mirror of
https://github.com/kilyabin/psysonic.git
synced 2026-07-22 06:25:41 +00:00
Revert "feat(waveform): real amplitude waveform via Symphonia + smooth crossfade"
This reverts commit 504c53e71d.
This commit is contained in:
@@ -2822,161 +2822,3 @@ pub fn audio_set_crossfade(enabled: bool, secs: f32, state: State<'_, AudioEngin
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pub fn audio_set_gapless(enabled: bool, state: State<'_, AudioEngine>) {
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pub fn audio_set_gapless(enabled: bool, state: State<'_, AudioEngine>) {
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state.gapless_enabled.store(enabled, Ordering::Relaxed);
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state.gapless_enabled.store(enabled, Ordering::Relaxed);
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}
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}
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// ─── Waveform analysis ────────────────────────────────────────────────────────
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/// Download `url`, decode with Symphonia and return `bars` normalised peak
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/// amplitudes in [0, 1]. Runs the CPU-bound decode on the blocking thread
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/// pool so the async runtime is not starved.
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#[tauri::command]
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pub async fn compute_waveform(
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url: String,
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state: State<'_, AudioEngine>,
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) -> Result<Vec<f32>, String> {
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const BARS: usize = 500;
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// Fetch bytes — prefer local offline file, fall back to HTTP.
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let data: Vec<u8> = if let Some(path) = url.strip_prefix("psysonic-local://") {
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tokio::fs::read(path).await.map_err(|e| e.to_string())?
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} else {
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let resp = state
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.http_client
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.get(&url)
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.send()
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.await
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.map_err(|e| e.to_string())?;
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if !resp.status().is_success() {
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return Err(format!("HTTP {}", resp.status().as_u16()));
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}
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resp.bytes().await.map_err(|e| e.to_string())?.to_vec()
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};
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tokio::task::spawn_blocking(move || decode_peaks(data, BARS))
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.await
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.map_err(|e| e.to_string())?
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}
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fn decode_peaks(data: Vec<u8>, bars: usize) -> Result<Vec<f32>, String> {
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use symphonia::core::audio::SampleBuffer as SB;
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let data_len = data.len() as u64;
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let source = SizedCursorSource { inner: Cursor::new(data), len: data_len };
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let mss = MediaSourceStream::new(
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Box::new(source) as Box<dyn MediaSource>,
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MediaSourceStreamOptions { buffer_len: 512 * 1024 },
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);
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let format_opts = FormatOptions { enable_gapless: false, ..Default::default() };
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let meta_opts = symphonia::core::meta::MetadataOptions {
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limit_visual_bytes: symphonia::core::meta::Limit::Maximum(8 * 1024 * 1024),
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..Default::default()
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};
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let mut format = symphonia::default::get_probe()
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.format(&Hint::new(), mss, &format_opts, &meta_opts)
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.map_err(|e| e.to_string())?
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.format;
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let track = format
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.tracks()
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.iter()
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.find(|t| t.codec_params.codec != CODEC_TYPE_NULL && t.codec_params.sample_rate.is_some())
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.ok_or("no audio track")?;
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let track_id = track.id;
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let mut decoder = symphonia::default::get_codecs()
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.make(&track.codec_params, &DecoderOptions::default())
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.map_err(|e| e.to_string())?;
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// Determine total duration so we can seek to evenly-spaced positions
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// instead of decoding every frame sequentially.
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let duration_secs: Option<f64> = track.codec_params.time_base
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.zip(track.codec_params.n_frames)
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.map(|(tb, nf)| {
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let t = tb.calc_time(nf);
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t.seconds as f64 + t.frac
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});
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let mut pooled: Vec<f32> = Vec::with_capacity(bars);
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let mut sbuf: Option<SB<f32>> = None;
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if let Some(dur) = duration_secs.filter(|&d| d > 0.1) {
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// ── Fast path: seek to each bar's timestamp, decode one frame ─────────
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// Reduces decode work from ~thousands of frames to exactly `bars` frames.
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for bar in 0..bars {
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let target = (bar as f64 / bars as f64) * dur;
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let seek_time = symphonia::core::units::Time {
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seconds: target as u64,
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frac: target.fract(),
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};
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let _ = format.seek(
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SeekMode::Coarse,
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SeekTo::Time { time: seek_time, track_id: Some(track_id) },
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);
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decoder.reset();
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// Try up to 16 packets to find a decodable audio packet near the
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// seek position (some packets may be non-audio or malformed).
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let peak = 'packet: {
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for _ in 0..16 {
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match format.next_packet() {
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Ok(pkt) if pkt.track_id() == track_id => {
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if let Ok(decoded) = decoder.decode(&pkt) {
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let buf = sbuf.get_or_insert_with(|| {
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SB::<f32>::new(decoded.capacity() as u64, *decoded.spec())
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});
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buf.copy_interleaved_ref(decoded);
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break 'packet buf.samples().iter().map(|s| s.abs()).fold(0.0f32, f32::max);
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}
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}
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Ok(_) => continue,
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Err(_) => break 'packet 0.0,
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}
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}
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0.0
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};
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pooled.push(peak);
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}
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} else {
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// ── Slow path: sequential decode, then downsample ─────────────────────
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// Used when the format doesn't report n_frames (rare edge case).
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let mut frame_peaks: Vec<f32> = Vec::with_capacity(8192);
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loop {
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let packet = match format.next_packet() {
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Ok(p) => p,
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Err(symphonia::core::errors::Error::ResetRequired) => { let _ = decoder.reset(); continue; }
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Err(_) => break,
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};
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if packet.track_id() != track_id { continue; }
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let decoded = match decoder.decode(&packet) { Ok(d) => d, Err(_) => continue };
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let buf = sbuf.get_or_insert_with(|| {
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SB::<f32>::new(decoded.capacity() as u64, *decoded.spec())
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});
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buf.copy_interleaved_ref(decoded);
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frame_peaks.push(buf.samples().iter().map(|s| s.abs()).fold(0.0f32, f32::max));
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}
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if frame_peaks.is_empty() {
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return Ok(vec![0.5f32; bars]);
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}
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let n = frame_peaks.len();
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pooled = (0..bars).map(|i| {
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let start = (i * n) / bars;
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let end = (((i + 1) * n) / bars).max(start + 1).min(n);
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frame_peaks[start..end].iter().cloned().fold(0.0f32, f32::max)
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}).collect();
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}
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// Percentile-based normalisation: always spreads the full value range
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// across the visual height, which preserves relative dynamics even for
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// heavily compressed ("loudness war") music where all peaks cluster near 1.0.
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let mut sorted = pooled.clone();
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sorted.sort_by(|a, b| a.partial_cmp(b).unwrap_or(std::cmp::Ordering::Equal));
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let nb = sorted.len();
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let p5 = sorted[(nb * 5 / 100).max(0)];
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let p95 = sorted[(nb * 95 / 100).min(nb - 1)];
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let range = (p95 - p5).max(1e-6);
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Ok(pooled.iter()
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.map(|&v| 0.12 + 0.88 * ((v - p5) / range).clamp(0.0, 1.0))
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.collect())
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}
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@@ -994,7 +994,6 @@ pub fn run() {
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audio::audio_play_radio,
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audio::audio_play_radio,
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audio::audio_set_crossfade,
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audio::audio_set_crossfade,
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audio::audio_set_gapless,
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audio::audio_set_gapless,
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audio::compute_waveform,
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audio::audio_chain_preload,
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audio::audio_chain_preload,
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discord::discord_update_presence,
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discord::discord_update_presence,
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discord::discord_clear_presence,
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discord::discord_clear_presence,
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@@ -7,7 +7,6 @@ import {
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import { usePlayerStore } from '../store/playerStore';
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import { usePlayerStore } from '../store/playerStore';
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import { useAuthStore } from '../store/authStore';
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import { useAuthStore } from '../store/authStore';
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import { buildCoverArtUrl, coverArtCacheKey, star, unstar } from '../api/subsonic';
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import { buildCoverArtUrl, coverArtCacheKey, star, unstar } from '../api/subsonic';
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import { resolvePlaybackUrl } from '../utils/resolvePlaybackUrl';
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import CachedImage from './CachedImage';
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import CachedImage from './CachedImage';
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import WaveformSeek from './WaveformSeek';
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import WaveformSeek from './WaveformSeek';
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import Equalizer from './Equalizer';
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import Equalizer from './Equalizer';
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@@ -40,7 +39,6 @@ export default function PlayerBar() {
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starredOverrides, setStarredOverride,
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starredOverrides, setStarredOverride,
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} = usePlayerStore();
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} = usePlayerStore();
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const { lastfmSessionKey } = useAuthStore();
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const { lastfmSessionKey } = useAuthStore();
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const serverId = useAuthStore(s => s.activeServerId ?? '');
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const isRadio = !!currentRadio;
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const isRadio = !!currentRadio;
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@@ -209,10 +207,7 @@ export default function PlayerBar() {
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<>
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<>
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<span className="player-time">{formatTime(currentTime)}</span>
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<span className="player-time">{formatTime(currentTime)}</span>
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<div className="player-waveform-wrap">
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<div className="player-waveform-wrap">
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<WaveformSeek
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<WaveformSeek trackId={currentTrack?.id} />
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trackId={currentTrack?.id}
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url={currentTrack ? resolvePlaybackUrl(currentTrack.id, serverId) : undefined}
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/>
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</div>
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</div>
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<span className="player-time">{formatTime(duration)}</span>
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<span className="player-time">{formatTime(duration)}</span>
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</>
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</>
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@@ -1,5 +1,4 @@
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import React, { useEffect, useRef, useState } from 'react';
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import React, { useEffect, useRef, useState } from 'react';
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import { invoke } from '@tauri-apps/api/core';
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import { usePlayerStore } from '../store/playerStore';
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import { usePlayerStore } from '../store/playerStore';
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function fmt(s: number): string {
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function fmt(s: number): string {
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@@ -9,8 +8,6 @@ function fmt(s: number): string {
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const BAR_COUNT = 500;
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const BAR_COUNT = 500;
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// ── Pseudo-random fallback (shown while real waveform loads) ──────────────────
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function hashStr(str: string): number {
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function hashStr(str: string): number {
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let h = 0x811c9dc5;
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let h = 0x811c9dc5;
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for (let i = 0; i < str.length; i++) {
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for (let i = 0; i < str.length; i++) {
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@@ -20,18 +17,20 @@ function hashStr(str: string): number {
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return h;
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return h;
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}
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}
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function makeFallbackHeights(trackId: string): Float32Array {
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function makeHeights(trackId: string): Float32Array {
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let s = hashStr(trackId);
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let s = hashStr(trackId);
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const h = new Float32Array(BAR_COUNT);
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const h = new Float32Array(BAR_COUNT);
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for (let i = 0; i < BAR_COUNT; i++) {
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for (let i = 0; i < BAR_COUNT; i++) {
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s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
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s = (Math.imul(s, 1664525) + 1013904223) >>> 0;
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h[i] = s / 0xffffffff;
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h[i] = s / 0xffffffff;
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}
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}
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// Smooth for an organic look
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for (let pass = 0; pass < 5; pass++) {
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for (let pass = 0; pass < 5; pass++) {
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for (let i = 1; i < BAR_COUNT - 1; i++) {
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for (let i = 1; i < BAR_COUNT - 1; i++) {
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h[i] = h[i - 1] * 0.25 + h[i] * 0.5 + h[i + 1] * 0.25;
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h[i] = h[i - 1] * 0.25 + h[i] * 0.5 + h[i + 1] * 0.25;
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}
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}
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}
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}
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// Normalize to [0.12, 1.0]
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let max = 0;
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let max = 0;
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for (let i = 0; i < BAR_COUNT; i++) if (h[i] > max) max = h[i];
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for (let i = 0; i < BAR_COUNT; i++) if (h[i] > max) max = h[i];
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if (max > 0) {
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if (max > 0) {
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@@ -40,11 +39,6 @@ function makeFallbackHeights(trackId: string): Float32Array {
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return h;
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return h;
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}
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}
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// ── Real waveform cache (module-level, persists across re-renders) ────────────
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const waveformCache = new Map<string, Float32Array>();
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// ── Canvas drawing ────────────────────────────────────────────────────────────
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function drawWaveform(
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function drawWaveform(
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canvas: HTMLCanvasElement,
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canvas: HTMLCanvasElement,
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heights: Float32Array | null,
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heights: Float32Array | null,
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@@ -82,10 +76,11 @@ function drawWaveform(
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return;
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return;
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}
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}
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// Use fractional x positions so adjacent bars share exact pixel boundaries — no gaps.
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const x1Of = (i: number) => (i / BAR_COUNT) * w;
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const x1Of = (i: number) => (i / BAR_COUNT) * w;
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const x2Of = (i: number) => ((i + 1) / BAR_COUNT) * w;
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const x2Of = (i: number) => ((i + 1) / BAR_COUNT) * w;
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// Pass 1 — unplayed
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// Pass 1 — unplayed (dim)
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ctx.globalAlpha = 0.28;
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ctx.globalAlpha = 0.28;
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ctx.fillStyle = colorUnplayed;
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ctx.fillStyle = colorUnplayed;
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for (let i = 0; i < BAR_COUNT; i++) {
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for (let i = 0; i < BAR_COUNT; i++) {
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@@ -95,7 +90,7 @@ function drawWaveform(
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ctx.fillRect(x, (h - barH) / 2, x2Of(i) - x, barH);
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ctx.fillRect(x, (h - barH) / 2, x2Of(i) - x, barH);
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}
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}
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// Pass 2 — buffered
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// Pass 2 — buffered (slightly brighter)
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ctx.globalAlpha = 0.45;
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ctx.globalAlpha = 0.45;
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ctx.fillStyle = colorBuffered;
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ctx.fillStyle = colorBuffered;
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for (let i = 0; i < BAR_COUNT; i++) {
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for (let i = 0; i < BAR_COUNT; i++) {
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@@ -106,7 +101,7 @@ function drawWaveform(
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ctx.fillRect(x, (h - barH) / 2, x2Of(i) - x, barH);
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ctx.fillRect(x, (h - barH) / 2, x2Of(i) - x, barH);
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}
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}
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// Pass 3 — played
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// Pass 3 — played (accent color + glow)
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if (progress > 0) {
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if (progress > 0) {
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ctx.globalAlpha = 1;
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ctx.globalAlpha = 1;
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ctx.fillStyle = colorAccent;
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ctx.fillStyle = colorAccent;
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@@ -124,27 +119,16 @@ function drawWaveform(
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ctx.globalAlpha = 1;
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ctx.globalAlpha = 1;
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}
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}
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const CROSSFADE_MS = 400;
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function easeInOut(t: number): number {
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return t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
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}
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// ── Component ─────────────────────────────────────────────────────────────────
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interface Props {
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interface Props {
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trackId: string | undefined;
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trackId: string | undefined;
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url: string | undefined;
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}
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}
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export default function WaveformSeek({ trackId, url }: Props) {
|
export default function WaveformSeek({ trackId }: Props) {
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const canvasRef = useRef<HTMLCanvasElement>(null);
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const canvasRef = useRef<HTMLCanvasElement>(null);
|
||||||
const heightsRef = useRef<Float32Array | null>(null);
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const heightsRef = useRef<Float32Array | null>(null);
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||||||
const progressRef = useRef(0);
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const progressRef = useRef(0);
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||||||
const bufferedRef = useRef(0);
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const bufferedRef = useRef(0);
|
||||||
const isDragging = useRef(false);
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const isDragging = useRef(false);
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||||||
const computingId = useRef<string | null>(null);
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||||||
const rafRef = useRef<number | null>(null);
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||||||
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||||||
const [hoverPct, setHoverPct] = useState<number | null>(null);
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const [hoverPct, setHoverPct] = useState<number | null>(null);
|
||||||
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|
||||||
@@ -156,64 +140,9 @@ export default function WaveformSeek({ trackId, url }: Props) {
|
|||||||
progressRef.current = progress;
|
progressRef.current = progress;
|
||||||
bufferedRef.current = buffered;
|
bufferedRef.current = buffered;
|
||||||
|
|
||||||
const startCrossfade = (from: Float32Array, to: Float32Array) => {
|
|
||||||
if (rafRef.current !== null) cancelAnimationFrame(rafRef.current);
|
|
||||||
const start = performance.now();
|
|
||||||
const blended = new Float32Array(BAR_COUNT);
|
|
||||||
|
|
||||||
const step = (now: number) => {
|
|
||||||
const t = easeInOut(Math.min((now - start) / CROSSFADE_MS, 1));
|
|
||||||
for (let i = 0; i < BAR_COUNT; i++) blended[i] = from[i] * (1 - t) + to[i] * t;
|
|
||||||
heightsRef.current = blended;
|
|
||||||
if (canvasRef.current) drawWaveform(canvasRef.current, blended, progressRef.current, bufferedRef.current);
|
|
||||||
if (t < 1) {
|
|
||||||
rafRef.current = requestAnimationFrame(step);
|
|
||||||
} else {
|
|
||||||
heightsRef.current = to;
|
|
||||||
rafRef.current = null;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
rafRef.current = requestAnimationFrame(step);
|
|
||||||
};
|
|
||||||
|
|
||||||
// When track changes: show fallback immediately, then compute real waveform
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (rafRef.current !== null) { cancelAnimationFrame(rafRef.current); rafRef.current = null; }
|
heightsRef.current = trackId ? makeHeights(trackId) : null;
|
||||||
|
}, [trackId]);
|
||||||
if (!trackId || !url) {
|
|
||||||
heightsRef.current = null;
|
|
||||||
computingId.current = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check cache first — no transition needed, just draw immediately
|
|
||||||
const cached = waveformCache.get(trackId);
|
|
||||||
if (cached) {
|
|
||||||
heightsRef.current = cached;
|
|
||||||
if (canvasRef.current) drawWaveform(canvasRef.current, cached, progressRef.current, bufferedRef.current);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Show pseudo-random while loading
|
|
||||||
const fallback = makeFallbackHeights(trackId);
|
|
||||||
heightsRef.current = fallback;
|
|
||||||
if (canvasRef.current) drawWaveform(canvasRef.current, fallback, progressRef.current, bufferedRef.current);
|
|
||||||
|
|
||||||
// Kick off background computation
|
|
||||||
const id = trackId;
|
|
||||||
computingId.current = id;
|
|
||||||
|
|
||||||
invoke<number[]>('compute_waveform', { url })
|
|
||||||
.then(values => {
|
|
||||||
if (computingId.current !== id) return; // track changed while computing
|
|
||||||
const real = new Float32Array(values);
|
|
||||||
waveformCache.set(id, real);
|
|
||||||
// Crossfade from whatever is currently showing to the real waveform
|
|
||||||
const current = heightsRef.current ?? fallback;
|
|
||||||
startCrossfade(current, real);
|
|
||||||
})
|
|
||||||
.catch(() => { /* keep pseudo-random on error */ });
|
|
||||||
}, [trackId, url]);
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (canvasRef.current) {
|
if (canvasRef.current) {
|
||||||
|
|||||||
@@ -1161,7 +1161,7 @@ export default function Settings() {
|
|||||||
</div>
|
</div>
|
||||||
<div className="settings-card">
|
<div className="settings-card">
|
||||||
<div style={{ display: 'flex', justifyContent: 'flex-end', marginBottom: '12px' }}>
|
<div style={{ display: 'flex', justifyContent: 'flex-end', marginBottom: '12px' }}>
|
||||||
<button className="btn btn-danger" style={{ fontSize: 12 }} onClick={() => { kb.resetToDefaults(); setListeningFor(null); }}>
|
<button className="btn btn-ghost" style={{ fontSize: 12 }} onClick={() => { kb.resetToDefaults(); setListeningFor(null); }}>
|
||||||
{t('settings.shortcutsReset')}
|
{t('settings.shortcutsReset')}
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
@@ -1247,7 +1247,7 @@ export default function Settings() {
|
|||||||
</p>
|
</p>
|
||||||
<div className="settings-card">
|
<div className="settings-card">
|
||||||
<div style={{ display: 'flex', justifyContent: 'flex-end', marginBottom: '12px' }}>
|
<div style={{ display: 'flex', justifyContent: 'flex-end', marginBottom: '12px' }}>
|
||||||
<button className="btn btn-danger" style={{ fontSize: 12 }} onClick={() => { gs.resetAll(); setListeningForGlobal(null); }}>
|
<button className="btn btn-ghost" style={{ fontSize: 12 }} onClick={() => { gs.resetAll(); setListeningForGlobal(null); }}>
|
||||||
{t('settings.shortcutsReset')}
|
{t('settings.shortcutsReset')}
|
||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
Reference in New Issue
Block a user