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perf: reduce CPU usage and unify next-track buffering settings
- Throttle audio:progress from 100ms to 500ms; WaveformSeek and FsSeekbar use imperative DOM updates instead of React re-renders - Fix all usePlayerStore() calls without selectors across pages and components (useShallow / individual selectors throughout) - Remove filter:blur and transform:scale from Hero, AlbumDetail and FullscreenPlayer backgrounds — eliminated expensive software compositing layers on WebKitGTK - Replace translate3d with 2D translate in FS mesh and portrait animations; remove will-change:transform from mesh blobs - Move Hot Cache section from Storage tab to Audio tab; group Preload and Hot Cache under a shared 'Next Track Buffering' section with a mutual-exclusivity note and auto-disable logic - Add 'off' toggle to Preload (replaces Off button with toggle switch); enabling either method now automatically disables the other Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -2345,8 +2345,8 @@ fn spawn_progress_task(
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let mut samples_played = samples_played;
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loop {
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// 100 ms tick — tight enough for responsive UI, low enough CPU cost.
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tokio::time::sleep(Duration::from_millis(100)).await;
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// 500 ms tick — frontend interpolates visually at 60 fps via rAF.
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tokio::time::sleep(Duration::from_millis(500)).await;
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if gen_counter.load(Ordering::SeqCst) != gen {
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break;
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