Commit Graph

269 Commits

Author SHA1 Message Date
Frank Stellmacher 31abdc03ef feat(hero): prev / next arrows on the Mainstage featured strip (#735)
* feat(hero): prev / next arrows on the Mainstage featured strip

Adds left and right chevron buttons over the featured-album hero so a
single click flips to the previous / next album. Hitting the 8 px dot
indicators was awkward and often opened the underlying album by
mistake; the arrows give a generous 44 px touch target on each edge.

- New `goPrev` / `goNext` callbacks wrap with modulo, restart the
  auto-advance timer on click (same pattern the old dot handler used).
- Buttons live in a new `.hero-nav` flex wrapper with `inset: 0` and
  `justify-content: space-between`, so they pin to the hero's left and
  right edges regardless of theme padding. `pointer-events: none` on
  the wrapper + `auto` on the buttons keeps the rest of the hero
  click-through (navigate to album).
- Dots are now decorative spans, not buttons — `pointer-events: none`,
  no hover state, no `onClick`. Clicking near a dot used to navigate
  to the album because the dot was too small to land on.
- i18n: `previousAlbum` / `nextAlbum` keys in all 9 locales.

Reported by zunoz on Discord.

* docs(changelog): note Mainstage hero prev / next arrows (#735)
2026-05-16 13:43:09 +02:00
Frank Stellmacher 2233e8fb91 fix(album): contain Artist Biography modal scroll within frame (#734)
* fix(album): contain Artist Biography modal scroll within frame

The modal was rendered inside the album page tree, where an ancestor
broke `position: fixed` so the overlay scrolled with the page instead
of pinning to the viewport. Long bios also pushed the modal past the
viewport entirely.

- Render `BioModal` via `createPortal(document.body)` so no ancestor's
  transform/filter/backdrop-filter can break fixed positioning.
- New `.modal-content.bio-modal` variant: flex column, `overflow:
  hidden`. Title + close button stay pinned, only `.bio-modal-body`
  scrolls. The existing `max-height: 80vh` on `.modal-content` now
  reliably caps the modal to the visible viewport.

Reported by zunoz on Discord.

* docs(changelog): note Artist Biography modal scroll fix (#734)
2026-05-16 13:22:59 +02:00
Frank Stellmacher c16134dab5 fix(ui): consolidate Orbit / Server / Live header dropdowns (#725)
* fix(ui): consolidate Orbit / Server / Live header dropdowns

The three header dropdown popovers each had their own container style.
Live used a glass utility class with backdrop-filter that read poorly on
many themes (reported by cucadmuh). Move all three onto the shared
`.nav-library-dropdown-panel` container — same bg, border, shadow and
radius via existing semantic tokens (`--bg-card`, `--border-dropdown`,
`--shadow-dropdown`, `--radius-md`). Item styles per dropdown stay
case-specific.

- NowPlayingDropdown: replace `glass animate-fade-in` with
  `nav-library-dropdown-panel animate-fade-in`; drop now-redundant inline
  borderRadius / boxShadow / zIndex; keep padding + gap for the
  user-list breathing room.
- OrbitStartTrigger: add `nav-library-dropdown-panel` alongside
  `orbit-launch-pop`. The component-local class is now reduced to the
  menu-specific min-width + tighter item gap; bg / border / shadow /
  radius / padding inherit from the shared container.
- Drop the unused `.glass` utility class; no other call sites.

* docs(changelog): header dropdown consistency fix (#725)
2026-05-15 19:54:42 +02:00
cucadmuh ea6ac49885 feat(offline): Offline Library shows cached albums from all servers (#719)
* feat(offline): show cached albums from all servers in Offline Library

List every offline album regardless of active server; load cover art per
source server and switch before play/enqueue. Sidebar, mobile nav, and
disconnect auto-nav use any cached content; multi-server cards show a label.

* docs(changelog): link offline library PR #719

* chore(pr-719): address review — CHANGELOG in Added, helper tests

Move release note to ## Added per team changelog policy; cover
offlineAlbumCoverArt and ensureServerForOfflineAlbum in unit tests.
2026-05-15 17:20:19 +03:00
Frank Stellmacher 651a3f276a feat(settings): global Advanced Mode toggle + playlist page layout (#556) (#720)
Adds a per-element visibility toggle for the playlist detail page (Add
Songs, Import CSV, Download ZIP, Cache Offline, Suggestions) and reworks
the way uncommon options are surfaced: instead of a per-tab collapsible
group, a global "Advanced" toggle in the Settings header reveals all
`advanced` sub-sections across every tab and marks each one with a small
badge. Sets the pattern up so any future advanced option lives in its
natural tab, gated by the same switch.

- New `advancedSettingsEnabled` boolean on `authStore`
  (UiAppearance slice, persisted with the rest of the store).
- `SettingsSubSection` gains an `advanced?: boolean` prop. Hidden when
  the toggle is off; renders an "Advanced" pill in the header when on.
- Settings header gets a Toggle-Switch next to the search lupe.
- `PersonalisationTab` flattens — Sidebar + Home stay always visible;
  Artist sections, Queue Toolbar, and the new Playlist layout get
  `advanced` and disappear by default. `PersonalisationAdvancedGroup`
  component + CSS removed.
- New `playlistLayoutStore` (Zustand + persist, items[{id,visible}] +
  rehydrate sanitize) following the queueToolbarStore pattern.
- `PlaylistHero` and `PlaylistSuggestions` gate the four toolbar buttons
  and the suggestions rail on the store directly.
- One-time migration in MainApp on mount: if the user had opened the
  old per-tab Advanced group (`psysonic_personalisation_advanced_open
  === 'true'`) OR already customised any of the three sub-sections,
  Advanced Mode auto-enables on first launch. Idempotent via a
  localStorage flag; legacy key removed afterwards.
- New i18n keys `settings.advancedMode`, `settings.advancedModeTooltip`,
  `settings.advancedBadge`, `settings.playlistLayout*` in all 9 locales.

Reuses kveld9's design from PR #556; not merged because the locale split
landed afterwards. Credited under the existing kveld9 entry in
settingsCredits.ts.

Co-authored-by: Kveld. <kveld912@proton.me>
2026-05-15 15:55:11 +02:00
Maxim Isaev 33b0206ea2 feat(search): queue preview on Ctrl+V paste and modal polish
Global queue paste opens the preview modal before play; overlay scrollbar,
context-menu suppression, changelog/credits for PR #716 and DanielWTE (#551).
2026-05-15 13:52:07 +03:00
Maxim Isaev e7431b94b8 feat(search): queue pasted share links from Live Search and mobile search
Implement share-link detection in search (track, queue, album, artist,
composer): enqueue tracks/queues without interrupting playback; preview
album/artist/composer without switching the active server; queue preview
modal with scrollable track list. Based on community PR #551.

Co-authored-by: Daniel Wagner <daniel.iuser@icloud.com>
2026-05-15 13:38:35 +03:00
cucadmuh 3cc172723d fix(ui): split album and track artists (OpenSubsonic) (#696)
* fix(ui): split OpenSubsonic album and track artists in header and player

Album detail header uses albumArtists from album or child songs; player bar,
mobile player, and mini player use structured track artists with per-id links.
Adds deriveAlbumHeaderArtistRefs helper and OpenArtistRefInline.

Fixes #552

* docs: changelog and credits for OpenSubsonic artist links (PR #696)
2026-05-14 21:56:39 +03:00
Frank Stellmacher b4c8ed4b65 fix(offline): cancellable downloads + stable sidebar progress toast (#694)
* fix(sidebar): keep offline-download toast from squishing in a short window

The toast lives in the sidebar nav flex column; without flex-shrink: 0 the
column compressed it vertically when the main window was small. The label
now also ellipsis-truncates instead of overflowing on a narrow sidebar.

* fix(offline): make offline downloads cancellable down to the Rust transfer

A running offline download could not be stopped — the sidebar X button only
dropped not-yet-started tracks between batches of 8, and the Rust transfer had
no cancellation path at all, so in-flight HTTP streams always ran to completion.

Add an offline_cancel_flags() registry (mirroring sync_cancel_flags for the
device-sync side) plus additive cancel_offline_downloads / clear_offline_cancel
commands. download_track_offline takes an optional download_id, checks the flag
right after acquiring its semaphore slot, and threads it through
finalize_streamed_download / stream_to_file so an in-flight stream aborts at the
next chunk — the partial .part file is cleaned up by the existing error path.

* fix(offline): cancel per-track and clear the sidebar toast immediately

downloadAlbum tags each run with a downloadId, checks for cancellation before
every track instead of once per 8-track batch (which never re-ran for albums of
8 or fewer tracks), and persists tracks that finished before the cancel so they
are not orphaned on disk. cancelDownload / cancelAllDownloads drop every job for
the album and call cancel_offline_downloads so Rust aborts the in-flight
transfers — the toast disappears at once instead of lingering on stuck rows.

Adds offlineJobStore cancellation tests.

* docs(changelog): offline download cancel button + toast sizing fixes
2026-05-14 20:08:08 +02:00
Frank Stellmacher 2eb23e99b5 fix(styles): force-add result-items.css missed by .gitignore (#660)
The components.css split (PR #657) wrote `result-items.css` to disk, but
.gitignore line 57 (`result-*`) silently filtered it out of `git add -A`.
Local builds worked because the file existed on the splitter's machine;
fresh clones fail with `ENOENT: no such file or directory` when vite
resolves the `@import './result-items.css';` in components/index.css.

Force-adding with `git add -f` keeps the broad `result-*` ignore for
test artifacts intact.
2026-05-13 20:05:54 +02:00
Frank Stellmacher e0ff596a02 refactor(styles): split tracks.css into per-section files (#659)
tracks.css (539 LOC) → 8 per-section files in src/styles/tracks/ +
an index.css. Same mechanic as the theme/components/layout splits.
Concatenating reproduces the original byte stream (+1 trailing newline).

Generated via /tmp/split-tracks-css.mjs.
2026-05-13 19:22:13 +02:00
Frank Stellmacher 18bf3adb1f refactor(styles): split layout.css into per-section files (#658)
layout.css (3209 LOC) → 29 per-section files in src/styles/layout/ +
an index.css that imports them in original cascade order.

Same mechanic as theme.css + components.css splits: top-level sections
detected by single-dash or 3+ dash header decoration. Concatenating in
@import order reproduces the original byte stream (+1 trailing newline,
cosmetic).

Generated via /tmp/split-layout-css.mjs.
2026-05-13 19:15:40 +02:00
Frank Stellmacher 4b4cf42167 refactor(styles): split components.css into per-section files (#657)
components.css (14205 LOC) → 84 per-section files in src/styles/components/ +
an index.css that imports them in original cascade order.

Same approach as the theme.css split: top-level sections are detected by
single-dash or 3+ dash header decoration (/^\/\* ─(?: |─{2,})/), 2-dash
sub-sections stay inside their parent. Concatenating in @import order
reproduces the original byte stream (+1 trailing newline, cosmetic).

Each section is now self-contained — touching Tracklist, Modal, Hero,
Sidebar, etc. only opens one focused file.

Generated via /tmp/split-components-css.mjs.
2026-05-13 19:10:11 +02:00
Frank Stellmacher 45a6a18849 refactor(styles): split theme.css into per-theme files (#656)
theme.css (16138 LOC) → 122 per-section files in src/styles/themes/ +
an index.css that imports them in original cascade order.

Concatenating all files via index.css reproduces the original byte stream
(+1 trailing newline, cosmetic).

Each top-level section header in theme.css (matching /^\/\* ─{3,}/)
becomes its own file, slugged from the header text (or the [data-theme]
selector found in the body when the header was a banner). Pure-separator
headers fold into the previous section so they don't create empty files.

Generated via /tmp/split-theme-css.mjs.
2026-05-13 19:00:50 +02:00
Frank Stellmacher 123fbcc802 fix(orbit): event-driven host push + guest seekbar lock (#537)
* fix(orbit): event-driven host push on play/pause flips

Without this, the worst-case delay between "host hits pause" and "guest
stops" is two full polling windows (host's 2.5 s push tick + guest's
2.5 s read tick, plus network) — long enough for the guest to noticeably
run past the host. Subscribing to playerStore.isPlaying changes adds at
most one extra remote write per flip; non-flip state ticks still ride
the existing 2.5 s timer. The listener filters on isPlaying so the
per-second currentTime ticks don't trigger spurious pushes.

* fix(orbit): lock seekbar for guests — sync follows the host

Guests could drag/click/wheel the seekbar, which would jump the local
player and then snap back at the next host poll (2.5 s of inconsistent
UX) — or push the guest into a diverged state where Catch Up was the
only way back. The seekbar is host-controlled in Orbit; the guest input
path now reflects that.

- App.tsx exposes `data-orbit-role="host"|"guest"` on the root element
  alongside the existing `data-orbit-active` marker.
- WaveformSeek's container gains a `.waveform-seek-container` class so
  CSS can target it.
- Guest rule: `pointer-events: none` on children blocks click / drag /
  wheel / hover; the parent keeps `cursor: not-allowed` + reduced opacity
  so the disabled state is visually unambiguous.

Hosts and non-orbit users see no change.

* docs(changelog): credit PR #537 (orbit sync latency + guest seekbar)
2026-05-11 13:34:02 +02:00
Frank Stellmacher af1b9661f5 fix(orbit): three interlocking guest playback bugs (#525)
* fix(orbit): guest short-circuits queue-exhaustion fallback paths

When a guest's local queue runs out (single-track queue from `syncToHost`
empties on `audio:ended`), the player walks the standard fallback chain
in `next()`: radio top-up → infinite-queue → stop. The infinite-queue
branch builds a 6-track queue and calls `playTrack`, which trips
`orbitBulkGuard` and pops a "Add 6 tracks to the Orbit queue?" modal.
Hitting Cancel leaves playback frozen; "Add them all" injects unrelated
tracks into the host's shared queue.

In an active Orbit guest session the host owns the queue. Skip the
fallback paths entirely and just stop — the next `useOrbitGuest` pull
tick will sync to whatever the host advanced to.

Bonus side-effect: kills the deferred-promise race where a
`buildInfiniteQueueCandidates().then(...)` from a guest's track end
could resolve *after* a Catch Up replaced the queue and pop the modal
a second time against the now-current 1-track queue.

* fix(orbit): treat natural track-end as not-diverged in guest sync

When a guest's track ended naturally before the host advanced, the
divergence-detection branch read `player.isPlaying === false` and
classified it as the user manually paused — so it refused to load the
host's next track. The guest sat silent until they clicked Catch Up.

`handleAudioEnded` keeps `currentTrack` pinned to the just-ended track
and resets `currentTime` to 0, while a real manual pause leaves
`currentTime` somewhere mid-track. Use the 0-position discriminator to
classify natural-end as not-diverged so the host's new track loads.

Confirmed via the captured guest log buffer:
  18:43:08.598 [track-change] host: VJkV5… → 6i6RP… BUT guest diverged
                              (player.isPlaying=false ≠ last.isPlaying=true)
  — guest stuck for ~33s until Catch Up was pressed.

* fix(orbit): Catch Up polls until engine is ready before seeking

The 400 ms blind setTimeout in `onCatchUp` was too short for an
HTTP-streamed cold-start on high-latency links. If the audio engine
wasn't ready by then, `seek(fraction)` silently no-oped and playback
started at 0:00, making Catch Up effectively useless on exactly the
slow links where it's needed. Captured log shows a Catch Up bringing
the guest to posSec=30, then 5 s later the guest was at posSec=6
(playback restarted from the head).

Replace with the same poll-until-ready pattern `syncToHost` already
uses: check every 100 ms, fire the seek as soon as the engine reports
playing, fall back to a blind apply at the 4 s deadline.

* docs(changelog): add orbit guest playback fixes entry

* fix(orbit): debounce Catch Up button + match bar item height

Two follow-on UX fixes after PR #525's three primary bugs landed:

1. **Debounce visibility.** Drift is computed from an asymmetric signal:
   guest's `currentTime` updates in coarse ~5 s chunks, while host's
   position is extrapolated linearly via `(nowMs - posAt)`. Even on a
   perfectly-synced session the diff swings ±5 s every tick, so the
   button flickered in and out continuously. Show only after drift has
   stayed over the 3 s threshold for ≥ 3 s of wall clock — measurement
   noise is filtered out, real sustained drift still surfaces in time.

2. **Match neighbour height.** The button was 32 px tall against 26 px
   for the other action buttons (.orbit-bar__settings) so every flicker
   shifted the entire bar height. Set `height: 26 px` and tighten the
   padding/font so the layout is stable regardless of visibility.

* fix(orbit): tighten queue-extension lockout + reliable initial-sync seek

Two follow-on fixes after the 4-bug umbrella:

**1. Local queue-extension paths fully off during Orbit.**
Phase check broadened from `active` to cover `starting` / `joining` /
`active` so a fetch-then-join race can't pop the bulk-add modal *after*
the join. The proactive infinite-queue topper inside `next()` (which
fires when ≤ 2 auto-tracks remain ahead) is now also gated, plus each
async `.then()` callback in the radio + infinite-queue paths re-checks
at resolution time. A `playTrack(... 6-track queue ...)` after the user
joined Orbit was the path that re-triggered the "Add 5 tracks?" modal
on a freshly-joined guest.

**2. `syncToHost` only seeks once the engine reports playing.**
The previous 2 s deadline-fallback applied the seek even when the
engine hadn't started, where the seek silently no-ops and the track
plays from 0:00. Symptom: clicking Catch Up makes the song "jump 50 %
forward" — that's the seek finally landing because the engine is now
ready, the initial-sync seek had already failed silently. New deadline
is 5 s, and on timeout we return `false` so the outer pull tick keeps
`lastAppliedRef` null and the 500 ms fast-poll retries.

* fix(orbit): double-click play button + hide preview during session

Two cucadmuh-flagged gaps:

**1. Double-click on the inline play button now reaches the orbit-add
   path.** The album-track row's onDoubleClick already routes to
   `addTrackToOrbit` when in Orbit, but the inline play button stopped
   propagation on click — so clicking it twice just fired the "double-
   click to add" hint toast and never touched the orbit queue. Add an
   onDoubleClick on the button itself that delegates to the parent's
   `onDoubleClickSong`.

**2. Track preview is suppressed during an Orbit session.** Preview
   shares the Rust audio engine with the shared playback, so starting
   one as a guest yanks the host's track out from under everyone. A new
   `[data-orbit-active]` attribute on `<html>` (set whenever role is
   host/guest and phase is starting/joining/active) hides every
   preview button via a single CSS rule, and `previewStore.startPreview`
   short-circuits as a defensive guard for keyboard shortcuts and any
   programmatic callers.
2026-05-09 21:50:52 +02:00
Frank Stellmacher a702a5dd5b feat(orbit): in-app diagnostics popover with copyable event log (#524)
* feat(orbit): in-app diagnostics popover with copyable event log

Multiple users on Discord report Orbit guests stopping after the first
song with no errors anywhere — Settings → Debug → Export Logs is too
buried for non-technical reporters, and the relevant code branches
have no logging at all (silent fail). This adds a one-click "Copy log"
path right inside the Orbit session bar.

The new Activity-icon button next to Help opens a popover with:

- Live mini-display: role, host vs. guest track id + position, drift,
  age of the host's last state write — all updating once a second.
- Scrolling event log textarea fed by an in-memory ring (200 events).
- Copy + Clear buttons. Copy formats `[ISO] [scope] body` lines and
  drops them on the clipboard — paste straight into a Discord report.

Instrumentation lands at the previously-silent decision points:

- Guest pull tick: full snapshot of host vs. guest state on every read.
- Each branch of the divergence detection in `useOrbitGuest.ts` logs
  which path it took and why (initial / track-change-followed /
  track-change-diverged / play-pause-flip), making the
  "stuck after first song" symptom diagnosable from the buffer alone.
- Host pushes log track id, isPlaying, queue length, guest count.

Events are also bridged to the existing `frontend_debug_log` Tauri
command when Settings → Logging is on Debug, so power users still get
the same data in `psysonic-logs-*.log` for offline triage.

i18n: full `orbit.diag.*` namespace in all eight locales. EN + DE are
native; ES / FR / NB / NL / RU / ZH are first-pass and may want a
polish from native speakers later.

* docs(changelog): add orbit diagnostics popover entry
2026-05-09 21:49:17 +02:00
Frank Stellmacher fec513b629 fix(home): swap Because-you-listened rail to AlbumRow under 696 px (#520)
* fix(home): swap Because-you-listened rail to AlbumRow under 696 px

The hero-style BecauseCards are tuned for full-rail widths (3 cards at
1052 px+, 2 cards at 696-1051 px). Below that the cards stretched
full-width with a fixed 160 px cover stuck on the left and centred text
floating in a wide empty area — looked like three over-sized banners
stacked vertically instead of a compact recommendation rail.

A `ResizeObserver` on the rail wrapper now watches the container width
and below 696 px renders a standard `AlbumRow` (which is already
perf-tuned for narrow rails: artwork budget, viewport windowing, scroll
paging). Wide layouts keep the unchanged hero card layout, so the
mainstage view at full width is identical to before.

* docs(changelog): add Because-you-listened narrow-layout fix entry
2026-05-09 18:11:22 +02:00
Frank Stellmacher f520f7951a feat(settings): OpenDyslexic font option for dyslexic readers (#507)
* feat(settings): OpenDyslexic font option for dyslexic readers

Next step on the accessibility track. The first pass was on the colour
side — WCAG contrast audits across every theme and dedicated colour-
vision-deficiency variants for the protanopia / deuteranopia / tritan-
opia palettes. Typography is the other axis: some users with dyslexia
find a font with a heavier weighted baseline and asymmetric glyph
shapes (b/d, p/q never mirror, italic forms differentiated rather
than slanted-regular) easier to track than a typical sans.

Adds OpenDyslexic to the existing Fontsource font picker. SIL OFL
licensed, freely redistributable, and the de-facto open-source
standard for this use case. Non-variable axis, ships as four discrete
weight/style files (regular, bold, italic, bold-italic) — the Settings
picker grew an optional `hint` field on font entries so this one row
can carry a "dyslexia-friendly · no RU/ZH support" subtitle without
bloating the other 14 entries.

Latin + Latin-extended only. Cyrillic and CJK locales (RU, ZH) fall
back to the system font when this is selected; the subtitle calls out
that limitation upfront. i18n: hint string in all 8 locales
(settings.fontHintOpenDyslexic).

Accessibility is intentional product positioning here — it's an
underserved corner of the Subsonic-client ecosystem.

* chore(nix): sync npmDepsHash with package-lock.json

* docs: changelog entry for PR #507

Logs the OpenDyslexic font option in v1.46.0 "## Added".

* docs(settings): contributor entry for PR #507

Adds the OpenDyslexic accessibility bullet to Psychotoxical's
contributions list.

---------

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-05-07 22:15:38 +02:00
Frank Stellmacher ddb1f29af9 refactor(settings): remove redundant Animations 3-state setting (#495)
* refactor(settings): remove redundant Animations 3-state setting under Seekbar Style

The `animationMode` setting (Full / Reduced / Static) duplicated work
the perf-flag system and OS-level reduced-motion preference already
covered:

- `perfFlags.disableMarqueeScroll` already kills marquee scrolling on
  demand, replacing what `static` mode used to gate.
- The `data-perf-disable-animations` html-level switch already strips
  every `*` animation, replacing what `static` mode used to do globally.
- `@media (prefers-reduced-motion: reduce)` honours the OS setting for
  every user that asked for it via system preferences.
- The 30 fps cap that `reduced` mode applied to the seekbar wave was
  better served by per-feature perf toggles cucadmuh added later.

Removed:
- `AnimationMode` type, `animationMode` field + setter from auth store.
- Settings UI block (3 buttons + hint text) under Appearance > Seekbar
  Style.
- `animationMode === 'static'` short-circuit in WaveformSeek's rAF
  effect; `isReduced` skip-every-other-frame logic; `static`-checks in
  `drawNow` / `needsDirectDraw`.
- `animationMode !== 'static'` guard and `data-anim-mode` attribute in
  MarqueeText.
- `[data-anim-mode="static"]` and `[data-anim-mode="reduced"]` rules in
  layout.css.
- Seven i18n keys (animationMode + 6 variants) across all eight
  locales.

Migration: the persist layer strips `animationMode` (and the legacy
`reducedAnimations` boolean predecessor) so anyone who had `'reduced'`
or `'static'` selected silently lands on the former `'full'` path on
first launch after upgrade. No user-facing prompt — the missing setting
just stops existing.

cucadmuh's PR #472 (FPS overlay), #476 (preview-freeze main seekbar,
sleep-recovery hooks, card-hover removal) and #486 (interpolation
anchor reset on resume) are all preserved untouched — they live in
separate effects / files and were not driven by `animationMode`.

* docs(changelog): add Removed section for animationMode setting (PR #495)

* docs(changelog): refine animationMode removal rationale (drop prefers-reduced-motion overstatement)
2026-05-07 12:53:19 +02:00
Frank Stellmacher d75670ec4b feat(home): broaden Because-you-like seed pool + tidy orphan card at 1080p (#493)
* feat(home): mix recently-played + starred into Because-you-like anchor pool

Anchor pool was sourced only from getAlbumList(frequent), so the rotation
cursor walked the same eight top-played artists no matter how varied the
rest of the listening history was. Round-robin merge of mostPlayed,
recentlyPlayed and starred (dedup by artistId) means each mount can land
on a different listening *mode* — heavy rotation, current focus, or
explicit favorites — instead of stepping through the same top-played
sequence.

Pool size 8 -> 12 to let the cursor visit all three modes before
wrapping. Visibility guard widened so the rail still renders when the
server has no frequent-play data yet but starred or recent items exist.
Zero new API calls — all three lists are already in Home's initial
fetch.

* fix(home): drop orphan 3rd Because-card in 2-col range, keep all 3 stacked on mobile

auto-fit grid wraps to 2 cols between 696-1051px container width, which
left the third card alone on a second row at 1080p. Container query
hides the 3rd card only inside that 2-col band; on wider screens the
full 3-up row stays, on narrow viewports (single column) all three
cards stack vertically as expected.

* docs(changelog): Because-you-listened seed pool + 1080p layout polish (PR #493)

* docs(changelog): fold PR #493 refinements into the existing Because-you-listened entry

Drop the separate Changed section entry — the feature is in the same
1.46.0 release window as PR #489, so readers want a single description
of the final behaviour, not "added X, then changed X" for the same
release. PR reference becomes "PRs #489, #493".
2026-05-07 09:12:47 +02:00
Frank Stellmacher b01e76df9c fix(home): Because-cards — readable layout at 1080p / 3-up (#492)
At 1080p with three cards per row (~370 px wide) the previous layout
broke down:

- 200×200 cover left only ~150 px of text width after gap + padding,
  so titles truncated mid-word and the meta-pill wrapped vertically
  into a stack instead of staying on one line.
- The "·" separators in the meta vanished as soon as the pill wrapped,
  because the ::after lives inside the wrapping flex line.
- Albums without cover-art rendered the placeholder as an empty grey
  rect — visually broken next to neighbours that did have art.

Adjustments:

- Cover wrap 200 → 160 px. Buys 40 px of text width per card and brings
  cover/text proportions into balance.
- Meta-pill: inline-flex with width: max-content + max-width: 100% so
  the pill is content-fit when the meta line fits, capped at the
  available text width otherwise. Font 12 → 10 px, column-gap and
  padding tightened, flex-wrap kept (wraps to a second row if a server
  ever returns a really long meta string instead of clipping).
- Cover-art placeholder shows a centred Lucide Music icon at 30 %
  --text-primary alpha — same visual weight as a faded thumbnail
  instead of an empty rect.
2026-05-07 02:58:01 +02:00
Kveld. f82f1be63a feat: redesigned community themes (#490)
* redesigned community themes

* fixed select arrow obsidian-black & violet-haze

* docs: CHANGELOG + Contributors entry for community themes redesign (PR #490)

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-07 02:43:14 +02:00
Frank Stellmacher d1ff2fab51 feat(home): Because you listened recommendation rail (#489)
* feat(home): "Because you listened" recommendation rail

New Home rail (under Recently Added, default on, toggleable in Settings →
Personalisation → Home Page) that surfaces 3 albums from artists similar
to one of your top-played artists. Anchor rotates per Home mount so a
different top-artist seeds the recommendations each visit; within each
anchor, both the similar-artist subset and the chosen album per artist
are randomised, so the same anchor returns different picks on subsequent
visits.

Card layout matches the regular Album cards' surface (--bg-card with
accent-tinted border + 1px inset top highlight) and gets the same
Play / Enqueue hover overlay buttons. Cover and meta scale via CSS only
— no infinite animations, no filter/blur/transform, no compositing
layers. Grid wraps below 3-up at <400px card width instead of shrinking.

API budget: one getArtistInfo2 + 6 parallel getArtist calls per Home
mount, both reusing the existing mostPlayed payload to derive the anchor
pool (no extra API call to find top artists). All 8 locales seeded.

* fix(home): ru plurals + per-server anchor + narrower card grid

- ru: add _few / _many for becauseYouLikeTracks (CLDR Russian needs
  4 forms — 3 треков was wrong, now 3 трека).
- Anchor rotation memory is now per-server. The localStorage key
  becomes psysonic_because_anchor:<serverId>; switching servers no
  longer aliases server A's rotation onto server B's pool.
- because-card grid minmax(400px, 1fr) -> minmax(340px, 1fr) so two
  cards fit side by side at typical sidebar-expanded widths instead
  of collapsing to a single card per row.

* docs: CHANGELOG + Contributors entry for Because-you-listened rail (PR #489)

* style(home): blurred cover backdrop + centred layout for Because-cards

- Each Because-card renders the album cover as a blurred, low-opacity
  full-bleed background layer behind the existing cover thumb and text.
  Resolved through useCachedUrl so the cache layer feeds it (same key
  as the thumbnail) instead of a fresh salted URL on every render.
- Card content (cover thumb + text block) now centred horizontally and
  vertically within the card; the meta line lives in a small pill that
  sits centred under the artist row.
- Text contrast halo and meta-pill background are theme-aware via
  color-mix on var(--bg-card) / var(--text-primary), so the same rules
  read on dark and light themes (was hard-coded rgba black before and
  smudged the type on Latte / Nord Snowstorm).
2026-05-07 02:28:58 +02:00
Frank Stellmacher 5b37ab70f1 perf(tracklist): drop now-playing pulse + EQ-bar animations (#488)
* perf(tracklist): replace animated EQ-bar + active-row pulse with static icon

The currently-playing track in any tracklist (AlbumDetail, ArtistDetail,
PlaylistDetail, Favorites, RandomMix) was rendered with two animations
on top of an already-busy DOM:

- `.track-row.active` ran `track-pulse` 3s opacity 1 → 0.6 → 1 infinite
  on the entire row subtree (title button, several Lucide icons, star
  rating SVGs, hover affordances). Opacity is a compositor property, but
  on WebKitGTK without compositing — Linux + NVIDIA proprietary +
  WEBKIT_DISABLE_COMPOSITING_MODE=1 — every animated row falls back to a
  full software repaint of the subtree per frame.
- The "now playing" indicator in the track-number cell was three
  `<span class="eq-bar">` siblings with `transform: scaleY()` keyframes
  (`eq-bounce`), each on its own delay/duration. Same composite story:
  three software-repainted layers per frame, every frame.

On AlbumDetail (long tracklist + cover-art header background + the
already-running WaveformSeek progress rAF in the player bar) the
combined cost held the WebProcess at ~80 % CPU with 1.2 GB RSS for the
entire duration of playback. CPU dropped immediately on pause/stop;
on Composers / Settings (no track rows) the symptom never appeared.
Profiler confirmed continuous Layout & Rendering work synchronised with
isPlaying, not the canvas itself.

Replace both animations with static visuals:

- `.track-row.active` keeps the `--accent-dim` background, drops the
  pulse animation entirely.
- The "now playing" indicator becomes a single Lucide `AudioLines` icon
  (four vertical bars of different heights — reads as an EQ icon, no
  animation, one SVG per active row instead of three animated spans).
  `.eq-bars` className now only sets the accent colour.

Cleanup: dead `@keyframes track-pulse`, `@keyframes eq-bounce`,
`.eq-bars.paused` rule, plus a duplicate `.eq-bar` block in theme.css
(with a `wave` keyframe that was being shadowed by components.css and
had no other consumers).

No behaviour change beyond removing the animation; the row is still
visibly the active one and the icon still marks the playing track.

* docs: CHANGELOG entry for tracklist animation perf fix (PR #488)
2026-05-07 01:57:14 +02:00
Frank Stellmacher 59744601d4 feat(composer): Browse by Composer page (issue #465) (#487)
* feat(composer): Browse by Composer page (issue #465)

New library section listing every artist credited as composer on at
least one track, with a detail page showing all works they're credited
on in that role. Targeted at classical-music libraries where the
"recording artist" tag carries the orchestra and the "composer" tag
carries Bach / Mozart / Chopin.

Hits Navidrome's native /api/artist?_filters={"role":"composer"} for
the listing and /api/album?_filters={"role_composer_id":"…"} for the
works grid — Subsonic getArtist only follows AlbumArtist relations and
returns 0 albums for composer-only credits, so the native API is the
only path that works. Requires Navidrome 0.55+ (uses
library_artist.stats role aggregation); on older / pure-Subsonic
servers the page shows a one-line capability banner.

- Two new Tauri commands: nd_list_artists_by_role +
  nd_list_albums_by_artist_role, generic over participant role so
  conductor / lyricist / arranger pages are trivial to add later.
- Composers grid: text-only compact tiles (name + participation count
  pulled from stats[role].albumCount). No avatars — composer libraries
  carry no useful imagery and the listing endpoint exposes no image
  URLs anyway.
- ComposerDetail: hero with Last.fm bio (via getArtistInfo2) plus the
  full work grid, with a graceful fallback when the artist has no
  external info synced.
- Sidebar entry default off (Feather icon) — opt-in for the niche
  classical use case.
- nd_retry backoffs widened from [500] to [300, 800, 1800] — helps
  every nd_* call survive intermittent TLS-handshake-EOF errors that
  some reverse-proxy setups produce when keep-alive pools churn.
- Distinguishes "server can't do this" (HTTP 400/404/422/501) from
  transient errors so the capability banner only fires when the server
  actually rejects the request shape; everything else gets a retry
  button.
- i18n in all 8 supported locales.

* fix(composer): address review feedback on detail page + role queries

- Re-fetch ComposerDetail when music-library scope changes; previously
  the album grid stayed stale until navigation while the list refreshed.
- Thread library_id through nd_list_artists_by_role and
  nd_list_albums_by_artist_role so role queries respect the active
  Navidrome library, matching the Subsonic musicFolderId already piped
  through libraryFilterParams().
- Fix CachedImage cache-key mismatch on ComposerDetail: a Last.fm header
  image was stored under the Subsonic cover-art key, aliasing cache
  entries and risking cross-source pollution.
- Consolidate the two contradictory composer-imagery comments in
  Composers.tsx into a single accurate one (the older one referenced an
  Images toggle that was never implemented).
- Align openLink toast duration with ArtistDetail (1500ms -> 2500ms).

* fix(composer): keep bio across scope changes, add share, degrade gracefully

Three remaining items from the latest review pass on the composer flow.

1. Bio survives a music-library scope change.
   The previous fix added musicLibraryFilterVersion to the load effect,
   but that effect also did setInfo(null) while the getArtistInfo effect
   still depended on [id] alone — so a scope bump on the open page
   wiped the bio without re-fetching it. Move the info reset into the
   bio effect (keyed on id) and out of the load effect: the album grid
   still refreshes on scope change; the Last.fm header image and
   biography survive untouched, since both are library-independent.

2. Composers join the share pipeline as a first-class entity kind.
   Extend EntityShareKind with 'composer' (and isEntityKind), branch
   applySharePastePayload to validate via getArtist (same id pool) and
   navigate to /composer/:id, and wire a Share button into
   ComposerDetail. A pasted composer link now opens the composer view
   instead of the artist view, matching what was copied. i18n added in
   all 8 locales (sharePaste.composerUnavailable, openedComposer;
   composerDetail.shareComposer, unknownComposer).

3. Partial server failure no longer hides the works.
   If getArtist rejects but ndListAlbumsByArtistRole succeeds, the page
   used to show full "not found" despite having data to display. Switch
   the not-found gate to require both empty (`!artist && !albums`) and
   render a degraded header (placeholder name, no Wikipedia / favourite
   / share / Last.fm image) when only metadata is missing.

* fix(composer): right-click share copies a composer link, not an artist link

The context menu opened from a composer card / row uses type='artist'
because every composer-action (radio, favourite, rating, add-to-playlist)
is identical to the artist counterpart — they share an id space and a
backend representation. Sharing was the one exception: the "Share Link"
entry produced a 'psysonic2-' string with k='artist', so a paste opened
/artist/:id even though the user came from /composers.

Add an optional shareKindOverride to openContextMenu (default: undefined,
preserves existing behaviour) and have the artist-typed branch consult
it when calling copyShareLink. Composers.tsx now passes 'composer' on
both right-click sites; nothing else changes downstream because the
override only affects the share kind.

* polish(composer): show Last.fm avatar even without server metadata

Two minor follow-ups from the latest review.

- ComposerDetail: drop the `&& artist` guard on the header-avatar render
  path. info?.largeImageUrl can resolve through getArtistInfo(id) without
  ever needing the SubsonicArtist record, so the previous gate hid a
  perfectly good Last.fm portrait whenever getArtist failed but the
  bio fetch succeeded. Replace artist.name with displayName so the
  alt / aria-label degrade to the localised "Composer" placeholder
  instead of empty strings.
- copyEntityShareLink: doc comment now mentions composer alongside
  track / album / artist.

* fix(composer): derive Last.fm cache key from route id, not from artist record

Follow-up to the previous polish: the avatar render path no longer
requires `artist` to be populated, but the cache-key gate still did. So
when getArtist failed but getArtistInfo returned a Last.fm portrait, the
key fell through to coverKey — which is empty without an artist record,
re-creating the very aliasing bug the earlier Subsonic-vs-Last.fm fix
was meant to close.

Switch the Last.fm branch to the route id (same id namespace as the
SubsonicArtist record), so the key stays stable whenever Last.fm art is
shown, independent of getArtist succeeding.

* docs: CHANGELOG + Contributors entry for composer browsing (PR #487)
2026-05-07 00:36:09 +02:00
Frank Stellmacher e215694301 feat(help): rewrite Help page — trimmed Q/A, 10 sections, live search (#485)
* feat(help): rewrite English Q/A entries — trim, consolidate, refresh

The Help page had grown to ~50 entries over time, with several that
the UI itself answers (double-click to play, click the cover for
fullscreen, click the repeat button to cycle, …) and other groups
that were better folded into a single answer (rating + Skip-to-1★,
Internet Radio basics + supported formats, Device Sync overview +
filename template + cross-platform behaviour, …).

This pass:
- drops obviously-redundant entries (q4, q7, q8, q11, q22, q24, q25,
  and the trivial Settings → X pointers q12, q13, q15, q32, q42, q43)
- consolidates the natural groupings (q5+q31, q37+q38+q39, q53+q54+q55,
  q34+q35+q47, q26+q27+q28, q12+q41, q56+q57)
- adds entries for features that did not exist yet when the previous
  Q/A list was written: Orbit (Listen Together), Magic Strings
  sharing, LUFS Smart Loudness Normalization, Mini Player + Floating
  Player Bar, Smart Playlists, Track Preview, Search and Advanced
  Search, Statistics, Tracks library hub, Genre tag-cloud browser,
  Discord Rich Presence, Bandsintown tour dates, Multi-select +
  Shift-click range selection, Sidebar / Home / Artist Page
  customization, Sleep Timer, Open Source Licenses

Result: 45 focused entries across 10 sections (Getting Started /
Playback & Queue / Audio Tools / Library & Discovery / Lyrics /
Sharing & Social / Personalization / Power User / Offline & Sync /
Integrations & Troubleshooting), each one answering something the UI
does not already answer at a glance.

* feat(help): restructure into 10 sections with live search

Page is now organised into ten focused sections (Getting Started,
Playback & Queue, Audio Tools, Library & Discovery, Lyrics, Sharing
& Social, Personalization, Power User, Offline & Sync, Integrations
& Troubleshooting) each rendered as its own column-friendly accordion
group with a Lucide icon.

A search input lives in the page header. Typing filters every Q+A
pair across all sections by case-insensitive substring; sections that
end up empty are hidden, matched items are auto-expanded so the user
sees the answer without having to click each result, and a "no
results" empty state appears when the query matches nothing. Clearing
the input restores the manual accordion behaviour. An × button next
to the input clears the query in one click.

CSS uses dedicated `.help-search`, `.help-search-icon`,
`.help-search-input`, `.help-search-clear` rules instead of leaning
on the global `.input` class — the latter brought its own focus-ring
styles that doubled with the wrapper border. Focus state highlights
the wrapper border to `--accent` via `:focus-within`.

* i18n(help): translate the new Help page to 7 locales

Updates de, fr, nl, zh, nb, ru, es to match the new English Q/A
structure (45 entries across 10 sections, plus the live-search
labels: title, searchPlaceholder, noResults).

DE / FR / NL / NB / ES were translated directly. RU and ZH are
structurally correct but written at machine-translation quality;
both could use a pass from the original locale maintainers
(@cucadmuh for RU, @jiezhuo for ZH) — none of the wording is
load-bearing for the i18n keys, so the page renders correctly today
and refinements can land as follow-up touch-ups without coupling.

* docs: changelog + contributors for PR #485

Adds the v1.46.0 "Changed" entry and the Psychotoxical contributors
line for the Help page rewrite.
2026-05-06 19:28:47 +02:00
Frank Stellmacher 6c1deeeb7f feat(most-played): quick actions, real context menu, prominent plays badge (#482)
* feat(most-played): quick actions, real context menu, prominent plays badge

Three UX refinements on Settings → Most Played, in response to user
feedback:

* **Quick actions on each album row** — Play and Enqueue buttons that
  reuse the same logic as AlbumCard (Play kicks the existing
  `playAlbum` fade-out flow; Enqueue fetches the album and appends its
  songs to the queue). Always visible, not hover-gated.
* **Real context menu** on right-click — replaces a hidden direct
  `playAlbum` action with the standard `openContextMenu(...)` flow
  used elsewhere in the app, so right-click on an album row now opens
  the full album context menu (Play / Add to queue / Play next /
  Add to playlist / Go to artist), and right-click on a Top Artists
  card opens the artist context menu.
* **Plays badge next to the album title** — replaces the small
  right-aligned plays count that was easy to miss. Each row now shows
  a localized pill (`11 plays` / `11× gespielt`) right next to the
  album title, since the play count is the central datum on this
  page.

CSS: new `.mp-album-name-row`, `.mp-album-plays-pill`,
`.mp-album-actions` and `.mp-album-action-btn` rules; the unused
`.mp-album-plays` block and its right-most grid column were removed.

* docs: changelog entry for PR #482

Logs the Most Played quick-actions / real context menu / prominent
plays badge changes under v1.46.0 "## Changed".
2026-05-06 16:55:33 +02:00
Sayykii dc35f53674 feat(artist): group albums by release type on artist page (#471)
* feat(artist): group albums by release type on artist page

Uses the releaseType field to group albums/releases into sections like Albums, Compilation, Live, etc.
If there's no release type it falls back to normal view

* feat(artist): i18n release-type group labels

* fix(artist): deterministic release-type group order

* refactor(artist): replace inline styles with CSS classes

* i18n(artist): translate release-type labels in remaining 7 locales

Sayykii's `releaseTypes` namespace was added to en.ts only. Fills in
de, fr, nl, zh, nb, ru, es with the same 8 keys (album, ep, single,
compilation, live, soundtrack, remix, other) so users on non-English
UIs see translated section headers on the artist page instead of the
raw title-cased fallback.

* docs: changelog + contributors for PR #471

Adds the v1.46.0 "Added" entry and bumps Sayykii's contributors line
for the artist-page release-type grouping.

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-06 14:47:05 +02:00
cucadmuh d48ea819c1 fix: stabilize preview seekbar, post-sleep audio recovery, and card hover behavior (#476)
* fix(player): freeze main seekbar during track preview

Preview pauses the main sink in Rust while isPlaying stays true in the
store, so WaveformSeek's interpolation rAF must not advance progress.

* fix(audio): recover output after sleep and stalled streams

Add platform-specific post-sleep recovery hooks for Windows and Linux, and add a watchdog that reopens the output stream when playback is active but sample progress stalls, so audio can recover without restarting the app.

* fix(ui): remove card hover lift and smooth artwork zoom

Remove vertical hover translation from album and artist cards, and move image fade transition out of inline styles so cover zoom uses CSS timing consistently.

* fix(player): prevent seekbar jump after preview ends

Reset interpolation anchor timing when preview freeze state changes so the main seekbar does not momentarily jump forward before resyncing.

* fix(audio): reduce false watchdog recoveries and add diagnostics

Arm stalled-output recovery only after long poll gaps that suggest sleep/resume, and add detailed watcher logs for arm/clear/trigger paths to diagnose unintended stream reopens.

* chore(ui): drop card GPU hints and clarify macOS sleep scope

Remove translateZ and will-change hints from album and artist cover images to avoid per-card compositing overhead on software-composited Linux paths, and document why post-sleep recovery hooks currently target only Windows and Linux.

* docs(audio): document intentional Win32 callback pointer lifetime

Add inline rationale for the two Box::into_raw pointers in Windows suspend/resume registration so future maintenance does not treat the process-lifetime pointers as accidental leaks.

* docs(changelog): summarize playback stability updates for PR #476

Add a high-level changelog entry for preview seekbar fixes, sleep/wake audio recovery hooks and watchdog diagnostics, and card-hover stability adjustments from PR #476.

* docs(contributors): add cucadmuh entry for PR #476

Logs the post-sleep audio recovery, preview-seekbar fixes and card
hover stability work in the Settings → System → Contributors list.
2026-05-06 13:28:38 +03:00
cucadmuh 5abe18d5b8 Perf/UI performance (#473)
* perf(ui): defer off-screen Artist grid paint + rAF overlay scrollbar

Apply content-visibility to artist tiles in .album-grid-wrap (aligned with
album cards). Coalesce OverlayScrollArea thumb updates to one requestAnimationFrame per scroll burst.

* perf(css): content-visibility on horizontal artist rails

Apply the same off-screen deferral as album cards to `.album-grid .artist-card`
(ArtistRow, Favorites, etc.).
2026-05-06 10:45:13 +03:00
cucadmuh de3c0d9da1 Feat/performance probe fps overlay (#472)
* feat(perf-probe): add FPS overlay toggle and tidy probe modal

Add optional rAF-based FPS readout controlled by a persisted probe flag.
Remove the separate keyboard shortcut. Collapse all phase sections by default.

* perf(fps-overlay): subscribe only to showFpsOverlay flag

Add usePerfProbeFlag so the overlay does not re-render when other probe
toggles change. Track the animation frame id with a loop-local variable.
2026-05-06 02:13:59 +03:00
cucadmuh c3d37546cf Feat/search improvements (#470)
* feat(covers): race sibling downscale vs fetch, search thumb priorities

Run getCoverArt and client downscale in parallel when another size of the
same cover is cached; first successful result wins and aborts the other path.
Await both branches so inflight bookkeeping does not detach early.

Extend the cover cache size roster so provisional siblings resolve for sizes
used in the UI (e.g. 400/600/800, 48/96).

CachedImage: fetchQueueBias for live/mobile search (artist thumbnails ahead of
albums in fetch-slot ordering); configurable observeRootMargin with a wider
default to prepare priority slightly before elements enter view.

Mobile search adds round artist-thumb styling; add shared cover blob downscale
helper.

* perf(image-cache): batch sibling IDB reads and guard cover size registry

Use one read transaction when probing IndexedDB for sibling cover keys.
Extract COVER_ART_REGISTERED_SIZES and add Vitest coverage so every literal
coverArtCacheKey(_, size) in src stays aligned with sibling invalidation.
Honor AbortSignal during JPEG encode in downscaleCoverBlob.
2026-05-06 01:26:30 +03:00
cucadmuh a6cc2e2ad4 perf(linux): WebKit probe, throttled progress IPC, snapshot playback UI (#452)
* feat(linux): optional native GDK for Nix gdk-session

Introduce PSYSONIC_ALLOW_NATIVE_GDK so main skips the default GDK_BACKEND=x11
pin when the Nix gdk-session wrapper sets the flag. Remove GDK_BACKEND from
the npm tauri:dev script so it does not override nix develop defaults.

* fix(ui): portal server switch menu above sidebar

Main column stacks below the sidebar (layout z-index), so an in-tree dropdown
could never win over the left nav. Render the menu via createPortal to
document.body with fixed coordinates, matching the library scope picker.

* feat(perf): add mainstage probe controls and cut WebKit repaint load

Add a dedicated performance probe surface for mainstage/home toggles and wire Linux CPU diagnostics to isolate expensive UI paths. Tune waveform drawing and Home artwork clipping/windowing so visible content loads immediately while reducing WebKit compositor pressure during playback.

* fix(perf): stop hero rotation when section is off-screen

Gate hero auto-rotation and backdrop crossfade by real viewport visibility using the actual scrolling ancestor. This prevents periodic 10-second CPU spikes from hidden hero updates while preserving normal behavior when the hero is visible.

* fix(perf): isolate player progress updates from mainstage diagnostics

Add probe toggles for PlayerBar waveform and live progress UI updates to confirm playback progress churn as the main CPU driver.
Restore Home artwork quality defaults and keep visual-degradation modes opt-in via debug flags only.

* fix(hero): resume background and autoplay after viewport return

Re-check hero visibility on focus/visibility changes and add a short recovery poll while off-screen so missed scroll/RAF events cannot leave hero animation paused.

Co-authored-by: Cursor <cursoragent@cursor.com>

* fix(perf): decouple playback progress from mainstage compositing pressure

Throttle audio progress delivery and route live seekbar timing through a lightweight progress channel to cut focus-time WebKit CPU spikes.
Add focused diagnostics in Performance Probe and restore hero/waveform behavior so visuals remain stable while profiling.

* fix(debug): open performance probe with Ctrl+Shift+D

Replace logo-triggered opening with a keyboard shortcut and keep logo purely decorative to avoid accidental probe activation.

* docs(changelog): document experiment/performance probe and playback work

Add an [Unreleased] section for the performance probe, throttled audio
progress IPC, snapshot-based live UI updates, WaveformSeek scheduling
over the same canvas bar renderer, Hero/Home rail fixes, and Linux/Nix
GDK dev ergonomics.

* perf(linux): add WebKit probe, throttle progress IPC, snapshot playback UI

Ship Performance Probe (Ctrl+Shift+D), Rust-throttled audio:progress, a
playback progress snapshot channel with coarse Zustand timeline commits,
Linux /proc CPU readout for the probe, Hero and Home rail artwork fixes,
Tracks SongRail windowing parity, MPRIS cleanup, gated perf counters, and
WaveformSeek paused-seek correctness. Documented in CHANGELOG for PR #452.

* docs(changelog): fold perf work into 1.45.0 and refresh date

Drop the separate 1.45.1 heading; keep PR #452 notes under 1.45.0 Added and
set the section date to 2026-05-04. Restore the safety preface before the
versioned sections.

* docs(changelog): order 1.45.0 Added entries by PR number

Sort the 1.45.0 release notes so subsections follow ascending PR id (390
through 452), with PR #452 last.

---------

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-04 20:06:49 +03:00
cucadmuh dc7a785f94 feat(ui): bulk entity ratings, Random Albums multi-select, album New badge (#446)
Add star rating rows to multi-artist and multi-album context menus so the
selection shares one rating control (mixed ratings show empty until set;
keyboard navigation supported). Pass selectedAlbums into AlbumCard on Random
Albums so multi-select context menu works. Add i18n aria labels for bulk
rating controls. Move the New album badge to the top-right of the cover and
stack it with the offline badge to avoid overlap.
2026-05-04 01:56:26 +03:00
Frank Stellmacher 1799e90e04 feat(tracks): Highly Rated rail + per-card star display (#443)
* feat(tracks): Highly Rated rail + per-card star display

Adds a new SongRail above the Random Pick on the Tracks page that
surfaces the user's highly-rated tracks (sorted by rating DESC).
Auto-hides on non-Navidrome servers and when the library has no
rated tracks yet. Reuses the existing SongRail layout, with the
standard reroll button forcing a cache bypass.

Per-card stars: any SongCard whose `userRating > 0` now shows a
small five-star row (filled to the rating value) below the artist
line — visible everywhere SongCard is used, not only in the new
rail. Read-only display; rating is still done via the row's
context menu or the Now Playing star widget.

Cache layer in `ndListSongs`: opt-in `cacheMs` parameter (skipped
by VirtualSongList; used only by the Highly Rated rail with a 60 s
TTL). Cleared on `setRating` mutation so a freshly-rated track
shows up on the next page revisit, and on server switch alongside
the existing token cache. The reroll button explicitly invalidates
before refetching, so a manual refresh always hits the network.

* docs(changelog): add #443 Tracks Highly Rated rail entry

* chore(credits): add #443 to Psychotoxical contributions
2026-05-03 18:54:07 +02:00
Frank Stellmacher 98ff73d17a feat(perf): 3-state animation mode (Full / Reduced / Static) (#441)
* feat(perf): 3-state animation mode (Full / Reduced / Static)

Replaces the boolean `reducedAnimations` toggle with a three-way
`animationMode` setting, suggested by Viktor Petrovich after the
Windows audio fix (PR #426) shipped and confirmed a measurable
GPU drop:

- `full` (default): native frame rate, marquee scrolls normally
- `reduced`: 30 fps cap on the animated seekbar wave; player
  marquee runs at half speed
- `static`: rAF loop disabled; the seekbar repaints from the
  ~2 Hz audio:progress heartbeat. Player title/artist truncate
  with ellipsis instead of scrolling.

Migration in `onRehydrateStorage` maps legacy
`reducedAnimations: true` to `'reduced'`, anything else to
`'full'`. Static is opt-in only.

Settings UI follows the ReplayGain Auto/Track/Album pattern with
a contextual hint that explains what each mode does.

i18n: 5 new keys across 8 locales, 2 legacy keys removed.

* docs(changelog): add #441 3-state animation mode entry

* chore(credits): add #441 to Psychotoxical contributions
2026-05-03 14:12:27 +02:00
Frank Stellmacher 6019a253cd fix(queue): keep EQ bars animating when window loses focus (#438)
The blur-pause selector added in #434 included `.eq-bars .eq-bar`,
which caused the now-playing equalizer indicator in the queue to
freeze whenever the window lost OS focus (alt-tab, hover-focus
WMs, DevTools opening on WebKitGTK). Three small scaleY transforms
cost effectively nothing GPU-wise, so dropping them from the pause
list trades negligible idle GPU for a much less broken-looking UI.
2026-05-03 09:57:53 +02:00
Frank Stellmacher 402e288a24 fix(css): scope data-app-blurred animation pause away from * (#434)
* fix(css): scope data-app-blurred animation pause away from `*`

The `data-app-blurred="true"` rule used a `*` selector to pause every
animation while the window was unfocused. On WebKitGTK + no-compositing
(Linux dev mode) this triggered a stale rendering bug after Vite HMR
reloads — the sidebar and main content stayed invisible until any user
interaction nudged a re-render.

Splitting the rule:

* `data-app-hidden` and `data-psy-native-hidden` keep `*` because the
  window is fully invisible to the user in those states.
* `data-app-blurred` now lists only the concrete heaviest infinite
  animations (eq bars, marquees, np dot pulse, fullscreen mesh blob /
  portrait, generic spin). The other small animations keep running
  while blurred — minor GPU cost compared to the broken HMR experience.

The JS-side `__psyBlurred` flag in WaveformSeek is unchanged.

* docs(changelog): add #434 entry to [1.45.0] / Fixed
2026-05-02 23:20:01 +02:00
Frank Stellmacher e44e6dcdf4 fix: restore audio refactor + features lost in #419 squash-merge (#429)
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).

This commit:

* Restores all collateral-damage files to their pre-#419 main state
  (5662dafe), including the audio module split, lib decompose,
  Cargo.toml `windows` dep, animation-pause-on-blur logic, and
  `reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
  position counter, persistent Now Playing collapse, animated EQ
  indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
  `queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
  needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
  is `RefObject<T>` / read-only under current `@types/react`; widened to
  `useRef<T | null>(null)` so the existing `wrapRef.current = el`
  assignment compiles).

Verified locally with `cargo check` and `npm run build` — both green.
2026-05-02 22:01:51 +02:00
Kveld. 18b4a982ef feat: queue-ux-improvements (#419)
* feat(queue): add ETA display, equalizer indicator and collapsible now playing

* deleted endsAt and showDuration strings, changed eta update to 30s

* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon

* feat(queue): fold ETA into existing total/remaining toggle as third mode

The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.

ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.

i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.

* docs(changelog): add #419 queue UX improvements entry

Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).

---------

Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
2026-05-02 21:45:55 +02:00
Frank Stellmacher 2e9618cf54 fix(audio): Windows playback stutter under GPU load (#334) (#426)
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows

Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).


* fix(build): repair Windows compile after audio split + lib decompose

Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):

- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
  import. Add it cfg-gated to `not(target_os = "linux")` since it's only
  called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
  but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
  Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.

No behavior change on Linux. Restores `cargo build` on Windows + macOS.

* perf(ui): pause cosmetic animations when window loses OS focus

Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.

Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.

Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.

Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.

Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.

* chore: remove stale app-icon.png from repo root

* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps

Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.

Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
2026-05-02 21:10:32 +02:00
Frank Stellmacher 297c9f1125 fix(preview): sync audio start, ring animation, and download timeout (#423)
* fix(preview): sync audio start, ring animation, and download timeout

Three coupled fixes for the track-preview engine:

1. Audio sync. `Sink::try_seek` was running on a worker thread after
   `sink.append(source)`, so the sink began playing position 0 while
   the seek was still iterating to the mid-track target. With the
   30 s `take_duration` cap counting wall-clock from append, audio
   could only become audible ~25% into the preview window. The seek
   now runs on the bare source before append, then `take_duration`
   wraps it — playback starts at the seek position with the cap
   measured from there.

2. Ring animation gating. The CSS progress-ring animation was
   bound to `is-previewing` (set on click), so the ring sprinted
   ahead of any download/decode/seek warmup and didn't reset
   cleanly when switching from one preview to another. Added an
   `audioStarted` flag in `previewStore` that flips on
   `audio:preview-start` from the engine; CSS animation is now
   gated on `audio-started` instead. `is-previewing` still drives
   tooltip/icon for instant click feedback. Same SVG is reused for
   a 25%-arc rotating loading spinner while waiting for audio,
   with a 150 ms delay so cached/short previews don't flash.

3. Download timeout. The shared `audio_http_client` caps at 30 s,
   which aborts mid-download on multi-hundred-MB uncompressed
   files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
   builds a dedicated client with a 5 min timeout for the bytes
   fetch. Watchdog still bounds the playback window at 30 s once
   the audio actually starts.

Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* docs(changelog): add preview audio sync fix for PR #423

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-02 14:44:49 +02:00
cucadmuh 9ad0f8af6d feat(ui): UI refinements — sidebar indicators, adaptive header, and interaction polish (#397)
* feat(ui): unify queue toggle handle behavior

Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.

* feat(ui): add adaptive header search collapse behavior

Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.

* chore(ui): remove leftover search prototype artifacts

Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.

* feat(ui): persist sidebar and queue visibility state

Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.

* feat(ui): unify player overflow menu behavior

Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.

* feat(ui): add wheel seek controls to waveform

Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.

* fix(now-playing): stabilize narrow dashboard layout

Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.

* fix(search): reduce collapse jitter and avoid header overlap

Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.

* fix(i18n): localize player overflow controls across locales

Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.

* fix(search): keep advanced control clickable in collapsed mode

Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.

* fix(i18n): restore queue translation in offline library

Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.

* fix(ui): apply overlay scrollbar to right-panel text tabs

Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.

* fix(ui): add unread indicator for new releases and guard sidebar drag clicks

Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.

* fix(ui): stabilize live dropdown layering and unread reset flow

Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.

* feat(ui): add localized New badges for recently added albums

Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.

* fix(album): prevent tracklist jump when entering multiselect

Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.

* fix(tray): add playback-state badge and finalize queue handle tooltip

Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.

* fix(header): prioritize search collapse before Live/Orbit labels

Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.

* fix(ui): stabilize header compaction and show tray state icons

Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.

* fix(tray): keep tooltip iconization Windows-only

Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.

* fix(ui): restore queue resize response after overlay scroll interactions

Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.

* docs(changelog): summarize ui-refinements branch features

Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.

* docs(changelog): add PR #397 references for ui-refinements

Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
2026-05-01 15:42:40 +03:00
Frank Stellmacher 20a083a9a6 feat(player): preview indicator in player bar + smart stop semantics (#394)
* feat(player): preview-active state on play button (ring + stop icon)

Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.

i18n key player.previewActive in all 8 locales for tooltip + aria-label.


* feat(player): show preview track in player bar + smart stop semantics

The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.

Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
  if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
  preview AND leaves main paused, so "Stop = silence" actually goes silent.

previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
2026-05-01 12:57:34 +02:00
Frank Stellmacher a14dba8167 feat(audio): rust track preview engine + inline play/preview buttons (#392)
* feat(audio): rust preview engine with secondary sink

Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.


* feat(playlists): migrate suggestion preview to rust audio engine

Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.

Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.


* feat(albums): inline play + preview buttons in tracklist rows

Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.

Pilot for the wider rollout to other tracklists.

* feat(tracklists): roll out inline play + preview buttons

Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).

Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.

* feat(settings): track preview toggle + configurable position and duration

Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.

i18n keys added in all 8 locales.

* fix(audio): cancel preview when main playback (re)starts

audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.


* feat(settings): per-location track preview toggles

Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.


* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
2026-05-01 09:11:28 +02:00
Frank Stellmacher 225f7c1406 feat(themes): add Kanagawa, Atom One, 1984 palettes; regroup OSS Classics by family (#390)
* feat(themes): add Kanagawa, Atom One, 1984 palettes; group OSS Classics by family

Adds three upstream-faithful theme families to Open Source Classics and
restructures the picker so the section is no longer alphabetically wild.

New themes (9 total):
- Kanagawa (rebelot/kanagawa.nvim): Wave, Dragon, Lotus
- Atom One (Th3Whit3Wolf/one-nvim): Dark, Light
- 1984 (juanmnl/vs-1984): Default, Cyberpunk, Light, Orwell
  (Fancy + Unbolded skipped — identical palette to Default, style-only)

Each theme defines the full token set (--bg-*, --accent, --text-*, all
--ctp-*, --waveform-*, --positive/warning/danger, --select-arrow), so
login screen, queue sidebar tabs, and all subpages inherit the palette
without component-level overrides.

Picker restructure:
- ThemeDef gains optional `family?: string`
- Open Source Classics regrouped: 1984, Atom One, Catppuccin, Dracula,
  Gruvbox, Kanagawa, Nightfox, Nord
- Family headings rendered inline (grid-column: 1 / -1) when family
  changes; new .theme-family-header style in components.css
- Theme scheduler dropdown labels prefixed with family for context

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* chore(release): sync Cargo.lock to 1.45.0-dev
2026-05-01 08:51:34 +02:00
Frank Stellmacher 2bea55bedd feat(playlists): suggestion-row preview UX (#365)
* feat(playlists): suggestion-row preview UX (30s preview, double-click play-next, scroll keep)

Reworks the interaction on the suggestion rows below a playlist so users
can audition songs before deciding what to do with them.

- New "Preview" pill button left of each track title plays a 30-second
  mid-song sample via a parallel HTML5 audio element. The main player
  pauses on the first preview and auto-resumes when the preview ends.
  Switching previews chains without re-resuming. External main-player
  playback (spacebar, mediakey) cancels the preview without resuming.
  Animated underline shows the 30 s progress.
- Double-click the row to insert the song at queueIndex + 1 and skip to
  it ("Play next"). Single-click is intentionally inert so a stray click
  next to the preview button no longer drops a song into the queue by
  accident. Tooltip on the row makes the affordance discoverable.
- The + button still adds to the playlist, and now restores the
  .main-content scroll position so the page no longer jumps to the top
  after pressing it.
- i18n keys in all 8 locales: playlists.preview / previewStop / previewShort
  / previewStopShort / suggestionDoubleClickPlayNext.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(playlists): WebKitGTK NULL-instance crash on preview teardown

cucadmuh hit GLib-GObject-CRITICAL: invalid (NULL) pointer instance /
g_signal_connect_data assertion failed, with the UI freezing after
clicking a preview button. Root cause was the audio-element lifecycle:

- `audio.src = ''` to "stop" leaves WebKitGTK's GStreamer playbin in a
  half-initialized state. The next signal_connect dereferences NULL.
- Creating `new Audio()` per click stacked half-torn-down playbins
  during rapid switches.
- `loadedmetadata` listeners on orphaned audio elements could call
  play() on an already-discarded instance.

Fix: reuse one <audio> element per component, tear down the source
via removeAttribute('src') + load() (which resets the playbin
cleanly), and gate async listeners behind a session counter so stale
metadata events on switched-away previews are ignored.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* feat(playlists): icon-based action buttons + add-on-doubleclick + hint

- Replace text-pill Preview button with circular icon button + animated
  SVG progress ring (Play/Square icon swap when active).
- New Play-next button (filled accent circle, white triangle) sits
  left of the Preview button — explicit affordance for the action that
  used to be a hidden double-click.
- Double-click on a suggestion row now triggers Add-to-playlist (the
  same action as the + button on the right) — discoverable shortcut
  for mouse users.
- Subtitle under the Suggested Songs header announces the add-on-
  doubleclick affordance, in all 8 locales.
- Drop the now-obsolete previewShort / previewStopShort short-label
  keys (text replaced by icons); rename suggestionDoubleClickPlayNext
  → playNextSuggestion to match its new role on the Play-next button.
- Keep the session-counter guard from the prior commit so async
  loadedmetadata handlers from a switched-away preview can't play()
  on a discarded element.

Note: header column labels visually drift from the data columns when
suggestion rows have the action buttons; left as-is for now.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* fix(playlists): apply LUFS pre-analysis attenuation to suggestion previews

When the main player is on loudness normalization, analysed tracks come
out reduced toward target while the unanalysed preview <audio> blasts
the file at its natural level — cucadmuh reported the previews are
audibly louder than the playlist playback.

Apply the user's stored pre-analysis attenuation (the slider value, not
the target-offset effective form) as a linear gain on the preview's
audio.volume. Default −4.5 dB lands the preview at ~60% of the player
volume, which roughly tracks how aggressively the Rust engine pulls
naturally-loud tracks toward target.

If the engine is off, behavior is unchanged.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

* style(playlists): use chevron icon for suggestion preview button

Distinguishes the preview button from the adjacent play-next button
by mirroring the Play Next chevron from the context menu.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 23:02:31 +02:00
cucadmuh 8141c5213f fix(player): reserve preview row space in delay modal (#344)
Prevent the timer modal from shifting when the "Paused at/Starts at" preview appears on hover.
2026-04-28 09:23:19 +03:00
cucadmuh 87373edb17 fix(loudness): target sync, effective pre-analysis trim, and queue/settings copy (#333)
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed

- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
  include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
  from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
  offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.

* fix(i18n): simplify loudness pre-analysis helper copy

Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
2026-04-27 02:54:58 +03:00