refactor(equalizer): split Equalizer.tsx 508 → 166 LOC across 6 files (#680)

Extract the canvas frequency-response math, the custom vertical fader, the
AutoEQ parser, and the AutoEQ search panel out of Equalizer.tsx:

- utils/eqCurve.ts          biquadPeakResponse + drawCurve
- utils/autoEqParse.ts      AutoEq types + parseFixedBandEqString
- components/equalizer/VerticalFader.tsx
- hooks/useAutoEq.ts        AutoEQ search/apply state
- components/equalizer/AutoEqSection.tsx

Pure code-move, no behaviour change. Both call sites (AudioTab, PlayerBar)
default-import Equalizer unchanged.
This commit is contained in:
Frank Stellmacher
2026-05-14 11:57:12 +02:00
committed by GitHub
parent ff99b10faa
commit cca000d3af
6 changed files with 382 additions and 349 deletions
@@ -0,0 +1,73 @@
import { useTranslation } from 'react-i18next';
import { Search, X, ChevronDown, ChevronUp } from 'lucide-react';
import { useAutoEq } from '../../hooks/useAutoEq';
/** Collapsible AutoEQ search panel inside the Equalizer. Owns its own search
* state via {@link useAutoEq}. */
export default function AutoEqSection() {
const { t } = useTranslation();
const {
autoEqOpen, autoEqQuery, autoEqResults, autoEqLoading, autoEqError, autoEqApplied,
entriesLoading, setAutoEqQuery, setAutoEqError, setAutoEqResults,
applyAutoEqResult, toggleOpen,
} = useAutoEq();
return (
<div className="eq-autoeq-section">
<button className="eq-autoeq-toggle" onClick={toggleOpen}>
<Search size={13} />
<span>{t('settings.eqAutoEqTitle')}</span>
{autoEqOpen ? <ChevronUp size={13} /> : <ChevronDown size={13} />}
</button>
{autoEqOpen && (
<div className="eq-autoeq-body">
<div className="eq-autoeq-search-row">
<input
className="input"
placeholder={t('settings.eqAutoEqPlaceholder')}
value={autoEqQuery}
onChange={e => { setAutoEqQuery(e.target.value); setAutoEqError(null); }}
autoFocus
style={{ flex: 1, padding: '6px 12px', fontSize: 13 }}
/>
{autoEqQuery && (
<button className="eq-ctrl-btn" onClick={() => { setAutoEqQuery(''); setAutoEqResults([]); }}>
<X size={13} />
</button>
)}
</div>
{(entriesLoading || autoEqLoading) && (
<div className="eq-autoeq-status">{t('settings.eqAutoEqSearching')}</div>
)}
{autoEqError && (
<div className="eq-autoeq-status eq-autoeq-error">{autoEqError}</div>
)}
{autoEqApplied && (
<div className="eq-autoeq-status eq-autoeq-applied"> {autoEqApplied}</div>
)}
{autoEqResults.length > 0 && (
<div className="eq-autoeq-results">
{autoEqResults.map((r, i) => (
<button
key={`${r.name}|${r.source}|${i}`}
className="eq-autoeq-result-btn"
onClick={() => applyAutoEqResult(r)}
>
<span>{r.name}</span>
<span className="eq-autoeq-result-source">{r.source}</span>
</button>
))}
</div>
)}
{!entriesLoading && !autoEqLoading && !autoEqError && autoEqQuery.length >= 2 && autoEqResults.length === 0 && (
<div className="eq-autoeq-status">{t('settings.eqAutoEqNoResults')}</div>
)}
</div>
)}
</div>
);
}
@@ -0,0 +1,58 @@
import { useRef, useCallback } from 'react';
// ─── Custom vertical fader (no native range input) ────────────────────────────
const GAIN_MIN = -12, GAIN_MAX = 12;
interface FaderProps {
value: number;
disabled: boolean;
onChange: (v: number) => void;
}
export default function VerticalFader({ value, disabled, onChange }: FaderProps) {
const trackRef = useRef<HTMLDivElement>(null);
const dragging = useRef(false);
const gainToPct = (g: number) => (GAIN_MAX - g) / (GAIN_MAX - GAIN_MIN); // 0=top, 1=bottom
const pctToGain = (p: number) => GAIN_MAX - p * (GAIN_MAX - GAIN_MIN);
const updateFromY = useCallback((clientY: number) => {
const el = trackRef.current;
if (!el) return;
const rect = el.getBoundingClientRect();
const pct = Math.max(0, Math.min(1, (clientY - rect.top) / rect.height));
const gain = parseFloat((Math.round(pctToGain(pct) / 0.1) * 0.1).toFixed(1)); // snap to 0.1 dB
onChange(Math.max(GAIN_MIN, Math.min(GAIN_MAX, gain)));
}, [onChange]);
const onPointerDown = (e: React.PointerEvent) => {
if (disabled) return;
dragging.current = true;
(e.currentTarget as HTMLDivElement).setPointerCapture(e.pointerId);
updateFromY(e.clientY);
};
const onPointerMove = (e: React.PointerEvent) => {
if (!dragging.current || disabled) return;
updateFromY(e.clientY);
};
const onPointerUp = () => { dragging.current = false; };
const thumbPct = gainToPct(value) * 100;
return (
<div
ref={trackRef}
className="eq-fader-custom"
onPointerDown={onPointerDown}
onPointerMove={onPointerMove}
onPointerUp={onPointerUp}
style={{ cursor: disabled ? 'default' : 'pointer' }}
>
<div className="eq-track-line" />
<div className="eq-thumb" style={{ top: `${thumbPct}%`, opacity: disabled ? 0.3 : 1 }} />
</div>
);
}