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refactor(equalizer): split Equalizer.tsx 508 → 166 LOC across 6 files (#680)
Extract the canvas frequency-response math, the custom vertical fader, the AutoEQ parser, and the AutoEQ search panel out of Equalizer.tsx: - utils/eqCurve.ts biquadPeakResponse + drawCurve - utils/autoEqParse.ts AutoEq types + parseFixedBandEqString - components/equalizer/VerticalFader.tsx - hooks/useAutoEq.ts AutoEQ search/apply state - components/equalizer/AutoEqSection.tsx Pure code-move, no behaviour change. Both call sites (AudioTab, PlayerBar) default-import Equalizer unchanged.
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// ─── AutoEQ helpers ───────────────────────────────────────────────────────────
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export interface AutoEqVariant { form: string; rig: string | null; source: string; }
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export interface AutoEqResult { name: string; source: string; rig: string | null; form: string; }
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/** Parses AutoEQ FixedBandEQ.txt format.
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* Expected lines:
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* Preamp: -5.5 dB
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* Filter 1: ON PK Fc 31 Hz Gain -0.2 dB Q 1.41
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* ...
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* Returns all 10 band gains as exact floats and the preamp value.
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*/
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export function parseFixedBandEqString(text: string): { gains: number[]; preamp: number } {
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const preampMatch = text.match(/Preamp:\s*(-?\d+(?:\.\d+)?)\s*dB/i);
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const preamp = preampMatch ? parseFloat(preampMatch[1]) : 0;
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const gains: number[] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
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const allFilters = [...text.matchAll(/^Filter\s+\d+:\s+ON\s+PK\s+.*?Gain\s+(-?\d+(?:\.\d+)?)\s+dB/gim)];
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allFilters.slice(0, 10).forEach((m, i) => {
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gains[i] = parseFloat(m[1]);
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});
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return { gains, preamp };
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}
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import { EQ_BANDS } from '../store/eqStore';
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// ─── Frequency response canvas ────────────────────────────────────────────────
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const SAMPLE_RATE = 44100;
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const EQ_Q = 1.41;
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export function biquadPeakResponse(freq: number, centerHz: number, gainDb: number, sampleRate: number): number {
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if (Math.abs(gainDb) < 0.01) return 0;
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const w0 = (2 * Math.PI * centerHz) / sampleRate;
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const A = Math.pow(10, gainDb / 40);
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const alpha = Math.sin(w0) / (2 * EQ_Q);
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const b0 = 1 + alpha * A;
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const b1 = -2 * Math.cos(w0);
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const b2 = 1 - alpha * A;
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const a0 = 1 + alpha / A;
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const a1 = -2 * Math.cos(w0);
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const a2 = 1 - alpha / A;
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const w = (2 * Math.PI * freq) / sampleRate;
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const cosW = Math.cos(w), sinW = Math.sin(w);
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const cos2W = Math.cos(2 * w), sin2W = Math.sin(2 * w);
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const numRe = b0 + b1 * cosW + b2 * cos2W;
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const numIm = - b1 * sinW - b2 * sin2W;
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const denRe = a0 + a1 * cosW + a2 * cos2W;
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const denIm = - a1 * sinW - a2 * sin2W;
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const numMag2 = numRe * numRe + numIm * numIm;
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const denMag2 = denRe * denRe + denIm * denIm;
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return 10 * Math.log10(numMag2 / denMag2);
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}
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export function drawCurve(canvas: HTMLCanvasElement, gains: number[], accentColor: string, bgColor: string, textColor: string) {
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const dpr = window.devicePixelRatio || 1;
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const W = canvas.offsetWidth;
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const H = canvas.offsetHeight;
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const fMin = 20, fMax = 20000;
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const dbMin = -13, dbMax = 13;
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const padL = 36, padR = 8, padT = 8, padB = 1;
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const innerW = W - padL - padR;
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const innerH = H - padT - padB;
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// Canvas hidden or not laid out yet (e.g. inside a collapsed <details> on macOS WebKit).
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// Bail before allocating an invalid back-buffer; ResizeObserver redraws when the canvas
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// gets real dimensions.
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if (innerW <= 0 || innerH <= 0) return;
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canvas.width = W * dpr;
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canvas.height = H * dpr;
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const ctx = canvas.getContext('2d')!;
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ctx.scale(dpr, dpr);
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const freqToX = (f: number) =>
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padL + (Math.log10(f / fMin) / Math.log10(fMax / fMin)) * innerW;
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const dbToY = (db: number) =>
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padT + ((dbMax - db) / (dbMax - dbMin)) * innerH;
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// Background
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ctx.fillStyle = bgColor;
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ctx.fillRect(0, 0, W, H);
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// Grid: dB lines
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ctx.strokeStyle = 'rgba(255,255,255,0.06)';
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ctx.lineWidth = 1;
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[-12, -6, 0, 6, 12].forEach(db => {
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const y = dbToY(db);
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ctx.beginPath();
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ctx.moveTo(padL, y);
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ctx.lineTo(W - padR, y);
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ctx.stroke();
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ctx.fillStyle = textColor;
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ctx.font = '9px monospace';
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ctx.textAlign = 'right';
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ctx.fillText(db === 0 ? '0' : (db > 0 ? `+${db}` : `${db}`), padL - 4, y + 3);
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});
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// Grid: frequency lines
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[31, 62, 125, 250, 500, 1000, 2000, 4000, 8000, 16000].forEach(f => {
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const x = freqToX(f);
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ctx.strokeStyle = 'rgba(255,255,255,0.05)';
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ctx.beginPath();
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ctx.moveTo(x, padT);
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ctx.lineTo(x, H - padB);
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ctx.stroke();
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});
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// Zero line (brighter)
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ctx.strokeStyle = 'rgba(255,255,255,0.18)';
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ctx.lineWidth = 1;
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ctx.beginPath();
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ctx.moveTo(padL, dbToY(0));
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ctx.lineTo(W - padR, dbToY(0));
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ctx.stroke();
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// Frequency response curve
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const points: [number, number][] = [];
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const steps = innerW * 2;
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for (let i = 0; i <= steps; i++) {
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const f = fMin * Math.pow(fMax / fMin, i / steps);
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let totalDb = 0;
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for (let band = 0; band < 10; band++) {
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totalDb += biquadPeakResponse(f, EQ_BANDS[band].freq, gains[band], SAMPLE_RATE);
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}
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totalDb = Math.max(dbMin, Math.min(dbMax, totalDb));
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points.push([freqToX(f), dbToY(totalDb)]);
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}
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// Fill under curve
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const grad = ctx.createLinearGradient(0, padT, 0, H);
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grad.addColorStop(0, accentColor.replace(')', ', 0.25)').replace('rgb', 'rgba'));
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grad.addColorStop(1, accentColor.replace(')', ', 0.0)').replace('rgb', 'rgba'));
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ctx.beginPath();
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ctx.moveTo(points[0][0], dbToY(0));
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points.forEach(([x, y]) => ctx.lineTo(x, y));
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ctx.lineTo(points[points.length - 1][0], dbToY(0));
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ctx.closePath();
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ctx.fillStyle = grad;
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ctx.fill();
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// Curve line
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ctx.beginPath();
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ctx.moveTo(points[0][0], points[0][1]);
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points.forEach(([x, y]) => ctx.lineTo(x, y));
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ctx.strokeStyle = accentColor;
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ctx.lineWidth = 1.8;
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ctx.stroke();
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}
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