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feat(playback): stream buffering UI, M4A moov-at-end streaming, hot-cache spill (#737)
* feat(playback): stream buffering UI, ranged M4A tail prefetch, demuxer fix Defer seekbar/progress until HTTP stream is armed for both legacy and RangedHttpSource; show buffering overlay on cover art. Add MP4 tail prefetch and Symphonia isomp4 bounded-mdat/moov-at-EOF probing so moov-at-end M4A can start without reading the full mdat. * feat(hot-cache): spill large ranged streams to disk for promote When a ranged HTTP download completes above the 64 MiB RAM promote cap, write the existing buffer once to app-data stream-spill/ and register it for hot-cache promote (rename) and replay via fetch_data. Analysis seeds from the spill file up to the local-file cap (512 MiB). * fix(ui): stream buffering — grayscale cover and static clock icon Desaturate player and queue cover art while isPlaybackBuffering; keep a non-animated clock overlay for visibility without the spinning animation. * fix(playback): review follow-up — tests, i18n, spill cleanup, changelog Clippy and test layout fixes; stream spill orphan cleanup on startup; buffering flag guard in progress handler; bufferingStream in all player locales; CHANGELOG and contributor credits for stream/M4A work. * docs: attribute stream buffering and M4A streaming to PR #737 * test(audio): avoid create_engine in stream spill unit test CI runners have no audio output device; test spill take/consume via the Mutex slot only, matching install_stream_completed_spill tests.
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@@ -647,6 +647,7 @@ pub(crate) fn build_streaming_source(
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fade_in_dur: Duration,
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sample_counter: Arc<AtomicU64>,
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target_rate: u32,
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count_gate: Option<Arc<AtomicBool>>,
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) -> Result<BuiltSource, String> {
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let sample_rate = decoder.sample_rate();
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let channels = decoder.channels();
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@@ -685,7 +686,10 @@ pub(crate) fn build_streaming_source(
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let fade_in = EqualPowerFadeIn::new(eq_src, fade_in_dur);
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let fade_out = TriggeredFadeOut::new(fade_in, fadeout_trigger.clone(), fadeout_samples.clone());
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let notifying = NotifyingSource::new(fade_out, done_flag);
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let counting = CountingSource::new(notifying, sample_counter);
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let counting = match count_gate {
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Some(gate) => CountingSource::new_gated(notifying, sample_counter, gate),
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None => CountingSource::new(notifying, sample_counter),
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};
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let boosted = PriorityBoostSource::new(counting);
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Ok(BuiltSource {
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@@ -980,6 +984,7 @@ mod build_source_tests {
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Duration::ZERO,
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sample_counter,
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0,
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None,
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)
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.expect("build_streaming_source must succeed for a valid WAV decoder");
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assert_eq!(built.output_channels, 1);
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