111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.
Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
Seven domain-eng splits peel ~200 LOC of read endpoints out of
`api/subsonic.ts`:
- `subsonicStreamUrl.ts` — `buildStreamUrl`, `coverArtCacheKey`,
`buildCoverArtUrl`, `buildDownloadUrl` (token-signed URL builders
for the four /rest endpoints we hand to the browser).
- `subsonicStarRating.ts` — `getStarred`, `star`, `unstar`,
`setRating`, `probeEntityRatingSupport`. `setRating` still triggers
the lazy `navidromeBrowse` cache invalidation; the same-folder
lazy import path is preserved.
- `subsonicSearch.ts` — `search`, `searchSongsPaged`.
- `subsonicScrobble.ts` — `scrobbleSong`, `reportNowPlaying`,
`getNowPlaying`.
- `subsonicAlbumInfo.ts` — `getAlbumInfo2`.
- `subsonicLyrics.ts` — `getLyricsBySongId`.
- `subsonicGenres.ts` — `getGenres`, `getAlbumsByGenre`.
63 external call sites migrated to direct imports. Four `vi.mock`
targets in the store-level tests pointed at `../api/subsonic` and
were updated to the new module paths.
Pure code-move. subsonic.ts: 762 → 561 LOC (−201).
First Phase F slice. Splits the 1333-LOC `api/subsonic.ts` along its
two most obvious axes:
- `subsonicTypes.ts` — all ~24 exported interfaces + type aliases
(album/song/artist/playlist/directory/genre/now-playing/radio,
random-songs filters, three statistics shapes, search + starred
results, AlbumInfo, structured-lyrics types, etc.) plus the
`RADIO_PAGE_SIZE` constant.
- `subsonicClient.ts` — token-auth + `getClient` + `api<T>()` +
`libraryFilterParams` + `secureRandomSalt` / `getAuthParams` /
`SUBSONIC_CLIENT`. The credential-bearing API helpers
(`pingWithCredentials`, `apiWithCredentials`, `restBaseFromUrl`,
`probeInstantMixWithCredentials`) stay in `subsonic.ts` for now —
they could move into the client module in a follow-up.
66 external call sites migrated to direct imports from the new
modules (no re-export shims in `subsonic.ts`). Pure code-move;
contract test stays green.
subsonic.ts: 1333 → 1078 LOC (−255).
First slice of the authStore split. Pure code-move: no behaviour change.
- `authStoreTypes.ts` — `ServerProfile`, `AuthState`, plus all union
types (`SeekbarStyle`, `LoggingMode`, `NormalizationEngine`,
`DiscordCoverSource`, `LoudnessLufsPreset`, `LyricsSourceId`,
`LyricsSourceConfig`, `TrackPreviewLocation`, `TrackPreviewLocations`).
- `authStoreDefaults.ts` — `LOUDNESS_LUFS_PRESETS`,
`DEFAULT_LOUDNESS_PRE_ANALYSIS_ATTENUATION_DB`,
`TRACK_PREVIEW_LOCATIONS`, `DEFAULT_TRACK_PREVIEW_LOCATIONS`,
`DEFAULT_LYRICS_SOURCES`, `MIX_MIN_RATING_FILTER_MAX_STARS`,
`RANDOM_MIX_SIZE_OPTIONS`.
- `authStoreHelpers.ts` — `generateId`,
`sanitizeLoudnessLufsPreset`, `sanitizeLoudnessPreAnalysisFromStorage`,
`clampMixFilterMinStars`, `clampRandomMixSize`,
`clampSkipStarThreshold`, `skipStarCountStorageKey`,
`sanitizeSkipStarCounts`.
12 external call sites migrated to direct imports from the new
modules (no re-export shims left in authStore.ts — applies the
[feedback_prevent_god_modules] rule 5: avoid re-export debt).
authStore.ts: 889 → 518 LOC (−371).
Migrates ~74 call sites away from the playerStore re-export shims that
were kept during M0–E.41 to avoid touching 30+ imports per PR. Now
that the bigger refactor work is done, each helper goes back to its
real home:
- `initAudioListeners`, `installQueueUndoHotkey`, `flushPlayQueuePosition`
→ from their own store modules
- `getPlaybackProgressSnapshot`, `subscribePlaybackProgress`,
`PlaybackProgressSnapshot` → from `playbackProgress`
- `resolveReplayGainDb`, `shuffleArray`, `songToTrack`
→ from `utils/*`
- `_resetQueueUndoStacksForTest`, `consumePendingQueueListScrollTop`,
`registerQueueListScrollTopReader` → from `queueUndo`
- `PlayerState`, `Track` types → from `playerStoreTypes`
Drops the corresponding 13 re-export stubs from `playerStore.ts` and
the now-unused imports. Also drops dead section banners + per-wrapper
comments above one-line action delegates. Trims one stale "(separate
PR)" note in `transportLightActions.ts` since that follow-up landed
in E.39.
`playerStore.ts`: 180 → 112 LOC (−68). Down from Phase E's starting
3732 LOC.
`bootstrap.test.ts` mock target updated from `../store/playerStore`
to `../store/queueUndoHotkey` to keep the spy reachable after the
import change.
* perf(tracklist): replace animated EQ-bar + active-row pulse with static icon
The currently-playing track in any tracklist (AlbumDetail, ArtistDetail,
PlaylistDetail, Favorites, RandomMix) was rendered with two animations
on top of an already-busy DOM:
- `.track-row.active` ran `track-pulse` 3s opacity 1 → 0.6 → 1 infinite
on the entire row subtree (title button, several Lucide icons, star
rating SVGs, hover affordances). Opacity is a compositor property, but
on WebKitGTK without compositing — Linux + NVIDIA proprietary +
WEBKIT_DISABLE_COMPOSITING_MODE=1 — every animated row falls back to a
full software repaint of the subtree per frame.
- The "now playing" indicator in the track-number cell was three
`<span class="eq-bar">` siblings with `transform: scaleY()` keyframes
(`eq-bounce`), each on its own delay/duration. Same composite story:
three software-repainted layers per frame, every frame.
On AlbumDetail (long tracklist + cover-art header background + the
already-running WaveformSeek progress rAF in the player bar) the
combined cost held the WebProcess at ~80 % CPU with 1.2 GB RSS for the
entire duration of playback. CPU dropped immediately on pause/stop;
on Composers / Settings (no track rows) the symptom never appeared.
Profiler confirmed continuous Layout & Rendering work synchronised with
isPlaying, not the canvas itself.
Replace both animations with static visuals:
- `.track-row.active` keeps the `--accent-dim` background, drops the
pulse animation entirely.
- The "now playing" indicator becomes a single Lucide `AudioLines` icon
(four vertical bars of different heights — reads as an EQ icon, no
animation, one SVG per active row instead of three animated spans).
`.eq-bars` className now only sets the accent colour.
Cleanup: dead `@keyframes track-pulse`, `@keyframes eq-bounce`,
`.eq-bars.paused` rule, plus a duplicate `.eq-bar` block in theme.css
(with a `wave` keyframe that was being shadowed by components.css and
had no other consumers).
No behaviour change beyond removing the animation; the row is still
visibly the active one and the icon still marks the playing track.
* docs: CHANGELOG entry for tracklist animation perf fix (PR #488)
* feat(random-mix): playlist size selector + filter panel layout cleanup
Adds a 5-button playlist-size picker (50/75/100/125/150) at the top of
the Random Mix filter panel, persisted via authStore. Clicking a size
immediately reruns the current mix (genre-scoped or All Songs) at the
new size — no second click on Remix needed.
Filter panel layout cleaned up:
- Two sub-sections "MIX SETTINGS" and "EXCLUSIONS" with a divider
between them so the panel reads cleanly with the new size row.
- Larger panel-level headers (FILTERS / GENRE MIX) so the hierarchy
panel-title > sub-section is visually unambiguous.
- Italic muted note under MIX SETTINGS calling out that large mix
sizes may return fewer unique tracks if the server's random pool
runs short — sets honest expectations instead of users wondering
why a 150 request returned ~126.
fetchRandomMixSongsUntilFull now scales batch size, max-batch ceiling
and dup-streak budget with target size; when no Settings-level mix
filter is active, the first call asks for the full target so a 150
mix can finish in a single round-trip on most libraries. The loop
falls through to top up with deduped follow-up calls if the server
returns fewer than requested.
* docs(changelog): add #445 Random Mix playlist size selector entry
* chore(credits): add #445 to Psychotoxical contributions
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).
This commit:
* Restores all collateral-damage files to their pre-#419 main state
(5662dafe), including the audio module split, lib decompose,
Cargo.toml `windows` dep, animation-pause-on-blur logic, and
`reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
position counter, persistent Now Playing collapse, animated EQ
indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
`queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
is `RefObject<T>` / read-only under current `@types/react`; widened to
`useRef<T | null>(null)` so the existing `wrapRef.current = el`
assignment compiles).
Verified locally with `cargo check` and `npm run build` — both green.
* feat(queue): add ETA display, equalizer indicator and collapsible now playing
* deleted endsAt and showDuration strings, changed eta update to 30s
* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon
* feat(queue): fold ETA into existing total/remaining toggle as third mode
The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.
ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.
i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.
* docs(changelog): add #419 queue UX improvements entry
Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).
---------
Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
* fix(preview): sync audio start, ring animation, and download timeout
Three coupled fixes for the track-preview engine:
1. Audio sync. `Sink::try_seek` was running on a worker thread after
`sink.append(source)`, so the sink began playing position 0 while
the seek was still iterating to the mid-track target. With the
30 s `take_duration` cap counting wall-clock from append, audio
could only become audible ~25% into the preview window. The seek
now runs on the bare source before append, then `take_duration`
wraps it — playback starts at the seek position with the cap
measured from there.
2. Ring animation gating. The CSS progress-ring animation was
bound to `is-previewing` (set on click), so the ring sprinted
ahead of any download/decode/seek warmup and didn't reset
cleanly when switching from one preview to another. Added an
`audioStarted` flag in `previewStore` that flips on
`audio:preview-start` from the engine; CSS animation is now
gated on `audio-started` instead. `is-previewing` still drives
tooltip/icon for instant click feedback. Same SVG is reused for
a 25%-arc rotating loading spinner while waiting for audio,
with a 150 ms delay so cached/short previews don't flash.
3. Download timeout. The shared `audio_http_client` caps at 30 s,
which aborts mid-download on multi-hundred-MB uncompressed
files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
builds a dedicated client with a 5 min timeout for the bytes
fetch. Watchdog still bounds the playback window at 30 s once
the audio actually starts.
Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* docs(changelog): add preview audio sync fix for PR #423
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(player): preview-active state on play button (ring + stop icon)
Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.
i18n key player.previewActive in all 8 locales for tooltip + aria-label.
* feat(player): show preview track in player bar + smart stop semantics
The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.
Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
preview AND leaves main paused, so "Stop = silence" actually goes silent.
previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
* feat(audio): rust preview engine with secondary sink
Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.
* feat(playlists): migrate suggestion preview to rust audio engine
Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.
Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.
* feat(albums): inline play + preview buttons in tracklist rows
Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.
Pilot for the wider rollout to other tracklists.
* feat(tracklists): roll out inline play + preview buttons
Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).
Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.
* feat(settings): track preview toggle + configurable position and duration
Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.
i18n keys added in all 8 locales.
* fix(audio): cancel preview when main playback (re)starts
audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.
* feat(settings): per-location track preview toggles
Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.
* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
RandomMix: filters and genre mix panels collapse on mobile
- RandomAlbums / album grids: auto-fill favouring 3 columns at narrow widths
- BottomNav: More button opens a bottom sheet with remaining nav items
- MobileMoreOverlay: new sheet component with backdrop and slide-up animation
- Tracklist: mobile Title / Artist two-line stacked layout (Apple Music style)
- ArtistDetail: centred header (photo → name → buttons), icon-only buttons
except Play All, collapsible Similar Artists (5 default), 2-column album
grid, avatar glow derived from dominant cover colour
- Settings: fixed overflow in ReplayGain, Crossfade, mix rating filters,
theme scheduler, and Next Track Buffering sections
Co-authored-by: kilyabin <65072190+kilyabin@users.noreply.github.com>
Remix button now targets the active context: relabels to "{{genre}} neu
mixen" when a genre is selected and re-fetches that genre instead of the
global random pool. "Alle Songs" chip added as first genre option to
reset back to the full library mix without leaving the page.
Also fixes album-grid cards stretching to full page height on macOS
WebKit (align-items: start on .album-grid-wrap).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Apply the same per-axis star cutoff to random mix (multi-batch fetch until
full), random albums, Hero, and Home hero/discover rows. Prefetch artist and
album ratings via Subsonic when list payloads omit them. Exclude items when
0 < rating ≤ threshold; 0 or missing counts as unrated.
Settings: rating filter description interpolates sidebar menu labels; Russian
strings for custom title bar; short axis labels aligned across locales.
Add Ratings section under General: manual skip count before setting 1★,
and per-axis minimum stars for random mixes/albums (song, album, artist).
StarRating shows five stars with selection capped at three; shared max in authStore.
Queue filtering via passesMixMinRatings; OpenSubsonic-style entity rating fields on types.
Apply musicFolderId across Subsonic requests, bump a filter version so library views reload, and add a fixed-position sidebar dropdown (with capped height when there are many folders).
Internet Radio full release (HTML5 engine, card UI, RadioDirectoryModal,
cover upload), Backup/Restore, Albums year filter, Statistics Library
Insights (playtime/genres/formats), Playlist cover upload, resizable
tracklist columns for Playlists & Favorites, crossfade fine control,
Settings Storage tab redesign, various fixes and UI polish.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Incorporates PRs #38 (nisarg-78), #42#43#44 (JulianNymark) with fixes:
Audio / Playback
- Artist Radio starts immediately from fast getTopSongs (local library);
getSimilarSongs2 (Last.fm) enriches queue in background — no more wait
- Fix seek audio glitch: EqualPowerFadeIn only resets to zero-gain on
seeks to track start (<100 ms); all other seeks resume at unity gain
- OGG/Vorbis container support via symphonia-format-ogg (PR #42)
- Human-readable audio error messages in SizedDecoder (PR #44)
- Audio playback errors shown as themed toast notifications (PR #43)
Queue / Radio
- Infinite Queue: proactive load of 5 tracks (was 25) when ≤2 remain
- Radio: proactive reload at ≤2 remaining tracks, independent of
Infinite Queue setting — radio no longer stops at last track
- Fix: clicking Start Radio multiple times no longer stacks duplicates
- Fix: Start Radio on artist keeps current song playing
- Manual tracks always appear before Radio, Radio before Auto-added
- Queue separators: "— Radio —" and "— Auto —" dividers
- Fix: radio proactive load now works even when songs lack artistId
(uses currentRadioArtistId module var as fallback)
UI / UX
- Click synced lyrics lines to seek (PR #38)
- Volume scroll wheel on volume slider (PR #38)
- Lyrics: active / completed / upcoming visual states (PR #38)
- Shared toast utility (src/utils/toast.ts) replaces inline toast fn
- Auto-updater: relaunch_after_update Rust command exits first to
release single-instance lock before spawning new process
About / Credits
- nisarg-78 and JulianNymark added to contributors (since v1.29.0)
- netherguy4 added as Special Thanks for feature ideas and feedback
- i18n: aboutSpecialThanksLabel in all 5 languages
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Merges songToTrack() helper and audio_update_replay_gain Tauri command
from @trbn1 without losing v1.22.0 DnD/queue-management work:
- All track construction sites use songToTrack() for correct replay gain
- psy-drag system (mouse-event DnD) preserved across all components
- enqueueAt() position-aware insertion preserved in QueuePanel
- updatePlaylist / smart-save / active-playlist tracking preserved
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replay gain was not working because track objects were created manually without
including replay gain metadata from the Subsonic API response.
Changes:
- Add songToTrack() helper function to properly map SubsonicSong to Track with
replayGainTrackDb, replayGainAlbumDb, and replayGainPeak fields
- Add audio_update_replay_gain Tauri command for dynamic volume recalculation
when replay gain settings change mid-playback
- Add updateReplayGainForCurrentTrack() to recalculate volume when toggling
replay gain setting
- Fetch fresh track data on cold resume (app relaunch) to ensure replay gain
values are current from server
- Update all files that create track objects to use songToTrack()
Fixes issue where toggling replay gain ON/OFF or changing between track/album
mode had no effect on currently playing or newly played tracks.
- Random Mix: remove redundant Play All button in genre mix section
- Random Mix: Play All disabled with live counter during genre mix loading
- Random Mix: cap genre fetch at 50 genres to prevent over-fetching
- Random Mix: cache-bust getRandomSongs to always get fresh results
- Random Mix: clear songs on remix to fix display/play mismatch
- Queue: show song count and total duration in header
- Queue: context-active class keeps hover highlight on right-click
- Context Menu: add Favorite option for queue-item type
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Statistics page: library stat cards, recently played, most played, highest rated, genre chart
- Playlists page: list layout with sort (Name/Tracks/Duration) and filter input
- Favorites songs: full tracklist layout with artist column, context menu, enqueue-all button
- AlbumDetail: extracted AlbumHeader and AlbumTrackList components
- Artist cards: square cover, same sizing as album cards (clamp 140-180px)
- Random Albums: removed renderKey remount, added loadingRef guard, fixed manual refresh race
- Context menu: "Go to Album" option for song and queue-item types
- Queue panel meta box: artist → artist page, album → album page, removed year
- Random Mix: hover persistence via .context-active class while context menu is open
- i18n: "Warteschlange" consistently used for queue in German
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- PlayerBar redesigned: canvas waveform seekbar (500 bars, blue→mauve gradient + glow) replaces thin slider; new flex layout; queue toggle moved to content header (consistent with sidebar pattern)
- MilkDrop visualizer in Ambient Stage via Butterchurn; hidden audio analysis, preset shuffle, smooth blend transitions
- Tracklist: animated EQ bars for playing track, play icon when paused, align-items: center fix
- Artist pages: Last.fm + Wikipedia open in native Tauri WebviewWindow (in-app browser)
- Hero/Discover deduplication: single fetch of 20 random albums split between sections
- Update checker: runs every 10 minutes during runtime; version shown without v-prefix
- Settings version: now read from package.json instead of hardcoded
- Help page: new Random Mix section, updated Playback + Library sections, improved accordion styling
- Bump version to 1.3.0
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
### Audio Engine
- Replace Howler.js with native Rust/rodio backend (src-tauri/src/audio.rs)
- audio_play/pause/resume/stop/seek/set_volume Tauri commands
- Generation counter cancels stale in-flight downloads on skip
- Wall-clock position tracking; audio:ended after 2 ticks near end
### Playback Persistence
- Persist currentTrack, queue, queueIndex, currentTime to localStorage
- Cold-start resume: play + seek to saved position on app restart
- Position priority: server queue > localStorage
### Random Mix
- Genre blacklist: excludeAudiobooks toggle + custom chip-based blacklist
- Clickable genre chips in tracklist to blacklist on the fly
- Super Genre Mix: 9 genres, progressive rendering, Load 10 more
- Promise.allSettled + 45s timeout for large Metal/Rock libraries
- Two-column filter panel at top of page
### Queue & UI
- Shuffle button in queue header (Fisher-Yates, keeps current track at 0)
- LiveSearch arrow key / Enter / Escape keyboard navigation
- Multi-line tooltip support (data-tooltip-wrap attribute)
- Update link uses Tauri shell open() to launch system browser
- Sidebar min-width 180px → 200px (fixes Psysonic title clipping)
- Tooltip z-index fix: main-content z-index:1 over queue panel
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Fix queue DnD on macOS/Windows: delay ref cleanup in onDragEnd so onDropQueue
reads correct source/destination before dragend clears them
- Active track highlighting in album tracklist (pulsing accent bg + play icon)
- Marquee scrolling for long titles in Fullscreen Player
- Clickable artist/album in Player Bar and Queue now-playing strip
- Tracklist: format column moved after duration, auto width, kHz/filesize removed
- Settings dropdowns: visible border (base bg + overlay0 border)
- Sidebar: fixed responsive width via clamp(), removed drag-to-resize
- Favorites icon: HandMetal → Star in Random Mix page
- Linux app menu category set to Multimedia (AudioVideo)
- Windows MSI: stable upgradeCode for in-place upgrades
- Bundle: category/description fields at correct config level
- About: Claude Code credit, fixed German MIT licence wording
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>