111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.
Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
Seven domain-eng splits peel ~200 LOC of read endpoints out of
`api/subsonic.ts`:
- `subsonicStreamUrl.ts` — `buildStreamUrl`, `coverArtCacheKey`,
`buildCoverArtUrl`, `buildDownloadUrl` (token-signed URL builders
for the four /rest endpoints we hand to the browser).
- `subsonicStarRating.ts` — `getStarred`, `star`, `unstar`,
`setRating`, `probeEntityRatingSupport`. `setRating` still triggers
the lazy `navidromeBrowse` cache invalidation; the same-folder
lazy import path is preserved.
- `subsonicSearch.ts` — `search`, `searchSongsPaged`.
- `subsonicScrobble.ts` — `scrobbleSong`, `reportNowPlaying`,
`getNowPlaying`.
- `subsonicAlbumInfo.ts` — `getAlbumInfo2`.
- `subsonicLyrics.ts` — `getLyricsBySongId`.
- `subsonicGenres.ts` — `getGenres`, `getAlbumsByGenre`.
63 external call sites migrated to direct imports. Four `vi.mock`
targets in the store-level tests pointed at `../api/subsonic` and
were updated to the new module paths.
Pure code-move. subsonic.ts: 762 → 561 LOC (−201).
Three domain-eng modules peel ~316 LOC of fetch/mapping out of
`api/subsonic.ts`:
- `subsonicLibrary.ts` — browse + random + per-song fetch
(`getMusicDirectory`, `getMusicIndexes`, `getMusicFolders`,
`getRandomAlbums`, `getAlbumList`, `getRandomSongs`,
`getRandomSongsFiltered`, `getSong`, `getAlbum`,
`filterSongsToActiveLibrary`, `similarSongsRequestCount`, plus
the private `albumIdsInActiveLibraryScope` cache).
- `subsonicArtists.ts` — artist endpoints (`getArtists`, `getArtist`,
`getArtistInfo`, `getTopSongs`, `getSimilarSongs2`,
`getSimilarSongs`). Uses Library's `filterSongsToActiveLibrary` and
`similarSongsRequestCount` for the per-library scoping fallback.
- `subsonicRatings.ts` — `parseSubsonicEntityStarRating` parser plus
`prefetchArtistUserRatings` and `prefetchAlbumUserRatings` workers
with the shared 7-min cache. Calls back into Library/Artists for
the per-id fetch.
51 external call sites migrated to direct imports. No re-export
shims in `subsonic.ts`. Statistics endpoints still in `subsonic.ts`
keep their `RATING_CACHE_TTL` constant locally (same 7-min window).
subsonic.ts: 1078 → 762 LOC (−316).
First Phase F slice. Splits the 1333-LOC `api/subsonic.ts` along its
two most obvious axes:
- `subsonicTypes.ts` — all ~24 exported interfaces + type aliases
(album/song/artist/playlist/directory/genre/now-playing/radio,
random-songs filters, three statistics shapes, search + starred
results, AlbumInfo, structured-lyrics types, etc.) plus the
`RADIO_PAGE_SIZE` constant.
- `subsonicClient.ts` — token-auth + `getClient` + `api<T>()` +
`libraryFilterParams` + `secureRandomSalt` / `getAuthParams` /
`SUBSONIC_CLIENT`. The credential-bearing API helpers
(`pingWithCredentials`, `apiWithCredentials`, `restBaseFromUrl`,
`probeInstantMixWithCredentials`) stay in `subsonic.ts` for now —
they could move into the client module in a follow-up.
66 external call sites migrated to direct imports from the new
modules (no re-export shims in `subsonic.ts`). Pure code-move;
contract test stays green.
subsonic.ts: 1333 → 1078 LOC (−255).
Migrates ~74 call sites away from the playerStore re-export shims that
were kept during M0–E.41 to avoid touching 30+ imports per PR. Now
that the bigger refactor work is done, each helper goes back to its
real home:
- `initAudioListeners`, `installQueueUndoHotkey`, `flushPlayQueuePosition`
→ from their own store modules
- `getPlaybackProgressSnapshot`, `subscribePlaybackProgress`,
`PlaybackProgressSnapshot` → from `playbackProgress`
- `resolveReplayGainDb`, `shuffleArray`, `songToTrack`
→ from `utils/*`
- `_resetQueueUndoStacksForTest`, `consumePendingQueueListScrollTop`,
`registerQueueListScrollTopReader` → from `queueUndo`
- `PlayerState`, `Track` types → from `playerStoreTypes`
Drops the corresponding 13 re-export stubs from `playerStore.ts` and
the now-unused imports. Also drops dead section banners + per-wrapper
comments above one-line action delegates. Trims one stale "(separate
PR)" note in `transportLightActions.ts` since that follow-up landed
in E.39.
`playerStore.ts`: 180 → 112 LOC (−68). Down from Phase E's starting
3732 LOC.
`bootstrap.test.ts` mock target updated from `../store/playerStore`
to `../store/queueUndoHotkey` to keep the spy reachable after the
import change.
* feat(linux): optional native GDK for Nix gdk-session
Introduce PSYSONIC_ALLOW_NATIVE_GDK so main skips the default GDK_BACKEND=x11
pin when the Nix gdk-session wrapper sets the flag. Remove GDK_BACKEND from
the npm tauri:dev script so it does not override nix develop defaults.
* fix(ui): portal server switch menu above sidebar
Main column stacks below the sidebar (layout z-index), so an in-tree dropdown
could never win over the left nav. Render the menu via createPortal to
document.body with fixed coordinates, matching the library scope picker.
* feat(perf): add mainstage probe controls and cut WebKit repaint load
Add a dedicated performance probe surface for mainstage/home toggles and wire Linux CPU diagnostics to isolate expensive UI paths. Tune waveform drawing and Home artwork clipping/windowing so visible content loads immediately while reducing WebKit compositor pressure during playback.
* fix(perf): stop hero rotation when section is off-screen
Gate hero auto-rotation and backdrop crossfade by real viewport visibility using the actual scrolling ancestor. This prevents periodic 10-second CPU spikes from hidden hero updates while preserving normal behavior when the hero is visible.
* fix(perf): isolate player progress updates from mainstage diagnostics
Add probe toggles for PlayerBar waveform and live progress UI updates to confirm playback progress churn as the main CPU driver.
Restore Home artwork quality defaults and keep visual-degradation modes opt-in via debug flags only.
* fix(hero): resume background and autoplay after viewport return
Re-check hero visibility on focus/visibility changes and add a short recovery poll while off-screen so missed scroll/RAF events cannot leave hero animation paused.
Co-authored-by: Cursor <cursoragent@cursor.com>
* fix(perf): decouple playback progress from mainstage compositing pressure
Throttle audio progress delivery and route live seekbar timing through a lightweight progress channel to cut focus-time WebKit CPU spikes.
Add focused diagnostics in Performance Probe and restore hero/waveform behavior so visuals remain stable while profiling.
* fix(debug): open performance probe with Ctrl+Shift+D
Replace logo-triggered opening with a keyboard shortcut and keep logo purely decorative to avoid accidental probe activation.
* docs(changelog): document experiment/performance probe and playback work
Add an [Unreleased] section for the performance probe, throttled audio
progress IPC, snapshot-based live UI updates, WaveformSeek scheduling
over the same canvas bar renderer, Hero/Home rail fixes, and Linux/Nix
GDK dev ergonomics.
* perf(linux): add WebKit probe, throttle progress IPC, snapshot playback UI
Ship Performance Probe (Ctrl+Shift+D), Rust-throttled audio:progress, a
playback progress snapshot channel with coarse Zustand timeline commits,
Linux /proc CPU readout for the probe, Hero and Home rail artwork fixes,
Tracks SongRail windowing parity, MPRIS cleanup, gated perf counters, and
WaveformSeek paused-seek correctness. Documented in CHANGELOG for PR #452.
* docs(changelog): fold perf work into 1.45.0 and refresh date
Drop the separate 1.45.1 heading; keep PR #452 notes under 1.45.0 Added and
set the section date to 2026-05-04. Restore the safety preface before the
versioned sections.
* docs(changelog): order 1.45.0 Added entries by PR number
Sort the 1.45.0 release notes so subsections follow ascending PR id (390
through 452), with PR #452 last.
---------
Co-authored-by: Cursor <cursoragent@cursor.com>
- Type `window.__psyHidden` once via global declaration; drop 6 `(window as any)` casts.
- `WindowVisibilityProvider` now ORs `window.__psyHidden` into the hidden state
(and into the initial state). On WebView2 `document.hidden` does not always
flip when `win.hide()` is called, so effects gated by `useWindowVisibility()`
can now actually skip creating intervals/rAF instead of relying solely on the
per-tick fallback check.
- Slow visible-poll from 200 ms to 500 ms (5 → 2 wakeups/s for visibility alone).
- Fix stray leading-space indent in `App.tsx` `window:close-requested` comment.
Co-authored-by: Psychotoxical <dev@psysonic.app>
* fix(windows): stop GPU rendering when windows are hidden
* perf(ui): tighten hidden-window rendering mitigation
Align implementation and documentation with what the injected pause/resume
scripts actually do, reduce main-thread and compositor wakeups while windows
are invisible, and make lifecycle cleanup reliable.
Rust (Tauri)
- Document PAUSE/RESUME as compositor-oriented hints: set __psyHidden, optional
--psy-anim-speed for CSS that opts in, and pause @keyframes via
animation-play-state only (not CSS transitions, not arbitrary timers or rAF).
- Walk descendants under #root instead of document-wide querySelectorAll('*')
to cut cost on large pages; skip the walk if #root is missing (flag still set).
- Call eval(PAUSE_RENDERING_JS) before hide() on all hide paths (tray menu,
tray icon toggle, mini open/close/show-main, native mini close) so the
webview sees __psyHidden while still fully schedulable.
- Shorten pause_rendering command rustdoc to match the script.
Frontend
- WindowVisibilityProvider: replace self-rescheduling useCallback with a single
effect that keeps one pending timeout id, uses a cancelled flag on unmount,
and syncs hiddenRef from document.hidden at mount (no orphaned timers after
tests/HMR).
- WaveformSeek (preview + animated seekbar): while hidden, poll with a 400 ms
timeout instead of requestAnimationFrame every frame; cancel both rAF and
timeout on teardown.
Why
- Accurate comments prevent future refactors from assuming “full JS idle”.
- Smaller DOM walks and fewer rAF wakeups reduce spikes when hiding the main
window or mini player on Windows WebView2 and elsewhere.
* perf(ui): pause global CSS + timers when Tauri hides the window
Builds on PR #273 (`7803d8e` + `0e07a73`). Adds a second HTML flag driven only by
Rust pause/resume inject so infinite animations still pause when WebView2 keeps
`document.hidden === false` after `win.hide()`, and stops a few periodic JS
timers while the window is invisible.
- `lib.rs`: set/remove `data-psy-native-hidden` on `<html>` in PAUSE/RESUME JS;
document why in rustdoc (rest of pause/resume unchanged from PR tip).
- `components.css`: same `animation-play-state: paused !important` rules as
`data-app-hidden` for `[data-psy-native-hidden="true"]`; refresh the comment.
- `App.tsx`: comment distinguishes tab visibility vs Tauri-native hide.
- `Hero.tsx`: do not run the 10 s carousel interval while hidden
(`useWindowVisibility` + `__psyHidden` in tick).
- `PlaybackScheduleBadge.tsx`, `playbackScheduleFormat.ts`: no 400/500 ms
intervals while hidden; skip ticks when `document.hidden` or `__psyHidden`.
- Throttle audio:progress from 100ms to 500ms; WaveformSeek and
FsSeekbar use imperative DOM updates instead of React re-renders
- Fix all usePlayerStore() calls without selectors across pages and
components (useShallow / individual selectors throughout)
- Remove filter:blur and transform:scale from Hero, AlbumDetail and
FullscreenPlayer backgrounds — eliminated expensive software
compositing layers on WebKitGTK
- Replace translate3d with 2D translate in FS mesh and portrait
animations; remove will-change:transform from mesh blobs
- Move Hot Cache section from Storage tab to Audio tab; group Preload
and Hot Cache under a shared 'Next Track Buffering' section with a
mutual-exclusivity note and auto-disable logic
- Add 'off' toggle to Preload (replaces Off button with toggle switch);
enabling either method now automatically disables the other
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Apply the same per-axis star cutoff to random mix (multi-batch fetch until
full), random albums, Hero, and Home hero/discover rows. Prefetch artist and
album ratings via Subsonic when list payloads omit them. Exclude items when
0 < rating ≤ threshold; 0 or missing counts as unrated.
Settings: rating filter description interpolates sidebar menu labels; Russian
strings for custom title bar; short axis labels aligned across locales.
Apply musicFolderId across Subsonic requests, bump a filter version so library views reload, and add a fixed-position sidebar dropdown (with capped height when there are many folders).
Background of Hero carousel, Album Detail and Playlist Detail was
flickering for up to 20 seconds on first visit. useCachedUrl with
fallbackToFetch=true returned the raw server URL immediately, causing
a double render — once with the HTTP URL and again when the blob was
ready. Fixed by passing fallbackToFetch=false in all three locations.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replay gain was not working because track objects were created manually without
including replay gain metadata from the Subsonic API response.
Changes:
- Add songToTrack() helper function to properly map SubsonicSong to Track with
replayGainTrackDb, replayGainAlbumDb, and replayGainPeak fields
- Add audio_update_replay_gain Tauri command for dynamic volume recalculation
when replay gain settings change mid-playback
- Add updateReplayGainForCurrentTrack() to recalculate volume when toggling
replay gain setting
- Fetch fresh track data on cold resume (app relaunch) to ensure replay gain
values are current from server
- Update all files that create track objects to use songToTrack()
Fixes issue where toggling replay gain ON/OFF or changing between track/album
mode had no effect on currently playing or newly played tracks.
- PlayerBar redesigned: canvas waveform seekbar (500 bars, blue→mauve gradient + glow) replaces thin slider; new flex layout; queue toggle moved to content header (consistent with sidebar pattern)
- MilkDrop visualizer in Ambient Stage via Butterchurn; hidden audio analysis, preset shuffle, smooth blend transitions
- Tracklist: animated EQ bars for playing track, play icon when paused, align-items: center fix
- Artist pages: Last.fm + Wikipedia open in native Tauri WebviewWindow (in-app browser)
- Hero/Discover deduplication: single fetch of 20 random albums split between sections
- Update checker: runs every 10 minutes during runtime; version shown without v-prefix
- Settings version: now read from package.json instead of hardcoded
- Help page: new Random Mix section, updated Playback + Library sections, improved accordion styling
- Bump version to 1.3.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>