feat: v1.30.0 — Discord RPC, offline bulk download, artist images, lazy loading, crossfade fix

- Discord Rich Presence (opt-in) — requested by @Bewenben (#49)
- Bulk offline download for playlists and artist discographies — requested by @Apollosport (#54)
- Offline Library filter tabs: All / Albums / Playlists / Discographies with artist grouping
- Artist images on Artists overview (opt-in, off by default) — reported by @Apollosport (#53)
- Image lazy loading via IntersectionObserver (300px margin) across all pages
- Fix: crossfade no longer triggers on manual track skip — reported by @netherguy4 (#35)
- Fix: playlist offline cache now stored as single entry (not per-album)
- Fix: image cache AbortController no longer blocks IDB writes
- Update toast: experimental auto-update hint + GH download link always visible (Win/Mac)
- Queue tech strip: genre removed
- Facebook theme: contrast, opaque badge/back button, queue tab labels
- "Save discography offline" label (was "Download discography")
- Fix: clearing empty playlists via updatePlaylist.view (Axios empty array workaround)
- starredOverrides propagated to AlbumDetail, Favorites, RandomMix

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Psychotoxical
2026-04-03 14:53:19 +02:00
parent 651b3cb050
commit c365140870
29 changed files with 1099 additions and 338 deletions
+56 -12
View File
@@ -73,12 +73,12 @@ interface PlayerState {
starredOverrides: Record<string, boolean>;
setStarredOverride: (id: string, starred: boolean) => void;
playTrack: (track: Track, queue?: Track[]) => void;
playTrack: (track: Track, queue?: Track[], manual?: boolean) => void;
pause: () => void;
resume: () => void;
stop: () => void;
togglePlay: () => void;
next: () => void;
next: (manual?: boolean) => void;
previous: () => void;
seek: (progress: number) => void;
setVolume: (v: number) => void;
@@ -267,9 +267,9 @@ function handleAudioEnded() {
usePlayerStore.setState({ isPlaying: false, progress: 0, currentTime: 0, buffered: 0 });
setTimeout(() => {
if (repeatMode === 'one' && currentTrack) {
usePlayerStore.getState().playTrack(currentTrack, queue);
usePlayerStore.getState().playTrack(currentTrack, queue, false);
} else {
usePlayerStore.getState().next();
usePlayerStore.getState().next(false);
}
}, 150);
}
@@ -341,7 +341,7 @@ function handleAudioError(message: string) {
usePlayerStore.setState({ isPlaying: false });
setTimeout(() => {
if (playGeneration !== gen) return;
usePlayerStore.getState().next();
usePlayerStore.getState().next(false);
}, 1500);
}
@@ -427,9 +427,50 @@ export function initAudioListeners(): () => void {
}
});
// ── Discord Rich Presence sync ────────────────────────────────────────────
// Updates on track change or play/pause toggle. No per-tick updates needed —
// Discord auto-counts up the elapsed timer from the start_timestamp we set.
let discordPrevTrackId: string | null = null;
let discordPrevIsPlaying: boolean | null = null;
function syncDiscord() {
const { currentTrack, isPlaying, currentTime } = usePlayerStore.getState();
const { discordRichPresence } = useAuthStore.getState();
if (!discordRichPresence || !currentTrack) {
if (discordPrevTrackId !== null) {
discordPrevTrackId = null;
discordPrevIsPlaying = null;
invoke('discord_clear_presence').catch(() => {});
}
return;
}
const trackChanged = currentTrack.id !== discordPrevTrackId;
const playingChanged = isPlaying !== discordPrevIsPlaying;
if (!trackChanged && !playingChanged) return;
discordPrevTrackId = currentTrack.id;
discordPrevIsPlaying = isPlaying;
invoke('discord_update_presence', {
title: currentTrack.title,
artist: currentTrack.artist ?? 'Unknown Artist',
album: currentTrack.album ?? null,
// Pass elapsed when playing so Discord shows a live running timer.
// Pass null when paused — Discord shows the song/artist without a timer.
elapsedSecs: isPlaying ? currentTime : null,
}).catch(() => {});
}
const unsubDiscordPlayer = usePlayerStore.subscribe(syncDiscord);
const unsubDiscordAuth = useAuthStore.subscribe(syncDiscord);
return () => {
unsubAuth();
unsubMpris();
unsubDiscordPlayer();
unsubDiscordAuth();
pending.forEach(p => p.then(unlisten => unlisten()));
};
}
@@ -535,7 +576,7 @@ export const usePlayerStore = create<PlayerState>()(
},
// ── playTrack ────────────────────────────────────────────────────────────
playTrack: (track, queue) => {
playTrack: (track, queue, manual = true) => {
// Ghost-command guard: if a gapless switch happened within 500 ms,
// this playTrack call is likely a stale IPC echo — suppress it.
if (Date.now() - lastGaplessSwitchTime < 500) {
@@ -576,13 +617,14 @@ export const usePlayerStore = create<PlayerState>()(
durationHint: track.duration,
replayGainDb,
replayGainPeak,
manual,
}).catch((err: unknown) => {
if (playGeneration !== gen) return;
console.error('[psysonic] audio_play failed:', err);
set({ isPlaying: false });
setTimeout(() => {
if (playGeneration !== gen) return;
get().next();
get().next(false);
}, 500);
});
@@ -641,6 +683,7 @@ export const usePlayerStore = create<PlayerState>()(
volume: vol,
durationHint: trackToPlay.duration,
replayGainDb: replayGainDbCold,
manual: false,
replayGainPeak: replayGainPeakCold,
}).then(() => {
if (playGeneration === gen && currentTime > 1) {
@@ -668,6 +711,7 @@ export const usePlayerStore = create<PlayerState>()(
durationHint: currentTrack.duration,
replayGainDb: replayGainDbCold,
replayGainPeak: replayGainPeakCold,
manual: false,
}).catch((err: unknown) => {
if (playGeneration !== gen) return;
console.error('[psysonic] audio_play (cold resume) failed:', err);
@@ -687,11 +731,11 @@ export const usePlayerStore = create<PlayerState>()(
},
// ── next / previous ──────────────────────────────────────────────────────
next: () => {
next: (manual = true) => {
const { queue, queueIndex, repeatMode, currentTrack } = get();
const nextIdx = queueIndex + 1;
if (nextIdx < queue.length) {
get().playTrack(queue[nextIdx], queue);
get().playTrack(queue[nextIdx], queue, manual);
// Proactively top up auto-added tracks when ≤ 2 remain ahead,
// so the queue never runs dry without a visible loading pause.
const { infiniteQueueEnabled } = useAuthStore.getState();
@@ -735,7 +779,7 @@ export const usePlayerStore = create<PlayerState>()(
}
}
} else if (repeatMode === 'all' && queue.length > 0) {
get().playTrack(queue[0], queue);
get().playTrack(queue[0], queue, manual);
} else {
// Queue exhausted. Check radio first (independent of infinite queue setting),
// then infinite queue, then stop.
@@ -755,7 +799,7 @@ export const usePlayerStore = create<PlayerState>()(
if (fresh.length > 0) {
const currentQueue = get().queue;
const newQueue = [...currentQueue, ...fresh];
get().playTrack(fresh[0], newQueue);
get().playTrack(fresh[0], newQueue, false);
} else {
invoke('audio_stop').catch(console.error);
isAudioPaused = false;
@@ -786,7 +830,7 @@ export const usePlayerStore = create<PlayerState>()(
const newTracks: Track[] = songs.map(s => ({ ...songToTrack(s), autoAdded: true }));
const currentQueue = get().queue;
const newQueue = [...currentQueue, ...newTracks];
get().playTrack(newTracks[0], newQueue);
get().playTrack(newTracks[0], newQueue, false);
}).catch(() => {
infiniteQueueFetching = false;
invoke('audio_stop').catch(console.error);