* feat(shortcuts): unify action-driven shortcut and CLI routing
Centralize shortcut action metadata in one TypeScript registry and route keyboard, global shortcut, mini-window, and CLI inputs through shared runtime handlers.
Keep CLI as an abstract transport layer by emitting player-command payloads without depending on shortcut definitions.
* feat(shortcuts): generate CLI action help from shortcut registry
Move no-arg player commands and their descriptions into the central action registry so CLI parsing and --player help are derived dynamically from one source of truth. Also route runtime action execution through the registry and remove duplicated shortcut runtime handling.
* feat(shortcuts): add new input actions and hidden F1 help binding
Add the requested input actions (search, advanced search, sidebar, mute, equalizer, repeat, now playing, lyrics, favorite current track) to the central shortcut action registry and wire runtime handlers for sidebar/equalizer toggles. Keep Help bound to F1 by default while hiding it from Settings input lists, and backfill persisted keybindings with new defaults so F1 works for existing users.
Requested by @zunoz (Discord community).
After PR #316 split the 'waveform' seekbar style into 'truewave' /
'pseudowave', users who carried any other unrecognised persisted value
(legacy variants, undefined, tampered strings) ended up with a blank
seekbar — the rehydrate migration matched only the literal 'waveform'
string, and the drawSeekbar dispatcher had no default branch, so an
unknown style drew nothing.
Two-layer fix:
* authStore migration now treats *any* value not in the current
SeekbarStyle union as legacy and resets it to 'truewave'.
* drawSeekbar gains a default case that falls back to the truewave
renderer, so even if a future style mismatch slips through the
store-level guard the user still sees a usable seekbar.
Visible to affected users on next app start (rehydrate runs once per
session). Clicking a style in Settings has always worked around the
issue; this fix removes that workaround.
The squash-merge of PR #419 was performed against an outdated PR base
that predated several main-side refactors and features. The resulting
squash inadvertently re-introduced files that had already been removed
(`src-tauri/src/audio.rs` monolith, `app-icon.png`) and reverted main's
content for ~20 files (`src-tauri/src/lib.rs` decompose, `src/App.tsx`
animation-pause, `src/components/AlbumRow.tsx` headerExtra, etc).
This commit:
* Restores all collateral-damage files to their pre-#419 main state
(5662dafe), including the audio module split, lib decompose,
Cargo.toml `windows` dep, animation-pause-on-blur logic, and
`reducedAnimations` toggle plumbing in WaveformSeek/Settings.
* Keeps the genuine #419 work intact: tri-state duration toggle,
position counter, persistent Now Playing collapse, animated EQ
indicator (in QueuePanel.tsx, 8 locales, authStore, components.css).
* Merges authStore.ts so both `reducedAnimations` (from #426) and
`queueNowPlayingCollapsed` (from #419) coexist.
* Adds the `.eq-bars.paused` CSS rule manually since components.css
needed a 5662dafe base + the single #419 addition.
* Fixes a latent type error in OverlayScrollArea.tsx (`useRef<T>(null)`
is `RefObject<T>` / read-only under current `@types/react`; widened to
`useRef<T | null>(null)` so the existing `wrapRef.current = el`
assignment compiles).
Verified locally with `cargo check` and `npm run build` — both green.
* feat(queue): add ETA display, equalizer indicator and collapsible now playing
* deleted endsAt and showDuration strings, changed eta update to 30s
* feat(queue): ETA tooltip, persistent Now Playing collapse, EQ bar pause, remove redundant Play icon
* feat(queue): fold ETA into existing total/remaining toggle as third mode
The standalone ETA span next to the track counter is removed; instead the
clickable duration label in the queue header now rotates through three
modes per click: total → remaining → eta → total. Counter (N/M) stays
where it was.
ETA mode keeps the live-feel treatment from the original PR (accent
colour while playing, muted at 50% opacity when paused). The other two
modes use plain accent.
i18n: queue.etaTooltip removed (no longer a separate descriptive label),
queue.showEta added as the action tooltip ('Show estimated end time')
in all 8 locales — matches the showRemaining / showTotal pattern.
* docs(changelog): add #419 queue UX improvements entry
Adds the [1.45.0] / Added entry for this PR's queue panel refinements
(position counter, tri-state duration toggle including ETA, collapsible
Now Playing section, animated EQ indicator).
---------
Co-authored-by: Psychotoxical <171614930+Psychotoxical@users.noreply.github.com>
* fix(audio): promote WASAPI render thread to MMCSS Pro Audio on Windows
Wraps the outermost audio source in a `PriorityBoostSource` that calls
`AvSetMmThreadCharacteristicsW("Pro Audio")` on its first sample. The
cpal output-stream callback runs `Source::next` on the WASAPI render
thread, which is otherwise normal-priority and gets preempted under
WebView2 / DWM / GPU pressure — producing the audible click/stutter
reported in issue #334. No-op on Linux/macOS (PipeWire/rtkit and
CoreAudio promote their audio threads externally).
* fix(build): repair Windows compile after audio split + lib decompose
Two pre-existing build breakers on Windows that surfaced after the
`use super::*;` cleanup (9cc74a7) and the lib-decompose refactor
(cfeec22):
- `audio/device_watcher.rs` lost the `output_enumeration_includes_pinned`
import. Add it cfg-gated to `not(target_os = "linux")` since it's only
called inside the non-Linux pinned-device fallback path.
- `lib_commands/sync/tray.rs::is_tiling_wm()` is `#[cfg(target_os = "linux")]`,
but its Tauri command wrapper `is_tiling_wm_cmd()` is unconditional.
Add a `#[cfg(not(target_os = "linux"))]` stub returning `false`.
No behavior change on Linux. Restores `cargo build` on Windows + macOS.
* perf(ui): pause cosmetic animations when window loses OS focus
Companion to the WASAPI MMCSS fix in this branch — issue #334
reported audible audio stutter on low-end laptops, partly traced
to WebView2 still compositing CSS animations + waveform canvas at
full rate while the user has alt-tabbed into another app.
Existing `data-app-hidden` / `data-psy-native-hidden` flags pause
animations only when the window is fully hidden (minimized or
behind a tray). When the window is visible-but-unfocused — the
common "music in the background while I work" case — every infinite
keyframe + 60fps rAF loop keeps running.
Add a parallel `data-app-blurred` flag driven by `window.focus`/
`window.blur`, plus matching `__psyBlurred` on the global window
object for imperative checks. The CSS rule that pauses every
`animation-play-state` on hidden gets a third selector for blurred.
WaveformSeek's two 60fps rAF loops (animated styles + settings demo)
extend their existing `document.hidden || __psyHidden` short-circuit
to also include the new blurred flag, falling back to the same
400ms polling path that already exists for hidden.
Verified visually on the dashboard: alt-tab → `<html
data-app-blurred="true">`, mesh blobs in the fullscreen player +
marquee + waveform 60fps loop all pause. Click back into the
window → blob/marquee/waveform resume immediately.
Cross-platform: focus/blur events fire reliably on all targets, so
the optimization applies to Windows, Linux (incl. WebKitGTK with
software compositing where the savings are largest), and macOS.
* chore: remove stale app-icon.png from repo root
* perf(ui): add 'Reduce animations' toggle that caps animated seekbar styles to 30 fps
Off by default. When on, animated seekbar styles (pulsewave, particletrail,
liquidfill, retrotape) skip every other rAF and advance the animation timer by
a doubled delta, so wave speed is unchanged while draws are halved. Aimed at
low-end Windows GPUs where the 60 fps shadow-blur loop drives ~40 % WebView2
GPU usage even when focused.
Toggle lives directly under the seekbar style picker in Settings → Appearance.
i18n in all 8 supported languages.
* fix(preview): sync audio start, ring animation, and download timeout
Three coupled fixes for the track-preview engine:
1. Audio sync. `Sink::try_seek` was running on a worker thread after
`sink.append(source)`, so the sink began playing position 0 while
the seek was still iterating to the mid-track target. With the
30 s `take_duration` cap counting wall-clock from append, audio
could only become audible ~25% into the preview window. The seek
now runs on the bare source before append, then `take_duration`
wraps it — playback starts at the seek position with the cap
measured from there.
2. Ring animation gating. The CSS progress-ring animation was
bound to `is-previewing` (set on click), so the ring sprinted
ahead of any download/decode/seek warmup and didn't reset
cleanly when switching from one preview to another. Added an
`audioStarted` flag in `previewStore` that flips on
`audio:preview-start` from the engine; CSS animation is now
gated on `audio-started` instead. `is-previewing` still drives
tooltip/icon for instant click feedback. Same SVG is reused for
a 25%-arc rotating loading spinner while waiting for audio,
with a 150 ms delay so cached/short previews don't flash.
3. Download timeout. The shared `audio_http_client` caps at 30 s,
which aborts mid-download on multi-hundred-MB uncompressed
files (e.g. 18-min Hi-Res WAV ~600 MB). The preview engine now
builds a dedicated client with a 5 min timeout for the bytes
fetch. Watchdog still bounds the playback window at 30 s once
the audio actually starts.
Touches `audio/preview.rs`, `previewStore.ts`, `components.css`
plus the eight tracklist/player-bar components that render the
preview button.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* docs(changelog): add preview audio sync fix for PR #423
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* feat(ui): unify queue toggle handle behavior
Show the queue toggle in the header when the queue is collapsed and use a seam-aligned drag handle when it is open. Hide the seam handle while the main content is actively scrolling to reduce accidental interactions.
* feat(ui): add adaptive header search collapse behavior
Collapse header search to a magnifier when top controls get crowded and expand it as an overlay only while active. Use measured header space with hysteresis to avoid flicker and keep neighboring controls stable.
* chore(ui): remove leftover search prototype artifacts
Drop an unused icon import from live search and remove an unused header container-type rule left from an earlier layout experiment.
* feat(ui): persist sidebar and queue visibility state
Save left sidebar collapse and right queue open/closed visibility in local storage helpers so both panel modes are restored after app restart.
* feat(ui): unify player overflow menu behavior
Use a single overflow menu for click and wheel interactions, with a volume-only mode that keeps the same layout and volume controls as the full menu.
* feat(ui): add wheel seek controls to waveform
Apply 10-second wheel seek steps with trailing 1-second debounce and keep the waveform preview stable so the playhead moves smoothly during rapid scroll input.
* fix(now-playing): stabilize narrow dashboard layout
Switch now-playing responsiveness to container-based breakpoints and prevent stacked widgets from overlapping when width is constrained.
* fix(search): reduce collapse jitter and avoid header overlap
Add a short collapse-state cooldown to prevent threshold flicker and hide conflicting header controls while collapsed search expands as an overlay.
* fix(i18n): localize player overflow controls across locales
Replace hardcoded player overflow labels with translation keys and add the missing keys for all shipped locale files.
* fix(search): keep advanced control clickable in collapsed mode
Prevent focus loss on the advanced search button in collapsed overlay mode so its click handler consistently runs.
* fix(i18n): restore queue translation in offline library
Use the existing queue.appendToQueue key for the offline enqueue button tooltip and label instead of a missing key and hardcoded English text.
* fix(ui): apply overlay scrollbar to right-panel text tabs
Switch now-playing content, lyrics, and info panes to OverlayScrollArea and harden tour-item layout so long concert metadata stays within panel bounds.
* fix(ui): add unread indicator for new releases and guard sidebar drag clicks
Track unread new-release IDs per server/library scope and clear the badge when opening the New Releases page. Also prevent click-through navigation after sidebar drag release and keep related i18n/responsive sidebar-adjacent refinements in this snapshot.
* fix(ui): stabilize live dropdown layering and unread reset flow
Render the topbar Live dropdown via a portal so it consistently overlays sidebar layers. Rework new-releases unread tracking to handle library scope baselines, ignore stale refresh races, and mark items as seen after a 5-second stay on the New Releases page.
* feat(ui): add localized New badges for recently added albums
Show a theme-consistent New badge on album cards and album detail for albums created within the last 48 hours. Localize the badge label across all supported locales and centralize recency logic in a shared utility to avoid duplication.
* fix(album): prevent tracklist jump when entering multiselect
Move bulk selection actions from the tracklist body into the album toolbar next to the track filter. Keep selection controls stable in the header area so enabling multiselect no longer shifts the tracklist content downward.
* fix(tray): add playback-state badge and finalize queue handle tooltip
Show play/pause/stop icons in the Linux tray now-playing entry and persist state safely in Tauri managed state.
Also switch the queue-resize handle tooltip to the dedicated localized key across all locales.
* fix(header): prioritize search collapse before Live/Orbit labels
Make topbar compression deterministic by collapsing search first and compacting Live/Orbit labels only in sustained low-space mode.
Add sticky hysteresis-based header compact state to prevent oscillation while resizing.
* fix(ui): stabilize header compaction and show tray state icons
Prevent topbar flicker in the narrow-width range by tightening compact-mode thresholds, gating on real overflow, and removing width transitions from live search.
Also include playback state icons in tray tooltip text across platforms while preserving tooltip length limits.
* fix(tray): keep tooltip iconization Windows-only
Revert Linux tray tooltip/title fallback attempts and keep state icons only in Windows tray tooltips, while Linux continues to show playback state in the now-playing menu entry.
* fix(ui): restore queue resize response after overlay scroll interactions
Hide the queue handle while scrolling on both the main route viewport and the now-playing viewport, and clear stale thumb-drag state before starting queue resize.
Also ignore inactive/faded overlay thumbs in resizer suppression so horizontal pointer transitions no longer leave the queue seam unresponsive.
* docs(changelog): summarize ui-refinements branch features
Document the branch-level feature additions in 1.45.0 as separate changelog sections and group remaining branch-local fixes under a single polish entry.
* docs(changelog): add PR #397 references for ui-refinements
Attach PR metadata to the new 1.45.0 ui-refinement sections and the polish entry so release notes map directly to the merged branch discussion.
* feat(player): preview-active state on play button (ring + stop icon)
Checkpoint: play button mirrors the inline preview button from tracklists
during preview playback — hollow circle, accent ring depleting over the
preview duration, Square (stop) icon. Click still resumes main playback,
which the Rust audio engine cancels the preview for.
i18n key player.previewActive in all 8 locales for tooltip + aria-label.
* feat(player): show preview track in player bar + smart stop semantics
The player-bar info cell (cover, title, artist) now mirrors the previewing
track during preview playback, with a small accent "Preview" pill above
the title and an accent top-border on the bar. Rating, fullscreen hint
and album/artist link clicks are suppressed while previewing — they
target the queued track, not the preview.
Stop semantics for the two transport buttons during preview:
- Big play button (Square+ring visual): stops preview, main auto-resumes
if it was playing before. Matches the tracklist preview-button behaviour.
- Small Stop button: new audio_preview_stop_silent Rust command — stops
preview AND leaves main paused, so "Stop = silence" actually goes silent.
previewStore now stores the full PreviewingTrack (id, title, artist,
coverArt) — the seven startPreview call sites pass it through.
i18n key player.previewLabel in all 8 locales.
* feat(audio): rust preview engine with secondary sink
Adds a parallel rodio Sink on the existing OutputStream for 30s
mid-track previews. Two new Tauri commands (audio_preview_play,
audio_preview_stop) plus three events (audio:preview-start /
-progress / -end). The main sink is paused with Sink::pause() and
auto-resumed on preview end iff it was playing beforehand.
* feat(playlists): migrate suggestion preview to rust audio engine
Replaces the HTML5 <audio> path with the new rust preview engine.
previewStore mirrors the engine's start/progress/end events so any
tracklist row can render preview UI from a single source of truth.
Spacebar redirects to stopPreview while a preview plays, hardware
mediakeys are silently dropped (Q5), and tray clicks cancel the
preview before forwarding the original action.
* feat(albums): inline play + preview buttons in tracklist rows
Track number stays static on hover instead of swapping to a play
icon — the dedicated Play and Preview buttons in the title cell
take over click-to-play and click-to-preview. Active+playing rows
keep the eq-bars (also on hover), active+paused rows fall back to
the static accent-coloured number.
Pilot for the wider rollout to other tracklists.
* feat(tracklists): roll out inline play + preview buttons
Mirrors the AlbumTrackList pilot across the remaining track-row
based lists: PlaylistDetail main tracks, Favorites, ArtistDetail
top tracks, RandomMix (both genre-mix and filtered-songs lists).
Track number stays static, the dedicated Play + Preview buttons
in the title cell take over click-to-play and click-to-preview.
* feat(settings): track preview toggle + configurable position and duration
Adds an opt-out switch and two sliders to Settings → Audio:
start position (0-90 % of track length, default 33 %) and preview
duration (5-60 s, default 30 s). The progress-ring animation
follows the duration via a CSS variable so the visual matches the
engine's auto-stop. Disabling the feature hides every inline
preview button via a single root-level data attribute, no per-row
conditional rendering required.
i18n keys added in all 8 locales.
* fix(audio): cancel preview when main playback (re)starts
audio_play, audio_play_radio, audio_resume and audio_stop did not
know about the parallel preview sink, so clicking Play on a track
that was currently being previewed left the preview running on top
of the freshly started main playback. New helper clears the resume
flag, bumps the preview generation, drops the sink and emits an
'interrupted' end event before any of those commands touches the
main sink.
* feat(settings): per-location track preview toggles
Splits the single trackPreviewsEnabled toggle into a master + 6 per-location
sub-toggles (suggestions, albums, playlists, favorites, artist, randomMix).
Master remains the kill switch; sub-toggles are only honoured when master
is on. Each tracklist container is marked with `data-preview-loc="<id>"` and
hidden via scoped CSS when the matching root attribute is "off".
startPreview now takes a location argument so the store can guard logic too.
i18n added in all 8 locales.
* fix(contextmenu): use ChevronsRight for Play Next to distinguish from preview
* feat(themes): add Kanagawa, Atom One, 1984 palettes; group OSS Classics by family
Adds three upstream-faithful theme families to Open Source Classics and
restructures the picker so the section is no longer alphabetically wild.
New themes (9 total):
- Kanagawa (rebelot/kanagawa.nvim): Wave, Dragon, Lotus
- Atom One (Th3Whit3Wolf/one-nvim): Dark, Light
- 1984 (juanmnl/vs-1984): Default, Cyberpunk, Light, Orwell
(Fancy + Unbolded skipped — identical palette to Default, style-only)
Each theme defines the full token set (--bg-*, --accent, --text-*, all
--ctp-*, --waveform-*, --positive/warning/danger, --select-arrow), so
login screen, queue sidebar tabs, and all subpages inherit the palette
without component-level overrides.
Picker restructure:
- ThemeDef gains optional `family?: string`
- Open Source Classics regrouped: 1984, Atom One, Catppuccin, Dracula,
Gruvbox, Kanagawa, Nightfox, Nord
- Family headings rendered inline (grid-column: 1 / -1) when family
changes; new .theme-family-header style in components.css
- Theme scheduler dropdown labels prefixed with family for context
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore(release): sync Cargo.lock to 1.45.0-dev
Apply mix rating settings to infinite queue candidates and keep fetching random batches when filtered results are below the target size, so top-ups can still reach five tracks when possible.
* feat(player): persist queue panel visibility across restarts
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* chore(audio): drop unused resolved_loudness_gain_db binding
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
* fix(loudness): target sync, -14 pre-analysis ref, queue UI, and reseed
- Front: coalesce loudness refresh by target LUFS; replay-gain IPC dedupe keys
include norm target and effective pre-attenuation so TGT changes apply.
- Rust: placeholder gain before integrated LUFS uses pivot at -14 LUFS; UI gain
from effective trim; reseed loudness after delete when waveform cache would skip.
- Pre-analysis: store attenuation relative to -14 LUFS; engine and UI use an
offset for other targets; migrate legacy absolute values on rehydrate.
- Queue/Settings: Loudness/TGT labels vs value buttons; styles; i18n for help.
* fix(i18n): simplify loudness pre-analysis helper copy
Remove reference-target wording from loudness pre-analysis helper text and keep
only the effective adjustment shown for the current LUFS target in all locales.
Store the main queue panel viewport scrollTop in undo snapshots and
reapply it after undo/redo so Ctrl+Z / Ctrl+Shift+Z restores scroll
position alongside queue state.
Snapshot queue, current track, time, and pause before queue mutations.
Ctrl+Z/Cmd+Z restores prior state; Ctrl+Shift+Z/Cmd+Shift+Z reapplies undone
edits when the redo stack is non-empty; new edits clear redo.
Resync the Rust audio engine only when the current song identity changes
from the pre-apply state so reorder/enqueue-style edits keep live playback.
Register the document capture listener from main.tsx after the window label
is set. Mini player forwards undo/redo via mini:undo-queue and mini:redo-queue.
Persist waveform v4 as paired curves per bin (peak and mean absolute value),
invalidate cache rows with insufficient data shape, and render the seekbar as
0.7 * mean + 0.3 * peak for a denser, more stable contour.
Thanks to @peri4ko for proposing this waveform improvement.
Serialize heavy PCM seeding through a dedicated queue with optional priority
for the current track. Emit waveform-updated once per completed seed, fix
Lucky Mix waveform refresh tokens, redact Subsonic URLs in logs, and align
hot-cache prefetch with the queued path.
When loudness normalization is on, every PARTIAL_LOUDNESS_EMIT_INTERVAL_MS
(900 ms per active stream task) the backend emits analysis:loudness-partial.
The frontend listener wrote cachedLoudnessGainByTrackId and unconditionally
called updateReplayGainForCurrentTrack, which invoked audio_update_replay_gain,
which in turn emitted audio:normalization-state back to the renderer — closing
a loop the UI had to drain on every tick. WebKitGTK absorbed it; WebView2 did
not, and after a few minutes the renderer thread stalled while Rust analysis
tasks kept progressing (visible in logs).
Five gates close the loop, smallest first:
Frontend (src/store/playerStore.ts):
- analysis:loudness-partial listener now short-circuits when the new gainDb is
within 0.05 dB of the cached value.
- audio_update_replay_gain calls go through invokeAudioUpdateReplayGainDeduped
(250 ms key-based dedupe), mirroring the audio_set_normalization helper from
#320.
- refreshLoudnessForTrack now coalesces concurrent calls per (trackId, mode)
via loudnessRefreshInflight, mirroring waveformRefreshInflight.
Backend (src-tauri/src/audio.rs):
- audio:normalization-state emits go through maybe_emit_normalization_state,
which keeps the last-emitted payload behind a Mutex and skips when engine
matches and current_gain_db (±0.05 dB) / target_lufs (±0.02) are unchanged.
Applied at all three emit sites: audio_play, audio_update_replay_gain,
audio_set_normalization.
- analysis:loudness-partial emits are gated by partial_loudness_should_emit:
per-track-identity last-emitted-gain map; an emit is suppressed when the new
gain is within PARTIAL_LOUDNESS_DELTA_THRESHOLD_DB (0.1 dB) of the previous
one. Applied to both emit_partial_loudness_from_bytes (legacy path) and the
inline ranged_download_task progress emit.
Drive-by: split estimated_output_latency_secs into two #[cfg]-gated
definitions so the sample_rate_hz parameter is no longer flagged as unused on
Windows / macOS builds. Function originally added in c6fc3ec.
Net effect: when loudness is steady (the common case), zero IPC traffic on
this path. UI stays responsive on Windows. Tested on Windows + Linux.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Emit streaming partial loudness only when the loudness normalization engine is active
- Seed waveform/loudness from in-memory full buffers (preloaded, stream cache, gapless reuse) so offline hot cache does not rely on HTTP backfill
- Add explicit ranged/local/preload logs before full-file Symphonia + EBU analysis
- Coalesce concurrent waveform DB reads and skip duplicate audio_set_normalization within 450ms (e.g. StrictMode double init)
Server queue position was effectively pinned at 0 because syncQueueToServer
only fired on track-change, seek, and queue edits (with a 5s debounce). A
user listening for minutes without seeking would close the app and the
server still held position=0, so a second device restarted the track.
Three pieces:
- 15s heartbeat from audio:progress flushes the live position while playing.
- pause() flushes immediately so a quick close after pause is captured.
- Tray "Exit" and macOS Cmd+Q used to call app.exit(0) directly, bypassing
the JS close handler. Both now emit a new app:force-quit event that
shares the same flush + Orbit-teardown path as window:close-requested,
and exit_app stops the audio engine on its way out.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The waveform-loudness-cache merge replaced the existing deterministic
per-track-ID waveform with a bins-based one driven by the analysis
cache. The bins-based variant is the better default but the old
deterministic look is still valuable when no analysis is available
(brand-new track, cache-miss, etc.) and several users prefer it.
Split into two explicit options in the seekbar style picker:
- 'truewave' (default, replaces old 'waveform') — bins from the analysis
cache, with morph-on-arrival animation and flat-line fallback while
empty.
- 'pseudowave' — pseudo-random heights derived deterministically from
the track ID. No analysis dependency, no morph, instant render.
Existing persisted seekbarStyle: 'waveform' is migrated to 'truewave'
in onRehydrateStorage so users keep the visual they have today. The
useEffect that builds heightsRef now lists seekbarStyle in its deps so
switching between the two is live.
i18n labels added in all 8 locales.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Byte-preload for the next track called refreshWaveformForTrack(next), which
writes global waveformBins and replaced the playing track’s waveform when
seeking near the end. Drop that call and ignore stale RPC results if
currentTrack changed while the fetch was in flight.
Resolve integrated loudness from SQLite only at decode bind; keep pre-trim
until a row exists, then allow provisional gain from live updates. Pass
DB-stable hints from the web app into play and gapless preload.
Default pre-measurement attenuation -4.5 dB with an icon reset in Settings;
drop redundant normalization copy and shorten pre-trim descriptions.
analysis_cache seed_from_bytes returns an outcome and skips redundant
waveform work on cache hits; wire callers and related frontend/backend glue.
Improve seekbar fallback behavior by using consistent bar-based rendering and smoother transitions to analyzed waveform data. Reduce hot-path analysis overhead during ranged streaming and add controls to clear cached waveform entries.
- Add Tauri command to delete loudness_cache rows for a track and helpers in AnalysisCache.
- Queue tech strip: click dB to reseed loudness; LUFS target picker via body portal; metric styling aligned with strip (no link chrome).
- Player store: reseed clears local cache and replays analysis seed; show loudness dB from SQLite cache when live state is still null; allow first numeric normalization-state update through the short duplicate filter.
- audio_update_replay_gain: resolve loudness from the requested gain when playback URL is not pinned yet.
Replace the mixed ReplayGain/Loudness controls with a single exclusive mode selector, hide RG-specific controls when LUFS is active, and align the queue tech badge behavior between RG and LUFS. Also update LUFS targets to -10..-16 ordering and default loudness target to -12.
Improve normalization consistency by separating cache refresh for non-playing tracks, hardening track-id cache lookups, and keeping UI gain state aligned with actual playback. Also reduce startup stalls by preferring non-seekable streaming when format hints are missing and by tuning ALSA/analysis paths to avoid underrun-prone churn.
Conflicts resolved in:
- src/pages/SearchResults.tsx
- src/pages/AdvancedSearch.tsx
Both pages were rewritten on main (PR #303) to use the shared
<SongRow> component with click-to-enqueueAndPlay semantics. Orbit's
playSong helper that branched on orbit-active is no longer needed
at the page level — instead, orbit awareness moved INTO SongRow and
SongCard themselves: in an active orbit session both buttons collapse
into addTrackToOrbit (suggest for guests, host-enqueue for the host)
so we don't ship a queue replacement to every guest.
Also kept main's IntersectionObserver-based pagination on both pages.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Reuses the SongRail component from the Tracks hub — 18 random songs
fetched in parallel with the other Home queries. No reroll button.
Click-to-play uses enqueueAndPlay so the existing queue stays intact.
New homeStore section id 'discoverSongs' inserted after 'discover'
in DEFAULT_HOME_SECTIONS. onRehydrateStorage now appends any newly
introduced sections to a previously persisted layout — existing users
get the rail without a manual Reset. Settings → Personalisation
Home-Customizer surfaces it automatically via SECTION_LABELS.
i18n key home.discoverSongs added to all 8 locales.
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
New /tracks route with three sections:
- Hero "Track of the moment" — random pick with play / enqueue / reroll
- Random Pick rail — 18 song cards, rerollable; hero song deduped
- Browse all tracks — virtualized list (@tanstack/react-virtual),
paginated 50 at a time
Browse uses Navidrome's native /api/song?_sort=title&_order=ASC for
proper A-Z order (no Subsonic equivalent), with automatic fallback
to search3 on non-Navidrome servers. Search input drives search3
with 300ms debounce. Bearer token cached module-level, re-auth on 401.
Play button on rows + cards calls a new enqueueAndPlay() helper that
appends to the existing queue (skip if duplicate) and jumps to the
song — different from playSongNow which replaces the queue. Enqueue
button stays opaque (no hover-only).
i18n keys for sidebar.tracks + tracks.* namespace in all 8 locales.
New AudioLines sidebar icon. Sidebar entry inserted between
"All Albums" and "Build a Mix".
Performance: cover thumbnails dropped (uniform layout instead),
RAF-throttled scroll prefetch, hover transforms removed from cards
(WebKitGTK compositing-friendly).
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Topbar trigger button + start-modal hero brand both drop the "Psy"
prefix. Help-section copy and the settings toggle that references the
button by name are renamed in lockstep so the UI stays consistent —
otherwise the settings row would still read "Show Psy Orbit in the
header" while the actual button reads "Orbit". 8 locales updated.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Drop the ~110 lines of dead full-screen overlay CSS that was never
referenced in JSX (.lucky-mix-overlay*, .lucky-mix-cube*, full-screen
@keyframes). Keep the .lucky-mix-pip* rules since the inline queue
variant re-uses them.
- Extract availability gate into hooks/useLuckyMixAvailable.ts (pure
predicate + hook). Replaces five duplicated inline checks in Sidebar,
MobileMoreOverlay, RandomLanding, Settings/SidebarCustomizer, and the
internal re-check in buildAndPlayLuckyMix.
- Add a cancel mechanic:
* luckyMixStore gets a cancelRequested flag + cancel() method
* LuckyMixCancelled sentinel is thrown from a bailIfCancelled() helper
sprinkled between await boundaries in the build loop
* catch-block swallows the sentinel silently (no toast, no error state)
* auto-cancel subscription on playerStore detects manual user track
changes (anything not in queuedIds) and flips cancelRequested so the
finished mix does not later overwrite the user's choice
* inline .queue-lucky-loading dice indicator is now a button — click
triggers explicit cancel, hover fades the dice to signal the action
- Restore the queue snapshot when the build fails before ever starting
playback, so the user does not land in an empty player after an error.
If playTrack already ran, leave current state alone (their track plus
whatever was enqueued is more useful than a stale pre-click queue).
- Rework locale labels to consistently carry the "Mix" suffix so the
entry reads well next to "Random Mix" / "Random Albums" in the
sidebar: DE Glücks-Mix, ES Mezcla Suerte, FR Mix Chance, NB Lykkemiks,
NL Geluksmix, ZH 好运混音. EN stays "Lucky Mix", RU stays
«Мне повезёт». Toast/settings/randomNavSplit copy aligned to the new
names. New luckyMix.cancelTooltip key added in all 8 locales.
AudioMuse gating stays — as Cuca confirmed, the feature's quality relies
on a correct similar-track selection, so the requirement is intentional.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Lucky Mix targets ~50 tracks in one run: pick seeds from your most-played artists/albums and 4+ rated songs, add similar tracks, then fill the mix with random library picks, skipping anything you rated 1–2.
On start it trims the old “upcoming” tail so the queue does not show stale next tracks, starts playback on the first viable seed, routes to Now Playing, and can emit structured steps to the backend debug log.
Guest suggestions now auto-merge into the host's play queue at random
positions inside the upcoming range, so they actually surface alongside
host-picked tracks instead of piling up at the end. Per-item dedupe via
addedBy:addedAt:trackId keys survives reshuffles.
Guests get a read-only mirror of the session in place of their queue
panel — live-card for the host's current track, suggestion list with
submitter attribution, and a footer reminding them the host owns
playback. Track metadata is resolved lazily and cached locally.
New host-only settings popover (gear in the bar) with auto-approve and
auto-shuffle toggles plus a "Shuffle now" action. Settings live in the
OrbitState blob and push immediately to Navidrome; missing fields on
older blobs default to "both on".
15-min shuffle now touches the real playerStore queue via a new
shuffleUpcomingQueue action — previous behaviour only reshuffled the
guest-facing suggestion history. A manual shuffle is available from the
settings popover so the interval can be verified without waiting.
Start-modal reworked into a single step: share-link is visible and
copy-able from the start, auto-copied on Start if the host hasn't
already hit Copy. Link carries a live name-derived slug (parser strips
it, SID is authoritative). LAN/remote-server hint above the facts.
Random session-name suggester pulls from three pattern pools for ~10k
unique combinations.
All user-visible Orbit strings moved to a dedicated orbit i18n
namespace (en + de); other locales fall back to en via i18next.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the text-pill schedule badge with a circular SVG progress ring
around the play/pause button. Accent→lavender gradient stroke, counter-
clockwise depletion synced to the armed deadline, subtle accent glow.
While a timer is armed, the Play/Pause icon inside the button is
swapped for a two-line stack: a small Moon (sleep timer) or Sunrise
(delayed start) glyph above the countdown (m:ss / h:mm:ss). The icon
is the mode marker so the ring can stay unified with the rest of the
app's accent palette.
Redesigns the schedule modal with a mood-tinted header (Moon for
"Pause after", Sunrise for "Start after"), soft radial accent glow in
the background, slide-up open animation. Circular glass close-button
scoped to this modal, with hover rotation + focus ring. Custom-minutes
field gains an inline "min" suffix. A live preview line at the bottom
shows when the action fires ("Pauses at 23:47" / "Starts at 23:47"),
updating as the user hovers a preset or types. Chips gain a small
hover lift plus accent-coloured shadow.
Also fixes a pre-existing duplicate-tooltip on the play/pause button:
title= attributes removed alongside the data-tooltip (title violates
the project's "never native tooltips" rule, so both showed at once).
Adds scheduledPauseStartMs / scheduledResumeStartMs to the player
store so the progress ring has a total-duration baseline, set and
cleared alongside the existing deadline fields.
New usePlaybackScheduleRemaining hook wraps the store subscription
and 500 ms tick into a single hook used by all three player views
(PlayerBar / FullscreenPlayer / MobilePlayerView).
i18n: delayPreviewPause / delayPreviewStart keys across all 8 locales.
Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Add scheduled pause and resume timers in the player store, cleared on stop
and track changes. Long-press opens a compact preset modal anchored above
the transport row; one-tap presets plus custom minutes. Portaled countdown
badge on the play button; clear the long-press click guard when the modal
closes so the first play/pause click works after scheduling.
Each dashboard card (Album, Top Songs, Credits, Artist, Discography,
On Tour) is now a widget the user grabs and drops anywhere — reorder
within a column or move across columns. Layout persists per-install
via the new nowPlayingLayoutStore (Zustand + localStorage, same shape
as sidebarStore with an onRehydrateStorage guard for unknown IDs).
Drag uses psyDnD (useDragSource / psy-drop event, the mouse-event
based system from DragDropContext) — HTML5 native DnD is a no-go on
WebKitGTK Linux where it always shows a forbidden cursor. The whole
card is the drag handle; the column listens via a document-level
mousemove for the drop indicator and via a global psy-drop listener
that reads the latest hovered column from a ref, so drops below the
last card still land correctly regardless of column height.
Visibility is toggled from a layout menu in the top-right of the
dashboard — two sections (visible / hidden) plus a reset-to-defaults
button. No hide buttons on the cards themselves (keeps the card UI
uncluttered). An equal-height grid (align-items: stretch + min-height
on columns) keeps the drop zone active for the full vertical span of
either column.
Co-authored-by: Psychotoxical <dev@psysonic.app>
Co-authored-by: Claude Opus 4.7 (1M context) <noreply@anthropic.com>