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refactor(player): E.42 — migrate playerStore re-exports to direct imports (#607)
Migrates ~74 call sites away from the playerStore re-export shims that were kept during M0–E.41 to avoid touching 30+ imports per PR. Now that the bigger refactor work is done, each helper goes back to its real home: - `initAudioListeners`, `installQueueUndoHotkey`, `flushPlayQueuePosition` → from their own store modules - `getPlaybackProgressSnapshot`, `subscribePlaybackProgress`, `PlaybackProgressSnapshot` → from `playbackProgress` - `resolveReplayGainDb`, `shuffleArray`, `songToTrack` → from `utils/*` - `_resetQueueUndoStacksForTest`, `consumePendingQueueListScrollTop`, `registerQueueListScrollTopReader` → from `queueUndo` - `PlayerState`, `Track` types → from `playerStoreTypes` Drops the corresponding 13 re-export stubs from `playerStore.ts` and the now-unused imports. Also drops dead section banners + per-wrapper comments above one-line action delegates. Trims one stale "(separate PR)" note in `transportLightActions.ts` since that follow-up landed in E.39. `playerStore.ts`: 180 → 112 LOC (−68). Down from Phase E's starting 3732 LOC. `bootstrap.test.ts` mock target updated from `../store/playerStore` to `../store/queueUndoHotkey` to keep the spy reachable after the import change.
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@@ -15,18 +15,12 @@ type SetState = (
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type GetState = () => PlayerState;
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/**
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* Light transport actions factored out of the playerStore `create()`
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* body — everything except `resume` (~165 LOC, separate PR) and the
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* scheduled pause/resume timer setters.
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*
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* - `stop` — full reset: stops audio/radio, clears timers + seek + visual
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* state, blanks playback metadata.
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* - `pause` — pauses audio (or radio), flushes queue position so other
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* devices can pick up the resume point.
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* - `resetAudioPause` — flips the engine-paused flag without touching
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* the UI `isPlaying` state. Used by `audio:ended` paths.
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* - `togglePlay` — guarded toggle so a double media-key tap can't race
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* pause + resume into a stuck state.
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* Light transport actions — everything except `resume` (own module,
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* see `resumeAction.ts`) and scheduled timers (`scheduleActions.ts`).
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* `togglePlay` is guarded so a double media-key tap can't race
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* pause + resume into a stuck state. `resetAudioPause` flips the
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* engine-paused flag without touching the UI `isPlaying`, used by
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* `audio:ended` paths.
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*/
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export function createTransportLightActions(set: SetState, get: GetState): Pick<
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PlayerState,
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