Migrates ~74 call sites away from the playerStore re-export shims that
were kept during M0–E.41 to avoid touching 30+ imports per PR. Now
that the bigger refactor work is done, each helper goes back to its
real home:
- `initAudioListeners`, `installQueueUndoHotkey`, `flushPlayQueuePosition`
→ from their own store modules
- `getPlaybackProgressSnapshot`, `subscribePlaybackProgress`,
`PlaybackProgressSnapshot` → from `playbackProgress`
- `resolveReplayGainDb`, `shuffleArray`, `songToTrack`
→ from `utils/*`
- `_resetQueueUndoStacksForTest`, `consumePendingQueueListScrollTop`,
`registerQueueListScrollTopReader` → from `queueUndo`
- `PlayerState`, `Track` types → from `playerStoreTypes`
Drops the corresponding 13 re-export stubs from `playerStore.ts` and
the now-unused imports. Also drops dead section banners + per-wrapper
comments above one-line action delegates. Trims one stale "(separate
PR)" note in `transportLightActions.ts` since that follow-up landed
in E.39.
`playerStore.ts`: 180 → 112 LOC (−68). Down from Phase E's starting
3732 LOC.
`bootstrap.test.ts` mock target updated from `../store/playerStore`
to `../store/queueUndoHotkey` to keep the spy reachable after the
import change.
trackShape.test.ts: songToTrack mapping (required, optional, replayGain
flattening, missing-block fallback, no invented flags); resolveReplayGainDb
precedence (disabled, track, album, auto with prev/next neighbour match,
missing albumId fallback, both gains missing); shuffleArray (non-mutating,
preserves multiset, copies, empty/single, deterministic under mocked RNG).
queue.test.ts: enqueue / enqueueAt (auto-added separator placement,
queueIndex shift, index clamping), playNext (playNextAdded tag, position,
empty input), clearQueue (state reset, audio_stop call), reorderQueue
(splice, currentTrack-id-following queueIndex), removeTrack (clamp on
shrink, keep when after cursor), undo / redo (empty stacks return false,
rollback, replay, new edit drops pending redo).
Adds a 5-line test-only export _resetQueueUndoStacksForTest in playerStore.ts
because the undo/redo arrays live at module scope outside the Zustand state
graph; storeReset.ts now calls it so resetPlayerStore is fully complete.
playerStore.ts coverage 4.76% -> 18.1% lines. PR 2b + 2c push further toward
the F1 floor of 50%.