refactor(audio): unify loudness/replay-gain prep via TrackGainInputs

audio_play and audio_chain_preload were both reading the same engine
state (target_lufs, norm_mode, pre_analysis_db) and resolving the
loudness cache, then feeding it into compute_gain — but with subtly
different intermediate steps. audio_play split the resolve+post-resolve
into two operations so it could log the cache value; chain_preload
used the bundled `loudness_gain_db_or_startup` wrapper.

Lift the shared logic into `resolve_track_gain_inputs(state, app, url,
logical_id, js_loudness_gain_db) -> TrackGainInputs` in helpers.rs.
The struct returns target_lufs, norm_mode, the cache-loudness value
(for logging), and the post-resolve effective loudness for compute_gain.
Both call sites now use the same helper; behaviour-preserving.

Drops the now-unused `loudness_gain_db_or_startup` (audio_chain_preload
was its only caller). audio/commands.rs: 676 → 642 LOC.
This commit is contained in:
Psychotoxical
2026-05-08 15:41:19 +02:00
parent 7a61d50c42
commit 8f976dc371
2 changed files with 55 additions and 68 deletions
+11 -46
View File
@@ -152,32 +152,12 @@ pub async fn audio_play(
return Ok(());
}
let target_lufs = f32::from_bits(state.normalization_target_lufs.load(Ordering::Relaxed));
let cache_loudness = resolve_loudness_gain_from_cache(
&app,
&url,
target_lufs,
logical_trim.as_deref(),
);
let resolved_loudness_gain_db = cache_loudness;
let norm_mode = state.normalization_engine.load(Ordering::Relaxed);
let pre_analysis_db = loudness_pre_analysis_db_for_engine(&state);
let startup_loudness_gain_db = if norm_mode == 2 {
loudness_gain_db_after_resolve(
cache_loudness,
target_lufs,
pre_analysis_db,
false,
loudness_gain_db,
)
} else {
cache_loudness
};
let gain_inputs = resolve_track_gain_inputs(&state, &app, &url, logical_trim.as_deref(), loudness_gain_db);
let (gain_linear, effective_volume) = compute_gain(
norm_mode,
gain_inputs.norm_mode,
replay_gain_db,
replay_gain_peak,
startup_loudness_gain_db,
gain_inputs.effective_loudness_db,
pre_gain_db,
fallback_db,
volume,
@@ -186,22 +166,22 @@ pub async fn audio_play(
crate::app_deprintln!(
"[normalization] audio_play track_id={:?} engine={} replay_gain_db={:?} replay_gain_peak={:?} loudness_gain_db={:?} gain_linear={:.4} current_gain_db={:?} target_lufs={:.2} volume={:.3} effective_volume={:.3}",
playback_identity(&url),
normalization_engine_name(norm_mode),
normalization_engine_name(gain_inputs.norm_mode),
replay_gain_db,
replay_gain_peak,
resolved_loudness_gain_db,
gain_inputs.cache_loudness_db,
gain_linear,
current_gain_db,
target_lufs,
gain_inputs.target_lufs,
volume,
effective_volume
);
maybe_emit_normalization_state(
&app,
NormalizationStatePayload {
engine: normalization_engine_name(norm_mode).to_string(),
engine: normalization_engine_name(gain_inputs.norm_mode).to_string(),
current_gain_db,
target_lufs,
target_lufs: gain_inputs.target_lufs,
},
);
@@ -574,27 +554,12 @@ pub async fn audio_chain_preload(
// current track ends, and `Sink::set_volume` affects the WHOLE Sink (incl.
// the still-playing current source). Volume for the chained track is
// applied at the gapless transition in `spawn_progress_task`, not here.
let target_lufs = f32::from_bits(state.normalization_target_lufs.load(Ordering::Relaxed));
let norm_mode = state.normalization_engine.load(Ordering::Relaxed);
let pre_analysis_db = loudness_pre_analysis_db_for_engine(&state);
let chain_loudness_db = if norm_mode == 2 {
loudness_gain_db_or_startup(
&app,
&url,
target_lufs,
logical_trim.as_deref(),
pre_analysis_db,
false,
loudness_gain_db,
)
} else {
resolve_loudness_gain_from_cache(&app, &url, target_lufs, logical_trim.as_deref())
};
let gain_inputs = resolve_track_gain_inputs(&state, &app, &url, logical_trim.as_deref(), loudness_gain_db);
let (gain_linear, _effective_volume) = compute_gain(
norm_mode,
gain_inputs.norm_mode,
replay_gain_db,
replay_gain_peak,
chain_loudness_db,
gain_inputs.effective_loudness_db,
pre_gain_db,
fallback_db,
volume,