feat: Waveform seekbar, MilkDrop visualizer, EQ bars, in-app browser, and UX improvements (v1.3.0)

- PlayerBar redesigned: canvas waveform seekbar (500 bars, blue→mauve gradient + glow) replaces thin slider; new flex layout; queue toggle moved to content header (consistent with sidebar pattern)
- MilkDrop visualizer in Ambient Stage via Butterchurn; hidden audio analysis, preset shuffle, smooth blend transitions
- Tracklist: animated EQ bars for playing track, play icon when paused, align-items: center fix
- Artist pages: Last.fm + Wikipedia open in native Tauri WebviewWindow (in-app browser)
- Hero/Discover deduplication: single fetch of 20 random albums split between sections
- Update checker: runs every 10 minutes during runtime; version shown without v-prefix
- Settings version: now read from package.json instead of hardcoded
- Help page: new Random Mix section, updated Playback + Library sections, improved accordion styling
- Bump version to 1.3.0

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-03-15 21:24:00 +01:00
parent 9bdd433a4b
commit c91fdd7e1d
28 changed files with 800 additions and 272 deletions
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import { useEffect, useRef } from 'react';
import butterchurn from 'butterchurn';
import butterchurnPresets from 'butterchurn-presets';
import { buildStreamUrl } from '../api/subsonic';
import { usePlayerStore } from '../store/playerStore';
interface Props {
trackId: string;
nextPresetTrigger: number;
onPresetName: (name: string) => void;
}
export default function VisualizerCanvas({ trackId, nextPresetTrigger, onPresetName }: Props) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const vizRef = useRef<ReturnType<typeof butterchurn.createVisualizer> | null>(null);
const audioRef = useRef<HTMLAudioElement | null>(null);
const audioCtxRef = useRef<AudioContext | null>(null);
const rafRef = useRef<number>(0);
const presetNamesRef = useRef<string[]>([]);
const presetMapRef = useRef<Record<string, unknown>>({});
const presetIdxRef = useRef(0);
// ── Init audio analysis + butterchurn ──────────────────────────────────────
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
// Hidden audio element — routed through Web Audio for analysis only.
// NOT connected to AudioDestinationNode → completely silent.
// The Rust/rodio engine plays the actual audio.
const streamUrl = buildStreamUrl(trackId);
const audio = new Audio(streamUrl);
audio.crossOrigin = 'anonymous';
audioRef.current = audio;
const ctx = new AudioContext();
audioCtxRef.current = ctx;
const source = ctx.createMediaElementSource(audio);
// Intentionally no: source.connect(ctx.destination)
// Size canvas to fill its container
const rect = canvas.getBoundingClientRect();
const w = rect.width || window.innerWidth;
const h = rect.height || window.innerHeight;
canvas.width = w * (window.devicePixelRatio || 1);
canvas.height = h * (window.devicePixelRatio || 1);
const visualizer = butterchurn.createVisualizer(ctx, canvas, {
width: canvas.width,
height: canvas.height,
pixelRatio: window.devicePixelRatio || 1,
});
vizRef.current = visualizer;
visualizer.connectAudio(source);
// Presets
const presets = butterchurnPresets.getPresets();
const names = Object.keys(presets);
presetNamesRef.current = names;
presetMapRef.current = presets;
const startIdx = Math.floor(Math.random() * names.length);
presetIdxRef.current = startIdx;
visualizer.loadPreset(presets[names[startIdx]], 2.0);
onPresetName(names[startIdx]);
// Sync position + play state with main player
const { currentTime, isPlaying } = usePlayerStore.getState();
audio.currentTime = currentTime;
if (isPlaying) audio.play().catch(() => {});
// Render loop
const render = () => {
rafRef.current = requestAnimationFrame(render);
visualizer.render();
};
rafRef.current = requestAnimationFrame(render);
// Keep canvas sized to window
const onResize = () => {
const r = canvas.getBoundingClientRect();
const dpr = window.devicePixelRatio || 1;
canvas.width = r.width * dpr;
canvas.height = r.height * dpr;
visualizer.setRendererSize(canvas.width, canvas.height);
};
window.addEventListener('resize', onResize);
// Sync play/pause with main player
const unsubscribe = usePlayerStore.subscribe(state => {
const a = audioRef.current;
const c = audioCtxRef.current;
if (!a || !c) return;
if (state.isPlaying) {
c.resume();
a.play().catch(() => {});
} else {
a.pause();
}
});
return () => {
cancelAnimationFrame(rafRef.current);
window.removeEventListener('resize', onResize);
unsubscribe();
audio.pause();
audio.src = '';
ctx.close();
vizRef.current = null;
};
}, [trackId]); // re-init on track change
// ── Next preset ────────────────────────────────────────────────────────────
useEffect(() => {
if (!nextPresetTrigger) return;
const viz = vizRef.current;
const names = presetNamesRef.current;
if (!viz || names.length === 0) return;
const next = (presetIdxRef.current + 1) % names.length;
presetIdxRef.current = next;
viz.loadPreset(presetMapRef.current[names[next]], 2.0);
onPresetName(names[next]);
}, [nextPresetTrigger]);
return (
<canvas
ref={canvasRef}
style={{ position: 'absolute', inset: 0, width: '100%', height: '100%', display: 'block' }}
/>
);
}