* feat(player): persist queue panel visibility across restarts
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore(audio): drop unused resolved_loudness_gain_db binding
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed
- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.
* fix(i18n): simplify loudness pre-analysis helper copy
Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
The Discord Rich Presence module deliberately swallows every IPC error so
the app stays clean when Discord is not running. The downside: when the
status genuinely stops working (Discord client glitches, app id rejected,
socket pipe stuck), nothing is logged anywhere and we have no signal.
Add debug-build logging at every step of the IPC handshake and every send:
- try_connect: separate failure logs for new() vs connect(), success log
with the app id.
- discord_update_presence: log the rendered details/state on send, log
set_activity failures with the underlying error.
- discord_clear_presence: log clear success and clear failures.
- The pause-path clear_activity inside discord_update_presence likewise
logs failures.
All log lines are wrapped in #[cfg(debug_assertions)] so they compile out
of release builds — no runtime cost or log noise for end users.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Persist waveform v4 as paired curves per bin (peak and mean absolute value),
invalidate cache rows with insufficient data shape, and render the seekbar as
0.7 * mean + 0.3 * peak for a denser, more stable contour.
Thanks to @peri4ko for proposing this waveform improvement.
Serialize heavy PCM seeding through a dedicated queue with optional priority
for the current track. Emit waveform-updated once per completed seed, fix
Lucky Mix waveform refresh tokens, redact Subsonic URLs in logs, and align
hot-cache prefetch with the queued path.
Six independent paths reach analysis_cache::seed_from_bytes for the same
track_id during a cache-miss play under LUFS:
- track_download_task legacy stream capture-complete
- ranged_download_task HTTP buffer full
- audio_preload bytes-ready
- psysonic-local file-read complete
- spawn_analysis_seed_from_in_memory_bytes (gapless reuse / preloaded /
stream cache)
- analysis_enqueue_seed_from_url (frontend backfill triggered by
refresh:miss while a playback path is mid-seed)
Whenever a track is streamed for the first time with loudness on, two of
these fire in parallel and Symphonia + EBU R128 decode the same buffer
twice — ~30 s of duplicate CPU per track, plus a redundant SQLite write
of an identical row. Reproduced on multiple cache-miss tracks (KjP… ranged
+ backfill, mPdz… preloaded bytes + backfill).
Coordinate at the funnel:
- New SeedFromBytesOutcome::SkippedConcurrent variant.
- SEEDS_IN_FLIGHT static (Mutex<HashSet<String>>) tracks track_ids whose
analysis is currently running. First caller into seed_from_bytes
wins the slot via HashSet::insert; later callers return SkippedConcurrent
immediately and let the winner publish the analysis:waveform-updated
event.
- SeedInFlightGuard (RAII) releases the slot on every exit path including
panics, so a crashing analysis cannot leak the marker.
- enqueue_analysis_seed in lib.rs distinguishes the SkippedConcurrent log
from the genuine "seed result" log so the frontend backfill case
(when it arrives second) doesn't read like a backfill failure.
Existing call-site match arms in audio.rs already use Ok(_) => {} for
non-Upserted outcomes — no changes needed there. enqueue_analysis_seed in
lib.rs already gates the waveform-updated emit on outcome == Upserted, so
the new variant is silent there too.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
When loudness normalization is on, every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS
(900 ms per active stream task) the backend emits analysis:loudness-partial.
The frontend listener wrote cachedLoudnessGainByTrackId and unconditionally
called updateReplayGainForCurrentTrack, which invoked audio_update_replay_gain,
which in turn emitted audio:normalization-state back to the renderer — closing
a loop the UI had to drain on every tick. WebKitGTK absorbed it; WebView2 did
not, and after a few minutes the renderer thread stalled while Rust analysis
tasks kept progressing (visible in logs).
Five gates close the loop, smallest first:
Frontend (src/store/playerStore.ts):
- analysis:loudness-partial listener now short-circuits when the new gainDb is
within 0.05 dB of the cached value.
- audio_update_replay_gain calls go through invokeAudioUpdateReplayGainDeduped
(250 ms key-based dedupe), mirroring the audio_set_normalization helper from
#320.
- refreshLoudnessForTrack now coalesces concurrent calls per (trackId, mode)
via loudnessRefreshInflight, mirroring waveformRefreshInflight.
Backend (src-tauri/src/audio.rs):
- audio:normalization-state emits go through maybe_emit_normalization_state,
which keeps the last-emitted payload behind a Mutex and skips when engine
matches and current_gain_db (±0.05 dB) / target_lufs (±0.02) are unchanged.
Applied at all three emit sites: audio_play, audio_update_replay_gain,
audio_set_normalization.
- analysis:loudness-partial emits are gated by partial_loudness_should_emit:
per-track-identity last-emitted-gain map; an emit is suppressed when the new
gain is within PARTIAL_LOUDNESS_DELTA_THRESHOLD_DB (0.1 dB) of the previous
one. Applied to both emit_partial_loudness_from_bytes (legacy path) and the
inline ranged_download_task progress emit.
Drive-by: split estimated_output_latency_secs into two #[cfg]-gated
definitions so the sample_rate_hz parameter is no longer flagged as unused on
Windows / macOS builds. Function originally added in c6fc3ec.
Net effect: when loudness is steady (the common case), zero IPC traffic on
this path. UI stays responsive on Windows. Tested on Windows + Linux.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Emit streaming partial loudness only when the loudness normalization engine is active
- Seed waveform/loudness from in-memory full buffers (preloaded, stream cache, gapless reuse) so offline hot cache does not rely on HTTP backfill
- Add explicit ranged/local/preload logs before full-file Symphonia + EBU analysis
- Coalesce concurrent waveform DB reads and skip duplicate audio_set_normalization within 450ms (e.g. StrictMode double init)
Server queue position was effectively pinned at 0 because syncQueueToServer
only fired on track-change, seek, and queue edits (with a 5s debounce). A
user listening for minutes without seeking would close the app and the
server still held position=0, so a second device restarted the track.
Three pieces:
- 15s heartbeat from audio:progress flushes the live position while playing.
- pause() flushes immediately so a quick close after pause is captured.
- Tray "Exit" and macOS Cmd+Q used to call app.exit(0) directly, bypassing
the JS close handler. Both now emit a new app:force-quit event that
shares the same flush + Orbit-teardown path as window:close-requested,
and exit_app stops the audio engine on its way out.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Resolve integrated loudness from SQLite only at decode bind; keep pre-trim
until a row exists, then allow provisional gain from live updates. Pass
DB-stable hints from the web app into play and gapless preload.
Default pre-measurement attenuation -4.5 dB with an icon reset in Settings;
drop redundant normalization copy and shorten pre-trim descriptions.
analysis_cache seed_from_bytes returns an outcome and skips redundant
waveform work on cache hits; wire callers and related frontend/backend glue.
Improve seekbar fallback behavior by using consistent bar-based rendering and smoother transitions to analyzed waveform data. Reduce hot-path analysis overhead during ranged streaming and add controls to clear cached waveform entries.
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache.
- Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome).
- Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter.
- audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
Removes the #[cfg(debug_assertions)] open_devtools() block from setup().
DevTools remain available in dev builds via the standard WebKit shortcut
(Ctrl+Shift+I) and right-click → Inspect, but no longer pop up automatically
on every dev launch. Less visual clutter when iterating without needing the
inspector.
Production behaviour is unchanged — devtools stay hard-stripped from
release builds via Tauri's default `windows[].devtools=false` for release.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Improve normalization consistency by separating cache refresh for non-playing tracks, hardening track-id cache lookups, and keeping UI gain state aligned with actual playback. Also reduce startup stalls by preferring non-seekable streaming when format hints are missing and by tuning ALSA/analysis paths to avoid underrun-prone churn.
Removes the explicit "devtools": false from tauri.conf.json so the Tauri
default applies (true in debug, false in release). Auto-opens the inspector
in the setup hook under #[cfg(debug_assertions)] so contributors get DevTools
on `npm run tauri:dev` without right-clicking.
`cargo check --release` confirms the open_devtools() call is hard-stripped
from production binaries — the symbol does not exist in the release build.
Helps debug WebView-side issues (CORS, TLS, axios responses) that the
Rust-only logging mode does not capture.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New /tracks route with three sections:
- Hero "Track of the moment" — random pick with play / enqueue / reroll
- Random Pick rail — 18 song cards, rerollable; hero song deduped
- Browse all tracks — virtualized list (@tanstack/react-virtual),
paginated 50 at a time
Browse uses Navidrome's native /api/song?_sort=title&_order=ASC for
proper A-Z order (no Subsonic equivalent), with automatic fallback
to search3 on non-Navidrome servers. Search input drives search3
with 300ms debounce. Bearer token cached module-level, re-auth on 401.
Play button on rows + cards calls a new enqueueAndPlay() helper that
appends to the existing queue (skip if duplicate) and jumps to the
song — different from playSongNow which replaces the queue. Enqueue
button stays opaque (no hover-only).
i18n keys for sidebar.tracks + tracks.* namespace in all 8 locales.
New AudioLines sidebar icon. Sidebar entry inserted between
"All Albums" and "Build a Mix".
Performance: cover thumbnails dropped (uniform layout instead),
RAF-throttled scroll prefetch, hover transforms removed from cards
(WebKitGTK compositing-friendly).
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Open smart playlist editing from playlist cards, load rules via Navidrome single-playlist API with safer fallbacks, and keep edit visibility aligned with ownership rules.
Also add/clean smart playlist locale keys across all supported languages and preserve smarter autogenerated naming behavior.
Move smart playlist creation and management into Playlists, including Navidrome-only gating, smart-name/icon presentation, and smarter refresh handling while server-side smart rules are being applied.
On PipeWire-based distros (Debian 13, Ubuntu 22+, Gnome-on-PipeWire, and
similar), cpal's default_output_device() resolves to the raw ALSA `default`
alias. During early app-start that alias sometimes routes to a null sink:
the stream opens without error, progress ticks run, but nothing reaches the
user. Closes#234.
Prefer the pipewire-alsa / pulse-alsa aliases explicitly before falling
back to cpal's default, but only on Linux — macOS / Windows paths are
untouched. Systems that don't expose either alias (pure ALSA, no PipeWire)
fall through to the original default-device path.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The mini player window persists its top-left position to
`mini_player_pos.json` and re-applies it on every open. With multiple
monitors that breaks in three failure modes:
- Second monitor not yet enumerated when the window opens for the day
(hot-plug detection race during early boot, especially on Windows).
- Monitor reorder / resolution change since the last save.
- Monitor unplugged.
In all three the saved coords land in the void and the window appears
off-screen. Validate the persisted position against `available_monitors()`
before applying it: require the saved top-left plus an 80 px corner to
fit inside any current monitor. If not, fall back to `default_mini_position`
(bottom-right of the main window's monitor). The persisted file is left
untouched so the position comes back the next time the missing monitor
is present again.
Validation runs in both `build_mini_player_window` (initial creation) and
`open_mini_player` (re-show, where Linux WMs may re-centre).
`audio_chain_preload` runs ~30 s before the current track ends to queue the
next source for sample-accurate gapless playback. It was also calling
`Sink::set_volume(effective_volume)` with the *next* track's
volume*ReplayGain — but `Sink::set_volume` affects the whole Sink,
including the still-playing current source. Result: loudness of the
currently-playing track audibly shifted exactly 30 s before its end,
toward the next track's level.
Move `set_volume` to the gapless transition block in `spawn_progress_task`,
where `cur.replay_gain_linear` / `cur.base_volume` are already swapped.
The boundary itself is still sample-accurate; only the volume update is
deferred until the chained source is actually live.
Side effects audited:
- hi-res rate-mismatch fallback returns before the sink block — unaffected
- manual skip during chain pending: audio_play creates a fresh Sink — unaffected
- audio_set_volume / audio_update_replay_gain before transition operate on
the current track's gain — still correct
- after transition, cur.replay_gain_linear holds the chained track's gain
before the new set_volume runs, so user volume changes remain correct
- crossfade is mutually exclusive with gapless — separate code path
Closes#275
Co-authored-by: Psychotoxical <dev@psysonic.app>
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
Lucky Mix targets ~50 tracks in one run: pick seeds from your most-played artists/albums and 4+ rated songs, add similar tracks, then fill the mix with random library picks, skipping anything you rated 1–2.
On start it trims the old “upcoming” tail so the queue does not show stale next tracks, starts playback on the first viable seed, routes to Now Playing, and can emit structured steps to the backend debug log.
* fix(navidrome-admin): force HTTP/1.1 + User-Agent + no idle pool for /auth and /api calls
Replaces plain reqwest::Client::new() in all nd_* Tauri commands
(navidrome_login, nd_list_users, nd_create_user, nd_update_user,
nd_delete_user, nd_list_libraries, nd_set_user_libraries) with a shared
nd_http_client() helper that:
- sets a real User-Agent (Psysonic/<version> (Tauri))
- pins HTTP/1.1 (avoids HTTP/2 ALPN that some reverse proxies abort on)
- disables the idle-connection pool so a second call doesn't reuse a
TCP connection that the server or proxy has already half-closed
(was producing intermittent "tls handshake eof" on external servers).
Adds nd_err() to flatten the reqwest error source chain into the
returned String, so the frontend surfaces the real cause (connection
refused, tls handshake eof, etc.) instead of reqwest's opaque
"error sending request for url (…)" wrapper.
* fix(navidrome-admin): retry + graceful error + server row polish
Rust (src-tauri/src/lib.rs):
- nd_http_client: HTTP/1.1, TLS 1.2 only, no idle pool — browser-parity
for /auth and /api so strict reverse proxies that abort reqwest's
default HTTP/2+TLS-1.3 handshake mid-flight get through.
- nd_retry: one retry after 500ms on connect/timeout errors only
(ECONNRESET, TLS handshake EOF). Aggressive retries could push the
nginx upstream probe into offline state; this is the minimal useful
amount.
- nd_err: flatten the reqwest error source chain so the UI surfaces the
real cause instead of reqwest's opaque wrapper.
User management UI:
- Sequential load (users, then libraries) instead of parallel, to avoid
racing two TLS connections on a single nginx upstream slot.
- Friendlier failure state with a one-click Retry button that re-runs
load(). Concrete Rust error is kept as muted sub-line.
- User row layout: Magic-String button sits consistently next to
last-seen + delete for every user, regardless of admin status or
library-name length. No more mid-row jitter.
Servers tab:
- "Use" button no longer redirects to Home; stays on the Servers tab so
the active-badge migration is visible.
- Drag-and-drop reorder via grip handle (psyDnD), backed by a new
setServers() action on authStore.
- Active server row now has an accent-tinted background on top of the
border — harder to miss.
New i18n keys (userMgmtLoadFriendly, userMgmtRetry) added to all 8 locales.
---------
Co-authored-by: Psychotoxical <dev@psysonic.app>
Add OverlayScrollArea with shared thumb metrics and drag handling; size the
thumb against the rail track height so panel insets cannot push it past the
visible rail. Route scroll uses a stable viewport id; Genres restores scroll
and infinite-scroll observation against that viewport (merged with upstream
virtualized genres list and lazy routes behind Suspense).
Suppress queue resizer activation when the pointer targets the main-route
overlay scrollbar; disable the resizer while dragging the thumb and use a
grabbing cursor on the body.
Apply WebKitGTK smooth wheel to the mini webview as well as main; the mini
window reapplies the persisted setting after auth store hydration.
* feat(queue): add Now-Playing Info tab with artist bio, song credits and Bandsintown tour dates
A third tab in the right-side queue panel surfaces context for the
currently playing track:
- Artist card: image + biography from Subsonic getArtistInfo (Last.fm
"Read more on Last.fm" anchor stripped), with read-more toggle that
only appears when the bio actually overflows the 4-line clamp.
- Song info: contributor credits from OpenSubsonic contributors[]
rendered stacked (name prominent, role muted). Section is hidden
entirely on servers without contributor support, and rows that just
re-state the main artist under role "artist" are filtered out.
- On tour: optional Bandsintown integration (opt-in, off by default).
HTTP fetch + JSON parsing happen entirely on the Rust side; the
frontend wrapper deduplicates concurrent calls and caches results in
RAM for the session. Limited to 5 events with a "Show N more" toggle.
When the toggle is off, the section becomes an in-place opt-in card
with a privacy info-tooltip explaining what data is sent — same
tooltip is also exposed on the matching toggle in Settings.
Caching: artist info and song detail are memoised by stable IDs across
component remounts, so jumping between tracks of the same album/artist
does not refire the network calls.
Implementation notes:
- Bandsintown app_id "js_app_id" — arbitrary strings (e.g. "psysonic")
now return HTTP 403 from rest.bandsintown.com; js_app_id is the ID
Bandsintown's own embeddable widget uses and is broadly accepted.
- Tour items use negative left/right margins so the date badge stays
visually aligned with the section title while the hover background
extends slightly past the section edges.
- New i18n namespace nowPlayingInfo across all 8 locales (en, de, fr,
nl, zh, nb, ru, es) including pluralised "Show N more" forms.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(now-playing-info): switch nested flex-columns to block layout to stop content-dependent drift
Repeated reports of the Tour and Song-info sections rendering at
inconsistent x-positions (sometimes left of the section title,
sometimes centred, sometimes correctly aligned) — varying by artist,
sidebar width, and even whether "Show more" was clicked.
Root cause: nested flex-direction: column containers
(.np-info → .np-info-section → .np-info-tour / .np-info-credits) where
the cross-axis (horizontal) sizing on WebKitGTK occasionally inherits
the intrinsic min-content of the longest child. With one
"Naherholungsgebiet/Freizeitgelände Lago Alfredo"-style venue name
that overflows the sidebar, the parent ul gets pushed past 100% width
and the entire layout drifts. min-width: 0 on every level didn't help
because cross-axis stretch in flex-column ignores it for content-driven
overflow.
Fix: collapse all the section/list containers to display: block. Block
layout is content-agnostic — children always render at 100% parent
width, left-aligned, deterministically. Spacing between siblings now
uses the lobotomy selector (`> * + * { margin-top }`).
Only the tour item itself stays flex (badge ↔ meta horizontal layout),
and that one still has overflow: hidden + flex: 1 1 0 + min-width: 0
on the meta column to truncate venue/place text with ellipsis.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Use the main window WebView user agent as the runtime source for Rust-side HTTP clients and refresh the audio engine client when the UA changes. This keeps backend and WebView requests aligned while preserving a simple startup sync flow.
Add a System setting for Off/Normal/Debug logging, apply readable local timestamps to backend logs, and enable exporting buffered runtime logs to a file when debug mode is active.
Co-authored-by: Maxim Isaev <im@friclub.ru>
* fix(player): prevent streaming seek UI freezes and progress snapbacks
Move blocking seek work off the command path with a bounded timeout, switch fullscreen/mobile seek bars to commit-on-release, and stabilize fallback progress state so rapid early seeks on streamed tracks do not freeze the UI or jump progress to zero.
* fix(player): avoid second-seek lockups and progress flicker
Add a short lock timeout for audio seek state access to prevent UI stalls when rapid seeks overlap, and keep waveform progress stable right after seek commit to eliminate brief visual snapbacks.
* fix(player): harden seek recovery and reduce stream log noise
Keep seek fallback stable during delayed backend responses to prevent occasional resets to track start, and remove per-read stream blocking logs so normal playback diagnostics stay readable.
---------
Co-authored-by: Maxim Isaev <im@friclub.ru>
Adds Navidrome library assignment to the User Management settings
panel: GET /api/library + PUT /api/user/{id}/library wired through
new Rust commands. UserForm gets a checkbox picker (hidden for
admins, who auto-receive all libraries server-side) with inline
validation. User rows compacted to a single clickable line with
hover highlight; native confirm() replaced by a portal-based
ConfirmModal (theme-aware, ESC/Enter, vertically centered).
Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Restore the main-window minimize/unminimize behavior when opening the
mini player on Windows — the original WebView2 stall no longer applies
since the mini window is pre-created at startup. Also cap the mini
window at 400 px width so horizontal drag can't stretch the layout
across a whole monitor; skipped on tiling WMs (Hyprland, Sway, i3)
where the compositor manages sizing itself.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Restructure the MiniPlayer to mirror the main window's queue panel layout:
UI changes:
- Meta block: cover + title/artist/album/year (year added to MiniTrackInfo)
- Action toolbar styled like .queue-round-btn (30px round, accent fill when
active), in order: volume, shuffle | gapless, crossfade, infinite | queue
- Volume button opens a thin 5px vertical strip slider that drops down (click
/ drag / wheel to adjust). Right-click on the volume button mutes.
- Controls + progress moved to the bottom as a true footer (margin-top: auto),
so they stay anchored even with the queue expanded
- Queue toggle moved out of the titlebar into the action bar (logically lives
with the other queue/playback toggles)
- Window size bumped to 340x260 collapsed / 340x500 expanded for the new layout
Bridge changes (miniPlayerBridge.ts):
- MiniSyncPayload extended with volume, gaplessEnabled, crossfadeEnabled,
infiniteQueueEnabled
- Bridge now subscribes to authStore in addition to playerStore so toolbar
toggle states propagate cross-window
- New events: mini:set-volume, mini:shuffle, mini:set-gapless, mini:set-crossfade,
mini:set-infinite-queue
- Bridge enforces gapless ↔ crossfade mutual exclusion (per CLAUDE.md gotcha)
so the mini doesn't need to know about both states to act
Misc:
- Belt-and-suspenders user-select: none on .mini-player-shell * to kill
Ctrl+A / mouse-drag selection that WebKit/WebView2 occasionally let through
Reworks the manual streaming-start path so playback is seekable from the
first frame and hot-cache hits start without a multi-hundred-MB pre-read.
Why
- The legacy AudioStreamReader was a non-seekable ring buffer. Forward
seeks during streaming let Symphonia consume the buffer through to EOF
(next song), and backward seeks were silently broken.
- fetch_data() loaded `psysonic-local://` files via tokio::fs::read,
blocking playback for seconds on hot-cache or offline files (e.g. a
100+ MB hi-res FLAC) and producing ALSA underruns when the new sink
swap arrived too late.
What changed
- New RangedHttpSource MediaSource: pre-allocates a Vec<u8> in track
size, background ranged_download_task fills linearly from offset 0
with HTTP Range reconnects. is_seekable=true; reads block on data,
seeks update the cursor only. Picked when the server response carries
Accept-Ranges: bytes + Content-Length.
- New LocalFileSource MediaSource: thin std::fs::File wrapper used for
every `psysonic-local://` URL — Symphonia probes the first ~64 KB and
starts playback before the rest is read.
- audio_play wires both paths through a generic PlayInput::SeekableMedia
variant so the build_streaming_source pipeline stays single-shape.
- current_is_seekable AtomicBool on AudioEngine: audio_seek short-circuits
with `not seekable` for the legacy fallback so the frontend restart-
fallback (playerStore seek catch) engages instead of letting a forward
seek consume the ring buffer.
- Dev-only [stream] / [seek] eprintln logs (cfg(debug_assertions)) so
source selection, codec resolution (codec name + lossless flag + bit
depth + rate + channels), download progress and seek targets are
visible in the terminal during testing.
- content_type_to_hint now covers wav/wave/opus; URL-derived format
hints strip the query string first and only accept known audio
extensions (Subsonic stream URLs have no extension — would otherwise
latch onto query-param fragments).
Compatibility
- Servers without Accept-Ranges fall back to the existing AudioStreamReader
path; seek is rejected up-front so the existing restart-fallback runs.
- Radio + audio_chain_preload paths untouched.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a dedicated Settings tab for managing Navidrome users (list, create,
edit, delete). Only visible to admins — gated by `/auth/login` probe on
mount. Uses Navidrome's native /api/user endpoints instead of Subsonic
(getUsers.view etc. return only the caller on Navidrome). All HTTP calls
go through new Rust commands to bypass WebView CORS.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Follow-up on #217. Blind A/B test on NVIDIA + proprietary confirmed the
toggle helps, but the detection path had a few rough edges.
- Drop lspci and glxinfo fallbacks: the /proc/driver/nvidia/version +
sysfs scan catch every realistic case, and spawning subprocesses in
main() added startup latency for no win (glxinfo also isn't always
installed — mesa-utils isn't a hard dep).
- Scan all /sys/class/drm/card* entries via read_dir instead of
hardcoded card0/card1 — hybrid laptops and systems where only card1
exists were previously missed.
- Remove 0x1022 from the AMD list: that's AMD's host/chipset vendor ID,
not GPU. Only 0x1002 (ATI/Radeon) belongs here.
- Unknown vendor → leave WEBKIT_DISABLE_DMABUF_RENDERER unset instead
of forcing =1. VMs, ARM SBCs and anything exotic keep the WebKitGTK
default and do not get regressed by a guess.
- Only set the env var for the NVIDIA case. Intel/AMD on Mesa already
default to DMA-BUF enabled in current WebKitGTK, so the explicit =0
was redundant.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a "Preload mini player" toggle in Settings → General → App behaviour
(off by default). When enabled, the mini webview is built hidden at app
start so the first open is instant, matching the Windows experience.
Costs one extra WebKit process running in the background (~50–100 MB).
Windows already pre-creates the mini unconditionally as a hang workaround
(commit 71fbc717); the toggle is hidden there and the invoke is skipped,
so that platform is untouched.
- authStore: new `preloadMiniPlayer: boolean` (default false) + setter.
- lib.rs: new `preload_mini_player` command; idempotent, no-op when the
window already exists. Registered in the invoke handler.
- App.tsx: main window invokes `preload_mini_player` when the toggle is
on and the platform is not Windows.
- Settings.tsx: toggle row under "Minimize to Tray", gated with
`!IS_WINDOWS` so Windows users don't see it.
- i18n: `preloadMiniPlayer` + `preloadMiniPlayerDesc` added to all 8
locales (en, de, es, fr, nb, nl, ru, zh).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Creating the second WebView2 webview lazily from the open_mini_player
invoke handler reliably stalled Tauri's event loop on Windows — the mini
opened blank white, neither main nor mini could be closed, and the user
had to kill the process via Task Manager. The builder-then-minimize-main
combo racing with WebView2's first paint seems to be the trigger.
Fix: extract a build_mini_player_window helper and call it once in
.setup() on Windows so the webview is created (hidden) in the startup
context, not from an invoke command. open_mini_player is now a pure
show/hide on all platforms. Windows also skips the main.minimize() call
since that interacted with the hang; macOS + Linux keep the existing
behaviour of minimising main when the mini opens.
Other changes bundled in:
- Switch Windows from the custom in-page titlebar back to native window
decorations (the earlier decorations(false) move on Windows was part
of the hang surface — safer to keep the OS chrome there, Linux still
uses the custom bar).
- Re-emit mini:ready on window focus so every open of the pre-created
mini forces a fresh snapshot from main's bridge, even when the mount-
time emit raced past the bridge during startup.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- patches/cpal-0.15.3 wasapi device.rs: annotate MutexGuard return with
'_ so mismatched_lifetime_syntaxes stops firing.
- lib.rs: gate the MouseButtonState import to non-Windows targets (the
Windows tray uses DoubleClick and never pattern-matches it).
Cosmetic only, no behavioural change.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Drop the native titlebar on Windows + Linux (decorations: false in
open_mini_player); macOS keeps the system titlebar with traffic lights.
- Add a slim 26 px custom titlebar with drag region, current track
title, and the queue / pin / open-main / close action icons.
- Remove the bottom toolbar — those four buttons now live in the
titlebar where they're easier to reach.
- Refresh the player layout: cover shrinks 112 → 84 px, the right
column gets title / artist / transport in a single 84 px-tall block,
progress bar spans the full width below.
- Add a miniPlayer i18n namespace (showQueue, hideQueue, pinOnTop,
pinOff, openMainWindow, close, emptyQueue) localized for all 8
supported locales — previously the tooltips were hard-coded English.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two regressions in the mini player's persistence story:
1. Window position was lost on every reopen. set_position() called on a
hidden window is unreliable on Linux WMs (Mutter, KWin re-centre on
show). Worse, the WM-induced re-centre fired WindowEvent::Moved with
the centre coords, which the throttled persister happily wrote to
disk — so the saved position turned into "centre" within seconds.
Fix:
- Initial open uses WebviewWindowBuilder::position() (logical pixels,
scaled via the primary monitor) so the window is created at the
right spot.
- Re-show path re-applies the saved position with set_position AFTER
show().
- Both paths call mark_mini_pos_programmatic() before triggering the
move; persist_mini_pos_throttled ignores Moved events within 1 s of
a programmatic mark, so WM-induced and self-induced moves no longer
overwrite the user's position.
2. The queue panel always opened collapsed regardless of the previous
session. Persist queueOpen to localStorage (psysonic_mini_queue_open)
and resize the window to the stored expanded height on mount when
the saved state was 'open'. Brief jump from 180 px to expanded is
unavoidable since localStorage only lives in the JS layer.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This iteration fills in the pieces that make the mini player usable as a
daily standalone window:
- Window position persists to <app_config_dir>/mini_player_pos.json on
every WindowEvent::Moved (throttled 250 ms); first launch lands in the
bottom-right of the main window's monitor.
- Queue keeps a 260 px floor when expanded (~2 visible rows). The
user-resized expanded height is restored on next toggle via
localStorage so reopening doesn't snap back to the default 440 px.
- set_mini_player_always_on_top(true) now forces a false-then-true cycle
so the WM re-evaluates the layer after a hide/show; the frontend also
re-asserts the pin state on mount and on window focus, so the user no
longer has to click the pin button twice for it to stick.
- Native scrollbar in the queue is hidden in favour of a JS-driven
overlay thumb so items use the full width of the queue area.
- PsyDnD reorder works inside the mini queue: drag emits 'mini:reorder',
the bridge calls reorderQueue on the source-of-truth store in main.
- Localized queue-item context menu (MiniContextMenu) with Play now /
Remove from queue / Open album / Go to artist / Favorite / Song info.
Cross-window actions forward to main via new bridge events
(mini:reorder, mini:remove, mini:navigate, mini:song-info); a
psy:navigate CustomEvent picked up by AppShell handles routing.
- Theme, font and language changes in main propagate live to the mini
via a 'storage' event listener that re-hydrates the persisted Zustand
stores and calls i18n.changeLanguage.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Adds a queue panel that toggles via a new toolbar button and resizes the
mini window between 340×180 (collapsed) and 340×440 (expanded). Tracks
in the queue are clickable — click jumps to that index via a new
mini:jump event handled in the main-window bridge. The current track
auto-scrolls into view when the queue opens.
Resize uses a new resize_mini_player Rust command (more reliable than
JS setSize, which was silently no-op'ing because the
core:window:allow-set-size capability was missing). That capability is
now granted as well.
The mini player hydrates its initial state from the persisted
playerStore, so real content (cover, title, artist, queue) shows as
soon as React mounts instead of "—" while we wait for the first
mini:sync. Dynamic state (isPlaying, progress) still comes from
events.
Window sizing:
- inner_size bumped to 340×180 so the toolbar row isn't clipped
- mini label added to tauri-plugin-window-state denylist so old saved
sizes don't come back
- show_main_window now also hides the mini — clicking expand no longer
leaves both windows on screen
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
A second webview window (label "mini") with a compact player: album art,
title, artist, prev/play/next, progress bar, pin-on-top toggle, expand
back to main, close. Main minimizes on open and restores when the mini
is hidden or closed. Spacebar toggles, arrow keys skip tracks.
Cross-window sync: main window subscribes to playerStore and pushes
`mini:sync` via emitTo on track / play-state change. Audio progress
already broadcasts to all windows via `audio:progress`. Control actions
(prev/next/toggle) come back via `mini:control`; main-window restore
goes through a direct Rust command because WebKitGTK pauses JS in a
minimized webview.
Tiling-WM detection reused from existing `is_tiling_wm()` — always-on-top
is skipped on Hyprland/Sway/i3 since it's ignored there anyway.
Early alpha: no queue expand, no lyrics, no EQ, no drag-snap. Scope kept
deliberately tight for v1; follow-ups planned.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
1. Tray double-click (reported by @cucadmuh's brother-in-law):
Windows fires a Click event on *both* halves of a double-click, so
our left-click handler toggled visibility twice — the window popped
up and immediately vanished. Switch the Windows branch to the
`TrayIconEvent::DoubleClick` variant (Windows-only in tray-icon);
other platforms keep the Click-on-Up behaviour. Matches the standard
Windows tray convention (Discord, Telegram, etc).
2. GPU use while minimized:
WebView2 on Windows keeps compositing infinite CSS animations
(mesh-aura-a/b, portrait-drift, eq-bounce, track-pulse, led-pulse …)
even when the window is minimized — steady visible GPU load on
systems that should be idle. App.tsx now toggles a
`data-app-hidden="true"` attribute on <html> on `visibilitychange`,
and a single CSS rule pauses every `animation` at once via
`animation-play-state: paused !important`. Zero cost when visible,
catches all current and future infinite animations without
per-element listeners.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace the user-configurable filename template with a fixed scheme so
syncing the same library across Linux/Windows/macOS no longer re-downloads
files just because the template string differs by OS.
Track layout on the device:
{AlbumArtist}/{Album}/{TrackNum:02d} - {Title}.{ext}
Playlists/{PlaylistName}/{Index:02d} - {Artist} - {Title}.{ext}
Playlists/{PlaylistName}/{PlaylistName}.m3u8
Playlist tracks go into a self-contained folder with a sibling-referencing
Extended M3U, instead of being scattered across the album tree with an
external .m3u8 — the stick stays tidy even for 50-artist playlists.
Rust (lib.rs):
- TrackSyncInfo: drop disc_number/year (not used in fixed schema), add
album_artist, duration, playlist_name, playlist_index
- sanitize_path_component strengthens empty-result handling via new
sanitize_or() which falls back to "Unknown Artist/Album/Title"
- build_track_path() dispatches on playlist context — playlist tracks
get the "Playlists/{Name}/…" shape, album tracks the traditional tree
- albumArtist resolution: the server's albumArtist tag, falling back to
the track artist (empty-string treated as missing)
- calculate_sync_payload: dedup key is now (source_id, track_id) instead
of track_id alone, so a track appearing in both an album and a playlist
ends up on the device in both locations; playlist context is embedded
into the response JSON as _playlistName / _playlistIndex so the follow-
up sync_batch_to_device call can route each track correctly
- write_playlist_m3u8: rewritten — writes into the playlist folder with
sibling filenames instead of a top-level .m3u8 with ../relative paths
- New rename_device_files command: atomic renames (per-entry result,
skip-if-exists, skip-if-source-missing) plus empty-dir cleanup. Used
by the migration flow
- write_device_manifest: v2 format, drops filenameTemplate field
- Drop the `template` parameter from sync_track_to_device,
compute_sync_paths, calculate_sync_payload, sync_batch_to_device
Frontend:
- DeviceSyncStore: drop filenameTemplate from state and persist
- DeviceSync.tsx: strip template editor UI (presets, token buttons, live
preview); replace with a compact read-only schema info card
- trackToSyncInfo(track, url, playlistCtx?): optional playlist context
parameter. Tracks coming back from calculate_sync_payload with embedded
_playlistName/_playlistIndex fall through via the same parameter
- compute_sync_paths / write_playlist_m3u8 / delete paths now pass the
playlist context per-source so status checks + deletions hit the right
files (album tree vs playlist folder)
- Album-Artist fallback: frontend falls back to track artist when the
server has no albumArtist tag (empty strings treated as missing) —
"Unknown Artist" is only used as a last-resort placeholder
- New migration flow: "Reorganize existing files…" button opens a modal
that reads the legacy filenameTemplate from the v1 manifest, computes
per-track (old, new) rename pairs, detects collisions (two old files
mapping onto one new path), and executes via rename_device_files.
Playlist-only tracks are left for the next sync to re-download into
the new playlist folder
- Small JS-side applyLegacyTemplate() helper: only used by the migration
preview so we can diff old paths against the current files on disk
- CSS: device-sync-schema-section / -code / -hint, migrate-modal +
summary + warning + result layout
i18n (en + de):
- Remove dead keys: filenameTemplate, templatePreview, templateHint,
templatePresetStandard/MultiDisc/AltFolder, tokenSlashHint
- Add schemaLabel, schemaHint, migrateButton/Title/Tooltip/Loading/
NothingToDo/NoTemplate/FilesToRename/Unchanged/Collisions/
PreviewNote/Executing/Success/Failed/ShowErrors/Start
Other locales (fr/nl/zh/nb/ru/es) fall through to the English defaultValue
until translated in a follow-up pass.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>