fix(orbit): host single-track playTrack appends instead of replacing

Reported by cucadmuh: "When playing from offline, the Orbit queue
doesn't get appended to — it gets overwritten."

Root cause: the Orbit bulk-guard fires only when `queue.length > 1`.
A `playTrack(track, [track])` call (one example: OfflineLibrary's
"Play this album" on a single-track album, but any UI that passes an
explicit 1-track replacement queue triggers it) slips past the guard
and replaces the host's `playerStore.queue`. The host's queue *is* the
shared Orbit queue — replacing it wipes every guest suggestion + every
upcoming track in one click.

Re-route to append + jump when role is host: if the track is already
in the queue, jump to that slot; otherwise append it and jump to the
new tail. The guest path is intentionally left alone — guests opting
out of host-sync via a local Play is the existing "guest running
their own show" divergence behaviour. `useOrbitGuest`'s `syncToHost`
is the only guest-side caller of `playTrack(track, [track])`, and it
never matches `role === 'host'` so it's never intercepted.

* docs(changelog): add host single-track Orbit-queue protection bullet
2026-05-09 22:53:04 +02:00
Frank Stellmacher eae649bcad fix(orbit): make initial-sync seek visually stick on join (#528)
* fix(orbit): make initial-sync seek visually stick on join

Reported: "I join the room, the waveform shows the host's live
position for a second or two, then snaps back to 0:00 and audio is
still playing from the start. Only after that snap can I press Catch
Up."

Two compounding causes in `useOrbitGuest`:

**1. Poll fires `applyMirror` before the engine is genuinely playing.**
   `playTrack` flips `isPlaying` to `true` *synchronously* in its
   optimistic store write, so the post-`playTrack` poll satisfied its
   "engine ready" check before the Tauri `audio_play` had even
   started producing sample. The `seek` inside `applyMirror` updates
   the store position immediately (waveform jumps to host's live
   position), but `audio_seek` is debounced and lands on a not-ready
   engine — it silently no-ops. The engine then starts playing from
   0, and its first progress events overwrite the optimistic seek
   position, snapping the waveform back. Add `currentTime > 0.1` to
   the poll's "engine genuinely playing" condition: once audio has
   flowed past the cold-start barrier, the seek commits and the
   seek-target guard correctly filters subsequent progress events.

**2. `applyMirror`'s play-state mirror raced its seek**, same shape
   as the `onCatchUp` race fixed in #527. `player.seek` debounces
   `audio_seek` via setTimeout(0) while `pause`/`resume` invoke
   synchronously — pause arriving first leaves the engine paused at
   the old position. Defer the play-state mirror by 200 ms so the
   seek lands first.

* docs(changelog): add initial-sync seek-stickiness bullet
2026-05-09 22:44:52 +02:00
Frank Stellmacher 6c5465e9c7 fix(orbit): hysteresis on Catch Up visibility so the button stays clickable (#527)
* fix(orbit): keep Catch Up button visible long enough to click

Reported during testing: the Catch Up button "appears for a moment,
then disappears too fast to click". The single-stage debounce only
filtered the show direction (require ≥ 3 s sustained over-threshold
before showing), but on a real-world high-latency session the genuine
drift fluctuates between ~1 s and ~8 s in lockstep with both sides'
chunked `currentTime` updates — so the button vanished as soon as
drift dipped briefly under 3 s, even though the drift baseline was
still 5–8 s.

Add a hide-side hysteresis: once visible, the button stays visible
until drift has been under a tighter 1 s threshold for ≥ 1 s.
Otherwise the noisy 1–3 s drift valleys keep the button up so the
user can actually click it.

Constants left as locals; if testing wants different floors we can
extract.

* docs(changelog): add catch-up hysteresis bullet

* fix(orbit): show Catch Up when host paused + serialise seek-then-pause

Two follow-ons after the hysteresis change:

**1. Show Catch Up even when the host is paused.** The visibility
   gate required `state.isPlaying === true`, but a guest who joined
   while the host was paused still benefits from Catch Up if their
   sync to the host's paused position failed (engine drop, brief
   network blip during initial-sync, manual local seek). Drop the
   `state.isPlaying` gate — the only signal that should matter is
   "drift between us and the host's reported state" — which
   `computeOrbitDriftMs` already computes correctly in the paused
   case (no time-extrapolation, just `guestPos - hostPos`).

**2. Defer the play-state mirror after `player.seek`.** Reported
   symptom: "I press Catch Up, the player pauses; when I press play,
   it resumes from the *old* position and the waveform jumps back."
   Root cause: `player.seek` debounces `audio_seek` via
   `setTimeout(0)`, while `player.pause` / `player.resume` fire their
   invokes synchronously. Pause arrives at the engine first, leaving
   it paused at the pre-Catch-Up position with the seek queued
   behind. When resume happens later, the engine plays from the old
   spot. Push the play-state mirror behind a 200 ms `setTimeout` so
   the seek's invoke lands first.
2026-05-09 22:37:45 +02:00
Frank Stellmacher 27c740b760 fix(orbit): kick a fresh playTrack when engine is stuck mid-load (#526)
* fix(orbit): kick a fresh playTrack when engine is stuck mid-load

Follow-up to #525. Symptom: occasionally on join, the guest gets no
audio until the next host-driven track change, at which point a
fresh `playTrack` runs and audio plays normally.

Root cause: when the initial `syncToHost` poll hits its 5 s deadline
without the engine reporting `isPlaying === true` (slow Navidrome
cold-start), the next pull tick takes the cheap "track already loaded"
shortcut and calls `applyMirror`. `applyMirror` fires `seek` + `resume`
on an engine that is stuck in a "loaded but never started" limbo —
seek silently no-ops and `resume` can't kick a track that never began.
Guest is silent until something else triggers a fresh `playTrack`.

Tighten the shortcut: take the cheap path only when the engine is
already in the state the host expects (or playing while host is
paused, which is fine to align via pause). Otherwise fall through to a
fresh `playTrack` and the existing 5 s ready-poll, which re-initialises
the engine and lets audio actually start.

* docs(changelog): add engine-limbo follow-up bullet

* fix(orbit): re-sync when engine silently fell back to paused

The optimistic `isPlaying: true` `playTrack` writes synchronously
masks a `audio_play` failure: the post-playTrack poll sees the
optimistic flag, fires `applyMirror`, and the outer tick records
`lastAppliedRef = { ..., isPlaying: true }` as a successful sync.
But if the underlying `invoke('audio_play')` rejects later (network
blip / cold-start exhaustion), the catch handler flips the flag back
to `false` and schedules `next()`, which short-circuits to `audio_stop`
in an Orbit guest — leaving the player silent while `lastAppliedRef`
still claims we're playing. None of the divergence-detection branches
(track-change / play-pause-flip) match, so the guest never re-syncs.

Add a recovery check before the if/else-if chain: when the captured
`last` says we applied playing, the engine is currently not playing,
and the host is still playing the same track, reset
`lastAppliedRef.current = null`. The next iteration of the chain
re-runs initial-sync (with the 500 ms fast-poll cadence) which fires
a fresh `playTrack`. If `audio_play` succeeds the second time, audio
finally starts; if it keeps failing, we loop with no extra harm
(audio was already silent).

Adds an `engine-recovery` event scope to the diagnostics buffer so
future captures can see when this re-sync fired.

* docs(changelog): expand engine-recovery bullet to cover both cases
2026-05-09 22:08:48 +02:00
Frank Stellmacher af1b9661f5 fix(orbit): three interlocking guest playback bugs (#525)
* fix(orbit): guest short-circuits queue-exhaustion fallback paths

When a guest's local queue runs out (single-track queue from `syncToHost`
empties on `audio:ended`), the player walks the standard fallback chain
in `next()`: radio top-up → infinite-queue → stop. The infinite-queue
branch builds a 6-track queue and calls `playTrack`, which trips
`orbitBulkGuard` and pops a "Add 6 tracks to the Orbit queue?" modal.
Hitting Cancel leaves playback frozen; "Add them all" injects unrelated
tracks into the host's shared queue.

In an active Orbit guest session the host owns the queue. Skip the
fallback paths entirely and just stop — the next `useOrbitGuest` pull
tick will sync to whatever the host advanced to.

Bonus side-effect: kills the deferred-promise race where a
`buildInfiniteQueueCandidates().then(...)` from a guest's track end
could resolve *after* a Catch Up replaced the queue and pop the modal
a second time against the now-current 1-track queue.

* fix(orbit): treat natural track-end as not-diverged in guest sync

When a guest's track ended naturally before the host advanced, the
divergence-detection branch read `player.isPlaying === false` and
classified it as the user manually paused — so it refused to load the
host's next track. The guest sat silent until they clicked Catch Up.

`handleAudioEnded` keeps `currentTrack` pinned to the just-ended track
and resets `currentTime` to 0, while a real manual pause leaves
`currentTime` somewhere mid-track. Use the 0-position discriminator to
classify natural-end as not-diverged so the host's new track loads.

Confirmed via the captured guest log buffer:
  18:43:08.598 [track-change] host: VJkV5… → 6i6RP… BUT guest diverged
                              (player.isPlaying=false ≠ last.isPlaying=true)
  — guest stuck for ~33s until Catch Up was pressed.

* fix(orbit): Catch Up polls until engine is ready before seeking

The 400 ms blind setTimeout in `onCatchUp` was too short for an
HTTP-streamed cold-start on high-latency links. If the audio engine
wasn't ready by then, `seek(fraction)` silently no-oped and playback
started at 0:00, making Catch Up effectively useless on exactly the
slow links where it's needed. Captured log shows a Catch Up bringing
the guest to posSec=30, then 5 s later the guest was at posSec=6
(playback restarted from the head).

Replace with the same poll-until-ready pattern `syncToHost` already
uses: check every 100 ms, fire the seek as soon as the engine reports
playing, fall back to a blind apply at the 4 s deadline.

* docs(changelog): add orbit guest playback fixes entry

* fix(orbit): debounce Catch Up button + match bar item height

Two follow-on UX fixes after PR #525's three primary bugs landed:

1. **Debounce visibility.** Drift is computed from an asymmetric signal:
   guest's `currentTime` updates in coarse ~5 s chunks, while host's
   position is extrapolated linearly via `(nowMs - posAt)`. Even on a
   perfectly-synced session the diff swings ±5 s every tick, so the
   button flickered in and out continuously. Show only after drift has
   stayed over the 3 s threshold for ≥ 3 s of wall clock — measurement
   noise is filtered out, real sustained drift still surfaces in time.

2. **Match neighbour height.** The button was 32 px tall against 26 px
   for the other action buttons (.orbit-bar__settings) so every flicker
   shifted the entire bar height. Set `height: 26 px` and tighten the
   padding/font so the layout is stable regardless of visibility.

* fix(orbit): tighten queue-extension lockout + reliable initial-sync seek

Two follow-on fixes after the 4-bug umbrella:

**1. Local queue-extension paths fully off during Orbit.**
Phase check broadened from `active` to cover `starting` / `joining` /
`active` so a fetch-then-join race can't pop the bulk-add modal *after*
the join. The proactive infinite-queue topper inside `next()` (which
fires when ≤ 2 auto-tracks remain ahead) is now also gated, plus each
async `.then()` callback in the radio + infinite-queue paths re-checks
at resolution time. A `playTrack(... 6-track queue ...)` after the user
joined Orbit was the path that re-triggered the "Add 5 tracks?" modal
on a freshly-joined guest.

**2. `syncToHost` only seeks once the engine reports playing.**
The previous 2 s deadline-fallback applied the seek even when the
engine hadn't started, where the seek silently no-ops and the track
plays from 0:00. Symptom: clicking Catch Up makes the song "jump 50 %
forward" — that's the seek finally landing because the engine is now
ready, the initial-sync seek had already failed silently. New deadline
is 5 s, and on timeout we return `false` so the outer pull tick keeps
`lastAppliedRef` null and the 500 ms fast-poll retries.

* fix(orbit): double-click play button + hide preview during session

Two cucadmuh-flagged gaps:

**1. Double-click on the inline play button now reaches the orbit-add
   path.** The album-track row's onDoubleClick already routes to
   `addTrackToOrbit` when in Orbit, but the inline play button stopped
   propagation on click — so clicking it twice just fired the "double-
   click to add" hint toast and never touched the orbit queue. Add an
   onDoubleClick on the button itself that delegates to the parent's
   `onDoubleClickSong`.

**2. Track preview is suppressed during an Orbit session.** Preview
   shares the Rust audio engine with the shared playback, so starting
   one as a guest yanks the host's track out from under everyone. A new
   `[data-orbit-active]` attribute on `<html>` (set whenever role is
   host/guest and phase is starting/joining/active) hides every
   preview button via a single CSS rule, and `previewStore.startPreview`
   short-circuits as a defensive guard for keyboard shortcuts and any
   programmatic callers.
2026-05-09 21:50:52 +02:00
Frank Stellmacher a702a5dd5b feat(orbit): in-app diagnostics popover with copyable event log (#524)
* feat(orbit): in-app diagnostics popover with copyable event log

Multiple users on Discord report Orbit guests stopping after the first
song with no errors anywhere — Settings → Debug → Export Logs is too
buried for non-technical reporters, and the relevant code branches
have no logging at all (silent fail). This adds a one-click "Copy log"
path right inside the Orbit session bar.

The new Activity-icon button next to Help opens a popover with:

- Live mini-display: role, host vs. guest track id + position, drift,
  age of the host's last state write — all updating once a second.
- Scrolling event log textarea fed by an in-memory ring (200 events).
- Copy + Clear buttons. Copy formats `[ISO] [scope] body` lines and
  drops them on the clipboard — paste straight into a Discord report.

Instrumentation lands at the previously-silent decision points:

- Guest pull tick: full snapshot of host vs. guest state on every read.
- Each branch of the divergence detection in `useOrbitGuest.ts` logs
  which path it took and why (initial / track-change-followed /
  track-change-diverged / play-pause-flip), making the
  "stuck after first song" symptom diagnosable from the buffer alone.
- Host pushes log track id, isPlaying, queue length, guest count.

Events are also bridged to the existing `frontend_debug_log` Tauri
command when Settings → Logging is on Debug, so power users still get
the same data in `psysonic-logs-*.log` for offline triage.

i18n: full `orbit.diag.*` namespace in all eight locales. EN + DE are
native; ES / FR / NB / NL / RU / ZH are first-pass and may want a
polish from native speakers later.

* docs(changelog): add orbit diagnostics popover entry
2026-05-09 21:49:17 +02:00
Frank Stellmacher 874b0c67ae fix(context-menu): drop inline z-index that hid menus under floating player (#522)
* fix(context-menu): drop inline z-index that hid menus under floating player

The main context menu wrapper carried an inline `zIndex: 999` that
overrode the `.context-menu { z-index: 10000 }` stylesheet rule. The
floating player bar sits at z-index 1000, so when a menu opened near
the bottom of the screen — long enough or anchored low — the player
bar covered it.

Removing the inline override lets the stylesheet rule (10000) win, so
the menu always paints on top of the floating bar. Submenus inherit
the same stacking context so they follow the parent menu.

Closes #521.

* docs(changelog): add context-menu floating-player z-index fix entry
2026-05-09 18:52:37 +02:00
Frank Stellmacher fec513b629 fix(home): swap Because-you-listened rail to AlbumRow under 696 px (#520)
* fix(home): swap Because-you-listened rail to AlbumRow under 696 px

The hero-style BecauseCards are tuned for full-rail widths (3 cards at
1052 px+, 2 cards at 696-1051 px). Below that the cards stretched
full-width with a fixed 160 px cover stuck on the left and centred text
floating in a wide empty area — looked like three over-sized banners
stacked vertically instead of a compact recommendation rail.

A `ResizeObserver` on the rail wrapper now watches the container width
and below 696 px renders a standard `AlbumRow` (which is already
perf-tuned for narrow rails: artwork budget, viewport windowing, scroll
paging). Wide layouts keep the unchanged hero card layout, so the
mainstage view at full width is identical to before.

* docs(changelog): add Because-you-listened narrow-layout fix entry
2026-05-09 18:11:22 +02:00
Frank Stellmacher 8b781a848d refactor(i18n): show language names as endonyms in picker (#514)
* refactor(i18n): show language names as endonyms in picker

* docs(changelog): add language-endonyms entry for #514
2026-05-08 00:19:35 +02:00