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feat(playback): stream buffering UI, M4A moov-at-end streaming, hot-cache spill (#737)
* feat(playback): stream buffering UI, ranged M4A tail prefetch, demuxer fix Defer seekbar/progress until HTTP stream is armed for both legacy and RangedHttpSource; show buffering overlay on cover art. Add MP4 tail prefetch and Symphonia isomp4 bounded-mdat/moov-at-EOF probing so moov-at-end M4A can start without reading the full mdat. * feat(hot-cache): spill large ranged streams to disk for promote When a ranged HTTP download completes above the 64 MiB RAM promote cap, write the existing buffer once to app-data stream-spill/ and register it for hot-cache promote (rename) and replay via fetch_data. Analysis seeds from the spill file up to the local-file cap (512 MiB). * fix(ui): stream buffering — grayscale cover and static clock icon Desaturate player and queue cover art while isPlaybackBuffering; keep a non-animated clock overlay for visibility without the spinning animation. * fix(playback): review follow-up — tests, i18n, spill cleanup, changelog Clippy and test layout fixes; stream spill orphan cleanup on startup; buffering flag guard in progress handler; bufferingStream in all player locales; CHANGELOG and contributor credits for stream/M4A work. * docs: attribute stream buffering and M4A streaming to PR #737 * test(audio): avoid create_engine in stream spill unit test CI runners have no audio output device; test spill take/consume via the Mutex slot only, matching install_stream_completed_spill tests.
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@@ -36,7 +36,10 @@ mod stream;
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pub use device_commands::{audio_default_output_device_name, audio_list_devices_for_engine};
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pub use device_watcher::start_device_watcher;
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pub use engine::{create_engine, refresh_http_user_agent, AudioEngine};
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pub use helpers::take_stream_completed_for_url;
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pub use helpers::{
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cleanup_orphan_stream_spill_dir, take_stream_completed_for_url,
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take_stream_completed_spill_for_url,
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};
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/// Register platform-specific listeners so the output stream is reopened after sleep/resume
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/// when the device name may be unchanged (Windows WASAPI, Linux PipeWire, …).
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