feat: v1.12.0 — Lyrics, 15 new themes, Last.fm stable, Crossfade stable

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-03-22 13:10:06 +01:00
parent 867c5fbd3e
commit d927ef2082
24 changed files with 2168 additions and 411 deletions
+1 -1
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@@ -3139,7 +3139,7 @@ dependencies = [
[[package]]
name = "psysonic"
version = "1.11.0"
version = "1.12.0"
dependencies = [
"biquad",
"md5",
+1 -1
View File
@@ -1,6 +1,6 @@
[package]
name = "psysonic"
version = "1.11.0"
version = "1.12.0"
description = "Psysonic Desktop Music Player"
authors = []
license = ""
+349 -51
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@@ -5,6 +5,7 @@ use std::time::{Duration, Instant};
use biquad::{Biquad, Coefficients, DirectForm2Transposed, ToHertz, Type as FilterType};
use rodio::{Decoder, Sink, Source};
use rodio::source::UniformSourceIterator;
use serde::Serialize;
use tauri::{AppHandle, Emitter, State};
@@ -209,7 +210,7 @@ impl<S: Source<Item = f32>> Iterator for EqualPowerFadeIn<S> {
(t * std::f32::consts::FRAC_PI_2).sin()
};
self.sample_count += 1;
Some(sample * gain)
Some((sample * gain).clamp(-1.0, 1.0))
}
}
@@ -226,6 +227,82 @@ impl<S: Source<Item = f32>> Source for EqualPowerFadeIn<S> {
}
}
// ─── TriggeredFadeOut — sample-level cos(t·π/2) fade-out triggered externally ─
//
// Every track source is wrapped with this. It passes through at unity gain
// until `trigger` is set to true, at which point it reads `fade_total_samples`
// and applies a cos(t·π/2) envelope:
// gain(t) = cos(t · π/2), t ∈ [0, 1]
// At t = 0 gain = 1, at t = 1 gain = 0.
// After the fade completes, returns None to exhaust the source.
//
// Combined with EqualPowerFadeIn (sin curve) on Track B, this gives a
// symmetric constant-power crossfade: sin²+cos² = 1.
struct TriggeredFadeOut<S: Source<Item = f32>> {
inner: S,
trigger: Arc<AtomicBool>,
fade_total_samples: Arc<AtomicU64>,
fade_progress: u64,
fading: bool,
cached_total: u64,
}
impl<S: Source<Item = f32>> TriggeredFadeOut<S> {
fn new(inner: S, trigger: Arc<AtomicBool>, fade_total_samples: Arc<AtomicU64>) -> Self {
Self {
inner,
trigger,
fade_total_samples,
fade_progress: 0,
fading: false,
cached_total: 0,
}
}
}
impl<S: Source<Item = f32>> Iterator for TriggeredFadeOut<S> {
type Item = f32;
fn next(&mut self) -> Option<f32> {
// Check trigger on first fade sample only (avoid atomic load per sample).
if !self.fading && self.trigger.load(Ordering::Relaxed) {
self.fading = true;
self.cached_total = self.fade_total_samples.load(Ordering::Relaxed).max(1);
self.fade_progress = 0;
}
if self.fading {
if self.fade_progress >= self.cached_total {
// Fade complete — exhaust the source.
return None;
}
let sample = self.inner.next()?;
let t = self.fade_progress as f32 / self.cached_total as f32;
let gain = (t * std::f32::consts::FRAC_PI_2).cos();
self.fade_progress += 1;
Some((sample * gain).clamp(-1.0, 1.0))
} else {
self.inner.next()
}
}
}
impl<S: Source<Item = f32>> Source for TriggeredFadeOut<S> {
fn current_frame_len(&self) -> Option<usize> { self.inner.current_frame_len() }
fn channels(&self) -> u16 { self.inner.channels() }
fn sample_rate(&self) -> u32 { self.inner.sample_rate() }
fn total_duration(&self) -> Option<Duration> { self.inner.total_duration() }
fn try_seek(&mut self, pos: Duration) -> Result<(), rodio::source::SeekError> {
// If we seek back during a fade, cancel the fade.
if self.fading {
self.fading = false;
self.trigger.store(false, Ordering::Relaxed);
}
self.fade_progress = 0;
self.inner.try_seek(pos)
}
}
// ─── NotifyingSource — sets a flag when the inner iterator is exhausted ───────
//
// This is the key mechanism for gapless: the progress task polls `done` to know
@@ -269,6 +346,48 @@ impl<S: Source<Item = f32>> Source for NotifyingSource<S> {
}
}
// ─── CountingSource — atomic sample counter for drift-free position tracking ─
//
// Wraps the outermost source and increments a shared AtomicU64 on every sample.
// The progress task reads this counter and divides by (sample_rate * channels)
// to get the exact playback position — no wall-clock drift.
struct CountingSource<S: Source<Item = f32>> {
inner: S,
counter: Arc<AtomicU64>,
}
impl<S: Source<Item = f32>> CountingSource<S> {
fn new(inner: S, counter: Arc<AtomicU64>) -> Self {
Self { inner, counter }
}
}
impl<S: Source<Item = f32>> Iterator for CountingSource<S> {
type Item = f32;
fn next(&mut self) -> Option<f32> {
let sample = self.inner.next();
if sample.is_some() {
self.counter.fetch_add(1, Ordering::Relaxed);
}
sample
}
}
impl<S: Source<Item = f32>> Source for CountingSource<S> {
fn current_frame_len(&self) -> Option<usize> { self.inner.current_frame_len() }
fn channels(&self) -> u16 { self.inner.channels() }
fn sample_rate(&self) -> u32 { self.inner.sample_rate() }
fn total_duration(&self) -> Option<Duration> { self.inner.total_duration() }
fn try_seek(&mut self, pos: Duration) -> Result<(), rodio::source::SeekError> {
// Reset counter to the sought position in samples.
let samples = (pos.as_secs_f64() * self.inner.sample_rate() as f64
* self.inner.channels() as f64) as u64;
self.counter.store(samples, Ordering::Relaxed);
self.inner.try_seek(pos)
}
}
// ─── Encoder-gap trimming (iTunSMPB) ─────────────────────────────────────────
//
// MP3/AAC encoders prepend an "encoder delay" (typically 5762112 silent
@@ -326,12 +445,28 @@ fn parse_gapless_info(data: &[u8]) -> GaplessInfo {
GaplessInfo { delay_samples: delay, total_valid_samples: total_valid }
}
/// Build a fully-prepared playback source: decode → trim → EQ → fade-in → notify.
/// Result of build_source: the fully-wrapped source plus metadata and control Arcs.
struct BuiltSource {
source: CountingSource<NotifyingSource<TriggeredFadeOut<EqualPowerFadeIn<EqSource<DynSource>>>>>,
duration_secs: f64,
output_rate: u32,
output_channels: u16,
/// Trigger for the sample-level crossfade fade-out.
fadeout_trigger: Arc<AtomicBool>,
/// Total samples for the fade-out (set before triggering).
fadeout_samples: Arc<AtomicU64>,
}
/// Build a fully-prepared playback source:
/// decode → trim → resample → EQ → fade-in → triggered-fade-out → notify → count
///
/// `fade_in_dur`:
/// • `Duration::ZERO` — unity gain; used for gapless chain (no click)
/// • `Duration::from_millis(5)` — micro-fade; used for hard cuts (anti-click)
/// • `Duration::from_secs_f32(cf)` — full equal-power fade-in for crossfade
///
/// `sample_counter`: atomic counter incremented per sample for drift-free position.
/// `target_rate`: canonical output sample rate for resampling (0 = no resampling).
fn build_source(
data: Vec<u8>,
duration_hint: f64,
@@ -339,12 +474,15 @@ fn build_source(
eq_enabled: Arc<AtomicBool>,
done_flag: Arc<AtomicBool>,
fade_in_dur: Duration,
) -> Result<(NotifyingSource<EqualPowerFadeIn<EqSource<DynSource>>>, f64), String> {
sample_counter: Arc<AtomicU64>,
target_rate: u32,
) -> Result<BuiltSource, String> {
let gapless = parse_gapless_info(&data);
let cursor = Cursor::new(data);
let decoder = Decoder::new(cursor).map_err(|e| e.to_string())?;
let sample_rate = decoder.sample_rate();
let channels = decoder.channels();
// Determine effective duration.
// Prefer hint from Subsonic API (reliable) over decoder (unreliable for VBR MP3).
@@ -356,7 +494,8 @@ fn build_source(
.unwrap_or(duration_hint)
};
// Apply encoder-delay trim and optional end-padding trim.
// Apply encoder-delay trim and optional end-padding trim,
// then resample to the canonical target rate if needed.
let dyn_src: DynSource = if gapless.delay_samples > 0 || gapless.total_valid_samples.is_some() {
let delay_dur = Duration::from_secs_f64(
gapless.delay_samples as f64 / sample_rate as f64
@@ -365,19 +504,47 @@ fn build_source(
if let Some(total) = gapless.total_valid_samples {
let valid_dur = Duration::from_secs_f64(total as f64 / sample_rate as f64);
DynSource::new(base.take_duration(valid_dur))
let trimmed = base.take_duration(valid_dur);
if target_rate > 0 && sample_rate != target_rate {
DynSource::new(UniformSourceIterator::new(trimmed, channels, target_rate))
} else {
DynSource::new(trimmed)
}
} else {
DynSource::new(base)
if target_rate > 0 && sample_rate != target_rate {
DynSource::new(UniformSourceIterator::new(base, channels, target_rate))
} else {
DynSource::new(base)
}
}
} else {
DynSource::new(decoder.convert_samples::<f32>())
let converted = decoder.convert_samples::<f32>();
if target_rate > 0 && sample_rate != target_rate {
DynSource::new(UniformSourceIterator::new(converted, channels, target_rate))
} else {
DynSource::new(converted)
}
};
let output_rate = if target_rate > 0 && sample_rate != target_rate { target_rate } else { sample_rate };
let fadeout_trigger = Arc::new(AtomicBool::new(false));
let fadeout_samples = Arc::new(AtomicU64::new(0));
let eq_src = EqSource::new(dyn_src, eq_gains, eq_enabled);
let fade_in = EqualPowerFadeIn::new(eq_src, fade_in_dur);
let notifying = NotifyingSource::new(fade_in, done_flag);
let fade_out = TriggeredFadeOut::new(fade_in, fadeout_trigger.clone(), fadeout_samples.clone());
let notifying = NotifyingSource::new(fade_out, done_flag);
let counting = CountingSource::new(notifying, sample_counter);
Ok((notifying, effective_dur))
Ok(BuiltSource {
source: counting,
duration_secs: effective_dur,
output_rate,
output_channels: channels,
fadeout_trigger,
fadeout_samples,
})
}
// ─── Engine state ─────────────────────────────────────────────────────────────
@@ -397,6 +564,9 @@ pub(crate) struct ChainedInfo {
base_volume: f32,
/// Set by NotifyingSource when this chained track's source is exhausted.
source_done: Arc<AtomicBool>,
/// Atomic sample counter for this chained source (swapped into
/// samples_played on transition).
sample_counter: Arc<AtomicU64>,
}
pub struct AudioEngine {
@@ -417,6 +587,16 @@ pub struct AudioEngine {
/// Info about the next-up chained track (gapless mode).
/// The progress task reads this when `current_source_done` fires.
pub chained_info: Arc<Mutex<Option<ChainedInfo>>>,
/// Atomic sample counter — incremented by CountingSource in the audio thread.
/// Progress task reads this for drift-free position tracking.
pub samples_played: Arc<AtomicU64>,
/// Sample rate of the currently playing source (for samples → seconds).
pub current_sample_rate: Arc<AtomicU32>,
/// Channel count of the currently playing source.
pub current_channels: Arc<AtomicU32>,
/// Instant (as nanos since UNIX epoch via Instant hack) of the last gapless
/// auto-advance. Commands arriving within 500 ms are rejected as ghost commands.
pub gapless_switch_at: Arc<AtomicU64>,
}
pub struct AudioCurrent {
@@ -427,6 +607,10 @@ pub struct AudioCurrent {
pub paused_at: Option<f64>,
pub replay_gain_linear: f32,
pub base_volume: f32,
/// Crossfade: trigger for sample-level fade-out of the current source.
pub fadeout_trigger: Option<Arc<AtomicBool>>,
/// Crossfade: total fade samples (set before triggering).
pub fadeout_samples: Option<Arc<AtomicU64>>,
}
impl AudioCurrent {
@@ -459,6 +643,16 @@ pub fn create_engine() -> (AudioEngine, std::thread::JoinHandle<()>) {
}
}
// macOS: request a smaller CoreAudio buffer to reduce output latency.
// Smaller buffers = lower latency between decoded samples and DAC output,
// which tightens the gap between actual audio and UI event delivery.
#[cfg(target_os = "macos")]
{
if std::env::var("COREAUDIO_BUFFER_SIZE").is_err() {
std::env::set_var("COREAUDIO_BUFFER_SIZE", "512");
}
}
let thread = std::thread::Builder::new()
.name("psysonic-audio-stream".into())
.spawn(move || match rodio::OutputStream::try_default() {
@@ -482,6 +676,8 @@ pub fn create_engine() -> (AudioEngine, std::thread::JoinHandle<()>) {
paused_at: None,
replay_gain_linear: 1.0,
base_volume: 0.8,
fadeout_trigger: None,
fadeout_samples: None,
})),
generation: Arc::new(AtomicU64::new(0)),
http_client: reqwest::Client::builder()
@@ -496,6 +692,10 @@ pub fn create_engine() -> (AudioEngine, std::thread::JoinHandle<()>) {
fading_out_sink: Arc::new(Mutex::new(None)),
gapless_enabled: Arc::new(AtomicBool::new(false)),
chained_info: Arc::new(Mutex::new(None)),
samples_played: Arc::new(AtomicU64::new(0)),
current_sample_rate: Arc::new(AtomicU32::new(44100)),
current_channels: Arc::new(AtomicU32::new(2)),
gapless_switch_at: Arc::new(AtomicU64::new(0)),
};
(engine, thread)
@@ -574,6 +774,24 @@ pub async fn audio_play(
) -> Result<(), String> {
let gapless = state.gapless_enabled.load(Ordering::Relaxed);
// ── Ghost-command guard ───────────────────────────────────────────────────
// After a gapless auto-advance, the frontend may fire a stale playTrack()
// call via IPC. If we're within 500 ms of the last gapless switch AND the
// requested URL matches the already-playing chained track, reject it.
{
let switch_ms = state.gapless_switch_at.load(Ordering::SeqCst);
if switch_ms > 0 {
let now_ms = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap_or_default()
.as_millis() as u64;
if now_ms.saturating_sub(switch_ms) < 500 {
// Within the guard window — suppress this ghost command.
return Ok(());
}
}
}
// ── Gapless pre-chain hit ─────────────────────────────────────────────────
// audio_chain_preload already appended this URL to the Sink 30 s in
// advance. The source is live in the queue — just return and let the
@@ -640,16 +858,29 @@ pub async fn audio_play(
Duration::from_millis(5)
};
// Build source: decode → trim → EQ → fade-in → notify.
// Build source: decode → trim → resample → EQ → fade-in → fade-out → notify → count.
let done_flag = Arc::new(AtomicBool::new(false));
let (source, duration_secs) = build_source(
// Reset sample counter for the new track.
state.samples_played.store(0, Ordering::Relaxed);
let target_rate = state.current_sample_rate.load(Ordering::Relaxed);
let built = build_source(
data,
duration_hint,
state.eq_gains.clone(),
state.eq_enabled.clone(),
done_flag.clone(),
fade_in_dur,
state.samples_played.clone(),
target_rate,
).map_err(|e| { app.emit("audio:error", &e).ok(); e })?;
let source = built.source;
let duration_secs = built.duration_secs;
let output_rate = built.output_rate;
let output_channels = built.output_channels;
// Store the actual output rate/channels for position calculation.
state.current_sample_rate.store(output_rate, Ordering::Relaxed);
state.current_channels.store(output_channels as u32, Ordering::Relaxed);
if state.generation.load(Ordering::SeqCst) != gen {
return Ok(());
@@ -681,11 +912,12 @@ pub async fn audio_play(
sink.append(source);
// Atomically swap sinks.
let (old_sink, old_vol) = {
// Atomically swap sinks — extract old sink + its fade-out trigger.
let (old_sink, old_fadeout_trigger, old_fadeout_samples) = {
let mut cur = state.current.lock().unwrap();
let old_vol = (cur.base_volume * cur.replay_gain_linear).clamp(0.0, 1.0);
let old = cur.sink.take();
let old_fo_trigger = cur.fadeout_trigger.take();
let old_fo_samples = cur.fadeout_samples.take();
cur.sink = Some(sink);
cur.duration_secs = duration_secs;
cur.seek_offset = 0.0;
@@ -693,39 +925,33 @@ pub async fn audio_play(
cur.paused_at = None;
cur.replay_gain_linear = gain_linear;
cur.base_volume = volume.clamp(0.0, 1.0);
(old, old_vol)
cur.fadeout_trigger = Some(built.fadeout_trigger);
cur.fadeout_samples = Some(built.fadeout_samples);
(old, old_fo_trigger, old_fo_samples)
};
// Handle old sink: equal-power crossfade or immediate stop.
// Handle old sink: symmetric crossfade or immediate stop.
if crossfade_enabled {
if let Some(old) = old_sink {
// Trigger sample-level fade-out on Track A via TriggeredFadeOut.
// Calculate total fade samples from the measured actual_fade_secs.
let rate = state.current_sample_rate.load(Ordering::Relaxed);
let ch = state.current_channels.load(Ordering::Relaxed);
let fade_total = (actual_fade_secs as f64 * rate as f64 * ch as f64) as u64;
if let (Some(trigger), Some(samples)) = (old_fadeout_trigger, old_fadeout_samples) {
samples.store(fade_total.max(1), Ordering::SeqCst);
trigger.store(true, Ordering::SeqCst);
}
// Keep old sink alive until the fade completes + small margin,
// then drop it. No volume stepping needed — the fade-out runs
// at sample level inside the audio thread.
*state.fading_out_sink.lock().unwrap() = Some(old);
let fo_arc = state.fading_out_sink.clone();
let cleanup_dur = Duration::from_secs_f32(actual_fade_secs + 0.5);
tokio::spawn(async move {
// ~100 steps/sec (one step every 10 ms) for smooth equal-power fade.
// Duration = actual_fade_secs (Track A's measured remaining time),
// so the fade reaches exactly 0 when the source is exhausted.
const STEP_MS: u64 = 10;
let total_steps = ((actual_fade_secs * 1000.0) / STEP_MS as f32).round() as u32;
for i in (0..=total_steps).rev() {
let alive = {
let fo = fo_arc.lock().unwrap();
match fo.as_ref() {
Some(s) => {
// Equal-power cos curve: gain_a = cos(t · π/2)
// t goes 1→0 as i goes total_steps→0
let t = i as f32 / total_steps as f32;
let gain = (t * std::f32::consts::FRAC_PI_2).cos();
s.set_volume(old_vol * gain);
true
}
None => false,
}
// MutexGuard dropped here before the await
};
if !alive { return; }
tokio::time::sleep(Duration::from_millis(STEP_MS)).await;
}
tokio::time::sleep(cleanup_dur).await;
if let Some(s) = fo_arc.lock().unwrap().take() {
s.stop();
}
@@ -747,6 +973,10 @@ pub async fn audio_play(
state.crossfade_secs.clone(),
done_flag,
app,
state.samples_played.clone(),
state.current_sample_rate.clone(),
state.current_channels.clone(),
state.gapless_switch_at.clone(),
);
Ok(())
@@ -815,14 +1045,22 @@ pub async fn audio_chain_preload(
let (gain_linear, effective_volume) = compute_gain(replay_gain_db, replay_gain_peak, volume);
let done_next = Arc::new(AtomicBool::new(false));
let (source, duration_secs) = build_source(
// Use a dedicated counter for the chained source — it will be swapped into
// samples_played when the chained track becomes active.
let chain_counter = Arc::new(AtomicU64::new(0));
let target_rate = state.current_sample_rate.load(Ordering::Relaxed);
let built = build_source(
data,
duration_hint,
state.eq_gains.clone(),
state.eq_enabled.clone(),
done_next.clone(),
Duration::ZERO, // gapless: no fade-in — sample-accurate boundary, no click
chain_counter.clone(),
target_rate,
).map_err(|e| e.to_string())?;
let source = built.source;
let duration_secs = built.duration_secs;
// Final gen check — reject if a manual skip happened during decode.
if state.generation.load(Ordering::SeqCst) != snapshot_gen {
@@ -847,6 +1085,7 @@ pub async fn audio_chain_preload(
replay_gain_linear: gain_linear,
base_volume: volume.clamp(0.0, 1.0),
source_done: done_next,
sample_counter: chain_counter,
});
Ok(())
@@ -859,6 +1098,12 @@ pub async fn audio_chain_preload(
/// done flag is set AND `chained_info` has data, it swaps `done` to the
/// chained source's flag and transitions state — all without creating a new
/// task or changing the generation counter.
///
/// Key changes from the previous implementation:
/// • 100 ms tick (was 500 ms) — halves worst-case event latency
/// • Position from atomic sample counter (no wall-clock drift)
/// • Immediate `audio:track_switched` event at decoder boundary
/// • `audio:ended` only fires when no chained successor exists
fn spawn_progress_task(
gen: u64,
gen_counter: Arc<AtomicU64>,
@@ -868,6 +1113,10 @@ fn spawn_progress_task(
crossfade_secs_arc: Arc<AtomicU32>,
initial_done: Arc<AtomicBool>,
app: AppHandle,
samples_played: Arc<AtomicU64>,
sample_rate_arc: Arc<AtomicU32>,
channels_arc: Arc<AtomicU32>,
gapless_switch_at: Arc<AtomicU64>,
) {
tokio::spawn(async move {
let mut near_end_ticks: u32 = 0;
@@ -875,7 +1124,8 @@ fn spawn_progress_task(
let mut current_done = initial_done;
loop {
tokio::time::sleep(Duration::from_millis(500)).await;
// 100 ms tick — tight enough for responsive UI, low enough CPU cost.
tokio::time::sleep(Duration::from_millis(100)).await;
if gen_counter.load(Ordering::SeqCst) != gen {
break;
@@ -884,24 +1134,40 @@ fn spawn_progress_task(
// ── Gapless transition detection ─────────────────────────────────
// If the current source is exhausted AND we have a chained track
// ready, transition seamlessly: swap tracking state, emit
// audio:playing for the new track, and continue the loop.
// audio:track_switched for the new track, and continue the loop.
if current_done.load(Ordering::SeqCst) {
let chained = chained_arc.lock().unwrap().take();
if let Some(info) = chained {
// Swap to the chained source's done flag.
current_done = info.source_done;
// Tracking was already updated in audio_play_gapless_chain;
// just update replay gain fields in case they differ.
// Swap the sample counter: the chained source's counter
// is already being incremented by CountingSource. Copy its
// current value into the shared samples_played so the
// progress calculation stays accurate.
let chained_samples = info.sample_counter.load(Ordering::Relaxed);
samples_played.store(chained_samples, Ordering::Relaxed);
// Update tracking state.
{
let mut cur = current_arc.lock().unwrap();
cur.replay_gain_linear = info.replay_gain_linear;
cur.base_volume = info.base_volume;
// Reset play_started to now — the old track physically
// ended, the new one is now actively producing samples.
cur.duration_secs = info.duration_secs;
cur.seek_offset = 0.0;
cur.play_started = Some(Instant::now());
}
app.emit("audio:playing", info.duration_secs).ok();
// Record the gapless switch timestamp for ghost-command guard.
let switch_ts = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap_or_default()
.as_millis() as u64;
gapless_switch_at.store(switch_ts, Ordering::SeqCst);
// Emit the new track_switched event — this is immediate,
// not delayed by 500 ms like the old audio:playing was.
app.emit("audio:track_switched", info.duration_secs).ok();
near_end_ticks = 0;
continue;
}
@@ -910,9 +1176,26 @@ fn spawn_progress_task(
// the near-end logic below.
}
let (pos, dur, is_paused) = {
// ── Position from atomic sample counter ──────────────────────────
let rate = sample_rate_arc.load(Ordering::Relaxed) as f64;
let ch = channels_arc.load(Ordering::Relaxed) as f64;
let samples = samples_played.load(Ordering::Relaxed) as f64;
let divisor = (rate * ch).max(1.0);
let dur = {
let cur = current_arc.lock().unwrap();
(cur.position(), cur.duration_secs, cur.paused_at.is_some())
cur.duration_secs
};
let is_paused = {
let cur = current_arc.lock().unwrap();
cur.paused_at.is_some()
};
let pos = if is_paused {
let cur = current_arc.lock().unwrap();
cur.paused_at.unwrap_or(0.0)
} else {
(samples / divisor).min(dur.max(0.001))
};
app.emit("audio:progress", ProgressPayload { current_time: pos, duration: dur }).ok();
@@ -927,7 +1210,8 @@ fn spawn_progress_task(
if dur > end_threshold && pos >= dur - end_threshold {
near_end_ticks += 1;
if near_end_ticks >= 2 {
// At 100 ms ticks, 10 ticks ≈ 1 s — equivalent to the old 2×500ms.
if near_end_ticks >= 10 {
gen_counter.fetch_add(1, Ordering::SeqCst);
app.emit("audio:ended", ()).ok();
break;
@@ -982,6 +1266,20 @@ pub fn audio_stop(state: State<'_, AudioEngine>) {
#[tauri::command]
pub fn audio_seek(seconds: f64, state: State<'_, AudioEngine>) -> Result<(), String> {
// Ghost-command guard: reject seeks within 500 ms of a gapless auto-advance.
{
let switch_ms = state.gapless_switch_at.load(Ordering::SeqCst);
if switch_ms > 0 {
let now_ms = std::time::SystemTime::now()
.duration_since(std::time::UNIX_EPOCH)
.unwrap_or_default()
.as_millis() as u64;
if now_ms.saturating_sub(switch_ms) < 500 {
return Ok(());
}
}
}
// Seeking far back invalidates any pending gapless chain.
let cur_pos = {
let cur = state.current.lock().unwrap();
+3 -2
View File
@@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2",
"productName": "Psysonic",
"version": "1.11.0",
"version": "1.12.0",
"identifier": "dev.psysonic.player",
"build": {
"beforeDevCommand": "npm run dev",
@@ -23,7 +23,8 @@
"decorations": true,
"transparent": false,
"visible": true,
"dragDropEnabled": false
"dragDropEnabled": false,
"devtools": false
}
],
"security": {