* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed
- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.
* fix(i18n): simplify loudness pre-analysis helper copy
Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
The language selector previously lived only in Settings, which is
behind login. New users on a non-English system had no way to switch
to their language before connecting to a server.
Add a compact CustomSelect in the top-right of the login card. Reuses
the existing settings.languageXx labels and i18n.changeLanguage flow
(persists to localStorage as psysonic_language). English remains the
default for first launches — already the case in i18n.ts:12.
Styled to be visually quieter than the Settings variant (transparent
background, smaller font) so it doesn't pull focus from the logo and
form.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Double-click the Title, Artist, or Album value to copy plain text to the
clipboard with toast feedback. Apply user-select: none on those cells so
double-click does not trigger word selection.
The mode picker (Off / ReplayGain / LUFS) used to live in the right-hand
action slot of a settings-toggle-row and the per-mode controls were
stacked into the same parent with footer-style help text. Hard to scan,
visually cramped, and odd compared to the rest of the Settings page.
Refactor:
- Mode picker becomes a full-width segmented row with even-flex buttons,
using the new .settings-segmented utility.
- Each mode renders its own .settings-norm-block sub-section with a
subtle accent tint and border so the active configuration reads as
one coherent group.
- Inside the block, every setting is its own .settings-norm-field
(control row + per-control help text immediately below). 1.1 rem gap
between fields, 0.45 rem between row and help — clearly groups
related text without crowding.
- Sliders no longer max-cap at 200 px and instead flex to fill the row.
- Inactive ghost buttons (Off, ReplayGain, RG mode, LUFS targets) get a
visible border and a faint surface tint so they read as selectable
slots in dark themes too.
- LUFS mode gets a dedicated note-box explaining that brief volume drift
on the very first play of a new track is the analysis pass at work,
not a bug — subsequent plays use the cached measurement, and queued
tracks are usually pre-analysed during the previous song.
- "Trim before measurement (dB)" renamed to "Pre-analysis attenuation"
(and equivalents in 8 locales).
- New i18n keys: normalizationDesc, normalizationOff/ReplayGain/Lufs,
loudnessTargetLufsDesc, loudnessFirstPlayNote, replayGainPreGainDesc,
replayGainFallbackDesc.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The previous genre grid mounted ~60 Lucide SVG cards per page (with
Watermark icon, gradient bg, infinite scroll) and froze the WebKitGTK
renderer for several seconds on libraries with many genres.
The new layout flows all genres as compact pills with log-scaled font
size based on albumCount — one <span>-equivalent button per genre, no
SVGs, no pagination needed. Pill colour is dimly tinted by the same
deterministic hash-to-CTP palette used before; text picks up the genre
colour on hover only, so the page reads calmly at rest.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache.
- Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome).
- Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter.
- audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
Conflicts resolved in:
- src/pages/SearchResults.tsx
- src/pages/AdvancedSearch.tsx
Both pages were rewritten on main (PR #303) to use the shared
<SongRow> component with click-to-enqueueAndPlay semantics. Orbit's
playSong helper that branched on orbit-active is no longer needed
at the page level — instead, orbit awareness moved INTO SongRow and
SongCard themselves: in an active orbit session both buttons collapse
into addTrackToOrbit (suggest for guests, host-enqueue for the host)
so we don't ship a queue replacement to every guest.
Also kept main's IntersectionObserver-based pagination on both pages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Extracts the song-list row into a single shared <SongRow> component
used by Tracks Hub Browse, /search and /search/advanced. All three now
share the same five-column layout (Play+Enqueue · Title · Artist ·
Album · Genre · Duration), the same enqueueAndPlay click behaviour,
and the same right-click context menu / drag handler.
The header row is rendered separately via <SongListHeader> (kept
outside the virtualizer scroll container in the Tracks Hub so it
doesn't scroll away).
Both SearchResults and AdvancedSearch now infinite-scroll their song
results via an IntersectionObserver sentinel near the bottom of the
list (rootMargin 600 px). Pagination uses search3's songOffset; the
free-text branch in AdvancedSearch keeps applying genre/year filters
client-side per loaded page. Initial fetches stay at 50 (SearchResults)
and 100 (AdvancedSearch) songs; subsequent pages are 50 each.
Cleanup:
- removed the redundant `(N)` count in the AdvancedSearch songs heading
- dropped the unused `useNavigate` + `psyDrag` + per-page contextMenuSongId
state in both search pages — SongRow handles those internally
- renamed the row-internal CSS classes from `.virtual-song-*` to
`.song-list-row-*` so they read as shared, and switched the mobile
grid breakpoint accordingly
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New /tracks route with three sections:
- Hero "Track of the moment" — random pick with play / enqueue / reroll
- Random Pick rail — 18 song cards, rerollable; hero song deduped
- Browse all tracks — virtualized list (@tanstack/react-virtual),
paginated 50 at a time
Browse uses Navidrome's native /api/song?_sort=title&_order=ASC for
proper A-Z order (no Subsonic equivalent), with automatic fallback
to search3 on non-Navidrome servers. Search input drives search3
with 300ms debounce. Bearer token cached module-level, re-auth on 401.
Play button on rows + cards calls a new enqueueAndPlay() helper that
appends to the existing queue (skip if duplicate) and jumps to the
song — different from playSongNow which replaces the queue. Enqueue
button stays opaque (no hover-only).
i18n keys for sidebar.tracks + tracks.* namespace in all 8 locales.
New AudioLines sidebar icon. Sidebar entry inserted between
"All Albums" and "Build a Mix".
Performance: cover thumbnails dropped (uniform layout instead),
RAF-throttled scroll prefetch, hover transforms removed from cards
(WebKitGTK compositing-friendly).
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Inline SVG component using currentColor so the wordmark inherits the
button's accent tint and hover state. Hover rotation is now scoped to
the lucide spinner icon so the wordmark doesn't tilt with it.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two coupled UX fixes around the header live search and the global context
menu, born from the same testing pass.
LiveSearch / MobileSearchOverlay
- Single click on a song no longer calls playTrack(track) without a
queue argument. The store fell back to the existing queue, didn't
find the new track, and ended up playing something the user couldn't
navigate or see in the queue list — the player header showed metadata
but the queue itself didn't contain it.
- New behaviour: enqueue([track]) + "Added to queue" toast. Whatever was
playing keeps playing; the new track lands at the bottom and is
visible/navigable. Mobile gets the same behaviour (tap-only).
- Desktop also gets a right-click context menu on song rows for users
who want immediate playback or different routing (Play Now, Play Next,
Add to Playlist, etc.). The dropdown stays open while the CM is up,
and the row picks up the .context-active highlight so the user can
see which song the menu refers to.
ContextMenu
- Removed the transparent fullscreen backdrop (z-index 998) that
previously caught outside clicks. It also blocked right-clicks from
reaching elements *underneath* it — so right-clicking a different
song row to reposition the menu hit the backdrop instead, closed the
menu, and never opened a new one for the row the user actually
pointed at.
- Replaced with a document-level mousedown listener (gated on
`contextMenu.isOpen`) that closes the menu when the click lands
outside `menuRef`. Standard outside-click pattern, doesn't occlude
the underlying UI, and right-clicking another row now naturally
pivots the CM to that row.
i18n: new search.addedToQueueToast key in 8 locales.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The pending counter desynced from the actual approval list (state.queue
holds approved items as history, so the count never decreased after a
host approve). The host-pushed pendingApprovalCount workaround didn't
hold up under live testing either, so we're rolling the whole cap
feature back rather than ship something flaky.
What's gone:
- OrbitSettings.maxPending + state.pendingApprovalCount
- cap branch in applyOutboxSnapshotsToState (now back to mute-only)
- maxPending number input in settings popover
- pending counter chip in OrbitQueueHead
- 'cap-reached' branch in evaluateOrbitSuggestGate / OrbitSuggestGateReason
- cap-related toasts in ContextMenu / useOrbitSongRowBehavior
- cap-related i18n keys (suggestBlockedCap, settingMaxPending*, pendingCounter*)
- cap CSS (.orbit-queue-head__pending, .orbit-settings-pop__number)
What stays: per-guest suggestion mute (works correctly) and everything
that fed into both features (OrbitState.suggestionBlocked,
setOrbitSuggestionBlocked, evaluateOrbitSuggestGate, the participants
popover Mic/MicOff toggle, the suggestBlockedMuted toast).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Two anti-spam knobs the host can dial during a live session:
1. Per-guest suggestion mute — Mic / MicOff toggle next to the
kick/ban buttons in the participants popover. Symmetric (re-enable
later). State lives in OrbitState.suggestionBlocked: string[]; the
guest reads it and disables its own Suggest controls so the user
sees a clear "muted" state instead of silent failures. Host-side
sweep also drops their outbox entries as a safety net.
2. Max pending approvals cap — number input in the session-settings
popover, default 0 (= unlimited so existing sessions are unaffected).
When set, the host sweep stops folding new outbox entries into the
approval list once the cap is reached. The OrbitQueueHead surfaces
"X / Y pending" so guests can see when they're getting close.
State changes are additive on the wire — both fields are optional, with
parseOrbitState defaulting them, so older clients keep working.
evaluateOrbitSuggestGate() centralises the guest-side allow/block check
shared between useOrbitSongRowBehavior and the ContextMenu Add-to-Session
items, plus suggestOrbitTrack as a defensive last line.
i18n: en + de + fr + nl + zh + nb + ru + es.
Also fixes an earlier dedupe-key collision: the (user, trackId) cache
keys were missing their separator (NULL byte slipped in during the
previous patch), so two tracks could share a key and one of them
silently overwrite the other. Restored the space separator.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Before: the guest queue already labelled guest-suggested tracks with
"Suggested by {user}", but host picks had no label — and the host's own
queue had no attribution at all. The host couldn't tell which upcoming
rows came from guests without checking the pending-approvals list.
- Guest queue: host-pick rows now show "Added by host" instead of hiding
the attribution line.
- Host queue: each row (and the current track) shows "Added by you" or
"Added by {user}" while an Orbit session is active. Lookup uses the
existing OrbitState.queue / currentTrack addedBy field, so no new
protocol fields.
New i18n keys (en+de+fr+nl+zh+nb+ru+es):
orbit.queueAddedByHost · queueAddedByYou · queueAddedByUser
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Open smart playlist editing from playlist cards, load rules via Navidrome single-playlist API with safer fallbacks, and keep edit visibility aligned with ownership rules.
Also add/clean smart playlist locale keys across all supported languages and preserve smarter autogenerated naming behavior.
Show edit/delete actions on hover in playlist cards, support opening metadata edit directly from the grid, and render smart playlist covers from active-library tracks. Playlist detail now filters displayed songs to the selected library instead of hiding whole playlists.
Plain lines blur together once a card has more than a handful of
contributions; a simple accent-colored • in front of each row makes the
list scannable without changing the tone.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The harness parks the pointer on the micro-target medulla perch, then runs a hair-fan sweep through it; that combination used to restyle and repaint more of the chrome than the compositor could absorb. Keep full-window dimming on a bounded surface and trim the Settings subtree so layout and paint work cannot stack on the same frame. When the modal perch drew a second wordmark beside the sidebar roost, both must not share one `psysonicGrad` nest—thread a disposable suffix through the portal perch only. Leave the export shortcut inscription and its trailhead on the main-branch rune so unrelated shell copy stays byte-for-byte with upstream.
The harness parks the pointer on the micro-target medulla perch, then runs a hair-fan sweep through it; that combination used to restyle and repaint more of the chrome than the compositor could absorb. Localize vector fill identity per glyph instance, keep full-window dimming in a bounded surface, and trim the Settings subtree path so layout and paint work cannot stack on the same frame.
`.mini-player` has `overflow: hidden`, and the absolute-positioned volume
popover (`top: calc(100% + 6px)`, ~150 px tall) was being clipped when the
queue was closed and the mini window was at its short height — visually
the slider rendered outside the visible area, even though it stayed
fully usable. Opening the queue grew the window enough to bring the
popover back inside the clip rect.
Render the popover via `createPortal` to `document.body` and position it
with `position: fixed` based on the trigger button's `getBoundingClientRect`,
mirroring the YearFilterButton pattern. Auto-flips above when there is
not enough room below (short mini windows). Repositions on window
resize / scroll. Outside-click handler now checks both the trigger button
and the popover ref since they no longer share a DOM ancestor.
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
- Drop the ~110 lines of dead full-screen overlay CSS that was never
referenced in JSX (.lucky-mix-overlay*, .lucky-mix-cube*, full-screen
@keyframes). Keep the .lucky-mix-pip* rules since the inline queue
variant re-uses them.
- Extract availability gate into hooks/useLuckyMixAvailable.ts (pure
predicate + hook). Replaces five duplicated inline checks in Sidebar,
MobileMoreOverlay, RandomLanding, Settings/SidebarCustomizer, and the
internal re-check in buildAndPlayLuckyMix.
- Add a cancel mechanic:
* luckyMixStore gets a cancelRequested flag + cancel() method
* LuckyMixCancelled sentinel is thrown from a bailIfCancelled() helper
sprinkled between await boundaries in the build loop
* catch-block swallows the sentinel silently (no toast, no error state)
* auto-cancel subscription on playerStore detects manual user track
changes (anything not in queuedIds) and flips cancelRequested so the
finished mix does not later overwrite the user's choice
* inline .queue-lucky-loading dice indicator is now a button — click
triggers explicit cancel, hover fades the dice to signal the action
- Restore the queue snapshot when the build fails before ever starting
playback, so the user does not land in an empty player after an error.
If playTrack already ran, leave current state alone (their track plus
whatever was enqueued is more useful than a stale pre-click queue).
- Rework locale labels to consistently carry the "Mix" suffix so the
entry reads well next to "Random Mix" / "Random Albums" in the
sidebar: DE Glücks-Mix, ES Mezcla Suerte, FR Mix Chance, NB Lykkemiks,
NL Geluksmix, ZH 好运混音. EN stays "Lucky Mix", RU stays
«Мне повезёт». Toast/settings/randomNavSplit copy aligned to the new
names. New luckyMix.cancelTooltip key added in all 8 locales.
AudioMuse gating stays — as Cuca confirmed, the feature's quality relies
on a correct similar-track selection, so the requirement is intentional.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lucky Mix targets ~50 tracks in one run: pick seeds from your most-played artists/albums and 4+ rated songs, add similar tracks, then fill the mix with random library picks, skipping anything you rated 1–2.
On start it trims the old “upcoming” tail so the queue does not show stale next tracks, starts playback on the first viable seed, routes to Now Playing, and can emit structured steps to the backend debug log.
Guest suggestions now auto-merge into the host's play queue at random
positions inside the upcoming range, so they actually surface alongside
host-picked tracks instead of piling up at the end. Per-item dedupe via
addedBy:addedAt:trackId keys survives reshuffles.
Guests get a read-only mirror of the session in place of their queue
panel — live-card for the host's current track, suggestion list with
submitter attribution, and a footer reminding them the host owns
playback. Track metadata is resolved lazily and cached locally.
New host-only settings popover (gear in the bar) with auto-approve and
auto-shuffle toggles plus a "Shuffle now" action. Settings live in the
OrbitState blob and push immediately to Navidrome; missing fields on
older blobs default to "both on".
15-min shuffle now touches the real playerStore queue via a new
shuffleUpcomingQueue action — previous behaviour only reshuffled the
guest-facing suggestion history. A manual shuffle is available from the
settings popover so the interval can be verified without waiting.
Start-modal reworked into a single step: share-link is visible and
copy-able from the start, auto-copied on Start if the host hasn't
already hit Copy. Link carries a live name-derived slug (parser strips
it, SID is authoritative). LAN/remote-server hint above the facts.
Random session-name suggester pulls from three pattern pools for ~10k
unique combinations.
All user-visible Orbit strings moved to a dedicated orbit i18n
namespace (en + de); other locales fall back to en via i18next.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>