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feat: Waveform seekbar, MilkDrop visualizer, EQ bars, in-app browser, and UX improvements (v1.3.0)
- PlayerBar redesigned: canvas waveform seekbar (500 bars, blue→mauve gradient + glow) replaces thin slider; new flex layout; queue toggle moved to content header (consistent with sidebar pattern) - MilkDrop visualizer in Ambient Stage via Butterchurn; hidden audio analysis, preset shuffle, smooth blend transitions - Tracklist: animated EQ bars for playing track, play icon when paused, align-items: center fix - Artist pages: Last.fm + Wikipedia open in native Tauri WebviewWindow (in-app browser) - Hero/Discover deduplication: single fetch of 20 random albums split between sections - Update checker: runs every 10 minutes during runtime; version shown without v-prefix - Settings version: now read from package.json instead of hardcoded - Help page: new Random Mix section, updated Playback + Library sections, improved accordion styling - Bump version to 1.3.0 Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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import { useEffect, useRef } from 'react';
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import butterchurn from 'butterchurn';
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import butterchurnPresets from 'butterchurn-presets';
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import { buildStreamUrl } from '../api/subsonic';
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import { usePlayerStore } from '../store/playerStore';
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interface Props {
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trackId: string;
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nextPresetTrigger: number;
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onPresetName: (name: string) => void;
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}
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export default function VisualizerCanvas({ trackId, nextPresetTrigger, onPresetName }: Props) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const vizRef = useRef<ReturnType<typeof butterchurn.createVisualizer> | null>(null);
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const audioRef = useRef<HTMLAudioElement | null>(null);
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const audioCtxRef = useRef<AudioContext | null>(null);
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const rafRef = useRef<number>(0);
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const presetNamesRef = useRef<string[]>([]);
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const presetMapRef = useRef<Record<string, unknown>>({});
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const presetIdxRef = useRef(0);
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// ── Init audio analysis + butterchurn ──────────────────────────────────────
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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// Hidden audio element — routed through Web Audio for analysis only.
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// NOT connected to AudioDestinationNode → completely silent.
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// The Rust/rodio engine plays the actual audio.
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const streamUrl = buildStreamUrl(trackId);
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const audio = new Audio(streamUrl);
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audio.crossOrigin = 'anonymous';
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audioRef.current = audio;
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const ctx = new AudioContext();
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audioCtxRef.current = ctx;
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const source = ctx.createMediaElementSource(audio);
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// Intentionally no: source.connect(ctx.destination)
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// Size canvas to fill its container
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const rect = canvas.getBoundingClientRect();
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const w = rect.width || window.innerWidth;
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const h = rect.height || window.innerHeight;
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canvas.width = w * (window.devicePixelRatio || 1);
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canvas.height = h * (window.devicePixelRatio || 1);
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const visualizer = butterchurn.createVisualizer(ctx, canvas, {
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width: canvas.width,
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height: canvas.height,
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pixelRatio: window.devicePixelRatio || 1,
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});
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vizRef.current = visualizer;
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visualizer.connectAudio(source);
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// Presets
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const presets = butterchurnPresets.getPresets();
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const names = Object.keys(presets);
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presetNamesRef.current = names;
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presetMapRef.current = presets;
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const startIdx = Math.floor(Math.random() * names.length);
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presetIdxRef.current = startIdx;
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visualizer.loadPreset(presets[names[startIdx]], 2.0);
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onPresetName(names[startIdx]);
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// Sync position + play state with main player
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const { currentTime, isPlaying } = usePlayerStore.getState();
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audio.currentTime = currentTime;
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if (isPlaying) audio.play().catch(() => {});
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// Render loop
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const render = () => {
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rafRef.current = requestAnimationFrame(render);
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visualizer.render();
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};
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rafRef.current = requestAnimationFrame(render);
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// Keep canvas sized to window
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const onResize = () => {
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const r = canvas.getBoundingClientRect();
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const dpr = window.devicePixelRatio || 1;
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canvas.width = r.width * dpr;
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canvas.height = r.height * dpr;
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visualizer.setRendererSize(canvas.width, canvas.height);
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};
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window.addEventListener('resize', onResize);
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// Sync play/pause with main player
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const unsubscribe = usePlayerStore.subscribe(state => {
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const a = audioRef.current;
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const c = audioCtxRef.current;
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if (!a || !c) return;
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if (state.isPlaying) {
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c.resume();
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a.play().catch(() => {});
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} else {
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a.pause();
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}
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});
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return () => {
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cancelAnimationFrame(rafRef.current);
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window.removeEventListener('resize', onResize);
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unsubscribe();
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audio.pause();
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audio.src = '';
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ctx.close();
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vizRef.current = null;
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};
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}, [trackId]); // re-init on track change
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// ── Next preset ────────────────────────────────────────────────────────────
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useEffect(() => {
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if (!nextPresetTrigger) return;
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const viz = vizRef.current;
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const names = presetNamesRef.current;
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if (!viz || names.length === 0) return;
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const next = (presetIdxRef.current + 1) % names.length;
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presetIdxRef.current = next;
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viz.loadPreset(presetMapRef.current[names[next]], 2.0);
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onPresetName(names[next]);
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}, [nextPresetTrigger]);
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return (
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<canvas
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ref={canvasRef}
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style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }}
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/>
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);
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}
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