feat: Ambient Stage, Queue DnD overhaul, and GStreamer fixes (v1.0.8)

This commit is contained in:
Psychotoxical
2026-03-13 21:56:57 +01:00
parent 409c20a79e
commit c9b4bc091e
19 changed files with 318 additions and 329 deletions
+92 -97
View File
@@ -1,10 +1,10 @@
import React, { useCallback, useEffect, useState, useRef, memo } from 'react';
import {
Play, Pause, SkipBack, SkipForward, Volume2, VolumeX,
Play, Pause, SkipBack, SkipForward,
ChevronDown, Repeat, Repeat1, Square, Music
} from 'lucide-react';
import { usePlayerStore } from '../store/playerStore';
import { buildCoverArtUrl, coverArtCacheKey } from '../api/subsonic';
import { buildCoverArtUrl, coverArtCacheKey, getArtistInfo } from '../api/subsonic';
import CachedImage, { useCachedUrl } from './CachedImage';
import { useTranslation } from 'react-i18next';
@@ -15,9 +15,8 @@ function formatTime(seconds: number): string {
return `${m}:${s.toString().padStart(2, '0')}`;
}
// ─── Crossfading blurred background — two stacked divs for true crossfade ───
// ─── Crossfading blurred background ───────────────────────────────────────────
const FsBg = memo(function FsBg({ url }: { url: string }) {
// Each layer: {url, id, visible}
const [layers, setLayers] = useState<Array<{ url: string; id: number; visible: boolean }>>(() =>
url ? [{ url, id: 0, visible: true }] : []
);
@@ -26,15 +25,10 @@ const FsBg = memo(function FsBg({ url }: { url: string }) {
useEffect(() => {
if (!url) return;
const id = counterRef.current++;
// Add the new layer (opacity 0)
setLayers(prev => [...prev, { url, id, visible: false }]);
// One frame later: make new layer visible (0→1) and old ones invisible (1→0)
const t1 = setTimeout(() => {
setLayers(prev =>
prev.map(l => ({ ...l, visible: l.id === id }))
);
setLayers(prev => prev.map(l => ({ ...l, visible: l.id === id })));
}, 20);
// After transition: clean up old layers
const t2 = setTimeout(() => {
setLayers(prev => prev.filter(l => l.id === id));
}, 800);
@@ -55,13 +49,16 @@ const FsBg = memo(function FsBg({ url }: { url: string }) {
);
});
// ─── Isolated progress sub-component (re-renders every tick, nothing else does) ───
// ─── Progress bar (isolated — re-renders every tick) ──────────────────────────
const FsProgress = memo(function FsProgress({ duration }: { duration: number }) {
const progress = usePlayerStore(s => s.progress);
const currentTime = usePlayerStore(s => s.currentTime);
const seek = usePlayerStore(s => s.seek);
const handleSeek = useCallback((e: React.ChangeEvent<HTMLInputElement>) => seek(parseFloat(e.target.value)), [seek]);
const handleSeek = useCallback(
(e: React.ChangeEvent<HTMLInputElement>) => seek(parseFloat(e.target.value)),
[seek]
);
return (
<div className="fs-progress-wrap">
@@ -80,9 +77,7 @@ const FsProgress = memo(function FsProgress({ duration }: { duration: number })
);
});
// ─── Isolated play/pause button (subscribes to isPlaying only) ───
// ─── Play/Pause button (isolated — subscribes to isPlaying only) ──────────────
const FsPlayBtn = memo(function FsPlayBtn() {
const { t } = useTranslation();
const isPlaying = usePlayerStore(s => s.isPlaying);
@@ -94,30 +89,41 @@ const FsPlayBtn = memo(function FsPlayBtn() {
);
});
// ─── Main component ────────────────────────────────────────────────────────────
interface FullscreenPlayerProps {
onClose: () => void;
}
export default function FullscreenPlayer({ onClose }: FullscreenPlayerProps) {
const { t } = useTranslation();
// Static/slow-changing state only — does NOT subscribe to progress or currentTime
const currentTrack = usePlayerStore(s => s.currentTrack);
const repeatMode = usePlayerStore(s => s.repeatMode);
const queue = usePlayerStore(s => s.queue);
const queueIndex = usePlayerStore(s => s.queueIndex);
const next = usePlayerStore(s => s.next);
const previous = usePlayerStore(s => s.previous);
const stop = usePlayerStore(s => s.stop);
const toggleRepeat = usePlayerStore(s => s.toggleRepeat);
const playTrack = usePlayerStore(s => s.playTrack);
const duration = currentTrack?.duration ?? 0;
const coverUrl = currentTrack?.coverArt ? buildCoverArtUrl(currentTrack.coverArt, 800) : '';
const coverKey = currentTrack?.coverArt ? coverArtCacheKey(currentTrack.coverArt, 800) : '';
const duration = currentTrack?.duration ?? 0;
const coverUrl = currentTrack?.coverArt ? buildCoverArtUrl(currentTrack.coverArt, 800) : '';
const coverKey = currentTrack?.coverArt ? coverArtCacheKey(currentTrack.coverArt, 800) : '';
// useCachedUrl must be called unconditionally (hook rules)
const resolvedCoverUrl = useCachedUrl(coverUrl, coverKey);
const upcoming = queue.slice(queueIndex + 1, queueIndex + 15);
// Close on Escape
// Fetch artist image for background — fall back to cover art if unavailable
const [artistBgUrl, setArtistBgUrl] = useState<string>('');
useEffect(() => {
setArtistBgUrl('');
const artistId = currentTrack?.artistId;
if (!artistId) return;
let cancelled = false;
getArtistInfo(artistId).then(info => {
if (!cancelled && info.largeImageUrl) setArtistBgUrl(info.largeImageUrl);
}).catch(() => {});
return () => { cancelled = true; };
}, [currentTrack?.artistId]);
const bgUrl = artistBgUrl || resolvedCoverUrl;
useEffect(() => {
const onKey = (e: KeyboardEvent) => { if (e.key === 'Escape') onClose(); };
window.addEventListener('keydown', onKey);
@@ -126,88 +132,77 @@ export default function FullscreenPlayer({ onClose }: FullscreenPlayerProps) {
return (
<div className="fs-player" role="dialog" aria-modal="true" aria-label={t('player.fullscreen')}>
{/* Crossfading blurred background */}
<FsBg url={resolvedCoverUrl} />
{/* Layer 1 — blurred artist image (falls back to cover art) */}
<FsBg url={bgUrl} />
<div className="fs-bg-overlay" aria-hidden="true" />
{/* Close button */}
<button className="fs-close" onClick={onClose} aria-label={t('player.closeFullscreen')} data-tooltip={t('player.closeTooltip')} data-tooltip-pos="bottom">
{/* Layer 2 — drifting color orbs */}
<div className="fs-orb fs-orb-1" aria-hidden="true" />
<div className="fs-orb fs-orb-2" aria-hidden="true" />
<div className="fs-orb fs-orb-3" aria-hidden="true" />
{/* Close */}
<button className="fs-close" onClick={onClose} aria-label={t('player.closeFullscreen')}>
<ChevronDown size={28} />
</button>
{/* Two-column layout: left = cover + info + controls, right = playlist */}
<div className="fs-layout">
{/* Center stage — everything vertically + horizontally centered */}
<div className="fs-stage">
{/* Left column */}
<div className="fs-left">
<div className="fs-cover-wrap">
{coverUrl ? (
<CachedImage src={coverUrl} cacheKey={coverKey} alt={`${currentTrack?.album} Cover`} className="fs-cover" />
) : (
<div className="fs-cover fs-cover-placeholder"><Music size={72} /></div>
)}
</div>
<p className="fs-artist">{currentTrack?.artist ?? '—'}</p>
<div className="fs-track-info">
<h1 className="fs-title">{currentTrack?.title ?? '—'}</h1>
<p className="fs-artist">{currentTrack?.artist ?? '—'}</p>
<p className="fs-album">{currentTrack?.album ?? '—'}{currentTrack?.year ? ` · ${currentTrack.year}` : ''}</p>
{(currentTrack?.bitRate || currentTrack?.suffix) && (
<span className="fs-codec">
{[currentTrack.suffix?.toUpperCase(), currentTrack.bitRate ? `${currentTrack.bitRate} kbps` : ''].filter(Boolean).join(' · ')}
</span>
)}
</div>
<FsProgress duration={duration} />
<div className="fs-controls">
<button className="fs-btn fs-btn-sm" onClick={stop} data-tooltip="Stop">
<Square size={14} fill="currentColor" />
</button>
<button className="fs-btn" onClick={previous} aria-label={t('player.prev')}>
<SkipBack size={20} />
</button>
<FsPlayBtn />
<button className="fs-btn" onClick={next} aria-label={t('player.next')}>
<SkipForward size={20} />
</button>
<button
className={`fs-btn fs-btn-sm ${repeatMode !== 'off' ? 'active' : ''}`}
onClick={toggleRepeat}
data-tooltip={`${t('player.repeat')}: ${repeatMode === 'off' ? t('player.repeatOff') : repeatMode === 'all' ? t('player.repeatAll') : t('player.repeatOne')}`}
>
{repeatMode === 'one' ? <Repeat1 size={14} /> : <Repeat size={14} />}
</button>
</div>
<div className="fs-cover-wrap">
{coverUrl ? (
<CachedImage
src={coverUrl}
cacheKey={coverKey}
alt={`${currentTrack?.album} Cover`}
className="fs-cover"
/>
) : (
<div className="fs-cover fs-cover-placeholder"><Music size={72} /></div>
)}
</div>
<div className="fs-track-info">
<h1 className="fs-title">{currentTrack?.title ?? '—'}</h1>
<p className="fs-album">
{currentTrack?.album ?? ''}
{currentTrack?.year ? ` · ${currentTrack.year}` : ''}
</p>
{(currentTrack?.bitRate || currentTrack?.suffix) && (
<span className="fs-codec">
{[
currentTrack.suffix?.toUpperCase(),
currentTrack.bitRate ? `${currentTrack.bitRate} kbps` : ''
].filter(Boolean).join(' · ')}
</span>
)}
</div>
<FsProgress duration={duration} />
<div className="fs-controls">
<button className="fs-btn fs-btn-sm" onClick={stop} aria-label="Stop">
<Square size={14} fill="currentColor" />
</button>
<button className="fs-btn" onClick={previous} aria-label={t('player.prev')}>
<SkipBack size={20} />
</button>
<FsPlayBtn />
<button className="fs-btn" onClick={next} aria-label={t('player.next')}>
<SkipForward size={20} />
</button>
<button
className={`fs-btn fs-btn-sm ${repeatMode !== 'off' ? 'active' : ''}`}
onClick={toggleRepeat}
aria-label={t('player.repeat')}
>
{repeatMode === 'one' ? <Repeat1 size={14} /> : <Repeat size={14} />}
</button>
</div>
{/* Right column: upcoming tracks */}
{upcoming.length > 0 && (
<div className="fs-right">
<h2 className="fs-upcoming-title">{t('queue.nextTracks')}</h2>
<div className="fs-upcoming-list">
{upcoming.map((track, i) => (
<button
key={`${track.id}-${queueIndex + 1 + i}`}
className="fs-upcoming-item"
onClick={() => playTrack(track, queue)}
>
{track.coverArt ? (
<CachedImage src={buildCoverArtUrl(track.coverArt, 80)} cacheKey={coverArtCacheKey(track.coverArt, 80)} alt="" className="fs-upcoming-art" />
) : (
<div className="fs-upcoming-art fs-upcoming-placeholder"><Music size={14} /></div>
)}
<div className="fs-upcoming-info">
<span className="fs-upcoming-name">{track.title}</span>
<span className="fs-upcoming-artist">{track.artist}</span>
</div>
<span className="fs-upcoming-dur">{formatTime(track.duration)}</span>
</button>
))}
</div>
</div>
)}
</div>
</div>
);