perf: reduce CPU usage and unify next-track buffering settings

- Throttle audio:progress from 100ms to 500ms; WaveformSeek and
  FsSeekbar use imperative DOM updates instead of React re-renders
- Fix all usePlayerStore() calls without selectors across pages and
  components (useShallow / individual selectors throughout)
- Remove filter:blur and transform:scale from Hero, AlbumDetail and
  FullscreenPlayer backgrounds — eliminated expensive software
  compositing layers on WebKitGTK
- Replace translate3d with 2D translate in FS mesh and portrait
  animations; remove will-change:transform from mesh blobs
- Move Hot Cache section from Storage tab to Audio tab; group Preload
  and Hot Cache under a shared 'Next Track Buffering' section with a
  mutual-exclusivity note and auto-disable logic
- Add 'off' toggle to Preload (replaces Off button with toggle switch);
  enabling either method now automatically disables the other

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-04-10 13:38:33 +02:00
parent c9dfbcc19f
commit c49f6af38b
21 changed files with 398 additions and 271 deletions
+49 -23
View File
@@ -784,6 +784,15 @@ export function SeekbarPreview({
}
// ── main component ────────────────────────────────────────────────────────────
//
// Architecture:
// Static styles (waveform, bar, …): drawn directly in the Zustand subscription
// callback — no React re-renders, no rAF loop. 2 draws/s at the 500 ms
// Rust interval. shadowBlur + 500 canvas bars on a software-rendered
// WebKitGTK context is too expensive for a continuous 60 fps loop.
// Animated styles (pulsewave, particletrail, …): rAF loop at 60 fps, reads
// refs that the subscription keeps up-to-date.
// Drag: draws synchronously in seekToFraction for 1:1 responsiveness.
interface Props {
trackId: string | undefined;
@@ -792,35 +801,48 @@ interface Props {
export default function WaveformSeek({ trackId }: Props) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const heightsRef = useRef<Float32Array | null>(null);
const progressRef = useRef(0);
const bufferedRef = useRef(0);
const progressRef = useRef(usePlayerStore.getState().progress);
const bufferedRef = useRef(usePlayerStore.getState().buffered);
const isDragging = useRef(false);
const animStateRef = useRef<AnimState>(makeAnimState());
const [hoverPct, setHoverPct] = useState<number | null>(null);
const progress = usePlayerStore(s => s.progress);
const buffered = usePlayerStore(s => s.buffered);
const seek = usePlayerStore(s => s.seek);
const duration = usePlayerStore(s => s.currentTrack?.duration ?? 0);
const seekbarStyle = useAuthStore(s => s.seekbarStyle);
progressRef.current = progress;
bufferedRef.current = buffered;
// Ref so the subscription callback (closed over at mount) can read the
// current style without stale-closure issues.
const styleRef = useRef(seekbarStyle);
styleRef.current = seekbarStyle;
useEffect(() => {
heightsRef.current = trackId ? makeHeights(trackId) : null;
}, [trackId]);
// Static styles: redraw on progress / buffered / track changes
// Imperative subscription — no React re-renders from progress changes.
// Static styles draw here; animated styles only update refs.
useEffect(() => {
return usePlayerStore.subscribe((state, prev) => {
if (state.progress === prev.progress && state.buffered === prev.buffered) return;
progressRef.current = state.progress;
bufferedRef.current = state.buffered;
if (!ANIMATED_STYLES.has(styleRef.current)) {
const canvas = canvasRef.current;
if (canvas) drawSeekbar(canvas, styleRef.current, heightsRef.current, state.progress, state.buffered);
}
});
}, []);
// Initial draw for static styles when style or track changes.
useEffect(() => {
if (ANIMATED_STYLES.has(seekbarStyle)) return;
if (canvasRef.current) {
drawSeekbar(canvasRef.current, seekbarStyle, heightsRef.current, progress, buffered);
}
}, [progress, buffered, trackId, seekbarStyle]);
const canvas = canvasRef.current;
if (canvas) drawSeekbar(canvas, seekbarStyle, heightsRef.current, progressRef.current, bufferedRef.current);
}, [seekbarStyle, trackId]);
// Animated styles: rAF loop
// rAF loop — animated styles only.
useEffect(() => {
if (!ANIMATED_STYLES.has(seekbarStyle)) return;
const canvas = canvasRef.current;
@@ -829,21 +851,14 @@ export default function WaveformSeek({ trackId }: Props) {
let rafId: number;
const tick = () => {
animStateRef.current.time += 0.016;
drawSeekbar(
canvas,
seekbarStyle,
heightsRef.current,
progressRef.current,
bufferedRef.current,
animStateRef.current,
);
drawSeekbar(canvas, seekbarStyle, heightsRef.current, progressRef.current, bufferedRef.current, animStateRef.current);
rafId = requestAnimationFrame(tick);
};
rafId = requestAnimationFrame(tick);
return () => cancelAnimationFrame(rafId);
}, [seekbarStyle]);
// Resize observer
// Resize observer.
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
@@ -859,12 +874,23 @@ export default function WaveformSeek({ trackId }: Props) {
const seekRef = useRef(seek);
seekRef.current = seek;
// Seek to a 01 fraction: draw immediately for 1:1 responsiveness, then
// let the store + Rust catch up asynchronously.
const seekToFraction = (fraction: number) => {
progressRef.current = fraction;
const canvas = canvasRef.current;
if (canvas && !ANIMATED_STYLES.has(styleRef.current)) {
drawSeekbar(canvas, styleRef.current, heightsRef.current, fraction, bufferedRef.current);
}
seekRef.current(fraction);
};
useEffect(() => {
const seekFromX = (clientX: number) => {
const canvas = canvasRef.current;
if (!canvas || !trackIdRef.current) return;
const rect = canvas.getBoundingClientRect();
seekRef.current(Math.max(0, Math.min(1, (clientX - rect.left) / rect.width)));
seekToFraction(Math.max(0, Math.min(1, (clientX - rect.left) / rect.width)));
};
const onMove = (e: MouseEvent) => { if (isDragging.current) seekFromX(e.clientX); };
const onUp = () => { isDragging.current = false; };
@@ -892,7 +918,7 @@ export default function WaveformSeek({ trackId }: Props) {
onMouseDown={e => {
isDragging.current = true;
const rect = e.currentTarget.getBoundingClientRect();
seekRef.current(Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width)));
seekToFraction(Math.max(0, Math.min(1, (e.clientX - rect.left) / rect.width)));
}}
onMouseMove={e => {
if (!trackId) return;