- Throttle audio:progress from 100ms to 500ms; WaveformSeek and
FsSeekbar use imperative DOM updates instead of React re-renders
- Fix all usePlayerStore() calls without selectors across pages and
components (useShallow / individual selectors throughout)
- Remove filter:blur and transform:scale from Hero, AlbumDetail and
FullscreenPlayer backgrounds — eliminated expensive software
compositing layers on WebKitGTK
- Replace translate3d with 2D translate in FS mesh and portrait
animations; remove will-change:transform from mesh blobs
- Move Hot Cache section from Storage tab to Audio tab; group Preload
and Hot Cache under a shared 'Next Track Buffering' section with a
mutual-exclusivity note and auto-disable logic
- Add 'off' toggle to Preload (replaces Off button with toggle switch);
enabling either method now automatically disables the other
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Apply the same per-axis star cutoff to random mix (multi-batch fetch until
full), random albums, Hero, and Home hero/discover rows. Prefetch artist and
album ratings via Subsonic when list payloads omit them. Exclude items when
0 < rating ≤ threshold; 0 or missing counts as unrated.
Settings: rating filter description interpolates sidebar menu labels; Russian
strings for custom title bar; short axis labels aligned across locales.
Apply musicFolderId across Subsonic requests, bump a filter version so library views reload, and add a fixed-position sidebar dropdown (with capped height when there are many folders).
Background of Hero carousel, Album Detail and Playlist Detail was
flickering for up to 20 seconds on first visit. useCachedUrl with
fallbackToFetch=true returned the raw server URL immediately, causing
a double render — once with the HTTP URL and again when the blob was
ready. Fixed by passing fallbackToFetch=false in all three locations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replay gain was not working because track objects were created manually without
including replay gain metadata from the Subsonic API response.
Changes:
- Add songToTrack() helper function to properly map SubsonicSong to Track with
replayGainTrackDb, replayGainAlbumDb, and replayGainPeak fields
- Add audio_update_replay_gain Tauri command for dynamic volume recalculation
when replay gain settings change mid-playback
- Add updateReplayGainForCurrentTrack() to recalculate volume when toggling
replay gain setting
- Fetch fresh track data on cold resume (app relaunch) to ensure replay gain
values are current from server
- Update all files that create track objects to use songToTrack()
Fixes issue where toggling replay gain ON/OFF or changing between track/album
mode had no effect on currently playing or newly played tracks.
- PlayerBar redesigned: canvas waveform seekbar (500 bars, blue→mauve gradient + glow) replaces thin slider; new flex layout; queue toggle moved to content header (consistent with sidebar pattern)
- MilkDrop visualizer in Ambient Stage via Butterchurn; hidden audio analysis, preset shuffle, smooth blend transitions
- Tracklist: animated EQ bars for playing track, play icon when paused, align-items: center fix
- Artist pages: Last.fm + Wikipedia open in native Tauri WebviewWindow (in-app browser)
- Hero/Discover deduplication: single fetch of 20 random albums split between sections
- Update checker: runs every 10 minutes during runtime; version shown without v-prefix
- Settings version: now read from package.json instead of hardcoded
- Help page: new Random Mix section, updated Playback + Library sections, improved accordion styling
- Bump version to 1.3.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>