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40932d28e25986604bc21431eaa3b04154eb50cd
7 Commits
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40932d28e2 |
UI/CSS fixes: focus rings, search fields, column dropdown, theme accordion (#954)
* fix(focus): keyboard focus ring no longer clipped by overflow or cover The global :focus-visible ring used a positive outline-offset, so it was drawn outside the element and clipped by any ancestor with overflow:hidden or a scroll container (cards, rails, player bar, queue strip). Draw it inset instead via shared --focus-ring-* variables (single source). Cards draw the ring as an overlay above the cover, since a cover's own stacking context (transform/contain for render stability) would otherwise paint over an inset outline. Dracula now only sets --focus-ring-color. * refactor(focus): fold scattered focus-ring overrides onto shared knob Six components declared their own :focus-visible outline (mostly an exact copy of the old global ring). Remove the redundant ones so they inherit the global inset ring; keep the custom-coloured ones (genre pill, playback-delay modal) but source width/offset from --focus-ring-*; move the because-card ring to the central card focus ring (it has a cover and needs the lifted treatment). * fix(settings): round theme accordion inner box to match its section The theme picker's inner accordion had square corners, so the first (open) group header ran flush into the rounded Theme card. Give .theme-accordion a border-radius + overflow:hidden so its top/bottom corners continue the parent card's rounding, matching the other settings sections. * fix(search): unify search fields to one look Live-search, Help and Settings search differed (pill vs rounded-rect, glow vs plain border-change, mismatched backgrounds). Align them on the canonical input look: radius-md, ctp-base background, accent border + soft accent-dim focus glow. Drop the live-search pill radius, and suppress the input's own inset ring so only the outer cluster glow shows (no double ring). * fix(tracklist): column picker menu no longer clipped on short lists The column-visibility dropdown was an absolutely-positioned menu inside the tracklist, so a short list (e.g. a one-song Favorites view) clipped it via the ancestor's overflow box. Render the menu in a portal to <body> with fixed positioning anchored to the trigger (flips above when there's no room below), following on scroll/resize. Outside-click + Escape close now live in the shared TracklistColumnPicker (the menu is portalled out of the wrapper, so the old wrapper-only check would have closed it on every in-menu click). Fixes albums, playlists and favorites in one shared place. Adds a behaviour test. * docs(changelog): UI/CSS fixes pass (#954) |
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9925771a86 |
feat(browse,cover,perf): lazy catalogs, cover pipeline, and Performance Probe (#890)
* fix(cover): per-server cache stats and cover pipeline perf probe Stop count_cached_cover_ids from borrowing sibling bucket counts so Settings progress no longer attributes one server's disk cache to another. Add cover pipeline queue stats (ui ensure queue, ui vs lib HTTP/WebP semaphores) to Performance Probe overlay, with clearer ui/lib labels. * fix(browse): stabilize in-page infinite scroll and cap cover memory caches Extract useInpageScrollSentinel for album grids and song lists so sentinel reconnects do not spam loadMore during scroll. Harden useAlbumBrowseData with sync loading refs, tighter root margin, and hasMore termination when dedupe adds nothing. Pause middle-priority cover work during SQL pagination and bound diskSrc/resolve/ensure tail maps on long cold-cache sessions. * refactor(browse): unify in-page infinite scroll hooks and sentinel UI Extract shared transport (viewport ref, async pagination guards, client slice) and InpageScrollSentinel so Albums, New Releases, Artists, and song lists use one pagination pattern instead of duplicated IntersectionObserver wiring. * fix(browse): prioritize album SQL pagination over cover ensures Pause the entire webview ensure pump during grid page fetches, resume after SQL settles, add cover-queue backpressure before load-more, and re-probe the sentinel when pagination finishes so cold-cache scroll does not stall. * fix(browse): unblock covers, SQL spawn_blocking, and pagination retry Pair grid-pagination hold begin/end on stale fetches, resume the ensure pump after SQL, retry load-more when the cover backlog drains while the sentinel stays visible, and run album browse SQL on spawn_blocking so Tokio stays responsive during library_advanced_search. * feat(browse): All Albums client-slice scroll on local index (Artists-style) Load the filtered catalog once from SQLite when the library index is ready, then grow the visible grid with useClientSliceInfiniteScroll instead of offset SQL pagination per scroll. Network-only servers keep page mode. * fix(browse): lazy local catalog chunks instead of full 50k SQL fetch All Albums slice mode now loads 200 albums first, shows the grid immediately, then appends catalog chunks in the background as the user scrolls. Avoids the blocking library_advanced_search that hung the app on large libraries. * fix(browse): keep album covers loading during active grid scroll Pass high ensure priority and the in-page scroll root to AlbumCard on All Albums, stop pausing cover traffic for background catalog chunks, and never trim high-priority ensure jobs from the queue during scroll bursts. * fix(cover): viewport priority tiers and unstick ensure invoke pump All Albums uses IO-driven high/middle instead of blanket high; release only on unmount so scroll-ahead jobs are not dropped on reprioritize. Ensure queue shares one Rust flight per cover id, attaches duplicate waiters without consuming invoke slots, and times out wedged calls. Warm the first viewport slice on large grids; acquire CPU permits before spawn_blocking in cover_cache to avoid blocking-thread deadlocks. * fix(cover): wire in-page scroll root on New Releases and Lossless grids AlbumCard IO uses the same viewport id as VirtualCardGrid so cover ensure priority tracks visible in-page rows like All Albums. * fix(browse): lazy local artist catalog in 200-row chunks Replace runLocalBrowseAllArtists bulk fetch with paginated local-index chunks so large libraries do not hang on open; preserve text search, starred, letter filter, and client-slice scroll behavior. * feat(perf): add RSS and thread CPU groups to Performance Probe Extend performance_cpu_snapshot with process RSS (psysonic + WebKit children) and in-process thread CPU breakdown. Classify tokio-rt-worker and tokio-* workers separately from glib, audio/pipewire, reqwest, and other misc threads (Linux /proc only). * feat(perf): redesign Performance Probe with tabs, pins, and overlay layout Split the probe into Monitor (live metric cards, per-metric overlay pins, corner and opacity controls) and Toggles (diagnostic tree). Share live polling via perfLiveStore; label analysis/cover pipeline blocks in the HUD. * feat(perf): overlay sparklines, macOS CPU/memory, and sync fixes Add 1-minute pinned-metric sparklines with right-aligned growth and a shared poll clock. Enable macOS performance snapshots via sysinfo. Fix overlay infinite loop from unstable history snapshots, bar/sparkline tick jitter, and probe bar rescale flicker. * docs: CHANGELOG and credits for PR #890 * perf(probe): scoped CPU poll, adjustable interval, lazy thread groups Read only psysonic + WebKit children instead of the full process table; macOS uses sysctl host CPU and refreshes cached child PIDs. Add 0.5–10s poll slider (default 2s). Collect /proc thread groups only when the Monitor section is open or a thread metric is pinned. * feat(perf): three-way overlay mode switch (off / FPS / pinned) Add Monitor control for overlay visibility: hidden, FPS-only, or pinned metrics from Monitor. Live CPU poll runs only in pinned mode with live pins. |
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418b25914a |
feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands in cover_cache/mod.rs (no-op returns until phase B). * feat(cover): add unified cover module and tier resolver (phase A) Wave 1A: tiers, storage keys, resolveJs with cold/sibling races, useCoverArt, CoverArtImage, layoutSizes, playback scope helpers, coverSiblings tier ladder, deprecated shims on subsonicStreamUrl. * feat(cover): rust disk cache and tier-ready events (phase B) Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch, cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests. * feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C) Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB cover key clear, prefetch registry drain, MainApp wiring. * feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D) Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense, coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid. * feat(cover): migrate sparse surfaces and integrations (phase E sparse) Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover, MPRIS/Discord/export integrations, playback chrome and detail heroes. * feat(cover): revalidation scheduler and disk pressure gate (phase E+) Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure, useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks. * docs: CHANGELOG and credits for cover art pipeline PR #869 * fix(cover): stop webview getCoverArt storm on dense grids (429) Dense surfaces no longer put rotating getCoverArt URLs in img src; load disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead of invalidating IDB. Throttle background prefetch and cap Home registry. * fix(cover): omit empty img src until cover URL is ready React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB resolves; queue current track shows placeholder when src is still empty. * fix(cover): disk cache by host index key, parallel ensure, asset protocol Bind cover storage to serverIndexKey (library host), rename cover IPC/events, fix REST base URL and Tauri flat args, enable protocol-asset for disk paths, add prioritized ensure queue, and wipe legacy profile-UUID cache once. Limit Vite dep scan to index.html so research/target HTML is ignored. * fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage Encode lossy WebP (~82), write only missing tiers, library cover backfill, and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP asset protocol; no IDB fallback when server is up. Session Home feed cache with warm peek on return; BecauseYouLike deduped cover hook and high prefetch. * feat(cover): per-server cache strategy and native library backfill Move cover disk cache settings to Offline & cache with Lazy/Aggressive per server, per-server clear, and no size cap. Run full-catalog backfill on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes without flooding the webview). Drop global prefetch limits from auth store and waveform clear from the offline storage block. * fix(build): CSP connect-src for Subsonic API; quieter prod nix build Prod webview blocked axios ping after cover CSP (missing connect-src). Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo. * fix(cover): complete WebP ladder in library bulk backfill Aggressive backfill now writes all derived tiers (128–800), skips IDs only when the full ladder exists (not 800 alone), avoids fetch-failed markers on bulk HTTP errors, and stops the pass when the active server changes. * fix(cover,home): navigation-priority backfill and Because You Like UX Pause library cover backfill while navigating; split peek/ensure traffic so grids and rails win over bulk work. Disk src lookup, grid warm hooks, and non-blocking mainstage prime for faster visible covers. Because You Like: session snapshot, staggered horizontal skeleton row, text hidden until cover is ready, and layout aligned with loaded cards. * feat(random-albums,library): local-first album fetch + cover art pipeline Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM() LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер исчезает практически мгновенно; сеть используется только как фолбэк. - advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок - browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums - RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve прогревает следующий батч в фоне после каждого Refresh Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue, diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers, useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие компоненты/хуки). * fix(random-albums): prevent double-load on Zustand rehydration useEffect([selectedGenres, load]) fired twice on every visit: first with default store values, then again ~50 ms later when Zustand rehydrated mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage. Previously this was invisible because the first network fetch took ~1.5 s, so loadingRef.current was still true on the second fire. With the new local-first SQLite path the first load completes in ~50 ms, leaving the guard cleared before rehydration triggers a second random batch. Fix: ref-pattern — keep loadRef.current fresh on every render, effect depends only on selectedGenres. Manual Refresh and genre-filter changes still call the latest closure correctly. * fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает сетевые запросы к рейтингам артистов). - fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при consume резерва через primeAlbumCoversForDisplay - reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums (аналогично non-reserve пути; при уже прогретом кэше — мгновенно) * feat(because-you-like): reserve-first pattern — instant display on return visits Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку мгновенно, вместо spinner → сетевые запросы → контент. Архитектура: - resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из замыкания useEffect); читают текущий localStorage, возвращают { anchor, recs, nextAnchorHistory, nextPicksHistory } - fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу после отображения результата, кладёт следующий батч в _becauseReserve. Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не нужен); они прогреваются через primeAlbumCoversForDisplay при consume. - useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton (контент появляется без мигания) - useEffect: reserve-first path — consume → primeCovers → setState → fill; full-fetch path сохранён как fallback при первом визите или промахе Поведение: - Визит 1: full fetch (как раньше) → показ → fillReserve R1 - Визит 2+: consume R1 → мгновенный показ → fillReserve R2 - При сетевом сбое: restore из session cache (как раньше) * fix(because-you-like): initialise state from reserve — no skeleton flash on remount При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и показывал skeleton на один тик до того как useEffect отработает. Теперь useState() использует lazy initializers, которые читают _becauseReserve прямо в первом рендере: если reserve валиден — state сразу refreshing=false, anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache (из предыдущего показа) и появляются без дополнительных запросов. useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton только если reserve отсутствует (для случая navigation без ремаунта). * fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival Lazy initializers не могли применить reserve при первом рендере, потому что mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[] на первом рендере, poolKey не совпадает с reserve. useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает): когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false. При отсутствии reserve — сбрасывает в skeleton как прежде. * fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect, поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным poolKey → mismatch → lazy initializers запускали skeleton. Теперь двухуровневый fallback без зависимости от poolKey: 1. reserve (serverId + poolKey совпадают) → мгновенный новый батч 2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент доступен сразу с mount, обновляется тихо в фоне 3. skeleton → только при полном отсутствии данных (первый визит) Применяется одинаково в lazy useState initializers, useLayoutEffect и full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент). * fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey='' → mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал mostPlayed. Исправления: - BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms - hasValidReserve: проверяет только serverId - fillBecauseReserve: убран poolKey из сигнатуры и хранилища - useEffect: guard pool.length === 0 → возврат без fetch/consume; effect перезапустится когда pool заполнится (реальные deps изменятся) → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate) > skeleton (только первый визит) * fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId, потом mix-rating значения. Это вызывало двойной запуск эффекта: - Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра - Второй запуск (после rehydration): cache miss или повторный fetch с реальными mix-настройками → ~500ms → новый набор Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор первые ~500ms при каждом возврате на Mainstage. Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth() читается внутри эффекта через getState() — всегда актуальные значения без пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch, но не вызывают двойной запуск при rehydration. * feat(home): local-first discover songs via SQLite ORDER BY RANDOM() Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков) в browseTextSearch.ts — использует libraryAdvancedSearch с sort random, field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку. В Home.tsx: discoverSongs теперь сначала пробует локальный индекс, и только при недоступности (индекс не готов, ошибка) падает обратно на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки берутся из SSD вместо сети. * fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits Причина: Home.tsx размонтируется при навигации. При возврате первый рендер всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]). Решение: getInitialHomeFeed() читает homeFeedCache синхронно через useAuthStore.getState() (не hook) в lazy useState initializers. К моменту повторного визита store уже rehydrated — все state получают кэшированные данные до первого рендера. Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot в useEffect когда state уже заполнен — иначе новые ссылки на массивы вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными. * fix(mainstage): keep refresh without return flicker Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation. * fix(mainstage): stabilize because rail and hero background framing Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount. * fix(now-playing): prewarm track data and prevent stale carry-over Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track. * fix(cover,test): refresh playback scope and default tauri cover mocks Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI. * fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs. * test(cover): hoist mocked useCoverArt and clean EOF whitespace Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line. * fix(cover): align playback ensure auth and harden backfill retry flow Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch. * fix(ci): resolve clippy lint and update frontend node runtime Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20. * chore(settings): simplify cover and analytics strategy copy Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon. |
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11974e1438 |
feat(analysis): ship index-key rebuild, strategy controls, and playback/queue pipeline updates (#864)
* feat(analysis): align index settings and per-server strategies Rebuild the local index UX to live under Servers with per-server analytics strategies, and scope analysis queue hints/pruning by playback server so priorities stay isolated across profiles. * feat(analysis): add progress tracking and server analysis deletion functionality Introduce new interfaces for tracking library analysis progress and reporting on server analysis deletions. Implement functions to retrieve analysis progress for a server and to delete all analysis data for a specified server, enhancing the analytics strategy section with real-time progress updates and management capabilities. Update relevant components and localization files to support these features. * feat(server): implement server index key migration and enhance server ID resolution Add functionality to migrate server index keys from legacy IDs to new URL-based keys, improving server ID resolution across the application. Introduce new types and commands for handling server key migrations in both analysis and library contexts. Update relevant functions to utilize the new server ID resolution logic, ensuring consistency and accuracy in server-related operations. * refactor(library): simplify server ID handling in sync progress and idle subscriptions Refactor the library sync progress and idle subscription functions to directly use the payload's server ID without additional mapping. Update related components to resolve server IDs using a new utility function, ensuring consistent server ID resolution across the application. This change enhances code clarity and maintains functionality. * refactor(analytics): rename advanced strategy to aggressive and update descriptions Refactor the AnalyticsStrategySection component to rename the 'advanced' strategy to 'aggressive' for clarity. Update related localization strings to reflect this change, enhancing the user experience by providing clearer descriptions of the analytics strategies. Additionally, remove unused strategy description functions to streamline the code. * fix(audio): update server ID handling in audio progress functions Refactor the audio progress handling to utilize the new `getPlaybackIndexKey` function for server ID resolution. This change ensures that the correct analysis server ID is used when processing audio progress, enhancing the accuracy of playback operations. Additionally, a minor update was made to the analysis cache to include a checkpoint after seeding from bytes. Update the library path in live search to reflect the new database structure. * refactor(analysis): update server ID handling and drop legacy keys Refactor server ID handling across analysis components to utilize scheme-less keys (host + optional path) instead of legacy scheme-based keys. Introduce SQL migrations to drop legacy analysis rows and library entries keyed by scheme URLs. Update relevant functions and tests to ensure consistent server ID resolution and remove references to the legacy '' scope, enhancing clarity and maintainability. * refactor(migration): switch to strategy C dual-db flow Replace destructive server-key migration paths with a blocking inspect/run pipeline that imports into v2 sqlite files, verifies data, then switches active databases with backup safety. Add frontend migration orchestration and post-switch key rewrites while preserving existing user settings behavior. * fix(migration): harden runtime db switch and startup gate Switch database promotion through live runtime store/cache connection swaps so migration cannot leave writers on old sqlite inodes, and tighten startup gating to block initialization until migration completes. Also fix empty-bucket warning detection and set the done flag only after a post-run inspect confirms no pending legacy rows. * feat(migration): enhance migration reporting with skipped server rows tracking Add new fields to migration interfaces and reports to track skipped rows for removed servers. Update relevant components to display warnings and log messages when such rows are encountered during migration processes, improving visibility and user awareness of migration status. * fix(migration): avoid startup blocking modal on no-op runs Keep migration gate completed by default after successful runs and perform done-flag inspections without forcing a blocking phase, so normal app startup no longer flashes migration preparation when no migration is needed. * fix(migration): enforce startup precheck and purge unknown rows Prevent stale done-flag bypass by starting migration state in idle and gating completion on orchestrator precheck, and delete unknown removed-server rows from v2 databases before switch so skipped rows are not carried into the new active DB. * fix(migration): block UI during done-flag precheck Set inspecting phase before the first migration inspection and treat idle as blocking in the migration gate, so startup precheck cannot render the app before migration status is confirmed. * fix(migration): hide precheck modal when no migration is needed Keep startup precheck in a non-blocking idle phase and show the migration modal only after inspect confirms real migration work, removing the recurring half-second migration flash for already-migrated users. * fix(migration): cleanup legacy db files after path migration Always remove legacy analysis and library sqlite files (including wal/shm sidecars) when the new database paths are active, so old-path artifacts from previous builds do not linger after migration. * docs(changelog): add PR #864 release notes and contributor credit Document the full index-key rebuild scope for 1.47.0 and add the corresponding settings credit entry for PR #864. * test(analysis): raise hot-path coverage for analysis cache Add focused unit tests for analysis cache compute/store hot paths and edge branches so coverage regressions are caught before CI. Make AppHandle entrypoints runtime-generic and enable tauri test utilities in dev dependencies to cover no-cache and registered-cache execute paths. * fix(migration): make rebind pass resilient to foreign key ordering Run library and analysis server_id rebind operations inside a foreign-key-disabled transaction and validate with PRAGMA foreign_key_check after commit, so migrations from older databases do not fail on transient FK ordering during bulk updates. * feat(backup): add dual-database backup flow and blocking UX Extend backup/export and restore flows to handle library databases with unified archive detection and asynchronous backend execution. Improve backup UI with a global blocking modal and clearer localized copy so long operations do not look like app hangs. * docs(changelog): add PR #864 backup notes and contributor credit Update 1.47.0 release notes with backup/restore UX and archive-flow entries for PR #864, and add the matching settings credits contribution line for cucadmuh. * docs(changelog): sort 1.47.0 entries from old to new Reorder Added, Changed, and Fixed subsections in the 1.47.0 changelog so entries follow chronological PR order inside each block. * fix(playback): align offline/hot cache lookup with indexKey scope Use a canonical playback cache key based on indexKey with legacy UUID fallback so migrated offline and hot-cache entries are still resolved on normal play, resume, queue-undo, and prefetch paths. Refresh PR #864 changelog/credits text to reflect the full migration and backup scope. |
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3b94368ffa |
fix(ui): visual consistency sweep — shapes, buttons, hero, header alignment (#745)
* fix(ui): square shape across badges, pills and non-player buttons zunoz on Discord flagged inconsistent shapes for play buttons, badges and pills across the app. Unify to var(--radius-sm) for non-player surfaces so the same visual indicator looks identical wherever it appears. Player Bar, Fullscreen Player and Mini Player keep their circular shape as part of the player family; toggle switches, sliders, search input, pagination dots and theme overrides are left alone. Covers: hero play + nav arrows, album-card details button, album header icon buttons, playlist suggestion play, album-row nav arrows; .badge (incl. New / album-detail), genre pill, np chip/tag/badge, np-dash toolbar badge, radio filter chip, radio card chip, mp album plays pill, settings search-result badge, alphabet filter buttons, download hint, mobile search chip, artist release-group count, artist external link, all Orbit session pills, device-sync count badge; ServersTab "Aktiv" badge, PlaylistCard loading badge, AlbumRow / ArtistRow "more" buttons. * fix(composers): collapse empty space between virtual rows The composer grid uses text-only tiles (~78 px intrinsic) but estimateRowHeightPx scaled with cell width like the image variants, clamped to a 200 px maximum. On normal viewports every virtual row reserved ~200 px while the actual card was ~78 px, leaving ~120 px of empty space below each row. Pin the composer variant to min === max so the rowHeight is a fixed 88 px regardless of cell width. * fix(ui): unify secondary action buttons on btn-surface Action rows on the Artist, Album, Tracks, Favorites and Most Played pages mixed btn-ghost (borderless), btn-surface (bordered) and bare .btn (no variant, picked up bordered look in light themes only). Result was per-page and per-theme inconsistency — secondary buttons sometimes had borders, sometimes not. Unify on btn-surface for all secondary actions so the same affordance looks identical across pages and the difference between themes is just border tone, not border presence. - Tracks hero: Enqueue and Reroll buttons - AlbumHeader: Shuffle, Enqueue, Star, Share, Bio, Download and the Offline-cache states - MostPlayed: sort toggle and compilations filter (now matches the Albums page header) * fix(hero): make pagination dots visible on light backdrops The pagination dots used `rgba(255, 255, 255, 0.35)` which disappears against white-dominant cover art and on light themes, even under the hero gradient overlay. zunoz on Discord reported the inactive dots as effectively invisible. Bump inactive dots to 85 % white with a dark outline + drop shadow so they read against any backdrop, and switch the active dot to the accent color so the highlight reads as colour, not just width. Also opaque-fill `.badge` (`var(--accent)` + `--ctp-crust` text) so the hero pills do not disappear against light cover art either — base class previously used `--accent-dim` which is too transparent for badges per the existing badge rule. * fix(tracks): align Browse-all-tracks header with rows The Tracks page header sat outside the scroll container while rows sat inside it, so the scrollbar gutter shrank only the rows and the last header column drifted right of its row data. With OpenDyslexic selected the wider glyphs pushed "Duration" past the viewport edge entirely; zunoz on Discord reported it. Move SongListHeader inside the scroll container with position: sticky so header and rows share the same width budget. Sticky keeps the header visible while scrolling as a side benefit. * test(cardGridLayout): pin composer variant to fixed row height Guards the fix that collapsed the empty space between Composers grid rows. Re-introducing the `cellWidthPx + extra` scaling for composer would silently bring back ~120 px of dead space per virtual row, so the test asserts the fixed 88 px output across a wide cellWidth range. Image variants (artist / album / playlist) get baseline assertions so the composer case is documented as the deliberate exception, not an oversight. * docs(changelog): UI consistency sweep (PR #745) |
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c16134dab5 |
fix(ui): consolidate Orbit / Server / Live header dropdowns (#725)
* fix(ui): consolidate Orbit / Server / Live header dropdowns The three header dropdown popovers each had their own container style. Live used a glass utility class with backdrop-filter that read poorly on many themes (reported by cucadmuh). Move all three onto the shared `.nav-library-dropdown-panel` container — same bg, border, shadow and radius via existing semantic tokens (`--bg-card`, `--border-dropdown`, `--shadow-dropdown`, `--radius-md`). Item styles per dropdown stay case-specific. - NowPlayingDropdown: replace `glass animate-fade-in` with `nav-library-dropdown-panel animate-fade-in`; drop now-redundant inline borderRadius / boxShadow / zIndex; keep padding + gap for the user-list breathing room. - OrbitStartTrigger: add `nav-library-dropdown-panel` alongside `orbit-launch-pop`. The component-local class is now reduced to the menu-specific min-width + tighter item gap; bg / border / shadow / radius / padding inherit from the shared container. - Drop the unused `.glass` utility class; no other call sites. * docs(changelog): header dropdown consistency fix (#725) |
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4b4cf42167 |
refactor(styles): split components.css into per-section files (#657)
components.css (14205 LOC) → 84 per-section files in src/styles/components/ +
an index.css that imports them in original cascade order.
Same approach as the theme.css split: top-level sections are detected by
single-dash or 3+ dash header decoration (/^\/\* ─(?: |─{2,})/), 2-dash
sub-sections stay inside their parent. Concatenating in @import order
reproduces the original byte stream (+1 trailing newline, cosmetic).
Each section is now self-contained — touching Tracklist, Modal, Hero,
Sidebar, etc. only opens one focused file.
Generated via /tmp/split-components-css.mjs.
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