Commit Graph

4 Commits

Author SHA1 Message Date
cucadmuh 418b25914a feat(cover): unify cover pipeline and stabilize mainstage/now-playing (#870)
* chore(cover): scaffold cover module and rust cover_cache stub

Wave 0: src/cover/ skeleton per contracts.md §12, stub IPC commands
in cover_cache/mod.rs (no-op returns until phase B).

* feat(cover): add unified cover module and tier resolver (phase A)

Wave 1A: tiers, storage keys, resolveJs with cold/sibling races,
useCoverArt, CoverArtImage, layoutSizes, playback scope helpers,
coverSiblings tier ladder, deprecated shims on subsonicStreamUrl.

* feat(cover): rust disk cache and tier-ready events (phase B)

Wave 1B: cover_cache module with WebP tier encode, HTTP canonical 800 fetch,
cover_cache_* commands, cover:tier-ready / cover:evicted events, disk layout tests.

* feat(cover): prefetch hook, tier-ready handoff, library backfill IPC (phase B/C)

Wave 2: useCoverArtPrefetch, cover:tier-ready/evicted bridge, one-time IDB
cover key clear, prefetch registry drain, MainApp wiring.

* feat(cover): migrate dense grids to CoverArtImage and prefetch (phase D)

Wave 3A: dense surfaces use layout-native displayCssPx, surface=dense,
coverPrefetchRegister on Home/Albums/search; AlbumCard cell width from grid.

* feat(cover): migrate sparse surfaces and integrations (phase E sparse)

Wave 3B: sparse CoverArtImage/useCoverArt, lightbox tier 2000, ArtistHeroCover,
MPRIS/Discord/export integrations, playback chrome and detail heroes.

* feat(cover): revalidation scheduler and disk pressure gate (phase E+)

Wave 4: coverCacheMaxMb settings (en/ru), StorageTab disk usage, cover_cache_configure,
useCoverRevalidateScheduler, playbackServer uses cover fetchUrl; pressure watermarks.

* docs: CHANGELOG and credits for cover art pipeline PR #869

* fix(cover): stop webview getCoverArt storm on dense grids (429)

Dense surfaces no longer put rotating getCoverArt URLs in img src; load
disk via Rust ensure + convertFileSrc. Tier-ready notifies listeners instead
of invalidating IDB. Throttle background prefetch and cap Home registry.

* fix(cover): omit empty img src until cover URL is ready

React 19 warns on src=""; CoverArtImage uses undefined until disk/IDB
resolves; queue current track shows placeholder when src is still empty.

* fix(cover): disk cache by host index key, parallel ensure, asset protocol

Bind cover storage to serverIndexKey (library host), rename cover IPC/events,
fix REST base URL and Tauri flat args, enable protocol-asset for disk paths,
add prioritized ensure queue, and wipe legacy profile-UUID cache once.
Limit Vite dep scan to index.html so research/target HTML is ignored.

* fix(cover): WebP tiers, disk peek, home cache, asset URLs for mainstage

Encode lossy WebP (~82), write only missing tiers, library cover backfill,
and cover_cache_peek_batch for fast paint from disk. diskSrcCache + CSP
asset protocol; no IDB fallback when server is up. Session Home feed cache
with warm peek on return; BecauseYouLike deduped cover hook and high prefetch.

* feat(cover): per-server cache strategy and native library backfill

Move cover disk cache settings to Offline & cache with Lazy/Aggressive
per server, per-server clear, and no size cap. Run full-catalog backfill
on the Rust runtime (sync-idle wake, bounded HTTP, bulk 800px writes
without flooding the webview). Drop global prefetch limits from auth store
and waveform clear from the offline storage block.

* fix(build): CSP connect-src for Subsonic API; quieter prod nix build

Prod webview blocked axios ping after cover CSP (missing connect-src).
Drop cargo tauri -v in flake build, raise Vite chunk limit, ignore tsbuildinfo.

* fix(cover): complete WebP ladder in library bulk backfill

Aggressive backfill now writes all derived tiers (128–800), skips IDs
only when the full ladder exists (not 800 alone), avoids fetch-failed
markers on bulk HTTP errors, and stops the pass when the active server
changes.

* fix(cover,home): navigation-priority backfill and Because You Like UX

Pause library cover backfill while navigating; split peek/ensure traffic
so grids and rails win over bulk work. Disk src lookup, grid warm hooks,
and non-blocking mainstage prime for faster visible covers.

Because You Like: session snapshot, staggered horizontal skeleton row,
text hidden until cover is ready, and layout aligned with loaded cards.

* feat(random-albums,library): local-first album fetch + cover art pipeline

Random Albums теперь запрашивает локальный SQLite-индекс (ORDER BY RANDOM()
LIMIT N) вместо сетевого запроса к серверу. При готовом индексе спиннер
исчезает практически мгновенно; сеть используется только как фолбэк.

- advanced_search.rs: добавляет `("random", _) => RANDOM()` в allowlist сортировок
- browseTextSearch.ts: runLocalRandomAlbums — SQLite-рандом для Albums
- RandomAlbums.tsx: doFetchRandomAlbums local-first для обоих путей (без жанра
  и с жанром через runLocalAlbumsByGenres + JS-shuffle); speculative reserve
  прогревает следующий батч в фоне после каждого Refresh

Также: обновление пайплайна обложек (coverTraffic, peekQueue, ensureQueue,
diskSrcLookup, warmDiskPeek, prefetchRegistry, useCoverArt, useWarmGridCovers,
useCoverNavigationPriority, resolveIntersectionScrollRoot и сопутствующие
компоненты/хуки).

* fix(random-albums): prevent double-load on Zustand rehydration

useEffect([selectedGenres, load]) fired twice on every visit: first with
default store values, then again ~50 ms later when Zustand rehydrated
mixMinRatingFilterEnabled/minAlbum/minArtist from localStorage.

Previously this was invisible because the first network fetch took ~1.5 s,
so loadingRef.current was still true on the second fire. With the new
local-first SQLite path the first load completes in ~50 ms, leaving the
guard cleared before rehydration triggers a second random batch.

Fix: ref-pattern — keep loadRef.current fresh on every render, effect
depends only on selectedGenres. Manual Refresh and genre-filter changes
still call the latest closure correctly.

* fix(random-albums): stop warmCoverDiskSrcBatch in fillReserve from causing visual flash

fillReserve вызывал warmCoverDiskSrcBatch для обложек резервного батча, что
вызывало bumpDiskSrcCache() для каждой новой обложки (~30+ вызовов). Это будило
всех подписчиков useCoverArt на текущей странице, провоцируя видимую перерисовку
примерно через ~1.5 с после загрузки (когда filterAlbumsByMixRatings делает
сетевые запросы к рейтингам артистов).

- fillReserve: убран warmCoverDiskSrcBatch — обложки прогреваются лениво при
  consume резерва через primeAlbumCoversForDisplay
- reserve-путь в load(): добавлен primeAlbumCoversForDisplay перед setAlbums
  (аналогично non-reserve пути; при уже прогретом кэше — мгновенно)

* feat(because-you-like): reserve-first pattern — instant display on return visits

Каждый визит на Mainstage после первого теперь отдаёт готовую заготовку
мгновенно, вместо spinner → сетевые запросы → контент.

Архитектура:
- resolvePicks / fetchBecauseYouLike вынесены на уровень модуля (выход из
  замыкания useEffect); читают текущий localStorage, возвращают
  { anchor, recs, nextAnchorHistory, nextPicksHistory }
- fillBecauseReserve — fire-and-forget фоновая функция: запускается сразу
  после отображения результата, кладёт следующий батч в _becauseReserve.
  Covers намеренно не прогреваются (bumpDiskSrcCache на текущей странице не
  нужен); они прогреваются через primeAlbumCoversForDisplay при consume.
- useLayoutEffect: если reserve готов — не сбрасывает стейт в skeleton
  (контент появляется без мигания)
- useEffect: reserve-first path — consume → primeCovers → setState → fill;
  full-fetch path сохранён как fallback при первом визите или промахе

Поведение:
- Визит 1: full fetch (как раньше) → показ → fillReserve R1
- Визит 2+: consume R1 → мгновенный показ → fillReserve R2
- При сетевом сбое: restore из session cache (как раньше)

* fix(because-you-like): initialise state from reserve — no skeleton flash on remount

При ремаунте компонент стартовал с refreshing=true/anchor=null/recs=[] и
показывал skeleton на один тик до того как useEffect отработает.

Теперь useState() использует lazy initializers, которые читают _becauseReserve
прямо в первом рендере: если reserve валиден — state сразу refreshing=false,
anchor=X, recs=[...] и skeleton не показывается вообще. Covers уже в diskSrcCache
(из предыдущего показа) и появляются без дополнительных запросов.

useLayoutEffect упрощён: вызывает hasValidReserve() и сбрасывает в skeleton
только если reserve отсутствует (для случая navigation без ремаунта).

* fix(because-you-like): apply reserve in useLayoutEffect to handle async pool arrival

Lazy initializers не могли применить reserve при первом рендере, потому что
mostPlayed/recentlyPlayed/starred приходят из Home.tsx асинхронно — pool=[]
на первом рендере, poolKey не совпадает с reserve.

useLayoutEffect теперь активно ставит стейт из reserve (а не просто не сбрасывает):
когда pool обновляется до реальных данных, useLayoutEffect срабатывает синхронно
до paint, проверяет reserve и сразу применяет anchor/recs/refreshing=false.
При отсутствии reserve — сбрасывает в skeleton как прежде.

* fix(because-you-like): reserve > cache > skeleton — eliminate skeleton flash on mount

Корневая причина: Home.tsx загружает mostPlayed асинхронно через useEffect,
поэтому на первом рендере pool=[], poolKey=''. Reserve хранится с реальным
poolKey → mismatch → lazy initializers запускали skeleton.

Теперь двухуровневый fallback без зависимости от poolKey:
1. reserve (serverId + poolKey совпадают) → мгновенный новый батч
2. becauseYouLikeCache (только serverId) → stale-while-revalidate, контент
   доступен сразу с mount, обновляется тихо в фоне
3. skeleton → только при полном отсутствии данных (первый визит)

Применяется одинаково в lazy useState initializers, useLayoutEffect и
full-fetch path useEffect (не сбрасывать в skeleton пока есть cached контент).

* fix(because-you-like): key reserve by serverId only; guard useEffect on empty pool

Проблема: reserve хранился с poolKey, но на первом рендере pool=[] → poolKey=''
→ mismatch → показывался кэш (предыдущий набор) ~500ms пока Home.tsx не загружал
mostPlayed.

Исправления:
- BecauseReserve: убран poolKey — reserve валиден для любого pool-состояния
  на том же сервере. Pool (топ-артисты) меняется медленно; один раз показать
  reserve с чуть устаревшим anchor лучше чем показывать предыдущий набор 500ms
- hasValidReserve: проверяет только serverId
- fillBecauseReserve: убран poolKey из сигнатуры и хранилища
- useEffect: guard pool.length === 0 → возврат без fetch/consume;
  effect перезапустится когда pool заполнится (реальные deps изменятся)
  → reserve применяется из useLayoutEffect ещё до pool, без стале-флэша

Итоговый порядок: reserve (instant, serverId) > cache (stale-while-revalidate)
> skeleton (только первый визит)

* fix(home): remove mix-rating deps from feed useEffect — prevent Zustand rehydration double-fetch

Корень: useAuthStore(mixMinRatingFilterEnabled/Album/Artist) были в deps
useEffect. Zustand persist реhydrates асинхронно — сначала activeServerId,
потом mix-rating значения. Это вызывало двойной запуск эффекта:
- Первый запуск: homeFeedCache hit → показывает набор предыдущего просмотра
- Второй запуск (после rehydration): cache miss или повторный fetch с
  реальными mix-настройками → ~500ms → новый набор

Итог: Hero, AlbumRow, BecauseYouLikeRail показывали предыдущий набор
первые ~500ms при каждом возврате на Mainstage.

Fix: убраны mixMinRatingFilterEnabled/Album/Artist из deps. getMixMinRatingsConfigFromAuth()
читается внутри эффекта через getState() — всегда актуальные значения без
пересоздания замыкания. Mix-настройки по-прежнему применяются при fetch,
но не вызывают двойной запуск при rehydration.

* feat(home): local-first discover songs via SQLite ORDER BY RANDOM()

Добавлена runLocalRandomSongs (аналог runLocalRandomAlbums для треков)
в browseTextSearch.ts — использует libraryAdvancedSearch с sort random,
field уже поддерживается Rust-кодом через wildcarded ("random", _) ветку.

В Home.tsx: discoverSongs теперь сначала пробует локальный индекс,
и только при недоступности (индекс не готов, ошибка) падает обратно
на getRandomSongs.view. Ускоряет первую загрузку Mainstage — треки
берутся из SSD вместо сети.

* fix(home): pre-populate state from cache at mount — eliminate empty-state flash on return visits

Причина: Home.tsx размонтируется при навигации. При возврате первый рендер
всегда с пустыми массивами (heroAlbums=[], mostPlayed=[] и т.д.), потом
useEffect читает homeFeedCache и заполняет state. Даже один кадр с пустым
состоянием вызывает перерисовку Hero и BecauseYouLikeRail (pool=[]).

Решение: getInitialHomeFeed() читает homeFeedCache синхронно через
useAuthStore.getState() (не hook) в lazy useState initializers. К моменту
повторного визита store уже rehydrated — все state получают кэшированные
данные до первого рендера.

Дополнительно: wasPrePopulated предотвращает повторный applyFeedSnapshot
в useEffect когда state уже заполнен — иначе новые ссылки на массивы
вызывали бы ненужные ре-рендеры дочерних компонентов с теми же данными.

* fix(mainstage): keep refresh without return flicker

Keep Home and Because You Like visually stable during a single visit while still refreshing data for the next re-enter. Improve mainstage cover warmup by ensuring and pre-decoding above-the-fold artwork so hero and top rails appear instantly after navigation.

* fix(mainstage): stabilize because rail and hero background framing

Measure Because You Like layout before first paint to avoid width snap flicker, and render hero background as centered cover-fit images so the frame no longer jumps from top to middle on mount.

* fix(now-playing): prewarm track data and prevent stale carry-over

Warm Now Playing fetch caches and playback cover art on track change so entering the page no longer waits on first-load requests. Gate key-based sections (top songs, tour, Last.fm) by the active track/artist keys to avoid briefly rendering values from the previous track.

* fix(cover,test): refresh playback scope and default tauri cover mocks

Recompute playback cover scope when queue/server context changes so now-playing art resolves against the correct server after handoffs. Add default cover-cache invoke handlers to the shared Tauri test harness to prevent unhandled rejections in suites that mount cover-aware UI.

* fix(cover,now-playing,test): align prewarm scopes and tighten tauri mocks

Make cover-cache invoke defaults opt-in for tests, align radio prewarm scope with active rendering scope, and add targeted hook tests for prewarm + playback-scope reactivity. Also harden Rust cover URL building to avoid panic on malformed base URLs.

* test(cover): hoist mocked useCoverArt and clean EOF whitespace

Fix the new playback-scope hook test to use a hoisted vi.mock-safe stub and keep branch-wide diff checks clean by removing an accidental trailing blank line.

* fix(cover): align playback ensure auth and harden backfill retry flow

Use playback-server credentials for playback-scoped cover ensures, persist fetch-failed markers for bulk library backfill failures, and avoid advancing backfill cursor when UI-priority hold interrupts a batch.

* fix(ci): resolve clippy lint and update frontend node runtime

Move fetch helper before the test module to satisfy clippy's items-after-test-module rule, and modernize frontend CI to setup-node v6 with lts/* instead of pinned Node 20.

* chore(settings): simplify cover and analytics strategy copy

Move strategy summaries below tables, simplify Lazy/Aggressive wording, keep analytics warning always visible, and localize Russian texts to plain language without technical jargon.
2026-05-26 19:35:08 +03:00
cucadmuh 11974e1438 feat(analysis): ship index-key rebuild, strategy controls, and playback/queue pipeline updates (#864)
* feat(analysis): align index settings and per-server strategies

Rebuild the local index UX to live under Servers with per-server analytics
strategies, and scope analysis queue hints/pruning by playback server so
priorities stay isolated across profiles.

* feat(analysis): add progress tracking and server analysis deletion functionality

Introduce new interfaces for tracking library analysis progress and reporting on server analysis deletions. Implement functions to retrieve analysis progress for a server and to delete all analysis data for a specified server, enhancing the analytics strategy section with real-time progress updates and management capabilities. Update relevant components and localization files to support these features.

* feat(server): implement server index key migration and enhance server ID resolution

Add functionality to migrate server index keys from legacy IDs to new URL-based keys, improving server ID resolution across the application. Introduce new types and commands for handling server key migrations in both analysis and library contexts. Update relevant functions to utilize the new server ID resolution logic, ensuring consistency and accuracy in server-related operations.

* refactor(library): simplify server ID handling in sync progress and idle subscriptions

Refactor the library sync progress and idle subscription functions to directly use the payload's server ID without additional mapping. Update related components to resolve server IDs using a new utility function, ensuring consistent server ID resolution across the application. This change enhances code clarity and maintains functionality.

* refactor(analytics): rename advanced strategy to aggressive and update descriptions

Refactor the AnalyticsStrategySection component to rename the 'advanced' strategy to 'aggressive' for clarity. Update related localization strings to reflect this change, enhancing the user experience by providing clearer descriptions of the analytics strategies. Additionally, remove unused strategy description functions to streamline the code.

* fix(audio): update server ID handling in audio progress functions

Refactor the audio progress handling to utilize the new `getPlaybackIndexKey` function for server ID resolution. This change ensures that the correct analysis server ID is used when processing audio progress, enhancing the accuracy of playback operations. Additionally, a minor update was made to the analysis cache to include a checkpoint after seeding from bytes. Update the library path in live search to reflect the new database structure.

* refactor(analysis): update server ID handling and drop legacy keys

Refactor server ID handling across analysis components to utilize scheme-less keys (host + optional path) instead of legacy scheme-based keys. Introduce SQL migrations to drop legacy analysis rows and library entries keyed by scheme URLs. Update relevant functions and tests to ensure consistent server ID resolution and remove references to the legacy '' scope, enhancing clarity and maintainability.

* refactor(migration): switch to strategy C dual-db flow

Replace destructive server-key migration paths with a blocking inspect/run pipeline that imports into v2 sqlite files, verifies data, then switches active databases with backup safety. Add frontend migration orchestration and post-switch key rewrites while preserving existing user settings behavior.

* fix(migration): harden runtime db switch and startup gate

Switch database promotion through live runtime store/cache connection swaps so migration cannot leave writers on old sqlite inodes, and tighten startup gating to block initialization until migration completes. Also fix empty-bucket warning detection and set the done flag only after a post-run inspect confirms no pending legacy rows.

* feat(migration): enhance migration reporting with skipped server rows tracking

Add new fields to migration interfaces and reports to track skipped rows for removed servers. Update relevant components to display warnings and log messages when such rows are encountered during migration processes, improving visibility and user awareness of migration status.

* fix(migration): avoid startup blocking modal on no-op runs

Keep migration gate completed by default after successful runs and perform done-flag inspections without forcing a blocking phase, so normal app startup no longer flashes migration preparation when no migration is needed.

* fix(migration): enforce startup precheck and purge unknown rows

Prevent stale done-flag bypass by starting migration state in idle and gating completion on orchestrator precheck, and delete unknown removed-server rows from v2 databases before switch so skipped rows are not carried into the new active DB.

* fix(migration): block UI during done-flag precheck

Set inspecting phase before the first migration inspection and treat idle as blocking in the migration gate, so startup precheck cannot render the app before migration status is confirmed.

* fix(migration): hide precheck modal when no migration is needed

Keep startup precheck in a non-blocking idle phase and show the migration modal only after inspect confirms real migration work, removing the recurring half-second migration flash for already-migrated users.

* fix(migration): cleanup legacy db files after path migration

Always remove legacy analysis and library sqlite files (including wal/shm sidecars) when the new database paths are active, so old-path artifacts from previous builds do not linger after migration.

* docs(changelog): add PR #864 release notes and contributor credit

Document the full index-key rebuild scope for 1.47.0 and add the
corresponding settings credit entry for PR #864.

* test(analysis): raise hot-path coverage for analysis cache

Add focused unit tests for analysis cache compute/store hot paths and edge branches so coverage regressions are caught before CI. Make AppHandle entrypoints runtime-generic and enable tauri test utilities in dev dependencies to cover no-cache and registered-cache execute paths.

* fix(migration): make rebind pass resilient to foreign key ordering

Run library and analysis server_id rebind operations inside a foreign-key-disabled transaction and validate with PRAGMA foreign_key_check after commit, so migrations from older databases do not fail on transient FK ordering during bulk updates.

* feat(backup): add dual-database backup flow and blocking UX

Extend backup/export and restore flows to handle library databases with unified archive detection and asynchronous backend execution. Improve backup UI with a global blocking modal and clearer localized copy so long operations do not look like app hangs.

* docs(changelog): add PR #864 backup notes and contributor credit

Update 1.47.0 release notes with backup/restore UX and archive-flow entries for PR #864, and add the matching settings credits contribution line for cucadmuh.

* docs(changelog): sort 1.47.0 entries from old to new

Reorder Added, Changed, and Fixed subsections in the 1.47.0 changelog so entries follow chronological PR order inside each block.

* fix(playback): align offline/hot cache lookup with indexKey scope

Use a canonical playback cache key based on indexKey with legacy UUID fallback so migrated offline and hot-cache entries are still resolved on normal play, resume, queue-undo, and prefetch paths. Refresh PR #864 changelog/credits text to reflect the full migration and backup scope.
2026-05-24 21:11:04 +03:00
Frank Stellmacher fcae65db80 fix(stats-export): full-resolution preview, fit Square in modal (#740)
* fix(stats-export): full-resolution preview, fit Square in modal

Reported on the Psysonic Discord — three connected issues with the
**Share Top Albums** dialog on the Statistics page:

1. **Square preview clipped.** `PreviewFrame` capped only `maxHeight: 52vh`
   while letting `width: 100%` + `aspectRatio: 1/1` push the 1:1 canvas
   far past the cap; `overflow: hidden` then chopped the bottom rows
   with no way to scroll them in (Twitter is width-bound, Story is
   width-capped at 320px, so Square was the only ratio that overflowed).
   Cap **both** dimensions per format — Square gets `maxWidth: 52vh`,
   Story gets `min(320px, calc(52vh * 9/16))`, Twitter stays
   width-bound by the modal — so the preview always fits.

2. **Outer scrolling didn't reveal the bottom.** Same root cause: the
   modal-content scroll only exposed the action buttons; the canvas
   itself sat inside `overflow: hidden` with nothing more to scroll to.
   Fixed implicitly by (1).

3. **Preview is blurry.** `PREVIEW_MAX_WIDTH = 540` rendered a 540×540
   canvas that CSS then stretched back to ~676px in a 720px-wide modal,
   and `desiredTilePx = 256` decoded covers at 256 px only to upscale
   them into ~300 px tiles. Render the preview canvas at the full
   export width (1080) and decode covers at the export tile size (600)
   so text is sharp and covers downsample crisply.

* docs(changelog): stats-export preview fix (PR #740)
2026-05-17 00:55:08 +02:00
Frank Stellmacher 7a7a9f5e6b refactor(utils): group utils/ files into topic folders (Phase L, part 1) (#689)
111 of 122 top-level src/utils/ files move into 16 topic folders (audio,
cache, cover, share, server, playback, playlist, deviceSync, waveform,
mix, format, export, changelog, ui, perf, componentHelpers). True
singletons with no cluster stay at the utils/ root.

Pure file-move: a path-aware codemod rewrote 539 relative-import
specifiers across 275 files; no logic touched. The hot-path coverage
gate list (.github/frontend-hot-path-files.txt) is updated to the new
paths for the 11 gated utils files — a mechanical consequence of the
move, not a CI change. tsc is green.
2026-05-14 14:27:44 +02:00